Modeling A Character Base Mesh Quickly With The Skin Modifier | Blender 2.92

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  • Опубликовано: 24 сен 2024

Комментарии • 12

  • @notverygoodguy
    @notverygoodguy 2 года назад +3

    This is exceptionally well done. I have never seen it done this way. Thanks.

  • @relax2234
    @relax2234 2 года назад

    I have watch more than 10 vids about skin modifier, I swear this is the first vid, which works. Great, thx.

  • @wajidmehmood4409
    @wajidmehmood4409 2 года назад +1

    Man You Are Awesome 🔥

  • @SquirrelTheorist
    @SquirrelTheorist Год назад

    Thank you! Your tutorials are really good! Fantastic demonstrations. Is it possible to change the narration engine? I feel it's overused a bit and applies improper pronunciation to words like 'object'. No worries if not, it's not really a huge bother, just a consideration.

    • @GraphicsMK
      @GraphicsMK  Год назад +1

      Thank you for ur suggestion.Actually I want to change narration also.But it can be costly for now.If you know any other voiceover engine,you can suggest me.

  • @Vipuly0
    @Vipuly0 Год назад

    sir how to get this reference image

  • @shivam2op214
    @shivam2op214 2 года назад

    Bro when i paint the texture and when go to the pose mode then the armature wasnt working meas i cant move it hands and legs etc helpp

    • @GraphicsMK
      @GraphicsMK  2 года назад +1

      I don't think it caused by texture painting.Go to modifier tab,delete old armature.Set the armature as parent with automatic weights again.

    • @shivam2op214
      @shivam2op214 2 года назад +1

      @@GraphicsMK will try

    • @SquirrelTheorist
      @SquirrelTheorist Год назад

      @@shivam2op214 I'm guessing no problem?

  • @Yasokiscrayteacher
    @Yasokiscrayteacher 11 месяцев назад

    hi bro
    give me image