How I Sculpted D. Va in Blender - Full Workflow
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- Опубликовано: 9 фев 2025
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Here's how I sculpted D. Va in Blender, my thought process throughout the project and how I created the thing I hate the most.
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My PC specs:
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32 GB RAM
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Enjoy your day. :)
#3D_Modeling #Design #Blender
This turned out so good! Armor modeling is something I'd love to see covered more in depth, sorry to hear poly modeling isn't your cup of tea, I personally love it!
Thank you. I'll probably do more armor modeling in the future, but I need breaks in between. :D
@@Noggi_3D Hi does that Blender creses and solidifies, export into highpolys for baking in ex. substance or it's just magick that only live in blender ? :)
DUUDE!! This video was awesome, especially loved your editing, great final results
Thank you! :)
love your content, it helps me a lot to improve my skill in 3D character modeling whether that hard surface or organic modeling such as human or robot, thanks
Awesome! Makes me happy to know that. :)
I love the result of this one. Im always looking to improve my sculpting skills and this video motivated me a lot.
Just Epic and Awesome Results ♥
Thank you. :)
very coooooooooooool ending broooo , the best one so far hahaha nice editing
Thank you. :D
Awesome!! Turned out great!
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Hey Noggi, try out the Data Transfer Modifier instead of the Transfer Weight Operator. The Data Transfer Modifier is great for multiple things as you can see in the modifier. The cool thing is that the Data Transfer is not destructive, unless you apply it. Then all you need to do is change the body's weights without needing to touch the armor again.
Example:
-- For this instance, just parent the armor parts to the armature like normal. More or less needs the same armature parent as the source object.
# Then add a Data Transfer Modifier to the armor. Make sure this modifier is set before Subdiv, Solidify, and Bevel modifiers.
# Now set object source like the Transfer Weight Operator.
# Toggle in the modifier. Vertex Data and Vertex Groups in Vertex Data
# Hit the [Generate Data Layers] button if you need to add more vertex groups from the source.
Oh interesting! I've never used that modifier before, but it sounds like I should start. :D
@@Noggi_3D Data transfer is definitely an awesome modifer that most people don't know or know how to use.
Once you get the grasp of the modifier, then you'll have some future tutorial content 😉😉.
Damn this is awesome! Thanks a lot!
Thank you so much for your videos!They helped me a lot !
Makes me happy. Thanks for letting me know. :)
Great video. Have you done a video on retopology? The softwrap add-on looks like witchcraft.
I have 2 videos on Retopology. I'll definitely do a video on Softwrap in the future. :)
Awesome man 😊
Thank you. :)
@@Noggi_3D is a pleasure 👍😁
As an overwatch player and a 3d artist, this is great.
Thanks. :)
Fantastic!
Thanks. :)
@@Noggi_3D Could you tell me, please, how many hours did you spend for D.Va?
Awesome!
Thank you. :)
Gud, liked the teaching style
Thanks. I'm glad you like it. :)
that new Noggi upload got me 😱
Surprise! :)
How did you attach the head to the body. I've been doing it with booleans..boolean... and it's definitely not the best way. Thanks.
I think he just made sure both loops where the same amount of vertices and bridge looped them.
Amazing!! 👌
Thanks. :)
Any chance you can let us know who h material you used for the skin?
Awesome result as always! How easy would be the hair to animate? Can you just use bones or a lattice + weight painting with the hair particles system? :)
I think you can parent them to bones, but I haven't tried that yet. :)
please i need more explanation and details on how you did auto retopology!?
He used and addon called softwrap, you use a standard head with good topology and the addon adapts the shape to your sculpted head and allows you to tweak it, somehow like a shrinkwrap modifier but more intuitive and with more tweak options. I used the head example but basically you can do it with any mesh, you adapt a good topology mesh to your sculpt, like if it was a cloth that you put on it and can easily adapt it and tweak it
This is so amazing! Surprised you don't like poly-modeling. That's almost exclusively what I do. XD
It's just too fiddly and mathematical for me, haha. :D
Hey man, I am trying to get a new PC, Is RTX 2080 Ti working well for you?, I am sorta undecisive when it comes to which GPU I need. Also btw awesome sculpt tutorial
Thanks. I had a GTX 1060 before and compared to that I can't complain. I haven't had any issues because of my GPU yet. :)
Bro, I am facing problem with remesh, when I applied it , it applied on entire character and destroy the shape , how to fix it?
Can you CTRL + Z back to before you applied the modifier? If not you could check the Auto-Saves to recover it. File > Recover > Auto Save :)
Great Video. Love that you use softwarp for this. I would love it if you want to share some tips on using it. Is it really good for wrapping?
I can't live without it now. I'll do a video on it in the future. :)
@@Noggi_3D me too, but I still mess up on the eyelid shape and lips shape. I think it because I tried to softwarp two diffrent style model.
great work! i am trying to make a character for a game and i want to make a suit kinda like hers, so could you maybe do an indept tutorial on how to do it?
I might cover armor modeling more in the future, if it doesn't kill me. :D
I got a question, which add-ons do you have?
OMG, how the hair work like that? Have you do the tutorial about how to work??? thanks!!!!!
Yes I released a hair tutorial a few months ago. :)
it looks great in the final result only thing i can see that stands out is that the hair (only on the ponytail) looks like spaghetti or something
I didn't want to add too much hair, so I made it a little thicker. You can see it the most in the ponytail. :)
@@Noggi_3D understandable, have a great day!
it still looks fantastic you are a beast at sculpting.
That was incredible 😍
What's the name of that retopology addon?
Softwrap. :)
@@Noggi_3D thanks 🙏🌹
It's the first time I have a question after watching your tutorials!, how do I know how many faces I need to retopologize my sculpted models to work properly in mobile games?, cuz I'm a little bit confused about that!, and THANKS.
That's very specific depending on your use case. I would probably research the average poly count and shoot for that. :)
@Noggi Thanks man I appreciate that!, but what if it's a battleground game, and the count of every map players is 100 probably, so is it good that every single player character "polycount" is 5000 faces "Quads" which I guess it's not right and it's going to impact the performance!, or it isn't?, also compared with map details!.
Your colors and designs are like the best in the world you should practice adding wrinkles and pores and make these really realistic that'd be cool to me...then you could command more money for these...you should sell em anyways....and provide....a link to a yt Tutorial that will teach somebody how to make wrinkles and pores with the download that you sell so people with one step...can get a $300 model for $30... If you're going for stylistic just practice matching yansculpts a little bit better and you'll be just as good as he is with but with better colors and style... Just looking out for your man you're right on the edge of being like one of the best ever
Thanks! I appreciate the feedback. :)
@@Noggi_3D Thanks you're already at the point where you can make some serious money with it.... might as well just push it over the edge and get rich
cause you're gonna make these anyways for your videos you should put these up for sale on your patreon so people can download them who watch your videos... Then we get something and then you're supported and keep on having the strength to create more...
@@Noggi_3D Then we could steal all your materials🤣
DVa with 20+ more years ? x)
Its Amazing Love it Please also Explain the Hair Material
All I use is a Principled Hair BSDF Node. :)
@@Noggi_3D Thanks
Can you do Doomslayer wielding super shotgun ? Please, pretty please.
Interesting idea. I'll keep it in mind :)
Did you retopologize after sculpting?
Yes. :)
Nice ❤️❤️❤️
Thanks. :)
Guys please help me, I just got a graphics pad/tablet, please which tutorial series should I follow that will teach me sculpting of human characters comprehensively from start to pro?
I really need recommendations please
I don't know any full courses on RUclips. Only timelapses or videos about specific parts.
@@Noggi_3D 🥺🥺😔😔 can you recommend anyone from Udemy? Or any good one on RUclips, even if it won't be full course
Please make a tutorial on how to sculpt hands
A complex topic, but it's definitely on my list. :)
@@Noggi_3D thank you
Hi bro . I have a request
Make one cartoon or any thing . But in full details how to sculpt. clothing. Retropology. Colour shading. And all of them . Those are important to a character. Make in part's . But make only one character only step by step . It is very helpfull to beginners like me.
And bro include all little things or details thanks. Bro ..
And Do You Use a Pen Tablet?? If Not Can I Please have Private Lessons bruh I want to Learn How to make a Character from Scratch
Yes I use a pen tablet. :)
@@Noggi_3D 😫😫😭😭😭😭😭😭🙆♂️🤦♂️🤦♂️ Yoooohh Bruh I don't Have it 😭😥💔💔
tysm SHE IS SERIOUS HOT...THIS IS MY NEW SCULPTING BIBLE...SUBSCRIBED!😆👍
Haha, thanks. :D
@@Noggi_3D 😆
From 🏀 to 🙋🏼♀️
my suggestion IS TO Redo all of this as a more detailed tutorial for completely beginners we all will appreciate it 🫶💛
That's ckikas
Так вот благодаря кому выходят эти видосы
Every RUclipsr that i teaches me zbrush are slowly transitioning to blender 🥲 and i keep doubting myself whether or not i have what it take to relearn everything again to move to blender🥲🥲🥲🥲🥲🥲🥲😭
I think ZBrush and Blender are fairly similar. You can also transition slowly so that the shock isn't as intense. :)