These Minecraft Features Have Been ABANDONED...

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  • Опубликовано: 3 июн 2024
  • Minecraft has a variety of features which have seen no updates or changes in years, are utterly useless or are downright ignored to the point where they may be removed in the near future...
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    0:00 - Intro
    0:34 - Abandoned Villages
    1:56 - Lingering Potions
    3:03 - Tipped Arrows
    3:36 - Rails/Minecart & Furnace Minecart
    5:18 - Horses & Other Ground Transport
    6:39 - Bamboo Rafts
    7:20 - Rabbit Hide
    7:59 - Ocelots & Bats
    9:29 - Polar Bears
    10:20 - Fletching Tables
    Music Used:
    1. Scott Buckley - Within our nature
    2. Resolution - Wayne Jones
    3. C418 - Aria Math
    4. Scott Buckley - Signal to noise
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecraftupdate #minecraftserver
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Комментарии • 1 тыс.

  • @TheMisterEpic
    @TheMisterEpic  11 месяцев назад +101

    Make sure to subscribe (or else) and join my discord!
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    • @_Rajh_
      @_Rajh_ 11 месяцев назад +3

      First to reply

    • @TheUltimateEnderling
      @TheUltimateEnderling 11 месяцев назад +2

      Hi, @TheMisterEpic!
      I've been subscribed to you for awhile now, please don't sacrifice me to an angry Warden.

    • @iusemeteor
      @iusemeteor 11 месяцев назад +1

      Third to reply

    • @hikami33
      @hikami33 11 месяцев назад +2

      4rd to reply

    • @kai_ken
      @kai_ken 11 месяцев назад +3

      sir yes sir (please don't hurt my family)

  • @nephit_
    @nephit_ 11 месяцев назад +917

    It would be cool if zombie horses could spawn in the stable structure that the abandoned villages may sometimes have

    • @Ultra_Ocelot
      @Ultra_Ocelot 11 месяцев назад +80

      YES i agree! You could even go as far as to make them rarely spawn in zombie sieges too.

    • @KnittedSister
      @KnittedSister 11 месяцев назад +2

      Yeesss!!! That would be awesome. ❤

    • @wafity
      @wafity 11 месяцев назад

      yes!

    • @tristanheaton2127
      @tristanheaton2127 11 месяцев назад

      Yes!!!!!!

    • @wojtekpolska1013
      @wojtekpolska1013 11 месяцев назад +21

      yes that'd be so cool
      they would be very rare, due to how rare abandoned villages are, and especially ones with stables, so i think it'd fit perfectly

  • @zeryach
    @zeryach 11 месяцев назад +703

    Here's an idea: Make it so that furnace minecarts are faster than powered rails and when used together, they make the minecarts super fast.
    Also, maybe the fletching table can be used to craft tipped arrows with a cheaper recipe, solving two problems at once.

    • @The_Shank
      @The_Shank 11 месяцев назад +12

      Those sound great!

    • @jones_y
      @jones_y 11 месяцев назад +52

      minecart code is so buggy and mojang is so lazy, that’d take a miracle LOL

    • @The_Shank
      @The_Shank 11 месяцев назад +14

      ​@@jones_y
      True. This is what we have modders for.

    • @Vortex.exe_
      @Vortex.exe_ 11 месяцев назад +5

      For the fletching table you could also make it so you can combine tipped arrows up to 3 effects or something it fixes both too (btw don't forget u can get tipped arrows from villagers too)

    • @Ultra_Ocelot
      @Ultra_Ocelot 11 месяцев назад +7

      Heres another idea. Make zombie horses spawn in zombie villages, then they at least have some use. Maybe zombie horses could work just like skeleton horses but they can have chests. I do find it really weird that zombie horses have an alternate texture when they carry a chest.

  • @Lampe2020
    @Lampe2020 11 месяцев назад +108

    By the way, fletching tables are coded to be interactable. If you're in spectator mode and right-click a fletching table the crafting bench UI pops up for a split-second.

    • @VGODP
      @VGODP 11 месяцев назад +1

      🔥

    • @DragonTheOneDZA
      @DragonTheOneDZA 11 месяцев назад +2

      ​@@VGODP💦

    • @JtheTree
      @JtheTree 10 месяцев назад +6

      i wish they atleast made it so we got a cheaper tipped arrow recipe from using them

  • @alexthetiger7806
    @alexthetiger7806 11 месяцев назад +187

    I'd really like the carriage idea. Transporting mobs (mainly villagers) can be so frustrating. And it would be really cool to roll up on your homies with a horse and carriage

    • @RepeatedAxe
      @RepeatedAxe 11 месяцев назад +7

      yeah, plus it'd be more humane since Mojang won't let us put leads on them

    • @khakigamesdev
      @khakigamesdev 11 месяцев назад +4

      That would make the process of village enslavement much easier! They could also introduce larger boats where you would be able to put several villagers at the same time.

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +1

      I'd think it'd be better if you could attach a chest minecart to a horse rather than adding a new item, y'know give new use to minecarts.

    • @J0rdan069
      @J0rdan069 10 месяцев назад

      ​@@PhonyLyzardThat's just dumb.

  • @SemiHypercube
    @SemiHypercube 11 месяцев назад +269

    A couple of thoughts/ideas:
    Tipped arrows- the issue of being too hard to craft would be immediately solved if they just added the Bedrock crafting method to Java (where you put potions into a cauldron and use arrows on the cauldron. Not only does this not require the ender dragon to be fought, but you can also tip up to 64 arrows at a time from 3 potions, rather than only 24)
    Minecarts- just do what they did on the 4j legacy console edition, where minecarts were twice as fast. simple, yet effective
    Fletching table- idk maybe this could also be a method to make tipped arrows? just give it _something,_ it's been four years

    • @hardcoreplayz1997
      @hardcoreplayz1997 11 месяцев назад +16

      If you get a fletcher to mastery level you get a random tipped arrow or enchanted crossbow and this is a common way of getting harming 2 arrows on pvp type survival servers and i did it in under about a month

    • @hardcoreplayz1997
      @hardcoreplayz1997 11 месяцев назад

      From starting the game with nothing*

    • @RepeatedAxe
      @RepeatedAxe 11 месяцев назад +10

      At this point in the game, twice as fast still won't be good enough anymore, considering how many resources they take up, it won't be worth it if they aren't one of the fastest methods of traveling in the game. Also i think the should nerf boats on ice, maybe replace the functionality with sleds instead, and make them work on snow too

    • @SashaMasonVR
      @SashaMasonVR 11 месяцев назад +6

      @@RepeatedAxe Nerfing boats on ice just makes that less fun to build and use tbh. But you are right, making Minecarts faster wouldn't really solve the issue. The main issue is actually building it. Minecarts were already made useless for large distance transportation when horses became a thing. Faster, cheaper, and more flexible. You can go anywhere easily with it, as opposed to needing to spend a lot of time building it. It's really only a novelty for people who feel like it or for redstone specific purposes when you only need a small amount of them.

    • @peony4584
      @peony4584 11 месяцев назад

      i play bedrock and had no idea about that

  • @haven216
    @haven216 11 месяцев назад +89

    There was actually a 1.8 snapshot where minecarts were made significantly faster, but was reverted due to other physics changes that created concerns about breaking existing systems, which is very disappointing

    • @stalkerfromvoronezh4493
      @stalkerfromvoronezh4493 11 месяцев назад +10

      Why just didn't add new type of rails and speed up existing golden variant?

    • @somo4227
      @somo4227 11 месяцев назад +3

      ​@@stalkerfromvoronezh4493make a new quartz rail

    • @stalkerfromvoronezh4493
      @stalkerfromvoronezh4493 11 месяцев назад +12

      Copper makes much more sense.

    • @s8helms1
      @s8helms1 11 месяцев назад +1

      It was also extremely buggy

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +4

      @@stalkerfromvoronezh4493 I don't think adding new rails is better than just making the old ones better, like why make an old feature irrelevant, just make the old feature better.

  • @KnittedSister
    @KnittedSister 11 месяцев назад +29

    Adding some suspicious gravel and sand to the abandoned villages would be a good idea too. Maybe even a special pottery pattern only found here.

    • @MisterTheRobot
      @MisterTheRobot 11 месяцев назад +5

      Underrated opinion, I agree

    • @TrueCreepaster
      @TrueCreepaster 11 месяцев назад +3

      Make pottery more interesting first

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +2

      @@TrueCreepaster I think archaeology's pretty interesting already, there's 20 different pottery sherds and you have to explore to find them, I think that's already pretty good.

  • @TheStarMachine2000
    @TheStarMachine2000 11 месяцев назад +33

    I actually like how Bedrock addition does tipped arrows. A cauldron and three potions are enough to tip a stack of arrows.

  • @AevyCh
    @AevyCh 11 месяцев назад +40

    Tipped Arrows are much easier to obtain in Bedrock Edition, requiring only a Cauldron & any potion (Bedrock Exclusive).
    It also gives 16 Tipped Arrows for each potions.

    • @mrsherman2906
      @mrsherman2906 11 месяцев назад +4

      He definitely didn't research it

    • @mcmadness110
      @mcmadness110 11 месяцев назад +1

      I know on hemritcraft previous season some traded with villagers for it.

    • @spedupmusic6637
      @spedupmusic6637 11 месяцев назад

      ​@@mcmadness110a fletcher master villager has 1 random tipped arrow for sale

  • @propthetopofacop
    @propthetopofacop 11 месяцев назад +326

    The desert wells are the best structure.

    • @FreakyWappl
      @FreakyWappl 11 месяцев назад +32

      They’re actually useful in rlcraft when you spawn in a desert and run out of water tbh

    • @aarambh69420
      @aarambh69420 11 месяцев назад +1

      True

    • @Williamtotem
      @Williamtotem 11 месяцев назад

      Prob

    • @notgarlic1.
      @notgarlic1. 11 месяцев назад +2

      definitely bro 😱😱🤯🤯

    • @TwilightChomperEnthusiast
      @TwilightChomperEnthusiast 11 месяцев назад +6

      I love how this can be an unironic opinion thanks to its update in 1.20

  • @mrelectrodude9391
    @mrelectrodude9391 11 месяцев назад +34

    There is something to be said for tipped arrows, as they can be obtained in bulk by trading with villagers (or in the case of slow arrows, making a stray farm). That being said, it does make lingering potions even more useless since they are not even required for the arrows nowadays

  • @SashaMasonVR
    @SashaMasonVR 11 месяцев назад +42

    I feel like for some of those features, like the Lingering Potions, they can be useful specifically for adventure maps or PvP servers. While, yes, it would be nice if they were properly useful in regular Survival as well, but they at least have *some* purpose for certain other things.
    Abandoned Villages honestly seem more annoying than useful, and I can count the times I've seen one off a single hand. It's that rare.
    The Fletching Table STILL having no function whatsoever besides being a Villager Work Station still bothers me to this day, and is also the reason why I regularly forget it exists. Similarly, I am still upset that Ocelots have been made useless. I really think that they should've stayed as an alternative to cats if you got around to a Jungle to tame them. Really no reason why not. Probably a minority problem, but Ocelots also don't really seem to spawn in Peaceful at all.
    Polar Bears, another missed opportunity, another mob that you can't breed or do anything with. As for them aggro'ing though, I heavily disagree. Excluding the Spider, it doesn't fit Minecrafts general philosophy for animals to ever be hostile by default. Polar Bears are only hostile when you are near their lil ones, Goats only sometimes decide to push you off but aren't inherently hostile, pretty much every other animal I can think of is either completely passive or will only attack you if you attack them first (Wolves, Dolphines, Llamas, ect). It wouldn't make sense if *some* of the animals are actually always hostile to players when they usually aren't, while you also have a lot of monsters that are usually aggressive. In a way, it makes it easier to get into the game too because you know, Monsters bad, animals good.
    Overall though, I do feel like that not everything needs to serve a practical purpose per say. Similarly, one could argue that Copper is largely useless. You get so much of it, but it can only be crafted into very few items. Minecraft though, is a game largely about aesthetics, about creative building. Yes, if you play it purely as a survival game where you only focus on the practicality of things, there are a lot of items and tools that you simply never need to use. How many people actually use Blast Furnaces or Smokers when you can just easily set up an auto smelter with a normal furnace that cooks everything and can just be left idle? But for building, for creative purposes, any mob added to the game, any block added to the game can serve a purpose, even if just a purely aesthetic one. And yet, there are some things that I am bothered by.
    For example, why can't we breed Polar Bears? Why don't they drop anything? It's a mob that won't usually respawn back when killed, so it's a very limited resource that you cant even recreate. Similarly, Parrots fall into that category too. You can't breed more parrots and besides being a silly pet, they do nothing. Bats I can excuse because they do respawn, so it's not like you would run out of them. If at least the non-respawning animals could be bred, there's a lil more you could do with them and would have incentive to reproduce them. And yes, I know animals are meant to spawn back, but because of the spawn caps for animals and spawn chunks, usually any mob that you kill in the overworld, assuming the spawnchunks are all full of mobs already, will never respawn. And the Fletching Table is something I 100% feel like SHOULD have a use. Maybe to make tipped arrows in a more efficient way?
    On a final note, ground transport, I don't think there is really anything you can do to make horses useful, or more useful than an Elytra. Being able to fly anywhere with ease is simply not something you can beat with a horse, and giving it stupidly high stats won't really fix that. If they could actually swim across water, it'd be a lil nicer, but there is really not much you can really do to make it more useful than an Elytra, and honestly, if they were more useful than an Elytra, then the Elytra would become useless, an Endgame item of all things!

    • @tenacity25
      @tenacity25 11 месяцев назад +2

      Lingering potions should just have their durations extended imo.
      That'd give them a use-case in survival and make them more valuable for maps and pvp servers.
      Simple, yet effective.
      Yeah the cost is a lot, but, I think it'd still be fine.

    • @legobrainbikergaming7422
      @legobrainbikergaming7422 11 месяцев назад +3

      horses need to be breaded to get to max level, what if the max speed is increased. it is probably harder than getting an elytra that way too

    • @SashaMasonVR
      @SashaMasonVR 11 месяцев назад +1

      @@legobrainbikergaming7422 The biggest downside to horses isn't really the speed, though, but rather the fact that crossing any rivers or oceans is a hassle. For people who don't want to rush endgame, horses are great so long that you can zoom across the landscape with it, but water just kind of puts the brakes on that.
      Now, I know horses aren't boats, but they straight up just sink and kick you off.

    • @YourMothersFavouriteTerminal
      @YourMothersFavouriteTerminal 11 месяцев назад +2

      Bro made a whole book talking about Minecraft features💀

    • @SashaMasonVR
      @SashaMasonVR 11 месяцев назад

      @@YourMothersFavouriteTerminal Problem?

  • @canalalgt6040
    @canalalgt6040 11 месяцев назад +14

    The rails are used to be AFK while you transport to other place, as it's the only easy afk transport method and furnace minecarts are to be able to transport villagers without having to care of collision chaos in uphills

  • @lckyminer_2256
    @lckyminer_2256 11 месяцев назад +18

    I honestly think horses are very useful for early plays and for the players like myself who don't rush/speed through the game.
    It is also fairly easy to do selective breeding on horses to get the best speed, health, and jump ability. For me, at least. If you manage to breed a good horse and donkey, then you'll left with a very reliable mule that is great for traveling distances if you don't have an elytra yet.
    And rescently, the rescent update on horse breeding being more consistent with giving the offsprings the abilities from both horses.

    • @Tomeroche
      @Tomeroche 11 месяцев назад +2

      Honestly horses are just hugely frustrating to deal with even ignoring elytra. They randomly buck which stops you in place every 10-20 seconds, they are too big to navigate a lot of the new terrain, they wander off if you dismount so you need fences and leads when using them, they slow your mining speed so you can't really break blocks while riding them making navigation even more annoying since it makes it harder to get them unstuck when caught between trees or they fall in a hole, the head also takes up an annoyingly large chunk of the lower screen so it's more difficult to interact with blocks on ground level or smaller mobs.
      I have a horse and a mule, I use them frequently to transport items or just navigate the more scenic routes I make in my server, but it honestly becomes extremely frustrating dealing with them at times to the point I often find myself just elytra jumping instead if I'm not going all the way to another base.

    • @ozvoid1245
      @ozvoid1245 11 месяцев назад +1

      The best part about horses is I'm not going through stacks of bread to go long distances, nor am I needing to create a creeper farm to make fuckloads of fireworks for an elytra that's probably going to break soon anyway because I forgot to enchant it. Horses are especially great for travelling nether highways when you don't have a boat or minecart or don't want to waste fireworks or food.

    • @atanaZion
      @atanaZion 3 месяца назад

      How can I get a saddle early game?? lol

  • @StephanieDaugherty
    @StephanieDaugherty 11 месяцев назад +23

    Furnace minecarts still have a purpose, they're one of the best ways to push a shulker around when you're trying to get one into a farm - the hitbox of the shulker makes it hard to get the shulker moving, while a furnace can push them easily.

    • @huyleminh3493
      @huyleminh3493 11 месяцев назад +1

      Your pfp 💀

    • @Kaika433
      @Kaika433 11 месяцев назад

      You can also use a chest boat, their bullets hit the chest and to move them you can sprint punch the boat, the only downside is that sometimes you can punch the shulker accidentaly so have some healing potions with you

    • @StephanieDaugherty
      @StephanieDaugherty 11 месяцев назад +2

      @@Kaika433 and you can also glitch a boat and a minecart together and make them self propelling, but that's also the sort of thing that potentially gets patched

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +1

      Intended no, but useful indeed.

  • @DaltonHBrown
    @DaltonHBrown 11 месяцев назад +9

    Bats might be useless, but a cool easter egg involving them is that during the days leading up to Halloween, they spawn at higher light levels. One spawned in my base in the lower floor during this time. I named it Drak (as in Dracula) and he's still hanging around, no pun intended XD.

  • @viedralavinova8266
    @viedralavinova8266 11 месяцев назад +54

    Personally I think you could do an entire video focused on minecarts and rails. Everything from the history to a potential future for them

    • @RepeatedAxe
      @RepeatedAxe 11 месяцев назад +7

      Yeah, creators definitely need to shed more light on this so hopefully Mojang will actually do something about it

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +2

      @@RepeatedAxe They did, in a 1.8 snapshot they made minecarts faster, but in typical minecraft community fashion, everyone hated it.

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +2

      @@RepeatedAxe Camman18 got your back.

    • @rynobehnke8289
      @rynobehnke8289 4 месяца назад +1

      ​@@PhonyLyzardWasnt that just because Mojang didn't fix there minecart code first causing them to derail constantly making them even more useless?

    • @PhonyLyzard
      @PhonyLyzard 4 месяца назад +1

      @@rynobehnke8289 The derailing feature was a fair nerf to make it so you couldn't go super fast with no consequences, remember this was pre-elytra, so the standards for speed in transportation were lower.

  • @amYesDog
    @amYesDog 11 месяцев назад +70

    furnace minecarts are incredibly underrated. they are much cheaper than powered rails and easier to set up so for quick and dirty tracks that transports entities it is easier to use them. also since they power from the back it keeps most of the minecarts ahead of it together. Every time i do villagers and need a temporary transport system for them i use furnace minecarts because of their convenience and ease of use

    • @catfood1788
      @catfood1788 11 месяцев назад +7

      Idk why people say they are useless

    • @tp6335
      @tp6335 11 месяцев назад +5

      Everyone on hermitcraft has at least on video in the current season where they use furnace minecarts to transport mobs

    • @lookash3048
      @lookash3048 11 месяцев назад +2

      ​@@catfood1788Because they don't know how to use them.
      When people write about "useless" things in Minecraft in 90% of cases they simply don't understand how to use the feature or they are freaks who don't understand that Minecraft like every other game needs ambience and immersion.

    • @Tomeroche
      @Tomeroche 11 месяцев назад

      Just use powered rails. It takes up the same extra inventory slots (1 for the item, a second for the coal/redstone block). the Powered rail doesn't even need you to follow it to keep feeding it every other chunk making transporting more than one creature significantly easier and faster. Powered rails aren't even expensive in the current versions since Gold became significantly easier to obtain, it's a more abundant as a ore in higher quantities and at higher levels, it is now a common nether ore, and in the late game (when you're most likely to need to transport mobs over long distances) you can farm it renewably. Lets not forget that both the powered rail and redstone block are reusable, while the furnace minecart actually uses up coal so there's always the issue of running out of fuel.
      Honestly arguing for the use of Furnace minecarts is like arguing for using Wooden tools over iron or diamond. Like "Oh, you can make wooden tools with just some trees, you can even use them to cook food when your done and they're easier to get!" when anyone else can realistically see no, it's just easier and more effective to bring and use the upgraded variants.

    • @catfood1788
      @catfood1788 11 месяцев назад +1

      @@Tomeroche unless you are trying to transport villagers and don't have 1 gold per powered rail. in the late game you can use powered rails but furnace minecart does the same thing for a bit of coal.

  • @SSJ22Terris
    @SSJ22Terris 11 месяцев назад +11

    I think having Dragons Breath be a potion ingrdient is a really cool Fanstasy idea to include, but there should be another way to obtain it besides fighting the ender dragon again. And Lingering potions really should be stronger than they are. I've had this pet idea of a fountain you can obtain that dispenses dragons breath on the zenith of the Full or New Moon. Maybe it's involved in some Deep End exploration.

    • @joelsavoie8641
      @joelsavoie8641 11 месяцев назад

      Maybe putting a dragon head above a dripstone stalactite over a cauldron?

    • @spedupmusic6637
      @spedupmusic6637 11 месяцев назад

      ​@@joelsavoie8641or maybe over a brewing stand with glass bottles in it (so mojang wouldn't have to add a bucket of dragons breath)

  • @giogioGANGSTA
    @giogioGANGSTA 11 месяцев назад +4

    This isn't even the biggest problem with horses, the problem is that they are supposed to be a mid-game transport but saddles can't be crafted and are pretty rare to find, meaning you are literally more likely to get an elytra before a saddle, like WTF

  • @Re69.
    @Re69. 11 месяцев назад +31

    They should add TYPES of structures. They are probably afraid to change the desert temple for example because some people will get angry.
    What if you just add different types/levels
    The classic one is Type 1
    And you can change type 2,3,4,5 to something bigger, complex, underground, different loot, different traps etc
    So on a world the classic desert temple or village isnt fully replaced but there are also more variants.

    • @aaaawubadugh8054
      @aaaawubadugh8054 11 месяцев назад

      Perhaps it could be a sort of structure the goes into the ground a dungeon like structure. Filled with husks and perhaps a sort of mini boss a mummy? World loot pool, gold and diamond, and chances for totems to spawn inside chests. Deserts are already a unappealing and boring biome with nothing remarkable located in them except for the latest suspicious sand and camels.

    • @ShayaanFR
      @ShayaanFR 11 месяцев назад +3

      Or make it like bastions where there are different types of them and they are random

    • @Re69.
      @Re69. 11 месяцев назад

      @@ShayaanFR Yes!

    • @spedupmusic6637
      @spedupmusic6637 11 месяцев назад +2

      ​@@ShayaanFRone thing i don't like about bastions after 1.20 is that you RARELY find one that could spawn the netherite upgrade template, but even finding a bastion that COULD have it, it might not. For a quite necessary item, the luck needed to get it is not very fitting for minecraft. Im all for the rare smithing templates, because they don't affect the core gameplay, but the rarity of the netherite upgrade template does. I know getting netherite isn't needed, but it is (what i feel like) a part of progression after killing the ender dragon.
      What i would wish for mojang to do is to remake the minecart and rail system completely, not making them look like they're straight from a 2011 beta. Maybe adding chains that can connect multiple minecarts, and giving the furnace minecart an actual purpose, while still keeping powered rails relevant. The minecarts would also need a significant speed boost to make them actually relevant in more than just farm collection systems, or abusing hopper minecarts to get items through blocks.

  • @UltimateSpinDash
    @UltimateSpinDash 11 месяцев назад +10

    I don't mind the dragon's breath requirement by itself, but if you want to build anything in the end, you simply can't respawn the Ender Dragon anymore. Some kind of substitute to duplicate existing dragon's breath (like with the new smithing templates) could work.
    Furnace minecarts can be helpful when pushing minecarts with mobs inside them, but yeah, the entire system is super neglected.

    • @spedupmusic6637
      @spedupmusic6637 11 месяцев назад +3

      honestly i disagree completely, if you build something in the end island near the dragon, you have to remember you might need to get dragons breath. It is completely your fault if you build something there and it gets destroyed by the dragon.

    • @rynobehnke8289
      @rynobehnke8289 4 месяца назад

      ​@@spedupmusic6637i mean your already beaten the game by than. So unless you are on a server were you don't get to claim the main end island properly anyway what user will a lingering potion at this point even have

  • @cappy-custard
    @cappy-custard 11 месяцев назад +14

    A mod called Apotheosis adds a use for fletching tables by allowing you to get 6 arrows instead of 4 from the normal recipe, as well as make some special types of arrows like mining arrows and explosive arrows.

    • @atanaZion
      @atanaZion 3 месяца назад

      MiNiNg ArOwS

  • @knottheory79220
    @knottheory79220 11 месяцев назад +25

    I never thought the desert well was purposeless, just not super needful. A couple times in the early game finding the obvious, easily accessed water block was useful.

  • @magnarex
    @magnarex 11 месяцев назад +3

    In Bedrock edition, tipped arrows are actually more useful as you just fill a cauldron with the potion you want to tip the arrows in and then click on it with the arrows in your hand, you can do this with a whole stack. It lets you have a significantly more deadly bow with little to no enchantments, and it lets you have other effects other than just increasing damage, which can be quite fun.
    It just doesn't work with infinity, its main drawback. Otherwise, you could have a Power 5 bow with Instant Damage 2 tipped arrows, and that is.... devastating.

  • @JWP51015
    @JWP51015 11 месяцев назад +2

    There is an achievement that I struggled to get which is travel 500m with a minecart and so i decided to loot abandoned mineshafts for rails and then use a furnace minecart to travel without powered rails.
    Turns out, they were removed from bedrock edition a while ago....

  • @KyrptumCh
    @KyrptumCh 11 месяцев назад +23

    i fully agree, a majority of these feature Mojang has forgotton, and with the abandond village, having an overhauled version is a great idea. great video.

    • @Ultra_Ocelot
      @Ultra_Ocelot 11 месяцев назад +3

      Heres an idea, why not make zombie horses (another abandoned feature) spawn there? Double solution!

    • @PhonyLyzard
      @PhonyLyzard 11 месяцев назад +2

      I think his solution for abandoned villages is a bit dumb, making them more visually interesting and having them spawn more often doesn't make them more useful, or incentivize people to go there, it's just kind of a "oh that looks cool" and move on thing.

  • @catfood1788
    @catfood1788 11 месяцев назад +4

    Furnace minecarts aren’t useless, I use them all the time for moving large quantities of villagers on a rail, it’s cheap and works well

  • @PrivateBurito
    @PrivateBurito 11 месяцев назад +12

    My idea for improving rails is that to replace the "current" gold rail with copper rail and add a "new" gold rail that is much faster than the previous gold rail.
    With this idea, we can avoid breaking redstone builds by altering with the properties of the current gold rail and others, add a new use for copper and building for rail infrastructure cheaper with the addition of copper rails.
    For furnace minecarts, they should improve on how we interact with it like... it's pretty confusing on how to use it and just add a feature where you can connect minecarts with chains, there's already a fabric mod that demonstrates this concept.
    Honestly, for 1.21... they should just focus on updating the old content and make our experience better because for me, 1.20 doesn't exactly improve my experience with the game, the update just... add stuff and those stuff doesn't improve my "experience" for me like what the heck am I gonna do with a camel?! I'd prefer an update that improves the inventory than a freaking camel.
    The past content feels like it got "powercrept" or "featurecrept" I guess. They got out classed by newer additions for the game, a example for this is the transportation methods like minecarts and horses. Those two became near useless with the addition of elytra (sprinting for minecarts) and the other methods got left to dust. That's why these transport method should at least be buffed to catch up with the newly added features, not necessarily "better" of course.

  • @Stofix_
    @Stofix_ 11 месяцев назад +2

    Happy to see my seed used at 1:03. I found this seed amazing because your video on sinkhole generation gave me the push.
    Thanks you for your videos !

  • @iansarmiento23
    @iansarmiento23 11 месяцев назад +2

    Horses has had a recent update where breeding two can give a higher chance for the child to be faster than the parent.

  • @OryxTheMadGod3
    @OryxTheMadGod3 11 месяцев назад +3

    someone on Reddit suggested that the fletching table could be used to craft special arrows like torch arrows that place torches where it lands, or obsidian arrows that pierce enemies but break when hitting a block

    • @antonionegrea3554
      @antonionegrea3554 11 месяцев назад

      Maybe it could just upgrade bows with an ore and also make those upgrades do different things, like copper makes the arrows land faster, gold makes the bow charge up faster, iron gives more accuracy, diamond does more damage and netherite could just be all of them

    • @Noahed_
      @Noahed_ 11 месяцев назад

      Perhaps have it be something like the strengthened bows in modpacks

    • @atanaZion
      @atanaZion 3 месяца назад

      what's the logic of a torch arrow??

  • @justsomehalofan4386
    @justsomehalofan4386 11 месяцев назад +3

    Finally someone mentions how much minecarts/rails have been neglected. I actually have a few ideas as too how they can be imporved:
    - Linking minecarts together using either chains or leads to form minecart trains (you could then link a furnace minecart at the front as the steam engine to pull it).
    - Amplifier Rails, a new rail type that you would place next to a powered rail and based on the setting (out of five speed settings from very slow to very fast) it would slow down or speed up minecarts. (These would be crafted using 6 copper ingots, a stick, redstone dust, and a lever.)
    - Rails placed on gravel would provide a slight speed boosts to minecarts traveling over it.
    - Two new hopper minecart variants, one with the hopper chute facing out the left/right sides of the minecart allowing for items to be dispensed into chests placed to the side of the minecart. The second varriant with the chute facing out the front/back (which when placed behind a furnace minecart it would act as a coal tender)
    - The furnace minecart would have increased speed depending on what it is fuelled with (for example coal blocks would provide the highest speed output but slightly less duration, while a lava bucket will be slightly slower but a longer duration)
    - New Minecart variants with redstone blocks, despensers, droppers, jukeboxes, and, armor stands (some would have practical uses while others are just for fun.
    - Crouching would allow you place rails down next to each other without them automatically aligning.
    - Tool/Weapon smiths would be able to sell rails/minecarts as trades (though you would have to refresh the trades since they would only sell you one type of rails at a time).

    • @Skyymon
      @Skyymon 11 месяцев назад

      i feel like mojang does want to do a complete overhaul of minecarts, the main reason why that hasnt happened yet is cuz minecarts, being such a new and different thing to code for notch at the time, has some of the most nightmarish code in all of mc, being nearly impossible to improve upon and maybe even just straight up being easier to start from scratch, introducing a whole new issue of transitioning into that update for worlds with rail already. mojang has attempted to improve minecarts by making them much much faster before, but had held back on it due to possibly breaking other aspects of minecarts and possibly breaking rail networks built before the update.
      might as well note, minecarts are prolly the most useful feature in this video, as they do also have redstone applications, so i can see why mojang may not be as interested in updating minecarts as well
      as of rn, the only things mojang can do quite easily is to change their crafting recipe in some way. make it so that u get more rails than u do rn (e.g. 32 or even 64 instead of just 16) and powered rails especially def should be made cheaper, with the obvious option being to replace the gold in the recipe with copper, or at least some of it
      all i have to say is good bloody luck to mojang when they wanna revamp minecarts lol

    • @naisagathefirstdestronmand8559
      @naisagathefirstdestronmand8559 11 месяцев назад

      I think people are forgetting something. These are MINECARTS, not TRAINS. They're supposed to be small scale things, hence why you see remnants of them in mineshafts. If you don't want to climb out of your mines, then make a small track from it that leads you out of there. Chest minecarts likewise are more about having an extra inventory JUST for mining. Like disposing of all the cobblestone or granite you accumulate while in the tunnel. Or extra tools with specific enchantments like silk touch. If you fill up the chest then you can just push it back through the tunnel up to some hoppers into a sorting system and place down another one and repeat the cycle. You could even make it loop back to you if you really want.
      The minecart system has it's uses, but most people seem to think they are trains and try to use them that way. Note how powered rails only boost you for 15 blocks. If it was meant for bigger distances then it would boost you a lot further, or they would've kept in furnace minecarts.
      Would it be cool to see some train like things in the game? Perhaps, I'm not opposed to it. But minecarts aren't going to be that thing.

    • @tc2142
      @tc2142 7 месяцев назад

      I do actually remember from the old days of 1.8(2015) that carts were given, as a feature allegedly, the ability to be kind-of chained together into a janky train, by pressing the carts together, i.e. having a furnace cart push the rest of the carts between it and a wall, and when you reverse the direction of the furnace cart, it would drag all the other carts along behind it like a miniature train of sorts. But the feature was of course done in a half-done way, and it has been very unreliable in that every other time it gets to a bend in the rail, or an incline, or anything at all other than an exactly straight length of rail, the entire chain would rearrange itself inside-out, and come undone, and the furnace cart would just go away carrying nothing and the whole thing was a pain in the everywhere to round the carts back up and put it back together, in the middle of nowhere between destinations twelve times per trip. If this had ever been given a bugfix to actually work by Mojang even once, multi-cart trains (and partly by extension furnace carts) would already be notably more viable and useful. So it's not even that Mojang has yet to add connecting carts together, they did, just released the feature broken and didn't bother with it and left it that way forever.

  • @aligatorade_
    @aligatorade_ 11 месяцев назад +2

    counterpoint: tipped arrows of harming and poison are REALLY good for pvp, so those two are pretty good. Slowness is alr, but mostly harming and poison. Weakness arrows with piercing crossbows are the most efficient way to cure zombie villagers, and blindness arrows could be kinda cool if they were added. The big problem with tipped arrows is they're very much post-endgame items, where you have so much stuff that you can afford to spend a decent amount of time to procure them just to get that slight edge.

  • @angry_gamers6709
    @angry_gamers6709 11 месяцев назад +4

    Maybe use the Fletching Table for Potion Arrows, like you make a Normal Bottle Potion and with the Fletching Table you can Dip the Arrows in the Potions. 1 (Damage) Potions could make 3-4 Potion Arrows. I think that would be Cool.

  • @demithefiend
    @demithefiend 11 месяцев назад +3

    i would love it if they made the fletching table give you more efficient arrow crafting and let you make tipped arrows using regular or splash potions. it'd be a good way to make tipped arrows somewhat worth the effort and also give the fletching table some use

  • @Gw4ysen
    @Gw4ysen 11 месяцев назад +4

    Even though some features are abandoned some still have purposes to them that some if not most players dont realize they can use

  • @cryptictro
    @cryptictro 11 месяцев назад +2

    Tipped arrows are great in bedrock, where you can put normal potions in cauldrons, and then get like a stack. I only really use them for harming arrows though.

  • @breadjin
    @breadjin 11 месяцев назад +9

    Lingering potions might be near useless in survival but keep in mind that it's not the only gamemode. Lingering potions have a useful niche for custom maps and datapacks.

    • @RepeatedAxe
      @RepeatedAxe 11 месяцев назад +2

      yeah, not everything needs to be completely useful in survival if it's put to good use in other areas

  • @Virus_Gaming98
    @Virus_Gaming98 11 месяцев назад +5

    Hello I just wanted to say your videos have helped me with my server with the duping bugs and server issues. To that i wanted to say thank you !

  • @James89227
    @James89227 11 месяцев назад +6

    Tipped arrows could be cool if they worked with infinity or maybe had an unbreaking type system where infinity only has a chance to use one when shooting. Also when Java gets Colored Cauldron water and potion cauldrons tipped arrows could be given some other changes to make them viable. They were a cool item but slowly faded into ararely used pvp tool…

    • @spedupmusic6637
      @spedupmusic6637 11 месяцев назад +4

      Them working with infinity is a very OP and broken idea, but the idea of practically adding "unbreaking" to the arrows is actually an amazing idea. maybe making it so you can enchant them with "Rigidness I, II, III" (same as unbreaking but only for arrows). I feel like they could honestly remove infinity from the game and make it so the fletching table can "enchant" arrows with the Rigidness enchant instead. And also allowing tipped arrows to be given the Rigidness enchant aswell. Maybe people would then actually make tipped arrows..

    • @James89227
      @James89227 11 месяцев назад

      @@spedupmusic6637 yeah, I totally get the infinity thing being broken. I think an interesting system would be for maybe a new enchantment to be added which is incompatible with infinity and mending and it would work similar to the Minecraft Dungeons infinity for all arrows.

  • @InventorZahran
    @InventorZahran 11 месяцев назад +1

    4:00 The big advantage that minecarts have over other modes of transportation is their ability to be automated. You can get in a cart, hit one button to start traveling, and then go AFK until you arrive at your destination.

  • @lasercraft32
    @lasercraft32 8 месяцев назад +2

    Its kinda really annoying how everyone complains about the stupid bamboo rafts... They're JUST BOATS but with a name change that makes more sense, they don't need to be special or have some unique gimmick, its just another boat to be consistent with the other boat types, and it doesn't need to be anything different.

  • @zechariahcaraballo8765
    @zechariahcaraballo8765 11 месяцев назад +15

    One idea I had for tipped arrows is wool tipped (or some other underused soft item) that dont deal damage and apply the status effect for much longer than what is used rn so that using healing arrows are practical lol also maybe make dragons breath used for super posions like mixing potion effects and like said in the video use something else for lingering potions

  • @readybear64
    @readybear64 11 месяцев назад +3

    This video feels kinda different from your other videos, and i love it

  • @UnluckyLilly
    @UnluckyLilly 11 месяцев назад +2

    I think the point about tipped arrows is kind of dumb. Instant damage arrows are a direct upgrade to arrows, and poison arrows are also a direct upgrade to arrows. Arguing they’re useless is like arguing that netherite is useless because it only gives you an upgrade to your armor.

  • @Domix-nh8ws
    @Domix-nh8ws 11 месяцев назад +1

    I find it hilarious that rabbits are useless but have the heaviest IA for a server and client to process (to decide where to jump, and how)

  • @Haaaaaaaa_
    @Haaaaaaaa_ 11 месяцев назад +6

    Many technical servers use piston bolts which travel at 20 blocks per second to get around the world. They are very easy to build using flying machines and are fully afk rideable. You can also transport items using chest minecarts, which is incredibly useful for transporting large amounts of items to a central storage.

  • @DepressoExpressoMan
    @DepressoExpressoMan 11 месяцев назад +3

    I always enjoy any content TheMisterEpic comes out with, I'll go out of my way to watch it.

  • @pdam67
    @pdam67 11 месяцев назад +1

    You forgot my one,
    That is the copper goat horn that played different sounds when looking up and crouching on that one bedrock preview that was removed for seemingly no reason.

  • @antidotebrain69
    @antidotebrain69 11 месяцев назад +2

    Just get potion Cauldrons for Java. Make them useful for making tipped arrows, like bedrock! Tipped arrows are actually pretty cool in bedrock and easy to craft in a normal portion room.

  • @kingbump6829
    @kingbump6829 11 месяцев назад +4

    is it just me or is literally everything about modern (unmodded) Minecraft the embodiment of missed opportunities?

  • @TheCookiePup
    @TheCookiePup 11 месяцев назад +2

    1:40 i think if they update abandoned villages they should use the old village house designs for that extra touch to show just how long they'd been there

  • @SuperLlama88888
    @SuperLlama88888 11 месяцев назад +12

    Nice video!
    Tipped arrows are useful for PVP and boss fights, and easily obtainable in Bedrock Edition--perhaps a little too easily! Villagers also sell them.
    Minecarts and rails are used in redstone a lot, so it's good that they are in the game!
    Rabbits are also used for potions of leaping

    • @SashaMasonVR
      @SashaMasonVR 11 месяцев назад +2

      I feel like tipped arrows are really mostly useful for specific adventure or PvP maps, when it is easily obtainable via loot chests or other means that don't involve crafting them the regular way. Same goes for potions honestly. I don't really see myself using most of the potions that exist in the game, but if you play a PvP map and so happen to find one, then yes of course you use it. For normal survival though? When it's cluttering your inventory fast? Nope.

    • @beanman853
      @beanman853 11 месяцев назад

      @@SashaMasonVR they are an easy villager trade with fletchers

    • @SashaMasonVR
      @SashaMasonVR 11 месяцев назад

      @@beanman853 Depends, you can only buy like 1 or 2 specific random tipped arrows and their overall effectiveness is questionable at best too.
      They really work better in PvP maps where having them can be a nice bonus, if easily obtainable via loot chests. For just PvE though? I feel like there isn't much of a reason to even really be needing them.

  • @bol9332
    @bol9332 11 месяцев назад +3

    It‘s crazy how you really deserve these subscribers. I think there‘s no good and objective reason to not subscribe since your videos are researched very well. You are like the JxmyHighroller of Minecraft - very informative and should be praised by anyone in the community.

  • @Clip_It1
    @Clip_It1 11 месяцев назад +2

    Fletching tables should allow you to craft arrows for cheaper or a bit more arrows then a crafting table gives you, like the saw block (i forgot the name) that lets you craft stairs and stuff for cheaper

  • @SpiralshapeDev
    @SpiralshapeDev 11 месяцев назад +4

    1

  • @lasercraft32
    @lasercraft32 8 месяцев назад +1

    My theory is that the Fletching Table was going to be the new way to make tipped arrows. Lately Mojang has been trying to phase out nbt crafting (like repairing tools by combining them together in the crafting grid, banners, dyeing leather armor, etc) and this seems like the kind of simplistic functionality they would give it.

  • @Tovf
    @Tovf 11 месяцев назад +1

    lingering potions good for events,
    tipped arrows uses: poison arrows to be annoying, weakness areas in crossbow to cure many villagers at once, harming arrows with weak shot do tons of damage, slowfalling arrows are good for crystal, arrows such as fire res are cool for stunts. Very useful (other things as well)

  • @sowth1967
    @sowth1967 9 месяцев назад +1

    At one point in time, there was a glitch which made horses in Minecraft incredibly useful. You could use a splash potion of swiftness on a horse while it was breeding which would give the baby horse permanent swiftness. This could be stack infinitely and if you bred horses for long enough you could have a horse that goes well over the speed of sound. Really sad they didn’t just keep that as a feature.

    • @atanaZion
      @atanaZion 3 месяца назад

      Nah,it's cool and useful but as a feature it'd be clanky,broken and senseless

  • @chaoswarriorbr
    @chaoswarriorbr 11 месяцев назад +2

    Well, to be fair, fletching tables are useful if you build a trading hall, since fletchers have some interesting trades, including tipped arrows at master level.
    Also, with better horse/donkey/mule breeding after 1.19.4 you can get those with better speed/jump/health in a more reasonable manner.

  • @dartvid
    @dartvid 11 месяцев назад +2

    I disagree (at some points)
    Abandoned villages: I agree, that they don't really provide a good use, but due to their raity I still remember they first time I stumbeled across one. At that time I already thought I knew a decent bit about Minecraft and definately all the structures, but the fact that the village was abandoned really caught me off guard and sparked new intrest and faszination (what elese didn't I know about). I think it's a cool little feature, that, yes, gets old really quick, but still is a nice experience when you first find it.
    Lingering potions and tipped arrows: I mostly agree. If you need tipped arrows you might as well have a villager for them, so lingering potions are actually useless, but the fact, that you can have, that you can have infinte effects with the help of a multishot crossbow (place block 4 blocks above you, shoot tipped arrow at it, recollect the one arrow, that is collectable, break the block) is decent if you for example go for a big cave exploration and don't want to spamyour inventory with nightvision potions, so you can just use the trick, to have a short look around with night vision whenever you like.
    Rails/Minecarts and Furnace Minecarts: I actually use rails alot when I have to transport villager short or medium range distances and to save on material I always just let them be pushed by a furnace Minecart.
    Horses and else: I definately agree.
    Bamboo rafts: I already heard that argument in other videos and I'm always a bit confused, why people expected the rafts to be special. Nobody ever complained about mangrove boats. I think it's a nice touch, that they changed up the design and the position of entitys (a few pixels higher, than in a normal boat, good for the technical community), but a too drastic change would probably be quite unintuitive for new players.
    Rabbit Hide: agreee
    Ocelot bats and polar bears: I mostly agree, but I think that ambient mobs actually add a bit to the game and make the world feel more alive, but giving them a bit of a use definately wouldn't hurt. The mechanic, that polar bears attack you, when they have a child with them definately already helps, because I always forget it and whenever I encounter that situation I catches me offguard and sometimes in early game already lead to close calls.
    Fletching Table: I agree, but on the other hand they're already getting used a lot just because they're a workstation, so I don't really care, that they otherwise dont have a use.

  • @BakeBakePi
    @BakeBakePi 11 месяцев назад +2

    they could also add the Giant, Illusioner, and Zombie Horse into the game in some way. I feel like the Giant could fit into vanilla with some changes because of the increased world height.

    • @atanaZion
      @atanaZion 3 месяца назад

      nah,no Giant

  • @epicgamertool
    @epicgamertool 11 месяцев назад +1

    Furnace Minecart ideas:
    1. Super fast speed
    2. Minecarts can be linked in a chain up to 5 at a time if you have a furnace minecart linked to the front or back; if you want more minecarts linked you simply add another furnace minecart to reset the count.
    3. The furnace minecart could be automatically restocked if it has minecart chest linked next to it.

  • @LandonEmma
    @LandonEmma 11 месяцев назад +2

    Lingering Potions and Tipped Arrows are so much easier to get in Bedrock edition, I mean, it was even in Console edition because 4J studios liked the pocket edition way of doing it, and they said it was better and easier.

  • @beenv.
    @beenv. 11 месяцев назад +1

    2:42 i agree with all other points in this section, but the dragons breath makes sense, due to the lingering potions looking like the dragon’s breath you see on the ground during the fight. maybe they could make dragons breath easier/farmable somehow.

  • @Infinity028mc
    @Infinity028mc 11 месяцев назад

    Respect for the cool cinematic shots every so often that look amazing and probably took way to long to film

  • @pawer_themaw
    @pawer_themaw 11 месяцев назад +1

    for that "basically nothing" for the well:
    It does provide you with water, which could have been useful for speedruns, but they made it so rare man...

  • @MadGamer1337
    @MadGamer1337 11 месяцев назад +1

    What would be an interesting idea is like a chain reaction between the fletching table and lingering potions used for tipped arrows.
    Instead of having to rely on lingering potions to make tipped arrows, as you said Epic, give it a much better purpose, whilst for the fletching table, instead of using the lingering potions on arrows, change that to splash potions but having to craft tipped arrows USING splash potions in the fletching table.
    Also would be interesting if you could make a new item called "netherite arrows" which are high damage arrows, but slower than regular arrows, like half the speed of the normal arrow. This would give a new purpose for netherite as well. On a similar note, have the ability to craft a netherite bow that is unbreakable, however it cannot be enchanted whatsoever. This would give a good use for the fletching table at least for now until more ideas get thrown around for its use.

  • @ThePrimeYeeter
    @ThePrimeYeeter 11 месяцев назад +1

    with so many features they're adding in recent updates it makes you wonder as to why they don't add new things to these forgotten features

  • @StalkerGlock
    @StalkerGlock 11 месяцев назад

    Think the last time I used a lingering potion was when I used to play minecraft battle minigames on my Xbox 360.
    This video brought back so many memories

  • @Mr.Dotson
    @Mr.Dotson 11 месяцев назад +1

    For the bundle I actually found it incredibly useful for decluttering my backpacks whenever I play mudpacks with them.

    • @SashaMasonVR
      @SashaMasonVR 11 месяцев назад +1

      The Bundles ARE useful, very much so. I notice it every time I get so many different blocks and items but only small quantities of it, but each takes up a FULL slot even if I just have a few of them. Being able to bundle it together would optimize your inventory space. Saying it is not that useful, is saying that you always carry around full stacks of items, never any less. I don't know if that is really believable, but think of how much more you could carry if like 10 of this and 12 of that flower wouldn't take up 2 full slots.

  • @angelcatYT
    @angelcatYT 11 месяцев назад +1

    in a beta the minecarts used to go to 25 blocks per second but when going too fast would get sent off the rails but people complained and could not find a way to do more and mojang folded

  • @hangmanmatt2598
    @hangmanmatt2598 11 месяцев назад +1

    Tipped Arrows are way more practical on bedrock because of potion cauldrons. You put dripstone above a cauldron with a potion in it and as water drips, it fills the cauldrons with more of that potion. You only craft a potion once and you get unlimited of it. This also allows you to tip Arrows directly from the cauldron. It's time consuming unless you have a bunch of cauldrons with the same potions in them

  • @Idunno1707
    @Idunno1707 11 месяцев назад

    I don't know how many times I've spawned near a village and gotten excited about getting a good spawn just to find out it's abandoned.

  • @SlipknotRaffi
    @SlipknotRaffi 11 месяцев назад

    Fletching Table - to make Different kinds of Bows/Arrows, like Iron Arrows as an upgrade to Flint (like 3 iron ingots craft into 1 iron arrow tip and that plus feathers and sticks crafts into 6 arrows or so), or that u can craft a quiver in there that holds like 4 stacks of arrows and only uses 1 item space, and for Bows maybe a Longbow Variant that needs like .25-.5 longer to charge but has more range/dmg, or maybe even to get like a "more dense string" for more dmg?

  • @Melancholic_Fox
    @Melancholic_Fox 11 месяцев назад +1

    Rails are a godsend for redstoners, i don't think they will change them anytime soon.
    The carriage is such a genius idea, I'd love to have it in the game

  • @ellipsecat
    @ellipsecat 11 месяцев назад +1

    On bedrock edition tipped arrows are useful: you can fill a couldron with any potion as you want (you need 4 potions to fill it completely but only 1 required) and hold a stack of arrows and right click and then they all become tipped.

  • @Foxyrobo
    @Foxyrobo 11 месяцев назад

    I wish they changed minecart physics a bit more too. I like what the mod Railcraft did, where you could have things like high speed rails, where you had to make sure the minecart would slow down before a turn or else it would explode. Also launcher tracks were fun

  • @billysits2
    @billysits2 11 месяцев назад +2

    Make furnace minecarts add a lot of speed to a mine cart, enough for it to compete with the elytra. That would be so fun.

  • @birdsridingdogs2877
    @birdsridingdogs2877 11 месяцев назад

    I only found out that Furnace minecarts do not in fact cook food, but instead are quite complex trains, today after I searched it up. I didn't even know that they powered themselves let alone made trains. They are quite complex and cool.

  • @ivanthenerd
    @ivanthenerd 11 месяцев назад +1

    From my experience:
    Rails and minecarts are very underwhelming and overlooked experience and method of transport, yet i always find them facinating to use along with the furnace minecart for a diet powered rail at the cost of a few coal, very useful to transport villagers if you have the patience to do it.
    Even then, minecarts are always novelty stuff when talking about the rare instances of smps that i partake in, mostly to screw around y'know?

  • @KittenKatja
    @KittenKatja 11 месяцев назад

    3:03 I do.
    With the addition of the crossbow came the use of tipped arrows, too.
    My recommendation on enchants are Piercing 4, Unbreaking 3, Mending, and Quick Charge 3.
    Because Piercing 1 is an easy to get enchantment, it's already enough to never run out of arrows, and in that way, never run out of tipped arrows alike.
    The only downside I see is healing tipped arrows or harming tipped arrows? 2 Crossbows for each, or never loaded until the given situation arises?
    3:09 Here, you make it out terrible, because you use the glowstone version, the -60% for 2 seconds, when you could just as well use the redstone version, -20% for 30 seconds.

  • @florianrudzki7235
    @florianrudzki7235 11 месяцев назад +1

    You can get tipped arrows from villagers and slowness arrows from strays. So they kind of got more to them.

  • @zescoot2590
    @zescoot2590 11 месяцев назад +1

    Bundles are already basically pointless because you need 7 rabbit hide to craft a bundle. And lets just face nobody has 7 rabbit hide in the early game even if they find a desert

  • @inqizzo
    @inqizzo 11 месяцев назад

    Fleatching tables could get a functionality fixing the tipped arrow problem at the same time:
    When creating arrows in it, you could put a potion in a specified slot, and every arrow you crafted would decrease its durability bar (sounds stupid but would work), so that each potion would last for about 2 stacks of arrows

  • @Stmate03
    @Stmate03 11 месяцев назад

    for lingering potions, I had the idea to remove them, and add a redstone block that makes any potion into a lingering potion (like a dispenser), recipe would be like 7 stones, 1 redstone and 1 dragon's breath, which while expensive it works infinite amount of times making the recipe way cheaper, or alternatively it could just be an upgraded dispenser that only accepts potions and makes splash potions act like a splash potion and then linger around, could also affect the area or the duration of the lingering with signal strength, not sure if this is a good idea but I wanted to share anyways

  • @baozzzz
    @baozzzz 11 месяцев назад

    Tipped arrows like poison and harming can be really good for damage tho. Also for stuff like PVP. It can be used to kind of "stack" potions but with a smaller duration of time, you can shoot them up and hit yourself with them.

  • @Squire_Slime
    @Squire_Slime 11 месяцев назад

    tipped arrows can be bought from fletchers, though they only sell them at level master and it's completly random which one you get, but can still be obtained in a large quantity so they're not completly useless

  • @bluebear121
    @bluebear121 11 месяцев назад +1

    My thoughts on some of the features
    Lingering harming potions can actually be incredibly deadly but the issue is that if you throw the potion on a mobs head it doesnt damage them
    Potion arrows with negative effects are fun especially harming ones that deal 6 damage, slowing arrows are dropped by strays and most others can be obtained by fletcher villagers as a gift when you have hero of the village, instant health ones are good against undead mobs
    Horses and other ridable mobs are fun
    Furnace minecart exists
    it would have been cool if you could build stuff on bamboo rafts and make them bigger
    Rabit hide to leather is slightly helpful when you have a stockpile or if you spawn in a desert
    Bats are annoying but there is a cool mod that adds a sort of loot bag to them which is cool but doesn't seem like a vanilla feature
    Polar bears are weird i could literally open the texture in photoshop and make them brown for a grizzly bear which could be a rare spawn in forests and aggressive and really dangerous but could drop a hide you could make armor out of
    Fletching table should be used for potion arrows

  • @1ups_15
    @1ups_15 11 месяцев назад +2

    The furnace minecart can be quite useful I think; when you make an iron farm, a minecart furnace is very useful to move villagers ans zombies to the farm

  • @mirailuv
    @mirailuv 11 месяцев назад +1

    horse carriages sound cool to me, it would be awesome to have land boats
    buffing minecarts seems reasonable
    i don't think the max horse speed needs to be increased, maybe just increase the min speed to a reasonable level
    in general i think it's better to nerf the elytra than to buff other forms of transportation
    for example adding wind and different weather conditions to make flying more difficult
    like let's say you fly into a thunderstorm, you would experience turbulence and could get struck by lightning or fly into a downdraft
    also i think weather would be really cool for other reasons too

  • @moras6519
    @moras6519 10 месяцев назад +1

    The problem isn't that other methods of transportation are bad (except rails; rails really need update), but that elytra is too good. It makes the truly huge minecraft world feel small and easy to traverse

    • @LegendLength
      @LegendLength 9 месяцев назад

      It's because players don't understand what makes good gameplay. They think more power is good but it's the opposite. You need to have harsh survival conditions to have a fun epic game.

  • @joumaxu2629
    @joumaxu2629 11 месяцев назад +2

    damage II tipped arrows are so powerful and even better with power V also cant you get rabbits feet too from rabbits and use those in jump potions?

  • @VoidGolemGaming
    @VoidGolemGaming 11 месяцев назад +1

    3:10 just use a cauldron ------As a Version Exclusive method of attainment, Tipped Arrows can be obtained by placing Arrows in Cauldrons filled with Potions. The Arrow will then be tipped with the Potion. After Update 1.0, Tipped Arrows can also be Crafted using Lingering Potions.

    • @huuue_
      @huuue_ 11 месяцев назад

      bedrock only

  • @shadowhawk320
    @shadowhawk320 11 месяцев назад

    I use minecarts as a primary mode of transportation all around my 5 year old realm.
    they stretch several thousand blocks through the nether. sure its slow, but is easy to understand, and it cost no food, or rockets.
    I also use ice roads for longer stretches, but they all lead back to a railroad.

  • @joranfokker7477
    @joranfokker7477 11 месяцев назад +2

    Bro tipped arrows are goated in pvp
    Like slowfall arrows for easyer hit crystals and harming arrow that if you spam them do insane amounts of damage.

  • @samszczepanski2281
    @samszczepanski2281 11 месяцев назад

    Horses actually got a major update in 1.19.4 i think, where the breeding mechanics were buffed to be much stronger, as the stats would now take from the higher stat pool rather than the average, meaning it would make getting higher stats easier.

  • @spectorcsm
    @spectorcsm 11 месяцев назад +1

    Ok about the fletching table, imo it's really fine as is. Fletchers are one of the easiest ways to obtain emeralds in the game due to the stick trade, while it'd be cool if they had another functionality ofc, I think they're rather powerful enough as is just as a profession block

    • @Sleepyhead080808
      @Sleepyhead080808 11 месяцев назад

      Yeah, idk how you can say it's useless. It is the only way to access the most OP emerald trade for sticks.