Uncovering Minecrafts Most OBSCURE Features...

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  • Опубликовано: 14 май 2024
  • Throughout minecrafts history, a variety of features have been added, removed or mentioned to be coming in future updates. Some of these features are so obscure and unknown, that they could have changed minecraft forever...
    Minecraft Discontinued Features Iceberg - / discontinued_minecraft...
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    0:00 - Intro
    0:38 - Obscure Removed Features
    8:31 - Obscure Unused Features
    12:04 - Extremely Obscure Mentioned Features
    Music Used:
    1. Scott Buckley - Escape Velocity
    2. C418 - Moog City
    3. C418 - Taswell
    4. C418 - Shuniji
    5. C418 - Flake
    6. Scott Buckley - Ephemera
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecraftupdate #minecraftserver
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Комментарии • 703

  • @TheMisterEpic
    @TheMisterEpic  10 месяцев назад +148

    Make sure to subscribe, and join my discord!
    discord.gg/WGc9UNM

  • @Captain_S0L0
    @Captain_S0L0 10 месяцев назад +1965

    Command block dispensing was removed because it would allow those with creative, but not operator powers, to access command blocks with commands by placing them with dispensers. Signs from 1.8 to 1.8.3 would also run any command they had stored within them with level 4 operator powers, so one could use a client to spoof a creative inventory packet (creative hotbars weren't at thing yet) to create a command block to place one of these signs (you can't place signs with NBT without op, just like command blocks due to their ability to run commands), and run the op command within the sign to op themselves.

    • @anonymousninja8463
      @anonymousninja8463 10 месяцев назад +14

      Is this still a problem?

    • @akkiruksavage554
      @akkiruksavage554 10 месяцев назад +138

      @@anonymousninja8463no definitely not. That’s why they removed it

    • @gyroninjamodder
      @gyroninjamodder 10 месяцев назад +82

      For more context. Placing command blocks require being op and creative mode allows the players to spawn in any item without verification. This means that hacked clients can create command block items that contain NBT for the op command.

    • @Mitch-xo1rd
      @Mitch-xo1rd 10 месяцев назад +40

      Back in my script kiddie days I used to use the sign force op to grief servers, I'm surprised nobody thought of it until 1.8.3. Or somebody did discover it and stockpiled op on many servers. So the command block thing I can understand, creative allows you to spawn in any block (in terms of permission to spawn in any block with packets) so Mojang restricts the ability to PLACE command blocks to server operators, meaning that the command block dispenser allowed any creative player to run any command as op(/stop /gamemode /summon ext)

    • @Mitch-xo1rd
      @Mitch-xo1rd 10 месяцев назад +19

      ​@@anonymousninja8463Yes, and no, the sign force op actually works on a few servers running old 1.8-1.8.3. Not many, but you might still be able to troll a friend on a lan or vanilla server.

  • @williamjelgren
    @williamjelgren 10 месяцев назад +628

    The fact that the splashtext "Undocumented!" is the only 'feature-removal' that isn't documented is amazing

    • @plighting_engineerd
      @plighting_engineerd 10 месяцев назад +11

      lol true

    • @mz7315
      @mz7315 8 месяцев назад +3

      It was intentional.

    • @Zytron
      @Zytron 6 месяцев назад

      it's documented now with the release of this video documenting it

  • @justsomehalofan4386
    @justsomehalofan4386 10 месяцев назад +243

    I think it would be cool if Mojang brought void fog back, it would definitely make mining down at the deepslate levels even more unnerving.

    • @pepearown4968
      @pepearown4968 10 месяцев назад +19

      The darkness effect kind of does that for the deep dark.

    • @mif_sovremennosty
      @mif_sovremennosty 10 месяцев назад +3

      They removed it, because it lowered fpc

    • @PineappleWappleMinecraftVids
      @PineappleWappleMinecraftVids 10 месяцев назад +24

      They should have just made void fog an option you could enable or disable in your video settings

    • @gaminganimators7000
      @gaminganimators7000 9 месяцев назад +2

      ​@@mif_sovremennostyhave it be toggleable then

  • @ScrewBall105
    @ScrewBall105 10 месяцев назад +195

    The mobs running from primed creepers was a cool feature, too bad they chose the literal worst way to implement it. If they instead had the creeper broadcast to other mobs nearby that it has primed to explode, telling them to run away in that moment, it would have had little to no discernable impact on performance.

    • @pepearown4968
      @pepearown4968 10 месяцев назад +50

      Removing the feature helps make getting mob heads easier, though. That was another feature added in that same update.

    • @joelhoon1707
      @joelhoon1707 10 месяцев назад +8

      I have next to no experience in coding (unless you consider Scratch real coding, which I'm sure you definitely don't) but this is still exactly what I was thinking.

    • @DWal32
      @DWal32 9 месяцев назад +14

      you could make all creepers tell other mobs they're exploding and to move away to the same distance, causing REGULAR creepers to not kill other mobs, but charged creepers would still be able to kill mobs as mobs would only run to get outside of the regular safe distance

  • @Katniss218
    @Katniss218 10 месяцев назад +338

    15:40 the "Attribute System" is how Minecraft stores some of the data about weapons and mobs. They can have modifiers (e.g. equipped items with the matching tag) Attack damage and speed, aggro range, max health, movement speed, etc. You can set them with commands.
    It was added in release 1.6, exposed to commands in 1.7, and is still used today

    • @zero-ej6rt
      @zero-ej6rt 10 месяцев назад +7

      That can be used for things like a quality system of the likes of Terraria (that already being the case for the RLCraft modpack) where you can have a weapon or piece of armor with special bonuses or debuffs if you're unlucky

    • @greywolf9783
      @greywolf9783 10 месяцев назад +2

      Again literally modded minecrraft Affixes

    • @CharlesShorts
      @CharlesShorts 10 месяцев назад +9

      @@greywolf9783 literally vanilla minecraft

    • @TerrifiedTrainspotter
      @TerrifiedTrainspotter 10 месяцев назад +1

      So you could turn a multi shot crossbow into a multi shot rocket launcher

    • @Katniss218
      @Katniss218 10 месяцев назад +4

      @@TerrifiedTrainspotter Yes, but attributes won't be of any help here

  • @SemiHypercube
    @SemiHypercube 10 месяцев назад +585

    All these unused features make you wonder how many more features were merely considered at some point in development, and never even publically mentioned
    Didn't know about the wither skeleton horse jockey until now, that's an interesting edge case

    • @Alphie_
      @Alphie_ 10 месяцев назад +26

      Honestly, I wouldn't be surprised if the wither skeleton horse jockey thing is just something related to reusing skeleton code and they just decided "why not?"

    • @LordDinoNuggies
      @LordDinoNuggies 10 месяцев назад +16

      Fr, whither skell horse sounds scary af

    • @CommanderWiggins
      @CommanderWiggins 10 месяцев назад +14

      There's undoubtedly thousands of ideas for this game that never made it past the conceptual stage into the programming phase.

    • @gtgunar
      @gtgunar 10 месяцев назад +7

      @@Alphie_ With Java's object oriented inheritance system, the reuse is probably automatic... you would actually have to manually disable such things to not be inherited.

    • @kmb600
      @kmb600 10 месяцев назад +4

      The devs have said a few times that plenty of ideas get discarded for every update and only a minority actually make it in due to time and resource constraints
      The Nether Update is especially one where developers have said they had to shelve tons of ideas that they had (but some ideas did eventually make it to the game later on such as the Warden, which was initially conceptualized as a blind variant of the piglin, and the allay)
      The Wild Update is infamously notable for scrapping the planned update to the birch forests and the planned addition of fireflies

  • @squiddler7731
    @squiddler7731 10 месяцев назад +115

    7:12 Wait...
    Instead of having every mob check for an exploding creeper every game tick, couldn't they have just had the creeper itself check for nearby mobs once when it's about to explode and tell them to run away? That seems like a really dumb reason to remove a feature, lol.

    • @laserslime
      @laserslime 10 месяцев назад +12

      Or maybe just... Don't check every tick but only every 5 ticks?

    • @squiddler7731
      @squiddler7731 10 месяцев назад +34

      @@laserslime Probably cause that's still not great for performance, and with that when a creeper does explode there'll be up to a 15 frame delay before mobs react to it.
      Having mobs constantly checking for other mobs is never great, and seeing as the game probably does a lot of it already it makes sense that they'd want to cut out as much of it as they can get away with. But in this one specific instance there's such an easy workaround that I'm kinda baffled they didn't think of it.

    • @kilith
      @kilith 10 месяцев назад +4

      ​@@squiddler7731is it really that simple? I'm spitballing here cause I'm not familiar with the code but I can see a few possible issues. For example what do you do if a zombie is walking into the explosion, but isn't in the range of creeper yet when it starts exploding? The creeper would need to check all mobs in its radius, for every frame during the explosion animation to make sure mobs get out. Then there's the issue that each mob would then need to pathfind its way out of the explosion, which also takes up time, especially when there's lots of them (e.g. farms). You might consider checking a larger area and splitting that work across each frame, searching incrementally, but that would mean either processing mobs multiple times or ignoring mobs that have spawned inside of the area that has already been searched. Also there's the issue that multiple creepers can explode at the same time, which not only messes with the pathfinding, it also means that the work needed to be done scales up linearly with the amount of creepers exploding. As I said, I'm pulling these issues out of thin air, but I wouldn't say this is a "simple" solution. Or maybe it is, and I'm wrong lol

    • @squiddler7731
      @squiddler7731 10 месяцев назад +5

      @@kilith In reality you are right, things will always be more complicated when it comes to implementation, and those are some good examples of edge cases that might need to be accounted for. But some of them apply to all mob AI rather than just this, and the basic idea still remains (that being having the creeper send the run away message in the right context is far more efficient than having the mobs look for that context at all times).
      In the case of a zombie entering the radius after the creeper has begun exploding, the first thing that comes to mind is to have the creeper check for a larger radius to ensure any mob that could be affected will get the trigger. The only time this wouldn't work is for a zombie moving much faster than expected, something rare enough that we wouldn't need to worry about it. And it doesn't actually take longer to check a wider area because the code is likely already checking all mobs anyway (that's why it's so bad for performance, it has to go through every mob loaded and only then is it able to compare and see which ones are close). Another technique that could be used is to have the mob "remember" the creeper that's about to explode. With that it can know about that creeper in the frames afterwards without having to find it again, and it would be able to check the creepers condition and react accordingly (I.E. stop running if its too far away or the explosion was canceled). In the case of two exploding creepers, the simplest solution would probably be to just ignore one and only run away from either the most recent creeper or the one that's closer (there could be edge cases where one creeper causes the zombie to run directly into another, but like before its rare enough to not worry about as long as the code works).
      Admittedly I could also be wrong about this, I've done a lot of coding for games but I've never looked at the source code for minecraft specifically. But I'm 100% sure they could've made the feature work without affecting game performance if they really wanted to.

    • @kilith
      @kilith 10 месяцев назад +5

      @@squiddler7731 Oh I 100% agree that having the creeper check the other mobs would be the way to go.
      I didn't think it would have to go through all the mobs to check which one is closer though, I thought Minecraft had some sort of physics system that allowed them to query an area? But maybe that's how physics systems work under the hood, IDK I'm no game dev ahah
      To me this feels like one of the classics "oh would it be cool if the program did X?" then you try and implement X, realize it's a lot more work than you thought and give up immediately

  • @GuyKev
    @GuyKev 10 месяцев назад +361

    that cauldron thing honestly sounds cool, mojang should add it back

    • @SamanthaLaurier
      @SamanthaLaurier 10 месяцев назад +11

      There's probably a mod

    • @BaileyRenfroe
      @BaileyRenfroe 10 месяцев назад +31

      In bedrock you can dye the cauldrons water. Just giving you a fact

    • @ImBigBigNoob
      @ImBigBigNoob 10 месяцев назад +2

      its a bedrock exclusive thig

    • @justsomehalofan4386
      @justsomehalofan4386 10 месяцев назад +42

      You can even fill cauldrons with potions on bedrock and then use that to create tipped arrows. And tbh I think it is much better method of making tipped arrows than having to obtain dragon's breath to make lingering potions.

    • @willowshake023
      @willowshake023 10 месяцев назад +16

      Combining potions is a genius feature that definetly should be revived, although it needs to be reimagined in order to properly balance it.

  • @viedralavinova8266
    @viedralavinova8266 10 месяцев назад +465

    Void fog is easily one of my top features I wish they would add back into the game. It adds so much atmosphere and differing gameplay to the game. Hope they bring it back for the new dimension the ancient city portal leads to. Heck I'd take it as part of the End rework if it fit instead.

    • @Protofall
      @Protofall 10 месяцев назад +57

      It was removed due to "performance" which made literally no sense to me. Games usually use fog to *increase* performance.
      I loved it too, great atmosphere.

    • @user-to7ds6sc3p
      @user-to7ds6sc3p 10 месяцев назад +64

      ​​@@Protofall​​ fog alone does not increase performance. Games use fog to hide far away geometry, allowing them to not draw it, saving more performance than the fog costs.
      Minecraft does something similar by using fog to hide chunk borders.
      Vanilla minecraft to this day has no fog culling mechanic which would allow fog to dynamically prevent blocks from rendering so every fog just decreases Performance.

    • @Protofall
      @Protofall 10 месяцев назад +10

      @@user-to7ds6sc3p Yeah, I know fog doesn't directly improve performance. I guess I should have explained it more clearly.
      Huh, I didn't realise Minecraft doesn't do culling. Maybe I just assumed it because with the main fog slider also reduces the loaded chunk radius hence in that case it actually improves performance. But since void fog wouldn't affect loaded chunks, it would never help performance. The more you know!

    • @alexlxpg4985
      @alexlxpg4985 10 месяцев назад +8

      It would definitely help hide the edge of render distance in massive caves nowadays

    • @robotmaster4515
      @robotmaster4515 10 месяцев назад +14

      ​@@ProtofallThat's cause Minecraft has some of the worst code in a game I've ever seen. Especially old Minecraft as it's gotten better recently. I assume they coded the fog very poorly. Would love for them to readd it now since yk they are owned by Microsoft and can properly code the game now.

  • @demithefiend
    @demithefiend 10 месяцев назад +83

    its interesting to think about the mentioned features that sort of got implemented, like spikes being similar to dripstone stalagmites, or team survival being kind of possible using the scoreboard features/plug ins/data packs

    • @TheMisterEpic
      @TheMisterEpic  10 месяцев назад +15

      I might do a video more in depth on mentioned features in the future, because there is so much interesting stuff there

    • @MishaG4mer
      @MishaG4mer 10 месяцев назад +5

      ​@@TheMisterEpicplease do!! i would definitely watch that :)

  • @Jaqueue
    @Jaqueue 10 месяцев назад +94

    I really appreciate how quickly you move through the list, there is no filler between things you talk about and I was able to watch the whole video without skipping around. Thanks for not trying too extend the video’s length!

  • @Protofall
    @Protofall 10 месяцев назад +49

    There was one removed "feature" I discovered similar to that dispenser/command block one. Back in 1.8.X I was playing around with commands a lot. I discovered you could use commands to set a beacon's potion effect. However, if you tried to set a potion effect that isn't normally possible, you got different results. Before a particular 1.8 version, it would just crash the game. After the fix version it did something else (Either not let you choose invalid potion effects or not letting you set beacon effects at all, I can't remember anymore).
    The bugfix was in the change log, but had a description of something like "Security exploit" and on the issue tracker it was private. The only reason I'm sure that bug corresponds to this change is because I chatted with a Mojang dev at the time and stated my observation and he confirmed it.
    As for why they didn't instead fix it by allowing the beacon to use any potion effect, the mojang dev just said we could do similar stuff with command blocks and that was it.

  • @TwashMan
    @TwashMan 10 месяцев назад +20

    Attributes have been in the game since before the summon command was a thing. I remember when i was around 13 i would go into MCEdit and give zombies a helmet with attributes that would increase their movement speed, increase their view distance and also health. This worked for players too. I even made a video on it

  • @sancho_tem
    @sancho_tem 10 месяцев назад +7

    6:08 MADE IN HEAVEN!!!!

  • @MichaelMoore99
    @MichaelMoore99 10 месяцев назад +12

    7:59 Actually, 2B2T players found a way to place Block 36 in Survival through a weird piston/explosion method, so you don't need commands or mods.

    • @laserslime
      @laserslime 10 месяцев назад +2

      Oh yea, pretty sure that was patched in some version after 1.12.2 though

  • @PaladinRyan
    @PaladinRyan 10 месяцев назад +45

    Void fog used to creep me out soooo much. great video as always man!

  • @brodoxl
    @brodoxl 10 месяцев назад +17

    They were never planning on adding other mobs in the Chinese mob vote, it was more of a popularity vote. They were always planning on adding the Panda.

  • @caspermadlener4191
    @caspermadlener4191 10 месяцев назад +5

    Another removed feature was the ability for magma block to "store" light. This was removed in the light engine update in 1.14. This is sad, because this was very broken, you would be able to make spectator player detectors and Y-buds, which updated when blocks were placed or destroyed at any Y-level, with given x and z coordinates.
    Spectator mode detectors also used this.

  • @SubSpace-bs5fr
    @SubSpace-bs5fr 10 месяцев назад +7

    From what I understand, Block 36 ban be created via blowing up extended pistons with an end crystal, which is able to be done is normal survival minecraft.
    If you're more interested, FitMC has a youtube video on it's use and creation on the Minecraft server 2b2t.

  • @Relic_Roblox
    @Relic_Roblox 10 месяцев назад +15

    5:23
    This would have made for a good music disc today alongside Pigstep, otherside, cat, and other music discs. Even if it didn't officially, I would've liked to see a mod of sorts at least bring it back in as a music disc or even just for a dimension that a mod brings in. It would have been amazing for it to have been, even if it didn't seem right at all.

    • @andremckenna2007
      @andremckenna2007 4 месяца назад

      This song is called metallic (i think) this was used for the broken alpha 1.1.1 (later fixed by betacraft) but it was removed in alpha 1.1.2

    • @flydrop8822
      @flydrop8822 3 месяца назад +1

      I guess it doesn't really fit even as a music disc obtainable in chests, but I do agree it should have been at least obtainable through commands.

  • @AgentIllusion73
    @AgentIllusion73 10 месяцев назад +4

    5:48 Dang, that launcher brings back some nostalgia.

  • @kingalex105x7
    @kingalex105x7 10 месяцев назад +33

    bedrock has this feature where you can store potions in the cauldrons and also get tipped arrows out of it so it returned in a way 1:40
    spikes became stalagmites 15:08

  • @thewintersgem7341
    @thewintersgem7341 10 месяцев назад +52

    i like the old void fog feature

    • @taimo.
      @taimo. 10 месяцев назад +2

      Same

    • @redmadness265
      @redmadness265 10 месяцев назад

      I miss it dearly

    • @Her_Imperious_Condescension
      @Her_Imperious_Condescension 9 месяцев назад

      I love that I don't have to go out of my way to remove it anymore.

    • @PhoebeTheFairy56
      @PhoebeTheFairy56 2 месяца назад

      I didn't even realize it was gone, i still play 1.7.10 often

  • @BluClair
    @BluClair 10 месяцев назад +7

    The potion combining mechanic was so cool, other than being OP idk why that one got removed.

  • @alexthetiger7806
    @alexthetiger7806 10 месяцев назад +14

    Some of these features sound dope. It's a shame they scrapped them or are left in limbo 10+ years later. I'd really like seasons and the different weapons, along with several others. Maybe one day...

    • @pepearown4968
      @pepearown4968 10 месяцев назад +5

      Seasons seem a little too ambitious and “dynamic” for Minecraft.
      They mentioned that they want disasters or major changes in the game to be the player’s fault, excluding thunder. Hence why we have no hurricanes, floods, tornadoes, etc. Collateral damage can only be caused if you use TNT, fail to avoid creepers, summon a Wither, etc.
      And, I think many players would not like having their bases be forced to randomly change in appearance.
      Minecraft’s current approach of locking seasons into biomes, such as a bunch of snowy biomes for winter, and the cherry grove for spring, seems to be the best option. They could use that same logic to add a maple forest biome that finally gives us proper autumn trees.

    • @Malam_NightYoru
      @Malam_NightYoru 10 месяцев назад +2

      ​@@pepearown4968 seasons DONT NEED to cause colateral damage.
      Considering the new Cherry biome, the pink leaves and the pink aesthetic could be closer to a oak biome until atumn. Taiga could have a natural climate change, Deserts could be Snow-proof and even have Tropical oak biomes who also are snow proof but have LOTS of rivers and trees (not to be confused with the dark oak biome).
      This concept that i'm talking is just how climates can affect biomes in a non destructive way and are easy to code for experienced devs. I'm not adding things like hibernating mobs nor any bullshit like that, i'm not adding a heat system nor a water drinking one. I'm just adding more shapeshifting into the enviroment that, you wanting or not, is lacking on minecraft.
      Also about new caves and cliffs, the new cave system SHOULD BE QUITE RARE. Enormous caves are not that common in the real world too, and most of them become tourists attractions. (We could have a vulcan biome with basalt but on overworld too, since we already have basalt on minecraft, and it would be climate immune, and to add the icy on the cake, vulcans could have lot of coal ores and some diamond ores. In the middle of the mining you can be melted by lava (that would flow like water in this biomes) but you could be rewarded with quick diamonds, making it a fair trade. This is just an average idea for some Seasonal update for mojang, and i focused a lot on NOT CHANGING THE GAME AS IT IS. Seasons could take something like 100 days per season, so every "i survived 100 days" could be literally counted as a season of the game, which i think could be cool.

  • @technoboop1890
    @technoboop1890 10 месяцев назад +19

    I think adding the ambient sounds like birds chirping would add a lot to the game

    • @freezestyler1049
      @freezestyler1049 10 месяцев назад +2

      I agree because the nether ambient sounds make the game more alive

    • @metafox6942
      @metafox6942 10 месяцев назад +3

      would be better with the birds themselves tho

    • @HungryWarden
      @HungryWarden 9 месяцев назад

      Birds would just be another useless mob.

    • @technoboop1890
      @technoboop1890 9 месяцев назад

      @@HungryWarden I agree, just the sound would be fine

  • @oliverandtoadfan89
    @oliverandtoadfan89 10 месяцев назад +36

    As someone who saw a number of videos covering Minecraft's unused features, I'm shocked that this covers features that I haven't heard of prior. Great work

  • @sW1chyboi
    @sW1chyboi 10 месяцев назад +8

    6:15 Made in Heaven

  • @NightcoreBrawler
    @NightcoreBrawler 10 месяцев назад +20

    Hmm, The Spikes could've been used in Mob Farms for an Insta-Kill Item Farm and can be retracted to become an Exp Farm... Similar to what we've already got before with them
    Though now that I think about it... Maybe the Stalagmites and Stalagtites are in A way, Remanents of the Spikes

    • @pepearown4968
      @pepearown4968 10 месяцев назад +1

      It would be interesting if we could use dripstone to make spike traps. They could be placed on all sides of blocks, and be used with redstone to turn on or off.
      To give deepslate more use, I think it would make since that you would need to craft the “base” of the traps with deepslate.

    • @Malam_NightYoru
      @Malam_NightYoru 10 месяцев назад

      @@pepearown4968 in the mod extra utilities if i'm not mistaken, they implement something close. It's very useful while playing the stoneblock 2 modpack, and even has an XP collector. If the spikes count as PLAYER DAMAGE, it could be really useful.

  • @Pirlo926
    @Pirlo926 10 месяцев назад +4

    Here's a fun fact: Blocks and items still use numeric IDs on the old console versions of Minecraft. However, they use the string ID (minecraft:cake for example) when saving to the world. So if you have the technical cake block in your inventory and exit the world (making sure to save), you'll have the cake item instead when you load back in, as they both share minecraft:cake for their string ID.

  • @taureon_
    @taureon_ 10 месяцев назад +4

    i wish they readded the cauldron brewing method
    just so i could have pots with multiple effects
    i expect it to be expensive though, but it is worth

  • @primeattack
    @primeattack 10 месяцев назад +22

    There was also an alternative texture/version for the Stone double slab block which instead of looking like 2 slabs stacked on eachother, it was a full block with the slab texture. Could only be obtained with commands and was removed when Nether Bricks got introduced. Messed up alot of my builds when that got swapped 😅

    • @jeremysommer147
      @jeremysommer147 10 месяцев назад +4

      It was possible to get those blocks during some snapshots as well (either 1.6, 1.7, or 1.8) but it was removed before the final release of that update. I distinctly remember building a piston door in a creative worth with the stone half slabs and seeing that block texture when stacking 2 together.
      Nowadays I believe you can get that texture by either smelting stone blocks or by using the grindstone

    • @arcanine_enjoyer
      @arcanine_enjoyer 10 месяцев назад +2

      There was also the piston block that was great for crates. Now we have barrels which look much nicer, and I am so glad they implemented things like Full Stone Slab and Full Log blocks into the game. They really up my builds!

  • @Marek_888
    @Marek_888 10 месяцев назад +3

    9:03 ahh yes GUI Interface, the Graphical-User-interface-interface

  • @Viper_Playz
    @Viper_Playz 10 месяцев назад +3

    4:13 i dont know much about it, but i remember that there was a force op mod on the hack client worst that used a sign, when you click on it it would give you op.

    • @kiilee5963
      @kiilee5963 10 месяцев назад +2

      That method was used on servers that was not protected at all. It can still be considered part of this command block idea though.

  • @cornblaster7003
    @cornblaster7003 10 месяцев назад +4

    7:36 considering some of notch's views I would not be surprised if this was some dig at undocumented immigrants or something, would explain why he would remove it when the game got bigger

  • @finndemoncat9379
    @finndemoncat9379 10 месяцев назад +5

    This is very interesting to hear. Some I understand why they weren't add, like the camouflage mobs will be hard to newer players, seasons would be laggy since every season you would have block updates like snow forming and melting, crops dying and such, but I like to use resourcepacks that gives a season theme to the game :3

  • @mr.kremufka8368
    @mr.kremufka8368 10 месяцев назад +3

    1:40 i honestly like this system of brewing and ye im not sure but i think its actually better than now lol

  • @ScottLucian
    @ScottLucian 10 месяцев назад +4

    10:55 I could've SWORN I heard this Ghast sound many times in older versions of Minecraft (~2013-2016??) Can someone also concur?

    • @dophire
      @dophire 8 месяцев назад +1

      It's used on servers as the sound can be played through command blocks

    • @ScottLucian
      @ScottLucian 8 месяцев назад

      @@dophire Ah, thank you. I knew I heard it before.

    • @km7dev
      @km7dev 3 дня назад +1

      Maps, an example I can think of is that old Asleep map

  • @mcdelper4923
    @mcdelper4923 10 месяцев назад +1

    7:15 this would be pretty cool, and you could just make it so whenever a creeper is exploding it would send a message to all nearby mobs

  • @Dragonmatic
    @Dragonmatic 10 месяцев назад +2

    1:08 about to loose it by learning it's back again, per biome, via data packs

  • @adventurefighter7501
    @adventurefighter7501 10 месяцев назад +2

    Can’t wait to watch this video in 2033 talking about how fletching tables went unused for a decade now.

  • @HungryWarden
    @HungryWarden 9 месяцев назад +2

    7:35 seems fitting that no one documented the reason behind the “Undocumented” splash text being removed.

  • @DiamondDepthYT
    @DiamondDepthYT 10 месяцев назад +8

    Gosh, the void fog is nostalgic lol

  • @Incognito...
    @Incognito... 9 месяцев назад +1

    i remember back in 1.12 or older/newer versions, you could set how much ores generate in the world but sometime around version 1.13 it was removed

    • @timhartherz5652
      @timhartherz5652 4 месяца назад

      1.12.2 Is the last version with this useful feature.
      In addition to "standard", " large bioms" "superflat" and "amplified" you could choose "custom" which used the standard generator but you could change the spawn behavior of every block type like ores, change the spawn size/ heights ect, you could even change the sea level, river sizes, biom sizes or create lavaoceans, change how high or flat mountais will be ect.
      great for map creation.
      even came with presets.

  • @builder1013
    @builder1013 10 месяцев назад +1

    The wolf howling sound effect is used in Minecraft Dungeons, I believe, which I find to be really cool. The ambience in that game is seriously underrated.

  • @npcmaster3304
    @npcmaster3304 10 месяцев назад +1

    4:14 i actually remember this sign exploit. iirc i used it from the wurst client at the time, but it only worked on some servers. it didn't work on every server, so what you had to do was go through servers until u found a server that it worked on. i actually remember joining 1.8 servers at the time with a TON of signs placed everywhere around the spawn region cuz other people were also trying the exact same thing. idk if its the same exploit as it was here, but it must of been pretty similar since the sign exploit gave u operator perms.

  • @marksmithwas12
    @marksmithwas12 10 месяцев назад +2

    4:32 omg, I can't believe Minecraft almost had sounds for that! 😅
    I remember watching a Minecraft series (I think it was Trollcraft with Captainsparklez, Ssundee and Crainer) where a mob was hanging off the side of a cliff, attached by a lead. It kept bouncing like the lead was a bungee cord, before the thing snapped and the mob fell to its death.
    These sound effects definitely sound like they were intended to be used here

  • @lordlofty9689
    @lordlofty9689 10 месяцев назад +7

    I remember trying to craft saddles back when i first downloaded minecraft not knowing why it didn't work

  • @MaxwellCatAlphonk
    @MaxwellCatAlphonk 10 месяцев назад +3

    10:27 birds chirping

  • @voxelvoxel
    @voxelvoxel 10 месяцев назад +7

    9:22 Armor Stands also contain the signatures of Jappa and Chiwi on them in modern versions

  • @fallencloser5028
    @fallencloser5028 10 месяцев назад +1

    Bro the potion brewing in cauldron looks sick!

  • @poppyseed799
    @poppyseed799 10 месяцев назад +1

    I don’t think I ever noticed the void fog but I DID still think we had the particles so clearly I knew about it… how did I fail to notice that they removed the particles lol

  • @flydrop8822
    @flydrop8822 3 месяца назад +3

    13:05 Correction, this is from the Minecraft Suggestions Website Rules and is actually describing suggestions that are NOT allowed to be posted and have already been discarded, so they aren't "considering it" but rather stating that they are NEVER going to be added.

  • @dillongardner2070
    @dillongardner2070 10 месяцев назад +4

    ok but can we talk about how cool that potion brewing system is?! I'd much rather have that then the bland stuff we currently have..

    • @justsomehalofan4386
      @justsomehalofan4386 10 месяцев назад +2

      What's funny is that part of that system still exists in Bedrock, because you can fill cauldrons with potions and then you can use it to make tipped arrows (which I think is significantly better than having to obtain dragons breath to make lingering potions). I wish we had more of a system like that too, it definitely would make the cauldron much more useful.

  • @moohooman
    @moohooman 10 месяцев назад +2

    Man, I miss void fog, it made the game so much more spookier.

  • @Gamingmouse64
    @Gamingmouse64 10 месяцев назад +9

    Ya know, these hidden updates that don't exist anymore, especially back in the 2010s made you wonder what could have been with some of this stuff

  • @RapidProbably
    @RapidProbably 10 месяцев назад +8

    Based on what I know about command blocks and operator permissions if a non operator or creative player activates a command the command will not work. If you theoretically placed a nbt command block with /op player name or whatever that doesn’t need redstone in a dispenser and activated it and let the block activate I would probably let you op yourself without permission from the owner

  • @inha1ed
    @inha1ed 10 месяцев назад +2

    the “red eye on the moon” reminds me of that one Minecraft arg series, can’t remember what it was called tho but RetroGamingNow did a video on it

  • @miigon9117
    @miigon9117 9 месяцев назад +2

    7:14 Classic mojang programming. They could've made only the exploding creepers check their surrounding mobs and tell them (once) to run away but NO, that would be too efficient! Let's instead make every mob find every creeper and check every single one for explosion, and do it every tick!

    • @LegendLength
      @LegendLength 8 месяцев назад

      Just make a list of all entities that exploded that frame. It would be 1 or 2 entries long for normal gameplay heh.

  • @darkwarrior03352
    @darkwarrior03352 10 месяцев назад +2

    The system they discontinued is way better than the one we have now, you could make any kind of potion you wanted, and it utilized the cauldron.

  • @danielkickgames900
    @danielkickgames900 10 месяцев назад +2

    For the hidden witch texture, you can find it in vanilla Minecraft but only on the older editions on consoles which is still accessible on todays game.

  • @maksiksq
    @maksiksq 10 месяцев назад

    This reminded me of so much stuff I forgot existed and shined a light on some new discontinued features aswell

  • @icantthinkofaname4723
    @icantthinkofaname4723 10 месяцев назад +1

    If I recall correctly, Bad Luck was actually a potion in the creative inventory in the Legacy Console Editions.

  • @vpexmc
    @vpexmc 10 месяцев назад +1

    3:32 I remember playing mc on the xbox 360 and being so confused on why there were two dead bushes

  • @seanrrr
    @seanrrr 4 месяца назад

    Seeing those old biomes makes me so nostalgic. While it's great that we have so many more biomes now, I hate how uniform they've all become. You know exactly what you're going to get every time you walk into a forest biome; evenly spaced oak and birch trees with some grass scattered around. There used to be so much more variety within each biome.

  • @darknessblades
    @darknessblades 10 месяцев назад +3

    The option to dispense commandblocks is a exploit to allow users OP rights on servers without placing a commandblock.
    it also allows for arbitrary code execution trough chaining commandlbocks, which cannot be detected when placed by a dispenser
    At least this is what I think the exploit is

  • @koolerpure
    @koolerpure 10 месяцев назад +2

    15:35 the game needs alternate versions of tools and amour. i mean imagine the map making abilities if people were able to have custom loot in a vanilla game

    • @pepearown4968
      @pepearown4968 10 месяцев назад +1

      Maybe they could repurpose the smithing table for that, and give generated structures a reason for players to actually go to them in the endgame.

    • @samueldimmock694
      @samueldimmock694 5 месяцев назад

      You can absolutely do that with commands. I don't know what the limits are, but you can change the attributes of items to give them all sorts of abilities, like letting you mine certain kinds of blocks in adventure mode or increasing your max health.

  • @Battle_Engineer
    @Battle_Engineer 9 месяцев назад +1

    Fun fact that was missed: in Snapshot 14w06b you used to be able to import 3D models in the game, today we use .json but in that 1 snapshot you could use highly complex models.

  • @lasernuss332
    @lasernuss332 10 месяцев назад +4

    right when I got into bed, what a lovely surprise!

  • @InventorZahran
    @InventorZahran 10 месяцев назад +11

    I think the "Undocumented!" splash text was removed because someone thought it could appear insensitive toward undocumented immigrants. But originally, it was a reference to how computer programs often have documentation explaining how the software works, but Minecraft doesn't.

  • @JoBot__
    @JoBot__ 10 месяцев назад +1

    I thought I knew everything about Minecraft, but I didn't know about the old potion brewing system! O.O

  • @Liam_ward
    @Liam_ward 10 месяцев назад +2

    1:30 in bedrock you can tip arrows in bedrock using the same feature

  • @starfirei3356
    @starfirei3356 10 месяцев назад +6

    Cauldron potions are still somewhat in Bedrock.

  • @chevronie3764
    @chevronie3764 10 месяцев назад +1

    i swear ive heard the ghast unused sfx and the wolf unused sfx in game, could be a legacy console edition thing.

  • @element1192
    @element1192 8 месяцев назад

    Making potions in cauldrons is actually sick. Now, potions aren't very fun, but if you could combine them, and maybe also stack them, I could see more players using them

  • @Zappr
    @Zappr 10 месяцев назад +1

    This is like if an old IDactivateMC video had a cinematic soundtrack

  • @seereebee
    @seereebee 10 месяцев назад +2

    Ive been playing Minecraft for 11 years and its insane how much I still dont know about it

  • @linkstan69
    @linkstan69 10 месяцев назад +6

    Found your content recently and its really good, I hope you keep up the great work!!

  • @MixedSnowFoxPlays
    @MixedSnowFoxPlays 10 месяцев назад

    oh, this Ghast sound on 10:55 was used by Hypixel's Skyblock devs on this last update (Wizard Portal/Rift), and this Howling is being used by them for a while now with the Weird Tuba activation and Sven Packmaster's "Calling the pups" ability.

  • @c-america
    @c-america 10 месяцев назад +5

    last video before i go to bed. Love your videos btw. Its obvious you put in alot of effort.

  • @erdemkaraca419
    @erdemkaraca419 10 месяцев назад +2

    7:21 instead of mobs checking for creeper every tick creeper can give signal to 7 block around in when they about to explode why they didn't do that

  • @RenaissanceWaffle
    @RenaissanceWaffle 10 месяцев назад +4

    I love how you always manage to ask people to subscribe in such surprising ways, it always puts a smile on my face

  • @FaraFellow
    @FaraFellow 5 месяцев назад

    I really wish they kept the old potion brewing system. It would make potions a lot more useful as an early game tool and then a complex late game puzzle to create super powerful potions

  • @Azuos.t
    @Azuos.t 4 месяца назад

    Not gonna lie, the potions idea was simply amazing! And i think that if they added that feature with the cauldrons to make you be able to mix potions while the brewing station be only to make the potions would be really cool. It would add a really useful function to the cauldron as well adding changes to potions

  • @SanosukeEindride
    @SanosukeEindride 10 месяцев назад

    8:00 This brought me nostalgic memories of when I used this block to place floating signs back in 1.5.2

  • @USERWASBANNED
    @USERWASBANNED 9 месяцев назад

    Really weird to hear about the "red eye moon" (blood moon) and the spikes (spike traps) which would later be massive elements in 7 Days to Die, a game inspired by Minecraft with strong base defence/zombie survival elements. I wonder if we could've seen a much more hardcore game if it had gone in that direction earlier.

  • @KittenKatja
    @KittenKatja 10 месяцев назад

    4:10 I have the information right here!
    You see, back then, you could write a hack client, where you place a sign, and the server won't check what you wrote on the sign, not even when it's a clickEvent to execute admin commands on console level permissions, by right-clicking the sign. Today, it's different, as the server checks whether the player clicking the sign also has the permissions.
    There was no protection for servers against such attacks between 1.8 to 1.8.4, once 1.8.6 was out, a plugin shifted into my perception that removes sign and book items, and some other stuff, for 1.8 to 1.8.4 servers. (it was unplayable in my opinion)

  • @AvrgDerk
    @AvrgDerk 8 месяцев назад

    Fun fact about block 36 in legacy console editions of mc and versions before 1.14~
    You can use the invisible space to add ONLY an end gateway's tileentity data without the actual block being in the position to make invisible end gateway portals with custom coordinates.
    I used to use this effect with beacons and had floating holograms (area effect clouds with custom names lol) telling players to only touch a beacon beam to warp to other locations.
    Block 36 had no collision so it wouldn't stop beacon beams from shining through so I just carefully placed portals in the beam space. This was patched out in Java edition by 1.14 but it was definitely one of my favorite tricks to use on ps3 and ps4 editions for faction servers or whatever other modded maps I was making for those platforms 🤘🏻

    • @user-uc1ct7pq3c
      @user-uc1ct7pq3c 5 месяцев назад

      Also, in Java edition, set the id of a falling block to moving_piston if you want it. It is the only way to get a black circle without any evidence of what makes it (/kill can get rid of it though)

  • @puppy0cam
    @puppy0cam 9 месяцев назад

    I think the issue with that 1.8 security fix was the ability to have signs execute commands when you click them. The client was able to provide any arbitrary command with that right click action instead of only the command listed in thr sign. this was how that force-op exploit woked. not quite sure why they had to make the removal permanent though.

  • @TheMilkiestCereal
    @TheMilkiestCereal 9 месяцев назад

    I never actually notice the void fog being gone until this video pointed it out lol

  • @yoshispandol8610
    @yoshispandol8610 8 месяцев назад

    14:46 as someone who plays bedrock daily, yes it does change nearly every time when snow falls on them

  • @sliwkaaa
    @sliwkaaa 10 месяцев назад +1

    15:30 - the attribute system exists to this day, it allows you to set various modifiers (max health, attack speed, attack damage, knockback resistance, armor, speed etc.). It is a very fun tool to play around with, especially for a pvp server for your friends.

  • @Erik_The_grate
    @Erik_The_grate 10 месяцев назад +15

    Custom cloud colours we're not a feature. The we're a side effect of how themes we're stored. You could only change it using unnoffical editors Edit: in the snapshot with the brewing cauldrons the item was disabled and calm4 was written by notch himself. Edit: Four Likes!!!

  • @mif_sovremennosty
    @mif_sovremennosty 10 месяцев назад

    Oooooo
    The castom paintings!!!
    If I'm right, now you can only change their textures in game files

  • @Autox_x
    @Autox_x 10 месяцев назад +2

    nice story telling and W sound design

  • @etourdie
    @etourdie 10 месяцев назад +4

    For mobs running away from creepers, I don't know why they had mobs check every tick for exploding creepers, instead of making it so part of a creeper starting to explode specifically tells mobs in the damage radius to move to the nearest dagger block

  • @LiEnby
    @LiEnby 10 месяцев назад +1

    The "attribute system" exists in the gsme today but goes completely unused without giving yourself weapons with the attributes on them

  • @Protofall
    @Protofall 10 месяцев назад +1

    Regarding exploding arrows, in a way we did get this in the past. I forget the details, but sometime between 1.5 and 1.8 there was a bug involving arrows that could do all sorts of crazy stuff. Changing damage values of blocks (Eg converting an oak log to a birch one) as well as some glitch used to dupe TNT. People quickly found out how to make a setup to create these glitchy arrows, then fire them off with a little bit of TNT, and where-ever the arrow landed, it would convert that block into TNT. And since the arrow is on fire due to lava it would prime and blow up. It was a lot of fun!

    • @TheMisterEpic
      @TheMisterEpic  10 месяцев назад +1

      Any more info on this? Sounds interesting

    • @Protofall
      @Protofall 10 месяцев назад

      @@TheMisterEpic Not sure if it had a catchy name or anything, but looking at the description of an old video I made showcasing it, I found it via "Panda4994"s survival series, episode 21 (Skip to 16:50 for where he starts explaining the TNT glitch). Not sure who discovered the glitch, maybe "JL2579" or "oldGanon". The latter has some videos on the original damage/data value conversion too.
      Seems the bug was patched in 1.7.6 and was discovered during the 1.7.X versions, so ti was short lived.
      It was kind of well known at the time, similar to the pre-1.13 item elevator and the "piston translocator" exploits.

    • @pepearown4968
      @pepearown4968 10 месяцев назад

      I think an enchantment called “boom” or something that’s a crossbow exclusive would be a neat compromise. The arrows would explode, creating a smashing radius around their explosion, but they wouldn’t destroy any blocks.

    • @Protofall
      @Protofall 10 месяцев назад

      @@pepearown4968 Or a special kind of firework that actually causes terrain damage. Since crossbows can use them as ammo too.

  • @gamingloser5909
    @gamingloser5909 10 месяцев назад +1

    Kinda bummed the potion ingredients in cauldrons was removed, that feature would've been so cool if it stayed