For those having issues with only one side or the other working, but not both: The villager needs to be dead center or it will not work for both sides. Facing the cell with your non-farmer villager, place down a rail, and then a minecart. Once the villager enters the minecart, remove the minecart and the rail, without hitting the villager. He should now be centered and the farm should work for both sides.
I had the same problem: only carrots were being produced! This method worked a treat, and now I have more spuds than I know what to do with. Thanks for letting us all know!
Having this exact problems no carrots are being thrown but I'm confused on what you did so I need to re-position the non farmer again? Edit: I did the rail minecart thing like you said, it still hasn't fixed the problem =(
oLimitedEdition Make sure there is rail leading to and on the block the non-farmer is standing on. Then push a mine cart along the rail, collecting the villager, and coming to a stop on the block. Using the F3+B method, remove the cart and then the rail, if you do it the other way around, the cart may move off centre. That should solve the problem! Remember it takes a few days for villagers to gather the crops due to their daily schedules, so afk for a few in-game days and see if any crops are produced
Tip: don't use villagers that were already farmers at their village because they'll most probably have wheat seeds in their inventories and will prioritize planting wheat over carrots/potatoes
@@nZifnab yeah, but village breeders are so effective now, you'll never run out of villager. My breeder produce 3 to 5 babies a minecraft day and I only use 4 villagers to breed! So, 50% is not that bad
Loving the simple farms series! In the past, I have struggled to find farms that weren't either overly large and complex, or filled with extraneous junk due to the maker not truly understanding the mechanics. Thank you for compiling some of these simple farms that just work!
Failure is part of the learning process. You should see the cooked beef farm I designed. It's an absolute piece lol. Expensive on glass, barely effective, and completely pointless now that hoglin farms and piglin bartering are in the game.
Another awesome tutorial! Just a couple comments that might be helpful... It is important to transport your villagers into the farm BEFORE you till the soil , just as Logic demonstrates. If you till the soil first, the minecarts will fall through the floor and you won't be happy. And one additional comment, if your villagers already have an unwanted inventory (e.g., wheat and seeds), you will need to allow them to exhaust all their inventories while you go round and gather it away from them.
This farm works fine with beetroot aswell as wheat in 1.16+. (have tested this exact farm and it works fine) Farmers share beetroot with other villagers fine and any surplus seeds they have, will be composted into bonemeal which they will then use on their crops. But for wheat there are some oddities. A farmer villager will only share wheat with another farmer villager, so if the farm needs to produce wheat, then the villager in the middle should be a farmer type too. Otherwise the farmer will only share bread which it crafts some of, if possible, each time it works at its composter. Weirdly enough, all non-farmer villagers are unable to craft bread anylonger and will instead just keep the wheat in their inventory untill they meet a farmer, by whom they will then share their wheat, but they will always keep at least 24, which they dont have any use for unless they are farmers themselves. And like with beetroot seeds, any surplus wheat seeds will be composted into bonemeal.
I was having problems putting the fence in before the first villager escaped, so I put the trap door in first and it meant that he was stuck there as soon as he was ejected from the minecart. Thought I'd mention it in case anyone else found it easier :)
I made a similar farm based on this, with all 4 sides having farmers and had issues with 2 sides not working because the centre villager was too far away, to fix this I put him in a composter to centre him better and replaced the blocks the farming villager stands on with packed ice so they slide a little closer to the centre, also replaced the fences with stone walls and removed the trap doors above but had to put a sideways grindstone above the centre villager's head to stop him jumping. now works perfectly.
I just love how connected everything is, firstly you have your villager breeder delivering to the trading hall and now you can literally just change it so it goes into the farm, absolutely genius.
For everyone asking : it seems to work in 1.18.2 (at least for me) and yes it works underground. When I built it at first I thought it didn't work but after waiting for a bit it worked, the villagers seems to be dropping a solid amount of food every now and then, not dropping 2 carrots every minute. Edit after playing for a few days : it really works! Had the problem where one side wasn't working so I replaced the block used by the farmers to give the food with packed ice and I had no issue at all after this and now I'm drowning in potatoes haha
I've used this design for a previous world, but I just built it again yesterday and for some reason they seem much slower than last time. Was it like this for a few days and then it started producing more?
Both my villagers just started breeding.. I haven't seen a single potato thrown into the hopper, nor have I collected any. Tho, they just got angry instead of making a baby smh
Thank you so much for this video series! These designs are so simple (and well-explained) that I can finally see how to adapt them. I was able to make the breeder a combo breeder/carrot farm. I took the two-sided crop farm and turned it into a one-sided one, but with multiple layers to save horizontal space. I converted the hoppers to water streams and now all the crops fall down a single chute into a sorting system. Thank you thank you thank you!
HI Sharon! I am trying to do this with my very successful breeder farm, but the farmers won't throw carrots to the villager. I must not be thinking of everything. Any tips on how you got yours to work?
@@donzid9180 I placed a bell behind the hungry villager's head. That ensures that the farmer will head over there twice a day. This was in an older version of logicalgeekboy's crop farm design.
For those of you whose villagers arent working i finally found a fix. The reason is because mob griefing is off and the villagers cant pick up crobs. so set it to true by /gamerule mobgriefing true but if you are in a server then you have to be admin to change it
One minor point: If you're trying to protect the villagers from lightning, remember that lightning damage extends up, also (by 9 blocks IIRC). That means the roof needs to over hang the farm by a couple of blocks, or the farm needs to be high enough off the ground that lightning damage can't reach.
If you let the farmer use the composter his inventory won't fill with seeds. I use a fence post over my composter to keep the farmer from jumping on it and falling on the crop and ruining the block. On top of the fence post I have a beehive and a row of flowers all the way around the perimeter to supercharge crop growth with pollination. Mine is 11x11 with the flowers. It is a great setup. I have so much food that I actually piped the hoppers to a composter for bonemeal and piped the bonemeal to a chest for now.
For those who have issues where only one side works, a solution that worked for me was to have 4 (I am not sure about other numbers) villagers in the center instead of 1. How I got my 4 villagers to the center was to railway them to the roof, trap them there, and then push them into the hole.
A little trick of mine when you move villager around and use the activator rail to eject to the right. Put a glass bloc on top of the activator rail. The bloc won't suffocate the poor villager but will prevent the bastard from getting out once pushed in 8¬)
Quick tip to make your farm more reliable. Trade at least once with each farmer to lock in the farmer profession so they dont lose it or change job if you put down a different workstation in range, best to do it with the captive villager too, his workstation can either be broken after locking in the trade or left :)
To do this on bedrock the middle villager has to stand on a hopper and the fence has to be attached to blocks (with glass the fence floats in the middle)
I'm very late with this, but just in case no one suggested it yet, if you want to harvest wheat and beets, put a layer of hoppers under the farmland. you won't need the extra villager if you do it. the hoppers will suck up the seeds and wheat, while allowing the farmer to catch some and replant it.
Easy to follow tutorial. Also left me space to add a little of my own. Used fences to border farmland and even gave the farmers a house to sleep. Don't know whether it will hurt my yield that much. Did need to make sure that the rest of the area is mob spawn proof.
Place a full block in front of the fence post instead of the tilled soil. IT didnt work for me the first time but as soon as changed the block he started throwing food.
does the farmer villager inventory need to be full or almost full before this starts working? ive been in the area for an hour and he isnt throwing anything
Yes overtime he'll build up carrots in his inventory and then he'll throw at his fellow villager So you'll have till the farmer does one harvest or just give him stuff manually
Great video as always logic. When you were talking about protecting the build from lighting and zombies it occurred to me that the trap doors over the hungry villager are spawnable. Those need to be spawn proofed as well.
Good easy build. did exactly as he said in the video but for some reason the villagers did nothing for a good 30 minutes after my last post and then for seemingly no reason it started to work all on its own
Hey, I'm building this in 1.18 and the villagers wouldn't hrow their crops. Are there any fixes? (I tried placing a hopper wight below the fence and removed the trapdoor.
@@milanvp_97 I have solved my problem. Thank you for the offer though :). For those who have this problem, just wait. It takes time for the villagers to start pumping out their items.
Thanks for showing the moving the farmer villagers in before tilling the soil to farmland. It's tempting to till first, so its an easy mistake to make, but minecarts to weird things on farmland so it just makes more headaches.
the farmer arent throwing the carrots to the middle villager thats the only problem im trying to figure out, they go all the way to the middle guy but then throw nthn?? Help?
@@miked5443 I did this bc it wasn’t catching Carrots before the villager got them. But worked fine with potato’s. I just like having both. And haven’t had any issues sense.
I just built this today and had some weird issues. Before I out the hopper minecart over the hoppers I wasn't catching n anything. Hopper minecart fixed it. So thank you for the comment. Also I had similar issue with the carrots. I found the "hungry" villager wasn't standing dear center and was only getting potatoes. I put two villager's in the middle box and it fixed that issue. Also you can expand this another 9x9 with an additional composter/water block on each side. Then put bee hives on top of each composter with flowers around the perimeter of the garden. It will speed up production by a lot. Thanks again.
Quick note for people having issues with only 1 side giving crops. This seems to be due to a bug. When a villager has carrots in its inventory other villager will no longer share potato's or vise versa. I was able to fix this by placing some dirt under the villager and making him a farmer too. Then till the dirt he is standing on (make sure there is also water in range) Now every time he plants a crop break it and steal it untill he plants no more crops. When he stops placing crops give him 1 of the opposite crop type (if he planted potato's give him carrots, if carrots give a potato) Now wait untill he plants this. and steal this too. His inventory should now be empty again. Usually both villagers will start to share their crops with him again. Also make sure the villager is somewhat in the middle (if he is inside a cauldron he should always be far enough in the center, but if you nudge him towards the center ish it should also be fine) I faced this issue becuase i breed my villagers with carrots / potato's and the parents may have shared some with him when he was a child.
For anyone having trouble in 1.17 with the villagers not throwing anything to the centre villager. Don't worry. From what I can see after building and testing the farm in 1.16.2 and 1.17, its clear that something has changed where the villagers need to harvest quite a bit of crops for a while, their "inventory" will eventually fill up and they will throw the crops. It is slightly less efficent in 1.17 but almost neglible difference. Hope this helped! tldr; 1.17 just needs a bit more of afk after you have built the farm, then it works great!
Tanks for These pure Design and pragmatic farm. Funfact: I used potato and beat roots. Gott only Stacks of beats noch potatos. After fixing this. Potatos where starten to Film up. Mission accomp,ished. But the the Otter Farmer made his own Plans and managed to switch to potatos too. I guess I need to replace him...😅
You can just replace the carrots and potatoes with beetroot and wheat, but the center villager has to be a farmer for the wheat to stay wheat and not become bread
As it is now you would need to redirect things from higher levels with hoppers as the trap door will block things from falling through. There might be a way to mod it slightly though. Not sure yet
For me in 1.18 this didn't work at first. But after adding a hopper directly under the fence and removing the trapdoor (could be left in?) farmer villager started sharing his crops
Tyvm. i'm struggling a bit to make the farm work in 1.18. i'll try out your fix. But regardless if it helps or not, if want you to know that your comment was noted and appreciated :D
A nitwit villager would be a suitable villager to put in the center of this farm as the bait villager, that way the nitwit can serve an actual purpose and it also saves an actually usefull villager from being wasted on this purpose :)
One side doesn't work for me, the side which carrots are planted, the farmer doesn't give it to the guy in middle, the extra carrots are just laying on the ground
Heres an extra tips for people with a lot of bones, turn them into bone meal and then throw it in their field. They will pick it up and use it for their crops. Thats why you hear a dirt sound when farmers are near the composters. They are making bonemeal
For those having issues with only one side or the other working, but not both: The non-villager needs to be in the dead center or one of the villagers will not be able to access him. Put a rail down under your non-farmer villager, then place a minecart on top of that. Your villager should get teleported into the minecart. If your villager did not get inside the minecart, try breaking your rail and minecart and place it again from a different angle. After your villager is in the minecart, toggle hitboxes with f3+G, and then destroy the minecart and rail without hitting the villager hitbox... and ta-da! Your villager breeder should be at max efficiency now.
It's not working for me they just sorta look at eachother but dont throw food even though the farmer's inventory is full Edit: The other villager was getting the food somehow, pls how to fix, im on 1.16.4 btw
Simply ingenious and ingeniously simple is what I prefer and what these Videos perfectly show. Exactly what I was looking for. Thx a lot 👍😁 ...(not a geek or nerd 🙀😉)
Okay, So the thing is I followed every single step. But my villagers won't meet and share their food. I've afk'ed for almost an hour and still unable to get a single carrot. :(
Villagers won't share all they have, they will keep some for themselves. So, if you want to speed up the process, just for the sake of testing, throw 8 stacks of carrots/potatoes to your farmer (not the guy in the middle). If they don't share after a minecraft day then something is wrong, but it is unlikely.
@@wpphili well, basically I'm a dumb. I wanted to test out the farm in my creative testing world before building it in my survival world. Turns out that I had mob-griefing set to false. Hence they couldn't harvest the carrots nor did share them. 😅
For those having issues with only one side or the other working, but not both:
The villager needs to be dead center or it will not work for both sides.
Facing the cell with your non-farmer villager, place down a rail, and then a minecart. Once the villager enters the minecart, remove the minecart and the rail, without hitting the villager. He should now be centered and the farm should work for both sides.
I had the same problem: only carrots were being produced! This method worked a treat, and now I have more spuds than I know what to do with. Thanks for letting us all know!
Having this exact problems no carrots are being thrown but I'm confused on what you did so I need to re-position the non farmer again?
Edit: I did the rail minecart thing like you said, it still hasn't fixed the problem =(
oLimitedEdition Make sure there is rail leading to and on the block the non-farmer is standing on. Then push a mine cart along the rail, collecting the villager, and coming to a stop on the block. Using the F3+B method, remove the cart and then the rail, if you do it the other way around, the cart may move off centre. That should solve the problem! Remember it takes a few days for villagers to gather the crops due to their daily schedules, so afk for a few in-game days and see if any crops are produced
@@kingmarshmellow12 Never mind it worked thank you so much!
This works *_on JAVA ONLY_*
The *_Composter must be in the center!_*
Tip: don't use villagers that were already farmers at their village because they'll most probably have wheat seeds in their inventories and will prioritize planting wheat over carrots/potatoes
If this does happen, you can just oversee their farm for a bit, and take away the seeds they plant until they run out.
@@nZifnab Or zombify them and cure them, they loose inventory
@@wpphili Oh I didn't know that! good tip.
@@wpphili Sadly the SMP i play on is set to normal, so 50% chance t hey die instead if i do that D:
@@nZifnab yeah, but village breeders are so effective now, you'll never run out of villager. My breeder produce 3 to 5 babies a minecraft day and I only use 4 villagers to breed! So, 50% is not that bad
Loving the simple farms series! In the past, I have struggled to find farms that weren't either overly large and complex, or filled with extraneous junk due to the maker not truly understanding the mechanics. Thank you for compiling some of these simple farms that just work!
The LOGIC behind this is SIMPLY amazing
ba-dun ching intensifies
This doesn't work, the farmers don't drop the villager anything, I just tried it in 1.16.5
@@theoceanman6221 it does, but it's really slow. There are specific hours of the day that the farmers will share food.
I tried to design a farm on my own,
Guess what?
I failed.
This guy is really helpful for those times.
Failure is part of the learning process. You should see the cooked beef farm I designed. It's an absolute piece lol. Expensive on glass, barely effective, and completely pointless now that hoglin farms and piglin bartering are in the game.
@@johnnyandtheavariciousvoid8560 thanks for the advice
This doesn't work, the farmers don't drop the villager anything, I just tried it in 1.16.5
@@theoceanman6221 the tutorial was made in 1.16.2 and 1.16.4 changed certain villager mechanics, so that is probably why you are having problems.
@The Ocean Man wait for the villagers inventories to be full. Then they may give it to the others
Another awesome tutorial! Just a couple comments that might be helpful... It is important to transport your villagers into the farm BEFORE you till the soil , just as Logic demonstrates. If you till the soil first, the minecarts will fall through the floor and you won't be happy. And one additional comment, if your villagers already have an unwanted inventory (e.g., wheat and seeds), you will need to allow them to exhaust all their inventories while you go round and gather it away from them.
Thanks Rick, some very good points to remember!
Thank you
How do i let them? Sorry this my firat time doing villager farm😅
@@angy6306 they'll plant the seeds eventually
This farm works fine with beetroot aswell as wheat in 1.16+. (have tested this exact farm and it works fine)
Farmers share beetroot with other villagers fine and any surplus seeds they have, will be composted into bonemeal which they will then use on their crops.
But for wheat there are some oddities. A farmer villager will only share wheat with another farmer villager, so if the farm needs to produce wheat, then the villager in the middle should be a farmer type too. Otherwise the farmer will only share bread which it crafts some of, if possible, each time it works at its composter.
Weirdly enough, all non-farmer villagers are unable to craft bread anylonger and will instead just keep the wheat in their inventory untill they meet a farmer, by whom they will then share their wheat, but they will always keep at least 24, which they dont have any use for unless they are farmers themselves.
And like with beetroot seeds, any surplus wheat seeds will be composted into bonemeal.
I was having problems putting the fence in before the first villager escaped, so I put the trap door in first and it meant that he was stuck there as soon as he was ejected from the minecart. Thought I'd mention it in case anyone else found it easier :)
no likes
I love this series so much logic. I can’t wait for the trading hall
yes plaesse
ee
g
I made a similar farm based on this, with all 4 sides having farmers and had issues with 2 sides not working because the centre villager was too far away, to fix this I put him in a composter to centre him better and replaced the blocks the farming villager stands on with packed ice so they slide a little closer to the centre, also replaced the fences with stone walls and removed the trap doors above but had to put a sideways grindstone above the centre villager's head to stop him jumping. now works perfectly.
I had this same issue but used a cauldron to center the villager. Once removed, all else is exactly as per the original.
lifesaver
Built this farm today and it is working perfectly. For me it took a few in-game days for the farmers to begin sharing the crops.
A few actual days or minecraft days
@@livin_the_dream-gw4ls minecraft days
I just love how connected everything is, firstly you have your villager breeder delivering to the trading hall and now you can literally just change it so it goes into the farm, absolutely genius.
For everyone asking : it seems to work in 1.18.2 (at least for me) and yes it works underground. When I built it at first I thought it didn't work but after waiting for a bit it worked, the villagers seems to be dropping a solid amount of food every now and then, not dropping 2 carrots every minute.
Edit after playing for a few days : it really works! Had the problem where one side wasn't working so I replaced the block used by the farmers to give the food with packed ice and I had no issue at all after this and now I'm drowning in potatoes haha
Did the villagers just use the composter? They haven’t tried feeding the guy yet
@@DyVyNyTyLives Maybe he doesn't have enough crops in his inventory? I think you should just wait and see
I've used this design for a previous world, but I just built it again yesterday and for some reason they seem much slower than last time. Was it like this for a few days and then it started producing more?
@@wujuvalorant9395 Yeah at the beggining it was quite slow but not its almost too fast
Both my villagers just started breeding.. I haven't seen a single potato thrown into the hopper, nor have I collected any. Tho, they just got angry instead of making a baby smh
Thank you so much for this video series! These designs are so simple (and well-explained) that I can finally see how to adapt them. I was able to make the breeder a combo breeder/carrot farm. I took the two-sided crop farm and turned it into a one-sided one, but with multiple layers to save horizontal space. I converted the hoppers to water streams and now all the crops fall down a single chute into a sorting system. Thank you thank you thank you!
Can u pls share what u have done as a tutorial? Sounds interesting.
HI Sharon! I am trying to do this with my very successful breeder farm, but the farmers won't throw carrots to the villager. I must not be thinking of everything. Any tips on how you got yours to work?
@@donzid9180 I placed a bell behind the hungry villager's head. That ensures that the farmer will head over there twice a day. This was in an older version of logicalgeekboy's crop farm design.
@@sharonpieloch3534 I'm going to try that! Thank you so much!
For those of you whose villagers arent working i finally found a fix. The reason is because mob griefing is off and the villagers cant pick up crobs. so set it to true by /gamerule mobgriefing true but if you are in a server then you have to be admin to change it
Love how you explain the reasons behind the stuff thats to be done. Thanks for the tutorials.
One minor point: If you're trying to protect the villagers from lightning, remember that lightning damage extends up, also (by 9 blocks IIRC). That means the roof needs to over hang the farm by a couple of blocks, or the farm needs to be high enough off the ground that lightning damage can't reach.
if the roof is connected, will it still be protected?
@@zarinegrindle5425 yes. Only the distance from the lightning strike matters, not anything in between
Hey geekboy you can also add honey nests on the top of the composter so the bees will polinate the crops faster
only if there are flowers they can get to
@@JacksonOwex no they do not need flowers to pollinate and if they even need flowers then also you can place some flowers around
If you let the farmer use the composter his inventory won't fill with seeds. I use a fence post over my composter to keep the farmer from jumping on it and falling on the crop and ruining the block. On top of the fence post I have a beehive and a row of flowers all the way around the perimeter to supercharge crop growth with pollination. Mine is 11x11 with the flowers. It is a great setup. I have so much food that I actually piped the hoppers to a composter for bonemeal and piped the bonemeal to a chest for now.
Couldn't you theoretically place campfires under the bees' nest instead of fences (so you can get honey by the way)
u produce quality content I am actually pretty surprised that u don't have more subs
Suggestion: Upload world downloads (It's handy to mark out if your underground where the storage is going etc.)
Love the series!
Logic uploading on my birthday! What a great gift! Thanks Logic!
Mine tommorow lol
Happy birthday btw
Hbd dude
@@arinzeokerulu8577 thank you man!!
@@pri2108 thank you!! happy birthday to you too!
Hi, the Sausage of Myth loves your face and farm design
I literally thought about making them throw crops but didn't know how to make it happen. Thank you for the tutorial.
My first time seeing a design like this using the fence hitboxes instead of hopper minecarts🤔 interesting! A lot less expensive.
For those who have issues where only one side works, a solution that worked for me was to have 4 (I am not sure about other numbers) villagers in the center instead of 1.
How I got my 4 villagers to the center was to railway them to the roof, trap them there, and then push them into the hole.
Thanks so much! That did the trick for me
A little trick of mine when you move villager around and use the activator rail to eject to the right. Put a glass bloc on top of the activator rail. The bloc won't suffocate the poor villager but will prevent the bastard from getting out once pushed in 8¬)
I was just coming to post this same trick. It has saved me so much hassle when moving villagers.
What timing! I'm on RUclips searching for this very thing. Thanks!
The middle villager sometimes collects the crops and they try to breed. So after awhile they won’t share crops.
Quick tip to make your farm more reliable. Trade at least once with each farmer to lock in the farmer profession so they dont lose it or change job if you put down a different workstation in range, best to do it with the captive villager too, his workstation can either be broken after locking in the trade or left :)
To do this on bedrock the middle villager has to stand on a hopper and the fence has to be attached to blocks (with glass the fence floats in the middle)
so your saying that my farm isn't gonna work unless i do that?
@@Nathanbruh69 for me but that was in 1.17 or 1.16 cant remember
@@ggplayer0911 oh, ok, but thanks anyway
I'm very late with this, but just in case no one suggested it yet, if you want to harvest wheat and beets, put a layer of hoppers under the farmland. you won't need the extra villager if you do it. the hoppers will suck up the seeds and wheat, while allowing the farmer to catch some and replant it.
i would like to see a simple trading hall take you're time with it
Easy to follow tutorial. Also left me space to add a little of my own. Used fences to border farmland and even gave the farmers a house to sleep. Don't know whether it will hurt my yield that much.
Did need to make sure that the rest of the area is mob spawn proof.
How well does it work
@@Shirleykidfiddler so far more carrots and potatoes then can eat. Haven't done a official count.
@@rockomax4284 a substantial amount then, nice
@@rockomax4284 awesome, thanks. Definitely gonna make it now
for me the villigers going to the one in the middle, but they dont throw any stuff ?
Same here
Jep same
Place a full block in front of the fence post instead of the tilled soil. IT didnt work for me the first time but as soon as changed the block he started throwing food.
@@adityavijay6022 you mean exactly like shown in the video? I'm pretty sure they already did that. So did I.
Same
Great job! This series was a wonderful idea! Lots of regular folk will find these helpful and useful!
Works for 1.19
Thanks so much for this tutorial. It's working like a charm along with the villager breeder. Looking forward to trying all your farms!
Does this still work in 1.16.5? Because I did like the video asked, but the farmers are not droping anything to the center villiger
Congratulations on 80k subs logic!!
Once again, Thank you LogicalGeekBoy.
Just built in survival and works great! Had to use a fishing pole to center my middle villager to get both sides working properly. TY and geegees
how
The amazing things you can do in minecraft,homies that are trying to feed their boy and he's inches from the food
Ok Kevin
Works like a charm. Thank you !
I love watching them throw food to their hungry buddy 😂
from the first min i knew how to build it thank you for simple build farms
PROS TIP: put 2 villagers in the middle, its gonna attract both farmers
Great Series! Please keep it up! I've made both your farms so far and it's worked well!
does the farmer villager inventory need to be full or almost full before this starts working? ive been in the area for an hour and he isnt throwing anything
Same here
@@bennymcboy8693 You on 1.16.5? If so, I have the same issue as well
@@IAmSalvaMartini yes
Yes overtime he'll build up carrots in his inventory and then he'll throw at his fellow villager
So you'll have till the farmer does one harvest or just give him stuff manually
@@bennymcboy8693 Try Tiger's suggestion down below
Great video as always logic. When you were talking about protecting the build from lighting and zombies it occurred to me that the trap doors over the hungry villager are spawnable. Those need to be spawn proofed as well.
Normal wood trapdoors are not spawnable, nether types and iron trapdoors are and currently listed in the bug tracker
Its not working for me, the villagers are not throwing it to eachother
Make sure mob griefing is true
@@Feefo_Draws yes he is right
Lol haha get rek
Good easy build. did exactly as he said in the video but for some reason the villagers did nothing for a good 30 minutes after my last post
and then for seemingly no reason it started to work all on its own
same
Hey, I'm building this in 1.18 and the villagers wouldn't hrow their crops. Are there any fixes? (I tried placing a hopper wight below the fence and removed the trapdoor.
Do you still need help with this? It's been 2 months since you commented. If yes, I can help you.
@@milanvp_97 I have solved my problem. Thank you for the offer though :). For those who have this problem, just wait. It takes time for the villagers to start pumping out their items.
@@ailsaqyadiq9615 yes they need to have the inventory full and then they drop the items
Thanks for showing the moving the farmer villagers in before tilling the soil to farmland. It's tempting to till first, so its an easy mistake to make, but minecarts to weird things on farmland so it just makes more headaches.
the farmer arent throwing the carrots to the middle villager thats the only problem im trying to figure out, they go all the way to the middle guy but then throw nthn??
Help?
I fixed bu putting hopper minecraft instead of putting fences cause that works
Your welcome
These are the simplest and best tutorials ever
You and shulkercraft make the best mc tutorials
do somebody know why my villiger don´t giving the crops to te villiger in the middle
Tip:if youre just doing it with potatos you can have a hopper leading into a smoker or furnace.
seems to be bugged in 1.16.5, villagers don't want to throw the crops.
same, have you found any fix?
This series is awesome. Just whatwe needed! 👌
why does my villager not farm the cros for me?
you prabaly have mob griefing off, to turn it on /gamerule mobgrief true
@@moenvanthaar3930 never mind that villager was just broken or smthing i killed it and used another villager to farm
@@yiban4419 ah nice
Just what I needed! Thanks :)
You should provide schematics since you're already using Litematica to show the material list
any luck
Built this in bedrock and works great only thing I changed was mine cart hoppers on top of the hoppers thank you for this video
Why the change? Doesn't work without the minecart hoppers?
@@miked5443 I did this bc it wasn’t catching Carrots before the villager got them. But worked fine with potato’s. I just like having both. And haven’t had any issues sense.
I just built this today and had some weird issues. Before I out the hopper minecart over the hoppers I wasn't catching n anything. Hopper minecart fixed it. So thank you for the comment. Also I had similar issue with the carrots. I found the "hungry" villager wasn't standing dear center and was only getting potatoes. I put two villager's in the middle box and it fixed that issue. Also you can expand this another 9x9 with an additional composter/water block on each side. Then put bee hives on top of each composter with flowers around the perimeter of the garden. It will speed up production by a lot. Thanks again.
the two farmer villagers wont give the crops to the middle villager any fixes?
Put a bell above middle villager
As villagers gather around bell
Also don't open trap doors down in front of middle villager
@@omkarraskar8664 Just tried this and immediately the farmers started throwing up carrots!
A new addition to my basement collection
I am having some issues, the farmer goes to give some crops to the villager, but just stands there, and never gives anything. What’s happening?
me too
Have u found a solution?
Quick note for people having issues with only 1 side giving crops. This seems to be due to a bug.
When a villager has carrots in its inventory other villager will no longer share potato's or vise versa.
I was able to fix this by placing some dirt under the villager and making him a farmer too.
Then till the dirt he is standing on (make sure there is also water in range)
Now every time he plants a crop break it and steal it untill he plants no more crops.
When he stops placing crops give him 1 of the opposite crop type (if he planted potato's give him carrots, if carrots give a potato)
Now wait untill he plants this. and steal this too. His inventory should now be empty again.
Usually both villagers will start to share their crops with him again. Also make sure the villager is somewhat in the middle (if he is inside a cauldron he should always be far enough in the center, but if you nudge him towards the center ish it should also be fine)
I faced this issue becuase i breed my villagers with carrots / potato's and the parents may have shared some with him when he was a child.
For anyone having trouble in 1.17 with the villagers not throwing anything to the centre villager. Don't worry. From what I can see after building and testing the farm in 1.16.2 and 1.17, its clear that something has changed where the villagers need to harvest quite a bit of crops for a while, their "inventory" will eventually fill up and they will throw the crops. It is slightly less efficent in 1.17 but almost neglible difference. Hope this helped!
tldr; 1.17 just needs a bit more of afk after you have built the farm, then it works great!
This is because the only reason why the villagers throw carrots at the villager in the centre is because they have an excess of it.
Tanks for These pure Design and pragmatic farm.
Funfact: I used potato and beat roots. Gott only Stacks of beats noch potatos. After fixing this. Potatos where starten to Film up. Mission accomp,ished. But the the Otter Farmer made his own Plans and managed to switch to potatos too. I guess I need to replace him...😅
Love these simple designs. I would love to see a wheat/beetroot farm because there aren’t many good options out there.
You can just replace the carrots and potatoes with beetroot and wheat, but the center villager has to be a farmer for the wheat to stay wheat and not become bread
Thanks for the tutorial! its working great and keep up the hard work
Heya, amazing vid! Just a quick question, is this stackable? Like can i add farmland on top of the glass and add more floors?
As it is now you would need to redirect things from higher levels with hoppers as the trap door will block things from falling through. There might be a way to mod it slightly though. Not sure yet
After some cursory tests it seems like that trapdoor may not be necessary. If it isn't, then you can just stack without it
i love your videos so much! "these farmers, they're very generous fellows.." much love from NYC!!
Works Perfectly in Bedrock Edition 💯
Thank you for this, I was hoping someone had tested it! I’ll be building this tomorrow now. :)
Thanks! I was searching the comments to find this out
Thanks I was wondering if it works on bedrock
Fat thumbs up for not going to cheap route and just spawning villagers with spawn eggs!
For some reason my farmers refuse to throw any crops at that villager.. waited 2 hours and nothing, they keep farming but no throwing :(
The villagers' inventories need to fill up. It takes a while, but eventually they should have to start giving their extras to the middle villager.
For me in 1.18 this didn't work at first. But after adding a hopper directly under the fence and removing the trapdoor (could be left in?) farmer villager started sharing his crops
Tyvm. i'm struggling a bit to make the farm work in 1.18. i'll try out your fix. But regardless if it helps or not, if want you to know that your comment was noted and appreciated :D
worked for me, thank you
@LogicalGeekBoy does this design work in 1.16.5?
great vid, great farm!
Iron farm next please!
He did that month ago.
A nitwit villager would be a suitable villager to put in the center of this farm as the bait villager, that way the nitwit can serve an actual purpose and it also saves an actually usefull villager from being wasted on this purpose :)
One side doesn't work for me, the side which carrots are planted, the farmer doesn't give it to the guy in middle, the extra carrots are just laying on the ground
mine too
I have this problem too, I hit the middle villager closer to the other side and now just the other side is working. Can't get both sides to work
@@sammccorrie7946 That seems to be the case for me too, @LogicalGeekBoy Can you help us?
Rebeen PJ I managed to get him into a minecart and then destroyed it. That centred him and it’s working fine now
Heres an extra tips for people with a lot of bones, turn them into bone meal and then throw it in their field. They will pick it up and use it for their crops. Thats why you hear a dirt sound when farmers are near the composters. They are making bonemeal
it Works in 1.19 (in server btw)
For those having issues with only one side or the other working, but not both:
The non-villager needs to be in the dead center or one of the villagers will not be able to access him.
Put a rail down under your non-farmer villager, then place a minecart on top of that. Your villager should get teleported into the minecart. If your villager did not get inside the minecart, try breaking your rail and minecart and place it again from a different angle. After your villager is in the minecart, toggle hitboxes with f3+G, and then destroy the minecart and rail without hitting the villager hitbox... and ta-da! Your villager breeder should be at max efficiency now.
9:02 perfect screenshot
This was a huge help I will have unlimited golden carrots in my hc world :)
yeah
"mandatory volunteering"
"But isnt that just sla-"
*shhhhhhhhh*
7:07 lol that villager nodded his head because he agreed to get the next villager
It's not working for me they just sorta look at eachother but dont throw food even though the farmer's inventory is full
Edit: The other villager was getting the food somehow, pls how to fix, im on 1.16.4 btw
Same
@@TheBramVermeulen same
same
For me it started working after a while, I guess their inventory just needs to stock up
@@TheBramVermeulen yeah for me after 20-30 min or so it just plopped everything it harvested after their inventories got full
A great simple farm design.
#SausageLovesYou !!
He told me to write this.
Simply ingenious and ingeniously simple is what I prefer and what these Videos perfectly show. Exactly what I was looking for. Thx a lot 👍😁 ...(not a geek or nerd 🙀😉)
Okay, So the thing is I followed every single step. But my villagers won't meet and share their food. I've afk'ed for almost an hour and still unable to get a single carrot. :(
Villagers won't share all they have, they will keep some for themselves. So, if you want to speed up the process, just for the sake of testing, throw 8 stacks of carrots/potatoes to your farmer (not the guy in the middle). If they don't share after a minecraft day then something is wrong, but it is unlikely.
@@wpphili well, basically I'm a dumb. I wanted to test out the farm in my creative testing world before building it in my survival world. Turns out that I had mob-griefing set to false. Hence they couldn't harvest the carrots nor did share them. 😅
Rubayet Hasan OMG THANK YOU THIS HELPED MEME
Rubayet Hasan ME
@@Dustiestlemon70 ahhh, my pleasure. ❤️
He earns my subscription
"No Bell Needed" should be in the title lol
Bells are useless tbh
unless you need a wondering trader farm for some reson
@@ahmadrezaheidari612 for what?
Some servers have datapacks related to wondering trader for custom trades like mini heads. BUT it was a joke anyway..
Still more useful than polished granite.
So easy and quick :D beautiful
farmer dont give the villager anything. i been w8 2 days (minecraft days), and chest is still empty
Change fence with minecart+hopper and add extra hopper below it.
their inventory must fill up first i thinkk
just built this, thanks for the build