You can do that in custom game mode . At less grav and speed up the momentum. I did it in my custom games! set momentum at 110% and grav at 70 % and jump at 120%. Works for me!
Do you actually get air control like bhoping in cs? In cs you can cleanly jump off an ledge and strafe back onto the ledge. I'm not looking to just solely move fast in the air. By default infinites in air control is very limited. This script doesn't really solve all the problems but its as close as I can think to get
@@derrikcreates OK well you can go into a game mode and use the setting I mentioned just for fun. Example: In breaker is awesome with the settings above, You can get on top of buildings and such fast. Just run and jump! Works for me. But I play BTB mostly. Cool video thou. Cya ;)
Could you make the added velocity just a really small amount so it feels like you can jump normally but when you start stacking jumps you gain velocity?
Yea I think it would be pretty easy. Just create a bool that toggles on and off based on when they are airborne. Then apply force when the toggle is true then set the toggle to false. Then repeat when airborne again. Not the best explanation but yes. That might be a better way to get the bhop "feel"
Most of my scripts are very rushed and go against what I would do in a actual programming language. The game crashes alot and with out saving I need to keep the scope small. When we get a fully working forge release I'm going to make full map break downs and talk about the scripts that make the map work.
No, but there are ways to jump normally. I think the easiest way is to add a trait to the player for a duration and only allow bhoping when the trait is active. We need away to read user input to make it work really well. emphasis on "bhoping". when forge comes out fully it might be possible to make work proper. I haven't testing all the edge cases yet to find a better solution because of game crashes. All the tools are almost there to make this work. Ill prob revisit this when we get a real forge build
You can do that in custom game mode . At less grav and speed up the momentum. I did it in my custom games! set momentum at 110% and grav at 70 % and jump at 120%. Works for me!
Do you actually get air control like bhoping in cs? In cs you can cleanly jump off an ledge and strafe back onto the ledge. I'm not looking to just solely move fast in the air. By default infinites in air control is very limited. This script doesn't really solve all the problems but its as close as I can think to get
@@derrikcreates OK well you can go into a game mode and use the setting I mentioned just for fun. Example: In breaker is awesome with the settings above, You can get on top of buildings and such fast. Just run and jump! Works for me. But I play BTB mostly. Cool video thou. Cya ;)
@@derrikcreates i mean if u could do something wit the thruster that might be another scuffed way to make it a bit better
Could you make the added velocity just a really small amount so it feels like you can jump normally but when you start stacking jumps you gain velocity?
Yea I think it would be pretty easy. Just create a bool that toggles on and off based on when they are airborne. Then apply force when the toggle is true then set the toggle to false. Then repeat when airborne again. Not the best explanation but yes. That might be a better way to get the bhop "feel"
Been sharing your videos, I hope this channel grows as a payoff for your efforts.
Keep doing vids like this. I'd even enjoy vids of recration and explanation of other ppls scripting.
Most of my scripts are very rushed and go against what I would do in a actual programming language. The game crashes alot and with out saving I need to keep the scope small. When we get a fully working forge release I'm going to make full map break downs and talk about the scripts that make the map work.
Could you normally jump with this script
No, but there are ways to jump normally. I think the easiest way is to add a trait to the player for a duration and only allow bhoping when the trait is active. We need away to read user input to make it work really well. emphasis on "bhoping". when forge comes out fully it might be possible to make work proper. I haven't testing all the edge cases yet to find a better solution because of game crashes. All the tools are almost there to make this work. Ill prob revisit this when we get a real forge build