Orlan's Mercenaries Are Ridiculous! - Wings of Mengsk - Nightmare Difficulty - 09
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- Опубликовано: 24 авг 2024
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The reason why the Fenrir Squadrons seem like they are levelling very quickly is that, if there are no royal guard units that can gain XP in range, the XP is distributed to every royal guard unit on the map. So when you build a new one, while it is walking towards your army that is fighting, it is gaining levels from the combat on the other end of the map.
Also, the Fenrir Squadron's shield upgrade also gives a shield to all factory units, in addition to buffing the Fenrir Squadron's shield.
My soul hurt when he canceled it when it was almost done...
It's almost a shame that the Fenrir's are so long-ranged. They're clearly designed to be frontline tanks that literally blow up in the enemy's faces, but their range kinda forces them to be in the middle of the pack.
@@Turbo-tz4cq Same ;-;
@@Mythmaker12687 That and the fact that they have projectile, so they do not scale well for damage purposes due to projectile overkill.
They also have a *very* low XP earn requirement. I think this is intended since their level three is "I am a nuke."
You can tell he stayed up all night thinking about the Right Pun to make about the fenrir squadron
He didn't want one option to be left out.
Well, what else was there left to do for him?
Sometimes you just have to pick a direction.
I dont think so. There was a liked comment: "The left fenrir squadron wasn't the right choice."
@@mrxions Doesn't mean he wasn't kept up all night thinking about that comment
"Daaaamn, Jimmy! Are those Vulture bikes?"
"No, Tychus."
TwT
Just remember Grant, War isn't about what's Right. It's about what's Left.
just like the Fenrir squadron
You are permitted to get the obviously better weapon upgrade. Your commitment to silly in other places i think allows you to get the thing that actually helps bunkers, rather than the troopers sitting extra armoured and safe on the can.
This is inhumane!
Picking the better upgrade choices seem to be part of the skill requirement for less gifted starcraft players trying nightmare, so it may be balanced for it.
But that isn't the objectively better choice... infantry armor is the objectively better choice.
Because it's funny.
Worth noting, Grant, the Fenrir squadron shield upgrade also applies to all of your other factory royal guards, giving them 150 shields.
Which helps, during a certain mission later. Or at least on Casual.
Yes, please notice how good of an upgrade it is. Heavy in cost and time, but very much worth it if you decide to build mech.
Get weapons grant. On a different note. Shield generator applies to a lot of factory units even if it isn't in the description of it
@@saintxerxes3465Actually it IS the in the description, Grant is just blind in that aspect
@@GummieI Last time I played it only mentioned the Fenrir squadron. Although It could've been an older Version.
Grant, for when you unlock Breakout/Ghost of the chance, Breakout is considered by many the more fun option of the 2 missions.
You also won't miss much from this choice, as you unlock the same thing.
Grant A-moving those Siege-Breakers into Orlan's defenses broke my heart. When I saw that he got so many I was like "Awesome, that's going to be the key to breaking Orlan's defenses since you haven't unlocked Shock Divisions and...what are you doing? No Grant don't. Grant stahp. Plez. No."
Siege tanks that never sieged kek
Grant, the Factory upgrade for Fenrir gives shields to ALL mech units. It is very, very good. Also Biosteel regeneration is very good in this mod. Late game Mengsk Mech play is very fun!
I agree regen is worth more than the attack speed although a fast attack speed odin completely trivialised media blitz
a shame the regen is bugged on some of the hero units tho
Tychus: Damn Jimmy, are those vulture bikes?
No Tychus, no they aren't
Jim: Good eye Tychus!
Dammit Jim, stop encouraging him
I was hoping they'd just edit Jim's line to be "No."
9:18 That was the most painful thing i've had to witness on this channel, that was free shields for all factory units...
Orlan tried to Nuke Grant, so Grant accidentally "no you"ed him with the Fenrir death explosion lol.
well we definitely wanna pick the weapon upgrade (the upgrades benefit only troopers and the zerg calldowns). on another note: royal guard exp gets distributed among all nearby royal guards no matter if they are maxed already. if no royal guard is nearby for a kill the exp gets distributed among all royal guards on the map. so if you wanna level up one unit specifically you wanna ideally only support it with troopers.
Maxed Guards still absorb XP?
That hardly seems fair....
Whatever happened to the dialogue being clipped like:
"Are those Vulture bikes, Jim?"
"No. Shut up Tychus."
Given this is a Chinese mod, maybe this kind of joke simply wasn't implemented with the English voicelines.
Damn... Fenrir squadron feels like expensive, very expensive baneling.
Good baneling.
Terrain baneling.
It gave me a lot of problems in some mods. Because if he gets level 3 and gets close to your army, it's over.
Yes Grant, go ahead and get the Weapons Upgrade, these Missions are spicy enough
You have been left with the consequences of your choices.
As it turns out, you picked the right Fenrir squadron.
+1 for the Weapon Upgrade!
No no, he picked the left Fenrir squad.
Don't worry, with practice you can get as good as me! I can tell my left from my right in two tries or less, every time!
I also vote weapons lab upgrade, but I also want to reiterate something someone said last episode - Earthsplitters are unlocked by maxing Zerg research, and you don't get enough Zerg research to unlock them before Smash and Grab
19:57
GGG: Geez, fast siege is not good for me.
Viking: Agreed
GGG: Oh, thank you, viking
:D
"not Balius mission"
*Laughs in mass bombardment and free units*
9:25 screaming internally that he cancelled the shield upgrade that affects bulwark company 😵💫
I just love the tactical dropping of bunkers into combat, so anything that makes them more effective is a plus for me. Definitely get the damage upgrade.
The Fenrir squadron upgrade not only benefit Fenrir squadron, it also provide other unit shield, i think it give a lot of value when you play mech
Grant overcame two of this mod greatest challenges, now he has clear way ahead :D . Ok, there will be some hickupps on gates of hell and all in, but that's way up in the future :) .
As for how units gain EXP in this mod, I assume it's the same way this mechanic works in co-op. So : When an enemy unit is killed, 100 experience per supply cost of the unit killed is "dropped" and equally split among all eligible units (Royal Guard not at max rank) first within 15 range of the unit killed, and If there are no such units, all eligible units on the map get an equal split. Once a Royal Guard unit has reached maximum rank, it is removed from the pool, as to not waste experience ( tho if for example unit has 2950/3000 exp and gets chunk of 100 more, it will cap at 3050 not 3000 ).
Well, that ended in possibly the most surprising - and fun - way it could. I had completely forgotten about that ability.
Honestly, Weapons tend to be the correct choice even when your forces don't have bunkers to spend time in. It's how you win faster.
If you read the Royal Guards rules again, you notice:
If all nearby Royal Guards are full on XP, it get's given to any Royal Guards on the map.
My hat is off to you sir. That was INSANE! Winning by the skin of your teeth because you had a couple walking nukes was awesome!
That fenrir nuke at the end. Nice! Also no bug, fenrir was just the only RG that was getting exp since every other RG was maxed level so it just went fast.
Weapons > Armor. No need in gimping yourself.
But yeah, that was a fun one. It's quite rare to be that disappointed when you get a bunch of Merc units.
Given that you turn every soldier into a worker at the start, you obviously have to get the weapon upgrade so it feels just a liiiittle bit worse selling all those free weapons at the start.
I don't see where it matters. You can turn them back any time
so this mission has always intrigued me for mod style and made me think of a "if you failed" campaign. so each mission is you dealing with the repercussions of if Raynor failed the main objective and now has to recover from that failure.
Grant, please continue making such quality videos, and amazing content, keep it up man, and hope to see more campaigns.
I made a HotS mod for the campaign manager a while ago. It's called "The floor is lava and kerrigan has a sunburn". So I always loved the hots campaign, except we all know it's on the casual side of balancing. Also you don't see that much HotS on this channel.
I tried to make it slow and tactical. So the floor is lava: All units take %max hp damage while off creep. And Kerrigan has a sunburn: Has to remain underground for most of the time and can only occasionally unburrow for a short while at any creep covered location. Also spawn banelings is replaced with spawn nydus worm. Also enemies will use their abilities. (You have overseers, dw)
It basically works, but I honestly got kind of sick of testing it and playing through the whole campaign. Therefore I can't garantee that it's beatable on brutal. It's pretty tough and I'm a terrible zerg player.
Especially the micro missions proved super hard to convert. Two are just turned into cinematic maps and the remaining one almost made me give up. But I believe it turned out well.
So if any1 here is interested in testing hit me up.
I was hoping that you used the Fenrir special at some point. I couldn't have hoped for anything better than accidently doing it. Also get attack.
Lol, Jim and Tychus are drunk if they think those troopers are Vulture bikes.
Fenrir the ultimate banelings. I kind of want to see you play around that on a map now. Can you destroy an objective only using the ultimate banelings?
Man orlan's siege tanks don't fuck around. Fast shift, plus the campaign upgrade for 100 extra damage to main target.
Funny thing is that, normally buying upgrades on the Hyperion is useless in this modpack.... except on this mission, because Myra's mercs benefit from your armory upgrades xD
The fact that a stunned Wraith on the ground can still cloak and uncloak at will is various levels of froncked up
28:00 hold old, you killed Orlan! you were not supposed to do it xd
What an epic video! It was like a roller coaster of emotions, definitely had me on the edge of my seat the whole time. Weapon upgrades are definitely the way to, but I think we all like to partake in a little tomfoolery, so I'll have to say armor. Just think how well protected your men would be in armored bunkers and starting with level 1 armor. Emperor Mengsk would really be turning over a new leaf and showing his mean he truly cares!
Happy Grant at the end was phenomenal :D
wow orlans crew really did resist to the last man :P good work my emperor!
Good to remember that Fenrir Squadrons are just nukes on legs. Walking a squad of them blindly into an enemy base might be a valid tactic for the future
You're just trying to hurt me at this point. Truly channeling your inner Mengsk.
So here's something funky about the armor upgrade.
It affects your repair guys better and makes your infantry guys way better soakers for your long-range mech you've been using all the time.
Get the atk upgrade, also, i guess it's time to get the Maraurer, i mean, come on, marauders are the best boys.
THe shield upgrade on the armory is used on every factory unit, it's a great upgrade to have.
Nice work with the spawn camp at the start, i didn't even think about that when i played
That explosive ending was priceless! XD
And I am all out for the attack.
Thanks for the Dominion. ^^
Grant: recives 5 siege breakers
Also Grant: this reward is terible!
Remember this is edited as I go.
1:12 Fewer than you think. You're gonna need 'em. The defenses here are INSANE and the contract requirement is 2000 higher than what is in the base game.
1:50 No, as I just said you need 33% more minerals. Fortunately, so does Orlan.
3:43 "Lets just go up this ramp." What I heard: "Let's just send my guys to die."
5:40 Grant 5 seconds from now: "Nope." (Okay it took more than 5 seconds)
9:12 The Bulwarks get shields too don't-
9:19 cancel it. Oh well
16:00 Wraith: Tickle tickle tickle! Hey! Where you goin?
16:19 Firebat timing. I wish I had such mad SC skills.
27:52 Instant parking lot. gj
You have my permission to get the good upgrade, Grant.
Wow, Orlan using cheat codes to avoid paying the cost of the new Command Center at 09:40!
Considering we love man with gun, giving man better gun seems like the right choice.
Also Fenrir arent bugged, xp just flows to units even if they arent near, so as you murdered that bunch of enemy units, the fenrir leveled as it was walking towards the battle.
And as others mentioned, the Fenrir Armory upgrade is well worth the 3 min research time, since it gives 150 shields to all factory units, which would be especially usefull in the bc mission.
I remember cheesing this mission in 0:20 with a scan and a bugged nuke available at the first seconds of the mission.
Armor Upgrade needs some love
YES Grant didn't need to unlock nuke top bar to nuke his own army!
To summarize the comments section for you, Grant:
-Reading is a *severely* undervalued ability.
-Excess EXP is shared globally.
-Fenrirs are peak meme strat; Level 3 is Super Baneling & Tank.
-Fenrir shield benefits ALL Factory units. "Grant, y u skip????"
-You must acquire additional +1 Attack upgrades.
-Siege Breakers did not Siege. BRUH
-Really funny you forgot why Fenrirs exist until the last second. Ka-BOOM, Baby!
I went to Cutthroat after doing the "Zeratul" missions, so I ended up having Earthsplitter Ordnance.
And let me just say, a LOT of missions become very, VERY easy once you are able to build Earthsplitters.
this map is hilarious if you unlock earth splitters before doing it, since you can snipe his command center from your starting base without ever hiring mira
The reason Fenrir might be leveling up so quickly is because their 3rd upgrade is turning them into a suicide bomb. They seem to scale their power less than other royal guards *coughbulwarkcough* and in exchange get access to one of their reasons for existing quicker, though of course not too quick so you can't just build and doomdrop them.
As for upgrade, go for weapons. Neither offer funky bullshit so just pick which will be better.
Upgrading weapons is the best option. The enemy can't hurt you if they are dead.
I remember having to basically just scrap my base to just barely beat Orlan to the punch then live of miras mercs till I could rebuild.
For that protoss upgrade, honestly think we go the armor since it also effects the zerg if you didnt notice that yet and +1 armor on an instant zerg wave would help early pushes tank easier
I coulda sworn that there was a Royal Guard Vulture in my play through. Did it get removed?
I'm gonna go ahead and say "+1 damage." That was amazing to watch! My solution to the drops was lazier - I just dropped a couple of bunkers with missile troops and put up some missile turrets on the approach vector to passively farm the dropships for global xp - but the sky fury pin was ingenious!
In regards of the research option: Take gun. Cause more gun is less enemy gun. And less enemy gun means more XP for elite troop.
The use moar gun upgrade is the correct choice here. Don't need armor if the enemy can't shoot you.
"I dont have detection" Actually Grant yoru blimps are your "Ravens" Also man this misison was brutal, good job you had those helpful mercs from Mira
i was unable to do this mission till after i did the protoss missions, and even then i just did a doom charged losing over 120 supply just to get his planetary burning. miras units were so useless i just sent them in to die to fill my supply my units.
armour upgrade is objectively the best since it definitely gets added to the armour of the bunker.
You should get the Armor boost so it keeps your Royal Guards safer earlier for better levelling. Also makes your early workers tougher to kill in case there's an early attack you might not be ready for.
he done it again... You giving jokes left and right. Man it is not right to joke about it
if he's gonna keep doing that there will be nothing left
Fenrir squad doesn't even hurt your own troops, and that nuke is massive... I don't think any base will be difficult to bust, given they can use reaper paths to get into the nooks and crannies of a base. That seems insanely OP, I love it
I should've known you'd go two-for-two on pun followthrough. Kudos
When Grant hasn't figured out yet that XP is not local but global if no Royal guards are near dying enemies.
I mean, Jim wasn't wrong when he said "We both know you're ripping me off"...
Damn, those Fenrir Squadron were the bomb!
This is sad, that this gameplay is already been fully uploaded on twitch, so I cant ask Grant to start every video with phrase from Emperial tropper
Like "My Dominion, right or wrong"
Or "If you can't leave it - Love it"
Dont think the Fenrir is bugged, as poeple said the EXP is global and soaked by the one that needs it, and you actually checked on "Welcome to the Jungle" that the Fenrir EXP cap is like half of the Bullwark company.
Get Attack up, that will mean since you dont make that there will be a chance you will miss the rest of the upgrades at one time and be "hmm i was supposed to win that".
Also it would be fun to have a really fast transport, so you could Fernir nuclear drop on bases :)
NOOOO! My cheese strat has been patched out
The objectively correct choice for lab upgrade is obviously armor. Since troops spend 90% of their lifetime in bunkers because they are way too flimsy, making them more durable means they can die more often outside of bunkers. Easy. Next question
Don't the weapon and armor upgrades apply to the spaened zerg?
I couldnt tell since Grant selects buildings before i can see the menu but i think this might have the mission where you unlock earthsplitters since i saw their icon on the ebay, would make sense since we didn't get a unit and orlan has a lot of stationary defences.
Soooo, do we plan on using the Earthsplitters to defeat Maar?
The goliaths get the shield generator upgrade too!
Hey grant, I know you don't like to play defensively, but on a mission where you have access to every top bar ability, it'd be great to see you turtle a bit to generate a ton of imperial mandate then devastate the enemy with the top bar so we can see how good the maxed abilities are.
Only Grant can complain about getting a ton of siege breakers.
Grant you'll need that weapon upgrade, we understand and you like being silly but man you *need* those weapon upgrades.
You should get the correct upgrade, the weapons. Also, you should go into the armory and buy the orbital scan, since that will add scan to all command centers. Very useful since the only other detectors you have now aren't great
Definitely get the weapons upgrade. These missions have plenty of difficulty built in without going suboptimal upgrade routes.
Acheivement Unlocked : Do the Sector a Favor......
Weapon upgrade is soo good , you MUST take that
This mod is so freaking cool
The shield upgrade for fenryr gives shields to all mech units
satrting the day with a good pun, can we have more of this?
It's ok Grant, we didn't pick the right Fenrir squad but we picked what was left, so i guess it works out all right in the end,
Fenir squadron is actual the goat of my play through its just so good and the nuke ability was clutch in this mission
the weapons and armor upgrades apply to the elite troops 2, at least on coop
Hahaha i love it, right would have been right but we are stuck with left now. So we might as well say that left was the right choice then. Just like weapon research that is left and is the right choice :D