Great playthrough. Proper tactics leads to probable victory. I wish I had known about the Zombicide Marvel kickstarter when it was going. I would have gotten most of it. As it is, I got the the Zombicide Marvel Resistance (almost have all the figures painted), as well as Marvel Zombies. I plan to get the X-Men version as soon as it is available. As for speculating powers, Rogue's blue or orange power could be spend an action and gain a power for this turn from any available to any superhero in the same zone.
@@CollymoreCollectionsAndHobbies Galactus was the one thing, I probably would have passed on. I was never a big Kirby fan. Spiderman, and X-Men for me. I do hope you do a playthrough using Galactus.
@@CollymoreCollectionsAndHobbies you guys are pretty consistent on this game. Other people I've been watching seem to struggle everytime. Do you all play a practice game before filming?
@@NolanTrapp no we don't play a practice game before but we do a lot of planning each move, most of it is on cam some is not so it doesn't add even more time to the video lol. I (Mike) have a lot of zombicide playtime so that helps a bit. Having another set of eyes helps also. Ravin sees things I don't which helps a lot (like catching the double acts that could have killed us this game that I totally spaced on). The problem with practicing the map is it could change each time there is to many things that could be altered each time you try. I find knowing what to do at certain times helps more. Like we mentioned in the game about watch opening doors right next to a spawn. We also have had some luck on our side this campaign so far, the Fort Hendrix 2.0 we are playing we are getting our butt kicked by shooting zombies...
Great playthrough. Proper tactics leads to probable victory. I wish I had known about the Zombicide Marvel kickstarter when it was going. I would have gotten most of it. As it is, I got the the Zombicide Marvel Resistance (almost have all the figures painted), as well as Marvel Zombies. I plan to get the X-Men version as soon as it is available.
As for speculating powers, Rogue's blue or orange power could be spend an action and gain a power for this turn from any available to any superhero in the same zone.
That was like us with the Undead or Alive Zombicide missed the whole thing. Rogues Power sounds cool. We got Galactus in the mail today. It's awesome!
@@CollymoreCollectionsAndHobbies Galactus was the one thing, I probably would have passed on. I was never a big Kirby fan. Spiderman, and X-Men for me. I do hope you do a playthrough using Galactus.
Yes! Another Zombie play!
Yep we tried out 2 cams this time. Still have to get better audio... and find a way to not have such a long run time lol
@@CollymoreCollectionsAndHobbies you guys are pretty consistent on this game. Other people I've been watching seem to struggle everytime. Do you all play a practice game before filming?
@@NolanTrapp no we don't play a practice game before but we do a lot of planning each move, most of it is on cam some is not so it doesn't add even more time to the video lol. I (Mike) have a lot of zombicide playtime so that helps a bit. Having another set of eyes helps also. Ravin sees things I don't which helps a lot (like catching the double acts that could have killed us this game that I totally spaced on). The problem with practicing the map is it could change each time there is to many things that could be altered each time you try. I find knowing what to do at certain times helps more. Like we mentioned in the game about watch opening doors right next to a spawn. We also have had some luck on our side this campaign so far, the Fort Hendrix 2.0 we are playing we are getting our butt kicked by shooting zombies...
@@CollymoreCollectionsAndHobbies fun. I appreciate the hints
You asked a question about storing powers.. they've hinted that some of the promo civilians may let you get traits out of the trash.
That would be cool
Never noticed the mount for your phone
ya been using it as of late.