2D still packs way more impact, clearer key poses/frames, defined movement, more interesting overall. Its not a 2D vs 3D problem, but an artistic problem. 90s SNK artists used put a lot of attention in the key frames and animation.
It's also a budget issue. The difference between an expensive 2d fighting game in the 90's and the amount of talent/money needed to compete with top tier 3d models and animations is obscene. Especially since they can't go full anime, which would have saved them a lot of texture problems. Plus, the 90's games had the advantage of representing fashion trends when they were exciting, rather than guessing how to make them seem relevant 20 plus years later. Considering all the handicaps involved, this is surprisingly faithful adaptation. They just need to work on the clothing more. Beyond that, only the steroid abusers and Mai stand out as looking cheap and unrealistic.
THANK YOU for LEAVING OUT THE PROBLEM OF BUDGET and TIME. Because apparently some of you think we can just go back to the XIII era, despite the fact that SNK went bankrupt two times and is just currently having at least a proper rise
I really like the new 3D characters but for me the 2D sprites still look way cooler. It was amazing what the original NeoGeo was able to do with 2D sprite work. Everything is so detailed and animated so smooth.
@@arseniy It's true. The hair also looks bad. Also the physical change of some characters like Robert. The Robert of 97-98 were perfect, now his character is horrible. And Shermie went from being a sexy girl with the perfect body to an American, in an American dress, with American methacrylate on her buttocks.
There is just something so beautiful about pixelated 2D artwork. With that said, I think SNK did a pretty good job transitioning the characters from 2D to 3D.
The pixelated look better because the style blend seamlessly with the characters’ exaggerated postures and movements, which in turn giving them more personality and individual uniqueness. It doesn’t translate well into 3D so they changed a lot of them to fit its style but normalization isn’t what you would want in a fighting game where character design and traits represent a huge chunk of its appeal. At least that’s what I think. I can never get use to the 3D style.
I do love and still prefer the 2D sprites but I do think most of these characters transitioned very well to 3D. It's also more than a little understandable why they'd move away from 2D given how KOF XIII's sprites nearly bankrupted SNK a second time.
hells yes!! KOF 13 it sure was beautiful to witnesss SNK prime. but the cost was heavy and sad fate tho. a true rival to SFIII aesthetic wise... maybe someday SNK will consider that style of graphic again. they definitely doing good nowdays. :D
This is just pure dream scenario, but fighting game series like KOF or SF could potentially benefit from an artstyle similar to what ArcSys games like recent Guilty Gear titles or Dragon Ball FighterZ have right now. They use 3D models, but they are heavily stylized and actively deformed accordingly to emulate the 2D aesthetics very faithfully (especially in DBFZ's case).
if they had just kept the poses of the characters, it would have been much better accepted, since few characters were better than the original. 0:54 and 1:00 were the worst I think
To me it seems like most characters (like Ryo, Kula and Robert) had better stances/idle animations during their 2D era. I do like the way Maxima looks though.
1:37 seems the weight of the bazoombas is really affecting Mai's posture lately. 😁 I love so much more 2D animation over 3D, so for me 2D all the way. I think they did some characters too bulky and muscular so their heads look small in comparison, Terry, Ralph, Ryo, Clark, look so much better in 2D, they look more agile and with better proportions in 2D.
it depends and on the bulky part let me remind you XIII whre ralf and clark were a mess of muscle, its not the 2D or 3D it depends on the edition of the game XIV looks bad now that XV is out but you could say the same thing about some design in other iterations, it depends
What they did with Mai is stupid and juvenile. You can still see her in all her sexiness in the original stance, without making things look stupid and impractical
I hadn't noticed that when Mary puts her hair behind her ear it actually stays there 😮great detail! In general I really like the 3D models, except for Ralf and Clark's hated that they made them so buff. Ryo as well.
Yeah the animation details for KOF 15 is really well done, at least from what I've seen. Character's head tracks you, and your head tracks the opponents, so if you are practicing your jumps and hops against a dummy in training you'll seem them nod their head up and down. It's pretty funny and neat. Also Mai's animations are really well done too. Any time she jumps she puts her fan in her mouth, and when she lands you can almost always see her take the fan out of her mouth except when animations get cancelled by buttons. Also if you use any fan attack in air she'll always take out the fan and put it back in her mouth. There's probably more neat little stuff they put in, but those are the main ones I noticed
@@THOUGHTBRUSH336 sou eu resistindo a ideia de que em 3D está sensacional...rs Poderia então ter a opção no game de escolher ativar o modo em pixel art. Lembro que quando eu jogava o Marvel vs Capcom 2 no Dreamcast, era uma experiência fantástica ver os gráficos dos cenários em 3D mas os personagens em pixel art (2D).
@@AndréFontes Já jogou o KOF ‘94 Re-bout? Tem cenários em 3D tb! Eu achei que o Marvel vs Capcom do Dreamcast ficou muito melhor, mas esse Re-bout é bonito tb.
The 3D animation in this kof xv is clearly a lot more improved, but it still can't hide the stiffness especially in the facial expression during conversation. But it also happen with street fighter. I guess we still have room to improve in the future, I like Tekken's 3d though
As a Tekken fan myself, I think Tekken's 3D has seen a considerable regression in their artstyle. In my opinion they peaked in Tekken 4. The attention to detail in some of the facial animations or body proportions have not translated well to later games, especially Tekken 7. In T4, characters were much leaner, which is specifically seen with Kazuya, Paul or Marduk. Their body build in that game is much more realistic, despite much smaller polygon count. Hell, Marduk already had his legs shortened and his upper body made bigger in T5. Tekken 7 has very stiff facial expressions, and the models overall have been homogenized quite heavily. Most of the girls have a very similar build, while most of the guys became blocky and super muscular (with the exception of Bob). Leaner guys like Marshall Law, Hwoarang, Lee, Eddy, or even Jin to some degree, were considerably buffed up compared to their previous appearances (compare T4's Marshall to T7's Marshall, the difference is astonishing).
@@Rafesco So do you think their XII/XIII sprites (Which had the same size if not larger than their 3D counterpart) also look believable as well? Lol Although I do agreed the classic sprites look much better for those two.
I love this comparisons, you should make one with the rest of XV's cast using other games iterations like KOF XI for Elizabeth and Ash and KOF 2002 for Krohnen/K9999
Untrue, 2D and 3D are equals, it all depends on how well they're done. There's some absolutely gorgeous 2D art but there's also fantastic 3D art, look at Arcsys's games since Xrd. One is not better than the other, they both have amazing potential.
2D sprites look always better, at least in fighting games. They're much more charismatic but also more expensive, given the fact that the creation of the KoF13 sprites almost bankrupted SNK/Playmore a second time, I can understand their choice of moving to 3D figures.
It was mostly because her sprite was taken from NESTS era where she barely had any emotions. SNK never change her face and they kept her NESTS sprite on the mainline games until XIII.
Kind of wish Kula still had more of the ice aesthetic like she use to. Glistening white hair, pale skin, and ice just naturally falling around her. Like her presence is freezing the moisture in the air. The new design isn't bad, but the older one certainly made her more unique.
I think 2D allows the artist to have more freedom with posture but sacrifices realism in a way (eg. Look at how tiny Terry's waist is at 0:36). With 3D I assume the character model has some physics or bone rigging which keeps the anatomy in check unless we are talking about Arcsys games, cause those are kind of different: DBFZ and GG Xrd/Strive tends to manipulates their 3D models to have crazy proportions in order to make them look good at certain camera angles. It looks awesome in the intended angles, but looks super weird behind the scenes from unintended camera angles.
Idk which way you're taking the sandals lol But sandals on a boxer makes no sense. A fighting style totally dependent of footing, pivots, speed etc. I would say it hurts my head but for some reason it breaks my heart even more ha
Yeah I'm also on the same camp that thinks KOF 15 models and graphics look really good (except for the fire and ice effects, those can still be improved). It's a better looking game than KOF14; character expressions and faces look much better. Also I can look at the character's model in game, and look at the portrait by the health bar, and see that they look almost if not the same. The same thing can not be said for sprite based games with official artworks or even ArcSys's GG Xrd and Strive. I like GG a lot, but both Xrd and Strive use a less detailed head model when you are just fighting and only uses a highly detailed hrad model during special cut-ins or win screens. Overall I'm just really satisfied with the graphics. It's obviously not going to look like MK11's graphics, cause Neatherrealm is going for that realism look which I don't think would fit KOF. If SNK is to have their 3D models have the most similar animations to their 2D counterparts, I think going for this kind of artstyle is the best way to do it.
@@chloemoretzfan910 Yeah lol, I love classic KOF and 2D sprites, but I can't understand how someone can say "2D SPRITES ARE BETTER" there is a CLEAR upgrade with XV in every way...
It's not that. It's only that KOF '98 is the best of the series, a masterpiece. After that, KOF was dead, they tried to improve but failed. SNK needs to create another IP, or a new Fatal Fury maybe. We are seeing the same characters like Kyo, Iori or even Terry, but there's no improvement, they are the same, with the same interactions. The worst part for me, is that they remove your teammates in the background. That little detail made KOF very special from others fighting games. :'(
@@edwardsolaire5672 I strongly strooongly disagree Kof 2002 UM is a masterpiece, Kof XI is amazing and unique, Kof XIII has the best sprite work and is an amazing fighting game, Kof XIV while a bit ugly, it was very successful, and XV wow, I haven't had as much fun in a fighting game for a while as I'm having now, so much personality, combo freedom, polished combat and visuals, I think you are in a nostalgia cell, but hey everyone has their preferences. Still saying that KOF is dead just doesn't make sense
o 2d é bonito até hoje...os persoangens tem muita vida e personalidade... o 3d ta melhorando...cada kof melhora mais...mas os personagens ainda estão meio robotizados...daí acho que vai envelhecer rápido.daqui a 10 anos vai ficar feio e o kof 2d ainda será bonito...
@@bassram3337 honestly I would like to see how they would do if they ever went the BlazBlue route, basically having really detailed 3d backgrounds with modernized 2.5d pixel sprites. Blazblue Central Fiction is one of the most beautiful fighting games that I’ve recently played, and it mends both styles pretty well; even when compared to GG imo.
THANK YOU, REALLY! This said like everyone here i prefer the 2D but its because of Nostalgia, i mean i grew up with Pixel Art, its my childhood and adolencense, it my inner child and all our inner childs. Still for the newbies, its the Future and i am glad SNK still has a future and can tap into the new kids inner child!
A similar thing has happened in JRPG circles, specifically Dragon Quest XI. In Dragon Quest XI, there’s 3D mode and 2D mode. That presentation concept could come to fighting games as well, such as King of Fighters, which is toggling between today’s Unreal Engine 3D graphics and Neo Geo style 2D graphics.
SNK did a really good job transitioning these characters to 3D, they have total respect for their own previous 2D works. In KOF XIV it was weird at start, but in KOF XV it's everything just looking good from the get-go.
o 2d parece que os personagens são vivos...voce sente a personalidade do personagem... no 3d ficou meio artificial, ficou tipo robô, mas confesso que fiquei feliz com a evolução...os caras estão melhorando a cada kof.
The 2D Sprites are still hella impressive against the 3D ones. The 3D adds a few icing on the cake elements such as luminous gear and what not but the 2D sprites are hawt!
I get some of these characters weren’t in it but it would have been better to compare using the sprites from KoF XIII. That was the pinnacle of 2D work in the series.
Glad they changed the old Athena's weird idle dance stance. It looks like she's dancing in an unbalanced body and about to fall. Her newer stance is much greater with great dance moves which look smooth...
2D is classic and awesome, but 3D has its benefits. You can do dynamic lighting with 3D models which you can't with 2D (you can simulate shadows with pixels, but can't really do dynamic shadows, not in the way a 3D model does it at least from what I know). I think the transition to 3D is just a natural shift for the industry. Arguably cheaper to produce too. Now that KOF15 is out I think SNK did a great job with the models. edit: there is a weird thing going on for 3D though. I didn't notice it much in game but I should point it out here. A little hard to explain so I'll try to explain it using a brawler like streets of rage 4 for example. In a brawler you can walk up and down the tiles, so you can move more into the background or come towards the foreground, which gives the game's field a depth. KOF is a 2D fighting game, so everyone technically is standing on the same tile/ same depth. However if you compare Heidern's models at 0:30 to Terry's models at 0:36, you can see how Heidern's posture allows him to stand at the same depth for 2D and 3D, but because Terry's posture has him facing the opponent more, his 3D model steps a little into the background. As a result Terry's forward foot for his 3D model is in a different spot (much higher/into the background) than the 2D sprite's forward foot. Terry's 2D sprite has a similar posture to the 3D, but he is much more flat and not really stepping into the background. This is likely due to anatomical reasons. SNK probably can't keep the feet in the same spot without warping Terry's anatomy. Just an interesting observation The above observation is much less noticeable for character's whose posture has their feet pointed towards the camera, or if their feet are really close together.
There is of course an inherent difference in vibe between sprite work and 3D but visually I think they look fine. (Miss Benimaru's midriff though 👀) Mostly I just think it's unfortunate that they made some of the poses less iconic. Ryo's wide arms, Andy's leaning forward with the arm furthest to the camera out in front of the "back" arm, things like that. It does make them look less like themselves in terms of silhouettes, and I can't really see any reason to change them like that. 🤷♂
@@devilbringer1102 Ah, my lack of familiarity with pre dreamcast KOF99 is showing 😊 Is that a more beloved silhouette for him? I firmly associate him with the wide arm stance.
I really liked the old design of king Her more androgynous- masculine appearance really fits her character. I mean, there's a reason developers decided to name her king and not queen.
She was desinged like that to appear to be a male fighter, but later on the game you could discover the truth. Nowadays it has no more sense, because everyone knows who she is.
@@CorderoChi Even so, I think that a more masculine appearance would suit her character concept better and in terms of design it would be much more interesting to have more variety of bodies and physical builds among female characters
@@sebastiandiaz5416 Agreed. I'd rather they lean toward more personalized and distinctive designs. The less generalized characters are, the more life and variety they can bring to the table.
@@CorderoChi sorry for coming back again so late but i'm a hardhead.lmao I also think the reason her design changed was due to mere fanservice, giving her a model body with a small waist, wide hips and prominent breasts. I don't think they changed her (only) for not fulfilling her original purpose, because following that logic then they should also have removed the option to tear her clothes. It is sad to see how characters are oversexualized for no apparent reason, losing much of their variety and original appeal, it is somewhat boring
A impressão que eu tenho, desde KoF XIV, é que a SNK poderia se dar mais liberdade com a movimentação dos modelos, isso tanto nas posturas quanto nos golpes e movimento em geral. O jogo já está bom, mas tem potencial pra muito mais!
Both are good take off the nostalgia glasses the SNK team finally master the 3D models took them quite awhile since PS2 days KOF15 looks beautiful especially mai & angel
@@braldoca After all they were 2d gods. But currently they are still inexperienced with modern 3d. Anyways they just need time. Like, FF1 wasnt a technical masterpiece in 91 either... It needed time too. SNK cant overcome their limitations from night to day. They truly didnt care much about investing in 3d graphics, and are just suffering the consequences - now they are behind all other fg companies.
Their 2D sprites, even the old ones look so much better. Kof 25 just looks like a shined up version of 14. Bring back 13 sprites. With that being said, would love to see Shermie and Chris in 13's art style
So far, only SNK did the 3D right. XV moves and flows almost as perfectly as sprites do. I can't put my finger on it, but something about SF IV and V's movement feels off. This game did it almost completely perfectly.
Only thing missing in kof15 is the energy and exaggerated movements. 1:08 look at king’s feet in the 2D one. It’s not just the dynamism of movement but the energetic tempo
I think it's better to compare them to their XII/XIII counterparts, isn't it? Because some of these characters stance has changed since then, like Mai, Yuri, Benimaru
The 2D sprites just have a kind of flow to them. Maybe its the way the clothing moves and sways, its just so smooth. I do like the 3D models as well. It a lot more vibrant and adds more personality
For me, the 3D models are finally better than the 2D sprites, but I don't like how super extra buff Terry is and how kyo lost almost 40% of his muscles 😂
Me alegra ver que en kof XV snk hiciera una buena representacion de sus personajes en 3d, ya se que todos amamos los sprites en 2d pero es necesario modernizarse en el apartado visual en especial para Snk que estuvo fuera del mercado mucho tiempo
¡¡Que maman todos los criticones!!, ahora si es una buena transición de 2D a 3D no es el mejor modelo de 3D en juegos de pelea pero es bastante bueno y aceptable.
Suggestion: special effects comparison - one power move of KoF 15 (lets say Terry's Power Wave) vs Power Wave in KoF 02um. Maybe in two full screens instead of typical side to side comparison. Sugestão: comparação de efeitos especiais - um poder KoF 15 (ex: Power Wave) vs Power Wave no KoF 02um. Talvez funcione em duas telas cheias em vez da típica comparação lado a lado.
My assessment of SNK's 3D work is positive. They did an excellent job on this title, showing great competence in the transition to three-dimensional graphics. However, I believe that SNK's classic games, made with hand-drawn 2D sprites, still maintain a superiority. This is because pixel art graphics have a timeless quality that continues to resonate with gamers throughout the decades. That said, it is important to recognize that SNK's effort to explore new technologies and 3D graphic styles does not in any way diminish the quality of the work carried out. Both styles have their merits and contribute to the diversity and evolution of SNK games.
2D still packs way more impact, clearer key poses/frames, defined movement, more interesting overall.
Its not a 2D vs 3D problem, but an artistic problem. 90s SNK artists used put a lot of attention in the key frames and animation.
It's also a budget issue. The difference between an expensive 2d fighting game in the 90's and the amount of talent/money needed to compete with top tier 3d models and animations is obscene.
Especially since they can't go full anime, which would have saved them a lot of texture problems.
Plus, the 90's games had the advantage of representing fashion trends when they were exciting, rather than guessing how to make them seem relevant 20 plus years later. Considering all the handicaps involved, this is surprisingly faithful adaptation. They just need to work on the clothing more.
Beyond that, only the steroid abusers and Mai stand out as looking cheap and unrealistic.
Yup budget was also the problem...
The difference stands out even more in other animations than the idle stance, mainly the ones that are supposed to cause an impact.
THANK YOU for LEAVING OUT THE PROBLEM OF BUDGET and TIME.
Because apparently some of you think we can just go back to the XIII era, despite the fact that SNK went bankrupt two times and is just currently having at least a proper rise
I really like the new 3D characters but for me the 2D sprites still look way cooler. It was amazing what the original NeoGeo was able to do with 2D sprite work. Everything is so detailed and animated so smooth.
They reached prime in KOF XIII.
I like many 2d sprites better too. One of the problem with 3d models is how the clothing fabric is not very natural.
Prime art direction
@@arseniy It's true. The hair also looks bad.
Also the physical change of some characters like Robert. The Robert of 97-98 were perfect, now his character is horrible.
And Shermie went from being a sexy girl with the perfect body to an American, in an American dress, with American methacrylate on her buttocks.
OK boomer
2:18 I'm surprised she is far more cutesy in the newest games, her old Sprite made her look more like a possessed zombie
1:02 I miss that pose for Ryo...
There is just something so beautiful about pixelated 2D artwork. With that said, I think SNK did a pretty good job transitioning the characters from 2D to 3D.
The pixelated look better because the style blend seamlessly with the characters’ exaggerated postures and movements, which in turn giving them more personality and individual uniqueness. It doesn’t translate well into 3D so they changed a lot of them to fit its style but normalization isn’t what you would want in a fighting game where character design and traits represent a huge chunk of its appeal. At least that’s what I think. I can never get use to the 3D style.
No with Ryo and Kyo in 3D. 👎👎👎👎👎👎👎👎👎👎👎👎
I do love and still prefer the 2D sprites but I do think most of these characters transitioned very well to 3D. It's also more than a little understandable why they'd move away from 2D given how KOF XIII's sprites nearly bankrupted SNK a second time.
hells yes!! KOF 13 it sure was beautiful to witnesss SNK prime.
but the cost was heavy and sad fate tho. a true rival to SFIII aesthetic wise...
maybe someday SNK will consider that style of graphic again.
they definitely doing good nowdays. :D
Same here
This is just pure dream scenario, but fighting game series like KOF or SF could potentially benefit from an artstyle similar to what ArcSys games like recent Guilty Gear titles or Dragon Ball FighterZ have right now. They use 3D models, but they are heavily stylized and actively deformed accordingly to emulate the 2D aesthetics very faithfully (especially in DBFZ's case).
if they had just kept the poses of the characters, it would have been much better accepted, since few characters were better than the original. 0:54 and 1:00 were the worst I think
Why are sprites that expensive to make?
To me it seems like most characters (like Ryo, Kula and Robert) had better stances/idle animations during their 2D era. I do like the way Maxima looks though.
1:37 seems the weight of the bazoombas is really affecting Mai's posture lately. 😁
I love so much more 2D animation over 3D, so for me 2D all the way. I think they did some characters too bulky and muscular so their heads look small in comparison, Terry, Ralph, Ryo, Clark, look so much better in 2D, they look more agile and with better proportions in 2D.
some characters were very good, but most of them were weird in the pose.(00:01, 00:12, 00:38,00:41, 00:54...)
it depends and on the bulky part let me remind you XIII whre ralf and clark were a mess of muscle, its not the 2D or 3D it depends on the edition of the game XIV looks bad now that XV is out but you could say the same thing about some design in other iterations, it depends
What they did with Mai is stupid and juvenile. You can still see her in all her sexiness in the original stance, without making things look stupid and impractical
To be fair Mai got this stance in XIII which was still 2D
You know that Mai changed poses during 2D right? Also 2D era had more muscular guys. Look KOF XII/XIII is just fucking horrible
They look great in 3D, but smoother in sprites / pixel art
Most of the characters look great on 3d well done SNK
3D is clean and looks great. But the 2D sprites have an indefinable charm and beauty that never goes out of style.
I hadn't noticed that when Mary puts her hair behind her ear it actually stays there 😮great detail! In general I really like the 3D models, except for Ralf and Clark's hated that they made them so buff. Ryo as well.
Yeah the animation details for KOF 15 is really well done, at least from what I've seen. Character's head tracks you, and your head tracks the opponents, so if you are practicing your jumps and hops against a dummy in training you'll seem them nod their head up and down. It's pretty funny and neat.
Also Mai's animations are really well done too. Any time she jumps she puts her fan in her mouth, and when she lands you can almost always see her take the fan out of her mouth except when animations get cancelled by buttons. Also if you use any fan attack in air she'll always take out the fan and put it back in her mouth.
There's probably more neat little stuff they put in, but those are the main ones I noticed
They tried to be like street fighter characters lol and I dont even like ugly sf characters
@@Reachland02 SF6 graphics going to be lit if it looked like the teaser
Blame XII/XIII for turned Ralf, Clark, Terry and Ryo to be so ridiculously buff in XV lol.
@@ShinOrochi I do blame XII and XIII 😆... at least there's mods now, so there's hope for a debuff version of them.
Lindo em 3D... mas sei lá. KOF sempre será melhor em pixel art!
Tbm prefiro em 2d, mas os 3d parecem que tem mais personalidade
@@THOUGHTBRUSH336 sou eu resistindo a ideia de que em 3D está sensacional...rs
Poderia então ter a opção no game de escolher ativar o modo em pixel art.
Lembro que quando eu jogava o Marvel vs Capcom 2 no Dreamcast, era uma experiência fantástica ver os gráficos dos cenários em 3D mas os personagens em pixel art (2D).
@@AndréFontes sim, joguei demais marvel vs capcom 2 no play2 jogo fantástico.
@@AndréFontes Já jogou o KOF ‘94 Re-bout? Tem cenários em 3D tb! Eu achei que o Marvel vs Capcom do Dreamcast ficou muito melhor, mas esse Re-bout é bonito tb.
Com ou sem?
The 3D animation in this kof xv is clearly a lot more improved, but it still can't hide the stiffness especially in the facial expression during conversation. But it also happen with street fighter. I guess we still have room to improve in the future, I like Tekken's 3d though
As a Tekken fan myself, I think Tekken's 3D has seen a considerable regression in their artstyle. In my opinion they peaked in Tekken 4. The attention to detail in some of the facial animations or body proportions have not translated well to later games, especially Tekken 7. In T4, characters were much leaner, which is specifically seen with Kazuya, Paul or Marduk. Their body build in that game is much more realistic, despite much smaller polygon count. Hell, Marduk already had his legs shortened and his upper body made bigger in T5. Tekken 7 has very stiff facial expressions, and the models overall have been homogenized quite heavily. Most of the girls have a very similar build, while most of the guys became blocky and super muscular (with the exception of Bob). Leaner guys like Marshall Law, Hwoarang, Lee, Eddy, or even Jin to some degree, were considerably buffed up compared to their previous appearances (compare T4's Marshall to T7's Marshall, the difference is astonishing).
Yea 15 is a great improvement from 14. On a side note they had the audacity to zoom in on some supers emphasizing their wooden expressions lol.
I give them another game to hit their stride. Maybe 2 or 3 more games to become powerhouses in graphics.
3D has more information, but some of these sprites have way better animation. Feel bouncier, more human and more energetic. The 3D is kinda floaty.
thats why arcsystemworks cut frames and didn't like the auto calc of 3D
Ralph and Clark look more belivable in 2D
@@Rafesco So do you think their XII/XIII sprites (Which had the same size if not larger than their 3D counterpart) also look believable as well? Lol
Although I do agreed the classic sprites look much better for those two.
@@ShinOrochi I forget about them, no they're hideous, don't know why SNK opted to use that design.
Miss SNK 2D pixel art SO MUCH
I love this comparisons, you should make one with the rest of XV's cast using other games iterations like KOF XI for Elizabeth and Ash and KOF 2002 for Krohnen/K9999
also KOF 2003 for Chizuru!
2:06 Ramon following the rhythm
SNK really outdid themselves in 15. I'm glad that could adapt to 3d as well as they did despite 14 and I loved 14 and 13..
It's a fact good pixel art looks always a lot better that any 3d model.
Good pixels definitely shows the amount of work that went into them, and the effort and care is highly appreciated.
Untrue, 2D and 3D are equals, it all depends on how well they're done.
There's some absolutely gorgeous 2D art but there's also fantastic 3D art, look at Arcsys's games since Xrd.
One is not better than the other, they both have amazing potential.
Also costs a lot more
which is why SNK went bankrupt again 😅
Both look really good. SNK did a great job in KOF XV with their 3d models.
2D sprites look always better, at least in fighting games. They're much more charismatic but also more expensive, given the fact that the creation of the KoF13 sprites almost bankrupted SNK/Playmore a second time, I can understand their choice of moving to 3D figures.
Due to the music, looks like some of them are dancing.
1:05 King and Yashiro, for instance.
I like how kula looks bored on the spritework but her 3d model looks happy and energetic
It was mostly because her sprite was taken from NESTS era where she barely had any emotions. SNK never change her face and they kept her NESTS sprite on the mainline games until XIII.
Kind of wish Kula still had more of the ice aesthetic like she use to. Glistening white hair, pale skin, and ice just naturally falling around her. Like her presence is freezing the moisture in the air.
The new design isn't bad, but the older one certainly made her more unique.
Kula always had light blue hair. Not white. What drug are you taking?
@@Mark-tq7bf All of them
2D Sprites brings me back to the old golden days in the arcade saloon of my town...:(
They really hit it out of the park with 15. 14 was so dead looking.
Surprisingly, some of the new 3d designs have way more personality than the older ones.
They have more varied proportions and outfits, well done SNK.
I think 2D allows the artist to have more freedom with posture but sacrifices realism in a way (eg. Look at how tiny Terry's waist is at 0:36). With 3D I assume the character model has some physics or bone rigging which keeps the anatomy in check
unless we are talking about Arcsys games, cause those are kind of different: DBFZ and GG Xrd/Strive tends to manipulates their 3D models to have crazy proportions in order to make them look good at certain camera angles. It looks awesome in the intended angles, but looks super weird behind the scenes from unintended camera angles.
Nope. 2D is the true essence of King of Fighters.
@@edwardsolaire5672 and? I still like the 3d more.
@@Urmrgay955 and? I still like the 2d more.
@@edwardsolaire5672 good for you fam.
Looking at whip’s 2D animation is mesmerizing.
I really love how she swings her hand on this animation, so smooth!
2d gods at work
I prefer the art direction of kof 12 and 13 it felt like more of a natural progression into 3D while keeping the charm of the 2D ones.
I almost forget how cool the 2d animation was
1:02 i still prefer this idle animation over the new one. but mostly are awesome or even better
2:34 the sandals ....
Lol for real
The 13-15 pose is a reference to his classic pose from AoF and KoF 94-95.
@@carlosaugusto9821 you're right i totally forgot about that '-' but i still prefer the kof idle animation though lol
Idk which way you're taking the sandals lol
But sandals on a boxer makes no sense. A fighting style totally dependent of footing, pivots, speed etc. I would say it hurts my head but for some reason it breaks my heart even more ha
SNK have always given us the classic Leona outfit as bonus since going 3D but never the classic Ralf and Clark ones.
Robert hair was cool,
Would love to see 2d HD (kof xiii) vs kof xv 3d
It would make more sense, considering KOF XV is based on KOF XIV, which seems to be based on the poses of KOF XIII.
KOF XV looks beautiful, I don't get how some people don't see that. I think I enjoy looking at it more than Street Fighter V
Ssshhh, you will enrage boomers if you talk like you prefer the newer 3D graphics than the older 2D ones 😂
Yeah I'm also on the same camp that thinks KOF 15 models and graphics look really good (except for the fire and ice effects, those can still be improved). It's a better looking game than KOF14; character expressions and faces look much better. Also I can look at the character's model in game, and look at the portrait by the health bar, and see that they look almost if not the same. The same thing can not be said for sprite based games with official artworks or even ArcSys's GG Xrd and Strive. I like GG a lot, but both Xrd and Strive use a less detailed head model when you are just fighting and only uses a highly detailed hrad model during special cut-ins or win screens. Overall I'm just really satisfied with the graphics.
It's obviously not going to look like MK11's graphics, cause Neatherrealm is going for that realism look which I don't think would fit KOF. If SNK is to have their 3D models have the most similar animations to their 2D counterparts, I think going for this kind of artstyle is the best way to do it.
@@chloemoretzfan910 Yeah lol, I love classic KOF and 2D sprites, but I can't understand how someone can say "2D SPRITES ARE BETTER" there is a CLEAR upgrade with XV in every way...
It's not that. It's only that KOF '98 is the best of the series, a masterpiece. After that, KOF was dead, they tried to improve but failed.
SNK needs to create another IP, or a new Fatal Fury maybe. We are seeing the same characters like Kyo, Iori or even Terry, but there's no improvement, they are the same, with the same interactions. The worst part for me, is that they remove your teammates in the background. That little detail made KOF very special from others fighting games. :'(
@@edwardsolaire5672 I strongly strooongly disagree Kof 2002 UM is a masterpiece, Kof XI is amazing and unique, Kof XIII has the best sprite work and is an amazing fighting game, Kof XIV while a bit ugly, it was very successful, and XV wow, I haven't had as much fun in a fighting game for a while as I'm having now, so much personality, combo freedom, polished combat and visuals, I think you are in a nostalgia cell, but hey everyone has their preferences. Still saying that KOF is dead just doesn't make sense
Say whatever you want, doesnt matter what enhanced 3D animation, but nothing can beat kim kap hwan 2D pants animation
As much as I like 2D sprites, going 3D what's the best way to go, 15 looks beautiful this doesn't do it justice this video.
Well, no 3D model can look good compared to a precious pixel art.
@@edwardsolaire5672 that's highly debatable
Man the 3d transition was not kind to the big bodied characters. They animate like they’re in Mascot Suits.
Yes the 60 fps. But I'm still amazed how snk made those tiny pixels looks more animated than any sprites at their time.
O 3D é impressionante, incrível, mas o 2D também tem o seu charme.
o 2d é bonito até hoje...os persoangens tem muita vida e personalidade...
o 3d ta melhorando...cada kof melhora mais...mas os personagens ainda estão meio robotizados...daí acho que vai envelhecer rápido.daqui a 10 anos vai ficar feio e o kof 2d ainda será bonito...
everyone except Ryo, got a good 3D job
I think they should consider cell shade for future instances so that way they can improve how the characters look in 3d, like guilty gear has done.
They said they will never go the Cel shading way since the KoF series was never an anime like game but it tends more to have a realistic approach
@@bassram3337 honestly I would like to see how they would do if they ever went the BlazBlue route, basically having really detailed 3d backgrounds with modernized 2.5d pixel sprites.
Blazblue Central Fiction is one of the most beautiful fighting games that I’ve recently played, and it mends both styles pretty well; even when compared to GG imo.
THANK YOU, REALLY! This said like everyone here i prefer the 2D but its because of Nostalgia, i mean i grew up with Pixel Art, its my childhood and adolencense, it my inner child and all our inner childs. Still for the newbies, its the Future and i am glad SNK still has a future and can tap into the new kids inner child!
Great 2d sprites will always remain timeless.
I admire and like new unreal engine technologies. But I miss the old school 2d sprite fighting games. I wish they could alternate between them,
A similar thing has happened in JRPG circles, specifically Dragon Quest XI. In Dragon Quest XI, there’s 3D mode and 2D mode. That presentation concept could come to fighting games as well, such as King of Fighters, which is toggling between today’s Unreal Engine 3D graphics and Neo Geo style 2D graphics.
SNK did a really good job transitioning these characters to 3D, they have total respect for their own previous 2D works. In KOF XIV it was weird at start, but in KOF XV it's everything just looking good from the get-go.
no
@@ryukenchi yes
1:19 😍
Them pixel animations are still so pretty
Mai’s seems like a natural evolution.
Os gráficos 3D são legais, ok, mas The King of Fighters em 2D é espetacular!
o 2d parece que os personagens são vivos...voce sente a personalidade do personagem...
no 3d ficou meio artificial, ficou tipo robô, mas confesso que fiquei feliz com a evolução...os caras estão melhorando a cada kof.
Eu particularmente gosto mais da do 13 doq do 14
The 2D Sprites are still hella impressive against the 3D ones. The 3D adds a few icing on the cake elements such as luminous gear and what not but the 2D sprites are hawt!
Looks like the girls stopped hitting the gym and gave their gym subscription to the guys.
It'd be awesome to have one of these comparison videos between KOFXIII and KOFXV.
2:37 she will never change
I get some of these characters weren’t in it but it would have been better to compare using the sprites from KoF XIII. That was the pinnacle of 2D work in the series.
Glad they changed the old Athena's weird idle dance stance. It looks like she's dancing in an unbalanced body and about to fall. Her newer stance is much greater with great dance moves which look smooth...
To be fair, the one on display in this video is maybe her worst. All the of the ones before 2002 are better and don't have that wacky movement.
2D is classic and awesome, but 3D has its benefits. You can do dynamic lighting with 3D models which you can't with 2D (you can simulate shadows with pixels, but can't really do dynamic shadows, not in the way a 3D model does it at least from what I know).
I think the transition to 3D is just a natural shift for the industry. Arguably cheaper to produce too. Now that KOF15 is out I think SNK did a great job with the models.
edit: there is a weird thing going on for 3D though. I didn't notice it much in game but I should point it out here. A little hard to explain so I'll try to explain it using a brawler like streets of rage 4 for example. In a brawler you can walk up and down the tiles, so you can move more into the background or come towards the foreground, which gives the game's field a depth. KOF is a 2D fighting game, so everyone technically is standing on the same tile/ same depth. However if you compare Heidern's models at 0:30 to Terry's models at 0:36, you can see how Heidern's posture allows him to stand at the same depth for 2D and 3D, but because Terry's posture has him facing the opponent more, his 3D model steps a little into the background. As a result Terry's forward foot for his 3D model is in a different spot (much higher/into the background) than the 2D sprite's forward foot. Terry's 2D sprite has a similar posture to the 3D, but he is much more flat and not really stepping into the background. This is likely due to anatomical reasons. SNK probably can't keep the feet in the same spot without warping Terry's anatomy. Just an interesting observation
The above observation is much less noticeable for character's whose posture has their feet pointed towards the camera, or if their feet are really close together.
Definitely a huge step up from 14, 13 is still absolutely gorgeous but 15 is pretty good too in a different but similar way.
Takuma Sakazaki has never been playable in a 3D KOF game.
There is of course an inherent difference in vibe between sprite work and 3D but visually I think they look fine. (Miss Benimaru's midriff though 👀) Mostly I just think it's unfortunate that they made some of the poses less iconic. Ryo's wide arms, Andy's leaning forward with the arm furthest to the camera out in front of the "back" arm, things like that. It does make them look less like themselves in terms of silhouettes, and I can't really see any reason to change them like that. 🤷♂
Ryo is now using his classic art of fighting pose
@@devilbringer1102 Ah, my lack of familiarity with pre dreamcast KOF99 is showing 😊
Is that a more beloved silhouette for him? I firmly associate him with the wide arm stance.
I really liked the old design of king
Her more androgynous- masculine appearance really fits her character.
I mean, there's a reason developers decided to name her king and not queen.
She was desinged like that to appear to be a male fighter, but later on the game you could discover the truth. Nowadays it has no more sense, because everyone knows who she is.
@@CorderoChi Even so, I think that a more masculine appearance would suit her character concept better and in terms of design it would be much more interesting to have more variety of bodies and physical builds among female characters
@@sebastiandiaz5416 Agreed. I'd rather they lean toward more personalized and distinctive designs. The less generalized characters are, the more life and variety they can bring to the table.
@@CorderoChi I agree with you
I prefer King's modern design too
@@CorderoChi
sorry for coming back again so late but i'm a hardhead.lmao
I also think the reason her design changed was due to mere fanservice, giving her a model body with a small waist, wide hips and prominent breasts.
I don't think they changed her (only) for not fulfilling her original purpose, because following that logic then they should also have removed the option to tear her clothes.
It is sad to see how characters are oversexualized for no apparent reason, losing much of their variety and original appeal, it is somewhat boring
Where is Krohnen?
Ryo's stance totally changed
Me sigue agradando más el diseño 2D
Don't know about others but I love the 3D models. maybe because I am not a 90s person and don't have that nostaligia thing with 2D pixels
2:18 ok, something's missing.
love how king is just kinda vibing in 3d
terry's muscles are more obvious now
What about krohnen and k99999
Thank you for doing this!
Loved how they still put their original formation on the latest game
They should've kept some muscles in Blue Mary's arms
me desculpe o 3D, mas KoF em 2D é lindo demais. Garou, FF2, KoF99, KF98 e muitos outros, são jogos lindíssimos
A impressão que eu tenho, desde KoF XIV, é que a SNK poderia se dar mais liberdade com a movimentação dos modelos, isso tanto nas posturas quanto nos golpes e movimento em geral. O jogo já está bom, mas tem potencial pra muito mais!
2D will always has a better chance of standing the test of time compared to 3D but SNK I'd such a good transitioning some of the characters.
The black background of 3D, maybe with Cheat Engine??
You can make the stages black in-game actually
I like 2D art and the old Robert and Athena more
THE YEARS HAVE PASSED AND THE TECHNOLOGY HAVE CHANGED BUT THE 2D IS STILL BETTER, CLASSIC REIGNS SUPREME
both good
Both are good take off the nostalgia glasses the SNK team finally master the 3D models took them quite awhile since PS2 days KOF15 looks beautiful especially mai & angel
@@datbitchkeepingitreal6712 the 3d looks good but the 2d pixel art is way better
@@braldoca After all they were 2d gods. But currently they are still inexperienced with modern 3d. Anyways they just need time. Like, FF1 wasnt a technical masterpiece in 91 either... It needed time too.
SNK cant overcome their limitations from night to day. They truly didnt care much about investing in 3d graphics, and are just suffering the consequences - now they are behind all other fg companies.
Their 2D sprites, even the old ones look so much better. Kof 25 just looks like a shined up version of 14. Bring back 13 sprites. With that being said, would love to see Shermie and Chris in 13's art style
So far, only SNK did the 3D right. XV moves and flows almost as perfectly as sprites do. I can't put my finger on it, but something about SF IV and V's movement feels off. This game did it almost completely perfectly.
Only thing missing in kof15 is the energy and exaggerated movements. 1:08 look at king’s feet in the 2D one. It’s not just the dynamism of movement but the energetic tempo
Ok you did kof xv dirty with this vid
Animation of the sprites is so much crisper.
I think it's better to compare them to their XII/XIII counterparts, isn't it? Because some of these characters stance has changed since then, like Mai, Yuri, Benimaru
Yeah that would make a really interesting video
Shermie and Leona
....Perfection🔥
The 2D sprites just have a kind of flow to them. Maybe its the way the clothing moves and sways, its just so smooth. I do like the 3D models as well. It a lot more vibrant and adds more personality
For me, the 3D models are finally better than the 2D sprites, but I don't like how super extra buff Terry is and how kyo lost almost 40% of his muscles 😂
3D Mai's a bloody walking porn movie! I love it ❤️
Me alegra ver que en kof XV snk hiciera una buena representacion de sus personajes en 3d, ya se que todos amamos los sprites en 2d pero es necesario modernizarse en el apartado visual en especial para Snk que estuvo fuera del mercado mucho tiempo
They came a long way.
SNK aways gave a lot of attention to details in his pixel art work. Just look they clothes!
they should've sticked w/ pixel art style
1:12 omg is so ridicolous the 3D version
¡¡Que maman todos los criticones!!, ahora si es una buena transición de 2D a 3D no es el mejor modelo de 3D en juegos de pelea pero es bastante bueno y aceptable.
Suggestion: special effects comparison - one power move of KoF 15 (lets say Terry's Power Wave) vs Power Wave in KoF 02um. Maybe in two full screens instead of typical side to side comparison.
Sugestão: comparação de efeitos especiais - um poder KoF 15 (ex: Power Wave) vs Power Wave no KoF 02um. Talvez funcione em duas telas cheias em vez da típica comparação lado a lado.
I think 2d ones look much better, especialy Joe's look awful almost looks like it belongs to some other game.
My assessment of SNK's 3D work is positive. They did an excellent job on this title, showing great competence in the transition to three-dimensional graphics. However, I believe that SNK's classic games, made with hand-drawn 2D sprites, still maintain a superiority. This is because pixel art graphics have a timeless quality that continues to resonate with gamers throughout the decades. That said, it is important to recognize that SNK's effort to explore new technologies and 3D graphic styles does not in any way diminish the quality of the work carried out. Both styles have their merits and contribute to the diversity and evolution of SNK games.
*É EU ANALISANDO AQUI, NEM UM KOF SERÁ MELHOR QUE OS 97,98 e 2002 NÉ 😂 2D SÃO MAIS PERFEITOS*
13 muito melhor que esses
Viúva de gráfico
It would be great to see this vs KOF XIII Sprites comparison
2D sempre foi melhor, e sempre vai ser...olha o capricho até hoje e muito mais bonito...
Shermie is top-tier