UE4 Virtual Production Triggering Take Recorder from the Controller using C++ and Blueprints

Поделиться
HTML-код
  • Опубликовано: 5 фев 2025

Комментарии • 10

  • @QtittbChannel
    @QtittbChannel Год назад

    Works perfectly for UE 5.3. You just saved me HOURS of splitting my mocap records from Unreal.
    This is brilliant.
    Thank you!

  • @mariusruys201
    @mariusruys201 2 года назад

    LEGEND, thanks!!

  • @ed5277
    @ed5277 2 года назад

    Hi, I'm having a tough time trying to record my input or events.
    I've found a workaround - an additional object which location is changing according to my inputs. I save his transforms and then (on play) events are triggering by transform of this object.
    But is it somehow possible to record input itself?

  • @ameryhandle8895
    @ameryhandle8895 3 года назад

    Hi, I have a problem in using Take recorder with real time shooting of real people using green screen , after I set vive tracker and composure already , the question is which one do I need to put in Take recorder ? to really want to record the whole person and background was recorded together. Thank you very much.

  • @texmurph
    @texmurph 2 года назад

    Just curious, should this still work in the latest release of 4.26? (4.26.2) I was able to get the "isRecording" function to work, but StopRecording and StartRecording don't seem to trigger TakeRecorder to do anything.
    I am able to access Take Recorder using a EditorUtilityActor blueprint class, so wondering if things changed since this video?
    It would be handy to be able to access Take Recorder directly via C++ still, since not everything is available via its blueprint commands.

  • @WowPlusWow
    @WowPlusWow 3 года назад

    So how would you play the recordings from code?!?!?!

  • @motionislive5621
    @motionislive5621 3 года назад

    How to record props. For example my character wear a helmet. Helmet is bp, but no animation of helmet in take recorder record...

    • @CGokce6
      @CGokce6 2 года назад

      Hey did you find a solution?

    • @bananacomputer9351
      @bananacomputer9351 2 года назад

      Add the prop to your character,and it's automatically recorded.

    • @CGokce6
      @CGokce6 2 года назад

      @@bananacomputer9351 ah right nice! thanks