This mod makes Minecraft's Create Mod Better with Electricity and More! - Create: Crafts & Additions
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- Опубликовано: 20 июн 2024
- Download the mod here:
modrinth.com/mod/createaddition
www.curseforge.com/minecraft/...
If enjoyed the video and would like to support me on Patreon: / kwizzlehazzizle - Игры
Love Create: Crafts and Additions, a must have for any Create modpack!
I use this mod to make walkers, Like a submarine they're powered by the batteries and when they run out i use diesel generators to recharge
That's a pretty cool concept. You make them in Clockwork?
@@KwizzleHazzizle suppose so, last time i tried clockwork i was trying to make boats but the propellers didn't seem to be working. I felt it wasn't stable enough. It was 2 or 3 months ago
Finally a video that actually shows the real answer for all these things very good job 1:48
Cool video!
I wish to see direct comparisson with New Age to understand, if i could download one of them (and which one), or both.
That will be coming soon!
do you prefer the electricity system in Crafts and Additions or New Age?
Might be crafts and additions, but I need to play around with both of them for while to be sure.
@@KwizzleHazzizle hm alright. hope to see a comparison video between the 2 soon :D
Is this more lag friendly than normal create?
Less Animated Blocks with data, Less performance issues. Wires are not animated and not model but a single entity, for distance in maybe 10 blocks you just need 1 wire, when by mechanical shaft you place 10 with has data of speed and animation on every single one.
прекрасно)
Are there any reasons to even convert your RPM into electricity since it just does what RPM does but you get less energy
Probably just to transfer it more easily or because you might prefer the aesthetics. There are also some blocks that require electricity. Can also be stored in batteries (accumulators)
can you explain how to build an alternator? I put all the items on the crafting boxes in the same order as listed but it didnt work... does they need specific requirements or something? plss
You need a mechanical crafter
@@Rrr-wi9yc I know but it keeps droping the items i put in there, idk why
@@albertoalcocerespinosa3305 Do you have the mechanical crafters pointing in a way that the items move from one to the next until reaching an output slot?
I hate how almost nothing is compatible with tfmg
It can be
It's like how McA reborn isn't compatible with the mod ponkui(I forgot how to spell it). The size changing mod
@@greywolf9783 I believe you mean Pehkui?
14:53 u can still use diesel generator fuel tho
Oh can you? For some reason I couldn't run diesel generators at the same time.
i love create: New age better
I cant really think of a benefit of these systems other than purely fulfilling someones desire to play around with electricity. They're not efficient, user-friendly, compact, or solve any other gameplay problems that I can think of.
With that being said, thank you for making this video its the first time I've understood any of these electricity mods!
Create new age is for much more efficient travel of power
they allow you to use create machines as power for mods that have electricity, in my example i use to power refined storage
in my own example i use the energy from combination of Extreeme reactors nuclear turbine powered by Advanced Generator's steam or Powah! as power storage that can store more than craft&additions to power craete machines and invest 1 area for power generation array