Which Electricity Addon for Create is Right For You? Create: New Age VS Crafts and Additions

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  • Опубликовано: 25 ноя 2024

Комментарии • 307

  • @s00s77
    @s00s77 4 месяца назад +386

    both
    the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless

    • @pufferfish9166
      @pufferfish9166 4 месяца назад +6

      what about the stirling engine? is it op or something? or just is ugly?

    • @Cyberlong
      @Cyberlong 4 месяца назад +20

      ​@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk

    • @VeddyGud
      @VeddyGud 4 месяца назад +31

      3) Make it look like a Create add on instead of an Immersive Engineering add on

    • @justseffstuff3308
      @justseffstuff3308 4 месяца назад +11

      @@VeddyGudI mean, same goes for Crafts and Additions, but I see your point

    • @techwizsmith7963
      @techwizsmith7963 4 месяца назад +8

      My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it

  • @clinicallyinsanegaming
    @clinicallyinsanegaming 4 месяца назад +404

    i usually use both

  • @marianolaguzzi
    @marianolaguzzi 4 месяца назад +107

    I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better

    • @auspiciouscheetah
      @auspiciouscheetah 2 месяца назад +1

      my only issue is how out of place some of the new age stuff looks

    • @PacificPounding
      @PacificPounding 11 дней назад

      If you are still looking, mekanism is compatible with create!!! You can download the create mekanism addon, but this just makes the recipes a bit more expensive. But universal cables fit onto the create crafts and additions accumulator just fine.

  • @KefkeWren
    @KefkeWren 4 месяца назад +89

    I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.

    • @dustojnikhummer
      @dustojnikhummer 2 месяца назад

      Wouldn't that be Immersive Engineering?

    • @KefkeWren
      @KefkeWren 2 месяца назад

      @@dustojnikhummer Not really? I mean, IE uses multiblocks and wires, but it doesn't really have anything to do with Create, other than you can use one of these mods to bridge the two (which I'm doing).

  • @thekubsonixproductions
    @thekubsonixproductions 4 месяца назад +54

    i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age

  • @pasanaator9874
    @pasanaator9874 4 месяца назад +120

    It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency

    • @Gronglegrowth
      @Gronglegrowth 4 месяца назад +29

      I feel this concept would fit Create far more than simply using FE. Agreed!

    • @DomezTheDragon
      @DomezTheDragon 4 месяца назад +21

      if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods

    • @lechking941
      @lechking941 4 месяца назад +6

      dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.

    • @thevinstigator2511
      @thevinstigator2511 4 месяца назад +1

      Check out Immersive Engineering

    • @catwithajetpack5135
      @catwithajetpack5135 4 месяца назад +16

      gregtech

  • @goldwolfgaming7821
    @goldwolfgaming7821 4 месяца назад +48

    a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.

    • @goldwolfgaming7821
      @goldwolfgaming7821 4 месяца назад +9

      also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good

    • @goldwolfgaming7821
      @goldwolfgaming7821 4 месяца назад +2

      The video and schematic are up on my channel

    • @draghettis6524
      @draghettis6524 4 месяца назад +2

      Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.

    • @ok10469
      @ok10469 2 месяца назад +1

      ​@@goldwolfgaming7821 thanks brother

    • @goldwolfgaming7821
      @goldwolfgaming7821 2 месяца назад

      @@ok10469 happy to help, let me know if there are more factories I can work on. I love that shit

  • @bomblii
    @bomblii 4 месяца назад +138

    reinventing immersive engineering

    • @Sm1lingRussian
      @Sm1lingRussian 4 месяца назад +27

      Immersive engineering but looking more minecraftly

    • @Claymore200
      @Claymore200 4 месяца назад +4

      i use crafts and additions as a bridge between immersive and create

    • @Claymore200
      @Claymore200 4 месяца назад +3

      as in I will use create farms to make biodiesel and then power the farm with a motor

    • @chickensoldier9790
      @chickensoldier9790 4 месяца назад +11

      But Create doesnt have that brutal and oppressive capitalist feeling immersive engineering has.

    • @Yorkington
      @Yorkington 4 месяца назад +6

      I love that look IE has @@chickensoldier9790

  • @andreas1235578
    @andreas1235578 4 месяца назад +15

    a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))

  • @zhuravlevivan4622
    @zhuravlevivan4622 4 месяца назад +17

    Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it

    • @DARKAURA999.
      @DARKAURA999. 4 месяца назад +1

      Install new age: refurbished resource pack it overhauls all the textures in the mod

  • @Frotheru_The_Dragon
    @Frotheru_The_Dragon 4 месяца назад +47

    15:05 THE *UNMATCHED POWER* OF THE _SUN_

  • @2π-θ
    @2π-θ 4 месяца назад +22

    You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.

  • @hellbr3ad807
    @hellbr3ad807 3 месяца назад +1

    I love how in depth you go into those mods. Great video

  • @wanshot3571
    @wanshot3571 3 месяца назад +2

    +new age`s boilers can replace blazeburners not only in steam engines but in crafts too where heat required. thats really helps in early-game

  • @viqua4433
    @viqua4433 4 месяца назад +3

    For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator

  • @taylor3381
    @taylor3381 4 месяца назад +2

    I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels

  • @kolyashinkarev7366
    @kolyashinkarev7366 4 месяца назад +2

    There's also electric stonks mod, which basically adds the coil mechanic to make electricity and motors, but nothing else. If you want to use new age with something like immersive engineering, keep in mind that the coil is extremely weak, so you would have to tweak it's power exchange rate in config

  • @tntaro
    @tntaro 3 месяца назад +8

    New age is more realistic and polished, but Crafts and Additions is more simple and themed around Create.

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      Crafts and Additions is NOF more themed around create. The entire vibe of create is about making complex structures and automation, which New Age does way better (at least when it comes to electricity). The only reason it's better is because it isn't an electricity mod (despite what this video has for some reason decided to say), it's an expansion mod.

    • @tntaro
      @tntaro 2 месяца назад +1

      @@AeonKnigh432 No? Crafts and Additions IS themed around create. You need Create to make Crafts and Additions work.

  • @deusego5988
    @deusego5988 4 месяца назад +1

    I have had the blue version of that skin for over a Decade, and am also very much into create. My brother!

  • @davidkersten8959
    @davidkersten8959 Месяц назад +1

    After the TMFG update, I tend to use that, with less addons everything is more organized and I like the approach for TMFG

    • @blazingtrs6348
      @blazingtrs6348 Месяц назад

      i also like the aesthetics of tmfg more and it adds steel

  • @mccastlegaming
    @mccastlegaming 4 месяца назад +2

    I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions

    • @random_dude658
      @random_dude658 4 месяца назад

      Mccastle and no replies yet... Strange

  • @fordalels
    @fordalels 4 месяца назад +1

    amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!

  • @Heliothryx
    @Heliothryx 4 месяца назад +5

    Create: the factory must grow just got an electricity update

  • @watermelon0guy
    @watermelon0guy 4 месяца назад +13

    Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"

    • @spicylemon2623
      @spicylemon2623 4 месяца назад +2

      That texture pack still looks ugly

  • @ChumEater1
    @ChumEater1 4 месяца назад +60

    Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard

    • @BingoosBongoos
      @BingoosBongoos 4 месяца назад +1

      I know, but in new age I want the straw, it's hard to choose

    • @alphenex8974
      @alphenex8974 3 месяца назад +1

      ​@@BingoosBongoos have both?

    • @BingoosBongoos
      @BingoosBongoos 3 месяца назад +1

      @@alphenex8974 ye figured that out when he said they were compatible

    • @olliknecks
      @olliknecks 3 месяца назад +6

      Its still steam based lol, crafts and additions just converts the su into fe and allows it to be moved through wires at 75% efficiency. It still uses vanilla create power generation.
      Essentially it just adds a more convenient, less efficient way of moving energy

    • @ok10469
      @ok10469 2 месяца назад

      Yeah but at the same time, New age is just too tedious and basically useless even in midgame.

  • @emred4653
    @emred4653 Месяц назад

    i wish videos like these existed when i was younger

  • @TehNoobiness
    @TehNoobiness 4 месяца назад +2

    "So using Netherite magnets only gives us a little bit more efficiency for a lot more cost..."
    Hold on, you're running the Netherite Magnet setup at a much lower speed! You can scale the Netherite Magnet setup way further than that and get much more out of it.

  • @Hirotechnics
    @Hirotechnics 2 месяца назад

    I usually use both. But also, as long as New Age continues to have a problem with motors erasing themselves from existence when being loaded, I will be mad at it (and still use it, just with chunkloaders).
    Also, take a look at The Factory Must Grow; it may look like it's all about oil, but it also has electricity too.

  • @Zodaxa_zdx
    @Zodaxa_zdx 4 месяца назад

    do remember that both have highly configurable configs, both acknowledging each other to keep numbers about equal and explaining formulas for the end user to tweak if they wish to remain equal. For example if you think a full blown steam engine system at the end is not making enough energy, you can simply bump it up, or down, or whatever.
    At the end I like both, one does things the other does not, primarily straws, the GOAT

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      There's a whole mod which just lets Blazes consume liquids and it doesn't require you to craft anything to make it work.

  • @Gaster_Pollo
    @Gaster_Pollo 4 месяца назад +1

    I use Extreme Reactors, and then I connect some New Age motors to have rotacional energy

  • @foodiesnews7102
    @foodiesnews7102 4 месяца назад +4

    You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless.
    Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork

  • @foodiesnews7102
    @foodiesnews7102 4 месяца назад +2

    Now we need
    Create New age vs Immersive engineering vs Create crafts and additions. Which is best?

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      Immersive Engineering is nothing like either of these mods except it also has wires. Otherwise it's a completely different thing.

  • @deltacx1059
    @deltacx1059 2 месяца назад

    I tend to use mekanism and immersive engineering with create along with big reactors.

  • @dvbanana
    @dvbanana 3 месяца назад +3

    They're both compatible with each other just use both

    • @Andrew-r6g1j
      @Andrew-r6g1j Месяц назад

      U are right

    • @skoovee
      @skoovee 23 дня назад

      their electricity stuff does not work together

  • @Ribbons0121R121
    @Ribbons0121R121 4 месяца назад

    i highly suggest using either if youre using create with immersive engineering
    high voltage wire my beloved

  • @RandomDude-ur3nk
    @RandomDude-ur3nk 4 месяца назад

    In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.

  • @Nepturian_Trooper
    @Nepturian_Trooper 2 месяца назад

    I think both is useful because uh I forgot makes forge energy which can allow compatibility with many other mods

  • @youbtube123
    @youbtube123 23 дня назад

    i use both and they work great together

  • @IndieGamerMonkey
    @IndieGamerMonkey 27 дней назад

    20:40
    Each individual engine outputs 16,384 SU. A Max level (super heated blaze burners) steam boiler can support 18 engines. This means you can actually support 18 alternators, not just 15, as each alternator consumers 16,384 SU at 256 RPM.
    This brings the total FE produced up to 6,480. Still less than New Age, but not over 1k less.

  • @MinkuMilo
    @MinkuMilo 2 месяца назад +1

    How do you make generator coils in new age

  • @AeonKnigh432
    @AeonKnigh432 2 месяца назад

    I generally just find New Age more fun. Generating electricity with just one block is boring and goes against what Create is all about, but Crafts & Additions is still worth having for all of the other stuff it adds

  • @dudewhodoesstuff2
    @dudewhodoesstuff2 4 месяца назад

    I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.

  • @richardkirkland6805
    @richardkirkland6805 4 месяца назад +1

    Crafts and Additions is the better mod because it doesn't just add the electric stuff. It adds chocolate cake too!

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      These mods are completely incomparable. New Age is an expansion mod about throwing Create into a new technological age. Crafts and Additions is an expansion mod about building on what Create already has. They're just not the same genre of mod.

  • @StarLordX448
    @StarLordX448 20 дней назад

    for those who do not know, the base create mod has an item called the straw, which allows you to give lava to blaze burners.

    • @KwizzleHazzizle
      @KwizzleHazzizle  20 дней назад +1

      It's not in base create mod, it's in crafts and additions

  • @Techischannel
    @Techischannel 4 месяца назад

    Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed)
    Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day.
    The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.

  • @aboardaj9218
    @aboardaj9218 Месяц назад

    I mean the new age netherite magnet section was moving REALLY slowly and also you can stack multiple coils

  • @maxohara6684
    @maxohara6684 Месяц назад

    the factory must grow is a very in depth alternative!

  • @maybeonyx_
    @maybeonyx_ 3 месяца назад

    "In terms of power generation" bro had the netherite coil spinning insanely slow, it would produce a lot more if given more rpm, which is what you're supposed to do

  • @PeBoJlbBePuu
    @PeBoJlbBePuu 4 месяца назад

    Actually usefull video
    Now i know, whitch mod i want in my next play with my friend
    Thank you!

  • @justcama
    @justcama 4 месяца назад

    You are definitely more than 33% to your subscriber goal!!

    • @KwizzleHazzizle
      @KwizzleHazzizle  4 месяца назад +1

      I gotta update that!

    • @justcama
      @justcama 4 месяца назад

      ​@@KwizzleHazzizle You'll be at 10k in no time!!!

    • @KwizzleHazzizle
      @KwizzleHazzizle  4 месяца назад

      @@justcamaAt my current rate I'll be there some time in September!

  • @RCT335
    @RCT335 3 месяца назад

    Tbh I use the Thermal series for my electricity needs coupled with immersive Engineering. Thermal machines are AMAZING but are a PAIN to power and Immersive power is awesome but you can only scale it slowly. I can see how Create could allow for a gear shifting system for charging Immersive Tools stupidly fast or generating massive power for walls of Thermal Machines. I’m gonna have to try these for myself. Been needing something to replace Nuclearcraft in 1.20.

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      I always use Powah with a Blazing Magmator or two connected to an infinite lava pump with create. It's very late game, but it's insanely good power.

  • @Lucasdoesrandomstuff-
    @Lucasdoesrandomstuff- 2 месяца назад

    should be said, the energy being used by new age motors directly corolates to the su made

  • @SirEdwardReginald
    @SirEdwardReginald Месяц назад

    I still remember when no one knew about create, when the test footage had like 2000 views

  • @mumujibirb
    @mumujibirb 4 месяца назад

    personally I really like the new age spinning generators as they mimic real generators
    i kind of wish they were compatible with more mods

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      They're compatible with every mod that uses FE, which is to say basically every tech mod.

  • @a.makine
    @a.makine 2 месяца назад

    I want some hardcore challanges. For that, ı am using New Age! And ı think it is more detailed.

  • @DaleTecheira-dg4jn
    @DaleTecheira-dg4jn 4 месяца назад +1

    I am just a new age person. I enjoyed it before I saw this video

  • @ArthurNA844
    @ArthurNA844 3 месяца назад

    Now, make a Versus with both these mods and Create The factory must grow

  • @Astro_weeeeee
    @Astro_weeeeee 4 месяца назад

    Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.

  • @marlvelius
    @marlvelius 3 месяца назад

    i like new age more purely for its progression feeling
    i much prefer having early innefficient things that lead into lategame power houses than 1 mid game thing that will be it
    (outside of wire connectors but those dont really feel impactful to me)
    plus the aesthetic of new age is much cooler

    • @AeonKnigh432
      @AeonKnigh432 2 месяца назад

      Absolutely. The electricity in Crafts and Additions is just a random extra thing in a mod all about adding random extra things to Create. The electricity in New Age is a whole progression system, it's what the mod is focused on.

  • @RastrKrok
    @RastrKrok 4 месяца назад

    Thanks for video!

  • @VioletScarelli
    @VioletScarelli Месяц назад

    Cannot wait for Mechano to come out

  • @draghettis6524
    @draghettis6524 4 месяца назад

    That the SU to FE conversion rate is identical is a result of the New Age default settings being intentionally tweaked for that.

  • @TheDaniel366Cobra
    @TheDaniel366Cobra 3 месяца назад

    I love the Crafts & Additions aesthetics, switches and lamps, but the New Age's large generators are nice and power distribution mechanic is way better. If the demand is too high the whole network gets a brownout. I got weird issues with a massive factory with many switchable networks in C&A where machines won't start or would work for a bit then stutter and stop while the generation was more than adequate.

    • @_kaiman_
      @_kaiman_ 20 дней назад

      However, in reality, part of the electrical network burned out due to excessively high voltage.

  • @real_mddiamond
    @real_mddiamond 3 месяца назад

    I am currently using both in my modpack, I like how these mods are compatible. However I think using New Age's generators can be both easier and more efficient to use, I have an setup that generates pretty good amount for low su and wasn't hard to craft. But take accumulators for example, New Age's accumulators just suck.

  • @Kerry_Kapoya
    @Kerry_Kapoya 4 месяца назад +4

    Why choose? They're perfectly compatible

  • @mollof7893
    @mollof7893 3 месяца назад

    I like that it uses Thorium, instead of Uranium

  • @dr.michaelpines.1803
    @dr.michaelpines.1803 4 месяца назад

    The biggest difference I'm seeing seems to be, at the most basic,
    Consistency starting later
    Vs
    Upgrades over time starting earlier

  • @andrewleger37
    @andrewleger37 4 месяца назад

    Now consider TFMG, which has begun to introduce electrical elements!

  • @hayranee
    @hayranee 4 месяца назад

    I'm just waiting for the 'Create: Particle accelerator' Mod at this point

  • @chaosthunder6853
    @chaosthunder6853 4 месяца назад

    I prefer the way craft & addition handle power shortage. Instead of every single motor failing. We still have some functional one.

  • @zackatwood2867
    @zackatwood2867 4 месяца назад

    crafts & additions + diesel generators

  • @omegahaxors9-11
    @omegahaxors9-11 4 месяца назад

    What? That's it?!?! That's the steam power?! That was just boiling water!!!

  • @jammiedodger7040
    @jammiedodger7040 2 месяца назад

    You’re better off using immersive engineering for connecting energy together.

  • @GamerGabe-k3e
    @GamerGabe-k3e 3 месяца назад +1

    And to that I say, why can’t we have both

  • @cortinastone
    @cortinastone 4 месяца назад

    just use both, i use CSaA for storing energy but New Age to produce energy.

  • @littlecesarv2500
    @littlecesarv2500 4 месяца назад +1

    I only use both because I dont know what mod to use to store my electricity in a battery

  • @olliknecks
    @olliknecks 3 месяца назад

    I LOVE CRAFTS AND ADDITIONS

  • @Unknown_frfr_ong
    @Unknown_frfr_ong 3 месяца назад

    I had a problem with the alternator where it would ban some of my friends and someone like me, who somehow was impervious to the ban, had to break the block

  • @thedoc7184
    @thedoc7184 4 месяца назад

    I think that create crafts and additions is a bit more grounded and easier to understand

  • @paulcarter476
    @paulcarter476 3 месяца назад

    Adjustable chain drives too

  • @your_usual_titan_tvman
    @your_usual_titan_tvman 2 месяца назад

    new age is better, i can explain so you only get a minimum of 50 energy from the coil and the netherite magnets, however u can expand on that with more coils and netherite magnets bumping its energy up higher then 50

  • @GeorgeCowsert
    @GeorgeCowsert 4 месяца назад

    I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor.
    As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.

  • @potatoboiwang1194
    @potatoboiwang1194 4 месяца назад

    you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it

  • @bartoszb.9421
    @bartoszb.9421 4 месяца назад

    I think that this something at 14:15 is a celsius or kelvin but more likely celsius

  • @EdditorFire811
    @EdditorFire811 2 месяца назад

    I mean if you use the nuclear reactor from new age to power the Addons it’s a win win

  • @Minihornet
    @Minihornet 4 месяца назад

    The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous

  • @wescom.vallen
    @wescom.vallen 3 месяца назад

    One extremely problematic issue with the heat pipes on Create : New Age is that there is uneven distribution on the heat pipes even though replaced by heat pumps. and if the heat pipe don't have enough heat it could make the boilers flicker and break your steam engine.

  • @nullblade
    @nullblade 4 месяца назад

    10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16

  • @modernerdadaismus8430
    @modernerdadaismus8430 Месяц назад +1

    I just simply dont get the matter of these mods. There is a literal endless energy called redstone in the game. Why do we need to produce energy out of kynetics? I could get the point if it removes all redstone relations and focuses on how we gain electricity irl. But it those none of these??

    • @KwizzleHazzizle
      @KwizzleHazzizle  Месяц назад +1

      But these are fun!

    • @modernerdadaismus8430
      @modernerdadaismus8430 Месяц назад

      @@KwizzleHazzizle Yes they are. But they look stupid side by side to redstone. The one thing just works(redstone), and the other one looks like it takes sideways to go to the same outcome. Plus it works less efficient as it features energy loss.

  • @MarcBossYT
    @MarcBossYT 4 месяца назад

    Nice

  • @colon44
    @colon44 2 месяца назад

    both

  • @creativeguy4898
    @creativeguy4898 3 месяца назад

    New age can go upwards of 17,000 fe/tick with a good generator.

  • @redox1005
    @redox1005 3 месяца назад

    Well for my needs im using crafts and additions, because it simply works better with clockwork, by saying better i mean its much harder to crash the game or nuke the server. In case of new age all you need to do is place a wire on assembled ship, and try to disassemble it, insta crash xd.

  • @ShiroCh_ID
    @ShiroCh_ID 4 месяца назад

    we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically
    that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason

  • @alibaduqail1334
    @alibaduqail1334 4 месяца назад

    Could you do a review on the new Create TFMG update? They added a bunch of electricity related stuff.

    • @KwizzleHazzizle
      @KwizzleHazzizle  4 месяца назад

      I would like to do that, just have to set aside some time to look at the changes

  • @Shefinanigans
    @Shefinanigans 2 месяца назад

    crafts and additions is more vanilla friendly it has better textures and models and isnt extremely complicated so i think its better

  • @phrome.p
    @phrome.p 4 месяца назад +1

    w video

  • @Nikolai_The_Crazed
    @Nikolai_The_Crazed 4 месяца назад +1

    The only reason I use Create: New Age is because I can abuse the config settings and get 200+% power back from the system. When I first downloaded it, it was garbage due to the bottlenecking around the generator coil and the wiring. You could dump 2mil stress units into the system, and struggle to get 250k out of it. But by tinkering with the config, you can boost the max amount of energy that the generator and the wiring can carry/output. Fudge it enough, you can put 5 million stress units in, and generate 5 billion out via a motor on the other end. Pretty broken… _in my favor!_ 10/10 best add-on.

  • @MarkusINC1
    @MarkusINC1 4 месяца назад

    I am really split on this question.
    I prefer the higher efficiency of Craft and Additions, but I got to say I don't really like the look of it. I also think it sort of becomes too simplistic, generating power from a single block connected to rotation just feels kinda... meh.
    I prefer the general feel of New Age because it feels like something more end-game with advanced blocks and the visuals fit it.
    I think when I'm making my own modpack I'm going to use both, like a lot of people suggested. But I do wish I could go in and edit so you get higher efficiency with New Age to match the higher investment that it requires, because as a create-addon I def. would prefer a more efficient New Age over Crafts and Additions.

  • @robertpond249
    @robertpond249 Месяц назад

    how do you wear the pale gold amulet