Which Electricity Addon for Create is Right For You? Create: New Age VS Crafts and Additions
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- Опубликовано: 11 июл 2024
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Download the mods on modrinth or curseforge:
modrinth.com/mod/create-new-age
modrinth.com/mod/createaddition
www.curseforge.com/minecraft/...
www.curseforge.com/minecraft/... Игры
both
the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless
what about the stirling engine? is it op or something? or just is ugly?
@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk
3) Make it look like a Create add on instead of an Immersive Engineering add on
@@VeddyGudI mean, same goes for Crafts and Additions, but I see your point
My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it
i usually use both
Real.
I use new age for the nuclear reactor (:
Me too, they both use the same enargy
@@pablotorres928 me too
@@pablotorres928 fair enough its pretty cool
My problem with new age is the visuals. A lot of blocks and items are not properly create themed or are simply ugly to look at
i have the same problem as you do but there is a fantastic texture pack which overhauls some of the ugly textures like the sterling engine, boilers, and nuclear fuel to be more in line with create
What's the name of the pack?@@Organ_Inspector
@@Organ_Inspectorplease give us a link
Create: New Age - Refrubished
Pls, use this
i really dont think its that bad. its called new age, so everything looks like more advanced technological versions of create stuff. it wouldnt make sense for a nuclear reactor to be steampunk styled. the only problem i have with it is that its too easy to craft everything, to the point where you can get a maxed steam engine without ever going to the nether or doing much grinding other than making a good fuel farm.
It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency
I feel this concept would fit Create far more than simply using FE. Agreed!
if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods
dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.
Check out Immersive Engineering
gregtech
a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.
also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good
The video and schematic are up on my channel
Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.
You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.
15:05 THE *UNMATCHED POWER* OF THE _SUN_
It just needs to warm up.
@@thatrandomrecorder914 the SUN is *warming up*????
i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age
I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better
I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions
Mccastle and no replies yet... Strange
amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!
a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))
Thanks for video!
I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.
Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard
Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it
Install new age: refurbished resource pack it overhauls all the textures in the mod
reinventing immersive engineering
Immersive engineering but looking more minecraftly
You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless.
Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork
I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels
Actually usefull video
Now i know, whitch mod i want in my next play with my friend
Thank you!
Hey glad I could help!
I use Extreme Reactors, and then I connect some New Age motors to have rotacional energy
Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"
That texture pack still looks ugly
You are definitely more than 33% to your subscriber goal!!
I gotta update that!
@@KwizzleHazzizle You'll be at 10k in no time!!!
@@justcamaAt my current rate I'll be there some time in September!
Create: the factory must grow just got an electricity update
I'm just waiting for the 'Create: Particle accelerator' Mod at this point
Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.
For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator
Nice
That the SU to FE conversion rate is identical is a result of the New Age default settings being intentionally tweaked for that.
we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically
that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason
So if i wanna generate more then 45 or 50 fe/t i need multiple settups? Or am i missing something?
Now we need
Create New age vs Immersive engineering vs Create crafts and additions. Which is best?
In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.
crafts & additions + diesel generators
I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.
Why choose? They're perfectly compatible
you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it
Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed)
Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day.
The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.
Could you do a review on the new Create TFMG update? They added a bunch of electricity related stuff.
I would like to do that, just have to set aside some time to look at the changes
What? That's it?!?! That's the steam power?! That was just boiling water!!!
I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor.
As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.
i think it also depends on height??
10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16
I only use both because I dont know what mod to use to store my electricity in a battery
I like new age mechanically, but there is such a gap between create and new age texture styles it hurts.
just use both, i use CSaA for storing energy but New Age to produce energy.
I prefer the way craft & addition handle power shortage. Instead of every single motor failing. We still have some functional one.
WATCH OUT ITS TFMG WITH A STEEL CHAIR !!!
I only use crafts and additions because I use only 1.18.2 and new age is for 1.20.x and higher
(Btw, when I saw this VS I immediately thought about valkyrien skies lmao)
w video
I am really split on this question.
I prefer the higher efficiency of Craft and Additions, but I got to say I don't really like the look of it. I also think it sort of becomes too simplistic, generating power from a single block connected to rotation just feels kinda... meh.
I prefer the general feel of New Age because it feels like something more end-game with advanced blocks and the visuals fit it.
I think when I'm making my own modpack I'm going to use both, like a lot of people suggested. But I do wish I could go in and edit so you get higher efficiency with New Age to match the higher investment that it requires, because as a create-addon I def. would prefer a more efficient New Age over Crafts and Additions.
The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous
I strongly prefer Create: New Age. Mechanically, it fits MUCH better with Create- Crafts and Additions just feels like the ancient Forge tech mods, largely because of that common problem of just being "block that does a thing" and not having anything unique about the way you set it up. The texture on the accumulators from Crafts and Additions is really cool though
The visuals of New Age aren't perfect tbh, but that can be overhauled with a texture pack. Uninteresting mechanics cannot.
Also tbh I kinda dislike evaluating mods by which has better stats like efficiency. It's like evaluating weapon mods by what does most damage, in which case that one Infinity God Sword or whatever would be the best sword mod.
This with immersive engineering
why not both???
1:49 no brass required you say? Then how do you craft rotation speed controllers?
Gear shifting
@@chaosthunder6853 you’ll need hell of a gearshift to turn 4 rpm into 64 rpm lmao
@@zhuravlevivan4622 just 4 of normal & large cogwheel each plus some shaft. Pretty cheep
True, but it's quite easy to get up to 32 rpm by either using faster sources like small waterwheels or windmills in combination with cogwheels.
@@zhuravlevivan4622 if 8 shaft and 12 plant is expensive idk man.
Do they work interchangeably because i always download both
The should because the both use the standard forge electricity
@@themightyo5367they dont because connectors work differently however create addition's connectors work with immersive engineering
FE COMPATABILITY OS VERY GODO SP YESS YKU CAN YOU CAN YOU SNSGCIEG EDG6QAH7HHTGAEFVHJJ
There will soon be a third option :3
Big if true!
@@KwizzleHazzizle Releasing in less than an hour lol
@@createthefactorymustgrow Amazing, gonna download this right now!
I don’t like the Art style of New Age so I am using the more Create like Crafts and additions
That comparison of the magnet material at 4:00 is braindead, if you compare a teir 9 boiler dumping all its su at max speed into the coils youll find you need like 20x less coils and magnets if you use netherite, dramatically decreasing the size of your electric generator.
Is this work on mobile?
these mods are not for mobile. Maybe there is a similar mod for mobile tho
imma throw another triad of gripes for both of these mods, like i did with the tfmg vs c:dg video
my issues with new age are as follows:
- tiers?? stone to iron to gold to diamond style tiering?? (create historically has no tiers)
- the textures are worse than even my best attempts and i cant even make textures for minecraft
- rotors and stators for generating power, but they use just reg old blocks and a poorly modeled rotor, and the motors dont use rotors or stators like they should
- diamonds?? into wires?? after being charged with electricity??
- stirling engines?? laggy as fuck and using heat from big ass heat pipes??
- nuclear energy in the least realistic way possible, no water for heating to steam, no turbines, thorium for fuel, no rod control, radiation isnt even a major problem like it would be without everything being well and proper
and gripes for c: c&a:
- laggy as fuck accumulator
- singleblock motor?? singleblock alternator??
- content bloat (the strange necklace, barbed wire, blaze straws, the cakes, etc)
- electrum without adding silver??
- diamond grit sandpaper?? tiers once more??
- pale gold amulet?? why??
and my personal choice for electricity mod would be mechano, which is currently unreleased but has the best models for rotors n stators, and wires, and is overall the most ideal choice once it does release
create DOES have tiers, you have multiple tiers of backtank and diving armor, multiple tiers of casing (brass to train casing), and multiple tiers of rotation distribution and SU creation.
biggest example for that last thing is both the difference between simple gear-shifting and a Rotation Speed Controller
i dunno if you know, but those are alternatives, not tiers, and backtank variants are for water/lava diving, the different casings do different crafts instead of the same thing but better, and there arent tiers of rotation distribution, rather theres alternatives. steam isnt a tier, its an alternative that requires more setup for more SU, cus you can generate the same amount of SU as a steam engine for eons cheaper using water wheels.
and rotation speed controller has a handy lil config menu but input rotation, no matter if its clockwise or counterclockwise, will be output either clockwise or counterclockwise via the config screen, while cogwheel gearshifting is less compact but allows reversing the input to reverse the output, plus youre forgetting chain drives and their adjustable counterpart which can do the same thing, create uses alternatives, not tiers
if i have to make a whole ass video describing the pros and cons of each alternative, i can, but simply put, do some research before putting a heated argument against clear cut facts
Definitely agree about the tiers thing, different materials should do different things, not just the same thing better
Redstone flux for life
GREGTECH