both the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless
I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better
If you are still looking, mekanism is compatible with create!!! You can download the create mekanism addon, but this just makes the recipes a bit more expensive. But universal cables fit onto the create crafts and additions accumulator just fine.
I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.
@@dustojnikhummer Not really? I mean, IE uses multiblocks and wires, but it doesn't really have anything to do with Create, other than you can use one of these mods to bridge the two (which I'm doing).
a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.
also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good
Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.
a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))
Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it
For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator
There's also electric stonks mod, which basically adds the coil mechanic to make electricity and motors, but nothing else. If you want to use new age with something like immersive engineering, keep in mind that the coil is extremely weak, so you would have to tweak it's power exchange rate in config
Crafts and Additions is NOF more themed around create. The entire vibe of create is about making complex structures and automation, which New Age does way better (at least when it comes to electricity). The only reason it's better is because it isn't an electricity mod (despite what this video has for some reason decided to say), it's an expansion mod.
I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions
amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!
Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard
Its still steam based lol, crafts and additions just converts the su into fe and allows it to be moved through wires at 75% efficiency. It still uses vanilla create power generation. Essentially it just adds a more convenient, less efficient way of moving energy
"So using Netherite magnets only gives us a little bit more efficiency for a lot more cost..." Hold on, you're running the Netherite Magnet setup at a much lower speed! You can scale the Netherite Magnet setup way further than that and get much more out of it.
I usually use both. But also, as long as New Age continues to have a problem with motors erasing themselves from existence when being loaded, I will be mad at it (and still use it, just with chunkloaders). Also, take a look at The Factory Must Grow; it may look like it's all about oil, but it also has electricity too.
do remember that both have highly configurable configs, both acknowledging each other to keep numbers about equal and explaining formulas for the end user to tweak if they wish to remain equal. For example if you think a full blown steam engine system at the end is not making enough energy, you can simply bump it up, or down, or whatever. At the end I like both, one does things the other does not, primarily straws, the GOAT
You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless. Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork
In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.
20:40 Each individual engine outputs 16,384 SU. A Max level (super heated blaze burners) steam boiler can support 18 engines. This means you can actually support 18 alternators, not just 15, as each alternator consumers 16,384 SU at 256 RPM. This brings the total FE produced up to 6,480. Still less than New Age, but not over 1k less.
I generally just find New Age more fun. Generating electricity with just one block is boring and goes against what Create is all about, but Crafts & Additions is still worth having for all of the other stuff it adds
I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.
These mods are completely incomparable. New Age is an expansion mod about throwing Create into a new technological age. Crafts and Additions is an expansion mod about building on what Create already has. They're just not the same genre of mod.
Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed) Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day. The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.
"In terms of power generation" bro had the netherite coil spinning insanely slow, it would produce a lot more if given more rpm, which is what you're supposed to do
Tbh I use the Thermal series for my electricity needs coupled with immersive Engineering. Thermal machines are AMAZING but are a PAIN to power and Immersive power is awesome but you can only scale it slowly. I can see how Create could allow for a gear shifting system for charging Immersive Tools stupidly fast or generating massive power for walls of Thermal Machines. I’m gonna have to try these for myself. Been needing something to replace Nuclearcraft in 1.20.
Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.
i like new age more purely for its progression feeling i much prefer having early innefficient things that lead into lategame power houses than 1 mid game thing that will be it (outside of wire connectors but those dont really feel impactful to me) plus the aesthetic of new age is much cooler
Absolutely. The electricity in Crafts and Additions is just a random extra thing in a mod all about adding random extra things to Create. The electricity in New Age is a whole progression system, it's what the mod is focused on.
I love the Crafts & Additions aesthetics, switches and lamps, but the New Age's large generators are nice and power distribution mechanic is way better. If the demand is too high the whole network gets a brownout. I got weird issues with a massive factory with many switchable networks in C&A where machines won't start or would work for a bit then stutter and stop while the generation was more than adequate.
I am currently using both in my modpack, I like how these mods are compatible. However I think using New Age's generators can be both easier and more efficient to use, I have an setup that generates pretty good amount for low su and wasn't hard to craft. But take accumulators for example, New Age's accumulators just suck.
I had a problem with the alternator where it would ban some of my friends and someone like me, who somehow was impervious to the ban, had to break the block
new age is better, i can explain so you only get a minimum of 50 energy from the coil and the netherite magnets, however u can expand on that with more coils and netherite magnets bumping its energy up higher then 50
I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor. As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.
you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it
The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous
One extremely problematic issue with the heat pipes on Create : New Age is that there is uneven distribution on the heat pipes even though replaced by heat pumps. and if the heat pipe don't have enough heat it could make the boilers flicker and break your steam engine.
I just simply dont get the matter of these mods. There is a literal endless energy called redstone in the game. Why do we need to produce energy out of kynetics? I could get the point if it removes all redstone relations and focuses on how we gain electricity irl. But it those none of these??
@@KwizzleHazzizle Yes they are. But they look stupid side by side to redstone. The one thing just works(redstone), and the other one looks like it takes sideways to go to the same outcome. Plus it works less efficient as it features energy loss.
Well for my needs im using crafts and additions, because it simply works better with clockwork, by saying better i mean its much harder to crash the game or nuke the server. In case of new age all you need to do is place a wire on assembled ship, and try to disassemble it, insta crash xd.
we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason
The only reason I use Create: New Age is because I can abuse the config settings and get 200+% power back from the system. When I first downloaded it, it was garbage due to the bottlenecking around the generator coil and the wiring. You could dump 2mil stress units into the system, and struggle to get 250k out of it. But by tinkering with the config, you can boost the max amount of energy that the generator and the wiring can carry/output. Fudge it enough, you can put 5 million stress units in, and generate 5 billion out via a motor on the other end. Pretty broken… _in my favor!_ 10/10 best add-on.
I am really split on this question. I prefer the higher efficiency of Craft and Additions, but I got to say I don't really like the look of it. I also think it sort of becomes too simplistic, generating power from a single block connected to rotation just feels kinda... meh. I prefer the general feel of New Age because it feels like something more end-game with advanced blocks and the visuals fit it. I think when I'm making my own modpack I'm going to use both, like a lot of people suggested. But I do wish I could go in and edit so you get higher efficiency with New Age to match the higher investment that it requires, because as a create-addon I def. would prefer a more efficient New Age over Crafts and Additions.
both
the two things that frustrate me in New Age are 1) that you have a coil to turn rotation into current, but you cannot create a motor with a wire coil, which is how we do irl. i see the motor block as a self-consistency issue 2) the ridiculous stirling engine (LOL) is proof this needs more polishing. right now it is an uncut gem, precious nonetheless
what about the stirling engine? is it op or something? or just is ugly?
@@pufferfish9166 irl, stirling engines suffer from no torque, basically. But idk
3) Make it look like a Create add on instead of an Immersive Engineering add on
@@VeddyGudI mean, same goes for Crafts and Additions, but I see your point
My biggest issue is the heat system. It's rather inconsistent and it's not explained anywhere. I wish they'd do a bit more work on it
i usually use both
Real.
I use new age for the nuclear reactor (:
Me too, they both use the same enargy
@@pablotorres928 me too
@@pablotorres928 fair enough its pretty cool
I wish it was easier to generate electricity with new age. As it stands the alternators from crafts and additions are the objectively better choice for most of the game, but you can't the deny the cool factor actually building a real alternator block by block, which also fits create's theme much better
my only issue is how out of place some of the new age stuff looks
If you are still looking, mekanism is compatible with create!!! You can download the create mekanism addon, but this just makes the recipes a bit more expensive. But universal cables fit onto the create crafts and additions accumulator just fine.
I kind of wish there was a hybrid between the two. There's things I like about both, but other features that I just wish they didn't have. Like it's cool how New Age uses multiblocks, but some of their recipes are kind of silly, and I don't care for the idea of diamond as a superconductor, as diamond is actually a natural _resistor._ On the other hand, some aspects of C&A just feel out of place or downright cheaty.
Wouldn't that be Immersive Engineering?
@@dustojnikhummer Not really? I mean, IE uses multiblocks and wires, but it doesn't really have anything to do with Create, other than you can use one of these mods to bridge the two (which I'm doing).
i always use both becouse you can store energy in Crafts And Additions and there are many ways to get energy in New Age
It would be cool to have a power mod with proper power units and concepts like voltage, resistance, current and fequency
I feel this concept would fit Create far more than simply using FE. Agreed!
if you want that, then you should go take a look at "Electrodynamics" and "Nuclear Science" mods
dont remind me that theres several mod that do that stuff. even immersive engineering to a degree TYPES that stuff.
Check out Immersive Engineering
gregtech
a thing with new age is you can also build a pretty easy farm to make infinite throium. I think the one I made could run about 21 max steam engines. if anyone would like that... a schematic for it... but the schematic requires sophisticated storage.
also with the electricity... it will tell you what efficiency you have on new age when you look at the brushes which I like, also that one that uses gold and iron is so damn good
The video and schematic are up on my channel
Yeah, you can infinitely duplicate thorium from water and cobblestone ( not directly, the recipe is water + thorium + stone + clay, so you need blasting on one side and 2 rounds of crushing + washing on the other one ), which is nice when you want sustainable power.
@@goldwolfgaming7821 thanks brother
@@ok10469 happy to help, let me know if there are more factories I can work on. I love that shit
reinventing immersive engineering
Immersive engineering but looking more minecraftly
i use crafts and additions as a bridge between immersive and create
as in I will use create farms to make biodiesel and then power the farm with a motor
But Create doesnt have that brutal and oppressive capitalist feeling immersive engineering has.
I love that look IE has @@chickensoldier9790
a note for the electricity in new age, it produces more the faster the coil spins + you get better transmission from the coil the better your coils/wires are - copper, gold, diamond ( also for the coil, you can stack multiple and min/max with amount of coils and or the rpm it spins on) ((also also, since the beginner state is so cheap you can quite easily get multiple coils, stack them and get more without needing to get brass for the rpm controller))
Both are good, I have New age on my server simply because of nuclear reactor, but for me crafts and additions fits Create theme better, while NA has that old industrial mod vibe to it
Install new age: refurbished resource pack it overhauls all the textures in the mod
15:05 THE *UNMATCHED POWER* OF THE _SUN_
It just needs to warm up.
@@thatrandomrecorder914 the SUN is *warming up*????
You only need one reactor heat vent and 5 reactor rods for a maximum size boiler.
I love how in depth you go into those mods. Great video
+new age`s boilers can replace blazeburners not only in steam engines but in crafts too where heat required. thats really helps in early-game
For anyone who wonder, i have done some testing and you bedt SU for FE ratio is the alternator from craft and addittion until you get the layered magnets and netherite magets (the 2 best ones) which are more efficient at converting su for fe by that point, however if you dlnt care about efficiency but rather power output, i think most new age's magnet work, iirc only the two first tier of magnet have a lesser power output than the alternator
I use both, being new age a sort of late game solution since you can stack the coils and magnets like you can with water wheels
There's also electric stonks mod, which basically adds the coil mechanic to make electricity and motors, but nothing else. If you want to use new age with something like immersive engineering, keep in mind that the coil is extremely weak, so you would have to tweak it's power exchange rate in config
New age is more realistic and polished, but Crafts and Additions is more simple and themed around Create.
Crafts and Additions is NOF more themed around create. The entire vibe of create is about making complex structures and automation, which New Age does way better (at least when it comes to electricity). The only reason it's better is because it isn't an electricity mod (despite what this video has for some reason decided to say), it's an expansion mod.
@@AeonKnigh432 No? Crafts and Additions IS themed around create. You need Create to make Crafts and Additions work.
I have had the blue version of that skin for over a Decade, and am also very much into create. My brother!
After the TMFG update, I tend to use that, with less addons everything is more organized and I like the approach for TMFG
i also like the aesthetics of tmfg more and it adds steel
I love you videos! The last few are ones on my list of topics i wanna do, guess i don't need to now as you do it way better! Will say I have been adding them both recently and excited to learn more about new age as I'm more familiar with crafts and additions
Mccastle and no replies yet... Strange
amazing video! i would have loved to hear more about the specific requirements and which is "better" for steam engines (specifically, the work put in to make a biofuel farm vs a thorium farm), cant wait to see more from you!
Create: the factory must grow just got an electricity update
Pls, use Create: New Age - Refrubished resource pack. Default textures are not so "Create"
That texture pack still looks ugly
Crafts and Additions feels way too overpowered. If you are going to put electricity into a mod about rotation, I feel like it should be hard, going from a steam based society to an electrical one was hard
I know, but in new age I want the straw, it's hard to choose
@@BingoosBongoos have both?
@@alphenex8974 ye figured that out when he said they were compatible
Its still steam based lol, crafts and additions just converts the su into fe and allows it to be moved through wires at 75% efficiency. It still uses vanilla create power generation.
Essentially it just adds a more convenient, less efficient way of moving energy
Yeah but at the same time, New age is just too tedious and basically useless even in midgame.
i wish videos like these existed when i was younger
"So using Netherite magnets only gives us a little bit more efficiency for a lot more cost..."
Hold on, you're running the Netherite Magnet setup at a much lower speed! You can scale the Netherite Magnet setup way further than that and get much more out of it.
exactly
I usually use both. But also, as long as New Age continues to have a problem with motors erasing themselves from existence when being loaded, I will be mad at it (and still use it, just with chunkloaders).
Also, take a look at The Factory Must Grow; it may look like it's all about oil, but it also has electricity too.
do remember that both have highly configurable configs, both acknowledging each other to keep numbers about equal and explaining formulas for the end user to tweak if they wish to remain equal. For example if you think a full blown steam engine system at the end is not making enough energy, you can simply bump it up, or down, or whatever.
At the end I like both, one does things the other does not, primarily straws, the GOAT
There's a whole mod which just lets Blazes consume liquids and it doesn't require you to craft anything to make it work.
I use Extreme Reactors, and then I connect some New Age motors to have rotacional energy
You can use cyclic mod to comsume Forge energy . It has cool machine. There is also option to transfer fluid,FE,items wireless.
Battery from create craft and additions mod loose stored energy when it is breaked. But cycle mod Battery and fluid barrel retains its stored content. This is great concept to make Electric car and diesel car and refuel it easily using clockwork
Now we need
Create New age vs Immersive engineering vs Create crafts and additions. Which is best?
Immersive Engineering is nothing like either of these mods except it also has wires. Otherwise it's a completely different thing.
I tend to use mekanism and immersive engineering with create along with big reactors.
They're both compatible with each other just use both
U are right
their electricity stuff does not work together
i highly suggest using either if youre using create with immersive engineering
high voltage wire my beloved
In new age, they should add a siren, when connected to a formed nuclear reactor, it will detect when the reactor is close to meltdown, and start blaring a siren, also new age needs the ability to cool down the reactor with water directly, and you should be able to substitute the reactor glass with water.
I think both is useful because uh I forgot makes forge energy which can allow compatibility with many other mods
i use both and they work great together
20:40
Each individual engine outputs 16,384 SU. A Max level (super heated blaze burners) steam boiler can support 18 engines. This means you can actually support 18 alternators, not just 15, as each alternator consumers 16,384 SU at 256 RPM.
This brings the total FE produced up to 6,480. Still less than New Age, but not over 1k less.
How do you make generator coils in new age
I generally just find New Age more fun. Generating electricity with just one block is boring and goes against what Create is all about, but Crafts & Additions is still worth having for all of the other stuff it adds
I kinda wish crafts and additions would have an "electricity clutch" that you could put on batterys, if you give it a redstone signal, it allows electricity to leave the battery.
Crafts and Additions is the better mod because it doesn't just add the electric stuff. It adds chocolate cake too!
These mods are completely incomparable. New Age is an expansion mod about throwing Create into a new technological age. Crafts and Additions is an expansion mod about building on what Create already has. They're just not the same genre of mod.
for those who do not know, the base create mod has an item called the straw, which allows you to give lava to blaze burners.
It's not in base create mod, it's in crafts and additions
Honestly, both mods work wonders together. Not much beats a Solar Powered Steam engine that turns off in the night and automatically turns on during the day. A Small steam engine can use an alternator to produce lots of energy while pumping its own water and still have some SU to spare. I tend to make a LVL3 Steam engine for that purpose. (I'm also using a mod that adds a flywheel clutch that only sends SU into the alternators when the Speed is over 64 RPM (aka. Steam Engine Speed), the startup is linked to another clutch that disenganges when its over the motor's input rotation speed)
Then using a daylight sensor and an AND gate, one can have the motor turn on when The Steam Engine is Off AND its Day.
The Startup Motor Assembly is linked to an isolated (Push & Pull) accumulator while all additional energy gets put into the grid.
I mean the new age netherite magnet section was moving REALLY slowly and also you can stack multiple coils
the factory must grow is a very in depth alternative!
"In terms of power generation" bro had the netherite coil spinning insanely slow, it would produce a lot more if given more rpm, which is what you're supposed to do
Actually usefull video
Now i know, whitch mod i want in my next play with my friend
Thank you!
Hey glad I could help!
You are definitely more than 33% to your subscriber goal!!
I gotta update that!
@@KwizzleHazzizle You'll be at 10k in no time!!!
@@justcamaAt my current rate I'll be there some time in September!
Tbh I use the Thermal series for my electricity needs coupled with immersive Engineering. Thermal machines are AMAZING but are a PAIN to power and Immersive power is awesome but you can only scale it slowly. I can see how Create could allow for a gear shifting system for charging Immersive Tools stupidly fast or generating massive power for walls of Thermal Machines. I’m gonna have to try these for myself. Been needing something to replace Nuclearcraft in 1.20.
I always use Powah with a Blazing Magmator or two connected to an infinite lava pump with create. It's very late game, but it's insanely good power.
should be said, the energy being used by new age motors directly corolates to the su made
I still remember when no one knew about create, when the test footage had like 2000 views
Create sure has come far
personally I really like the new age spinning generators as they mimic real generators
i kind of wish they were compatible with more mods
They're compatible with every mod that uses FE, which is to say basically every tech mod.
I want some hardcore challanges. For that, ı am using New Age! And ı think it is more detailed.
I am just a new age person. I enjoyed it before I saw this video
Now, make a Versus with both these mods and Create The factory must grow
Personally, i feel that crafts and additions is way more fitting for create, but it could use some polish. The aesthetics are great, and feel very createy, and things like nuclear reactors and solar lenses feel too modern for the steampunk vibe i get from create. I also like the extra things from C&A like barbed wire, and the fact that it isnt too late game but not early game either. However, i think it could do with more multiblock structures, and it should use an even distribution instead of whatever it does here, and maybe a bit more detail to the power system.
i like new age more purely for its progression feeling
i much prefer having early innefficient things that lead into lategame power houses than 1 mid game thing that will be it
(outside of wire connectors but those dont really feel impactful to me)
plus the aesthetic of new age is much cooler
Absolutely. The electricity in Crafts and Additions is just a random extra thing in a mod all about adding random extra things to Create. The electricity in New Age is a whole progression system, it's what the mod is focused on.
Thanks for video!
Cannot wait for Mechano to come out
That the SU to FE conversion rate is identical is a result of the New Age default settings being intentionally tweaked for that.
I love the Crafts & Additions aesthetics, switches and lamps, but the New Age's large generators are nice and power distribution mechanic is way better. If the demand is too high the whole network gets a brownout. I got weird issues with a massive factory with many switchable networks in C&A where machines won't start or would work for a bit then stutter and stop while the generation was more than adequate.
However, in reality, part of the electrical network burned out due to excessively high voltage.
I am currently using both in my modpack, I like how these mods are compatible. However I think using New Age's generators can be both easier and more efficient to use, I have an setup that generates pretty good amount for low su and wasn't hard to craft. But take accumulators for example, New Age's accumulators just suck.
Why choose? They're perfectly compatible
I like that it uses Thorium, instead of Uranium
The biggest difference I'm seeing seems to be, at the most basic,
Consistency starting later
Vs
Upgrades over time starting earlier
Now consider TFMG, which has begun to introduce electrical elements!
I'm just waiting for the 'Create: Particle accelerator' Mod at this point
fr
I prefer the way craft & addition handle power shortage. Instead of every single motor failing. We still have some functional one.
crafts & additions + diesel generators
What? That's it?!?! That's the steam power?! That was just boiling water!!!
Yes, exactly.
You’re better off using immersive engineering for connecting energy together.
And to that I say, why can’t we have both
Because no.
just use both, i use CSaA for storing energy but New Age to produce energy.
I only use both because I dont know what mod to use to store my electricity in a battery
I LOVE CRAFTS AND ADDITIONS
I had a problem with the alternator where it would ban some of my friends and someone like me, who somehow was impervious to the ban, had to break the block
I think that create crafts and additions is a bit more grounded and easier to understand
Adjustable chain drives too
new age is better, i can explain so you only get a minimum of 50 energy from the coil and the netherite magnets, however u can expand on that with more coils and netherite magnets bumping its energy up higher then 50
I feel like New Age needs to be split into two mods: one focused on the actual generators and another focused on the nuclear reactor.
As cool as it is to see a realistic depiction of a nuclear reactor, the fact is we don't really need it.
I do.
you forgot to specify that thorium is renewable, you can make it by mixing clay, water, stone and anothe piece of thorium to make 2 thorium essentially duplicating it
I think that this something at 14:15 is a celsius or kelvin but more likely celsius
I mean if you use the nuclear reactor from new age to power the Addons it’s a win win
The max new age magnets has like ~95% efficiency. This scales on how fast it’s spinning, and is expandable. People would probably be using the second best magnet with ~75% efficiency though, but they can just put more generators down in a chain. Hook this up to a steam engine and the FE you get is ridiculous
One extremely problematic issue with the heat pipes on Create : New Age is that there is uneven distribution on the heat pipes even though replaced by heat pumps. and if the heat pipe don't have enough heat it could make the boilers flicker and break your steam engine.
10:20 nah that's just a bug probably in code tested for the length to be under 16 instead of under or equal to 16
I just simply dont get the matter of these mods. There is a literal endless energy called redstone in the game. Why do we need to produce energy out of kynetics? I could get the point if it removes all redstone relations and focuses on how we gain electricity irl. But it those none of these??
But these are fun!
@@KwizzleHazzizle Yes they are. But they look stupid side by side to redstone. The one thing just works(redstone), and the other one looks like it takes sideways to go to the same outcome. Plus it works less efficient as it features energy loss.
Nice
both
New age can go upwards of 17,000 fe/tick with a good generator.
Well for my needs im using crafts and additions, because it simply works better with clockwork, by saying better i mean its much harder to crash the game or nuke the server. In case of new age all you need to do is place a wire on assembled ship, and try to disassemble it, insta crash xd.
we can configure both systems right? if so we might adapted craft & additions altenator to New age's Magnet system and expand it mathematically
that way we can crank up asthetic and energy production, but i like both to be installed despite we parity them both for asthetic reason
Could you do a review on the new Create TFMG update? They added a bunch of electricity related stuff.
I would like to do that, just have to set aside some time to look at the changes
crafts and additions is more vanilla friendly it has better textures and models and isnt extremely complicated so i think its better
w video
The only reason I use Create: New Age is because I can abuse the config settings and get 200+% power back from the system. When I first downloaded it, it was garbage due to the bottlenecking around the generator coil and the wiring. You could dump 2mil stress units into the system, and struggle to get 250k out of it. But by tinkering with the config, you can boost the max amount of energy that the generator and the wiring can carry/output. Fudge it enough, you can put 5 million stress units in, and generate 5 billion out via a motor on the other end. Pretty broken… _in my favor!_ 10/10 best add-on.
I am really split on this question.
I prefer the higher efficiency of Craft and Additions, but I got to say I don't really like the look of it. I also think it sort of becomes too simplistic, generating power from a single block connected to rotation just feels kinda... meh.
I prefer the general feel of New Age because it feels like something more end-game with advanced blocks and the visuals fit it.
I think when I'm making my own modpack I'm going to use both, like a lot of people suggested. But I do wish I could go in and edit so you get higher efficiency with New Age to match the higher investment that it requires, because as a create-addon I def. would prefer a more efficient New Age over Crafts and Additions.
how do you wear the pale gold amulet