Water Wheels Are BETTER Than Steam Engines (Kind Of) - Create Mod SU generator comparison guide

Поделиться
HTML-код
  • Опубликовано: 1 фев 2025

Комментарии • 1 тыс.

  • @dejojotheawsome
    @dejojotheawsome  Год назад +206

    Go to my sponsor snhu.edu/dejo and to see what the current average annual salary for a game programmer is and learn how you can get started

    • @TrixterTheFemboy
      @TrixterTheFemboy Год назад +49

      I swear you get some of the weirdest sponsors for a minecraft youtuber, weren't you sponsored by a law firm once or twice too?

    • @dejojotheawsome
      @dejojotheawsome  Год назад +23

      @@TrixterTheFemboynope lol! But SNHU is a returning friend of the channel

    • @zackhack_gamer2487
      @zackhack_gamer2487 Год назад +6

      I have never played create and I have tried building steam engines, it wasn't as accesible as water wheels and the amount of different stuff you have to get like lava etc will be problematic if you're playing skyblock.

    • @Crystal_blade18
      @Crystal_blade18 Год назад +2

      Lol noob lag np just add lava farm and add mod whit create straws then you can pump it in

    • @TiernanOleary
      @TiernanOleary Год назад +3

      Create Diesel Generators has entered the chat

  • @user-qt2we6mb6k
    @user-qt2we6mb6k Год назад +1942

    I think you need to gather the supplies to make each one again but do it 5000 times each to account for RNG in world generation, this should only take several years

    • @fordalels
      @fordalels Год назад +38

      maybe run baritone? have it automatically collect resources and do it, for best-case scenario

    • @ANullAssault
      @ANullAssault Год назад +65

      ​@@fordalels No it has to be manual and consecutive

    • @emeryduhgamer
      @emeryduhgamer Год назад +9

      @@fordalels No because as the person above me said with baritone you either need to watch or record the entire process which would either A. Be tiring or B. Take up valuable storage space and still be tiring so manual to account for keeping track and world generation so using baritone would not really be viable either

    • @mooncandlelight3968
      @mooncandlelight3968 Год назад +7

      ​@@emeryduhgamer
      It has to be manual and consecutive. Period.

    • @thepoglin8479
      @thepoglin8479 Год назад +2

      ​@@emeryduhgamerhe must do it manualy to ensure everything ie accounted for

  • @ixioxp119
    @ixioxp119 Год назад +928

    the unit used is actually micro seconds per tick, so i assume "to calculate everything with this block you need x micro seconds per tick" normally minecraft wants to run at 20 ticks per second, this means that as long as your total "lag" isn't above 50 000μs/t you shouldn't experience any lag, of course this avoids how much it takes for minecraft to do its normal stuff

    • @ShiroCh_ID
      @ShiroCh_ID Год назад +15

      but multiplayers is miltiply the lag

    • @karoll2914
      @karoll2914 Год назад +3

      Do you maybe happend to know what mod adds this?

    • @J0hnB09
      @J0hnB09 Год назад +1

      @@karoll2914are you asking about the water wheels and steam engine or something else?

    • @karoll2914
      @karoll2914 Год назад +5

      @@J0hnB09 I'm asking what adds the lag meter

    • @imacat643
      @imacat643 Год назад +12

      ​@@ShiroCh_IDuhhh i can see the thought process but no

  • @dudedude31415
    @dudedude31415 Год назад +688

    A problem with that perspective is:
    - you play the first few hours with water wheels and then you have every resource to build a steam engine everywhere you need it.
    - a windmill is not for efficiency but for looks. Also you can pluck it directly onto a crop/ wood farm to make it move without lost space.
    - at later stages you will have infinite lava in the offer world and in addition you have to calculate lag impact per SU, not per space. This bucket refiller has nearly no impact per SU. You need one of them (and not at 256 rpm) for a large steam engine (100k+ SU). Calculate the lag for 200+ large water wheels.
    In addition to that, whatever you do with the 100k SU will likely generate MUCH more lag than this steam engine setup, so that doesn't really matter that much.
    These have just different use cases.
    It's like saying, "which car is better, a semi truck, a sports car or a small car like a smart/ mini etc.?" - as it is most often, it depends.
    Nothing against the video though, just my rant plus engagement for the algorithm.

    • @Chrizzx3
      @Chrizzx3 11 месяцев назад +32

      I agree fully with you, this is exactly what my thoughts are!

    • @SoratiosIV
      @SoratiosIV 10 месяцев назад +9

      I mean if filling them is the problem sure in base you'll have to do the hand but in many mod packs you can just pluck a pipe into them

    • @Venenus_MC
      @Venenus_MC 9 месяцев назад +6

      he missed the furnace engine that was deleted on 5.0

    • @gautamu.9708
      @gautamu.9708 8 месяцев назад +1

      @@Venenus_MC yea... that thing was real cool though 😅

    • @breadloafbrad
      @breadloafbrad 7 месяцев назад +2

      Mine is powered by a kelp farm, and I have four full size (but not max level bc blaze cakes) engines running. The kelp farm is definitely a smidge laggy, but I was also very green when I built it so realistically once I go back and simplify it it should have much less impact on my game. I also realized that a lot of my belts could be easily replaced with item vaults, and I’m sure I can find more lag (and space) efficient ways to dry and craft the kelp. But basically what I’m getting at is that the amount of raw power I get from such a relatively small space is insane, plus I love the industrial power plant look of it

  • @SergioPSC
    @SergioPSC Год назад +163

    Shoutout to youtubers who make sponsors a different chapter so you can skip them. You guys rock

    • @ReatyFN
      @ReatyFN 2 дня назад

      There is an extension for chrome (and other browsers) called "Sponsor block for youtube" it will automatically skip all ads.

  • @vanummli
    @vanummli Год назад +447

    I haven't personally done it but the windmill can be made part of the decor. Make the wool colored and look like a globe or other statue then you can "hide" it as part of a decorative park/feature. That said, totally agree with you!

    • @ithalathegayguy
      @ithalathegayguy Год назад +33

      And now I know my plan for power when I finally upgrade my computer to be able to handle Create, thank you random stranger on the internet.

    • @danatronics9039
      @danatronics9039 Год назад +7

      I built a paddle steamer base where the "waterwheels" were actually windmills made of red wool :D

    • @ultrakid8497
      @ultrakid8497 Год назад +9

      ​@@danatronics9039did you know if you put a plank in your offhand and right click on a water wheel you can change its color

    • @WanderingWolfe
      @WanderingWolfe Год назад +1

      Same for the water wheels. They make a nice moving component in builds.

    • @sonicSnap
      @sonicSnap Год назад

      the only reason i've ever used windmills over water wheels is to build giant windmill structures as decoration. never worth it!

  • @teasdaye
    @teasdaye Год назад +260

    Arcane Engineering configuring windmills to work with a single sail was honestly pretty useful for small fan setups. They only need minimal rotation to cook/wash stuff anyway, so an independent 2-block solution (especially in situations where you definitely wouldn't want flowing water around) came in handy many times.

    • @TobiasHarms
      @TobiasHarms Год назад +11

      Good tip
      Running arcane right now and haven't really felt like getting into windmills. But getting power to a fan with only two blocks is really good.

    • @dahelmang
      @dahelmang Год назад +1

      Isn't that what a fan on top of a magma block is for? A bit more expensive though...

    • @teasdaye
      @teasdaye Год назад +5

      @@dahelmang That was taken out ages ago

    • @dahelmang
      @dahelmang Год назад +2

      @@teasdaye ah ok. It helps if you prefer 1.16 anyway.

    • @baptisteboyer2699
      @baptisteboyer2699 Год назад +1

      this modpack have starbucle wheel.........

  • @yeetmcmeat
    @yeetmcmeat Год назад +221

    If you struggle with getting blaze burners, you can actually just right click a blaze spawner with the empty burner and get one so you can do it in peaceful. It doesn't use the spawner up either.

    • @koiledPythonRain
      @koiledPythonRain Год назад +49

      the problem isnt in getting blazes, you'll find them from a spawner anyways. the issue is finding a FORTRESS IN THE FIRST PLACE.

    • @yeetmcmeat
      @yeetmcmeat Год назад +14

      @@koiledPythonRain if you have a map mod like journeymap the fortresses are usually pretty easy to find. there's also the structure compass if you aren't against a little cheaty feel. But I agree, fortresses are annoying if all you have installed is create.

    • @CubeInspector
      @CubeInspector Год назад

      ​@@koiledPythonRain chunkbase is a free website that will show you where everything is

    • @Bookslayer10
      @Bookslayer10 Год назад +30

      @@koiledPythonRain You need to find a fortress anyway for brass items

    • @koiledPythonRain
      @koiledPythonRain Год назад +2

      @@Bookslayer10 yes, that too

  • @SuperMegaCoffeeGuru
    @SuperMegaCoffeeGuru Год назад +94

    I have always loved Water Wheels and Windmills, though windmills are just as much for aesthetics. That said, being able to have wheels buried in an underground pit and running a line to what I need powered is always a good thing.

  • @binathiessen4920
    @binathiessen4920 Год назад +199

    I always use infinite lava sources to power my boilers, and use them for all my stress needs. I got tired of charcoal farms dying when they were out of random tick range. And I had problems with water wheels causing a lot of client side lag because of all the moving geometry.
    I use quarries to dig giant shafts down to bedrock and fill the gaps in the walls with cobble, then I use hose pulleys to fill the pit with lava pumped from my previous infinite lava source. Now I have power wherever I need it.

    • @ShiroCh_ID
      @ShiroCh_ID Год назад +6

      wait, does infinite lava source with hose also works in overworld?

    • @koolkrafter5
      @koolkrafter5 Год назад +13

      @@ShiroCh_ID It works with any fluid if there are enough connected.

    • @bruhmomento3007
      @bruhmomento3007 Год назад +27

      ​@@ShiroCh_IDcreate considers a pool of 10.000 blocks of any liquid an infinite source, it works in all dimensions

    • @spazmcat3853
      @spazmcat3853 Год назад +36

      @@bruhmomento3007 Me with a pool of only 9999 lavablocks, not figuring out why its not working: 🤔🤔🤔😤😤😤

    • @brendanhatch983
      @brendanhatch983 8 месяцев назад +3

      @@spazmcat3853 pretty sure its 10.0 not 10,000 their comment has a decimal not a comma not sure if you missed that or if i missed something

  • @fordalels
    @fordalels Год назад +107

    If only windmills were good.... Personally, I would absolutely love if they had actual wind mechanics - for instance, upwards facing windmills will get more stress units if above heat sources. Face a fan towards a windmill and it will make the windmill spin faster - without increasing the SU. This would also give a use for fans with high RPM, since currently the only use is range.. which doesn't matter if you get advanced enough tech.

    • @dejojotheawsome
      @dejojotheawsome  Год назад +13

      oooh that would be really really cool!

    • @TomIsQuestionable
      @TomIsQuestionable Год назад +14

      This is kinda like old create mod versions, where encased fans could be placed facing a campfire or magma block and powered by redstone to output stress units out the back.

    • @kenbaird7454
      @kenbaird7454 Год назад +5

      I personally LOVE windmills for spinning farms, because you have large gaps in the spinner anyway, and if you fill them with sails now it runs itself and does not need any power

    • @fordalels
      @fordalels Год назад +2

      @@kenbaird7454 it’s true, but at the same time it sacrifices speed - unless you have a huge farm or make a wall of sail/wool blocks… usually (esp earlygame) its much easier to make a farm which uses a mechanical bearing and waterwheel - and have it run at a decent speed too! specifically best for trees farms

    • @kenbaird7454
      @kenbaird7454 Год назад +3

      @@fordalelsI personally ususally make a MASSIVE rotary farm with multiple rings, so there will be a tree ring, a normal crops ring, maybe even a melon and pumpkin ring, etc. And this powers all that for no SU cost, and even outputs a decent amount of SU for belts

  • @Edit-nk6nb
    @Edit-nk6nb 3 месяца назад +34

    0:22 - A transtition to the same scene?

    • @engineoil
      @engineoil 2 месяца назад +4

      @@Edit-nk6nb but now he's standing and not crouching! So ingenious!! 😝

    • @chrissant6277
      @chrissant6277 Месяц назад +1

      @engineoil Bro you are lost if you genuinely believe he ONLY did that transition for no reason lmfao.

    • @chrissant6277
      @chrissant6277 Месяц назад

      He was probably doing something in between... yknow.. the reason for cuts and transitions.

    • @engineoil
      @engineoil Месяц назад +2

      @@chrissant6277 Oh bestie... people joke on the internet, you know?

  • @Rapandreas
    @Rapandreas Год назад +93

    6:35 That windmill design could absolutely be compacted down to half the size or even less by just filling out the 3x3. And since the blocks become entities once the windmill is spinning, you can place new blocks in there, meaning it doesn't take up any space.

    • @lord_scrubington
      @lord_scrubington Год назад +34

      ikr
      windmill are also infinitely scalable since you can just place another windmill bearing. If hes saying that they aren't scalable because you need multiple windmills beyond 8192su then surely waterwheels are terrible for scalability cus to get more than 512 you need more waterwheels.

    • @XiaoYueMao
      @XiaoYueMao Год назад +1

      @@lord_scrubington the waterwheels can also be compacted as he showed, also compatcting windmills into each other isnt safe because if for whatever reason the bearings turn off the windmills will all destroy each other as create will destroy blocks inside of blocks when stopped, thus using that method for saving space isnt really a valid way to score it especially since rejoining a world often causes the machines to stop for a second

    • @lord_scrubington
      @lord_scrubington Год назад +4

      @@XiaoYueMao even when compacted I don't think they are smaller than a space efficient windmill

    • @mr.battlecats5512
      @mr.battlecats5512 Год назад +2

      @@lord_scrubington from what i understand about the waterwheel,s a 3x8x3 area of waterwheels make 16k su, with 0 blocks wasted

    • @WanderingWolfe
      @WanderingWolfe Год назад +1

      ​@@mr.battlecats5512 You are absolutely correct.
      You could even compact it more. to columns of 3 water wheels with a single source block between the top two would fit 6 powered wheels in a 3x3.

  • @ICountFrom0
    @ICountFrom0 Год назад +59

    You can drop the "min" even lower on the steam (Unless the newest version changed it), you can put it above a campfire, or lava. You can completely skip the blaze at stage 1.

    • @Roan_Harris
      @Roan_Harris 6 месяцев назад +6

      Yeah, passive steam is probably faster to obtain, as it is just 4x copper and gold and skip the nether.

  • @PsiQss
    @PsiQss Год назад +23

    Well, considering many people play with a modpack, I think a mention would be in place that you do not need to power the steam engines with the robotic arm. Unless you're playing the "vanilla" Create. There are addons in place that allow you to power the blaze burners with piped in liquid fuel, which I believe has much less impact on tps.
    I know this video aims to compare the power sources in a context of the Create mod, just thought this would be worth mentioning given how people are likely playing modpacks rather than a single mod :)

    • @ReggieMarshale
      @ReggieMarshale Год назад

      With the Create: Craft & Additions addon (iirc), you can make blaze fuel by pressing excess seeds from automated farms

    • @silksongoutyet
      @silksongoutyet 8 месяцев назад

      I love the blaze burner straws

  • @minmaxmedia
    @minmaxmedia Год назад +62

    I agree that windmills are "meh" most of the time, with two exceptions... when I am making spinning tree, kelp, or crop farms OR need a small bit of power for something in the nether (where you can't have water), I do like windmills. As for Tree/Crop/Kelp farms, the nice thing about using a windmill is that, if you use a windmill bearing instead of a mechanical bearing, the arm that you attach all your mechanical saws, harvesters, storage blocks, and portable interfaces to can simply be made of wool and then the arm itself IS the sail. Additionally, the farm then generates the items AND a bit of power to run things like belts, sorting-system, or simple resource processing (such as a wheat farm that auto-processes the wheat into bread or sweet rolls right away). Essentially making a windmill option for a farm be the most space efficient since it literally takes up ZERO additional blocks beyond what the contraption would normally require.
    As for building in the nether, you could power the water wheels with lava instead of water, but that can be dangerous if you have firetick enabled and are building out of any flammable materials or are playing in hardcore where you are probably trying to mitigate risk of getting dead.

    • @vcool122
      @vcool122 Год назад +15

      Well, wouldn't you know it, we can use water wheels in the nether. Power them with lava instead XD there is an hidden achievement for that.
      Edit: I must admit that I found this totally by accident.

    • @alexorio098
      @alexorio098 Год назад

      @@vcool122 LOL, me too bro, i was like, interesting, would it burn down the wheel if i place lava instead of water and BOOM, all worked out absolutely fine! Was building lava drain system, just to speed up lava gathering process (system with couldrons was waay slower then i needed to)

    • @undertalerandomvideos5222
      @undertalerandomvideos5222 Год назад +10

      If you're building out of flammable materials in the nether, water wheels aren't the problem...

    • @oriondezagrats4228
      @oriondezagrats4228 6 месяцев назад +2

      I do wish we'd at least have to make netherwood waterwheels for lava.

    • @DONT-KNOW-MYSELF
      @DONT-KNOW-MYSELF 2 месяца назад

      ​@@oriondezagrats4228
      1.Water wheels already work with lava
      2.If it doesn't fit your aesthetic Right-click while holding a piece of wood in your main hand and the water wheel will become that wood type

  • @nickbutnoappropriatelastna4257
    @nickbutnoappropriatelastna4257 Год назад +1475

    Bro got sponsored by a collage.
    These replies are rather strange, perhaps they should study in a collage.

    • @Dv0m
      @Dv0m Год назад +71

      ege

    • @thenumberseven959
      @thenumberseven959 Год назад +316

      Collage - An artistic composition of materials and objects pasted over a surface, often with unifying lines and color.
      College - An institution of higher learning that grants the bachelor's degree in liberal arts or science or both.

    • @Mcjangles_
      @Mcjangles_ Год назад +143

      Bro
      I think this is a call to action for you to further your education.

    • @Chips569
      @Chips569 Год назад +24

      University*

    • @thecaveberry8444
      @thecaveberry8444 Год назад +20

      College*

  • @elnico5623
    @elnico5623 Год назад +35

    you can power steam engines with campfires, you can pump water to a single one with a waterwheel and use that one engine to pump other 16 (or 32 i forgor) engines that also use campfires, and you got a ton of free SU

    • @gammaboy4568
      @gammaboy4568 Год назад +5

      unfueled blaze burners also count as level 1 heat (same as a campfire) meaning that he did not even have to fuel that one to get the optimal results.

    • @XiaoYueMao
      @XiaoYueMao Год назад

      @@gammaboy4568 do lava or magma blocks count as heat and if so are they greater than campfires? (i would assume lava is hotter than a campfire lol)

    • @gammaboy4568
      @gammaboy4568 Год назад +2

      @@XiaoYueMao actually never tested that, and my guess is possibly no. It also would not likely contribute more heat, as mechanically the point is that blaze burners are a requirement for higher heat levels. If lava does happen to contribute more heat, feel free to let us all know-- definitely a more useful feature, in that case.

    • @Mitchel-r6p
      @Mitchel-r6p 11 месяцев назад +1

      @@gammaboy4568 anything except to blaze burners is a level 0 heat (passive)
      fueled blaze burner is 1 (heated)
      superheated blaze burner is 2 (superheated)

    • @Brenden-H
      @Brenden-H 6 месяцев назад

      @@Mitchel-r6p camp fires are level 0 passive heat

  • @SpaceBurgerSteve
    @SpaceBurgerSteve Год назад +78

    The thing about windmills taking up vertical space is that you can fit more in a single chunk, which is good if you have limited simulation distance. Giving them an F feels a little harsh, but to each their own. 🙂

    • @deadoon
      @deadoon Год назад +16

      Vertical water wheels, or vertical passive steam engine arrays would use that space more efficiently.

    • @XiaoYueMao
      @XiaoYueMao Год назад +2

      so can waterwheels, remember that same 32 block distance that waterwheels got, was if all spread in 1 line, but they can be compacted into that 2x2 orientation quite easily and only extend like 5 blocks, waterwheels can also be oriented vertically
      but the reason for its low score ISNT its size, its due to size and SU ration, the windmills is EXACTLY as large as an un-compacted waterwheel setup but for that same size gives HALF the SUs... its trash sorry

    • @Kokangalang
      @Kokangalang 3 месяца назад

      @@deadoon Making a vertical water wheel system would still be a inferior option along with the steam engine due to the exterior components.

    • @deadoon
      @deadoon 3 месяца назад

      @@Kokangalang Their output more than makes up for that. A max speed/power windmill is the most efficient, which generates 8192 SU total and takes up 129 blocks of space. You only need 32 water wheels to reach that output, if you go with a 3x2(from the top) space for the wheels, and a +2 wide space for the linkage for a total of 3x4, you can get the same yield in only a 96 block space. 4 passive steam boilers, 5 if you account for powering the pump can be even smaller if you were to develop it for compactness.

    • @Kokangalang
      @Kokangalang 2 месяца назад

      @@deadoon Although if I were to make a power source to take up the least horizontal space, I would use windmill towers. The only appeal of windmills I see is that you dont have to spend all that time to make the water sources or have to make some complex doohickey to power the steam engine. Windmills are the most simple in scalability, just add more. Giant windmill also look 30x better than a water wheel column or a steam engine that looks like it is from Howl's Moving Castle.

  • @kilbymorgan8626
    @kilbymorgan8626 Год назад +13

    I like Windmills the most. You can make large moving art pieces that power your stuff without anything extra. You set it up and its done. Only limitation I have found is lag if you put too many too close together.

  • @asdfr5669
    @asdfr5669 Год назад +6

    I like how no1 is talking abt bro getting sponsored by a collage

  • @jackgamer6307
    @jackgamer6307 Год назад +24

    The lag issue of lvl.9 steam engines can be solved by the stuffs addon mod that lets you feed lava directly into blaze burners, no funnels/arms needed

    • @Markovia21
      @Markovia21 Год назад

      What's the exact name of the mod?

    • @jackgamer6307
      @jackgamer6307 Год назад +4

      @@Markovia21 The create crafts and addons mod adds the straws, and the create diesel generators mod offer an "easy" way to automate a superheating fuel, by oil refining

    • @Markovia21
      @Markovia21 Год назад

      ​@@jackgamer6307 thank you!

  • @justincoombs9048
    @justincoombs9048 9 месяцев назад +9

    Small water wheels are very power dense. In a 15x15x3 area, with small waterwheels, 14,080 SU, near zero us/t. 6x6x3 x4 unused spaces within that area. 1 water source block, 56 small water wheels, 56 gearboxes, 104 filler blocks (glass?). Looks like a giant plus symbol laying on the ground. can be repeated vertically with direct contact power is coupled automatically. Raw cost: 196 andesite, 22 iron/zinc, 392 logs, 104 sand.

  • @DennisRyu
    @DennisRyu Год назад +17

    The numbers you see are microseconds per tick needed to calculate that block. Meaning the processor has to do that amount of microseconds of calculations to update a tick of that block.
    Generally speaking the values you see are still very low (hence green) but they add up.

    • @karoll2914
      @karoll2914 Год назад +4

      But what mod add this?

    • @qwart22
      @qwart22 Год назад

      Ye but if you’re smart you’d have a infinite lava source long before there’s be any lag

  • @NobodyEvenReadsNames
    @NobodyEvenReadsNames 7 месяцев назад +3

    Nice thing about the windmill is that it is itself a moving contraption. You can make a spinning tree or crop farm by gluing the parts directly to the wool on your sail and it just works without having to think about SU generation at all

  • @fenn_fren
    @fenn_fren 7 месяцев назад +6

    6:00 spat all over my keyboard when I saw the giant rotating SUC

  • @gaiamission7200
    @gaiamission7200 10 месяцев назад +3

    as space is typically at a premium, I agree with the idea that the water wheel is the meta, my early game setup is currently fully large water wheel powered. currently have an array generating 20k SU and its powering a pair of elevators and my neighbors small infinite iron machine. its simple to set up, easy to scale without needing to add shafts or gears to merge outputs. when I need more SU I just expand the power cave and extend the waterwheel basin

  • @Erolunai
    @Erolunai Год назад +24

    one passive generated boiler, no blaze burners needed, is only 4 copper tanks, one steam engine, and a campfire to provide 2048 su, so you could get a fairly compact setup with, say... row of 4x passive steam boiler columns, then a row row of space / water transport, and then another row of 4x passive, and get that 16384 SU while taking up an absurdly small amount of space, it would just be more expensive in some ways, and then you could use the components later on when you DO get the blaze burners

    • @mrShift_0044
      @mrShift_0044 Год назад +3

      2048su... so... 4 large water wheels in a row...

    • @deadoon
      @deadoon Год назад +5

      ​@@mrShift_0044 Which take up 36 cubic blocks and require a water source. Passive generator with a magma cube or some other source only needs 5, but uses up some water and the SU for that, which is negligible, especially with how easy it is to make a wall of them. you can place them side by side, and as long as you don't make any 2*2 sections from above you can place them really compact manners, like rows of them 1 block apart. So each area the size of say 8 wheels tall(4096su, for the heat, 4 boilers, engine, gap, shaft) would produce 12k SU. You could fit the water sources and pump between the engines too, or attach them to your central water system you might use for other stuff.

    • @Erolunai
      @Erolunai Год назад +2

      @@mrShift_0044 Yup, you've got it! 2048 is 512 x 4, one smallest passive steam boiler is equivalent to four large water wheels, that's correct, you can use either of those setups to get the same amount of stress, try it out!

    • @somo4227
      @somo4227 Год назад

      requires much more setup compared to using wood a shaft and a water bucket 4x

    • @Erolunai
      @Erolunai Год назад +1

      @@somo4227 Oh yeah if it's too much for you I don't blame you. You gotta play however is most comfortable for you.

  • @pineapplewhatever5906
    @pineapplewhatever5906 Месяц назад +1

    I remember researching power generation myself. I specifically avoided steam engine+lava farm because I didn't want to deal with routing the lava around, but came up with the solution of stacking hundreds of steam engines using passive heating via magma. Surprisingly, in terms of SU per volume, water wheel spam wasn't far off.

  • @yolomationanimation9784
    @yolomationanimation9784 Год назад +28

    I definitely think that steam engines could be bumped a bit higher on lag. Like realistically speaking one doesn’t *need* to make a laggy cauldron lava farm, and even if you did you could maaaayyyybe make an infinite lava source but that bumps the space efficiency way way down lol. You could use charcoal from an already nearby wood factory, you could use maybe autocrafting all those spare sticks into ladders to fetch you some extra burn time from just an ordinary tree farm, heck you could even use eggs (but that’s probably way laggier tbh lmao). Either way for us with potatoes I’m glad you’ve done all this testing in one video. Now I know, water wheels are the best wheels

    • @noelka8134
      @noelka8134 Год назад +12

      The lag is absolutely overlooked, because bro doesn't know what a microsecond is. It's really small. There's like 50k of them in single tick, so ~100 that steam engine wastes is not a big deal

    • @CubeInspector
      @CubeInspector Год назад +1

      ​@@noelka8134 you apparently don't understand that these arent the only things that will be causing lag. You make these to power machines. It's a compounding thing. Everything adds up. In a vacuum sure, there's no problem. Now add all your other machines.

    • @noelka8134
      @noelka8134 Год назад +1

      @@CubeInspector i don't think you'll ever need more than one max level steam engine can produce. Create doesn't actually need big amounts of power, unless you're making giant factories that produce every possible item, but at this point i wonder why you're playing minecraft, and not factorio or satisfactory or whatever else. In most other cases you need very little power to run your crafting machines, and everything else is done with contraptions and/or trains, which don't need any power at all.

    • @Bookslayer10
      @Bookslayer10 Год назад +1

      @@noelka8134 Lag is a very big issue for a lot of players, especially on servers, and when they are making automated bases with tons of crushing wheels, fans, crafters, presses, whisks, elevators, pipes, and whatever else. You need tons of SU to run all that stuff at max capacity.
      Maybe instead of judging players because they decide to fully engage with the content of a tech mod, you can learn how Satisfactory isn't even a real automation game. Create has better automation gameplay than Satisfactory's miles of repetitive manifold designs, and Minecraft is also obviously better when it comes to the exploration and base building.

    • @noelka8134
      @noelka8134 Год назад +1

      @@Bookslayer10 if you want to play automation, factorio is obviously better, because it won't lag even on the potato pc pretty much ever (you need a REALLY large base to decrease your UPS). If you want to play automation, exploration, base buliding and whatever else minecraft is at the same time, well, prepare your CPU, it'll hurt.
      Also video doesn't mention lag being created by other ways of getting energy, as well as all the other machines in create, which i'm sure is also an issue. At least mechanical hands were shown to be somewhat laggy, and they're used very often in complicated automation.

  • @AnkleBiter
    @AnkleBiter Год назад +4

    Being sponsored by a University is really fucking cool. Congrats!!

  • @mr.lemonlime8935
    @mr.lemonlime8935 Год назад +9

    One thing to consider is the passive steam engine. Batsys has a design that fit into a pretty small space and still have 16k stress

    • @mrShift_0044
      @mrShift_0044 Год назад +1

      It's so inefficient that you can make it powered and recive the stress units tenfold.

    • @martincassidy2102
      @martincassidy2102 Год назад +8

      @@mrShift_0044 passive steam engines can be powered with a campfire so can be used pre-nether

    • @meraduddcethin2812
      @meraduddcethin2812 Год назад +1

      Agreed. I've used passive steam engines quite a bit and it's space and lag effective without the Nether. Bonus for the steam engine is that you _can_ scale it up to blaze-powered mid-/late- game if you desire. Double bonus if there's a mod like Supplementaries which allows for VERY compact infinite water generation/delivery.

  • @Safetyswitch
    @Safetyswitch 2 месяца назад +1

    something about water wheels that people seem to not notice is: you can stretch 1 source block infinitely* you just need a high ceiling and a lot of water wheels, then you can make a tower

  • @duncanm9818
    @duncanm9818 Год назад +9

    i believe theres a mod thatll help mitigate some of the lava production lag for the boilers. i cant remember what its called, but it basically adds straws that you can give to the blazes that let you pipe lava directly into them, so you dont need the arms and buckets, or a blaze cake farm

    • @DarkXSolver17
      @DarkXSolver17 Год назад +1

      I think it's Create: Stuff and Additions that adds the rolling thing that turns bamboo into straws and therefore allows you to pump lava directly into blaze burners, dunno if that's the mod it actually is from since the mod page doesn't mention it but it's a mod that adds a lot of stuff so who knows

    • @hawkings22
      @hawkings22 Год назад

      @@DarkXSolver17 Create: Crafts & Additions, according to several modpacks I use

    • @DarkXSolver17
      @DarkXSolver17 Год назад

      @@hawkings22 Yup, mb. I was pretty close though, didn't realize there were two mods that had almost the exact same name

  • @klyxx8990
    @klyxx8990 7 месяцев назад +2

    9:20 "Agamleration"
    XD You went for Conglomerate and Amalgamation at the same time! That was hilarious.

  • @AJ-Palermo
    @AJ-Palermo Год назад +3

    The water wheel and large water wheel are not effectively the same. The SU stays the same when you change the speed. The water wheel produces 256 SU at 8 RPM, and the large water wheel produces 512 SU at 4 RPM. If you use gears, a rotational speed controller, etc. to double the speed of the large water wheel, it produces 512 SU at 8 RPM, double the SU of the regular water wheel. Components (mixers, drills, etc) use more SU at a higher speed, so yes, you effectively get more SU at a lower speed, but it doesn't change the stress capacity of the system, only the stress units required by the component

  • @Zodaxa_zdx
    @Zodaxa_zdx Год назад +1

    actually crazy a college has sponsored stuff like this, keep it up

  • @Solesteam
    @Solesteam Год назад +5

    13:20 Even in the fantastical world of Minecraft, pollution is a bit of an issue.... Frame pollution...

  • @GigaPangolin
    @GigaPangolin 7 месяцев назад +2

    Windmill bearings are incredibly convenient as replacements for mechanical bearings, as you no longer need to worry about power if you simply hook some sails up to the contraption.

  • @nithsk
    @nithsk 9 месяцев назад +7

    no way a minecraft youtuber is being sponsored by a university

  • @aRandomDudeDRS
    @aRandomDudeDRS Год назад +14

    Waterwheels go at 8 and 4 RPM, not 16 and 8. Not that it makes a big difference ^^
    I'd add against windmills that that their speed is reliant on the number of sails you have, which makes them quite annoying to work with when you don't have max sails

  • @auroraborealis2886
    @auroraborealis2886 Год назад +11

    This feels like factorio, where solar panels and accumulators are the best UPS-wise, and nuclear reactors are bad in the long run for UPS.

    • @Winasaurus
      @Winasaurus 2 месяца назад

      And similar in that Reactors eventually run out of fuel and have logistical issues. Meanwhile solar panels+accumulators you just slap down anywhere and they solve themselves. No trains, no belts, no sulfuric acid to mine ore, just throw them in a mall and blueprint click your power issues away. You can do the same here with the waterwheels or windmills. Just add it to an existing shaft and boom, a few thousand SU at no further cost.

  • @WanderingWolfe
    @WanderingWolfe Год назад

    Using the "shared water source" trick with small water wheels would allow for 4 small water wheels in a 3x3 space with one source block. It would cost a bit more with the shafts, but you could effectively get to 16k with 8 layers of this setup.
    Thank you for this video, it honestly just made me realize a lot of powerful stuff. :D

  • @dinhero21
    @dinhero21 Год назад +6

    12:55 The unit Observable is using is microsecond (µs) and 100µs (estimated total of lag) isn't that much, you would need about 500 steam engines (100µs-lag-generating sources) to start to cause damage to the server (1tick of lag per tick), of course that is only considering the amount of lag produced by the steam engine, realistically about 200, which is way more then you would ever realistically build imo. So Steam Engines might be less lag-efficient but I wouldn't rate Steam Engines a C tier (15:42), at most a B but most probably A (with 0-lag sources at S).

    • @mrShift_0044
      @mrShift_0044 Год назад +7

      In short: whatever you need the power from a steam engine is more laggy than a steam boiler you built to power it.

    • @dejojotheawsome
      @dejojotheawsome  Год назад

      I admittedly forgot to better clarify that steam engines get laggy the more of them you have loaded so they're most server killers than anything, that's definitely my bad

  • @jondorthebrinkinator
    @jondorthebrinkinator 8 месяцев назад

    Windmills have a pretty nice use case even in the early game. A windmill is a spinning contraption just like one running off a mechanical bearing, so a simple spinning crop farm is super easy in the early game with a windmill bearing, a few harvesters and a minimum of 8 sails. It spins pretty slowly, but crops don't grow in a single tick, so it's fine. And you can still use the output shaft for SU for other machines.

  • @draconiumnova5110
    @draconiumnova5110 Год назад +10

    Windmills are fun to have in builds. Might not be the best for stress generation, but you can make some really nice looking windmills

    • @dejojotheawsome
      @dejojotheawsome  Год назад +3

      Absolutely! The decoration aspect of windmills is peak

  • @edwardtengan6495
    @edwardtengan6495 Год назад +2

    Foxynotail video on lag for create was insane. I kept having problem with lavas in my steam engine so I just put a small tree farm on everyone to feed it charcoal

  • @gudadada
    @gudadada Год назад +41

    If only they didn't make me lose 300fps per wheel

  • @jacobliao6058
    @jacobliao6058 6 месяцев назад

    the most unexpected sponsor but i love it great job

  • @anonymouskitten4715
    @anonymouskitten4715 Год назад +34

    Windmills are way more aesthetic

  • @НепТор
    @НепТор 4 месяца назад

    13:00 Allow me to explain in simple wprds. The mod *Observe* allows you to see how much different entities, i.e. machines, mobs, farms, basically anything that isn't a decorative block or a storage block, but actually has some sort of function, affect the performance of your game
    The strange unit of measurement the mod uses for that is μs/t, which means microseconds per tick (for future reference, microsecond is 1/1000th of millisecond or 1/1000000th of a second.) And while this might sound a bit confusing, we only need to remember that Minecraft normally runs at a rate of 20 ticks per second, this is our TPS. That, in turn, means that for every tick, Minecraft has 50ms of time to do all the calculations for every growing carrot, for every hopper that pulls items from a chest, for every furnace that smelts something, for the new positions of every mob and player, it has to do it all in the allocated time for the game to run smoothly
    It's pretty easy to achieve in the early stages and the game has plenty of time to spare, but let's imaging for example that we bulit a super smelter with thousands of furnaces and hoppers, an iron farm to end all iron farms, and a massive carrot farm to solve world hunger. This will drastically increase the amount of calculations the game has to do each tick, and at some point, it will take longer than the usual 50ms to do those calculations. *This* is what we usually call lag in Minecraft
    And this is also the point where our measurements of μs/t finally come into play. They show how much time each entity requires from the game to calcilate its functions each tick. Let's return to an earlier ecample. If we have a thousand furnaces that each take 5 μs/t and three thousands hoppers that each take 10 μs/t to do the calculatuons, we will see that our smelter requires 5ms to calculate the furnaces' functions and 30ms to calculate the hoppers' functions each tick. Determining how much time an iron golem farm requires from a game would be a little more difficult, but let's say 20ms, and a carrot farm that also requires 5ms to determine the crops frowth. Sum it all up with whatever calculations the game was doing in the background and we get a time of more than 60ms, which is longer than the base allocated time, so the game slows down a bit, from 20 TPS to around 18 TPS to continue running as smoothly as it can
    The mod Observe allows you to identify the things that consume too much computational power from the game to dismantle them and return the game to normal running speed, which is usually a problem only in a moded game
    From experience, I had a bit of lag in my sp world and upon inspection, I found out that LaserIO works horribly with ColossalChests. I had some nodes that alone took 7000 μs/t, absolutely tanking the game's performance

  • @YEAHKINDA
    @YEAHKINDA Год назад +3

    dejojo you can cut the time for the steam even further if you make camp fires, and if need be just make more. Copper is easy to come by so the only real issue is the iron and gold, and even that is basically nothing.

    • @naberville3305
      @naberville3305 Год назад +1

      I have built a 10,000,000su plant with only passive boilers. It only took 3 towers up to world height lol

    • @mrShift_0044
      @mrShift_0044 Год назад +2

      @@naberville3305 It's totally worth the cost of 109 thousand copper blocks, andesite alloy and 30000 campfires just to NOT set up a piss cheap kelp/wood farm and smelter that will power a level 9 boiler indefenetely.

    • @dejojotheawsome
      @dejojotheawsome  Год назад +1

      I didn't include the campfires one cause honestly it's not worth the time investment over water wheels

    • @naberville3305
      @naberville3305 Год назад

      @@mrShift_0044 but then I wouldn't be able to brag about building 10 million SU with passive boilers.

  • @bobberman4641
    @bobberman4641 11 месяцев назад

    I did not expect a literal college to sponsor a minecraft video at all. I’m both impressed and scared

  • @3-valdiondreemur564
    @3-valdiondreemur564 6 месяцев назад

    There's a mod that makes blaze burners able to be fed via fluids, which not only makes them more compact, but also significantly less laggy. Love that mod.

  • @ChosenArchitect
    @ChosenArchitect Год назад +6

    you could say this is revolutionary!

  • @GTech_builds
    @GTech_builds Год назад +1

    wow that is very helpful for my create series on my channel i will tag you when the video comes out

  • @TiernanOleary
    @TiernanOleary Год назад +5

    Create Diesel Generators has entered the chat

    • @АсланИскаков-м9э
      @АсланИскаков-м9э 7 месяцев назад

      They aren't in vanilla create

    • @TiernanOleary
      @TiernanOleary 7 месяцев назад +1

      @@АсланИскаков-м9э nah

    • @crimsonfox87fluxule62
      @crimsonfox87fluxule62 6 месяцев назад +1

      That wouldn't really matter because creators already a mod. I don't get what the point is with people wondering if it's in the vanilla create, if your computer can't handle a secondary mod then that's a different issue, but adding add-ons isn't cheating because you're already playing a mod.
      And yeah, using create all by itself is useful because sometimes you just need to get things done without any help, but this is different because of how easy it is.

  • @ccyberplayz9812
    @ccyberplayz9812 Год назад

    Hi Dejojo!! i love your arcane engineering sseries and am currently watching it! glad to be here early!

  • @kurotsune77
    @kurotsune77 Год назад +3

    for someone who sounds all high and mighty, you could figure out that μs/t means microseconds per tick

    • @AJ-Palermo
      @AJ-Palermo Год назад +5

      He doesn't even understand how SU works! If you use gears, a speed controller, etc. to increase the speed of a large water wheel, the SU is still 512, it doesn't decrease when you increase the speed. Components use more SU at a higher speed, but changing the speed doesn't affect the stress capacity of the system. If you double the speed of a large water wheel you get 8 RPM 512 SU, which is twice as powerful as the 8 RPM 256 SU of a regular water wheel. Oh yeah, and he also got the water wheel speeds wrong!

    • @9_1.1
      @9_1.1 Год назад +3

      @@AJ-Palermo he also said that large water wheels are more cost effective because you dont use shafts in the crafting recipe, which was annoyingly stupid because you need to make a small water wheel to make a big one, which means you have to spend a shaft and 8 planks, and then 8 more planks for the same power output and more required space. how did he get sponsored by a university? 😂

    • @manender1020
      @manender1020 Год назад

      ​​@@9_1.1it is more cost effective since you get 2x more SU for the same amount of shafts, and you get 1.5x more SU per shaft and the same speed if you attach a small wheel to it

  • @joshsolders5543
    @joshsolders5543 3 месяца назад

    I think one thing that can be said about windmills that isn't necessarily true of others is that you can build farms out of windmill and then you farm can generate power for other things. I hope this hasn't changed in more recent updates, but I built a giant kelp farm that was built using a windmill bearing and then used that to power other things (Using TangoTek's design from a while back when he first experimented with Create). Assuming things haven't changed, at minimum, you can create farms without needing to try and route power to it or add extra things to the system.

  • @skeej_inc
    @skeej_inc Год назад +3

    FINALLY SOMEONE AGREES WITH ME!
    #WATERWHEELSUPREMACY

  • @FioreFire
    @FioreFire 2 месяца назад

    Counterpoints for windmills as someone newer to the mod: windmills can look really cool (you can build a literal windmill to literally mill your flour, and power the rest of the farm while you're at it!) and are only a small step up from waterwheels in terms of how easy they are to understand and get working, whereas the barrier to understanding and getting into steam engines and the contraptions to power them can be pretty overwhelming to someone who doesn't already have quite a bit of familiarity with the mod

  • @endymon5240
    @endymon5240 Год назад +3

    Can't you power a steam engine with a campfire, thus making smaller ones far less laggy and easy to get and scale?

    • @mrShift_0044
      @mrShift_0044 Год назад +1

      Lmao, with minimal heat you get 512su per campfire and at this point it is easier to just place a couple of large water wheels.

    • @martincassidy2102
      @martincassidy2102 Год назад

      @@mrShift_0044 base steam engine produces 2048SU

  • @nhowie8503
    @nhowie8503 2 месяца назад

    I love how i can predicted that even kids do understand dis and im even a kid but i love how you produce su and rpm irs kinda creative and good for us because as a Minecraft player i can learn from minecraft and profile it into real life.😊😊😊

  • @SivaExperiment
    @SivaExperiment Год назад +3

    µs is a microsecond or 1 millionth of a second.

  • @slothgamer2317
    @slothgamer2317 Год назад

    "You have to go into the nether"
    Create Astral Players: Are you serious right now?

  • @darkgamer1070
    @darkgamer1070 Год назад +3

    Stoped the kidfrom saying first

  • @kubson519
    @kubson519 Год назад +2

    you dont need blaze burners for steam engines, any heat source works, its just less effective

  • @slumgummy
    @slumgummy Месяц назад +1

    imagine getting your degree at the youtube sponsor university💀

  • @Zinc65.39
    @Zinc65.39 Год назад +1

    I believe that one of the criterias should have been aesthetically pleasing. Like whenever someone is trying to build a really nice looking world things that actually look nice inside

  • @verydepressed2363
    @verydepressed2363 Год назад +1

    i laughed for a minuet straight from the funny create mod man being sponsored by a fucking university

  • @EngineeringDruid
    @EngineeringDruid Год назад +1

    with your testing, i recommend getting everything into the same speed, then measuring the SU, as 16k Su at 32rpm is 4x better than 16k Su at 8rpm

    • @dantenotavailable
      @dantenotavailable Год назад

      So I thought the same way but just to be sure I tested it and it doesn't actually seem like that's the case. I put together two identical setups with an encased fan leading to a rotation speed controller set to 256. You can run it with a single large wheel or two small wheels. Doubling the speed does double the SU but that's not related to the stress source, all that changes is the machines needed to get up to speed.

  • @astrogamer158
    @astrogamer158 Год назад +2

    Adding 1/4 blocks for water, since multiple water wheels can use the same source and you cant do more than 5 because it needs to flow, but 4 because its more tileable, the normal water wheels would be the most space-efficient.
    Normal water wheel: 1.25 blocks
    Large water wheels: 9.25 blocks
    Normal water wheel: 204.8 SU/block
    Large water wheel: 55.35 SU/block
    Now, let's compare these to steam engines: (assuming we're using an infinite lava source)
    Level 9 steam engines, 147,456 SU, take: 36(boiler), + 18(shafts and engines) + 9(blaze burners) + 1(water pump) + 1(water source blocks, assuming same 2x2 source used for 4 engines) + 1(mechanical arm) + 8(lava spout fill cycle) + 1(lava pump) +1(rope pulley) +4(fluid pupes) = 80 blocks, ignoring the space for the infinite lava source.
    Therefore: steam engines = 1,843.2 SU/block.
    So while they are Significantly more space efficient, around 9x as much as small water wheels, this requires a 10k block lava source.
    So untill you need ~2.36 million SU, small water wheels would be more space efficient.
    (And this isnt 2.304 million SU because you can't have a partial steam engine.)

    • @kenbaird7454
      @kenbaird7454 Год назад

      Massive lava sources are fairly easy to get by either making a nether factory or bringing it in via train, and I personally turn down the "blocks needed to be considered infinite" a lot to allow using large lava lakes in the overworld for sources

  • @jaded0mega
    @jaded0mega Год назад

    dunno if they removed this feature but smaller steam engines can be powered with a campfire, doesn't even cost any extra fuel beyond that, the blaze burner is just if you want more power in exchange for having to keep it fueled

  • @purpletoad7071
    @purpletoad7071 Год назад

    You don't need buckets for blaze burners. If you also have Create: Crafts and Additions (which most people do) you can give burners straws, allowing you to pump lava directly into them, allowing you to skip the entire bucket process

  • @KateYagi
    @KateYagi Год назад +1

    Keep in mind that windmills can be the contraption itself: many sweeping arm contraptions can use a windmill bearing instead of a mechanical bearing, and not need a power source.

    • @dejojotheawsome
      @dejojotheawsome  Год назад

      Very true! But this video was about SU generation so it didn’t really fit the theme

  • @TuxieBSOD
    @TuxieBSOD 2 месяца назад

    It's not the base game, but I think it's create additions and crafts that allows you to give each blaze burner a plastic straw. They can then consume lava directly, which is very neat.

  • @Tehn00bA
    @Tehn00bA 7 месяцев назад

    Thank you for taking in consideration people who have potato with screens.❤

  • @hexagonalchaos
    @hexagonalchaos 10 дней назад

    12:59 and that’s why the liquid fuel addon is my goat, balance be damned being able to pump the lava directly into the burners is super useful

  • @jaxaran5376
    @jaxaran5376 Год назад

    Since we're already playing with mods, may I recommend the Create: Liquid Fuel mod to somewhat deal with the lag issue with the steam engine, as it allows you to pump fuel directly into the blaze burners

  • @mfrange97
    @mfrange97 14 дней назад

    Something to note about the windmill, you can easily make a farm out of them that requires no external rotational power

  • @fotnite_
    @fotnite_ 6 месяцев назад

    I dunno if I would say the large water wheel is necessarily better. It's "more cost effective", but andesite alloy is pretty cheap in general, even from early on. IMO, they're generally interchangeable and should usually be used depending on the dimensions of the space available to you, but the large water wheels become slightly better overall once you have access to rotation speed controllers.

  • @renkitten1
    @renkitten1 Год назад

    an easy potential way to solve the laggy steam engine problem is the Liquid Fuel addon. Allows you to pump the liquid lava directly in, eliminating the depot mechanical arm and the need to circulate the bucket.

  • @DarkSwordsman
    @DarkSwordsman Год назад

    I think each have their uses. For example, we have oak tree farms running off windmills, because they don't require that many SU and they just run constantly. I like water wheels also as a cheap and quick way to get *some* power to separate things. But then I have a Steam Engine to power the Alternators, 4 of which requiring 64k SU and that is just barely enough to power my current AE2 setup. We also have a separate Steam Engine for an infinite redstone farm, and two 8x radius Oak farms are just barely enough to power it constantly. We are looking into Blaze Cakes.

  • @thegamershy
    @thegamershy 7 дней назад

    pro tip for ultra early game steam generators: campfires. Campfires are a valid, weak, heat source for steam engines. You won't get a lot out of them, but it's very viable for early game before you find a nether fortress.

  • @DreadKyller
    @DreadKyller Год назад

    For me the main use for windmills is if I need rotation in a contraption. Using a rotational bearing and hooking it to power takes energy from my supply. Building a windmill provides the rotation directly as my contraption can just be built directly on the windmill, and the windmill will still generate power even with the contraption attached.

  • @Xalarh
    @Xalarh Год назад

    I also think that windmills are kind of expensive early game for their andesite cost. For the 16000 su, you need a whole stack of andesite where as water wheels, you only need 8 andesites. I'm just as surprised. 8 andesite makes 32 shafts. Each shaft makes 1 water wheel, for a total of 32 water wheels. You just need to get chopping and get 16 wood per water wheel. Which comes out to be 8 stacks of wood or 2 stacks of logs. With an average tree size of 5 logs, you just need to cut down around 26 trees. Windmills still need sticks with 1 stick per sail, you need 2 stacks of sticks or 64 planks. I guess it really depends on whether you want to go mine for iron, or cut trees down.

  • @cephalonwolf8422
    @cephalonwolf8422 11 месяцев назад

    Trying to lean Create maxes out my stress units. 😅
    This video was actually very informative though and already has rebooting up my Minecraft world again. I will be back for more. 😈

  • @shame2189
    @shame2189 13 дней назад

    There is usually no reason to drop water wheels over any other SU sources like wind, sails are not only purely decorational, they're more unreliable than water wheels because of the different amounts of SU they produce. Aside from that I only upgrade from water to steam when I'm at the point where I'm fixin to power everything in a district with just one machine

  • @nati0598
    @nati0598 Год назад

    2:58 "This is the most efficient structure" Ahkhtually, placing the water source one block closer to the wall makes it possible to remove all supporting structures on top, since water wheels don't allow the water to flow sideways.

  • @lunarflare6040
    @lunarflare6040 10 месяцев назад

    Windmills are only bulky when they're static or if you care about aesthetics (in which case you probably want a big spinning structure in the middle of your base anyway), once they're spinning you can build right through them

  • @WheezingEngineer
    @WheezingEngineer 3 месяца назад

    The windmill is kinda good for aesthetics too. And smaller systems. For example I have another mod/pack that adds industrial hemp plants. They output fibre. 3 fibre make a string. So you could use a waterwheel harvester and a windmill for conveyors, mixers and presses to automate wool and string. But I can see how it’s very expensive and not completely worth it without a mod like that, plus for larger machines.

  • @CiromBreeze
    @CiromBreeze 9 месяцев назад

    I feel like you miss the utility of windmills - they're the easiest way to set up earlygame farms because they power themselves, meaning you can attach them to things like harvesters and deployers without worrying about power generation other than the initial 4 wool cost. (And if you can afford a simple farm... you can afford shears.)

  • @mr_mobius_8895
    @mr_mobius_8895 Год назад

    Fun fact: you can power minimum-tier steam engines with other heat sources. Magma blocks, campfires, actual fire, and unpowered blaze burners. Yes you heard me, the blaze burners will allow a "passive" steam engine to run without consuming fuel

  • @Solesteam
    @Solesteam Год назад +1

    1:54 I wish I knew this ages ago!

  • @thedodorex7612
    @thedodorex7612 9 месяцев назад

    Very new to create, but if I may offer a counter argument, technical space VS applied space. The wind mill loses for technical but might arguably win In application. The water wheel requires fairly rigid set up, and the configuration showed first could be hard to work around, while the wind mill can be be pointed anywhere. Follow up, water in any form requires some level of either containment or compensation in build plans, and it should be easier to send a wind mill straight upward than water. If the base is laid out in a vertical manner, with limited space, the windmill may actually beat the water wheel. If anyone disagrees feel free to let me know

  • @BirbIrl
    @BirbIrl Год назад +2

    About water wheels and lag:
    for most servers, the lag impact actually barely mater for the feeding mechanism. Most of your farms will be causing 999 fold the amount of lag impact
    Meanwhile, water wheels are the devil in terms of another performance issue. Graphical rendering. Thankfully in the world of sodum and other performance mods this isn't as terrible as could be
    but go ahead, place 50 water wheels, power them and see what happens
    See how well your game will run when you *look* in it's direction, even with performance mods gahah
    You could put the water wheels in a remote place, but then you'd need either an electricity or ender SU transportation addons to take that power far away from player loaded chunks, and instead use another addon to load the chunks (or use nether portals)
    And y'know, loading a raw chunk far away probably causes more lag than the feeding mechanism
    Even better, this assumes you even have access to addons, because if you have any addons you can just make blaze burners accept liquids which completely gets rid of the performance issues
    Also the sails are more scalable and more efficient!
    If you fill the space right, you can store 8192su using 129 blocks (128 sails+bearring)
    14 water wheels use up 126 blocks excluding the water. assuming that you need at least a single block of flowing water, so let's say you stack two water wheels on one another another to make a 3(2*3+1)*X ("3" is width of the water wheels, "2" is the number of water wheels per row, the second "3" is the height of a single water wheel and the "1" is the empty space you need between the wheels for the water to flow, while X is the number of rows you want. in that case we want 6 rows of 2 water wheels which is 3*7*6 which is ALSO 126 blocks, exactly!
    Alright so within 126 blocks of a windmill, which generates 8192su
    You can fit 6*2 aka 12 large water wheels. That only gives you 6144su
    Not only are sails not as bad as you mention them to be, they're actually *better* than water wheels! How silly is that :P
    I don't blame people for being wrong but i think this video needs a proper follow up/correction in the comments

  • @bobbys332
    @bobbys332 Год назад

    One thing that makes steam engines so powerful is the highest tier produces just ungodly amounts of SU and takes up so little space (by itself). The biggest issue with it is the need to refuel which means a fully functional blaze cake farm and feeding setup. Figuring out the numbers as you did makes total sense, but when you only need 1 power source for such huge factories steam engines for me will always be the best.

  • @Poldovico
    @Poldovico Год назад

    Windmills look cool and they're easy to place.
    They can scale down to be smaller than most decent looking waterwheel setups when you account for water, containment, and decoration. Decent for exposed, low power mechanisms in awkward places, and the easiest way to build a rotating contraption.
    That's the only niche I think fits them.

  • @isaias-1713
    @isaias-1713 Год назад

    Hey dude did you know you can make your steam power generation much more compact by replacing some of the tanks with blaze burners as long as the sections of the tank stay connected with at least one tank, you can literally put way more blaze burners in a 3*3 tank and this will allow you to max out the stress generation without using the advanced stuff for the burners

    • @isaias-1713
      @isaias-1713 Год назад

      Feel free to try it, it might enhance your factories