This addon is definitely meant to help with interfacing between other tech mods & Create (even though it has some very useful standalone functionality), so if you have a pack that includes a ton of mods im sure this would be useful! Definitely give it a look! modrinth.com/mod/create-vintage-improvements
@@vormiam9242 oooo I need to look into ATM Gravitas at some point. I would do that now but i am currently playing with Mana and Artifice it is lots of fun. 😄
@@RagePlaysGames You could Try Looking at your tools, Specifically Wrenches and Allen key's and look if they Have Chrome-Vanadium on it which is a popular steel for tools as it's pretty Durable and also doesn't Rust.
i think this addon is geared towards having ways for modpack makers to have interesting customer production chains using create, the belt sander alone makes it worthwhile to me since that makes sand paper a one time cost rather than an upkeep cost
17:03 I'm pretty sure that you can just use a deployer for the sand paper, and automaticaly making sand paper shouldn't be too difficult, just automate sand and sugarcane.
as a modpack dev, this socks my knocks off as a create casual, automated belt sander is peak. Shout out to rather large actual addon create mods, adding like 1 thing that solves players gripes with base create, and sadly getting the rest ignored
Copper sulfate as bonemeal would be useful in TerraFirmaGreg, because TFC doesn't use bonemeal the same way, it doesn't increase grow time, it increased production volume, and fertilizer is expensive
this mod is suposed to be used with like mekanism or any other mod to make things like in this case sulfuric acid and to just make it eazier to make those
The compressor would be a useful thing to have when doing stuff in mods like mekanism because there are a lot of liquid recipes that you would use in the machines to make fissile fuel. There's a long tedious process there and you really cant see much progress in the machines so while create might not be the most efficient way to automate these steps over the default way, it would make it look a lot cooler
7:33 I've seen a RPM requirement go higher. Create : Estrogen's centrifuge needs 256 RPM to work, and it turns filtrated horse piss into liquid estrogen.
@@captain_hammer To which part ? The harnessing of estrogen from horse piss ? That's a historical method, before we could synthetise human estrogens we extracted equine estrogens from the urine of pregnant mares. Close enough that they work, not close enough for there to not be side effects. The existence of a Create add-on about HRT ? Why not, if Garnished can have the nb flag in its logo, then we can have another add-on for estrogen that gives you a mid-air dash, like in Celeste.
@@draghettis6524mainly the horse piss part, never thought that a Create add-on would require you to collect horse piss. I would watch a RUclips series with that mod and Create: Broken Bad, where the player just tries to make as many drugs as possible lmao
If you lined a few sanders in a row, could you then speed them up? Like with 4 of them each one could sand 25% of the process and spit out a completed one at the end? Might be useful to make them faster or fit into a narrow space in an already large contraption.
That's a great question!! I'll have to give that a go since washing/blasting/cooking things on a belt works like that if it spans multiple blocks with multiple fans.
15:36 when you make something on the lathe it’s called “turning”. So you would say “I’m just turning a concave press head” (or whatever it was called).
ngl the hammer could be sick if you're in a large smp or playing with controllable npcs you can equip with armor, could be a cool way to make an automated armor factory with custom trim patterns for your team/faction. Might try this out in my world and give some guard villagers some mass produced and mass enchanted, with the enchantment industry addon, armor and weapons.
Id guess the Sulfuric Acid recipe is meant to interface with Mekanism reactors, since its very similar to the process made for getting to Fission Fuel for the reactors.
3:15 i think you missed i few thinghs, when you speed you got less time to the crystal get polished, if you go slow, only one is required, but you just used one, by head thinking with mediun speed you should need 3 of the bases to work sanding the crystal at medium speed, the same goes to fast, but needs more bases to polish..
I thought you can already automate polishing rose quartz with: poker supplied with sandpaper but I guess that's locked until you get into brass age which means finding a blaze in the nether
You can definitely do that! Unfortunately tho it still consumes sandpaper at the same rate as if you did it by hand. You could then automate the production of sandpaper to input into the deployer using a sugarcane farm and a sand generator, but at that point its 1 block for this vs like 200 needed to make that work, so this is definitely a huge win to have :)
I would add this just to add a bunch of custom recipes to a modpack. Stuff like the centrifuge and lathe would be really cool. Maybe even make it a requirement to create some items instead of their vanilla methods
7:17 what u mean by there is any thing else to made with sulfuric acid DID YOU DONT REMMBER PAIN AND SUFFER DID YOU DONT REMEMBER FUELING NUCLEAR REACTOR WITH IT?
It wouldn't be faster though, the total time to process one item would be the same, it would just travel over more grinders. However, if you put a few in parallel all at the speed that works, then you will have higher total production rates
@@gilireeves4956 It'd be faster actually. It's the same principle as parallel: the delay between putting it in the machine and receiving the item would be the same, but large amounts would be vastly faster to process
@@giovannicesaramorim9adigan961 no offense but it really is not... It's gonna be the same rate. I don't know the exact values but let's say the max speed you can run one grinder at to grind rose quartz is 60 rpm and that processes 60 items per minute. If you instead used 2 grinders both at 120 rpm, you would still produce 60 items per minute -- each item would take 0.5 seconds to cross one grinder and another 0.5 to cross the other. Since the time to process each item is not changing after adding more grinders in series, the total rates must stay the same since each item MUST wait for the one in front to finish.
The compressor sound like it Pairs with a fuel or generator mod. Possibly one of the create space mods. Like with other functions you could make heavy water, hydrogen fuel etc. Alternatively a lot of these sound like good skyblock items
I really hope belt sanders get added to base Create. I’ve seen a few addons that do it now, and things that need polishing are the worst to automate, especially in expanded modpacks
In base Create, you can automate rose quartz polishing though. Automate the sand, automate the sugar cane harvesting. Put them in a mixer to automate sand paper production. Funnel that into a deployer, and send the rose quartz down a belt. Yes, it uses a lot of sand and sugar cane, but those are easy enough to automate if you need to mass produce electrodes. Also if you just need a few stacks, really easy to just make them and hand them to the deployer.
The use of copper sulfate as bone meal is that it can be sprayed with a nozzle...which means it can be stored in a tank in larger quantity without farming bone. Really only works with full mine to tank automation.
Parts of this look perfect for skyblock packs. I can imagine some recipes where centrifuging dirt is the way you start getting getting gravel and stone, and vibrating leaves gives you the biggest return. It would have to have a weird setup order where leaf byproducts are still useful by the time you get automation, but i can see it
THANK GOD!!!! I just finished your last vid. Also when you play with shalz you have to do a build battle with create for best base. Then have create war.
Technically, you could already automate polished rose quartz using deployers, but the real annoyance was the constant need to "make more sandpaper." (Then the slight annoyance of needing brass.) Vintage really does address issues like this nicely and makes it more affordable to boot.
This feels like a base mod for a full modpack based on it, where the processes the mod adds being the core of the progression through the pack. Seen a lot of create based modpacks that could've taken advantage of this mod
The copper sulfate does seem VERY useful! For example, in Create: Love and war, you can create GUNPOWDER from charcoal, sulfur, and bone meal. TIME TO BUILD A BULLET FACTORY!!
There might be a quicker method to polish rose quartz in Botania or Dark Utilities, possibly involving a sigil or item. There's an object that accelerates eating by bypassing the eating animations, and polishing rose quartz functions similarly. If I recall correctly, it could be the Gluttony Charm from Dark Utilities that allows you to skip the animation and immediately achieve the result.
I suspect Tinker's Construct tool can make use of the various metal parts. Especially since it has recipes for Manyullyn, a material introduced by Tinker's. I wonder if they'll work with Tetra too.
Most of the blocks in this addon are for cross-mod interactions, allowing other mods (chemistry mods, space mods, magic mods, fluid block mods…) work with the base mod and other mods
It's neat. It had me in the first half. But some of the stuff just seems like it can already be done with mechanical crafters and having these *really niche* machines kind of just *feels* outside the spirit of Create. They would totally get me though if you could use the springs to craft some sort of ratcheting block that can store rotational energy and then release it with a redstone signal.
you could probably double the speed of the grinder if you put another one after it. Does rose quartz keep the progression to polished rose quartz if it moves to another machine? I'm sure it would the same way items work when you have them on a belt being run through a washing station or bulk blasting
Hey Rage! have something to point, the version of Create your playing I believe has a new item called elevator pulley, it can be used to make multi floor elevators, but in a simpler way, you should do a video about this.
@@RagePlaysGames oh yeahh I know even the sulfur model is the same as mekanisms so it's a 100% doing so NGL I might use that mod in one of my packs and see and if I can do some fuckery
Bomb pumped lasers are a thing. So is piezoluminescence. Or just plain old glow-stick technology. You technically don't need electricity to make lasers.
For the hammer, I can see it be used to make an automatic armor and equipment repair station. Like you know how people make automatic suit up stations, well you can not only use it to mass produce those but also when you take them off and put the armor and tools away, that can be used to repair and restock the armory You also forgot to check the ponders like you said you would XD
I think it would have been a lot cooler if the curving press turned iron sheets into buckets instead of basically just doing the usual reciper for buckets. Not only would it let you save on iron, it would also be a lot more immersive because it's more realistic to turn a flat sheet of metal into a bucket than somehow pressing three ingots into a bucket shape in one go 💀
It's slightly annoying that you constantly show how little recipes there are, when the entire mod is clearly designed for modpacks, and the recipes are there just to show you how to make them.
It it possible to get the sand belt grinder as a stonealone? Also did you never put sandpaper into one of those golden hand deployers to polish the rose quartz?
but you can just use one of the brass hand devices and give it sandpaper to sand rose quartz with, the sander is just simplifying something that already exists in the mod relatively easily ^^;
"i do wish it could go faster" run the belts at a higher speed, 4head. the transition from unpolished to polished quartz happens midway through the belt
If you run the belt grinder at a higher speed it wont polish it. The belt grinder has 3 speed groupings (low, medium, high) and if you exceed the speed grouping for a specific item it wont complete the recipe. Cant remember if i show it on camera, but cranking the belt grinder up to 64 RPM moves it to medium speed and it doesnt polish the rose quartz.
it looks like when you sped up the sander it did half a grind before popping off, it may work to place two sanders in a row so you can operate the belt at double speed.
This looks to be a Pack mod, as in meant to be integrated into larger packs. This is almost certainly going to be part of a deep create based skyfactory type pack
Would be nice if you can add the springs to a presser plate and depending on the spring strength you get thrown in the air for x amount of block height.
i would guess "r-like" would mean radius, like a curved sheet of some type, "L-like" could mean L shaped things, like angle iron irl. since convex does buckets and bowls. not sure what the concave one would do tho.
The thumbnail shows sandpaper automated? Can't you do that with a hand clicking on a belt now? Any of the other 8 machines might have been more eye catching... but yha, can't wait to see this mod in a create intergration pack. Centrifuge could get recipies from the centrifuge in COFH. Laser could be required to charge up a fusion chamber in mechagignsm. Picture the build you'd need FOR THAT.... INSANE... and I kind of love it. Mechanically pumped antimatter anybody?
The biggest benefit the belt grinder has is it has 0 durability. Even if you automate a deployer with sandpaper it has 8 uses then breaks meaning you need a sugarcane farm, a sand generator, and some automated crafting all feeding into a deployer to fully automate it. This requires 1 block that only consumed 64 SU :) You’re right tho, in a pack the other machines definitely have some wild uses! I typically just use base create mod though so for me the belt grinder is a big win!
How do you guys play with Create mod, i just did absolutely basic shit like a couple of watermills, a bunch of belts and cogs to power machines from the base mod, it occupies mere 5x8 space and i'm already at 50 fps with spikes from stable 130 (i play with shaders on Sodium with all the optimization mods, probably like 500-600 without shaders). I have more in cyberpunk on ultra settings this is not normal
From my experience Create reallllly hates shaders and does not play nice with them. All the shaders i've tried to use make a lot of the textures very buggy. That said, Create on its own is still relatively resource intensive for a MC mod when you have lots of stuff running at once.
It might be that your computer uses an outdated version of OpenGL. For example, Apple locks the OpenGL version to 4.1, which was the latest version back in 2010. Create uses some rendering optimisation tricks that require the 2011 version of OpenGL (4.2), but you can turn those off in the settings.
The only time I’ve seen something that needs a higher rpm was with the Create: Estrogen addon of all things- its version of the centrifuge needs max rpm to work
Oh wait minute those springs are from tinker and twilight forest but i have question HOW YOU GET MANYALLIUM OR ANY TINKER THING WHEN ITS NOT EXIST 1.20+?
Does this mod fix the horrible lag that create generates? It’s fine as a vanilla add on but is horrible in large modpacks. Everything is slow and generates lag.
3:25 ...but you can? its incredibly obvious that at 2:00 it takes 2 second to process the Quartz while at 2:19 it takes 1 second. the difference was noticable and I'm surprised you didn't even test it
At 2:19 it comes out unpolished, which is why he said it doesn't work. However, I wouldn't be surprised if you can chain multiple sanders in a row to use the increased speed, almost like how a row of fans would work.
@AtomixKingg ah, wow dunno how I missed that lol. Then yea maybe a chain would work. Worse-case scenario maybe a parallel with like 4 running simultaneously
100%, but unfortunately that still consumes the sandpaper after 8 uses so youd have to automate the production of sandpaper as well if you want it to stay fully automated. In this case you get to use 1 block and 64 SU in place of about 200 blocks and thousands :)
I will maybe be using this in my modpack, but I think some of the machines and items are really not fitting, so I would remove about half of them. Or maybe all of them except the belt grinder.
This addon is definitely meant to help with interfacing between other tech mods & Create (even though it has some very useful standalone functionality), so if you have a pack that includes a ton of mods im sure this would be useful!
Definitely give it a look! modrinth.com/mod/create-vintage-improvements
what is stopping you from giving sandpaper to a pointer hand thing ?
@@PiccoTerraNothing but the sandpaper belt is a slimmer looking solution
It really doesn't interact with any mods, it's kinda sad, but it doesn't have many functions. Maybe in the future that will change
@@PiccoTerra snad paper durability
7:10 the sulfuric acid may be useless for this mod alone but it's very crucial in mekanism where it's a mandatory ingredient for the nuclear reactor
It feels like this mod is meant to be a bridge to add recipes to other mods.
It is
it would be hilarious to see GregTechCEu Modern compatibility. Especially if the pack devs custom alter the crafting recipes for create and addons.
It adds recipes from the Thermal mods
it also adds easier automation potential for some more niche stuff. makes more machines more compact.
There is KubeJS support for it now so you can make all sorts of custom recipes!
I can see this mod being a really cool addition to a full modpack. A lot of the machines feel like they're made to be manipulated by pack devs
it would be hilarious to see GregTechCEu Modern compatibility. Especially if the pack devs custom alter the crafting recipes for create and addons.
@@kylerd5663 thats what i thought
Imagine the pressurizer used to make diamonds, like pressurize coal blocks with lava to get diamonds or stuff like that
@@kylerd5663 I think this addon is in the new ATM Gravitas, which is gregtech focused. Though I'm not sure if it's used for compatibility or not.
@@vormiam9242 oooo I need to look into ATM Gravitas at some point. I would do that now but i am currently playing with Mana and Artifice it is lots of fun. 😄
Vanadium is a real element and is used quite a lot. I know its used in alloys, which ive seen in wrenches, also in flow batteries
Very interesting! In all my years of engineering I havent gotten to deal with Vanadium yet, but maybe someday!
you must greg.
(play gregtech mod)
im in day 155 about to mkae vanadiumsteel soon@@RagePlaysGames
@@RagePlaysGames You could Try Looking at your tools, Specifically Wrenches and Allen key's and look if they Have Chrome-Vanadium on it which is a popular steel for tools as it's pretty Durable and also doesn't Rust.
You're an engineer?@@RagePlaysGames
Are there any mods with multiblock flow batteries? Because that sounds really cool.
i think this addon is geared towards having ways for modpack makers to have interesting customer production chains using create, the belt sander alone makes it worthwhile to me since that makes sand paper a one time cost rather than an upkeep cost
im rhe sandpaper man my dad makes sandepaper in holland
@@uiopuiop3472 I like your funny words sandpaper man
17:03 I'm pretty sure that you can just use a deployer for the sand paper, and automaticaly making sand paper shouldn't be too difficult, just automate sand and sugarcane.
Oh for sure! You definitely can automate it even in base Create, it just makes the setup required for it about 50x smaller.
@@RagePlaysGames True
@@RagePlaysGamesand you don’t need brass which is very nice for unlucky players
as a modpack dev, this socks my knocks off
as a create casual, automated belt sander is peak. Shout out to rather large actual addon create mods, adding like 1 thing that solves players gripes with base create, and sadly getting the rest ignored
Copper sulfate as bonemeal would be useful in TerraFirmaGreg, because TFC doesn't use bonemeal the same way, it doesn't increase grow time, it increased production volume, and fertilizer is expensive
this mod is suposed to be used with like mekanism or any other mod to make things like in this case sulfuric acid and to just make it eazier to make those
or god forbidden GT.
oohhh yeah thats alot better for my brain to ponder okay dope
@@Honzik207 Greate will become real.
Whatever makes fissile fuel easier to produce I'll take man
@@titan1umtitan very real
seeing that you can use sandpaper automatically fills you with determination
But… deployers already exist…
* You are no longer filled with DETERMINATION
I'm guessing that "R like recipes" means the things made are vaguely shaped like an R.
it showed the recipe shape under the description, it's the shape of an axe without the sticks
▢▢◯
▢◯◯
◯◯◯
Stairs?
@@10EightyPlays ▽▽
▽
Im more sure it would be "r" not "R" cus it showed some kind of shape:
🟨🟨
🟨⬛
wich could resemble an "r"
The compressor would be a useful thing to have when doing stuff in mods like mekanism because there are a lot of liquid recipes that you would use in the machines to make fissile fuel. There's a long tedious process there and you really cant see much progress in the machines so while create might not be the most efficient way to automate these steps over the default way, it would make it look a lot cooler
Create gone nuclear
that sounds fun
7:33 I've seen a RPM requirement go higher.
Create : Estrogen's centrifuge needs 256 RPM to work, and it turns filtrated horse piss into liquid estrogen.
I'm sorry, WHAT?
@@captain_hammer To which part ?
The harnessing of estrogen from horse piss ? That's a historical method, before we could synthetise human estrogens we extracted equine estrogens from the urine of pregnant mares. Close enough that they work, not close enough for there to not be side effects.
The existence of a Create add-on about HRT ? Why not, if Garnished can have the nb flag in its logo, then we can have another add-on for estrogen that gives you a mid-air dash, like in Celeste.
@@draghettis6524mainly the horse piss part, never thought that a Create add-on would require you to collect horse piss.
I would watch a RUclips series with that mod and Create: Broken Bad, where the player just tries to make as many drugs as possible lmao
@captain_hammer
Jessica we need to cook
If you lined a few sanders in a row, could you then speed them up? Like with 4 of them each one could sand 25% of the process and spit out a completed one at the end? Might be useful to make them faster or fit into a narrow space in an already large contraption.
That's a great question!! I'll have to give that a go since washing/blasting/cooking things on a belt works like that if it spans multiple blocks with multiple fans.
If you are sanding more than one, just add 4 in parallel and use a tunnel to divide them in 4, then you have already doing it 4x faster
"Idiot Proof" Create hasn't met me😁👍
Not idiot proof enough for me
Dude, have you seen Hbm's Nuclear Tech Mod? That stuff is super idiot unproof.
*Oh, you forgot coolant? Shame on you! Half your base is gone already!*
@@timvar9129 THAT MOD IS WHAT IS IN MY NIGHTMARES BUT I LOVE IT.
@@timvar9129 peeing on cloth to go mining🙏
15:36 when you make something on the lathe it’s called “turning”. So you would say “I’m just turning a concave press head” (or whatever it was called).
ngl the hammer could be sick if you're in a large smp or playing with controllable npcs you can equip with armor, could be a cool way to make an automated armor factory with custom trim patterns for your team/faction. Might try this out in my world and give some guard villagers some mass produced and mass enchanted, with the enchantment industry addon, armor and weapons.
2:48 tf2 refference?
No people actually say that without refferencing tf2
Id guess the Sulfuric Acid recipe is meant to interface with Mekanism reactors, since its very similar to the process made for getting to Fission Fuel for the reactors.
3:15 i think you missed i few thinghs, when you speed you got less time to the crystal get polished, if you go slow, only one is required, but you just used one, by head thinking with mediun speed you should need 3 of the bases to work sanding the crystal at medium speed, the same goes to fast, but needs more bases to polish..
bucket of sulfuric acid should be a throwable weapon lol
I thought you can already automate polishing rose quartz with:
poker supplied with sandpaper
but I guess that's locked until you get into brass age which means finding a blaze in the nether
You can definitely do that! Unfortunately tho it still consumes sandpaper at the same rate as if you did it by hand. You could then automate the production of sandpaper to input into the deployer using a sugarcane farm and a sand generator, but at that point its 1 block for this vs like 200 needed to make that work, so this is definitely a huge win to have :)
This is probably pretty cool in a modpack with a bunch of custom recipes to use these parts.
It has potential... like a high school drop out.
Lol thats definitely a new way to describe a mod that I've never heard before!
I would add this just to add a bunch of custom recipes to a modpack. Stuff like the centrifuge and lathe would be really cool. Maybe even make it a requirement to create some items instead of their vanilla methods
7:17 what u mean by there is any thing else to made with sulfuric acid DID YOU DONT REMMBER PAIN AND SUFFER DID YOU DONT REMEMBER FUELING NUCLEAR REACTOR WITH IT?
fro the grinder i think you can make it faster by just putting multiple grinders in a row putting them on the same speed? i think that makes sense
It wouldn't be faster though, the total time to process one item would be the same, it would just travel over more grinders.
However, if you put a few in parallel all at the speed that works, then you will have higher total production rates
@@gilireeves4956 It'd be faster actually. It's the same principle as parallel: the delay between putting it in the machine and receiving the item would be the same, but large amounts would be vastly faster to process
@@giovannicesaramorim9adigan961 no offense but it really is not... It's gonna be the same rate.
I don't know the exact values but let's say the max speed you can run one grinder at to grind rose quartz is 60 rpm and that processes 60 items per minute.
If you instead used 2 grinders both at 120 rpm, you would still produce 60 items per minute -- each item would take 0.5 seconds to cross one grinder and another 0.5 to cross the other.
Since the time to process each item is not changing after adding more grinders in series, the total rates must stay the same since each item MUST wait for the one in front to finish.
Rage in Doni's videos: main character who learned the plot and just sits on the sideline
Rage in own videos: engineer gaming
R- and L-like recipes refers to how they look on the crafting grid of a workbench.
The compressor sound like it Pairs with a fuel or generator mod. Possibly one of the create space mods. Like with other functions you could make heavy water, hydrogen fuel etc.
Alternatively a lot of these sound like good skyblock items
I really hope belt sanders get added to base Create. I’ve seen a few addons that do it now, and things that need polishing are the worst to automate, especially in expanded modpacks
He is slowly turning into Shalz
In base Create, you can automate rose quartz polishing though. Automate the sand, automate the sugar cane harvesting. Put them in a mixer to automate sand paper production. Funnel that into a deployer, and send the rose quartz down a belt. Yes, it uses a lot of sand and sugar cane, but those are easy enough to automate if you need to mass produce electrodes. Also if you just need a few stacks, really easy to just make them and hand them to the deployer.
The use of copper sulfate as bone meal is that it can be sprayed with a nozzle...which means it can be stored in a tank in larger quantity without farming bone. Really only works with full mine to tank automation.
Parts of this look perfect for skyblock packs. I can imagine some recipes where centrifuging dirt is the way you start getting getting gravel and stone, and vibrating leaves gives you the biggest return. It would have to have a weird setup order where leaf byproducts are still useful by the time you get automation, but i can see it
THANK GOD!!!!
I just finished your last vid.
Also when you play with shalz you have to do a build battle with create for best base. Then have create war.
Technically, you could already automate polished rose quartz using deployers, but the real annoyance was the constant need to "make more sandpaper." (Then the slight annoyance of needing brass.)
Vintage really does address issues like this nicely and makes it more affordable to boot.
This feels like a base mod for a full modpack based on it, where the processes the mod adds being the core of the progression through the pack.
Seen a lot of create based modpacks that could've taken advantage of this mod
Put sandpaper in a deployer's hand and it will polish your rose quartz. However I do like the belt grinder it is nice.
7:03 to convert sulphur dioxe into trioxide, often use platinum as a catylist for that.
11:20 two gunpowder fireworks.
Lets hope this video makes this mod known enough to be added in big modpacks
Love the Shalz Thumbnail
The copper sulfate does seem VERY useful! For example, in Create: Love and war, you can create GUNPOWDER from charcoal, sulfur, and bone meal. TIME TO BUILD A BULLET FACTORY!!
There might be a quicker method to polish rose quartz in Botania or Dark Utilities, possibly involving a sigil or item. There's an object that accelerates eating by bypassing the eating animations, and polishing rose quartz functions similarly. If I recall correctly, it could be the Gluttony Charm from Dark Utilities that allows you to skip the animation and immediately achieve the result.
you can deploy sandpaper onto rose quartz to polish it
0:19
"I mean look at this...:
My dirty mind: "I'M LOKIN'!"
I suspect Tinker's Construct tool can make use of the various metal parts. Especially since it has recipes for Manyullyn, a material introduced by Tinker's.
I wonder if they'll work with Tetra too.
Most of the blocks in this addon are for cross-mod interactions, allowing other mods (chemistry mods, space mods, magic mods, fluid block mods…) work with the base mod and other mods
BELT SANDERS!
Gonna make a room with them as the floor for the meme value.
It's neat. It had me in the first half. But some of the stuff just seems like it can already be done with mechanical crafters and having these *really niche* machines kind of just *feels* outside the spirit of Create. They would totally get me though if you could use the springs to craft some sort of ratcheting block that can store rotational energy and then release it with a redstone signal.
you could probably double the speed of the grinder if you put another one after it. Does rose quartz keep the progression to polished rose quartz if it moves to another machine? I'm sure it would the same way items work when you have them on a belt being run through a washing station or bulk blasting
Once tweaked with the right recipes & progression, this could be an amazing addition for a Create-centered Skyblock pack.
The compressor is like really nice for modpacks that have mekanism I guess
R-like is right-like and L-like is left-like
It's probably a bit late but you can make a line of multiple belt grinder to make it do polishing recipes at higher speeds
Hey Rage! have something to point, the version of Create your playing I believe has a new item called elevator pulley, it can be used to make multi floor elevators, but in a simpler way, you should do a video about this.
4:54 **malachite miners 2 piece died in me**
the sulfur trioxide gave me mekanism flashbacks
From what I’ve been told, the purpose there is partially to interface with Mekanism in a pack if you want to using Create machines.
@@RagePlaysGames oh yeahh I know even the sulfur model is the same as mekanisms so it's a 100% doing so
NGL I might use that mod in one of my packs and see and if I can do some fuckery
2:47 mann vs machine???
👍
Correct
i love the fact that everyone looking at create knows shalz
3:36 pause. 🤨
Bomb pumped lasers are a thing. So is piezoluminescence. Or just plain old glow-stick technology. You technically don't need electricity to make lasers.
I'm pretty sure if you put multiple sand grinders in a row and increase their speed it should be able to polish without problems
For the hammer, I can see it be used to make an automatic armor and equipment repair station. Like you know how people make automatic suit up stations, well you can not only use it to mass produce those but also when you take them off and put the armor and tools away, that can be used to repair and restock the armory
You also forgot to check the ponders like you said you would XD
5:51 oh look what fluid it is mr sulphuric acid totally not thinking about fissile fuel or anything evolveing fueling an nuclear reactor
what`s the name of the song at 8:37?
If you put down 2/3 belt grinders and speed up the macine, doese it do the work faster?
I think it would have been a lot cooler if the curving press turned iron sheets into buckets instead of basically just doing the usual reciper for buckets. Not only would it let you save on iron, it would also be a lot more immersive because it's more realistic to turn a flat sheet of metal into a bucket than somehow pressing three ingots into a bucket shape in one go 💀
It's slightly annoying that you constantly show how little recipes there are, when the entire mod is clearly designed for modpacks, and the recipes are there just to show you how to make them.
It it possible to get the sand belt grinder as a stonealone?
Also did you never put sandpaper into one of those golden hand deployers to polish the rose quartz?
but you can just use one of the brass hand devices and give it sandpaper to sand rose quartz with, the sander is just simplifying something that already exists in the mod relatively easily ^^;
While I like some of the machines, the hammer is just an over engineered mechanical press that only serves a function because the dev wanted it to
"i do wish it could go faster" run the belts at a higher speed, 4head. the transition from unpolished to polished quartz happens midway through the belt
If you run the belt grinder at a higher speed it wont polish it. The belt grinder has 3 speed groupings (low, medium, high) and if you exceed the speed grouping for a specific item it wont complete the recipe. Cant remember if i show it on camera, but cranking the belt grinder up to 64 RPM moves it to medium speed and it doesnt polish the rose quartz.
@@RagePlaysGames hm, what about running 2 sand belts at the same time?
it looks like when you sped up the sander it did half a grind before popping off, it may work to place two sanders in a row so you can operate the belt at double speed.
Bro thinks he’s shalz with that thumbnail 😭🙏
This looks to be a Pack mod, as in meant to be integrated into larger packs. This is almost certainly going to be part of a deep create based skyfactory type pack
Maybe it’s (kinda) an addon for create destroy
11:27 an 'R' recipe likely refers to things that are like hoes, pickaxes, and the like(the shape of the letter in lower case).
Would be nice if you can add the springs to a presser plate and depending on the spring strength you get thrown in the air for x amount of block height.
Deployers: but I can already Polish Rosequartz!
i would guess "r-like" would mean radius, like a curved sheet of some type, "L-like" could mean L shaped things, like angle iron irl. since convex does buckets and bowls. not sure what the concave one would do tho.
that is one wild looking lathe animation
The thumbnail shows sandpaper automated? Can't you do that with a hand clicking on a belt now? Any of the other 8 machines might have been more eye catching... but yha, can't wait to see this mod in a create intergration pack.
Centrifuge could get recipies from the centrifuge in COFH.
Laser could be required to charge up a fusion chamber in mechagignsm.
Picture the build you'd need FOR THAT.... INSANE... and I kind of love it.
Mechanically pumped antimatter anybody?
The biggest benefit the belt grinder has is it has 0 durability. Even if you automate a deployer with sandpaper it has 8 uses then breaks meaning you need a sugarcane farm, a sand generator, and some automated crafting all feeding into a deployer to fully automate it. This requires 1 block that only consumed 64 SU :)
You’re right tho, in a pack the other machines definitely have some wild uses! I typically just use base create mod though so for me the belt grinder is a big win!
Oh, I hear you, but for me, a pack maker, it's the least impressive part.
Oh my that sulfuric acid would be so helpful if I can use it in Mekanism
Maybe right and left? Idk (Rlke and llike
Thumbnail:
Guess we're doing squares now
also you can automate polished rose quartz but you still need to craft more sand paper (use deployers)
Can't wait for the main Create mod to update to 1.21.1.
I think the curving press imitates certain forms of shaped crafting
How do you guys play with Create mod, i just did absolutely basic shit like a couple of watermills, a bunch of belts and cogs to power machines from the base mod, it occupies mere 5x8 space and i'm already at 50 fps with spikes from stable 130 (i play with shaders on Sodium with all the optimization mods, probably like 500-600 without shaders). I have more in cyberpunk on ultra settings this is not normal
From my experience Create reallllly hates shaders and does not play nice with them. All the shaders i've tried to use make a lot of the textures very buggy. That said, Create on its own is still relatively resource intensive for a MC mod when you have lots of stuff running at once.
It might be that your computer uses an outdated version of OpenGL. For example, Apple locks the OpenGL version to 4.1, which was the latest version back in 2010. Create uses some rendering optimisation tricks that require the 2011 version of OpenGL (4.2), but you can turn those off in the settings.
@@rytan4516 I solved it by installing Iris&Oculus optimization mod
The only time I’ve seen something that needs a higher rpm was with the Create: Estrogen addon of all things- its version of the centrifuge needs max rpm to work
Oh wait minute those springs are from tinker and twilight forest but i have question HOW YOU GET MANYALLIUM OR ANY TINKER THING WHEN ITS NOT EXIST 1.20+?
Does this mod fix the horrible lag that create generates? It’s fine as a vanilla add on but is horrible in large modpacks. Everything is slow and generates lag.
Might I reccomend holding W to see the Ponder screens to tell you about the "What is this for" on springs?
3:25 ...but you can?
its incredibly obvious that at 2:00 it takes 2 second to process the Quartz while at 2:19 it takes 1 second. the difference was noticable and I'm surprised you didn't even test it
At 2:19 it comes out unpolished, which is why he said it doesn't work. However, I wouldn't be surprised if you can chain multiple sanders in a row to use the increased speed, almost like how a row of fans would work.
@AtomixKingg ah, wow dunno how I missed that lol.
Then yea maybe a chain would work. Worse-case scenario maybe a parallel with like 4 running simultaneously
Is it and addon that allows deployers to automate sanding? Cause thats what i do i dont have mekanism
you can automate rose quartz to polished rose quartz normally with a deployer deploying sand paper on the rose quartz
100%, but unfortunately that still consumes the sandpaper after 8 uses so youd have to automate the production of sandpaper as well if you want it to stay fully automated. In this case you get to use 1 block and 64 SU in place of about 200 blocks and thousands :)
I will maybe be using this in my modpack, but I think some of the machines and items are really not fitting, so I would remove about half of them. Or maybe all of them except the belt grinder.
7:23 this is another one the "ladies" will like😂.
Most likely definition for r like recipes is recipie with items shaped in a l or r? Like how they are aligned in a crafting table?
Question: Would the belt sander work at higher speeds if there are more of them in series?