Dungeon Now Loading 1% | The Labyrinth (Minecraft Mod Showcase)
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- Опубликовано: 17 апр 2024
- I sold my soul to Whimper so please subscribe.
Download on Curseforge: www.curseforge.com/minecraft/...
Download on Modrith: modrinth.com/mod/dungeon-now-...
Patreon: / dungeonnowloading
Discord: / discord
Twitch: / hexnowloading
Twitter: / hexnowloading
Music:
HIgh Noon - TrackTribe
Decimate - Jeremy Blake
I Had a Feeling - TrackTribe - Кино
As someone just getting into mod development, this is inspirational. Truly underrated. Keep up the good work! 👍
Thank you! I also got inspired by your update series! I really love your work :D
Thanks for appreciating this mans work ice cream man!
Fancy seeing you here!
I don't like how you can't pick up any of the traps. It feels less fun.
i cannot found the fabric version of this mod
My face when a modmaker actually adds gameplay to his mod instead of adding 900 weapons and 3000 armour pieces just to fight regular minecraft mobs 😮
Cataclysm would like a word with you..
@@mattyiceeice and fire too
or alex caves xD
@@mattyicee when are they gonna release bloodbath
Vault hunters
Somebody really saw the trial dungeons and said "hold my compiler"
*trial chambers
To be fair your not technically wrong because it is a dungeon
Looks more like a Stronghold upgrade.
It's not similar to the trial chambers in any way. It's more of a classical old dungeon filled with mobs, while the trial chambers look intact and have rogelike mechanics. As a person who played the snapshots, I see absolutely no similarity
minecraft compiles at runtime
@Yegor_Mechanic copium
The Spawner Carrier is so genius and brilliant. The mechanics are amazing, and the design feels 100% Minecraft. This is the type of mob that I wholeheartedly would want Mojang to officially add to the game.
I feel like the main thing with it is that it should not attack, maybe. It's already powerful in summoning creatures.
Yeah for example replace the stupid sniffers with it
my only question is can it also carry spawner types added by mods or have its pool of spawners altered with configs or datapacks perhaps
@@ToonedMinecraft maybe for vanillia but u gotta remember most people will be using this with other mods and even then alot of people just like hardcore dungeons like this to
Modding after 1.7 is starting to look stacked. A BIG well designed modpack for vanilla 2024 is a dream you made a step closer to being reality.
The way my jaw dropped when you said the progress to the mod will reflect the name of the mod itself. That was the selling point for this sub, best of luck and I cant wait to play the mod myself
love the spawner armor, meshes well into the lore since they're like the souls trapped within each spawner
@@HexNowLoading yeah now that you mentioned the unintentional implication, it is quite sad
@@HexNowLoading maybe maybe, when it despawn it just finally go to heaven! Or just gone.
what lore are you talking about?
look up 'minecraft deepdive' here on youtube, its a series discussing the underlying story of each minecraft world.@@Israel-jr5ks
@@Israel-jr5ks lookup minecraft deepdive for more
This feels a lot like an official mojang update. In an alternate reality, I like to imagine this mod was an official update that replaced 1.21
This would be 1.18 if 1.17, the 1.18 we had rn, and 1.19 were all one update
this is good but not vanilla bruh wdym official
@@osryrconsidering how out of place the mobs from the last few updates felt, this mod feels even more vanilla than the official updates
@@someyetiwithinternetaccess1253one thing to keep in mind is that the devs go for the unexpected, something that hasn’t been thought of before for newer features.
@@A-chefs-life problem is they never follow up with it, the sniffer just gets you pottery shards or something, and they're only decorative instead of having a new purpose that enhances gameplay
I LOVE your 1% per major update idea. Please keep it up! This mod is already crazy on its own!
Your next dungeon should be a burning camp, with remixed mobs that heal from fire instead. The rewards would be frost-themed enchantments to replace those unavailable enchants. The boss should be an ashen general, who will single out a player in a group to run the ones, the general should also get angry at any BM (crouch spamming, egg throwing, unarmed fighting). To counter people who would use fire resistance, have the mobs of the dungeon inflict debilitating debuffs on players, forcing them to use milk. They should also have an intense hatred towards snow golems, always targeting them when they spot them.
Enchantments: Cold Aspect (Sword, Axes), Coldsnap (Bows, Crossbows), Chilling (Leggings), and Unchanting (Swords, Axes, Bows, and Crossbows).
Loot: Unburied Armor (gives instant swing speed while on fire), Host Banner (heals user and nearby allies and cures burning), Totem of Recollection (Place down to save all experience, has three charges), and Downfall Armor Trim (battle worn appearance).
Rating: Mid-Late game dungeon.
I don't know if I should recommend ideas, but if it doesn't hurt, feel free to use this I don't mind not being given credit.
I'm a modder myself, but as a player, I've never enjoyed content mods that add hostile mobs (I'm usually very into tech mods, and mob mods always end up adding some unexpected mechanic that ends up being more of a jump scare). That said - this video is really well done, the content here seems very well thought out, and I honestly would give this a shot if I ever found myself playing with the mod installed. It has the right amount of vanilla feel while still adding unique content. Really looking forward to how this develops.
The Mod looks absolutely amazing, well done! 100 Bosses and Dungeons is crazy ambitious, but I love the idea! 👀
Also, great presentation in the video showing off your Mod!
Thank u kaupenjoe! Surprised to see u here! I started my modding journey from watching your videos, so I really appreciate all of your tutorials!
Ok, that’s it, YOUR MOD IS UNDERRATED AND NEEDS MORE ATTENTION!!! You are an amazing mod developer
Ty!
it has 800k downloads so not really underrated whatsoever
Yo this is really cool! I'm definitely going to take this on ASAP!
Excited to see you clear the labyrinth :) Play on hard if u want extra spice!
I absolutely love how the mechanics of the boss fight question the player's usual strategies and force them to come up with new ones. It reminds me of how the water and Mining Fatigue of the underwater temples make it more difficult to just mine or explode your way in. The ghost bullets prevent walling up, the diamond notches prevent camping with arrows (also I love love love incorporating mining into the battle like that, I can imagine a fully enchanted pick makes the fight much easier), and even while typing this I just realized... the ground pound encourages covering up the spikes so you don't die, but then the mobs won't fall down either! There's still prep that can be done, but the mechanics make it all a lot less trivial. If every dungeon and boss has this level of thought put into this, this mod will be absolutely insane. Looking forward to seeing what you come up with next!
me: i should go take a walk and not play minecraft all day
this guy: yeah thats not happening
Honestly like this way more then what minecraft is coming out with. This adds a really new mobs not just retextured old stuff
Don’t be like that! Mojang is only a small company with limited resources
What an incredible project!! Where has this been my whole life lol.
Hitting subscribe to keep tabs on this! Super exciting stuff 👏
finally a showcase video from the dev of the mod that isn't just 2 minutes of showing whats in the mod, but instead going into details of what items do, exact values and SHOWCASING mechanics
great work. def gonna put this in a RPG modpack at some point
from just this tiny fraction of the mod i truly believe this could become one of if not the best structure and exploration mods ever, it's really got everything
vanilla feel and balance, great game mechanics that give the players the choice to play as they like, beautiful mob design both for the textures and features, interesting boss concepts.
Can't wait for new updates, i wish you the best for this project!
I was and currently am a huge DNL fan. Was pretty disappointed when i saw DNL didn't update to 1.20. But this, THIS is so much better. Not only has the Labrynth been reworked from the ground up, but there are so many more features in this structure than the Labyrinth's data pack counterpart. And the fact this is only ONE structure makes me so much more excited to see what you will do to the other structures in DNL. Keep it up Hex!
I knew your idea was to update the mod over time and increase the % of the name with each update. However I thought this vid would just cover the very basic stuff and that's why it was only 1%, so when as the vid went on and you showed more stuff and then at the end when you said you were updating 1% at a time with the goal being 100 dungeons...
yep, you have my subscription and support. can't wait to see this develop into a staple of minecraft mods
Thank you for subscribing :D
100 dungeons of this scale and effort will make one of the best content mods of all time, please do it
This is great, well done!
YES FINALLY
It may not be the data pack, but glad to see this project get continued
Thank you for waiting! Hope you enjoy the mod version!
@@HexNowLoading Yeah I prefer the mod version, it's way less limited.
I feel like adding a new armor type is pretty cliche for an update, but I must admit you won me over with the whimper. Everything about this mod is super cool; from the sprawling maze dungeon to the new blocks, mobs, bosses, and mechanics. I really like the format you used to display mob stats, crafting recipes, and mechanics. I love this concept, and I’m eager to see what you cook up next.
Glad that you liked Whimper XD
@@HexNowLoading Do you have lore planned for the mod?
@@HexNowLoading i like that you got some mechanics from terraria that makes minecraft more interesting
This is such a cool mod! So many great ideas with vanilla feeling implementation and the commitment to 100 unique dungeons is impressive! I wish you all the success with this project!
Amazing work, montage, and storytelling ! My fastest sub in a while
This is one of the best new mods I've seen all year !! I love how interactive the boss is and I'm looking forward to the next dungeon.
Thank you! I will soon get to work on the next dungeon!
This is what Notch probably wanted for Minecraft ... no kidding, he wanted Minecraft to be more Survival and RPG-oriented.
Reminds me of the fact Notch's inventory concept art had actual baubles and other gimmicks in it, including a quiver to hold arrows
I love this. You have done an amazing job of keeping the scope manageable (at least it seems that way lol I have no idea how long this took you), while adding some really simple but impactful mechanics. A summonable turret and aggro-stealing mob are brilliant and the implementation is so basic, in a good way (there’s no fluff or extraneous nonsense) and it seems balanced and yet empowering. The art direction is also fresh and cool while fitting perfectly into Minecraft. On top of all that, this video is edited wonderfully, it’s the kind of quality you’d expect from a channel many orders of magnitude larger. I would love if you had a Patreon that included some smaller updates more regularly, so I could support your work and also see what you’re making. I really want to see this come together! Either way, amazing job, and good luck!
Insanely ambitious, and insanely polished! Well done!
Baby zombie with diamond axe is evil lol. This is an awesome mod!
When I was testing with my sibling, I got two of em chasing me down...
Which mob was your favourite?
sealed chaos by far, i love the idea of having a pickup turret
yeah sealed chaos is such a neat mob, he's like a little buddy :)
hey!! its amazing work you're doing here. i love the in depth description of your mod also, i wanna see whats next!
Really really cool stuff man, well thought out, good on you!!! Inspiring me to also make some mods in the future! Thanks man and keep it up :)
Now THIS is a very promising mod. It’s a really cool concept for the mob spawner… and I feel like a good idea is to expand on this idea of dungeons based off of previously existing features… like enchanting or… beacons for example…
I don’t have discord currently… (due to complicated reasons) so… I want to give some ideas for future dungeons and features here in this comment.
Imagine a dungeon based off of enchanting… and books. This dungeon is called “the library” an above ground structure with a small house and a librarian. But lo, there is a secret basement hidden beneath all the knowledge. If the player dares to go down to this dungeon they will face the consequences of the greed for knowledge. Facing books the are enchanted with the ability to fly. Villagers corrupted by the knowledge of the cursed books . And even a boss found at the end, based off of the enchanting table.
That’s the basic concept and if I get anymore ideas for this dungeon I’ll reply to this comment about it. And if you like my idea please respond, I like being a positive influence on the community even if I just give personal thoughts on ideas and things.
Ooooh got another (this was quick) what if you could get INCREDIBLY powerful enchantments in this structure… like custom enchantments that are definitely way too OP… but there’s a catch… they all have a curse. Whether it be the already existing curse of vanishing or binding… or the dreaded curse of blinding and slipping. These curses will come with every enchantment in this dungeon, leading players to consider whether or not to use these enchantments or to discard them.
Ok… I’m back with more!!!
The cursed books are deadly flying books with the unique ability to have different enchantments.
For example a fire aspect book has the ability to set the player on fire… another like mending can collect exp to heal itself… and frost walker will freeze nearby water sources. (They will drop their respective books on death)
The villagers that are cursed with the knowledge of the dungeon are called knowledge keepers. They will use several attacks related to enchanting like sending a barrage of words at you that deal damage or healing itself. And it can heal itself with exp.
The final boss of the dungeon is the ideologer. The Illager that was blinded by the pure idea of knowledge. He is a very powerful Illager. Him in his large library. You need an enchanted key in order to get inside of his chamber. (This key is dropped by knowledge keepers) the ideologer uses an assortment of attacks like summoning cursed books to attack, shooting powerful lasers at you, giving you different effects to further annoy you, he even has a final attack when he is almost dead… the floor gets deleted and the player falls… forever… while the ideologer is throwing everything he has at them… if the players are able to get the final blow… the floor comes back (they don’t take fall damage) and he gives them a drop that enables them to craft blessed books that have really powerful enchantments like lightning strike (summons a lightning bolt when hitting an enemy) shadow focus (gives the player a massive buff if they are in complete darkness) and even enchantments that are above the available amount (like multi shot 2 sharpness 6 stuff like that) but they all will have a curse applied to them as well, meaning the player has to consider whether or not to use them.
Probably a grammatical error or two in there but still… hope these are cool!!!
THE GOAT COMEBACK
This is one of the coolest projects that are in production recently, I am very excited for this keep going
this looks amazing! I can't wait to try it out when I'm done with my current modded playthrough. I'm very glad you made this, because we really need more dungeon mods like this.
This is absolutely whimsical. I feel like it would go so well as another variation of the copper dungeons, 10/10.
Mojang should hire this guy
completely agree
they would just water it down and ruin it
mojang would never add anything fun or challanging in the game
Pretty amazing work so far! Impressive game design and really cool visual explanations
Keep up the grind lad!
Man this video blew up, and you really deserve it. This mod + idea is incredibly high quality, and I'm super excited to see where the rest of the 99% of the mod takes you. The potential this has is through the roof.
You know, it is rare to see a mod with this much thought behind it. Sounds arrogant, I know, but genuinely so many mods just add what seems cool or fun but it is very clear Dungeon Now Loading will be one of the greats because it genuinely take game design into consideration. Movable mob spawners and an actual use for making potions? Hell yeah!
Side note: I love the two melee weapons as a concept, reminds me a lot of the anime Shangri-La Frontier and the Twin Moonblades
I can't wait to see more from this mod!
Keep up the good work man
actually such a dope mod idea and pack, i love it so much already despite it only beginnning. I hope you get a lot of recognition for your work and that it blows up, you deserve it
genuinely love this, me and a friend group have been looking for mods to add to the pack, and quite happy to find this. Thanks for your work
You're amazing this is one of the wonderful dungeon mod i've ever seen. I'm very curious about your future jobs.
This is an insane amount of content already for just one percent. You've got amazingly simple yet logical designs for new mobs without completely making the dungeon feel like something you couldn't find or even design within vanilla minecraft. The weapons are balanced and make sense within the context of the dungeon, although I foresee that they won't hold up against some of the scaling mods and modpacks out there so this mod might mainly be for the population that likes a slightly enhanced vanilla experience. I also really appreciate the thought put into small details like multiplayer scaling, certain blocks being uncraftable, and even config changeable settings. You've got a really good framework here, and I'm excited to see more in the future!
Wow! I don't even play Minecraft but am impressed by the amount of new content and variety this mod adds! Also, if I ever play this game, I would definitely try this. Well done!
Underrated! Awesome dungeon, awesome boss. Definitely subscribing. Keep up the good work!
Wow! This structure and boss fight is amazing! I am also a big fan of the editing, and glad that you have captions :)
This is insane, you got all of my support, this mod looks so fun and beautiful, can't wait for 2%!!
Amazing mod so far and I'm excited to see future updates. If you manage to stick to it and get to 100% I'm going to be in awe at what you've created.
Woah this is seriously exciting, love the quality and the creativity, can’t wait to see what you do next!
If you stay where you are right now, the kitchen is gonna burn down with how much cooking you're doing!
Seriously, this looks so cool! I'm gonna have to play through this at some point. It looks so well made. Can't wait to see what you make next, even though this is already enough for a full on mod! Good work
Keep up the work
Seems promising
Liked your mod
Love the design man, glad you popped off, since you're making 100 different dungeons for this mod, might as well pitch in an idea from me to make a volcanic themed dungeon. Keep it up.
Amazing mod!! Subscribed!
When adding more dungeons will you power-creep them at all? Like if players have the best loot from your last dungeon it might make future dungeons too easy?
Hope you get to 100% man. Really impressive stuff
Ok, not only the mod as it is soundsamazing, but you're aming for 100 times the content? Consider me subscribed and invested. I am SURE to play this on each iteration. Good work!
fantastic mod, i really like your idea of making 100 structures and bosses (sounds corny, but take the engagement boost)
Really looking to see more of this in the future, it looks really good
This looks awesome! Now I'm looking forward to the other 99% :D
such a cool project, good luck to you dawg
Dude, how amazing your project is man! This mod development is inspirational, for sure. Keep going with this project, you have a lot of potencial man!
this is huge. i've been working on a modpack for myself, themed around adventure and discovery, and i've been looking so long for some good boss additions. I have a high standard for their integration, aesthetics, and challenge, but his looks like a full A+ in all categories
Came here from Modrinth, thank you so much for a fantastic mod!
genuinely this is one of the coolest bosses as of late, plus its only one percent meaning this is such a nice big juicy mod so thank you very much
also the grappling hook mod makes me feel like a badass swinging across the spikes
the ONLY thing slightly messing with me is the lack of discs/boss music but genuinely its such a good mod i can forget music
Honestly, great video! The design of the mod is actually really well thought of and as a game designer myself I really appreciate that! Hope you get all the downloads you deserve!
What an ambitious project, I look forward to seeing more!
I played dungeon now loading religiously over a year ago and was so sad when you stopped posting videos and updates. Coming back to find this is the best thing I could’ve asked for
So hyped for this mod to continue, been making a list of mods for my friends and I to play when they get pcs and this is definitely going in there
Bro - there is actually no way u only have 255 subscribers. This is one of the most incredible, well thought out mods i have ever seen. Keep up the amazing work dude!
Great work, it inspires me to try modding minecraft myself! I hope you find the motivation to keep this up. And you should talk about the ways we can support you with this, such as you patreon.
Wow that's a very ambitious project. But the first entry has me optimistic. Really good job :)
I will have to add this mod to my next modded playthrough, excellent job!
Wow, This is absolutely amazing! I can't wait to see what you're gonna cook up!
This is really cool!!! I love all the new features you've added
the amount of work is insane keep it up!!!
Banger mod! amazing work!
I love how balanced it feels, thats the best!!
looks really cool! will defo add this to my next modded playthrough
I love your mod man, can't wait to see the future of it!
yooo this is so cool!
Its a mod which sounds so fun to play, which is very hard to achieve sometimes.
Well done!
This is some really satisfying game design I love to see it in mods, thank you and please keep it up :)
this is such a crazy concept. best of luck!
Honestly GG on the release, I was watching the stream for the showcase and I’m so hyped to actually play this mod now. Can’t wait to see what this mod will be when it gets back to 18%
Wow! Really cool stuff…I remember your dungeons now loading datapack from a few years ago which was so high quality are you also adding those into the mod or maybe even add on the structures to add new items and bosses?
This is a madness!!! super nice take and executed perfect super nice vid explaining it as well.
Pretty fucking impressive, keep up the good work and definitely looking forward to more dungeons!
The barrier disabling is literally more true to the spirit of Minecraft than like half the shit in the last few major updates
This is an amazing mod and mod concept, congrats!
15 seconds in and I've already subbed, this looks absolutely AMAZING!
This is really cool. I appreciate your actually adding gameplay. For the second phase of the boss, it would be cool if it did two slams in a row, that way you could only block the first one with a shield. Just for a bit of extra challenge. Maybe that's too difficult though. Anyway, I look forward to seeing what you do with this mod in the future.
It is truly a great project that could make me go back to minecraft !
I really like the fact that you want to go to the 100% adding new features every percent !!
This is really great and cool so thank you !
The progression system of this dungeon is sooo sleek :D
Love the mod; good luck on your pilgrimage!
That sound and look very interesting. I hope to see more from you in the future. Thank you
this already looks really nice, but also really promising for the future. will you be adding trial chamber-like mechanics aswell? ill be looking forward to future updates on this since i really like mods that add adventure aspects to the game like this :3
Congratulations on your mod my guy, this is amazing mechanincs and game design. I hope this becomes the new standard in adventure and exploration mods
This is very cool and super well thought out! I'll be checking it out!