Pronunciation is often regional too. I honestly pronounce that as "Ay Jis" and I'm from Australia. Mrs Bucket from "Keeping Up Appearances" never got upset over people pronouncing her name incorrectly either, just a little frustrated hehe
I read somewhere that the „alien“ franchise was clearly in mind while designing that ship. Just imagine this game with so much content that you can even infect your ship with a xenomorph 😀
With a crew, its a combat beast as the remote turrets that each station controls all fire at once no matter which position you are in. That being said, it flies like a cement truck, so your assessment is pretty much spot on. Nothing can beat the Aliens vibe of being on the ship, however. I will be living on mine post 3.18.
"the remote turrets that each station controls all fire at once no matter which position you are in." Sorry , but not in this patch! only one of the six remote turrets you choose!
@@gunnarsandberg8132 That's sad. Even with all turrets firing when the trigger was pulled, the ship was not over OP due to the flight model and the ship being a mountain whos own body was in the way of several of them at any given time. I wonder if they will be adding more remote stations to her in her rework.
The smaller turrets were linked prior to the latest patch, which is why you see all the capacitors on the screen. You'd control 3 turrets/6 guns at a time. Lots of fun to use. Likely the same issue that broke the Redeemer's linked turret. Hopefully we see a fix with the next patch.
The vibe on the inside of this ship I think feels super cool and unique. It makes no attempt to feel inviting or like "clean" is something to be worried about. The bathrooms and the showers (even the captains!) drive that home well. I appreciate that they also used the same style of bench and cushion everywhere, even in the captains quarters, as if to imply "Theres no place on this ship that is for rest, except your bunk". Even the Argo or some MISC ships don't go that far on industrial design language. It really gives life to the ship and helps with immersion. I'll also say that to me, the body a bit resembles a Sandcrawler from Star Wars, which I think is spot on also. Thanks Farrister, keep em coming!
So excited to see this hit your list Farrister. This is the prized favorite in my fleet, an absolute behemoth, charmingly ugly, and it visually hits that industrial mark so spot on. Can’t wait to launch this as a daily driver when salvage comes online. Made my day sir! Keep up the fantastic content!
So glad you enjoyed! I really hope to revisit her once salvage is in place, it does feel a little "early" (although she's been here for 4 years now...)
just bought this ship myself, alien/aliens being my fav movies of all time, even wen it frightened me as a kid, as soon as i entered for the first i defo felt wow, nostromo, thought a xeno was guna grab me as soon i went in. as for its size and handling i love how big and heavy it feels, you defo feel its weight. it takes alot of skill to fly it in atmo, especially trying to land in new babbage with wat felt like the wind blowing it. and wen it lands on those massive legs and the loud industrial clunks n motor sounds it makes wen you fold its legs/thrusters is just awesome, now i just need a crew to operate it lol,. great review
I think the reclaimer is why CIG has stopped releasing ships that it doesn’t have a gameplay loop for. I actually think the vulture is 100% complete, but they won’t release it until hull stripping is at least in game.
@@WilliamStewart1 I have a 600i that I keep just for the sake of passenger missions and escort. Which I think will be Origin ship exclusive missions that will pay extremely well. Possibly the Connie Phoenix but it has very limited room like the 400i. The 600 and 890 I belive will be big money makers in the future.
Seeing a Reclaimer parking on Jericho station during XT was a sight to see. I’ve seen Reclaimers used in XT, 9 Tails lockdown and JT. Hopefully we soon will see it for its intended purpose. Side note: the berthing area tour you said left or starboard side…..made the sailor in my raise an eyebrow.🤨. 😆
In one of Jumptown event, friends and I had 3 reclaimers with 3 crew each, completely locking down the Site for a long time. :) We just landed and let people come at us :)
The Reclaimer doesn't fit into my personal fleet very well, so this is one of the big boys that I don't have and am not likely to get, but it's got tons of personality and really feels like the big, ancient hulk that it is -- the Reclaimer is, I believe, the last holdout from Aegis' earliest days as a maker of industrial ships, before the Retaliator made them the Messers' go-to company for war-crime machines. I like the Reclaimer most as a 'lore vehicle', in that respect. I'd never use it for missions or cargo hauling personally, as the necessity of landing and taking off from a planetary port, plus a hold not much bigger than a Connie Taurus, mean your credits per hour are going to suffer. What I WOULD use the Reclaimer for, is the start of anything social - Got two friends with you on Port Tressler, and want to join up with another at Grim Hex? This is your boy. The Q drives, while they might not be the best at their size, are still BIG, and that means this will get you to Grim Hex faster than your friend can get to you. Plus, your friends will have an absolute blast wandering around inside during the trip.
I really enjoy flying this behemoth and cannot wait for its purpose in life to be installed. Hopefully they fix the elevators, and docking collar when salvage comes online. Thanks for the video, well done.
This thing gives me The Expanse vibes and I love it. Feels like a real honest and hardworking ship. Maybe they'll eventually add ice haulers to the game. I need a Canterbury.
I think for ships like this it might be worthwhile to have another section discussing non-combat utility like salvage or mining. The reclaimer (and other specialist ships like it) isn't going to be in fights often, and its strengths are better explained by comparing it to other ships in the same role.
farrister, you've become one of my top go-tos for ship reviews and i don't think u get nearly enough credit...now a year into this game for me and a year after ur posting when salvage has become very profitable i'm here to get the low down on the reclaimer before i drop 15mil auec on this beast..great job as always..i have the info i need... ty and o7
Definitely agree with ya Farrister😉💯👍 Great video and was very informative on what i need to do with the Reclaimer especially with the upgrades and the flying part in normal atmosphere. So I will try my best. I love the Good'ole Aliens movie feel i get from the Reclaimer😆💛👍
Those "gizmos" you described at the center of the engineering deck is the ships Powerplant, a nuclear reactor. A word on the remote turrets; im not sure if it's still like this since I wasn't able (nor willing) to fly one for a while, but the 3 Turrets assigned to each station would all converge and fire on the same target (if within the respective turret's field of view), irrespective of which turret you chose to aim from. So each station would control 3 Turrets simultaneously, similar to how the copilot gunner on the Hercules operates their two Turrets.
See ist First Time and felt directly in Love, with all the massive Cabels on the Outside. And the nuclear Power Rods in the Inside, everything fits perfect.
The Reclaimer seems like more a mobile salvage station. Claw grabs massive portions of wrecks while tractor beams pull in the more valuable salvage to separate it. It being tanky likely to allow it to wade through debris fields and turrets to either shoot down asteroids and/or raiders. To sum it up. I think it's meant to be a deep space salvage ship that's used to operating solo. It can defend itself and due to occupational hazards can tank a few hits.
I own it too, but its Impossible to fly, falls from the sky like a giant rock. Needs definitly more Power. But it's one of the beautifulest ships that Star Citizen offers. And i hope if salvaging comes that it would be wonderful!
Great job as always. Here’s my pitch CIG: derelict Reclaimer floating in space to investigate, the crew mutilated by some unknown species. I think that would be neat during a Halloween event or something.
Back when the gunners could control all the turrets in an area, the Reclaimer was a monster in combat. My org thought of the Reclaimer as a joke until we tested it out against some hammerheads and we all saw that it could really hold its own in a fight.
The narration in combination with the music has the feel of someone reading you a bedtime story. Almost fell asleep, lol. Good job though, very thorough.
The reclaimer was *the* ship that got me interested in SC. It has such a unique design almost like an armored bug and yet at the same time looks like something that could actually exist. Once SC adds real salvaging i'm getting one.
I'd wait... a long while. I have yet to play more than four hours in a Reclaimer without a bug that forces me to kill myself or the game crashes and the ship is lost in space. I've played it for over a week and have yet to make a single successful run. Without a doubt, the buggiest, most frustrating ship I've seen.
Feel like you should have waited a little longer until salvage was out before you reviewed this. I hope you do a re-review once it’s fully functional to give a more representative picture, but nonetheless great video!
Indeed. I remember always enabling Quantum as soon as possible. I also remember the first time I realised I was falling when I disabled VTOL. It was a fun oh f moment
Rented this today to see how painful solo salvaging was with it. Turns out, not really at all. So I made it my last IAE ship purchase for this year. I swore and swore that I'd only ever have the one capital ship I bought years back (BMM), but I figure I'll use this 'super cheap' mini capital to actually earn in-game credits for once, and stave off further purchase hungers by buying ships in-game instead. Thus, "The Mangler" was born. And now my wallet truly hates me, after buying like 4 or 5 large ships in one month. And yeah, if CIG screws the ship up completely for solo players, I'll CCU it to a smaller ship down the line. Once all the features of the ship are online, in oh, say 15 years, they'll indubitably increase the price quite a bit, too.
based on its size, the sheilds and heavy armor, plus the heavy weapons i feel like its great as an org ship where like a hammerhead or redeemer deals out damage while the reclaimer takes the hits? almost like a support ship? like if you can fully crew this and 2 redeemers i could see this ship acting as a "hey look at me focus on me" style ship while the redeemers use it as cover and dish out some heavy damage? basically the poor mans capital ship
@@Farrister for the 890 I'd go all out as an org borderline full stat trek with a 890 for capital with 2 600is and 4 400is to make a more orevil/star trek looking fleet Where as the reclaimer fits a more halo/colonial marine style org
@@Farrister That's just past "The Chompers". To get to them you need to take that lift/elevator that isn't working :( Oh and something funny to watch for next time you see that movie, read Weaver's lips when she says "Screw that"! after she is told that they have to go through The Chompers :D I want the original audio hehe
Forgot to mention you have lean on the space bar for continuous upward thrust with bursts of afterburners in VTOL mode while leaving a planets atmosphere. This means the ships flight model in VTOL mode is flawed or the ship was never meant for large planets. It's meant for moons at most.
She needs medical bed, docking port overhaul, elevator fix, cutting ship, claw, tractor beams, drones, etc. Looking forward to that day, but in the meantime, only out for ship shows.
Ever since i saw pictures of the ship on their website i was hyped for it. Gave me Prometheus vibes. Even though i never played the game i come to check on this ship once in awile. Sad to see that it doesnt really have a function yet :(
I love the industrial, Nostromo like design of the reclaimer and wish more ships were like this. I love hard scifi and have always been some what sad that SC is more like starwars than I originally thought it would be. I understand why most people would not enjoy planning out missions based on limited fuel or having weapons range be limited by accuracy only. the close in dog fights of SC are more fun and balanced than if combat worked like it does in something slightly more grounded like "The Expanse". In the end I came to accept that a the game I want would probably not be fun and that SC does stuff the way it does to make the gameplay fun and enjoyable.
I tried to leave New Babbage with this ship. Didn’t know about VTOL and I crashed it after unsuccessfully trying to leave the athmosphere. It is really spooky, that’s for sure
Anyone wanna arm wrestle once the claw comes operational? Wasn't it also supposed to have a cutter snub we haven't heard anything about in ages? As a fun tidbit the Reclaimer is the least maneuverable ship currently in the game. Anyway, I should probably take it out more often for, say, XenoThreat.
I have owned the Reclaimer for years. For a while there it was a bit pointless and not really useful. Yes it is sluggish but my god, it's an amazing feeling taking off in this ship. Now that salvage has become available in game, this ship has some incredible gameplay-ability with a group of players and my organization has had a lot of fun with it. It is definitely worth it. Also the spooky Ridley Scott 'Alien' vibe on this ship adds to the roleplay feature. You never know when a Xenomorph is going to drop from the ceiling. Lastly this ship is nameable with the name of the ship being visible on the hull. So I named mine 'NOSTROMO' for obvious reasons. 👌
I wish CIG would be able to produce exploration/carrier variants of this behemoth down the line. Why, I'd probably treat this version like an exploration vessel if I'd get my hands on one anyway. Also, ripping guns off enemy ships with those giant clamps look fun in my head lol
I adore the aesthetic and layout of this ship - it's making me extremely tempted to get SC and grind just so i can spend days walking around with my buddies pretending we're crew on the Nostromo
That's my favourite ship and I gladly own one. I really really enjoy flying it. Other than this ship, I also own a Retaliator and an Avenger Titan. The Retaliator will help out creating the game loop I want which is taking down big NOC ships and salvaging them after :) Cheers
So you go out with the retaliator...kill a ship...go back to station...spawn the reclaimer. How are you gonna get back to the site where you killed the NPC? Using a friend as a beacon?
I’ve owned my reclaimer for years now and I’ve always said it is the baddest ass flyable ship in the game in terms of look and feel inside and out, I even used mine to do box missions with until platinum bay atc got pissed off at me cracking all of their pads😂😂
Thanks for another great review. The Reclaimer is my favorite ship for a lot of reasons, mostly impractical ones. But I have to say, I think you jumped the gun on this review. With the main lift not working, you miss out on huge sections of the ship. Also, the Reclaimer comfortably carries a variety of land vehicles, which can be parked in several locations. I think you also undersold the combat capabilities of this ship. The Reclaimer easily shreds ERT Hammerheads with a crew of three or more. Each remote turret location fires THREE sets of panthers at once. With the size fives on top, that's a tremendous bit of firepower. And those three size three shield generators make it virtually invulnerable to most NPC attacks. Players are a somewhat different story, of course.
Yeah, I hope to revisit her once salvage is live. I'm a little torn on the combat side of things, like you say, with a full crew it's a potent tanky ship, but then, with that same crew I might be more tempted to take out a Redeemer, or Retaliator, or Eclipse and some fighters, which also make short work of ERTs. I dunno, you've convinced me to try some more combat with it xD
Okay, so I love looking at all these ships but I don't play the game. But I spotted the part in the video where the 'gravity generator' was mentioned, and gravity on all these ships has been bugging me. So this particular ship has gravity generated on the vessel but does that apply to all ships? I've seen videos of people passing out because of increased 'g-force' due to fast manoeuvres and people falling over when the ship accelerates, but if the ship has artificial gravity, that shouldn't be happening. Though if you don't have artificial gravity then you won't be able to walk around on a vessel unless you're relying on magnetic boots adhering to the metal decking. Should it only be the larger ships that have gravity generators, with smaller ships having zero-g out of atmosphere?
It'll be interesting to see. I guess it's dependent on how strong the gravity is too, I guess most would trim to 1G, but then that would make them susceptible to inertia? Hence G-force? I must admit it's a little beyond my physics understanding lol
I love its nonchalance and robustness, it does not impose and is promoted to a bright future especially if you could buy it under 350 dollars like me. I love its concept and I enjoy waiting to do bonus hunting sessions at 100K each time I take off from Grim'Hex, its easy base because I discourage atmospheric flight with that lousy....
I never new this ship was flyable until I saw it last IAE expo. Immediatly rented it and coould not leav microtech! I just gave up on it but there is one thing I really like about it: It's a ship for a big crew, that isn't combat focused. And once the scrapping is implemented, this big lady will be your best friend. But Aegis could have done a better work at presenting the Reclaimer during the expo. Everything is dirty, there is stuff leaking from the ceiling... it's the kind of feeling I would expect from a Drank vessel. I Will fly circles of happiness around evry Reclaimer I see. It's very unique. Also, cannot wait to see your mug in the coming days! ...get it? Mug? Like face? And like coffee mug?... I ordered a mug from your store, it's en route.
Have to use vertical thrust only to leave atmo, any forward or non-VTOL and its a brick. Cruise enabled provides forward thrust and thats also a no-go. Perhaps with the re-work she will see improvements on flight, but atm remains a hanger queen.
Haha, I was in the very same position. Did rent it during IAE but couldn’t leave New Babbage. I think it’s because I was not aware of VTOL at that time and it was off when I started.
@@AW-po7jr That's the thing: I DID know about VTOL and used it, but after boosting, it still fell like a brick. It kept an altidue of just over the tree line and that's it. Felt like flying a drunken Stormwhale 😂
@@michaelsmith2039 I did try that, I even managed to get it pointing up like a rocket, but that only showed my desperation. I will try again this year, maybe i didn't give it enough time?
hopfuly these go on sale again soon, I hope there is more of a rework on the elevators tho. that operations express elevator for one is a bit weird thought they could make it a little bigger. hopfuly docking comes with 3.18
@@Farrister I'm looking forward to it, but finding associates on spectrum or in game is TRASH level impossible till CIG implement a CREW finder mechanic. CIG focus WAY TO MUCH ON THE LOOK of the game they forget that a FEEL/FUNCTION aspect is part of the game.
Hi again Farrister. It's me your favorite commenter. As you said, this ship is absolutely huge. I've been through it top to bottom and frankly I wouldn't own it. My Carrack is almost too big for me. Don't get me wrong, I love my Carrack. I'm not really interested in industrial ships. The only industrial vehicles/ships that I have are for mining. The rest are exploration, cargo and combat craft. Of course my main focus is exploration. I've flown the Reclaimer before, and as you said, it's slow in every way. It was frankly difficult to fly because of it's size. Landing is almost impossible in any decent landing area. There's not a lot of pads big enough. I certainly wouldn't take it to Orison because of the distance into the atmosphere you have to fly to reach the city. It takes forever in most ships and something that big you could die and be buried before you made it to the landing platforms from space. It would be funny to see a ship land with skeletons sitting at the controls. I digress. Thanks for the review. Take care, fly safe, and I'll see you in the verse.
@@Farrister We all have our favorites, whether they be acknowledged or not. Since I do comment on pretty much every review, and you read and like every one, I can be an unacknowledged favorite.
@ 5:37 and 5:56 I only have one small (slight) error to complain about Starboard is NOT LEFT..... or as they like to say in German if someone doesn't know which side is which "NO, the other right!" Starboard -- Right Port -- Left
Haha yup, I even caught this myself on my QA test, and left the first comment on this video to see who would notice... so good eye to detail, and thank you for paying this much attention!
I was on PTU, trying to learn That Aegis Reclaimer. But one thing is, Button "N" isn't exist for Reclaimer. So anyone know what Button Landing gears to close and open?
I watched this video when it was released but went back to it during IAE. Is there anyone else using these videos as a guided tour while walking around the ship?
If you eat the space burrito, the crew will give you a blanket party. Think about it. You have steamy showers and open toilet stalls next to the crew quarters and they don’t even give you a courtesy of a door! So no separation between 💩 quarters and sleeping quarters!
Any chance you could touch back on this now that the game loop is in and the elevator works (for this branch at least 😆)? I know a lot of ships you've reviewed over the years have undergone changes with more ahead, but this ship finally has some purpose besides creeping out Aliens fans.
In my personal opinion. If you plan on purchasing a Reclaimer. I would do so sooner rather than later. I feel like once it is fully functional it will start going up in price.
It probably will, although I'd always counsel caution until we see what the actual gameplay looks like - don't want to spend a fortune only to be disappointed!
@@Farrister But THAT is point Farrister, it REQUIRES a group of people to crew it effectively to get optimal performance. And it is not the only ship requiring a full crew, bearing in mind that many have features and operations not yet unlocked and engaged. Then there is also the matter of group gameplay and crew inter-operability to get right so as to maximise the efficiency of the ship and create scenarios that all the players involved can enjoy and be willing to repeat as game play and game progress going forward. What I'm trying to say here is that there is a significant number of ships with unfinished functionality and (as yet) undeveloped (but indicated) game play loops that require FULL CREWS to get the best out of AS IS.
Not trying to force you, and I'm sorry if it seems that way, but are you going to do another review on the reclaimer? Salvage is in the game now and even the claw at the front is operable. Again, sorry if it seems I'm trying to force you to do it. That's not my intention in the slightest.
Funny, but not really, I watched this video because I was hoping to use it, rather than a black and vulture combo. I watched to see if it even had any way to load cargo. You mentioned often that it could technically be used for such, but not one glimpse of any ramp or back door. At the end of the video there was one quick clip of a hangar door but still don't know if that space would be the only spot one could load cargo. Did I miss a lot of missing footage showing these things? Or is the ship bay it's only storage? Good video otherwise, just not for a thorough tour video.
Thank you! So it's a large enough platform to put a ships cargo on prior to salvaging? Also is it separate from the hangar? Meaning it's own cargo room? Thanks again.
Haha, thanks again, and sorry for this rant (not directed to you). I am still figuring out many things of SC. I now see that I can't even buy the ship I was going to buy! Apparently, they only sell many ships once a year... The event that just ended (I did not know such a dumbass rule existed). As a very new player, I appreciate the "events" having something to make it special, like selling a new ship, but to me, that should be all they do. A chance for a new released ship or ground vehicle. The fact that they have had ships for many years, that are ONLY available once a year is fucking lame. Makes zero sense. Sure, make the "Best of year edition" only available during the event, or a sale only during such an event, but being a new player, and wanting to give them $500 dollars for a ship that was in game over 5 years ago, and the fact that I began during an event so now have to wait a year? Haha, no tyvm. What an idiot choice on this. I don't need to have wasted years of my life in the "verse" to be able to tell shit from shinola. In now seeing the grey market isn't going to be a risk I'll take either. I have no alpha gripes, and have experienced all the bugs, can deal with wipes, but honestly, after seeing there choice in how they sell ships, oh, and nothing but idiot trolls in chat (F12 FTW), SC will not be something will be able to get into. Sorry for the rant. Just really blown away by such a horrible choice on their part.
i got mine during the concept sale and i got it because of its looks and had zero interest in salvaging. i just wish it had its own xenomorph included.
Welp, I wanted something better than the vulture but not something like this. Hopefully, they'll make a medium ship that auto-processes, refines and stores or this profession will only be something you do when necessary, instead of really enjoying it.
So I would say that the reclaimer is or should be for space Salvage and leaving the planet side to the Vulture ? . Thanks for the review and showing the ship for what it is. I liked to say its too big for me and takes to many players to man it. But LOL I have some big ships LOL I just cant see me in this Hulk as much as the game play once its in and working would be cool I think as I have the Vulture I hope will be easier to use. Now the Orion PMSL If only some of the Big ships could be manned with only 2 or 3 players
To be fair, I can totally imagine the Reclaimer could be crewed by 3-5 people. I imagine that although it has lots of stations, they're not all designed to be manned simultaneously.
But Farrister, you're pronouncing AEGIS wrong. Also, at one point in the video you got port and starboard mixed up...
Oh no, how could you make such a simple mistake!
When you start up Aegis ships the voice says A gis combat systems online. Not e gis combat systems online. So IMO you said it correctly.
@@aipilot6795 Yep, even CIG pronounces it incorrectly. LOL
Pronunciation is often regional too. I honestly pronounce that as "Ay Jis" and I'm from Australia.
Mrs Bucket from "Keeping Up Appearances" never got upset over people pronouncing her name incorrectly either, just a little frustrated hehe
ruclips.net/video/FboWtJiNYro/видео.html
I can really imagine a Xenomorph roaming the ship, and having to hunt it down. Or run away from it.
It's indeed the Nostromo. Bes to just self-destruct it for now. :P
A clear influence!
I hear you get one with each new purchase as long as supplies last. Sort of like a murderous mascot
I read somewhere that the „alien“ franchise was clearly in mind while designing that ship.
Just imagine this game with so much content that you can even infect your ship with a xenomorph 😀
Or reenact Dead Space
With a crew, its a combat beast as the remote turrets that each station controls all fire at once no matter which position you are in. That being said, it flies like a cement truck, so your assessment is pretty much spot on. Nothing can beat the Aliens vibe of being on the ship, however. I will be living on mine post 3.18.
I'll happily revisit my conclusions once we have salvage for it!
"the remote turrets that each station controls all fire at once no matter which position you are in." Sorry , but not in this patch! only one of the six remote turrets you choose!
@@gunnarsandberg8132 That's sad. Even with all turrets firing when the trigger was pulled, the ship was not over OP due to the flight model and the ship being a mountain whos own body was in the way of several of them at any given time. I wonder if they will be adding more remote stations to her in her rework.
this is going to be the ship for me. how do you acquire it ? I am yet to join the game but the new patch has me ready to jump in now
@@SuperJamesus buy it ingame or pledge store
The smaller turrets were linked prior to the latest patch, which is why you see all the capacitors on the screen. You'd control 3 turrets/6 guns at a time. Lots of fun to use. Likely the same issue that broke the Redeemer's linked turret. Hopefully we see a fix with the next patch.
Oh wow, I didn't even know that!
The vibe on the inside of this ship I think feels super cool and unique. It makes no attempt to feel inviting or like "clean" is something to be worried about. The bathrooms and the showers (even the captains!) drive that home well. I appreciate that they also used the same style of bench and cushion everywhere, even in the captains quarters, as if to imply "Theres no place on this ship that is for rest, except your bunk". Even the Argo or some MISC ships don't go that far on industrial design language. It really gives life to the ship and helps with immersion.
I'll also say that to me, the body a bit resembles a Sandcrawler from Star Wars, which I think is spot on also. Thanks Farrister, keep em coming!
I got sucked in by Nostromo and didn't even think Sandcrawler, but it totally has that vibe! And thank you for your kind email
What an incredible ship. I can't wait until Salvaging is fully implemented in SC to see this beast at work.
Me too!
So excited to see this hit your list Farrister. This is the prized favorite in my fleet, an absolute behemoth, charmingly ugly, and it visually hits that industrial mark so spot on. Can’t wait to launch this as a daily driver when salvage comes online. Made my day sir! Keep up the fantastic content!
So glad you enjoyed! I really hope to revisit her once salvage is in place, it does feel a little "early" (although she's been here for 4 years now...)
When does salvage come onlline? Is there word yet since this review - awesome review it was too!
@@LucidFX. haha thank you, and not that I'm aware :(
just bought this ship myself, alien/aliens being my fav movies of all time, even wen it frightened me as a kid, as soon as i entered for the first i defo felt wow, nostromo, thought a xeno was guna grab me as soon i went in. as for its size and handling i love how big and heavy it feels, you defo feel its weight. it takes alot of skill to fly it in atmo, especially trying to land in new babbage with wat felt like the wind blowing it. and wen it lands on those massive legs and the loud industrial clunks n motor sounds it makes wen you fold its legs/thrusters is just awesome, now i just need a crew to operate it lol,. great review
Definitely has the Nostromo vibes - beware xeno!
I think the reclaimer is why CIG has stopped releasing ships that it doesn’t have a gameplay loop for.
I actually think the vulture is 100% complete, but they won’t release it until hull stripping is at least in game.
You are correct the vulture is flight ready. The 890J is another culprit.
I wouldn't be surprised either, what we could see during Invictus week was pretty fleshed out
@@thatrandomguycommenting1261 The 890 is gorgeous though, one those ships you can just sit and admire.
@@WilliamStewart1 Oh no doubt. Me and my friends use it for travel. It's our go to transport ship. It and the Carrack.
@@WilliamStewart1 I have a 600i that I keep just for the sake of passenger missions and escort. Which I think will be Origin ship exclusive missions that will pay extremely well. Possibly the Connie Phoenix but it has very limited room like the 400i. The 600 and 890 I belive will be big money makers in the future.
Seeing a Reclaimer parking on Jericho station during XT was a sight to see. I’ve seen Reclaimers used in XT, 9 Tails lockdown and JT. Hopefully we soon will see it for its intended purpose. Side note: the berthing area tour you said left or starboard side…..made the sailor in my raise an eyebrow.🤨. 😆
In one of Jumptown event, friends and I had 3 reclaimers with 3 crew each, completely locking down the Site for a long time. :) We just landed and let people come at us :)
Haha I knew somebody would notice it! I put the first comment on this video for that reason xD
I would LOVE to see an updated review of this ship!
Hope to get around to it early next year! (Assuming no aUEC wipe before then...)
@@Farrister Well if you ever need one I have one, or I can give you the aUEC to buy one :)
The Reclaimer doesn't fit into my personal fleet very well, so this is one of the big boys that I don't have and am not likely to get, but it's got tons of personality and really feels like the big, ancient hulk that it is -- the Reclaimer is, I believe, the last holdout from Aegis' earliest days as a maker of industrial ships, before the Retaliator made them the Messers' go-to company for war-crime machines. I like the Reclaimer most as a 'lore vehicle', in that respect. I'd never use it for missions or cargo hauling personally, as the necessity of landing and taking off from a planetary port, plus a hold not much bigger than a Connie Taurus, mean your credits per hour are going to suffer. What I WOULD use the Reclaimer for, is the start of anything social - Got two friends with you on Port Tressler, and want to join up with another at Grim Hex? This is your boy. The Q drives, while they might not be the best at their size, are still BIG, and that means this will get you to Grim Hex faster than your friend can get to you. Plus, your friends will have an absolute blast wandering around inside during the trip.
You know, I hadn't even considered the lore angle, but that's really interesting!
I really enjoy flying this behemoth and cannot wait for its purpose in life to be installed. Hopefully they fix the elevators, and docking collar when salvage comes online. Thanks for the video, well done.
Thanks, I imagine they will do
This thing gives me The Expanse vibes and I love it. Feels like a real honest and hardworking ship.
Maybe they'll eventually add ice haulers to the game. I need a Canterbury.
Yeah, I can see that, although my mind immediately went to Nostromo!
I have just bought one of these in-game. Such amazing "atmosphere" inside. It prompted me to watch Alien again...
For sure!
I think for ships like this it might be worthwhile to have another section discussing non-combat utility like salvage or mining. The reclaimer (and other specialist ships like it) isn't going to be in fights often, and its strengths are better explained by comparing it to other ships in the same role.
One of the coolest ships in the game.
And it's getting some of its functionality soon! :-D
Soon(TM)
farrister, you've become one of my top go-tos for ship reviews and i don't think u get nearly enough credit...now a year into this game for me and a year after ur posting when salvage has become very profitable i'm here to get the low down on the reclaimer before i drop 15mil auec on this beast..great job as always..i have the info i need... ty and o7
lets hope we can use reclaimer still this year! :) i mean for salvage not ramming :)
I really hope so! Also really cool to see you commenting here - we love sharing and watching your videos in our org (and naturally, theorycrafting)!
I can attest to that!! Keep up the good work you two 💪💪
Definitely agree with ya Farrister😉💯👍 Great video and was very informative on what i need to do with the Reclaimer especially with the upgrades and the flying part in normal atmosphere. So I will try my best. I love the Good'ole Aliens movie feel i get from the Reclaimer😆💛👍
Thanks 👍
Imagine landing this on a remote moon after picking up a distress signal on the way to drop off your cargo
Oh no... Start of a horror film xD
Those "gizmos" you described at the center of the engineering deck is the ships Powerplant, a nuclear reactor.
A word on the remote turrets; im not sure if it's still like this since I wasn't able (nor willing) to fly one for a while, but the 3 Turrets assigned to each station would all converge and fire on the same target (if within the respective turret's field of view), irrespective of which turret you chose to aim from.
So each station would control 3 Turrets simultaneously, similar to how the copilot gunner on the Hercules operates their two Turrets.
Yeah, it seems that's not been working in 3.17, which is why I didn't realise :)
It’s one of my favourite looking ships in the game, looks so sinister
It's got character, that's for sure!
See ist First Time and felt directly in Love, with all the massive Cabels on the Outside. And the nuclear Power Rods in the Inside, everything fits perfect.
Waiting for them to add in the Xenomorph squatter that’s suppose to come with every ship, to give the crew a scare on long flights.
Haha it does have that Nostromo feel to it...
The best review of the ship I've watched. Thank you my man. 👊🏾
Appreciate that!
The Reclaimer seems like more a mobile salvage station. Claw grabs massive portions of wrecks while tractor beams pull in the more valuable salvage to separate it. It being tanky likely to allow it to wade through debris fields and turrets to either shoot down asteroids and/or raiders.
To sum it up. I think it's meant to be a deep space salvage ship that's used to operating solo. It can defend itself and due to occupational hazards can tank a few hits.
I think that's a fair description
"This is Ripley; last survivor of the Nostromo, signing off."
It definitely gives off those vibes!
I own this ship and LOVE it. Can't wait to have salvage fully implemented. Take it out every once in awhile to do a box mission but it's a gas hog!
It sure is!
Haha, you take it out for a box mission! That’s hilarious!
@@AW-po7jr kind of painful but...different
I own it too, but its Impossible to fly, falls from the sky like a giant rock. Needs definitly more Power. But it's one of the beautifulest ships that Star Citizen offers. And i hope if salvaging comes that it would be wonderful!
I feel ya...just to enjoy the ship... I will be doing the same... 👍
Good review of the key aspects for the ship's current status!
Glad you think so!
A very sober and fair review, as usual! I love your work Farrister, keep’ em coming 😃
Ah thank you Alexander, will do my best!
Great job as always. Here’s my pitch CIG: derelict Reclaimer floating in space to investigate, the crew mutilated by some unknown species. I think that would be neat during a Halloween event or something.
Haha spooky
Back when the gunners could control all the turrets in an area, the Reclaimer was a monster in combat. My org thought of the Reclaimer as a joke until we tested it out against some hammerheads and we all saw that it could really hold its own in a fight.
My money would still be on a fully crewed Hammerhead, but it's no slouch!
That interior gives me strong vibes of the Nostromo from Alien
Yup, it definitely has that feel to it
iconic ship and a top review 🤩
Thanks Karolinger :)
The details on this ship are next level...
So many Star Citizen ships are like that!
@@Farrister Totally agree, I am reviewing them for some time ^_^
Another fantastic video! I imagine the price will go up substantially all the features are implemented. Buying now seems a wise investment...
Perhaps, if you're confident about what we might get...
The narration in combination with the music has the feel of someone reading you a bedtime story. Almost fell asleep, lol. Good job though, very thorough.
The reclaimer was *the* ship that got me interested in SC. It has such a unique design almost like an armored bug and yet at the same time looks like something that could actually exist. Once SC adds real salvaging i'm getting one.
I'd wait... a long while. I have yet to play more than four hours in a Reclaimer without a bug that forces me to kill myself or the game crashes and the ship is lost in space. I've played it for over a week and have yet to make a single successful run. Without a doubt, the buggiest, most frustrating ship I've seen.
There's a certain appeal to the more industrial ships, I agree
Cool video as always, enjoyed!
Thanks again!
Feel like you should have waited a little longer until salvage was out before you reviewed this. I hope you do a re-review once it’s fully functional to give a more representative picture, but nonetheless great video!
I've been holding off for a while, it keeps getting delayed xD Will happily revisit when we get salvage mechanics!
The whole inside of the reclaimer reminds me of the Alien movies.
Absolutely!
I owned a Reclaimer. Absolutely a beast of a ship. So freaking beautiful and gorgeous. I really wish it was faster to get out of atmosphere.
Remember you only need to get high enough to be able to target an OM, don’t have to VTOL all the way to the ceiling it’s actually pretty quick
Indeed. I remember always enabling Quantum as soon as possible. I also remember the first time I realised I was falling when I disabled VTOL. It was a fun oh f moment
It's a test of patience :D
That day is today!
xD
This ship SCREAMS Nostromo from Alien. It looks so similar inside and outside and it’s a mining ship just like it!
Absolutely!
One of my planned big buys in game
Key word being big!
I always thought a combat version with a size 9 or 10 gun would be awesome, like a smaller Idris
Creating the salvage opportunities? :D
An excellent salvage ship. This will be fun to multi-crew and pick up pieces of leftover ships.
With the turrets the Reclaimer has, it can generate its own business. Maximum grofit.
I hope so!
Such a huge Alien vibe from this ship ! Love it
For sure!
Ron Cobb called... he wants his Nostromo back.
WELL HE CAN PRY IT FROM MY COL... oh wait, yes that's fine
Rented this today to see how painful solo salvaging was with it. Turns out, not really at all. So I made it my last IAE ship purchase for this year. I swore and swore that I'd only ever have the one capital ship I bought years back (BMM), but I figure I'll use this 'super cheap' mini capital to actually earn in-game credits for once, and stave off further purchase hungers by buying ships in-game instead.
Thus, "The Mangler" was born. And now my wallet truly hates me, after buying like 4 or 5 large ships in one month. And yeah, if CIG screws the ship up completely for solo players, I'll CCU it to a smaller ship down the line.
Once all the features of the ship are online, in oh, say 15 years, they'll indubitably increase the price quite a bit, too.
Haha, been doing a bit of solo salvage myself with it!
based on its size, the sheilds and heavy armor, plus the heavy weapons i feel like its great as an org ship where like a hammerhead or redeemer deals out damage while the reclaimer takes the hits? almost like a support ship? like if you can fully crew this and 2 redeemers i could see this ship acting as a "hey look at me focus on me" style ship while the redeemers use it as cover and dish out some heavy damage? basically the poor mans capital ship
Well I'd have thought the 890 Jump would do a better job for that kind of ship, albeit at a higher price
@@Farrister for the 890 I'd go all out as an org borderline full stat trek with a 890 for capital with 2 600is and 4 400is to make a more orevil/star trek looking fleet
Where as the reclaimer fits a more halo/colonial marine style org
Yeah, but it's the only ship that can eat the defeated ship
At 3:34 you say it's the gravity generator, I call that is the Beryllium Sphere. Any other fans of Galaxy Quest out there?? :D
Where do they keep the secret Omega 13?
@@Farrister That's just past "The Chompers". To get to them you need to take that lift/elevator that isn't working :(
Oh and something funny to watch for next time you see that movie, read Weaver's lips when she says "Screw that"! after she is told that they have to go through The Chompers :D I want the original audio hehe
Really strong "Nostromo" vibes here. Just waiting for a xenomorph to pop out of someone in the galley.
So spooky lol
This game is a literal wet dream 🌌
I hope you mean metaphorically...
New extreme sport:
Leaving Orison with the Reclaimer
Extreme sport, but not very interesting to watch xD
Forgot to mention you have lean on the space bar for continuous upward thrust with bursts of afterburners in VTOL mode while leaving a planets atmosphere. This means the ships flight model in VTOL mode is flawed or the ship was never meant for large planets. It's meant for moons at most.
Well yes, you end up with a sore thumb :D
She needs medical bed, docking port overhaul, elevator fix, cutting ship, claw, tractor beams, drones, etc. Looking forward to that day, but in the meantime, only out for ship shows.
Ever since i saw pictures of the ship on their website i was hyped for it. Gave me Prometheus vibes. Even though i never played the game i come to check on this ship once in awile. Sad to see that it doesnt really have a function yet :(
Maybe soon, with upcoming salvage? Only time will tell
@@Farrister Are there any informations when salvage is going to be implemented?
Thanks for sharing.
Thanks Tim
I love the industrial, Nostromo like design of the reclaimer and wish more ships were like this. I love hard scifi and have always been some what sad that SC is more like starwars than I originally thought it would be. I understand why most people would not enjoy planning out missions based on limited fuel or having weapons range be limited by accuracy only. the close in dog fights of SC are more fun and balanced than if combat worked like it does in something slightly more grounded like "The Expanse". In the end I came to accept that a the game I want would probably not be fun and that SC does stuff the way it does to make the gameplay fun and enjoyable.
I still get lots of those "hard scifi" moments though, I really hope that's what we get with some of the big capital ships!
I tried to leave New Babbage with this ship. Didn’t know about VTOL and I crashed it after unsuccessfully trying to leave the athmosphere.
It is really spooky, that’s for sure
Yeah, hard work to escape atmos with her lol
Almost looks like a high tech reactor core in the engineering section
It does have that vibe!
Anyone wanna arm wrestle once the claw comes operational?
Wasn't it also supposed to have a cutter snub we haven't heard anything about in ages? As a fun tidbit the Reclaimer is the least maneuverable ship currently in the game. Anyway, I should probably take it out more often for, say, XenoThreat.
Haha maybe that was you! I thought it was just the drones
I have owned the Reclaimer for years. For a while there it was a bit pointless and not really useful. Yes it is sluggish but my god, it's an amazing feeling taking off in this ship. Now that salvage has become available in game, this ship has some incredible gameplay-ability with a group of players and my organization has had a lot of fun with it. It is definitely worth it. Also the spooky Ridley Scott 'Alien' vibe on this ship adds to the roleplay feature. You never know when a Xenomorph is going to drop from the ceiling. Lastly this ship is nameable with the name of the ship being visible on the hull. So I named mine 'NOSTROMO' for obvious reasons. 👌
I wish CIG would be able to produce exploration/carrier variants of this behemoth down the line. Why, I'd probably treat this version like an exploration vessel if I'd get my hands on one anyway. Also, ripping guns off enemy ships with those giant clamps look fun in my head lol
Haha, slowest explorer ever!
Fair trade for its roominess and tankiness lol
I adore the aesthetic and layout of this ship - it's making me extremely tempted to get SC and grind just so i can spend days walking around with my buddies pretending we're crew on the Nostromo
haha, it's a long grind though!
@@Farrister also terriffied the game might get reset and i'll end up with a grand total of zilch 🤣
@@AxeBearingVoyagerif yo buy the ship even if it resets you’ll keep your fleet
That's my favourite ship and I gladly own one. I really really enjoy flying it.
Other than this ship, I also own a Retaliator and an Avenger Titan. The Retaliator will help out creating the game loop I want which is taking down big NOC ships and salvaging them after :)
Cheers
So you go out with the retaliator...kill a ship...go back to station...spawn the reclaimer. How are you gonna get back to the site where you killed the NPC? Using a friend as a beacon?
You've got it all figured out :D
Love the Alien vibe throughout the interior, needs more functionality... been a long time coming so far.
4 years...
Coming from the future to say that the Reclaimer made me a millionaire in Star Citizen! 🤑
A multi millionaire!
I know its only been a year, but its been a big year for the Reclaimer!
I’ve owned my reclaimer for years now and I’ve always said it is the baddest ass flyable ship in the game in terms of look and feel inside and out, I even used mine to do box missions with until platinum bay atc got pissed off at me cracking all of their pads😂😂
Haha the ultimate box delivery ship xD
This ship always looked like something straight out of Alien.
Absolutely!
Thanks for another great review. The Reclaimer is my favorite ship for a lot of reasons, mostly impractical ones. But I have to say, I think you jumped the gun on this review. With the main lift not working, you miss out on huge sections of the ship. Also, the Reclaimer comfortably carries a variety of land vehicles, which can be parked in several locations. I think you also undersold the combat capabilities of this ship. The Reclaimer easily shreds ERT Hammerheads with a crew of three or more. Each remote turret location fires THREE sets of panthers at once. With the size fives on top, that's a tremendous bit of firepower. And those three size three shield generators make it virtually invulnerable to most NPC attacks. Players are a somewhat different story, of course.
Yeah, I hope to revisit her once salvage is live. I'm a little torn on the combat side of things, like you say, with a full crew it's a potent tanky ship, but then, with that same crew I might be more tempted to take out a Redeemer, or Retaliator, or Eclipse and some fighters, which also make short work of ERTs. I dunno, you've convinced me to try some more combat with it xD
Okay, so I love looking at all these ships but I don't play the game. But I spotted the part in the video where the 'gravity generator' was mentioned, and gravity on all these ships has been bugging me. So this particular ship has gravity generated on the vessel but does that apply to all ships? I've seen videos of people passing out because of increased 'g-force' due to fast manoeuvres and people falling over when the ship accelerates, but if the ship has artificial gravity, that shouldn't be happening. Though if you don't have artificial gravity then you won't be able to walk around on a vessel unless you're relying on magnetic boots adhering to the metal decking. Should it only be the larger ships that have gravity generators, with smaller ships having zero-g out of atmosphere?
It'll be interesting to see. I guess it's dependent on how strong the gravity is too, I guess most would trim to 1G, but then that would make them susceptible to inertia? Hence G-force? I must admit it's a little beyond my physics understanding lol
I love its nonchalance and robustness, it does not impose and is promoted to a bright future especially if you could buy it under 350 dollars like me. I love its concept and I enjoy waiting to do bonus hunting sessions at 100K each time I take off from Grim'Hex, its easy base because I discourage atmospheric flight with that lousy....
Grim Hex is a really smart move!
I never new this ship was flyable until I saw it last IAE expo. Immediatly rented it and coould not leav microtech! I just gave up on it but there is one thing I really like about it: It's a ship for a big crew, that isn't combat focused. And once the scrapping is implemented, this big lady will be your best friend. But Aegis could have done a better work at presenting the Reclaimer during the expo. Everything is dirty, there is stuff leaking from the ceiling... it's the kind of feeling I would expect from a Drank vessel. I Will fly circles of happiness around evry Reclaimer I see. It's very unique.
Also, cannot wait to see your mug in the coming days! ...get it? Mug? Like face? And like coffee mug?... I ordered a mug from your store, it's en route.
Have to use vertical thrust only to leave atmo, any forward or non-VTOL and its a brick. Cruise enabled provides forward thrust and thats also a no-go. Perhaps with the re-work she will see improvements on flight, but atm remains a hanger queen.
Haha, I was in the very same position. Did rent it during IAE but couldn’t leave New Babbage. I think it’s because I was not aware of VTOL at that time and it was off when I started.
@@AW-po7jr That's the thing: I DID know about VTOL and used it, but after boosting, it still fell like a brick. It kept an altidue of just over the tree line and that's it. Felt like flying a drunken Stormwhale 😂
@@michaelsmith2039 I did try that, I even managed to get it pointing up like a rocket, but that only showed my desperation. I will try again this year, maybe i didn't give it enough time?
Haha brilliant, my wife makes fun of me for using mine! Thanks for the continued support :)
hopfuly these go on sale again soon, I hope there is more of a rework on the elevators tho. that operations express elevator for one is a bit weird thought they could make it a little bigger. hopfuly docking comes with 3.18
3.18 could be exciting for the Reclaimer!
@@Farrister I'm looking forward to it, but finding associates on spectrum or in game is TRASH level impossible till CIG implement a CREW finder mechanic.
CIG focus WAY TO MUCH ON THE LOOK of the game they forget that a FEEL/FUNCTION aspect is part of the game.
Hi again Farrister. It's me your favorite commenter. As you said, this ship is absolutely huge. I've been through it top to bottom and frankly I wouldn't own it. My Carrack is almost too big for me. Don't get me wrong, I love my Carrack. I'm not really interested in industrial ships. The only industrial vehicles/ships that I have are for mining. The rest are exploration, cargo and combat craft. Of course my main focus is exploration. I've flown the Reclaimer before, and as you said, it's slow in every way. It was frankly difficult to fly because of it's size. Landing is almost impossible in any decent landing area. There's not a lot of pads big enough. I certainly wouldn't take it to Orison because of the distance into the atmosphere you have to fly to reach the city. It takes forever in most ships and something that big you could die and be buried before you made it to the landing platforms from space. It would be funny to see a ship land with skeletons sitting at the controls. I digress. Thanks for the review. Take care, fly safe, and I'll see you in the verse.
Haha thanks Koron, although I'm not sure if I should be allowed favourites? :D
@@Farrister We all have our favorites, whether they be acknowledged or not. Since I do comment on pretty much every review, and you read and like every one, I can be an unacknowledged favorite.
I'm also guessing that in future illegal claw wrestling will be popular.
[censored] xD
@@Farrister What's the first rule of Fight Club?
@ 5:37 and 5:56
I only have one small (slight) error to complain about
Starboard is NOT LEFT..... or as they like to say in German if someone doesn't know which side is which "NO, the other right!"
Starboard -- Right
Port -- Left
Haha yup, I even caught this myself on my QA test, and left the first comment on this video to see who would notice... so good eye to detail, and thank you for paying this much attention!
I was on PTU, trying to learn That Aegis Reclaimer. But one thing is, Button "N" isn't exist for Reclaimer. So anyone know what Button Landing gears to close and open?
I'm not sure I'm afraid, I use custom keybinds
I watched this video when it was released but went back to it during IAE. Is there anyone else using these videos as a guided tour while walking around the ship?
That's really cool!
If you eat the space burrito, the crew will give you a blanket party.
Think about it. You have steamy showers and open toilet stalls next to the crew quarters and they don’t even give you a courtesy of a door! So no separation between 💩 quarters and sleeping quarters!
Some people might enjoy that...
So the pilot has no control over any weapons unless he changes to the copilot seat???
No pilot weapons, correct. I think that's common in a few of the larger ships (like the Hammerhead)
its reminds me of the nostromo, from alien. atleast on the outside.
Lots of Nostromo vibes inside too!
Any chance you could touch back on this now that the game loop is in and the elevator works (for this branch at least 😆)? I know a lot of ships you've reviewed over the years have undergone changes with more ahead, but this ship finally has some purpose besides creeping out Aliens fans.
I hope to! I just need to earn back a lot of aUEC first!
In my personal opinion. If you plan on purchasing a Reclaimer. I would do so sooner rather than later. I feel like once it is fully functional it will start going up in price.
I didn't know the price of the ships was related to the demand
It probably will, although I'd always counsel caution until we see what the actual gameplay looks like - don't want to spend a fortune only to be disappointed!
Simply put this is a Multi-Crew Ship suitable for an Org, or Clan, NOT for the Solo Player.
To be fair, even just a fairly small group of 3-5 people would work great
@@Farrister But THAT is point Farrister, it REQUIRES a group of people to crew it effectively to get optimal performance. And it is not the only ship requiring a full crew, bearing in mind that many have features and operations not yet unlocked and engaged. Then there is also the matter of group gameplay and crew inter-operability to get right so as to maximise the efficiency of the ship and create scenarios that all the players involved can enjoy and be willing to repeat as game play and game progress going forward.
What I'm trying to say here is that there is a significant number of ships with unfinished functionality and (as yet) undeveloped (but indicated) game play loops that require FULL CREWS to get the best out of AS IS.
Not trying to force you, and I'm sorry if it seems that way, but are you going to do another review on the reclaimer? Salvage is in the game now and even the claw at the front is operable. Again, sorry if it seems I'm trying to force you to do it. That's not my intention in the slightest.
I have it on my backlog to revisit - I quite enjoy the ship :-)
Ok. Again, sorry if it seemed like I was trying to rush you.@@Farrister
@@spamtong.spamton1753 not at all, it's nice to be in demand!
Funny, but not really, I watched this video because I was hoping to use it, rather than a black and vulture combo. I watched to see if it even had any way to load cargo. You mentioned often that it could technically be used for such, but not one glimpse of any ramp or back door. At the end of the video there was one quick clip of a hangar door but still don't know if that space would be the only spot one could load cargo. Did I miss a lot of missing footage showing these things? Or is the ship bay it's only storage? Good video otherwise, just not for a thorough tour video.
It was more a timing thing - in 3.17, that lift was broken. It's working now though!
Thank you! So it's a large enough platform to put a ships cargo on prior to salvaging? Also is it separate from the hangar? Meaning it's own cargo room? Thanks again.
@@MrTurbine777 yes, and yes
Haha, thanks again, and sorry for this rant (not directed to you). I am still figuring out many things of SC. I now see that I can't even buy the ship I was going to buy! Apparently, they only sell many ships once a year... The event that just ended (I did not know such a dumbass rule existed). As a very new player, I appreciate the "events" having something to make it special, like selling a new ship, but to me, that should be all they do. A chance for a new released ship or ground vehicle. The fact that they have had ships for many years, that are ONLY available once a year is fucking lame. Makes zero sense. Sure, make the "Best of year edition" only available during the event, or a sale only during such an event, but being a new player, and wanting to give them $500 dollars for a ship that was in game over 5 years ago, and the fact that I began during an event so now have to wait a year? Haha, no tyvm. What an idiot choice on this. I don't need to have wasted years of my life in the "verse" to be able to tell shit from shinola. In now seeing the grey market isn't going to be a risk I'll take either. I have no alpha gripes, and have experienced all the bugs, can deal with wipes, but honestly, after seeing there choice in how they sell ships, oh, and nothing but idiot trolls in chat (F12 FTW), SC will not be something will be able to get into.
Sorry for the rant. Just really blown away by such a horrible choice on their part.
Need to redo the reclaimer's operating costs as your section does not give any info on it.
How do you mean?
We need more Alien style ships
Alien style, or alien style? :D
@@Farrister Alien style ;)
Are you planning on making an updated version of this for when salvage is released?
I hope so!
@@Farrister I'm looking forward to it :)
We need Xenomorphs!
It would be too much for me :D
i got mine during the concept sale and i got it because of its looks and had zero interest in salvaging. i just wish it had its own xenomorph included.
Haha I'm glad it doesn't :P
YAY another ship reviewwww
Been working on a few of late!
@@Farrister
Welp, I wanted something better than the vulture but not something like this. Hopefully, they'll make a medium ship that auto-processes, refines and stores or this profession will only be something you do when necessary, instead of really enjoying it.
Still early days
On Wich planet i can buy this ?
Hurston - Lorville :)
So I would say that the reclaimer is or should be for space Salvage and leaving the planet side to the Vulture ? .
Thanks for the review and showing the ship for what it is. I liked to say its too big for me and takes to many players to man it. But LOL I have some big ships LOL I just cant see me in this Hulk as much as the game play once its in and working would be cool I think as I have the Vulture I hope will be easier to use.
Now the Orion PMSL If only some of the Big ships could be manned with only 2 or 3 players
To be fair, I can totally imagine the Reclaimer could be crewed by 3-5 people. I imagine that although it has lots of stations, they're not all designed to be manned simultaneously.
grime & wear on the ship should happen as time goes on imo
Yeah!
and if you enter a turret press R for relative mode and definetly activate staggered mode