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arctic cockatiel sweet super happy to hear. We've always strived to keep increasing production level. Welcome to the latest evolution. Nerdarchist Dave
You're looking at a potential Dragonborn Oath of Conquest Paladin, and no mention of the Dragon Fear Feat from Xanathar's Guide? +1 to Str, Con, or Cha, and a new way to use your dragon breath to cause your enemies to fear you. Seems very fitting!
Adam Turbett Also, Blue or Green Dragon would of been way better then Red or Black. They are Lawful Evil, and they will conquer them with their mind if the sword fails in which fits the noble perfectly.
Been loving the content here for a while, and while the multiple cameras took me a minute, I'm digging the dynamic movement it gives the video! Keep it up! Also the scripting is on point, too, feels very natural and gets the information out clearly
LakeVermilionDreams thanks glad you enjoy it. We do bullet points more so than a script. The times we've tried full on scripting haven't gone great for us. Nerdarchist Dave
So, a variant on the provided build: the SAD (Single Attribute Dependent) Paladin. One of the two best builds - in my opinion and experience - for those wanting to make Fantasy Vader. Conquest Paladin with two 1 level dips: Warlock (hexblade) and Sorcerer (Shadow). CHA for spells, spell synergy, CHA for attack, Hexblade curse for extra damage, Resilience of the Grave from Shad-Sorc. If you want extra points, go Fallen Aasimar for maximum fear. Non-boss monsters will whither and die in your presence, and with physical attack reliant on CHA, you can give CON some extra love to be extra meaty. I had the luxury of playing such a character at max level (18 pal, 1 lock, 1 sorc), and thematically playing as a champion of the Raven Queen was super rewarding!
Great video! This is a really fun character idea no matter which of the varieties discussed through the options of race and background. Hopefully the person who originally asked the question will visit here and let us know what they think and how the character fares in their games.
I was thinking of a similar build recently and I came up with a Half Elf Paladin *oath of redemption* Bard *college of swords* or Warlock *pact of the great old one* with the gladiator background, where the player was cast away from the elfville with his mother for being a half elf and when he came to a human town, he was enslaved by humans, forced to work as a gladiator until he killed his masters and now he's looking to get stronger in order to bring the elven politicians to the justice as he sees fit.
Mert Kesim cool story not sure it meshes with redemption in my mind, but hey it's your character have a blast. For some reason to me redemption oath screams pacifism to me. Nerdarchist Dave
7:04 - The Zariel Tiefling is great for paladins not just for the stats but because it's legacy gives you two free smites (Searing at lvl 3 and Branding at lvl 5).
Great video, great to see a different take on this multiclass! I'm playing one now I went with the Zariel variant Tiefling since I wasn't AL restricted and it fit my character best. I'm lvl 5 paladin now and plan on going 15 lvls in bard to lean into all that psychic damage. We'll see how it goes..
Excellent video as always guys. I'm hoping you gentlemen will do a similar video on a Hexblade/ Paladin build. I perused your videos and don't believe I saw one.
AloisWeimar thanks glad you enjoy it. Still learning the setup ourselves, but we are pretty proud of the increased production level of the show. Nerdarchist Dave
I had this Paladin/Harper Agent in 3.5 that was kind of like that, only lawful good. He was the good old knight in shiny armor, but beyond the curtains he would use his influence as a hero to manipulate and spy the nobles and important people, for the higher good.
So, are they going with urchin background or lawful evil character? You can't have both. I did not hear any mention of switching out the background feature.
A great idea for a background for this character would be an acolyte or inquisitor of Bane or another L/E god. For Bard the character has learned to give rousing sermons.
Love this video and love the character sheet over on d&d beyond! The only thing I couldn't see on there were any cantrips? I could have completely missed them of course!
FYI: Season 8 Adventures League rules only allow Faction membership to characters with the Faction Agent background; and Lawful Evil alignment is only AL legal for Zhentarim and Lord's Alliance faction members...
i played a character recently up to level 5 before i had to quit because of health reason. i would love to see what you would have done. It was in a curse of Strahd campaign. Level 1 barbarian followed by the rest in divine soul sorcerer is what i went. race was mtf version of Eladrin. key thing is being a barbarian spell caster who spent time with giants, unwillingly before being able to escape. that is where they learned to be a barbarian. on the escape, found the euipment, plus a spell book that led them to go into the spell casting, since they were pretty weak str wise for a barbarian.
I feel like this would be a very good Dex build too. For Conquest and Whispers a Drow would be perfect. They have that narcissism bred into their being lol
I would love to see a Battle Master fighter crossed with College of Swords bard. Flourishing Maneuvers! As a Pathfinder/3.5 player it brings back the options.
This could not have come at a better time. Currently playing an Aasimar LE: Oath of Conquest paladin in a friends campaign. Was considering taking one level of bard at level 9 or 10 for ritual spellcasting and some tool spells... now i have to think about a whole five levels and if the aura improvment is really worth it compared to hilarious bard stuff.
Try it out! We were all giddy discussing this character build. It hits that sweet spot of really working well together thematically and mechanically. I'm pretty partial to psychic stuff to begin with. Psychic Smites? Yes please!
Loved the video! This upcoming season of AL, I'm building a CG Vengeance Paladin/Lore Bard of Lliira based on the Scarlet Mummers of her faith. Probably going to go 6/14 to get Aura of Protection, Peerless Skill, 7th level spells, and a 9th level slot. If I have time though, I'd love to use this build for a LE opposite of my build (maybe worshiping Loviatar?).
I think if you could squeeze 1 level of hexblade in you could have a lot of fun with this character both thematically and technically. Kind of similar to what you guys were talking about inspiring leader, now you can ATTACK with your charisma too =). Maybe paladin 12, whisper bard 5, and hexblade warlock 3 (with pact of sword so you can still use a greatsword) Also at warlock 3 you could use curse ability to crit on a 19 or 20, eldritch smite them to knock them prone, then get advantage on 2nd attack for great chance to crit (if you went with half elf and get elven accuracy even better)
You could do the same build but stoping at lvl14 paladin and getring 1Hexblade, going sword/shield and only increasing charisma. Better AC and you can pick warcaster as a feat and cast booming blade when doing attacks of oportunity
Warwick: The Uncaged Wrath of Zaun we will definitely doing it going forward. The problem with going back and adding them people won't know, because it won't be mentioned in the video. Nerdarchist Dave
Shane Taylor probably not. To be honest I think we've each played a single session of AL. We think organized play is great to get people playing. I can only assume any changes they make to the organization is to improve the over all health of it. Nerdarchist Dave
So I know I'm a little late to the party but another good paladin, caster combo is sorcerer. I'm doing 8 paladin, 12 sorcerer. Oath of devotion, divine soul. Good build for not needing items.
Update, after Persuading the majority of Persuadable monsters in Curse of Strahd the DM (my wife) talked to me and we agreed to have the Paladin be separated, and at distance Strahd and a fallen angel to *spoiler for some books* show the Insanity that the God Lathander has and his skeletons in the gods closet, waver his faith enough to Turn him into a Vampire, and because he becomes evil RAW, the army that was being built (and creating an atmosphere of safety which shouldnt exist) they were instead broken and scattered and what remained were brought to the side of the Oath Breaker Pal. We did this cause I would be on travel for a long time and couldn't play for a while
I think Paladin's smite will go up to level 5, though the difference between a level 4 and 5 smite is only a die. Also I could see vengeance fitting the idea mechanically, and possibly thematically. This guy is my sworn enemy and i will bring all my talents to bear against him or her. Not just my sword, but my fearful presence. I only mention this because dragonborn with abjure enemy makes sense. You activate it and they are so scared they can't move. Though its the enmity's advantage making that great weapon mastery much easier to succeed with the go to.
Hi there... still a great video... just one comment, you do know, that there is a spellin error in both this pdf and the pdf for Way of the Zen Archer... in the Conclusion section "Slills" instead of "Skills". I don't know if others have seen that mistake too, but at least it is miswritten in both my pdf's.
Jonathan Phone I know, but waiting for the English language to spell it the way it's pronounced before I start saying it right. F you English language. ;) Nerdarchist Dave
You know, from a linguist's perspective, this word is very hard to nail down. There appear to be three different pronunciations common to most English speaking countries. Most use the same ending. But, there is a lot of evidence that English speakers are undecided on whether the first "e" is pronounced long or short.
Another cool paladin multiclass would be Hexblade warlock/paladin. All you really need is a single level in hexblade and you can make charisma your main stat. Paladins with 20 charisma are actually pretty damn ridiculous.
Yeah if you want to use heavy weapons you need 3 Pact of the blade feature. Ideally you'd want 5 warlock levels anyway to get couple of 3rd level smites every single short rest and 3 invocations. 15 levels of paladin gives you your third sacred oath feature as well so going 15/5 makes sense there too.
So I found a pretty funny magic item that goes with this build, the Pipes of Haunting. "You must be proficient with wind instruments to use these pipes. They have 3 Charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren't Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended Charges daily at dawn. "
I came to this build as a joke, telling my friends I was going to make a Paladin/Scary Clown, and realized that Bard of Whispers could reskin well as a Scary Clown. Not doing it for Adventurer's League, Bugbear felt like a fun race for it.
I played this character at 13th level for a one shot. But I went 6 Bard and 7 Paladin. 6 Bard let's your Bardic inspiration come back on a short rest. Used a Great sword,, needless to say my damage was insane!
The more I keep trying to make the Whispers Bard/Conquest Pally work, the more I think about just throwing Conquest Pally out and going Hexblade Lock. So here is my variation to the Mind Breaker, using basic stat array. Bard 15/Warlock 5 8th Level Spellcaster 3rd Level Pact Magic Bardic Inspiration (d12) Song of Rest (d10) Magical Secrets x2 Psychic Blades (8d6) Hexblade's Curse Hex Warrior Pact of the Blade Invocations Armor of Shadows Beguiling Influence Eldritch Smite STR: 8 DEX: 18 (+4 from ASIs) CON: 14 (+1 From ASI) INT: 13 WIS: 10 CHA: 20 (+3 from ASIs)
I don't see the point of taking armor of shadows while only getting a +4 in dex since hexblades get medium armor proficiency. I think a different invocation would be more useful and dex can stay at +2 freeing up ASIs.
I would drop one of the dex asi get medium armor master get that plus 3 with half plate lose the disadvantage on stealth from half plate and land yourself at 18 with out shield instead of the 17 with mage armor. Trade that invocation for Thirsting blade remember even at level 5 you can have 2 level 5 required invokes because you gain one at level 5 and are allowed to trade one you already have, and while I do like beguiling influence taking improved pact weapon allowing you make ranged weapons if you want is a good option.
Lol looks like I already communicated when it came out but now the +1 is gone and you can place your ability scores like from Tasha It just got to limit players to race or subclass and spells. That happened season 11. In season 13 that just came out we also got were you can have toughness skilled or magical Initiate if your not getting a feat from your background. You still can not use anything from wildmount acc Inc or magic the gathering do to trademark mainly and warforged and kalitashr can only be used in eberon setting
Unfortunately, "making it in under the wire" only means you'll have to retroactively change it if you want to keep the character AL legal. Honestly, this was the straw that broke the camel's back for me, concerning AL play.
I think College of Valor works better thematically with Oath of Glory palladin given the tenets of the oath inspiring others to join you in your escapades is not only amazing RP opportunities and using advantages provided by bard make that build insane and has tons of utility. plus you can use your strung together words in an inspiring speech which is totatally a paladin of glory , basically its a match you almost feel like WoTC intended to have occur. people should give it a try or look
He's started as a npc in our character build guide. It's pay what you want on the DMs Guild. Link just added to the description today. Nerdarchist Dave
hexblade 1 (optional) paladin 2 college of whisper bard 10 20 charisma hex blade uses cha instead of str for hit and damage longsword 1d8 +5 (cha), +2 (dueling style) green flame blade 2d8 plus 2d8+5 to another creature holy weapon 2d8 dismiss holy weapon as bonus action for 4d8 30 ft radious, con save for half, blinded if failed psychic blades 5d6 divine smite, sacrifice 4th level spell for 5d8 1d8+7+13d8 + 5d6 everyone in the area takes 4d8 and is blind (no concentration debuff) one creature takes 2d8+5 when your not concentrating on holy weapon for up to one hour, you can have small animated objects flying around holy weapon and counter spell as magical secrets
True. Though, by the end, when you guys are talking about the Inspiring Leader Feat (btw: my favourite feat in the game), I could easily see a draconic character forgetting that his allies aren't as awesome as he is. And, his leadership speech is him expressing his frustration at the other for not meeting, what he believes to be, the bare minimum requirements of 110% effort. I could even see a speech referencing the training, the prayers, & the vitamins, brother!
Great video! Could you do one for a Rogue/Ranger focused on sniping? I've looked at the Assassin and Gloom Stalker subclasses and their first-turn benefits are scary, but I'm not sure what else I can do.
Ok i went and rolled for a PC on D&D beyond but with what i rolled i don't know what would be the best PC for what i rolled. Here is what i rolled 16 11 12 13 12 13 any help would be nice
I think you guys took this to be a Paladin who splashes bard build; however, it appeared at the beginning that the guy who was asking you to build it wanted it hard centric. It's a shame that the Paladin smite overrules any other mechanics when people choose to play that class.
Bronze dragons greatest secret by MhRexx..or MrHexx?? Either way that guy on youtube. After watching his video one could argue lawful good as a bronze dragonborn. But im new, there are bronze dragonborns right???
Logan H we went from a single camera set up to a three camera shoot. Thanks for noticing. It was an expensive upgrade, but I'm loving the results. Nerdarchist Dave
I'd give him the Sailor: Pirate background. It fits the intimidating, violent sort of command that he demands from the "peasants," since the Pirate background adds that bit about being able to intimidate and extort minor services from people who know who you are. I imagine a captain like Blackbeard from 'Pirates of the Caribbean: On Stranger Tides," a harsh taskmaster, lording over his small floating kingdom by maintaining an oppressive sense of inescapable dread. He's capable of magic, but hardly relies on it. The 'whisper bard' half of the build would represent him spreading and maintaining his own terrible legend, from the shadows. The paladin half, is when he actually makes his reveal, crushing everything in his path and grinding it beneath his heel. ruclips.net/video/szUEkiRPQwQ/видео.html
Hmm ... red and black? Idk, I'd say Green Dragonborn was more fitting, given the description of greens and their tendency to scheme, manipulate, and gather humanoids under their thumb as living conquests, which is very fitting to the college of whispers. Unless you're taking college of whispers purely for its extra psychic damage in combat, its abilities are all based on manipulation, and I feel like by restricting the character to an aggressive posture, you're losing a lot of the value of the multiclass. Bear in mind that as a bard you can pick up spells like friends, charm person, comprehend languages, invisibility, detect thoughts, zone of truth, and clairvoyance to use in finding out who is plotting against you and exactly what they're planning. With an element of subtle manipulation underlying the bullying exterior, you can set up political rivals to fail in ways that crush their spirits and force them to fall in line. You can also take these skills to the battlefield, squeezing intel out of captured enemies and using deception and manipulation to control the enemy as well as your own forces. You could become the living embodiment of Sun Tzu who, according to legend, defeated an enemy over ten thousand strong with only 500 casualties--and those were prisoners from the other side. According to the story he tortured the prisoners to such a degree that to escape him, they willingly marched ahead of his army and committed suicide right in front of their friends on the other side. The enemy army was so horrified that they surrendered without a fight. You could easily replicate that by using Friends to draw an enemy into a private room, chain him in place, and then after the charm wears off, use endless rounds of Vicious Mockery to tear him apart within his own mind, even using Healing Word and/or Revivify to keep him alive for the next session. And all of that is without changing any of the in-combat mechanics, just choosing a few different skills and spells. It doesn't deny you the slots for smites, but it gives you something to use them on outside of combat (and, with ritual casting open through the bard, some of these spells won't even use a slot). If you went even deeper into the college of whispers, you could also open up spells like greater invisibility, dominate person, and charm monster, as well as the bard's ability to assume the identity of a humanoid who recently died. And I think you'd be doing this character a disservice to miss out on Heroism. +5 hp per turn and immunity to fear for up to 6 allies at once can be pretty potent in the right spot. You could even roleplay it as something akin to "Keep fighting, you maggots, or I'll skewer you myself!"
Please help I am running a 5E campaign and my friend is being a rogue and it's really annoying because everything he does is just stealth everything. Every fight is him just stealthing and sneak attacking over and over. Often times fights that are too tough for my players just end in everyone except him dying and then him chipping away at the enemy's health for 2 hours alone. I keep trying to kill him off but he keeps running and hiding from everything so nothing can do it. It's gotten so far I'm considering using the deck of many things and just hoping for the best ( or the worst I guess)
Nick Stinchcomb stealth isn't automatic they have to break line of sight. Empty room, open plains, crystal clear water, etc. Use a rogue against him. Wait until he sneaks, but before hides again sneak him. A taste of his own medicine once and awhile is good for them. Even if they are hidden you can attack them. It's just at disadvantage. Stealth won't help against area effect attacks. Some monsters you can't hide from. Just some thoughts off the top of my head. Nerdarchist Dave
If you have the NEED to a fight happen, Surprise them. Change the Terrain, make being hidden really dificult. use monsters with tremor sense or Greater Invisibility. Do not be mad if he is using the tools he has, its part of the gaming part of the Role Playing Game.
So... Why do you NEED that player to die? Especially if the rest of the party is dead and relying on him to make it through? That sounds...unsportsmanlike. That aside, set your murder scenes in the open with few obstacles if you don't want the stealthier mark to survive.
ShadowPhoenix82 I don't NEED him to die I'm just being dramatic and my friend pulls this stuff all the time and I want to teach him that his rogue is not untouchable because of stealth
Drow dump Dex so it really doesn't matter for the Dex bonus and throw everything into strength charisma and second in con. And forget wisdom and intelligence
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This camera work makes the show alot more enjoyable to watch insted of just listen to
arctic cockatiel sweet super happy to hear. We've always strived to keep increasing production level. Welcome to the latest evolution.
Nerdarchist Dave
Landing D&D Beyond as a sponsor is such an Epic Achievement! Congratulations!
Kurt Terfloth they've got an awesome product. It was an easy choice for us.
Nerdarchist Dave
You're looking at a potential Dragonborn Oath of Conquest Paladin, and no mention of the Dragon Fear Feat from Xanathar's Guide? +1 to Str, Con, or Cha, and a new way to use your dragon breath to cause your enemies to fear you. Seems very fitting!
Adam Turbett great call. We had blinders on to the half-elf and totally over looked it.
Nerdarchist Dave
Adam Turbett Also, Blue or Green Dragon would of been way better then Red or Black. They are Lawful Evil, and they will conquer them with their mind if the sword fails in which fits the noble perfectly.
kingstewy I think Ted was referring to the appearance more than anything.
Nerdarchist Dave
@Nerdarchy There actually IS a race that is technically considered part of XGE for AL purposes, and it's the Tortle.
epicfail424 good call totally wasn't thinking of that.
Nerdarchist Dave
Is it really XGE? Didnt knew that
Been loving the content here for a while, and while the multiple cameras took me a minute, I'm digging the dynamic movement it gives the video! Keep it up! Also the scripting is on point, too, feels very natural and gets the information out clearly
LakeVermilionDreams thanks glad you enjoy it. We do bullet points more so than a script. The times we've tried full on scripting haven't gone great for us.
Nerdarchist Dave
The content coming out of this channel lately has been top notch
CxR2262 thanks
Nerdarchist Dave
So, a variant on the provided build: the SAD (Single Attribute Dependent) Paladin. One of the two best builds - in my opinion and experience - for those wanting to make Fantasy Vader. Conquest Paladin with two 1 level dips: Warlock (hexblade) and Sorcerer (Shadow). CHA for spells, spell synergy, CHA for attack, Hexblade curse for extra damage, Resilience of the Grave from Shad-Sorc. If you want extra points, go Fallen Aasimar for maximum fear. Non-boss monsters will whither and die in your presence, and with physical attack reliant on CHA, you can give CON some extra love to be extra meaty. I had the luxury of playing such a character at max level (18 pal, 1 lock, 1 sorc), and thematically playing as a champion of the Raven Queen was super rewarding!
Many fear triple classing but with one level sad dips it can certainly work.
Nah, better just put 2 in hexblade than usles 1 in sorc
Woah the production quality is BANGIN, way to step it up guys!!
ItsJackDolan thanks glad you are digging the new look.
Nerdarchist Dave
Great video! This is a really fun character idea no matter which of the varieties discussed through the options of race and background. Hopefully the person who originally asked the question will visit here and let us know what they think and how the character fares in their games.
I liked the idea of fighter knight and bard of lore giving off hand swing with viscous mockery
I was thinking of a similar build recently and I came up with a Half Elf Paladin *oath of redemption* Bard *college of swords* or Warlock *pact of the great old one* with the gladiator background, where the player was cast away from the elfville with his mother for being a half elf and when he came to a human town, he was enslaved by humans, forced to work as a gladiator until he killed his masters and now he's looking to get stronger in order to bring the elven politicians to the justice as he sees fit.
Mert Kesim cool story not sure it meshes with redemption in my mind, but hey it's your character have a blast. For some reason to me redemption oath screams pacifism to me.
Nerdarchist Dave
7:04 - The Zariel Tiefling is great for paladins not just for the stats but because it's legacy gives you two free smites (Searing at lvl 3 and Branding at lvl 5).
I have been tainted. To me "mind break" means that one certain tag which may get your "art" bought in Japan seized at the Canadian border.
Been looking for something like this....my players will hate it and I'll love it
Great video, great to see a different take on this multiclass! I'm playing one now I went with the Zariel variant Tiefling since I wasn't AL restricted and it fit my character best. I'm lvl 5 paladin now and plan on going 15 lvls in bard to lean into all that psychic damage. We'll see how it goes..
Excellent video as always guys. I'm hoping you gentlemen will do a similar video on a Hexblade/ Paladin build. I perused your videos and don't believe I saw one.
Nice cameras guys, good quality.
AloisWeimar thanks glad you enjoy it. Still learning the setup ourselves, but we are pretty proud of the increased production level of the show.
Nerdarchist Dave
If you take this character to lv 20, pick up levels in Hexblade. the half elf with the elven accuracy feat is really nice also.
I had this Paladin/Harper Agent in 3.5 that was kind of like that, only lawful good. He was the good old knight in shiny armor, but beyond the curtains he would use his influence as a hero to manipulate and spy the nobles and important people, for the higher good.
So, are they going with urchin background or lawful evil character? You can't have both. I did not hear any mention of switching out the background feature.
A great idea for a background for this character would be an acolyte or inquisitor of Bane or another L/E god. For Bard the character has learned to give rousing sermons.
Love this video and love the character sheet over on d&d beyond! The only thing I couldn't see on there were any cantrips? I could have completely missed them of course!
Ryan Chaplin dang it! I forgot the spells. I updated the sheet.
Nerdarchist Dave
Nerdarchy haha! Thanks Dave!
We just uploaded the character build guide over on the DMs Guild. It's pay what you want. The link is in the description.
Nerdarchist Dave
FYI: Season 8 Adventures League rules only allow Faction membership to characters with the Faction Agent background; and Lawful Evil alignment is only AL legal for Zhentarim and Lord's Alliance faction members...
Bryan Shouse yea the rule announcement came after we had shot the video.
Nerdarchist Dave
i played a character recently up to level 5 before i had to quit because of health reason. i would love to see what you would have done. It was in a curse of Strahd campaign. Level 1 barbarian followed by the rest in divine soul sorcerer is what i went. race was mtf version of Eladrin. key thing is being a barbarian spell caster who spent time with giants, unwillingly before being able to escape. that is where they learned to be a barbarian. on the escape, found the euipment, plus a spell book that led them to go into the spell casting, since they were pretty weak str wise for a barbarian.
I am so using this one as soon as DMingly as possible!
I feel like this would be a very good Dex build too. For Conquest and Whispers a Drow would be perfect. They have that narcissism bred into their being lol
I would love to see a Battle Master fighter crossed with College of Swords bard. Flourishing Maneuvers! As a Pathfinder/3.5 player it brings back the options.
This could not have come at a better time. Currently playing an Aasimar LE: Oath of Conquest paladin in a friends campaign. Was considering taking one level of bard at level 9 or 10 for ritual spellcasting and some tool spells... now i have to think about a whole five levels and if the aura improvment is really worth it compared to hilarious bard stuff.
Maker decisions decisions.
Nerdarchist Dave
Try it out! We were all giddy discussing this character build. It hits that sweet spot of really working well together thematically and mechanically. I'm pretty partial to psychic stuff to begin with. Psychic Smites? Yes please!
Loved the video! This upcoming season of AL, I'm building a CG Vengeance Paladin/Lore Bard of Lliira based on the Scarlet Mummers of her faith. Probably going to go 6/14 to get Aura of Protection, Peerless Skill, 7th level spells, and a 9th level slot. If I have time though, I'd love to use this build for a LE opposite of my build (maybe worshiping Loviatar?).
I know I'm late for this, but I'm going to use this for a really fun bard/paladin remodel of my Tabaxi Bard
why so high in paladin levels? having more bard levels would make a powerful caster with tons of spell slots for smite
I think if you could squeeze 1 level of hexblade in you could have a lot of fun with this character both thematically and technically. Kind of similar to what you guys were talking about inspiring leader, now you can ATTACK with your charisma too =). Maybe paladin 12, whisper bard 5, and hexblade warlock 3 (with pact of sword so you can still use a greatsword)
Also at warlock 3 you could use curse ability to crit on a 19 or 20, eldritch smite them to knock them prone, then get advantage on 2nd attack for great chance to crit (if you went with half elf and get elven accuracy even better)
I would go Paladin 11 and Warlock 4. You don't lose ASI's and you gain a couple of spells known
You could do the same build but stoping at lvl14 paladin and getring 1Hexblade, going sword/shield and only increasing charisma. Better AC and you can pick warcaster as a feat and cast booming blade when doing attacks of oportunity
Could you guys do this for your other multiclass videos like the bardbarian amongst others, that would be supper handy imo
Warwick: The Uncaged Wrath of Zaun we will definitely doing it going forward. The problem with going back and adding them people won't know, because it won't be mentioned in the video.
Nerdarchist Dave
Fair enough I suppose, I just think it would be great for anyone who would be wanting to use them
Are you guys planning on addressing the season 8 changes to leveling, gold, and magic items?
Shane Taylor probably not. To be honest I think we've each played a single session of AL. We think organized play is great to get people playing. I can only assume any changes they make to the organization is to improve the over all health of it.
Nerdarchist Dave
Thanks for the reply. Game on.
So I know I'm a little late to the party but another good paladin, caster combo is sorcerer. I'm doing 8 paladin, 12 sorcerer. Oath of devotion, divine soul. Good build for not needing items.
For Paladins, I went with Variant Human with Sentinel. Oath of Conquest. He's a bully.
(With a point in CHA and STR)
Ahegao Paladin... sounds cool
I did a pacifist Pal of redemption and bard, to get that +12 to Persuasion. Played as priest of Lathander, tried to bring redemption to Count Strahd.
Update, after Persuading the majority of Persuadable monsters in Curse of Strahd the DM (my wife) talked to me and we agreed to have the Paladin be separated, and at distance Strahd and a fallen angel to *spoiler for some books* show the Insanity that the God Lathander has and his skeletons in the gods closet, waver his faith enough to Turn him into a Vampire, and because he becomes evil RAW, the army that was being built (and creating an atmosphere of safety which shouldnt exist) they were instead broken and scattered and what remained were brought to the side of the Oath Breaker Pal.
We did this cause I would be on travel for a long time and couldn't play for a while
I think Paladin's smite will go up to level 5, though the difference between a level 4 and 5 smite is only a die. Also I could see vengeance fitting the idea mechanically, and possibly thematically. This guy is my sworn enemy and i will bring all my talents to bear against him or her. Not just my sword, but my fearful presence. I only mention this because dragonborn with abjure enemy makes sense. You activate it and they are so scared they can't move. Though its the enmity's advantage making that great weapon mastery much easier to succeed with the go to.
Hi there... still a great video... just one comment, you do know, that there is a spellin error in both this pdf and the pdf for Way of the Zen Archer... in the Conclusion section "Slills" instead of "Skills". I don't know if others have seen that mistake too, but at least it is miswritten in both my pdf's.
Love you guys. Melee is pronounced may lay though.
Jonathan Phone I know, but waiting for the English language to spell it the way it's pronounced before I start saying it right.
F you English language.
;)
Nerdarchist Dave
At this point i think they mispronounce things on purpose.
You know, from a linguist's perspective, this word is very hard to nail down. There appear to be three different pronunciations common to most English speaking countries. Most use the same ending. But, there is a lot of evidence that English speakers are undecided on whether the first "e" is pronounced long or short.
Definitely nice
Another cool paladin multiclass would be Hexblade warlock/paladin. All you really need is a single level in hexblade and you can make charisma your main stat. Paladins with 20 charisma are actually pretty damn ridiculous.
Barokai Rein yea that would be pretty brutal.
Nerdarchist Dave
But you need 3 levels of Hexblade if you are gonna rock a greatsword or glaive with CHA though...right? [Heavy, 2 Handed]
Yeah if you want to use heavy weapons you need 3 Pact of the blade feature. Ideally you'd want 5 warlock levels anyway to get couple of 3rd level smites every single short rest and 3 invocations. 15 levels of paladin gives you your third sacred oath feature as well so going 15/5 makes sense there too.
So I found a pretty funny magic item that goes with this build, the Pipes of Haunting.
"You must be proficient with wind instruments to use these pipes. They have 3 Charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. If you wish, all creatures in the area that aren't Hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended Charges daily at dawn.
"
Basically Rico from Starship Troopers. He's an urchin who comes up through the military and just wants to win!
I came to this build as a joke, telling my friends I was going to make a Paladin/Scary Clown, and realized that Bard of Whispers could reskin well as a Scary Clown. Not doing it for Adventurer's League, Bugbear felt like a fun race for it.
I played this character at 13th level for a one shot. But I went 6 Bard and 7 Paladin. 6 Bard let's your Bardic inspiration come back on a short rest. Used a Great sword,, needless to say my damage was insane!
The more I keep trying to make the Whispers Bard/Conquest Pally work, the more I think about just throwing Conquest Pally out and going Hexblade Lock. So here is my variation to the Mind Breaker, using basic stat array.
Bard 15/Warlock 5
8th Level Spellcaster
3rd Level Pact Magic
Bardic Inspiration (d12)
Song of Rest (d10)
Magical Secrets x2
Psychic Blades (8d6)
Hexblade's Curse
Hex Warrior
Pact of the Blade
Invocations
Armor of Shadows
Beguiling Influence
Eldritch Smite
STR: 8
DEX: 18 (+4 from ASIs)
CON: 14 (+1 From ASI)
INT: 13
WIS: 10
CHA: 20 (+3 from ASIs)
I don't see the point of taking armor of shadows while only getting a +4 in dex since hexblades get medium armor proficiency. I think a different invocation would be more useful and dex can stay at +2 freeing up ASIs.
I would drop one of the dex asi get medium armor master get that plus 3 with half plate lose the disadvantage on stealth from half plate and land yourself at 18 with out shield instead of the 17 with mage armor. Trade that invocation for Thirsting blade remember even at level 5 you can have 2 level 5 required invokes because you gain one at level 5 and are allowed to trade one you already have, and while I do like beguiling influence taking improved pact weapon allowing you make ranged weapons if you want is a good option.
You can Go for 2pally,8hexblade,10bard for mágical Secrets
PAl 2, Warlock 5 (Hexblade), Whisper Bard 13, Divine SMite, Eldritch Smite, Booming Blade, plenty of spells
At what level would you take the Bard levels?
Lol looks like I already communicated when it came out but now the +1 is gone and you can place your ability scores like from Tasha It just got to limit players to race or subclass and spells. That happened season 11. In season 13 that just came out we also got were you can have toughness skilled or magical Initiate if your not getting a feat from your background. You still can not use anything from wildmount acc Inc or magic the gathering do to trademark mainly and warforged and kalitashr can only be used in eberon setting
You could be half-Drow, just requires a few colouring choices.
This is the Headless Horsemen of Sleep Hollow.
Nice camera
@nerdarchy you can't be lawful evil at the end of the month unless you're using the faction agent background
technarave curses! Oh well made it under the wire though. The build works with other alignments. Just Lawful Evil is super thematic.
Nerdarchist Dave
Nerdarchy It's super annoying, I have to change most of my characters for it.
Unfortunately, "making it in under the wire" only means you'll have to retroactively change it if you want to keep the character AL legal. Honestly, this was the straw that broke the camel's back for me, concerning AL play.
Bryan Shouse the build still works fine with other alignments. Might be time to get rid of alignment altogether anyway.
Nerdarchist Dave
I think this build would be fun with the Inquisitor background from PS:I, even though it's not AL legal
So how would you build this from level 1? I'm currently a level 4 Paladin and am interested when I might start that multiclass
There is a link to the character guide in the description. It's on the DMs Guild as pay what you want. We just added it today.
Nerdarchist Dave
I think College of Valor works better thematically with Oath of Glory palladin given the tenets of the oath inspiring others to join you in your escapades is not only amazing RP opportunities and using advantages provided by bard make that build insane and has tons of utility. plus you can use your strung together words in an inspiring speech which is totatally a paladin of glory , basically its a match you almost feel like WoTC intended to have occur. people should give it a try or look
Great stuff, but omg pls MAY LAY. seriously, love the theorycrafting
James Zakian hehehe Nerdarchy should come with a disclaimer: "May be rage inducing to word nerds." Nerdarchist Dave
well.... I guess I found the next BBEG for my campaign lol
He's started as a npc in our character build guide. It's pay what you want on the DMs Guild. Link just added to the description today.
Nerdarchist Dave
hexblade 1 (optional)
paladin 2
college of whisper bard 10
20 charisma
hex blade uses cha instead of str for hit and damage
longsword 1d8 +5 (cha), +2 (dueling style)
green flame blade 2d8 plus 2d8+5 to another creature
holy weapon 2d8
dismiss holy weapon as bonus action for 4d8 30 ft radious, con save for half, blinded if failed
psychic blades 5d6
divine smite, sacrifice 4th level spell for 5d8
1d8+7+13d8 + 5d6
everyone in the area takes 4d8 and is blind (no concentration debuff)
one creature takes 2d8+5
when your not concentrating on holy weapon for up to one hour, you can have small animated objects flying around
holy weapon and counter spell as magical secrets
Yeah, the lack of subtlety really eliminates the half-elf for me. I've got to go with the sweet & smoky flavour of the dragonborn.
Still works just fine with the dragonborn and many other races to.
Nerdarchist Dave
True. Though, by the end, when you guys are talking about the Inspiring Leader Feat (btw: my favourite feat in the game), I could easily see a draconic character forgetting that his allies aren't as awesome as he is. And, his leadership speech is him expressing his frustration at the other for not meeting, what he believes to be, the bare minimum requirements of 110% effort. I could even see a speech referencing the training, the prayers, & the vitamins, brother!
Min/max munchkin made this exact build. Has over an hour of video on it and goes in-depth. Check him out if ur interested. A fan of both channels
Great video! Could you do one for a Rogue/Ranger focused on sniping? I've looked at the Assassin and Gloom Stalker subclasses and their first-turn benefits are scary, but I'm not sure what else I can do.
Definitely a possibility. AL legal or anything goes?
Nerdarchist Dave
Nerdarchy: Anything goes. Equipment, too, since that's something that the club I play with always has a hard time keeping track of.
It's in the can and going out next week.
Nerdarchist Dave
OMG! I can't wait.
Ok i went and rolled for a PC on D&D beyond but with what i rolled i don't know what would be the best PC for what i rolled. Here is what i rolled 16 11 12 13 12 13 any help would be nice
I don't know why but I really want Teds shirt.
I think you guys took this to be a Paladin who splashes bard build; however, it appeared at the beginning that the guy who was asking you to build it wanted it hard centric. It's a shame that the Paladin smite overrules any other mechanics when people choose to play that class.
Bronze dragons greatest secret by MhRexx..or MrHexx?? Either way that guy on youtube. After watching his video one could argue lawful good as a bronze dragonborn. But im new, there are bronze dragonborns right???
Do you guys have a new camera man?
Logan H we went from a single camera set up to a three camera shoot. Thanks for noticing. It was an expensive upgrade, but I'm loving the results.
Nerdarchist Dave
I'd give him the Sailor: Pirate background. It fits the intimidating, violent sort of command that he demands from the "peasants," since the Pirate background adds that bit about being able to intimidate and extort minor services from people who know who you are. I imagine a captain like Blackbeard from 'Pirates of the Caribbean: On Stranger Tides," a harsh taskmaster, lording over his small floating kingdom by maintaining an oppressive sense of inescapable dread. He's capable of magic, but hardly relies on it. The 'whisper bard' half of the build would represent him spreading and maintaining his own terrible legend, from the shadows. The paladin half, is when he actually makes his reveal, crushing everything in his path and grinding it beneath his heel.
ruclips.net/video/szUEkiRPQwQ/видео.html
4:10 am where im at XD
Hmm ... red and black? Idk, I'd say Green Dragonborn was more fitting, given the description of greens and their tendency to scheme, manipulate, and gather humanoids under their thumb as living conquests, which is very fitting to the college of whispers. Unless you're taking college of whispers purely for its extra psychic damage in combat, its abilities are all based on manipulation, and I feel like by restricting the character to an aggressive posture, you're losing a lot of the value of the multiclass. Bear in mind that as a bard you can pick up spells like friends, charm person, comprehend languages, invisibility, detect thoughts, zone of truth, and clairvoyance to use in finding out who is plotting against you and exactly what they're planning. With an element of subtle manipulation underlying the bullying exterior, you can set up political rivals to fail in ways that crush their spirits and force them to fall in line.
You can also take these skills to the battlefield, squeezing intel out of captured enemies and using deception and manipulation to control the enemy as well as your own forces. You could become the living embodiment of Sun Tzu who, according to legend, defeated an enemy over ten thousand strong with only 500 casualties--and those were prisoners from the other side. According to the story he tortured the prisoners to such a degree that to escape him, they willingly marched ahead of his army and committed suicide right in front of their friends on the other side. The enemy army was so horrified that they surrendered without a fight. You could easily replicate that by using Friends to draw an enemy into a private room, chain him in place, and then after the charm wears off, use endless rounds of Vicious Mockery to tear him apart within his own mind, even using Healing Word and/or Revivify to keep him alive for the next session.
And all of that is without changing any of the in-combat mechanics, just choosing a few different skills and spells. It doesn't deny you the slots for smites, but it gives you something to use them on outside of combat (and, with ritual casting open through the bard, some of these spells won't even use a slot). If you went even deeper into the college of whispers, you could also open up spells like greater invisibility, dominate person, and charm monster, as well as the bard's ability to assume the identity of a humanoid who recently died. And I think you'd be doing this character a disservice to miss out on Heroism. +5 hp per turn and immunity to fear for up to 6 allies at once can be pretty potent in the right spot. You could even roleplay it as something akin to "Keep fighting, you maggots, or I'll skewer you myself!"
Don't forget Triton hits all the right spots with +1 str con cha. 16 10 14 8 10 16 at level 1 no problem.
Please help I am running a 5E campaign and my friend is being a rogue and it's really annoying because everything he does is just stealth everything. Every fight is him just stealthing and sneak attacking over and over. Often times fights that are too tough for my players just end in everyone except him dying and then him chipping away at the enemy's health for 2 hours alone. I keep trying to kill him off but he keeps running and hiding from everything so nothing can do it. It's gotten so far I'm considering using the deck of many things and just hoping for the best ( or the worst I guess)
Nick Stinchcomb stealth isn't automatic they have to break line of sight. Empty room, open plains, crystal clear water, etc. Use a rogue against him. Wait until he sneaks, but before hides again sneak him. A taste of his own medicine once and awhile is good for them.
Even if they are hidden you can attack them. It's just at disadvantage.
Stealth won't help against area effect attacks.
Some monsters you can't hide from. Just some thoughts off the top of my head.
Nerdarchist Dave
Nerdarchy thank you
If you have the NEED to a fight happen, Surprise them. Change the Terrain, make being hidden really dificult. use monsters with tremor sense or Greater Invisibility. Do not be mad if he is using the tools he has, its part of the gaming part of the Role Playing Game.
So... Why do you NEED that player to die? Especially if the rest of the party is dead and relying on him to make it through? That sounds...unsportsmanlike. That aside, set your murder scenes in the open with few obstacles if you don't want the stealthier mark to survive.
ShadowPhoenix82 I don't NEED him to die I'm just being dramatic and my friend pulls this stuff all the time and I want to teach him that his rogue is not untouchable because of stealth
No more critical role recaps?
Gino Hernandez I'm afraid not. We've made some changes to the channel and just can't fit them in any more.
Nerdarchist Dave
just 2 levels of paladin, the bard all the way for lots of smite slots
First?! Wow it's so quiet here.😱
SometimesMonster Yeah it's a little creepy😱
Drow dump Dex so it really doesn't matter for the Dex bonus and throw everything into strength charisma and second in con. And forget wisdom and intelligence
Lets Munchkin some more....
+16 To Intimidation!!!.......Damn that's Intimidating XD
Troommate rawr! That expertise had to go somewhere.
Nerdarchist Dave
Ow damn I rolled a 3....Does a 19 pass? XD
I’m sorry but this character is clearly meant to be a green Dragonborn! Green dragons literally collect people’s minds.