Thank you so much! Unfortunately, I don't really have the time to promote the channel. Please share it where you can! Also, I already posted one game from the DLC here: ruclips.net/video/jFJ9_DUeCro/видео.html Another one is coming next week. It will be a P20 Year 4 win with Beavers, Harpies and Frogs!
Great video, love the edits to speed it up as I feel there is too much filler with other channels and you keep the relevant bits with your commentary in. Learned a lot from this one, thanks!
These are great, you explain super well and with just two videos so far you've definitely helped me. I've never even considered looking at trade good value until now... Thanks a bunch!
You explain things so well ! Now I'll be much more careful before opening glades all over the place. Hostility management was lacking for me. I should also mention food (never did Field Kitchen), the first rainwater building, and so on... No wonder I haven't finished a game at prestige 20. Great video. I learned a lot, thank you ! 🤗
This is just masterful play. I would totally love to see a long series playthrough of the 1.4 content. But anything you put out I will look for. Subbed.
Great game! I've never used the clay pit before but here I think you displayed its strengths perfectly given the right circumstances. I suppose all buildings can be useful when the conditions are right!
I only played one game with the new DLC, and I used a piped Field Kitchen to make some skewers at the start. I think it's useful if you have a lot of foxes or lizards at the start. The recipe for pickled goods is still OK too.
Picked goods are always nice if you have containers, but I don't like the skewers. They don't give that much resolve and the 0 star recipe doesn't multiply your food either.
@@lChronosl93 The FK skewers recipe isn't good, but the porridge recipe wasn't very good either. Both serve the same purpose though: like the previous FK porridge recipe, FK skewers recipe can help you gain resolve early on (when you have a lot of foxes or lizards). Once the FK is piped, it can still multiply your food, even if it's quite random. While the FK skewers recipe isn't viable for the long term, I think it can be useful in the early game in some specific conditions, much like the old porridge recipe.
True, but Porridge and Jerky are able to "transform" other stuff into food, namely water and fuel. That is what I meant by multiplying. The rain engines are good but not worth the effort by themselves, at least in the early game. I would rather pipe a construction material building, for example.
@@lChronosl93 Hello Chronos! Did you watch my last video with the Year 3 win? I used the field kitchen during the entire game for pickled goods and skewers, and it was fine. I had a lot of berries and fish, so producing skewers with the field kitchen was not a problem. And the +5 resolve for foxes was essential to finish on Year 3.
Hello! I haven’t had much time these past few weeks, but I’ve played one game in the Coastal Grove with Beavers, Foxes, and Frogs. I’ve started editing the video and will try to post it next Monday. In this game, I decided to start with a lot of Foxes again because the negative modifier was Ominous Presence. The update changed some things (you can’t make porridge in the Field Kitchen anymore, so the start is less straightforward) and Foxes feel less overpowered than before, but they are still very good I think. I looked at the caravans for the fourth video, and there is no Fox in any of them, so the strategy will be completely different in this one!
I rate export specialization really, really highly. Maybe it’s less good/needed with the embarkation packs fixing your early trade, but it just feels like you end up with infinite money with it.
I guess it can be very good, indeed! The thing is I don't often make packs of trade goods or luxury goods. I usually get enough amber through trading without them, but I should try experimenting with them more!
@@jacobdelaney9465 But for that, you need a building capable of producing packs of luxury goods, so it's kind of a gamble to pick "Export Specialization" early, isn't it? Usually, I prefer picking cornerstones that give me an immediate benefit. This is also why I don't hesitate to sell a lot of amber to buy stuff that I need immediately (like pottery or the herbalist camp in this video). The immediate benefit always seems better to me than a "it might be useful later".
Export specialisation plus the timed order could have been extremely powerful. The order turns the makeshift post into the fastest and most powerful trade goods factory in the game. I had a game with both where I was turning copper into pigment and then many hundreds of trade goods. But it's not necessary to win and is a different playstyle.
Love this! As someone who's just starting out comfortable in Pioneer this will help me gain confidence to level up a bit - thanks for the video!
Thanks for your comment! Don't hesitate to ask here if you have any question about the game. :)
I learnt a lot. Thanks!
CRIMINALLY underrated channel. Quality narration, nice cuts, great gameplay! Hope to see you playing the DLC soon!
Thank you so much! Unfortunately, I don't really have the time to promote the channel. Please share it where you can!
Also, I already posted one game from the DLC here: ruclips.net/video/jFJ9_DUeCro/видео.html
Another one is coming next week. It will be a P20 Year 4 win with Beavers, Harpies and Frogs!
Very cool game, perfect to showcase how depending on the situation, some unexpected buildings can be extremely good!
Thanks for posting your play throughs! They helped me alot and bumped me up a difficulty level. Also love your accent!
Great video, love the edits to speed it up as I feel there is too much filler with other channels and you keep the relevant bits with your commentary in. Learned a lot from this one, thanks!
I'm learning a lot from you, thx
These are great, you explain super well and with just two videos so far you've definitely helped me. I've never even considered looking at trade good value until now... Thanks a bunch!
You explain things so well ! Now I'll be much more careful before opening glades all over the place. Hostility management was lacking for me. I should also mention food (never did Field Kitchen), the first rainwater building, and so on... No wonder I haven't finished a game at prestige 20.
Great video. I learned a lot, thank you ! 🤗
Thank you! Your explanations help alot.
great video, i learned a few things, keep it up
Love the way you say hearth ❤😂. Keep it up.
I had to chuckle when you said your herb garden used yellow water at arount 26:35. Really like your content!
I love how you explain your thought process
This is just masterful play. I would totally love to see a long series playthrough of the 1.4 content. But anything you put out I will look for. Subbed.
Great game! I've never used the clay pit before but here I think you displayed its strengths perfectly given the right circumstances. I suppose all buildings can be useful when the conditions are right!
Good job man, I also wanted to start out with an AtS channel, but didn't follow through. Nice to see someone else rock it :D
Can't wait for the next episode, I keep checking every day :D
Hey thanks! The next video should be uploaded this Monday. :)
Great content. I would prefered them non edited, just to avoid backtracking to see what you done previously
Nice video. Clay pit is also a mean machine if you have some way to make pottery and wine, heaps of wine!
Great gameplay, great explanation and great editing. And absolutely funny unintentional moments : "for my ass (hearth)". I presume you are French.
Hahaha you made my day! I'll need to be more careful about the way I say "hearth". And yes I'm French!
Thank you for your comment.
Seconding this! U've been mildly interested about Against the Storm for ages and this was a very neat introduction gameplay & explanation video. :)
Love you videos
Good game. What are your thoughts on the field kitchen now that it doesn't make Jerky nor Porridge?
For me I almost never bother building it anymore
I only played one game with the new DLC, and I used a piped Field Kitchen to make some skewers at the start. I think it's useful if you have a lot of foxes or lizards at the start. The recipe for pickled goods is still OK too.
Picked goods are always nice if you have containers, but I don't like the skewers. They don't give that much resolve and the 0 star recipe doesn't multiply your food either.
@@lChronosl93 The FK skewers recipe isn't good, but the porridge recipe wasn't very good either. Both serve the same purpose though: like the previous FK porridge recipe, FK skewers recipe can help you gain resolve early on (when you have a lot of foxes or lizards). Once the FK is piped, it can still multiply your food, even if it's quite random. While the FK skewers recipe isn't viable for the long term, I think it can be useful in the early game in some specific conditions, much like the old porridge recipe.
True, but Porridge and Jerky are able to "transform" other stuff into food, namely water and fuel. That is what I meant by multiplying. The rain engines are good but not worth the effort by themselves, at least in the early game.
I would rather pipe a construction material building, for example.
@@lChronosl93 Hello Chronos! Did you watch my last video with the Year 3 win? I used the field kitchen during the entire game for pickled goods and skewers, and it was fine. I had a lot of berries and fish, so producing skewers with the field kitchen was not a problem. And the +5 resolve for foxes was essential to finish on Year 3.
Have you played the new update yet? Curious if the fox changes have impacted your fox-centric play style?
Hello!
I haven’t had much time these past few weeks, but I’ve played one game in the Coastal Grove with Beavers, Foxes, and Frogs. I’ve started editing the video and will try to post it next Monday.
In this game, I decided to start with a lot of Foxes again because the negative modifier was Ominous Presence. The update changed some things (you can’t make porridge in the Field Kitchen anymore, so the start is less straightforward) and Foxes feel less overpowered than before, but they are still very good I think.
I looked at the caravans for the fourth video, and there is no Fox in any of them, so the strategy will be completely different in this one!
@@NarcoATS I have really been enjoying your videos as I learn the game. Thank you for taking the time to make them!
I rate export specialization really, really highly. Maybe it’s less good/needed with the embarkation packs fixing your early trade, but it just feels like you end up with infinite money with it.
I guess it can be very good, indeed! The thing is I don't often make packs of trade goods or luxury goods. I usually get enough amber through trading without them, but I should try experimenting with them more!
@@NarcoATS one of the tricks is to buy luxuries to pack if you have specialization. Runs a very tidy profit.
@@jacobdelaney9465 But for that, you need a building capable of producing packs of luxury goods, so it's kind of a gamble to pick "Export Specialization" early, isn't it?
Usually, I prefer picking cornerstones that give me an immediate benefit. This is also why I don't hesitate to sell a lot of amber to buy stuff that I need immediately (like pottery or the herbalist camp in this video). The immediate benefit always seems better to me than a "it might be useful later".
Export specialisation plus the timed order could have been extremely powerful. The order turns the makeshift post into the fastest and most powerful trade goods factory in the game. I had a game with both where I was turning copper into pigment and then many hundreds of trade goods. But it's not necessary to win and is a different playstyle.
@@stuckupcurlyguy I couldn't fulfill the timed order though. I had no starting food, so I wasn't able to make 6 packs of crops in 5'30.