Here is a new game! And of course, while watching it again, I just heard a small mistake: at some point, I say that planks are less expensive than pottery, but that's a brain fart. They have exactly the same price.
I think I’ve learned more in your three videos than in many other hours watching playthroughs. I think it’s partly your precision and your explanations. They are very helpful. I also think you are so good at not overproducing. I think I build too big (too many glades, non-stop cutting). Please keep making these when your schedule allows.
Hey thank you! Glad I helped! Yeah, I don't open a lot of glades. There are different schools about this topic. Some players think you should open one dangerous glade per year, or never open small glades, but I don't follow these rules at all. Small glades can be very useful to get a geyser or some raw food, some fuel or some stone/clay, and I only open dangerous glades when I really need to. That way my hostility remains low, generally. I often finish a game at year 5 by opening only one or two dangerous glades. The important thing is resource management. That's why I stop the productions when I don't have rainwater anymore. I almost always pipe my buildings and start the production only if I have rainwater, because I want to optimize the transformation of my resources.
Your commentary is exquisite. Your videos are like hours long tutorials, every single one. It must take a hell of a lot of work to edit these for brevity. Your remarks are very well articulated too. Your recipe for english is ⭐⭐⭐
Thank you so much! Yes, it takes quite a long time! I'm glad my English is good enough, since, as you may have noticed, it's not my first language, haha.
In addition to just generally being good, informative and entertaining content, can I say that I just LOVE your accent? merci et continue comme ça ! (hope that's not too far off - school french is a while back lol)
Hey just wanted to say that I’ve watched your previous 2 videos and your insight into the game is fantastic to watch! Glad you made a frog video! It’s great to see your gameplay and explanations!
I really liked these videos, thank you for making them. I wanted to ask about a very small detail which seems really hard to Google. Where is the setting to have a single, all encompassing category of stored items shown in the top of the screen (so besides having icons for food, fuel, etc. having an icon which shows everything to the left of the season wheel on the top)?
Hey! This category doesn't show every stored item actually. It only shows the items that you want to see. In order to do that, you need to go into your main warehouse and click only on the items that you want to see at the top of the screen. Then a new category will appear!
I've watched 4 of your videos now and I'm already implementing some of your playstyle in my own. PIPES FOR EVERYONE! And I never bothered with early resolve boosters, but it is actually super valuable if you can get a blueprint earlier and accelerate your engine. Also, small sidenote: on trade routes you point out how the sea marrow route gives you 4x the value. But you are forgetting that both your goods and amber are only worth 50% in P20. So it's not actually 4x value, but 2x (which was still a great deal ofc)
1:04:00 Yeah, that ground bait thing automatically going to "optional" and not "none" is a pain. Probably better than selling them because it gives you direct resources without trade in the middle, but it's a real kick in the pants when you have an order.
On storm Y3 would have a fox hearth keeper also have lowered hostility or am I wrong? However, great video, really like the way you explain your decisions step by step!
You're right, it's a very good point! I didn't even think about this because I almost never use foxes as firekeepers. Actually I wasn't very worried about my coal because I knew that some villagers would die soon because of hearth corruption, which would decrease my hostility.
Cheers for uploading again! Very indetail with why you pick and choose certain things, handy for teaching players - so thanks! What do you think of the dlc?
Thanks! Having only played this one game and started another one, I can't really say for now. Coastal Grove seems a little more random than the other biomes (aside from Cursed Royal Woodlands...) since you can't really choose your blueprints. You can choose the type, but it's not the same as choosing between two. That's not necessarily a bad thing though, it's just different, which was the purpose I guess! It shakes things up. Also Frogs seem very good. I just don't really like the music of Coastal Grove compared with the other biomes.
@@NarcoATS oh damn thats crazy ! ur the best player on yt ive seen so far cleaning p20 in 5 years constantly.. very surprising that u didnt beat adamantium yet
Here is a new game!
And of course, while watching it again, I just heard a small mistake: at some point, I say that planks are less expensive than pottery, but that's a brain fart. They have exactly the same price.
I think I’ve learned more in your three videos than in many other hours watching playthroughs. I think it’s partly your precision and your explanations. They are very helpful. I also think you are so good at not overproducing. I think I build too big (too many glades, non-stop cutting). Please keep making these when your schedule allows.
Hey thank you! Glad I helped!
Yeah, I don't open a lot of glades. There are different schools about this topic. Some players think you should open one dangerous glade per year, or never open small glades, but I don't follow these rules at all. Small glades can be very useful to get a geyser or some raw food, some fuel or some stone/clay, and I only open dangerous glades when I really need to. That way my hostility remains low, generally.
I often finish a game at year 5 by opening only one or two dangerous glades. The important thing is resource management. That's why I stop the productions when I don't have rainwater anymore. I almost always pipe my buildings and start the production only if I have rainwater, because I want to optimize the transformation of my resources.
Your commentary is exquisite. Your videos are like hours long tutorials, every single one. It must take a hell of a lot of work to edit these for brevity.
Your remarks are very well articulated too. Your recipe for english is ⭐⭐⭐
Thank you so much!
Yes, it takes quite a long time! I'm glad my English is good enough, since, as you may have noticed, it's not my first language, haha.
Thank you! I have like 500hrs and consistently learn and improve from watching you!
Your videos are great, have subscribed and hoping for more 🙂 I like how you describe your reasoning
alt, ctrl, tab, b keys are really useful default keybinds for clarity ❤
In addition to just generally being good, informative and entertaining content, can I say that I just LOVE your accent? merci et continue comme ça ! (hope that's not too far off - school french is a while back lol)
Haha thanks! That's some perfect french!
Hey just wanted to say that I’ve watched your previous 2 videos and your insight into the game is fantastic to watch! Glad you made a frog video! It’s great to see your gameplay and explanations!
Glad to see you back. I'm trying to raise my Prestige and it's not going very well.
Thanks for the tips and explanations.
My new reference for ATS. Thanks again!
ok, that was the last video from your channel. waiting for more :)
54:15 you can just upgrade frog houses for rainwater capacity making steam really good with frogs
You're right! I need to get used to these frogs!
I really liked these videos, thank you for making them. I wanted to ask about a very small detail which seems really hard to Google. Where is the setting to have a single, all encompassing category of stored items shown in the top of the screen (so besides having icons for food, fuel, etc. having an icon which shows everything to the left of the season wheel on the top)?
Hey! This category doesn't show every stored item actually. It only shows the items that you want to see. In order to do that, you need to go into your main warehouse and click only on the items that you want to see at the top of the screen. Then a new category will appear!
@@NarcoATS That's great, I would have never found that. Thank you.
Best game, more tutorials
I've watched 4 of your videos now and I'm already implementing some of your playstyle in my own. PIPES FOR EVERYONE! And I never bothered with early resolve boosters, but it is actually super valuable if you can get a blueprint earlier and accelerate your engine.
Also, small sidenote: on trade routes you point out how the sea marrow route gives you 4x the value. But you are forgetting that both your goods and amber are only worth 50% in P20. So it's not actually 4x value, but 2x (which was still a great deal ofc)
1:04:00 Yeah, that ground bait thing automatically going to "optional" and not "none" is a pain. Probably better than selling them because it gives you direct resources without trade in the middle, but it's a real kick in the pants when you have an order.
Really hoping they add an option to change the default setting.
On storm Y3 would have a fox hearth keeper also have lowered hostility or am I wrong? However, great video, really like the way you explain your decisions step by step!
You're right, it's a very good point! I didn't even think about this because I almost never use foxes as firekeepers.
Actually I wasn't very worried about my coal because I knew that some villagers would die soon because of hearth corruption, which would decrease my hostility.
Cheers for uploading again! Very indetail with why you pick and choose certain things, handy for teaching players - so thanks! What do you think of the dlc?
Thanks!
Having only played this one game and started another one, I can't really say for now. Coastal Grove seems a little more random than the other biomes (aside from Cursed Royal Woodlands...) since you can't really choose your blueprints. You can choose the type, but it's not the same as choosing between two. That's not necessarily a bad thing though, it's just different, which was the purpose I guess! It shakes things up. Also Frogs seem very good.
I just don't really like the music of Coastal Grove compared with the other biomes.
did you finished queens hand? :D
I haven't even sealed the Adamantine Seal yet! This is the cycle for the Adamantine, and then I guess I will try the Queen's Hand trial!
@@NarcoATS oh damn thats crazy ! ur the best player on yt ive seen so far cleaning p20 in 5 years constantly.. very surprising that u didnt beat adamantium yet
@@kiddynamite4559 Well it's just that I didn't try it yet. I don't have the time to play much, so my progress is very slow.
Do you ever find that it's worth it to attack traders?
I have to admit, I've never done it because I never felt the need to, and I don't want to either. Poor guys!