@@blazingfire1038 Honestly 2.3 should just be bug fixes because 2.2 is packed with content, look at the creators still using 2.1 and pulling off insane detail in levels, 2.2 is going to be really wild once it comes out
I kind-of agree with you but should be atleast some features. Like how minecraft did the buzzy bees update. Maybe 1 new level and some icons, and 1 new trigger. Then Rob could work on Qol features and bugs.
Camera Triggers 0:30 Zoom - See More Objectiles 0:37 Offset - Pans Right or Left 0:43 Static - Freezes the Camera 0:53 Rotate - Rotates Screen 0:58 Edge 1:08 Guide - Views cam In Editor 1:18 Gameplay Triggerz 1:25 Reverse - Reversed the Cube Direction 1:31 ReverseDir - Reverses the Opposite Side 1:36 Arrow - Flips Cube Gravity 1:48 TimeWarp - Slows or Speed Up the Game 1:55 Stop Jump - Makes the cube Stop Jumping 2:00 Platformer Triggers 2:07 Random - Activates Triggers *RANDOMLY* 2:14 AdvRandom - Same as Random But way Easier/Harder to use 2:20 Pause 2:26 Resume 2:33 End - Lets the Level End 2:38 Shader Triggerz 2:50 Shader -The Player will have to use this trigger to set up the shader layer before using shader triggers 3:00 Shockwave 3:10 Shock Line 3:24 Glitch 3:40 Chromatic 3:47 Chromatic Glitch 3:52 Pixelate 4:02 lens Circle 4:12 Radial Blur 4:24 Motion Blur 4:34 Bulge 4:44 Pinch 4:54 Gray Scale 5:08 Sepia 5:16 Invert Color 5:28 Other Triggerz 5:35 Gradient - Shown in the 2.2 Sneak Peek, Applies Gradient Effects 5:51 Scale - Makes Any Objects Big And Small 6:04 Song 6:22 Options 7:00 Slaughterhouse.
This is going to be the new age of Geometry Dash Its like how 2.0 changed GD with the moving blocks and alpha triggers From the Dark Ages to the Industrial Revolution
While never shown, I remember someone asking Robtop if he could make an instant collision trigger and he said yes. An instant collision trigger would be able to test if 2 collision IDs are touching or not touching each other and activate a group according to that. Before anyone says this is a game-changer for mini-game creators, this can be done fairly easily in 2.1 using 2 collision triggers, 2 pickup triggers, and tested using an instant count. It is more of a convenience feature if anything.
im actually scared for 2.2 some of the new features might drop levels down a demon rating and new top 1’s will not be hard to come by. especially going sideways and all of the other movement options. cant forget the new game mode
Everybody keeps saying this but I don't think its true. These features will take some getting used to like they did for previous updates like dash orbs or move triggers but once we get used to them they will feel normal. Top demons aren't going to suddenly get harder and released more often just because there are new features, as people still need to verify them. Plus, creators will only make levels as hard as they would otherwise- we already have the versatility to make levels as easy or hard as we want to and that wont change in 2.2
I’m also a little but I think that if literally almost everyone thinks with this mindset then that means they’re obviously not going to abuse the features and the harder demons will probably use the less inconsistent gameplay features less such as the rotating screen trigger and the more consistent gameplay features more such as the timewarp trigger. The start of the update will be hell though.
Every change in actual 2.2 1:31 ReverseDir name is changed to “Reverse” 1:48 Timewarp can go from 0.1 to 2.0 1:54 StopJump is replaced by the Options trigger which has… lots of stuff, Including the “Disible P1/P2 Controls 2:20 There is now an Option to Pause or Resume inside the Stop trigger, This only works on Basic Triggers. 2:33 The “End trigger” Is not touch triggered by default.
Now just imagine where creators like Viprin, Darwin, Zoroa, and JonathanGD would be going when 2.2 comes out. Looking forward to these creator's non-platformer levels!
"Damn, I hate moving objects....... well at least we know when they're coming and it's not completely random!" "There's a random trigger in 2.2 btw" "WAIT........... NO. NO. NOOOOOOOOOOOOO!"
Yo i would love to see a possibility to add folders on your profile for your levels, so people can see them online. Like, folder for your own map pack, your own main levels, and stuff.
A+ on that thumbnail imo! That gave me a sudden feeling of hype and potential, while looking pretty and giving me the instant thought: “I’VE GOT TO WATCH THIS!!”
The Options trigger is to change the minor things about a level for example: you can enable/disable player controls and you need an update on this since theres area triggers, new shaders etc
Did you know that the game has a milestone of gameplay creation that almost no one has mastered, despite the fact that it is able to take the experience and complexity to a new level - which will probably be not uncommon when there are servers dedicated to 2.1 after the release of 2.2 ? 0-0
Levels gonna feel like visualizer music videos in 2.2 with all the effects. If it gains enough traction maybe it'll introduce bigger artists on Newgrounds
Since in the future robtob said he would like to add a import picture system i think. Imagine in the future this game would not only be a game but also a video editing software. I mean, personally i would like that but if not its really not a big deal.
ddoes Does forming places to make the shading take place on the not half of screen but just choose how you can beable to form on the view size?. If so the greety;
We already have the create loop button in the pause menu. Click it while a trigger is selected and that's it If you want it to happen from second to second just make the bottom spawn trigger's first delay be 1
options should work as it would force your player into specific options needed for the level but then when you quit it or beat it, it would go back to normal
I think the TimeWarp trigger has been update to were instead of it being 50% of the normal speed, I think it’s 10% of the normal speed I’m not sure though
Never give up on it? So what you’re saying is… Never gonna give it up Never gonna give it down Never gonna run around And desert it Never gonna make it cry Never gonna say goodbye Never gonna tell a lie And hurt it
Ayayaya That those triggers are so huge.
Can't wait to get them in the hands of awesome creators and see the results :3
Serponge 👀
Xender Game 👀
Culuc 👀
and more.....
Can’t wait for 2.2!
Youre hugr
Huge*
@@astroturfcroatia how
If 2.1 objects helped keep the community alive after 5 years, 2.2 alone could very well last us 20 years of levels, and that's just the minimum
And robtops hiring a team, he's said he's gonna work on features one by one and stop around a six month mark, so we'll get atleast an update a year
@@blazingfire1038
Honestly 2.3 should just be bug fixes because 2.2 is packed with content, look at the creators still using 2.1 and pulling off insane detail in levels, 2.2 is going to be really wild once it comes out
@@blueshooter390 rob said 2.3 is stuff that he wanted to add in 2.2 but couldnt due to time constraints bug fixes will prob be 2.22 or smtn
Way more
I kind-of agree with you but should be atleast some features. Like how minecraft did the buzzy bees update. Maybe 1 new level and some icons, and 1 new trigger. Then Rob could work on Qol features and bugs.
Camera Triggers
0:30 Zoom - See More Objectiles
0:37 Offset - Pans Right or Left
0:43 Static - Freezes the Camera
0:53 Rotate - Rotates Screen
0:58 Edge
1:08 Guide - Views cam In Editor
1:18 Gameplay Triggerz
1:25 Reverse - Reversed the Cube Direction
1:31 ReverseDir - Reverses the Opposite Side
1:36 Arrow - Flips Cube Gravity
1:48 TimeWarp - Slows or Speed Up the Game
1:55 Stop Jump - Makes the cube Stop Jumping
2:00 Platformer Triggers
2:07 Random - Activates Triggers *RANDOMLY*
2:14 AdvRandom - Same as Random But way Easier/Harder to use
2:20 Pause
2:26 Resume
2:33 End - Lets the Level End
2:38 Shader Triggerz
2:50 Shader -The Player will have to use this trigger to set up the shader layer before using shader triggers
3:00 Shockwave
3:10 Shock Line
3:24 Glitch
3:40 Chromatic
3:47 Chromatic Glitch
3:52 Pixelate
4:02 lens Circle
4:12 Radial Blur
4:24 Motion Blur
4:34 Bulge
4:44 Pinch
4:54 Gray Scale
5:08 Sepia
5:16 Invert Color
5:28 Other Triggerz
5:35 Gradient - Shown in the 2.2 Sneak Peek, Applies Gradient Effects
5:51 Scale - Makes Any Objects Big And Small
6:04 Song
6:22 Options
7:00 Slaughterhouse.
Ah yes, my faivorate trigger, SLAUGTHERHOUSE
Did he forget the hue
Using this trigger will spawn slaughterhouse@@noahmace2994
This is going to be the new age of Geometry Dash
Its like how 2.0 changed GD with the moving blocks and alpha triggers
From the Dark Ages to the Industrial Revolution
from Industrial Revolution to Modern Age
From modern to Futuristic (2.2) hehe
@@SabitRaiyanProductions From futuristic to whatever is after futuristic
@@countryland69 well its...... Robotic
@@SabitRaiyanProductions and then Covidic
Imagine how hard the extreme demons will be when 2.2 come out😬
ikr?
2.2 extremes are gonna make Sakupen Circles look easy.
Especially with the random trigger
@@las1273 Memorizing Levels with that trigger = hell :o
I feel slaughterhouse will not be top one once 2.2 will be out
Im hoping 2.2 comes out soon i am really excited to play peoples levels once when 2.2 comes out its going to be very intrestesing experince
I believe Rob said that he wants to release the game within this year.
@@schwablwizard yeah
I just had a stroke I think
that sentence is on a run
@@TheRealATMR hopefully on 22|2|22
Why is nobody else talking about that godlike noclip run this guy did at the end
You use the term “godlike” lightly…
87% sounds good, but it means you died a ton lol
@@coflii this is a top 2 demon we are talking about not a daily level
@@Dead.channel388 What has that got to do with anything?
@_TrxstxN_ its top one
The whole gd community world is waiting for this update like a squirrel getting back its apricot after 13.7 years....
Can’t wait for this comment to pass 13.7 likes
It did pass 13.7 likes
It did take more than 13.7 minutes😅
Btw what if *2.3* comes at 13/7/2022
@@alaraf7375 just to be clear, you mean September 7, 2022 correct?
Anybody thinking Zoom trigger will make us join a random Zoom meeting with camera and microphone on =))?
wtf
Yeah!
Robtop will try to steal your IP in the call
@@blazingfire1038 then some GD youtuber gets a NordVPN sponsor which ruins robtop’s IP stealing plan
@@funkalotz76 lmaoo
The gradient trigger is very very underrated. It's going to make levels SO MUCH MORE beautiful.
While never shown, I remember someone asking Robtop if he could make an instant collision trigger and he said yes.
An instant collision trigger would be able to test if 2 collision IDs are touching or not touching each other and activate a group according to that.
Before anyone says this is a game-changer for mini-game creators, this can be done fairly easily in 2.1 using 2 collision triggers, 2 pickup triggers, and tested using an instant count. It is more of a convenience feature if anything.
im actually scared for 2.2 some of the new features might drop levels down a demon rating and new top 1’s will not be hard to come by. especially going sideways and all of the other movement options. cant forget the new game mode
Everybody keeps saying this but I don't think its true. These features will take some getting used to like they did for previous updates like dash orbs or move triggers but once we get used to them they will feel normal. Top demons aren't going to suddenly get harder and released more often just because there are new features, as people still need to verify them. Plus, creators will only make levels as hard as they would otherwise- we already have the versatility to make levels as easy or hard as we want to and that wont change in 2.2
@@zmitter4844 tru
tru
tru
I’m also a little but I think that if literally almost everyone thinks with this mindset then that means they’re obviously not going to abuse the features and the harder demons will probably use the less inconsistent gameplay features less such as the rotating screen trigger and the more consistent gameplay features more such as the timewarp trigger. The start of the update will be hell though.
Don't worry you'll get used to it.
the recent levels are going to be hell with these triggers
The 2.2 levels will be so cool! I can’t wait to see what the community will make! Especially good level creators.
levels of shit
Every change in actual 2.2
1:31 ReverseDir name is changed to “Reverse”
1:48 Timewarp can go from 0.1 to 2.0
1:54 StopJump is replaced by the Options trigger which has… lots of stuff, Including the “Disible P1/P2 Controls
2:20 There is now an Option to Pause or Resume inside the Stop trigger, This only works on Basic Triggers.
2:33 The “End trigger” Is not touch triggered by default.
Pause and resume doesnt exist
@@ItsPedro9898 it does exist. It’s just in the stop trigger thingy
ReverseDir exists, it's the reverse trigger
@@Mrmat1632 fixed
Somehow this video gives me the motivation to creat a level when 2.2 comes out.
Imagine that dark part in geometrical dominator except its all randomized...
It's gonna be a demon at that point
Boss levels will be so exciting with the random trigger..
Platformer + boss fights with random trigger = very fun fully skill based
Cuphead in gd
As someone who recreated Final Zone in the GDPS, i can confirm that Random Trigger will be good for bosses
Unless there are indicators please no
@@patriotseangd there will be ofc, unless you are bad at making bossfights
Now just imagine where creators like Viprin, Darwin, Zoroa, and JonathanGD would be going when 2.2 comes out. Looking forward to these creator's non-platformer levels!
Thanks for this info!
People : Lets try out the new levels when it get released!
Me when i update to 2.2 : TIME FOR MORE RECENT LEVELS DIVING
"Damn, I hate moving objects....... well at least we know when they're coming and it's not completely random!"
"There's a random trigger in 2.2 btw"
"WAIT........... NO. NO. NOOOOOOOOOOOOO!"
I cant wait to see people making revamps of old levels that utilize the triggers to make them new yet nostalgic
Yo i would love to see a possibility to add folders on your profile for your levels, so people can see them online. Like, folder for your own map pack, your own main levels, and stuff.
the chipmunks singing slaughterhouse is something i didnt know i ever needed
@gideon_Kang1 your so skibidi
A+ on that thumbnail imo! That gave me a sudden feeling of hype and potential, while looking pretty and giving me the instant thought: “I’VE GOT TO WATCH THIS!!”
The Options trigger is to change the minor things about a level for example: you can enable/disable player controls and you need an update on this since theres area triggers, new shaders etc
3:57 now we can simulate how Android users see the game.
As an android player i can agree it looks like that from everyone of us' POV
People here IN 2.2!!!
👇
Me
Like begger be like
“ *advanced random* is the same but easier to use”
great one robtop
u never saw this type of comment
Did you know that the game has a milestone of gameplay creation that almost no one has mastered, despite the fact that it is able to take the experience and complexity to a new level - which will probably be not uncommon when there are servers dedicated to 2.1 after the release of 2.2 ? 0-0
Imagine what the recent tab will look like
I’m excited to see Geometry dash become an entire freaking game engine itself!
The best tutorial ever i have seen ❤
Very useful now that it’s out Ty :)
Same lol how to end round on platformer
Fun fact: next year geometry dash will be 10 years old and 2.2 is 5 years old so 2.2 took more than any update put together on geometry dash
5:58 no. i wanted it in late 1.9 when i heard scaling mechanic for the first time and now i want it even more
robtop should add an 'object layer' trigger that lets you change the layer an object is on
6:14 Oh, so that's why the songs in the official levels aren't the full version.
How did you make the cube not fall through the blocks with the arrow trigger?
I discover the fix, look on my chanel
Fun fact: GDPS editor 2.2 is still alive and you can go crazy right now.
But don't say n-words in the chat.
I am so hyped and ready for this vid and 2.2!
Yo GL on Slaughterhouse
I still want a background trigger where it changes the background or ground mid level
im grateful to know that i dont need to be confused with all these random triggers
Those are some epic triggers, I cant wait until 2.2 comes out.
Also, recent tab in 2.2 be like: TRIGGERABUSE
Recent level will be insane
He actually updated the song trigger so that it can replace the song, it's used primarily for Platformer levels, such as bossfights.
Options trigger - Trigger that renders certain things (Show/Hide Background, Ground, Middleground)
Thats a lot of triggers, and they are beatiful!
and the Arrow and the Camera Triggers are the best.
@@GP-tu9fx i'm hyped for 2.2 but scared of the recent tab
Scale trigger: hey i also thr best trigger:(
Levels gonna feel like visualizer music videos in 2.2 with all the effects. If it gains enough traction maybe it'll introduce bigger artists on Newgrounds
Since in the future robtob said he would like to add a import picture system i think. Imagine in the future this game would not only be a game but also a video editing software. I mean, personally i would like that but if not its really not a big deal.
the trigger song I think is the fact of shortening the music as robtop did for its official levels to stick to the duration of the level
I don't get it, what's the difference between ReverseDir and Reverse triggers?
I have been very curious about this, which thing did you use to make this video. What is the link.
I have been looking forward to these type of videos since 2019.
I have been subscribed for almost 3 years (hehe)
6:07 i am gonna do new idea of repeating parts over and over again until i make 30 sec level 3-4 minutes long and get rated level from new idea
So I wish we will have gd 2.2 now
Ur zoom offest and static level is 10/10
3:22 Timmy bout to have alot of fun with this
I’m HYPED for the new triggers
I can see the shock line trigger being used for underwater levels
Wow all this finished stuff and 2.2 still isn’t done yet
ddoes Does forming places to make the shading take place on the not half of screen but just choose how you can beable to form on the view size?. If so the greety;
there's gonna be quick new top demons after 2.2 releases for sure
How to make the effect of the level dash when u change ur gravity when u hold jump in the walls before the first swing copter part?
Gray scale + zoom
Timewarp + other shaders and camera zoom
We need a Loop trigger, it makes a trigger, like move trigger, keep looping when it ends the action the selected trigger commenced
We already have the create loop button in the pause menu. Click it while a trigger is selected and that's it
If you want it to happen from second to second just make the bottom spawn trigger's first delay be 1
@@Mrmat1632 this was before that feature
options should work as it would force your player into specific options needed for the level but then when you quit it or beat it, it would go back to normal
3:21 kataTARTARUS is going to be more impossible (its phisically impossible rn... oh no)
Smartest GD comment:
October 2023, the long awaited moment has finally arrived
Yo all the triggers look awesome
Their gonna be great for boss fight levels
Ah yes, Triggers, objects that i can understand but i can't handle
I think the Options trigger can change properties of your level, like the Ground, Background, and maybe even the level's Gravity!
Probably the background changing trigger rob got asked to add and said yes to.
Wow, so much triggers
Recent tab is gonna be pretty epic
Less than 10 days-2.2?
YES 22 FEBRUARY, LES GO
@@czodi nobody even knows when the update is getting released lol
Over 365 days later, I can confirm that there's no 2.2 yet
Finally, we can create BMS of Fighter -like levels.
JonathanGD’s gonna have a field day when 2.2 releases
Where is the 2.2 gd link xcreatorgoal?
what is the difference between reverse and reversedir?
The question we will never know the answer to
@@Bio_2288 i am yet to place a single reverse trigger
I’m gonna use the timewarp trigger so much dude
I think the TimeWarp trigger has been update to were instead of it being 50% of the normal speed, I think it’s 10% of the normal speed I’m not sure though
Wait, HOW MUCH HAVE I BEEN SLEEPING?!
2.2 is out, and apparently the ReverseDir trigger was removed because it was useless
Glitch shaders was nice if combined with Nano Love song :)
Yesssss
Very cool the triggers 🙌🏻
I am ok if RobTop decides to only add levels and never add a new gamemode again. We have way more than we will ever need.
imo all different camera triggers should just be options in a single camera trigger. keeps it more organised.
The Ui would look crammed and overwhelming. Your idea is horrible and it would do the opposite.
@@HyperComet369 no you can literally just have a button that allows you to choose which one shows. and then the Ui just changes for that trigger
Imagine what memory levels will be at 2.2 when they add glitch and motion blur...
thanks bro, i need this video so much 👍👍
Literally every extreme demon after 2.1: ROTATE CAMERA 4 LIFE!
8:00 Plants Vs Zombies!!!
1 or 2 years left. sorry for that. robtop is a legend that needs time.
It's coming it will take time but never give up on it
-from geometry dash guy
Never give up on it? So what you’re saying is…
Never gonna give it up
Never gonna give it down
Never gonna run around
And desert it
Never gonna make it cry
Never gonna say goodbye
Never gonna tell a lie
And hurt it
when will it be released??
Gameplays in 2.2 will be very very hard 😔
indigenous
How do you make climbable objects?? The ones where you can jump from the bottom and phase through then end up on the top surface
Edit group > extra > Passable
Anyone here after 2.2 is out?
Yessir
Changing the song would be SO useful in platformer mode
In 2.2 You can now edit your own videos