1. Watch a decorating tutorial 2. Get motivated 3. Open Geometry Dash 4. Start building 5. Create worst decoration 6. Get demotivated 7. Open You Tube 8. Repeat
if you realy want to succede, continue making the level even if you are demotivated. obligate yourself to building level if you want to make good levels
I'm just starting off with making levels with the basic 2.2 decorative objects. My first level was a Fingerdash Remake that absolutely sucked (Fingerdash, by HumanBeing99999). My second was a Dash Full Remake that was great at first but was destroyed by it's color palette and my trying to keep decoration quality the same in each section (Dash Destroyer). My third level is unfinished, but it's actually really good. It will be called "Speedrunners", and will be a Full Song version of Explorers, with 4 bossfights (I've completed 2 so far). The song is at +4 speed, and the level has ~60000 Obj, 64 SFX, and an actually varied theme that fits the term "Exploration". I also have improved the early segments of the level, from optimizing and redecorating to adding an Attempt Counter. The level is currently so dang difficult that it took me 3 days to beat the first half (I built 2: 12m so far), so I might nerf it massively before uploading. My current building pace is about 2s per day... and not every day. It will probably be at least another month before I finish. When I finish Speedrunners, I hope it gets rated (and maybe even showcased by Nexus), but if not, I'll just make another level. I love building them anyway.
oh dang I followed the tutorial perfectly but accidentally ended up making a parallel universe with transtemporal travel and unstoppable active galactic nuclei as an RPG 4v4 First Person Shooter all inside of GD... I just wanted to make an apple...
Wow! I thought deco included tons of different objects, but in reality, it's just some glow and a few basic shapes. This really revolutionized my perception on making deco and I'll definitely have these tips in mind
@@stripeia2057 Yeah. Plenty of excellent levels have few objects. Some, though, require a lot. White Space (best level so far, by Xender Game) has 280,000 Obj. The Eschaton (most agreeably best bossfight also by Xender Game) has 300,000 Obj. However... Change of Scene (7 min compact level by Bli) has 60,000 Obj. Rage Quit (best 2.2 level besides maybe a few NCS levels, also by Bli) has 32000 Obj. Other times, you want to make a nice level, not groundbreaking or impressive. These actually often require more objects than you'd expect. The worst example I can imagine is a Daily Level: Chill Lofi Beats (by 2 people, I only remember one being a "Teej" something) has few details, few reference points, it's nice and calm, but it has 77000 Obj! I was stunned by the insane waste. (Barely visible Glowspam with one case being a 2.11 blending gradient using 1100 objects.) 2.2 has made it a lot easier to make great levels, especially with the Warp function.
Thanks for making this. Wherever I see a good level I just start crying because I'll never be able to make something good and I go into a self hating spiral
I think its worth mentioning watching other creators build live (or at least the closest you can to real time), you can absorb their creating process and allow that to build upon how you build, plus you can learn new things and tips. Tips is greater than full tutorials in my opinion.
One thing I learned is that getting the right colors is a hundred times more important than getting the block design. Look at limbo or congregation, for example. In many areas of the levels, if you study the block designs, you realize that it just looks random and chaotic. The reason it looks fine, though, is because the colors match well. One way I've used this is bu taking the leaf block, turning it gray, and using it as a stone spike in a rocky area.
This video is great at explaining how to build good deco, but my one complaint is that you didn’t show how to do some things like the group parent and the blending.
This is gonna be a lifesaver especially since I’m working on a MD (murder drones) level as a appreciation to the show & stuff, currently have sum really nice gp for the full song (bite me) as well as text, since that’s definetly needed, (I definetly have not used about 170 groups for text only). I kinds don’t know how to do deco so this should allow me to get at least some basic deco going (if I want it to get rated it’ll probably have to be legendary or mythic worthy since it uses a nong tho)
Very good tutorial. Prividing just enough info to make the viewer want to create, and also giving them a good framework to be creative. Very well thought out and very skillfully executed.
Literally anything could be a deco idea. You can start with smth vague, like a concept (apple, space, computer code, etc) and then add specificity (e.g., apples have stems with leaves, stems and leaves can function as platforms, etc), and so on Does that help?
@@SyoDraws yes, it does. But what if I just want to make a simple modern featured level, like I’m trying to do right now? Is taking ideas from other levels okay?
@@cubism_2 indeed. I personally think taking ideas from other sources can be an opportunity to grow oneself creatively. For example, you can reflect on *why* you like the idea you are taking inspiration from. What makes it appealing to you? (E.g., if a level uses a particular kind of flat and bold block design, or has an interesting color scheme that maybe you havent seen before) Then you can either implement it 1:1 or find a way to use the idea that feels interesting to you and fits with your own level. The second option is where you have the chance to be more creative by challenging yourself to fit these ideas together. So yeah, taking inspiration is fine Does that answer your question sufficiently?
I think the most important thing is to remember that quality takes time and effort. Yes, you can make good deco in a matter of 10-15 minutes with practice, but creating a whole level, complete with gameplay, effects, backgrounds and transitions is no easy feat. Even small scale projects can take months. Set mini goals for yourself. Complete a piece of deco. Work on a gameplay section. Make 1 effect, or if it's too large, split it into setup and tweaking phases. I am saying this with barely 2 hours of proper editor time and no finished projects, but this applies to anything, not just GD. Stay strong folks 💪
As a 1years novice decorator i suggest following tutorials for inspiration, that worked for me, its not original but it can help you to find your own style and get familiarized with the gd editor. There is a lot of them and i can reccomend glow and modern for starting because they are the most easier to do
After watching this video, try to remember to focus more on the gameplay and the deco, focus on who's playing the level more then those shiny creator points
Also, when "how to make a proper background" or "foreground"? Im struggling with these two. Even though these things are in your discord server. Im not a reader kind of guy, im only Into listening.
That’s because of their tileset value (the number above the “Z Layer” text). Objects with a lower tileset will always render above ones with a higher one, and you can’t modify an object’s tileset value.
I have a problem. I normaly deco tech/glow and now im trying to deco with realism, but i struggle so hard for making a simple background what i have to drop a level for that. I have a solo level what has a deco from the golden and i wanted to finish it (mostly because i finished like 30secs of part wich for me its a record of time }(yeah that time i was motivated to deco) but anyway i still like creating on gd and colabs are helping me on that problem
Can you breakdown the Xender Game's or Manix648's or LazerBlitz's block design style and maybe some tips and tricks behind those styles? Thank you so much for the tutorial, I really need that
1. Watch a decorating tutorial
2. Get motivated
3. Open Geometry Dash
4. Start building
5. Create worst decoration
6. Get demotivated
7. Open You Tube
8. Repeat
9. Repeat 3 more times
10. Give up
11. Gets depressed
Me:
1. See cool level on RUclips
2. Be inspired
3. Get demotivated
4. Lay in bed and cry
if you realy want to succede, continue making the level even if you are demotivated. obligate yourself to building level if you want to make good levels
I'm just starting off with making levels with the basic 2.2 decorative objects.
My first level was a Fingerdash Remake that absolutely sucked (Fingerdash, by HumanBeing99999). My second was a Dash Full Remake that was great at first but was destroyed by it's color palette and my trying to keep decoration quality the same in each section (Dash Destroyer).
My third level is unfinished, but it's actually really good. It will be called "Speedrunners", and will be a Full Song version of Explorers, with 4 bossfights (I've completed 2 so far).
The song is at +4 speed, and the level has ~60000 Obj, 64 SFX, and an actually varied theme that fits the term "Exploration".
I also have improved the early segments of the level, from optimizing and redecorating to adding an Attempt Counter.
The level is currently so dang difficult that it took me 3 days to beat the first half (I built 2: 12m so far), so I might nerf it massively before uploading.
My current building pace is about 2s per day... and not every day. It will probably be at least another month before I finish.
When I finish Speedrunners, I hope it gets rated (and maybe even showcased by Nexus), but if not, I'll just make another level. I love building them anyway.
@@ÉmerickBrault-k1m im ill lmao
BRO FINALLY REMEMBERED HIS PASSWORD 🔥🔥🔥🗣️🗣️🗣️🗣️🗣️
FR
It’s been four months😮😢
@@BrandiGrahami8 now
“New videos bi-weekly”
Haha funny :|
🗣️
Thanks for making this video! I’ve always had problems with making decoration that felt right for me.
I see you everywhere from discord to RUclips to here
oh dang I followed the tutorial perfectly but accidentally ended up making a parallel universe with transtemporal travel and unstoppable active galactic nuclei as an RPG 4v4 First Person Shooter all inside of GD... I just wanted to make an apple...
It doesn't hurt to -change the entire level- -narrative after having worked on it- -for months and also- keep it that way.
oops
Instruction unclear ahh message
Lol
3:56 thats how i learned art from ever end by Galofuf. I THOUGHT THAT WAS ILLEGAL
as someone i dont know once said: "good artists copy, great artists steal" (dont actually steal stuff tho)
@@Will_-it3mh the greatest invent
Wow! I thought deco included tons of different objects, but in reality, it's just some glow and a few basic shapes. This really revolutionized my perception on making deco and I'll definitely have these tips in mind
@@stripeia2057 Yeah. Plenty of excellent levels have few objects.
Some, though, require a lot.
White Space (best level so far, by Xender Game) has 280,000 Obj.
The Eschaton (most agreeably best bossfight also by Xender Game) has 300,000 Obj.
However...
Change of Scene (7 min compact level by Bli) has 60,000 Obj.
Rage Quit (best 2.2 level besides maybe a few NCS levels, also by Bli) has 32000 Obj.
Other times, you want to make a nice level, not groundbreaking or impressive.
These actually often require more objects than you'd expect.
The worst example I can imagine is a Daily Level: Chill Lofi Beats (by 2 people, I only remember one being a "Teej" something) has few details, few reference points, it's nice and calm, but it has 77000 Obj! I was stunned by the insane waste. (Barely visible Glowspam with one case being a 2.11 blending gradient using 1100 objects.)
2.2 has made it a lot easier to make great levels, especially with the Warp function.
Thanks for making this. Wherever I see a good level I just start crying because I'll never be able to make something good and I go into a self hating spiral
Crying💀
Same
Hi
I think its worth mentioning watching other creators build live (or at least the closest you can to real time), you can absorb their creating process and allow that to build upon how you build, plus you can learn new things and tips. Tips is greater than full tutorials in my opinion.
One thing I learned is that getting the right colors is a hundred times more important than getting the block design. Look at limbo or congregation, for example. In many areas of the levels, if you study the block designs, you realize that it just looks random and chaotic. The reason it looks fine, though, is because the colors match well. One way I've used this is bu taking the leaf block, turning it gray, and using it as a stone spike in a rocky area.
the hardest for me in decorating is getting an idea for the level😭
exactlyyyyyyyyyy
So true 😭 its like you have to be creative, but ur not creative and u get into this loophole 😭😭😭
So true 😭 its like you have to be creative, but ur not creative and u get into this loophole 😭😭😭
Not true at all
@@ХорошыйЧеловек-ъ3т well it's true for me
Genuinely incredible and actually good tutorial. Absolutely love the pacing and how everything is explained.
Awesome video!!! This made me a lot less afraid of decorating.
Damn I seriously needed this for my last level I'm tryna make. Thanks!
This video is great at explaining how to build good deco, but my one complaint is that you didn’t show how to do some things like the group parent and the blending.
Oops I forgot to do that, sorry
This is gonna be a lifesaver especially since I’m working on a MD (murder drones) level as a appreciation to the show & stuff, currently have sum really nice gp for the full song (bite me) as well as text, since that’s definetly needed, (I definetly have not used about 170 groups for text only). I kinds don’t know how to do deco so this should allow me to get at least some basic deco going (if I want it to get rated it’ll probably have to be legendary or mythic worthy since it uses a nong tho)
Helpful, easy to understand and fun to watch video, 10/10
I’m graduating GD school with this one, now time to continue decorating my level :)
The editing is SO good dude
Clean editing, nice voice and helpful tips. Easily one of the best GD youtubers.
looking forward to watching this!
thanks for the tutorial, i’m currently working on a 2003devin style level
we need more videos like this
I love seeing this channel release the same 3 videos and having them all be bangers
Very good tutorial. Prividing just enough info to make the viewer want to create, and also giving them a good framework to be creative. Very well thought out and very skillfully executed.
Thank you!
Step one: get a deco idea
I can never get past that step
Literally anything could be a deco idea. You can start with smth vague, like a concept (apple, space, computer code, etc) and then add specificity (e.g., apples have stems with leaves, stems and leaves can function as platforms, etc), and so on
Does that help?
@@SyoDraws yes, it does. But what if I just want to make a simple modern featured level, like I’m trying to do right now? Is taking ideas from other levels okay?
@@cubism_2 indeed.
I personally think taking ideas from other sources can be an opportunity to grow oneself creatively.
For example, you can reflect on *why* you like the idea you are taking inspiration from. What makes it appealing to you? (E.g., if a level uses a particular kind of flat and bold block design, or has an interesting color scheme that maybe you havent seen before)
Then you can either implement it 1:1 or find a way to use the idea that feels interesting to you and fits with your own level. The second option is where you have the chance to be more creative by challenging yourself to fit these ideas together.
So yeah, taking inspiration is fine
Does that answer your question sufficiently?
@@SyoDraws actually, your answer was above and beyond. I never thought about it that way
@@cubism_2 glad I could help! :)
You are the best gd deco guy on yt 😁
0:45 CARASPACE YESSSSSS!! my favorite level :)
1:07 that's literally what artists do at the start i think
Time to try and make a level
Tip: Watch the video once or twice and get what he's saying. Then watch the video again and follow along
this is seriously one of my favourite channels for gd right now, especially while i'm building a new level, thank you so much for all you do :)
I joined the discord server before i knew his channel 💀
You are crazy underrated! Thanks for all these helpful tips and getting to the point.
👋
This was such an incredibly helpful video
thanks now I can think of some way to decorate my layouts when they're all done (I'm making a 6 level series)
Another pro tip: Add variation, but keep it consistent.
I think the most important thing is to remember that quality takes time and effort. Yes, you can make good deco in a matter of 10-15 minutes with practice, but creating a whole level, complete with gameplay, effects, backgrounds and transitions is no easy feat. Even small scale projects can take months.
Set mini goals for yourself. Complete a piece of deco. Work on a gameplay section. Make 1 effect, or if it's too large, split it into setup and tweaking phases.
I am saying this with barely 2 hours of proper editor time and no finished projects, but this applies to anything, not just GD. Stay strong folks 💪
He's Back!
We need a tutorial on how to do those cool transitions bro. I always wanted to know how to do them!
The videos I watched before this was somehow all of aliensrocks 5d chess videos 😂
3:11 TDP9 jumpscare
Still really have to take this stuff to heart with my own levels tbh
thank you soooooo much for that! now i finally know how to decorate! 🥳🥳
Instructions unclear, I sent in several airstrikes to your exact location.
The fuckin orange 😂
YOU SAW NOTHING THE THUMBNAIL IS CORRECT
@@GDCreatorSchool real💀☠
As a 1years novice decorator i suggest following tutorials for inspiration, that worked for me, its not original but it can help you to find your own style and get familiarized with the gd editor. There is a lot of them and i can reccomend glow and modern for starting because they are the most easier to do
So good video I'm gonna make a level now
After watching this video, try to remember to focus more on the gameplay and the deco, focus on who's playing the level more then those shiny creator points
Your videos are very informational 👍
Yooo thanks for this guide! this will help me out a lot
My deadass phone lagging after the first 3k objects:
This is the most useful gd tutorial-video.
bud wake up its not school anymore 2 week holiday time (jk)
The fact that I got this 2 weeks after the video was made is wild and sad
how i view deco:
1. basic object
2. ???????????????
3. masterpiece
Thank you, I’ll remember this.
AI could NOT make these good levels and this tutorial is proof of that, great video!
1. Watch a tutorial
2. Get motivated
3. No ideas
4. Demotivated
5. Repeat
0:07 holy shit breadking part jumpscare real
LETS GO HE BACK
Finally not a video that is made like 5 years ago💀🙏🏼 (at least for me)
Bro i love u so much rn , lowkey need more skill for decos
thank you for making this video now ima make a masterpiece
Good luck :)
NEW PEAK COMING
TYSM
thanks for not saying first
Also, when "how to make a proper background" or "foreground"?
Im struggling with these two.
Even though these things are in your discord server.
Im not a reader kind of guy, im only
Into listening.
I’ve considered making a BG video for a while, hopefully I’ll be able to get to that soon!
Dung defender ost is goated
8:23 THAT TRANSITION BRO
finnally i can make bussin 2, thank you koma
THE GOAT IS BACKK 🔥🔥🔥 🗣🗣🗣🗣
he finally he had a RUclips channel
4:04 Can someone tell me what level is playing in the background? Looks sooo sick!!
Edge of Destiny by CDMusic and more
5d chess with multiversal time travel is fun tho
You helped me improving my upcoming platformer level! (I won't tell you what its name)
Welcome back
Better than waboo tutorials for sure
can you do a video on how to find a good song for a level and create lines and sync the gameplay etc etc
I feel like this is more about art levels..
As I said in the video, the principles here can be done for any “style”. Things like shapes and colors are universal to all decoration, after all.
0:37 5D CHESS WITH MULTIVERSE TIME TRAVEL MENTIONED
welcome back
Blending is best thing in GD editor
"Oh man! I accidentally made mythic worthy easy demon and made the entire galaxy instead of my apple, guess i'll restart"
he got his acc back🔥🔥🔥🔥🗣🗣🗣
There's something ironic about a basic deco guide having a footage of best decos in the game
Imagine or draw the deco
just started trying to deco, hopefully this helps 🎉🎉
0:34 xD i cant
About z-layers: there is very annoying bug when z-layering is don't work with objects in symbols and decoration tabs. I really hate it
That’s because of their tileset value (the number above the “Z Layer” text). Objects with a lower tileset will always render above ones with a higher one, and you can’t modify an object’s tileset value.
0:28 Not Bussin' 😭
golden ridge nostalgia
It's an actually helpful video...
DO YOU KNOW WHAT THIS MEANS!?
Great vid
nice video!
"new videos bi-weekly" you mean bi-monthly
I need to update that banner 💀
@@GDCreatorSchool lol
Do you use 3d objects for lines?
I wanted to make the deco on the thubnaaaaaiiiiillll!!, 😭😭😭😭😭😭😭
I have a problem. I normaly deco tech/glow and now im trying to deco with realism, but i struggle so hard for making a simple background what i have to drop a level for that. I have a solo level what has a deco from the golden and i wanted to finish it (mostly because i finished like 30secs of part wich for me its a record of time }(yeah that time i was motivated to deco) but anyway i still like creating on gd and colabs are helping me on that problem
Frankly, you just gotta do what you hate. The more you focus on making backgrounds the better you’ll become at it
the problem is that i dont know what to make, i dont have any ideas, and any way of getting them failed...
i did make a few cool stuff tho :)
wow i was a sub since day 1
Can you breakdown the Xender Game's or Manix648's or LazerBlitz's block design style and maybe some tips and tricks behind those styles? Thank you so much for the tutorial, I really need that
good tutorial
I'm duck