What are UDIM's and how do they improve your texturing workflow ? ( My 1000th video !! )

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  • Опубликовано: 26 окт 2024

Комментарии • 88

  • @MHTutorials3D
    @MHTutorials3D  5 лет назад +17

    Did you know what UDIM's were ? And if so, did you use them ?

    • @manollobango
      @manollobango 5 лет назад +3

      I've already heard about UDIMs and the idea behind this sounds great at the beginning e.g. in this way you can get a higher texel density for each part of your model which results in having a higher texture quality without the need of using higher texture resolution which also improves the performance depending on the application area. But otherwise if you want to keep the textel density for each part the same then I can't see any advantage in using this workflow. So for now it's hard for me to understand the benefits of using UDIMs or to using them correctly.
      BTW congrats on your 1k upload!

    • @sharathkumar2176
      @sharathkumar2176 4 года назад

      Hey hai, I am watching your videos since I started as a 3d artist, thanks for that. Now I ran into an issue in importing mesh from Maya to substance painter. When I import the mesh the log shows that either 'mesh doesn't have uv coordinate' or 'mesh uv face splitting between tiles' but back in Maya I have place every mesh uv map on each tile accordingly. And I have checked the UDIMS per texture tile option in substance painter. But I don't no what is the problem .can you help sir

    • @SirEpifire
      @SirEpifire 3 года назад

      I actually was just looking into them today and I realized 4k wasn't enough detail as I'm working on a rather large hero prop. Your workflow however, is right in line with the tool combination I'm switching to. Since I'm switching from Softimage to Maya (finally) your tutorials are right to the point and exactly what I needed here. Said it before but more people need to see your stuff, it's gold!

    • @IgorSinitsky
      @IgorSinitsky 2 года назад

      Why dont you just use different map channels (multiple materials) to increase texture quality ?

  • @TrueTydin
    @TrueTydin 5 лет назад +8

    Congratulations on 1000 videos Mike! AMAZING achievement!

  • @malek3dartist96
    @malek3dartist96 3 года назад

    as always when i search to make anything the answer is in your channel thank you

  • @heatherroderick1808
    @heatherroderick1808 5 лет назад

    Congratulations on your 1000th video! :) you're awesome

  • @surendranathsk9707
    @surendranathsk9707 5 лет назад

    Thank you so much Mr. Mike😊. Congratulations on 1000th video 😀

  • @martindiavolo1635
    @martindiavolo1635 5 лет назад

    Nice Video Mike and congratulations!

  • @kuldeepification
    @kuldeepification 5 лет назад

    Congrats Mike and Loved the Tutorial was waiting for this. 👍👍

  • @piotrboruta3913
    @piotrboruta3913 5 лет назад

    Congratulations on 1000 videos :)

  • @joserororo9240
    @joserororo9240 5 лет назад +4

    Thank you very much Mike, I never knew how I could use more than one plane of Uvs, (that now I know they are called Udim's), to be able to correctly extract my model to substance painter for example without being mounted one on another .., thanks, un saludo

  • @andcaru
    @andcaru 3 года назад

    Thanks a lot Mike, As clear as ever, keep going!!.

  • @md.abid-ar-rafi4622
    @md.abid-ar-rafi4622 5 лет назад

    You are great Mike. You make things easier to understand.

  • @Tim4Tat
    @Tim4Tat 5 лет назад +7

    Hi Mike, I was wondering how would you assign the textures to the object in Maya? Would you still have to create a different material for each UDIM?

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 3 года назад

    Excellent. To da point

  • @yadav-r
    @yadav-r 3 года назад

    This is very helpful, thank you for taking the time to explain it to us. Good day

  • @sourabhvishwakarma5
    @sourabhvishwakarma5 11 месяцев назад +1

    Thank you sir

  • @anzatzi
    @anzatzi 4 года назад

    Thanks. super clear and concise

  • @warrenography
    @warrenography 5 лет назад

    Thank you, a clear, a to z explanation. I appreciate that very much!

  • @MaleOreo
    @MaleOreo 10 месяцев назад

    tysm, easy to understand

  • @mollymay4846
    @mollymay4846 5 лет назад +2

    Excellent! Thanks as always. Can you do a tutorial about how to effectively apply UDIM textures back onto the model, in Maya or a game engine such as Unreal?

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад +2

      Each UDIM will have its own texture package. Just apply them like you would on any other model

  • @TLKMewthreeWarrior
    @TLKMewthreeWarrior 4 года назад

    This video was fantastically helpful, thank you!

  • @frequencyio
    @frequencyio 5 лет назад

    Congrats on 1,000 vids Mike... 🎉

  • @rafaelsot01
    @rafaelsot01 3 года назад

    Thank you for helping me indirectly!! hehehehe thank you so much!

  • @vuankhanhbeo
    @vuankhanhbeo 4 года назад

    Thank you so much for the video

  • @nestorrios9703
    @nestorrios9703 5 лет назад

    Congratulations always enjoy your videos 👏👏👏👏

  • @ВременаЗвёздныхВойн

    Thank you so much, sir!

  • @yahyatarek443
    @yahyatarek443 3 года назад

    thanks so much

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 5 лет назад

    Congrats mike

  • @alinazablockaya4538
    @alinazablockaya4538 3 года назад

    thanks

  • @shadowcasterstudios4042
    @shadowcasterstudios4042 11 месяцев назад

    Uncle mike, im having erratic results in substanceToMaya would an in-depth video on this topic be out of the question

  • @Alan220v
    @Alan220v 3 года назад

    THANKS

  • @santodkewl
    @santodkewl 3 года назад

    hi mike, do you have substance painter tutorials?

  • @KITTYXXCHAN
    @KITTYXXCHAN 5 лет назад

    I really need this

  • @krzysztofmazurkiewicz5270
    @krzysztofmazurkiewicz5270 5 лет назад

    I am not really into working with textures but this sure helps alot! Maybe ill change my mind ;)

  • @IronFreee
    @IronFreee 4 года назад +2

    I don't get it, what advantage does it have to what is already existing? If you increased the resolution of your classic texture you would have more pixels for the body section as well as the rest. Or you can make a multi material with the same result plus the ability to change the texture type for each section... Is it specific to substance painter? (I don't use it)

    • @tonirak241
      @tonirak241 2 года назад

      Here I am as confused as you, I just don't get it, when I first heard about Udim's I said that doesn't make sense at all, I came here to understand more about it but still I can't find any use of it, may be I'm missing something

    • @IronFreee
      @IronFreee 2 года назад

      @@tonirak241 Well, it looks like Mike Hermes didn't found the answer even after a year... :D

  • @yggrassildigital8483
    @yggrassildigital8483 5 лет назад

    thank you. i didn’t know that!

  • @DrGameTazo
    @DrGameTazo 3 года назад

    So~When Export Texture from SP. It will be 10 textures or a Super big one texture??

  • @nachiitoman
    @nachiitoman 4 года назад

    I was wondering how can I learn what udims are but how can work with it in substance painter and thank you for being specific!!

  • @chaztrammell123
    @chaztrammell123 5 лет назад

    Awesome video Mike. I have a question about baking and exporting maps once your done. Is there a way to have all of your textures baked into a single map even if you have separate UDIMS??? Say I want to use UDIMS to get high level detail but then I want to bake everything out as a single map in 2k resolution to export into Unreal etc.

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад +1

      You would get a 32K map or something like that or you would kill all the detail when bringing back to 2K

  • @WarrenYoungRamblingRoad
    @WarrenYoungRamblingRoad 5 лет назад

    Oh Yeah, 1000 VIDEOS !

  • @p0rt3r
    @p0rt3r 4 года назад

    So it's basically a clever way to use the entire texture space for each section of the mesh, without having to deal with overlapping UVs?
    But in only works, if the tool at hand allows each section to have its own material.
    Otherwise you have to break it up into several meshes and the whole concept becomes obsolete, since then each mesh has its own separate UVs anyway.
    Is that correct or is there more to it?

    • @MHTutorials3D
      @MHTutorials3D  4 года назад

      It is not about overlapping UV's You could still have those using UDIMS. It is about having move real estate for your textures

    • @p0rt3r
      @p0rt3r 4 года назад

      @@MHTutorials3D My point is this: You could get more real estate simply by up-scaling those UV shells and assigning each one its own material. Even if you keep them all in one tile, heavily overlapping each other, you get that additional real estate for your textures. It's a hell to work with, though.
      And so UDIM is the clever idea to use texture tiling to your advantage, to move those shells to other tiles, so you don't have to deal with them overlapping.
      Even if the software doesn't offer this kind of layout out-of-the-box (like my old version of Cinema 4D) it is easy enough to manually achieve the result that way.

  • @stickmanunivers5si9d
    @stickmanunivers5si9d 5 лет назад

    Excuse me,Why I don't have the same option in uv layout option? I use Maya 2018

  • @frankie3351
    @frankie3351 2 года назад

    Hey mike, how many texture sets are acceptable for games? I know you wanna keep materials to a minimum right? Is 12 texture sets or whatever it was for that shark actually practical? Thanks

  • @donovanbaine8842
    @donovanbaine8842 5 лет назад

    Mr Mike first of all Congratulations...is there is away pack these udims in their own uv box without scaling them manualy? i want everyone have the same texture size in every uv box place

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад +1

      How will maya know the scale ?

    • @donovanbaine8842
      @donovanbaine8842 5 лет назад

      well....to be honest i dont know much about maya i use 3ds max but by using udims in max or maya i was thought by using packing for every uv then place them in the uv box but yes scale is need also for texel density

  • @harikiran687
    @harikiran687 5 лет назад

    hi mike hermes.....how do we assign them in maya for the one material we have , doing udim will divide the the material ? so that we can assign exported textures from substance.. i dont know that , please let me know

  • @Sanjay-lp9dd
    @Sanjay-lp9dd 4 года назад

    Hey please help me.. I don't want texture sets to be divided according to udim I want them to divide according to the materials what I assigned..

  • @anwarhussain5875
    @anwarhussain5875 5 лет назад

    I know now, thanks

  • @moyosoreogunleye
    @moyosoreogunleye 5 лет назад

    Hello Mike, I am having an issue with my renderview in Arnold. Whenever I use an image to texture my model, it shows in the viewport but not in my render view. I have been stuck on this for days now!

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад +1

      If you are using Arnold as a renderer ( example ) then you have to plug your 2D file into an arnold shader, otherwise it won't work

    • @moyosoreogunleye
      @moyosoreogunleye 5 лет назад

      @@MHTutorials3D thank you. I actually plugged the 2D file into the weight parameter instead of color. But it's fine now when I plugged it into color

  • @249L5040
    @249L5040 4 года назад

    Hi,
    Can you explain how to bring a particular uv set from substance to maya work space, when I tried its going back to 0 to 1 workspace how shoul i get around it?

  • @rKringtonezone
    @rKringtonezone 5 лет назад

    Is there any advantage to use UDIM instead of single tile UV except textured resolution???.

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад

      You have a better ideas what's what, you will have more control over the texture, better tessellation etc etc

  • @gauravsawant9920
    @gauravsawant9920 5 лет назад

    How to model A Cricket worldcup in maya ? I need a tutorial On it plzz help me @mh tutorials 😔😔

    • @MHTutorials3D
      @MHTutorials3D  5 лет назад +1

      Sorry Gaurav but the request list is simply way to long

    • @gauravsawant9920
      @gauravsawant9920 5 лет назад

      @@MHTutorials3D fine Thankyou For taking time out of your busy schedule and replying You are doing a good Job.
      I like your modeling 😊

  • @joantonio6331
    @joantonio6331 8 месяцев назад

    La guerre froide

  • @austinjoseph8849
    @austinjoseph8849 4 года назад

    Went to college for 1 year and they never taught this!
    WTF!

    • @MHTutorials3D
      @MHTutorials3D  4 года назад

      I hear that a lot Austin

    • @austinjoseph8849
      @austinjoseph8849 4 года назад

      @@MHTutorials3D I digged a little and most forums and blogs agree that game engine don't support UDIM. So..... What gives?