Last time graphics really impressed was back when Battlefield 3 was released. I have been unfazed ever since. MFS 2020 mildly impressed me, but it was nowhere close the feeling of hype I felt back then.
2007-2013 PS3 era on 1080p tv and nothing ever really topped it anymore, sure there were improvements with graphics. But to say Ratchet and Clank looks really different? No. BFIII and Bioshock Infinite indeed showed great improvements but since then I never found any improvement that was really major, a change that changes the games. Just focus on making every game atleast 60 fps 24/7 minimun before we pursue more graphics and resolution upgrades.
Yeah exactly. For me TLOU2 and God of War 2018 is pretty much the pinnacle. I don’t care about ray tracing so far, just because something looks more realistic doesn’t mean it looks better. The main selling point for me in a PS5 is the load times.
I really wish AAA games hadn’t ruined realism to mean having no style, it’s a huge loss that there’s no games that take a Rango-esque direction with realistic textures but with character/setting designs that take creative liberties and risks. Now is the time to experiment with realism for new and exciting styles rather than having it move painfully slowly towards a goal that nobody needs or even wants anymore.
Oddworld Soulstorm actually fits what you described very well. Beyond that though it feels generally unjustified to me to imply that AAA games have no style today. As a recent example people were amazed by Ghost of Tsushima's visuals not because it was realistic but rather because of its beautiful art style. In Ratchet & Clank Rift Apart we have seen many modern physically accurate rendering techniques like ray tracing to achieve visuals that almost look like a Pixar animation.
@@weaverquest those are far in between compared to the sea of "muh hyper-realistic human faces" tittles... we need more videogames that look like How to Train your Dragon
There's Deus Ex Mankind Divided, it's definitely far better than CP2077 in terms of performance which is to do with it not being crazy large or overpopulated, it's dense like it but its scale is so many times smaller.
2 reasons: 1: pushing for 60fps requires twice the power compared to capping a game at 30. this overhead could, instead, be used to make a game look better. this also applies to 4k - resolution doesn't make a game's 'graphics' better. 2: asset creation. we've reached the point where hand-made models in games hold a game back from looking truly realistic. unless we move toward using photogrammetry for all models in a game, then this is a hard limitation that will be hard to overcome.
Eventually games are going to have to be 95% auto-generated to have an Open-World AAA game that looks fantastic. Assets vaguely auto-created, environments vaguel auto-generated, animations auto-generated, etc. It will just be twenty omega-brained 125 I.Q. individuals managing an engine with a director or two making majour decisions on how the actual gameplay goes.
"Is the game any good?" "Omg so good, the ray tracing is spectacular, you can see the cars windows reflection IN THE SKYSCRAPER reflections!" "Cool, but is the game any good?" "Its amazing, its runs at a constant 60fps" "Sweet, but is the game any good?" "Its brilliant! It runs at a native 4k" "...but... is the game any good?" "Yeah it was alright, ending was a bit shit, I preferred the first one on ps2"
Is it so wrong to want to make your game look good? Obviously they're trying to make the gameplay good aswell, but should they just make the game look like shit on purpose? It's two completely different groups of people that work on graphics vs gameplay.
@@iamishin7675 the common answer to your argument it's indie games. But I won't go that way. Yet no, there should be a balance between looking good, playing good and actually being fun. This games are entertainment after all.
One of the reasons games like Minecraft and Among Us are so popular. It’s easy, fun, and relaxing. I don’t always want to see a hyper realistic person get his head exploded.
And how masterfully the developers used those pixels, I'll take a low resolution beautiful video game made with love and care over what we get from a lot of AAA developers.
@@seano1723 WRONG. any healthy person knows that minecraft look like more realistic than real life when you enable shaders, but the point is: When you see a beautiful game image, you know that isn´t real, but when you see a low resolution / horible real life image, your brain speak to you "Lmao, this is real image". This is the thing!
@@thehappiestyokai5031 Perfect example is skater xl edits where they put it in low res to make it look like a oldschool camera or like forza horizon 4 drift edits with a vhs style to it
I feel like the “next gen” of graphics is going to be stylization instead of realism. Sure, cool reflections are cool, but at some point people are going to realize that the game doesn’t need to be realistic to look good.
Honestly, Physics upgrades are much more interesting that amount polys on screens. If the game play is fun enough and story interesting enough, how pretty a game is low priority and low importance.
It is a sad thing to say, but physics are just getting worse. 'Member when Nvidia PhysX was a selling point both of the games and the 'cards to run 'em? I 'member. Just an example of a video game series that is progressing in it's numbering but degrading in it's physics: borderlands. Borderlands 2 had AWESOME fluid and cloth physics, prolly the modafuckin' best I've ever seen and played around with (aside from physics of meself, talkin' about the lil' brudda ifyagetwhatimsayin). Say ur' playin good 'ole 'orderlands frikkin two, right? An' say u got yaself a acid-type-a gun, like a shotty or sum shit like dat. And u shoot da modafuckin' piece of cloth just right there on the wall, jigglin' around all real-looking and shieet. An' guess what happuns next, huh? Just take a freakin' guess. Roite, mate - a big ole' puddle o' acid is mysteriously materialized outta thin air, slapped all across dat piece o' cloth, an' it slides across the waves of the cloth that were launched by the impact of the shot of ya trusty shotty, an' it drips down on the ground, where it continues it's way as a stream o' acid now, mergin' an' joinin' with sum udder piece' o acid from somewhere else and creatin' a lil' puddle of it's own! Holy fahkin' shit mate, how cool was that! Now check out borderlands friggin THREE. If good 'ole me is correct, and mah eyez aren't playin' a trick on me, and dey clearly communicate a picture of a big fat all crazy lookin' number three on the box art to ole' me brain, that meanz that this is the next game in the series, oll korrect? Dat means dat this is s'pposed to look-an'-play better than what was be4ore, rite? Well shit mate, ya wanna check ya fookin' knickers, cuz u just' got 'em in a bunch, boyo. No cloth, no fluid/liquid/runny-kinda-thingies 'ere, mate. 'Stead o' all the fancy-lookin' realistic-type-a shit that was in the game, ya' kno', BEFORE dis' one roit hea', u got wot mate? Roit, u got JACK fahkin SHIT! What a fookin' 'ssapointmen', mate!
It's almost as if photorealism is a graphical design based on a benchmark, not a style. why do the persona/catherine games stand out? stellar art direction and graphics design.
@@TemplarBlonic It definitely helped Windwakers case that the HD remake makes the game look even better and timeless. But I played that version more so maybe that's why I dont like the original's graphics all too much. Then you look at Twilight Princesses remake and, it looks better, I guess?
Well, twilight Princess remake did adjust the saturation a bit, but the world still looks gray and brown most of the time. I did enjoy the twilight areas though, looked really neat, but they don’t appear as often past a certain point.
Real-time raytracing is a big leap towards this goal. Having dynamic environments which aren't restrained to mapped textures for lighting. People say "oh but RTX only looks a just lil better", but they're missing out on the implications and the future possibilities of this tech.
Nope. You can't even really appreciate high framerates with an old tv. The best next-gen has to offer is reduced loading times, which is pretty fetch, but not $500 fetch.
@@kjj26k I disagree, most if not all tvs are at least 60hz right? and most games on ps4 and xbox 1 run at 30 fps so I think someone getting a ps5 or series x would be able to appreciate that.
You wouldn’t benefit from full HD (1080p) or 4K games, but you could still benefit from better lighting (ray-tracing). Depending on your TV and game/console, you could run 60FPS games. If your TV is old/sucks and runs at 30FPS, but your game/console runs at 60FPS, you’re limited by your TV at 30FPS.
There comes a point where artistic quality matters a lot more than technical constraints. Throwing pixels at a problem doesn't always make it better. And unlike in the past where polygon counts or texture resolutions were the problem even with a few characters very very up close and personal. Nowadays this isn't the case. Throwing up a hundred thousand polygons and a hundred million pixels of textures is very doable. The problem is that the process to create those textures and polygons is still have a human artist or a procedural algorithm do it. So the explosion of GPU computing power has increased the technical capabilities of the machines but not the artistic skill of the designers. Further still, technical limitations have stagnated. A gaming computer ten years ago had a quad core processor with hyperthreading and turboboost to 3 GHz. A gaming computer today has an Octo Core Processor with hyperthreading and turboboost to 5 GHz. That's a very real performance improvement. And there is a lot more happening behind the scenes from architecture and pipelining changes. But it's definitely abandoned any semblance of rapid exponential growth. We might expect that if computing power doubles across the board every 20 months, that it would have 16 cores, 12 GHz turbo, and an architecture that delivers 4x the original performance on the same specs.
For example: team fort 2 Grafix are, not any great by modern AAA standardzzzzzz, but it still looks gud. Bucuz artstyle (and hats) except lime green, fuck lime green
Skyrim is a perfect example of art over graphics. Textures and models looked ass even at launch but goddamn there was nothing as beautiful as staring at the land from a mountain top.
yeah but he's talking about why that isn't happening. Good aesthetics and art direction aren't necessarily correlated to graphics, but he's definitely right about the fact that most people are simple with little to no artistic taste and are just drawn to what looks shiny and professional, and that is why the major move amongst big companies is towards higher graphics.
I think ultimately all the "low hanging fruit" has been picked. Its more about specialization (can we make hair look more realistic, can we make reflections more realistic etc) then overall, global graphics quality. Then there is diminishing returns, doubling the amount of polygons does not make as much of a difference today as it did in the year 2000. However, one thing that does get me excited in games, and I wish developers paid more attention to, is AI. I can't wait until NPC's are realistic rather than just taking another arrow in the knee.
I think the problem is that AI or anything remotely cpu related won't change because it isn't what sells games to the average joe who doesn't know anything about computers.
@@steven.2602 AI will sell if they know how to sell it. The average joe usually knows nothing about the computer he buys other than that “it’s fast” and knows nothing about what truly goes into the food he orders other than that “it’s tasty”. Point I’m trying to make is that if the end product is good enough, and utilizes AI well enough, then the AI will advertise itself. Imagine an RPG’s conversations are just so dynamic because the AI is good? All they have to say is “These realistic conversations come from advanced AI.” And bam, “I don’t know what AI is but I know it does that!” - Says the consumer. Then you got the sale.
@@steven.2602 AI is what the average joe would actually care the most about besides graphics of course. All the sports games have the potential to be game of the year if the AI was clever enough to set out battle plans and act like the real-life players would. Imagine the quick thinking or athleticism or even unique playstyle and adaptability of actual pros infused into their AI self. As someone that never plays those lazy cash grab games, even I would be excited to play that. Sure, computers can adapt your playstyle in like chess, but having co-op within a team of AI players all with their unique character traits and adaptability would be nuts. That would really make Esports cool.
@@icebox1954 Not even the big majority of gamers don't want better A.I,much less the average joe. I was reading a book about game design,the author m5entioned that his team designed a prototype game with a really smart A.I.So he said that they brought some gamers to test it and all of them said that the enemies were cheating,that was unfair and other similar claims,but the A.I was only set in the average difficulty,and they only started to like when it was put on low. A big majority of gamers and all the average joe likes to have the game rewarding them all the time,smart A.I would kill this.
Nowadays it feels like making a game look "realistic" is more important than making a game fun. I'd much rather play a fun game that looks like garbage instead of whatever interactive movie comes out next.
Cinematic trailers and misleading early demos have spoiled us. They've set unrealistic expectations in us as consumers that we keep reaching for. Which makes us unsatisfied to a degree with the actual product.
Yeah graphics that match cinematic trailers is still a couple generations away. What Microsoft flight simulator has opened up is the idea of racing games being a free for all on any road in the world….the servers will pick 15-20 unique locations a day to have people flock to a drive around with others. It’s coming . A driving game where u can drive anywhere in the world
@@Dan_Kanerva I think that's more likely to happen now than ever before. Have you seen the new Ratchet & Clank ? Stylized animation video games that look like movies have been achieved for the most part.
@@faresmhaya We're still probably at least a generation of graphical improvements away from a close approximation of How to Train Your Dragon, but yeah we're definitely getting closer. Graphics programmers need some more time to develop real time optimizations for ray tracing to make it more performant and believable in the general case and accessible to consumer grade hardware, but we're not too far off. We're already seeing some pretty cool optimizations like how Lumen is handled, and similar competing algorithms. Just bumping up ray count + length just a little bit more, and improving accuracy of light transport path estimations to find where the relevant light influences are faster would greatly improve visual quality of ray traced GI.
Ray tracing is a real rendering technique though, been around for 20 years. Problem is even back in 2005 when I was rendering simple scenes with it, shit took hours to render and simply was a shortcut to make your scene look pretty.
@@ls.c.5682 There's so much in this video and in the comments that will age like milk. Unlikely that ray tracing will be out of reach forever, when we are so close to realizing it. Of course, you can shift around your definition of "true" in regards to ray tracing in that statement and always be correct, but ray tracing similar in quality to older and current ray traced movies will most likely be realized in not too far a future. Same in regards to the video, a bunch of haphazard statements that kind of feel like they could be true, without actual substance. Fact is, you could apply these arguments to many points in time. Graphics seemed to "stagnate" at 2d sprite graphics for a loong time, then a jump to 3d happened, and that technology of course improved rapidly. Problem with these arguments is that hindsight is 20/20, we live zoomed in, very close, at the present, and progress might seem slow. But in a decade or two, people will look back at Red Dead Redemption 2 and Ratchet & Clank Rift apart, the way we look back at Half Life & Super Mario 64.
@@ls.c.5682 50 years ago people were saying talkimg to other peoples faces in real time trought a phone would be "forever out of reach" because is impossible to do so in any hardware... Look at us now . We will have to be patient
You can kinda do that right now, if you are willing to use a ~gasp~ emulator, just look up Marty McFlys RTGI. Not totally raytraced but it's close enough
@@lucasferre4047 Was thinking the same thing. I thought Avery and I would run in different circles, as Monsieur Z and Upper Echelon Gamers are the only right-wing channels I watch.
@@Venom_9390 I know he is. I just like alternate history. And I indirectly support neocon and neoliberal trash all the time, so what's one small-time RUclips fascist?
@@jebbroham1776 pretty much because it takes them 8-10 years to pump out a new game. They take their sweet time and let their current games mature (however we need a new GTA already) If only EA and Activision could learn this rather than trying to pump out a game every year- 2 years
red dead 2 graphics looked so good due to what they did with existing technology as much as the capability of new technology. you can add all the pixels you like. making scenery look like a work of art takes other skills.
@Spyegle yeah but that’s not his point at all. He’s saying the artistic value of RDR2 is what makes the game look so good. Sure, it uses lots of post processing and different effects to achieve its visual fidelity, and this might be cheap to some people, but it’s the way they use these affects to achieve the vision or art style that they artists are going for. The Last of Us 2 is another example of this. The graphical fidelity is obviously fantastic, but it’s not the best ever made. However, the art style of the game brings it to another level. A lot of games are missing this (in my opinion) and are created with less artistic intent than games like RDR2 and TLOU2. Like I said, this is just all my opinion though.
@Spyegle You have to remember that before RDR2 came out, R* was busy milking GTA V for 5 years. A game that was initially built on PS3 era graphics and then upgraded for PS4 and PC. So it makes sense that most people would praise RDR2 for "never achieved before graphics and visuals"; because as far as R* is concerned, It was literally their first real attempt at PS4 era tech.
@Spyegle very true. I plugged in my normal ps4 into a 4k TV one day and omgosh, I was freaking mind-blown. I didn't even want to go to work, I just wanted to stay in the game world and do evil Arthur stuff.
I mean i buy more then 2 games a year but i fully admit not knowing what specs mean. And that when i watch a series of trailers I'm more likely to look into a pretty shiny game. I dont really see whats wrong with that tho lmao
Let‘s not pretend that hardware limitations don‘t matter. An N64 game is never going to be able to compete with modern graphics. Art direction is also important but you can do a lot more with it today because of better hardware.
This could be your advertisement! True, BUT the hardware limitation of yesteryear made devs have to get creative to find ways around the limits. Those moves resulted in some interesting (good) outcomes
I remember growing up playing Kingdom Hearts, thinking "Someday, the whole game is gonna look just as good as the cutscenes" And now, finally, we're there, but somehow, there's more to be desired. Perfection is never meant to be reached.
Moving the goalposts is just human, right? We're always going further than we thought possible. Then we're collectively dissatisfied with that too, and aim even higher. We reached the Moon, now we're preparing for a mission to Mars. It's what keeps our technology growing.
Also ray tracing in computer graphics dates back to the mid 1980s however back then it took several hours to render each individual frame so ray tracing was mainly used in experimental and artistically abstract 3D animation tech demos at the time! :)
Yeah man but that's because, like he said, people don't praise that sort of stuff, average person is a simpleton who just wants things wrapped in a nice professional package.
Demon's Souls is a clear example of why you are wrong, it's a great looking game with great gameplay, in fact most people think it's better than the original.
4K is funny to me. Like, people are talking about the new tech and how "wow it can actually run 4K at good framerates" and I'm over here perfectly happy with my 1080p giggling at the idea of how good it's gonna run for me.
I can't justify buying a new monitor when my existing one still works fine. Even if I did, a 3.8K monitor would be a whole metre wide (my 1080p monitor is half a metre), which would look stupid and barely fit on my desk. If this one does die on me, I'll probably go for something with a higher refresh-rate, rather than a higher resolution.
@@brokemono I can relate to that so much. What's worse is that my main glasses broke a few months ago and I've been using some from all the way back to high-school, and with these most things look 480p YT compression style at best, which is ironic because with my shit internet connection I have to watch all videos at 360p most of the time.
@@Roxor128 I think in terms of monitors manufacturers have been noticing this trend. Which is why we've gotten much more 160-240hz stuff now. Also, ips-monitors are getting better suited for gaming by the day! Lower latency than ever. But yeah. I can't justify to upgrade my 1080p 144hz either. The extra pixels or even higher refreshrates aren't worth it to me yet.
I honestly was more immersed in games with pixelated graphics than in thos high resolution titles, i think there was more space for my imagination to kick in..
i disagree because in my opinion people that say i liked pixilated graphics cues i could imagine it better are basically saying back then they had bad graphics.
@@supersaiyaman11589 Pixelated graphics aren't bad, I've seen pixelated games that look way better than some hyper realistic 3d games. It seems like in your vision "good graphics" are only these which look realistic, but that's not true in my opinion, games can look good without being realistic, take for example games like Cuphead or Gris, they are 2d games that aren't realistic, but still look good because of their unique art style. Saying that you want more Pixelated games isn't saying that progress is bad or that we should go back to the past... is just saying that you like games with a pixelated art style, and that's totally fine, just like how it's totally fine to think that realistic 3d games are better. Anyways, my point is that it's okay to think that realistc games are better, but you shouldn't say that someone is against progression just because they like pixelated graphics.
The explanation of Raytracing/Pathtracing was fair enough. Ironically, you'd think going with just typical raytracing and lowering your expectations to something like an ad from the 90's would be fine. That can work fairly real time with enough work and these new acceleration cores popping up! The unfortunate reality is that the industry is less worried about trying new possibilities with it (for example, you can now do a hall of mirrors with zero tricks) and more about the catchy new thing that'll make the game look like REAL LIFE.
just wait until developers start playing around with it. raytracing is just another tool, in a couple of years people will be blown away by some random new game that was able to show something that was impossible this generation. it ALWAYS happens. i still remember people talking about how the ps4 was underpowered and most games still looked like high res ps3.
@@aolson1111 Yes it would, under the circumstance you make recursion high. Low recursion would not do this though. Also best not to call out the one who did implement one in his spare time
This graphics race sooner or later would be the demise of the gaming industry, it's diminishing returns are obvious, they need find another thing to focus
2015-2018 We were seeing graphical improvement with each game and then for some reason they just rush them now. This I like games that goes for an art style. They have a vision and they know they have to fulfill it. And 99.9 percent of the time, it works.
@@haruhirogrimgar6047 Honestly I'm just more worried of the death of stylised games over game "experinces" where it's more mainstream and realistic, which sucks, I love gam s with effort in them that don't need a graphic gimmick and honestly triple a games feel like a sinking ship over the last few years
We've reached a level where graphics can be and sometimes are incredibly life like, but in order to push graphics into another level, it's going to take extra time and money, in an industry that's already squeezing every second out of its employees and every penny from its customers. While the ability to make a massive leap in graphics is definitely there, it's probably not gonna happen for a few years
I think it’s also important to mention the resources needed to actually take advantage of new hardware. There’s a reason why only the most expensive and longest worked on AAA games seem to look truly next gen. The accessibility of being on the cutting edge of graphics is so out of reach for any normal studio, even the big ones. There’s a reason why RDR2 is still one of the best looking games despite coming out 3 years ago and not having any ray tracing and also being on base PS4’s. The bottleneck of good graphics used to be hardware, now it’s the work that’s needed to take advantage of hardware.
This is why handheld hybrid consoles like the switch has a more secure future than brick consoles do. They are running out of things they can offer that justifies the couple extra hundred dollars and not having the option to play where ever.
Not really. Brick consoles can always have new features & functions added. PS3 added blu-ray playing, for example. Consoles are more than just graphics & horsepower. Besides, portability isn't really a big factor for most people, since sitting in front of a TV is ingrained & expected for gaming, and many even prefer it; why play on a tiny portable screen when you could play on a big widescreen TV? I really feel like you're over-emphasizing the actual, in-practice significance of portability in consoles.
@@freeminded7 Depends on country and culture. Traffic is horrendous here since i live in a big city and 99% of the time people are playing on their phone while stuck in public transportation and I see occassional Switches. It's automatic everyone carries a phone charger or a powerbank to work. I'm a civil engineer and during lunch or break time at the work site my fellow engineers(mid to late 20s) and I are on our phones playing after eating.
The switch Isnt just a handheld, it, s also a budget tier home console for games that are not really cutting edge but still damn fun. Sides the real threat I'm talking about is the switches eventual successors in the later half of this decade.
Brick consoles have been around since the late 90's, and now they all of the sudden dont have a secure future because of a new portable console? So what about the gameboy or the ds, or the vita? Did they shake the future of brick consoles too?
Kind of funny that, we've had cm- detail since the 1990s, the difference is easier to mark at the width of a hair, that's really the limit of whatever we'll ever need.
@@IparIzar We did though Raster images could get us way below cm level by that period. Smooth geometry caught up not long after, and complex hard surfaces have caught up in the 2010s
I was actually thinking about kangaroo Jack today and how disappointed I was that the kangaroo didn’t talk the whole movie and they advertised it as a talking kangaroo.
I feel that games will probably head towards having a certain style. As the leeps to realism get smaller, the wow factor of seeing more realistic graphics will also decrease. And in order to better distinguish themselves from other games and standout, they could try to get a certain look might not look realistic but will still look good. A lot of Nintendo games are like this, they don't look realistic generally but they still look good and it's easy to recognize. I could completely be wrong of course, it's not like I study this stuff or anything. Just an idiot saying what he thinks.
I strongly agree. Look at animated movies. We have to tech to make every character look real, but goofy style like the Minions or any Pixar movie is more popular
@@chingamfong making animated characters look too real can cause an uncanny valley effect (see the initial version of the sonic movie) so it's not really a good idea
Something that made me really appreciate the power of lighting in games was playing Halo remastered and changing it back and forth from old graphics to new. The most impactful change in that game was the lighting.
For all those young people out there I wish I could share the amazement from playing the then new cutting edge Super Mario World on the SNES and then playing the first real 3d platformer Mario 64 only a couple years later. The best generational leap ever in gaming
I remember when N64 first got released and how absolutely blown away I was by the graphics. I even remember thinking how video games couldn't possibly get better than that.
You think I'm not ready for that max Special Attack, STAB boosted, Rain boosted 150 Base Power Water Spout from Kyogre ? I came prepared with a water immunity of my own and we call it : bitch, I left my room like 3 times the last couple of weeks and that was to pick up the trash and go to the groceries. I am ready, nothing's waiting for me outside, this solitary hell is all I have, so Kyogre, I am waiting for you
Textures and resolutions are all well and good. Developments in game lighting have even been impressive. But a lot of it feels like a distraction when game AI seems to have stagnated.
Fall guys, among us and nintendo prove that casuals are the majority of the gaming industry and they dont care about graphics as much as hardcore gamers
@@Belizianboi13 to be fair, in game that first Forrest level really did look bad ass when you wete playing, but once you got to the more dreary sections it sort of trailed off graphically
Never understood wanting a game that looks like real life. Games are to escape life. If we ever get to neural gaming, id rather be in a visually different world than this.
Well it entirely depends on the game, right? If it's an RPG then photorealism can be very immersive. You'd be "escaping life" into a new "real world" that is more interesting than your own. If on the other hand it's a fast paced action game, a simpler artistic style with better performance is preferable.
@@ChrisRWitt thats kind of my whole thing. I hate that they sacrifice mechanics and gameplay simply for visuals. If they cant get the gameplay to be anything great while also looking good, id rather it just played good. Otherwise you see what happens today. Wheres the replay ability of half of triple a games released today, because they focused so much on how the game looked and screwed off with gameplay or story.
Also it's pretty much impossible to expect making a truly realistic game, we'd need to use Quantum Gaming Systems or maybe Neuromorphic? QGS could handle the load of a game like CP2077 because it uses Qubits instead of Bits to feul the computing power but unfortunately, the Quantum Computers are still in labs and going through development, we've made progress but the Computers haven't done anything to really be better than a Classical Computer so it'll take time until we know how to make a QGS.
For real, its like saying we should use completely realistic cameras for movies. The movies would just look weird ( like imagine using an apple camera to make a mainstream movie) and as you said, movies are something we use to escape reality, escape realism. Same with video games.
I feel like this was inevitable. We might be seeing a trend in a relatively new industry. Video games got created, and that was the first big revolution. Then suddenly BOOM good graphics were a thing. Then the third boom, hyper realistic graphics. I feel like it'll just take a little time before we have our fourth boom, where a new technology is created to revolutionize graphics yet again.
Likely to be AR or VR, but with insane levels of realism that we cannot yet imagine. Perhaps to the point where everyone actually looks real and you forget that you’re in a game? Who knows.
@@helloworld5219 Definitely more focus on haptic feedback for sure. PS5 is already putting more into it with their controllers, I can imagine in the next decade those gloves or vests that let you feel the game will seem a lot less silly. Also VR will definitely innovate in that sense, there’s already full body tracking suits
The new technology is gonna be AI. People have an environment that looks ultra realistic, but doesnt act like it. Were gonna need more physics and shit in the future
@@pfeilspitze meh, 60 should be the standard for every game, it doesn't matter how slow the game play is, input lag feels awful, as well as choppy animations and blurry movement
It's funny because all those tech demos look like exactly like the ones for old CGI where everything seemed so empty with one or two objects to show off the technology, but like a modern version. History repeats itself as we await that level of full on ray tracing realism on characters and special effects.
Art style and graphics are different things. Take a look at How to Train Your Dragon 3. Very cartoony. But pretty much no movie has more realistic graphics. ":Graphics " describes fidelity, NOT depiction of realism
Sony and Microsoft: Making new 'innovative' graphical leaps to justify their new console. Among Us: succeeding hard because of fun gameplay, graphics look like clipart.
@@archduke0000 you're acting as if "flavor of the month" games aren't huge right now with how common streaming has become. Fortnite was a "flavor of the month game" for a few years.
Tyra it's weird it's almost like passionate devs who make fun and interesting experiences garner a metric ton of success. Even if for a short period of time
I dunno man, we're definitely pushing at a material ceiling of graphics, also I imagine it's going to be hard to convince people that they even want 4K (I currently don't). Also don't forget financial constraints, and even the initiative demanded from the developers to constantly update in new ways on the previous models and ideas. Good video otherwise got me thinking and I appreciate that quite a lot actually.
I think the video is right about the 4k hype though. To those who are uneducated on 4k (most of the population and me before I built a PC 2 years ago), you'd assume 4k is the best thing to get. One of my friends that builds PCs as a hobby was my consultant when I built my last one and he told me the screen size I had that at 1080p or 2k monitor with a 144 refresh was a way better deal than a 4k which is usually capped at 60 unless you really put out some money. Wound up getting a 1080 at 144 and don't regret it at all. Games hardly look different, but the smoothness is amazing. Different from watching a movie capped at 60 frames though.
How well would an initiative meant to teach people that graphics in games don’t matter as much as the gameplay go? Especially if it was Nintendo who tried push the idea.
EmpLemon said it best: "Graphics today are the best we have ever seen, yet gamers are more depressed than ever."
4 года назад+17
Exactly.. even in VR, the games I enjoy the most aren't the best looking (except for saints and sinners, damm beautiful aand fun that game). It's cool when things are beautiful, but at the basis is the experience. That's why minecraft + shaders is awesome, the game is already good and the shaders add to the experience.
@@SentMyOwnWay I really hope that game doesn't bomb, I really am waiting in anticipation for that game. I really want it to be great. This is really the only game that I'm really hyped for.
@@jazzhands8525 I mean... Both? We can have both, we have had both, it just takes time. No game releasing this year or the next has been built entirely for next-gen.
people said the same thing about hte ps4. how it was underpowered, and how games didnt really look that much better than ps3 games... now look at ghost of tsushima or the last of us 2. there's no denying they would be impossible to make on last gen hardware. just give them time. every generation is the same. it normally takes a couple of years until we see developers really starting to get used to the tools.
Remember when we just turned on our console and just played? Me too. Now its lag, resolution, upload, download, ping, jitter, servers, 4k, 4k upscaled, TV input lag, controller input lag, pixels, game mode, standard mode, storage, etc etc etc etc
@@garethwigglesworth8187 yeah and now you can still plug your ps5, switch or xbox (except you need internet connection for the xbox) and play i don't see your point
I'm going to say this, i started and stoped caring about graphics with the PS3. They started hyping it and i felt dissapointed by other stuff. This year i have been playing many games on my backlog like Deus Ex and Return to Castle Wolfenstein and i had a better time than with many games that came on the last 5 years.
sure, but can you say that's the case for the majority of people? my favorite game of all time is vagrant story, to me it looks good enough, but i just love everything in it... however i wont delude myself thinking others would too if they gave it a chance. deus ex(the original) was an amazing game when it came out, however, its far from being perfect, it also looked like trash, even back then it looked bad. you may think that graphics dont matter, but belive me when i say this, to ALOT of people, how a game looks is just as important as how good it plays. you(and alot of others) may disagree, but there's no denying that it matters to them. besides, lets not kid ourselves, graphics have mattered since the very beggining of the industry, just go watch a colleco vision comercial.
My favourite games right now are Metro Exodus and Control, both for their fucking crazy good visuals with ray tracing, but also their gameplay of course.
nah I think we should keep trying to improve anything, it may take longer now that Moore's Law is breaking down but the future must come, and eventually we will see graphics that are very close to reality.
@@ihx4111 That's not the point at all wtf are you saying, the whole point is you're starting to run into diminishing returns, it's not getting close to reality at all.
@@neo-filthyfrank1347 In terms of fidelity, it is. There are already tech demos that look almost indistinguishable from reality. That's my point. From a technical standpoint, we are really far. But visually, I don't think so.
@@ihx4111 No I think it's going to take awhile visually too, even the best footage I saw in the video I still wouldn't call close to indistinguishable from reality, unless you got other examples.
I like the point on frames; they're so incredibly good in my experiences...but it can't be advertised easily so console companies usually focus on "muh graphics" and still run most things at 30fps. No dissing to 30fps, nothing wrong with it per se. It's just that 60, 90, 120, 144, etc. is just so much better.
am i the only one whose reverted to playing mostly 2d games? rimworld, star sector, cataclysm, prison architect, europa universalis IV, factorio, all being played on my RTX 2070 while the next assassins creed or total war game goes ignored.
@@helkindown i was into PZ for years until i found cataclysm DDA. with the right texture pack and audio pack its probably the best game ive ever played. just gotta get the balance right through settings.
@@maximomanzano9165 totally agree. the metagame makes the game. thats why i wish someone would mix the metagame of EUIV with the real time massive battles of total war
I cannot say I reverted since I'm too young for that, but yeah, I generally prefer 2D games, although I do pick up 3D games from time to time. But those almost never have a realistic aesthetic.
When we see true level of hardware utilization I think we are going to be pretty impressed. Look at the difference between early gen ps4 and late gen ps4. The leap was drastic.
Was it? Assassin’s Creed Unity came out in 2014 (1 year after PS4) and it was way better than PS3 stuff and it’s still on par with what comes out today, at least on a superficial level.
Because console developers have spent so much time trying to make graphics realistic to our world that they stopped creating new, undiscovered worlds. It's those unseen worlds that make graphics stand out. Or you're a PC gamer, and you feel like consoles are just now getting to where you've already been. For years.
@@iskeptical5698 I'm strictly speaking on base settings. We all know until someone releases a console you can upgrade like a PC, to quote Slick Rick, "There is no competition"
pc will always lead the industry and consoles will always be behind. its just how the industry works. pc does the innovation and consoles bring it to the masses later
@@Thesandchief I disagree. Behind the scenes, console makers are trying to make powerful, groundbreaking hardware, at a price that's lower than $1000. Only problem is: you can't upgrade consoles like a pc! If Sony or Microsoft create a super powerful CPU, they have to wait for the next console (or console revision) to put it in, while Nvidia can put it on the market a lot faster, and at a higher price.
I’ve always said , going back to PS1, when the cut scene graphics become the actual gameplay graphics, that’s when I believe graphics have improved lol
But this is exactly what is happening now, the graphic quality is so high that in most of the recent games the cutscenes are just camera angles.. To be honest, this days a get more impressed with art style, than graphic quality. May Cyberpunk have incredible graphics but so does a ton of other games, yet, i been constantly looking at pixel art games like death trash, or carrion...
It seems like technology has hit a plateau in terms of visual quality. While we've seen advancements with 4K and 8K resolutions, the majority of content still sticks to 1080p. In the realm of gaming, although textures and lighting have improved, the leap isn't as significant as the shift from 480p to 720p and then to 1080p. Interestingly, for many professional gamers, prioritizing low settings for enhanced visibility and higher frames per second is the norm.
We’ve actually been doing ray tracing in 3D rendering since the late 1970s and early 1980s but the main difference is that back then it actually took several hours just to render one frame of a high poly 3D object in an abstract computer generated world! It also was a process that pretty much required a massive custom engineered graphics super computer to pull of so you would also need a PHD in computer science in order to design the hardware and it’s architecture in order to pull off the graphical effects you are designing the hardware to be best at! :)
My friend had a raytracing program on his Atari 800, we'd set up a few 3D objects (cyclinder, sphere, pyramid) and let it run OVERNIGHT, to get ONE frame. Good times.
@@adreanmarantz2103 Yes you can do that today on a high end Texas Instruments calculator or Commodore Amega back in the mid to late 1980s while your Atari computer would of needed quite a lot of RAM to render an image like that so it could actually hold the full image output in it’s RAM and display it on your monitor! :)
I've always wondered if it were possible to see all of the iconic 2d art styles used in a videogame. (for more than a 2hr puzzler/...for lack of a better term, walking-sim)
Basically: we hit the point of diminishing returns right on the late end of the GameCube/PS2/original Xbox era. Making things more detailed and shiny no longer has a big impact compared to literally every other artistic decision you can make.
Honestly not a big deal. It's a industry standard. It's not like it has to stand out or be stylish,if it's good it's blood. A lot of my enjoyment is just sitting there looking at the graphics
Back in 2004 I built my first PC to play Half-Life 2. After getting heavily into gaming for a few years, I took a full-time job and had to put games on the backburner. But I always told myself, as soon as games become photorealistic I'm going to build a bad-ass PC and get back into them. HL2 was so close, I figured it would be 3, maybe 5 years before we hit that mark. But it's been 17 years since then and I feel like graphics are barely any better. We're no longer improving at the pace we were and graphics are absolutely stagnating. Unless we make some massive breakthrough in computing technology, I doubt I'll see photorealism for another 20 years.
the last game that had graphics that really impressed me was Return of the Obra Dinn. Obra Dinn was in black and white and I could see the edges on the polygons without really even having to try. Shit could probably have run on the PS2 without much fuss but the game looked great cause it had an interesting art direction.
Honestly, I grew up around late 6th gen and through the 7th gen, I really don’t mind graphics nowadays, I’m already mostly pleased with many PC games running on medium quality.
1440p is currently the sweetspot. uw has a much greater impact on how good the game looks while not being anywhere as demanding as 4k. anything greater than 60 fps is a blessing in fst paced games like shooters.
I actually quite like 4K, high FPS, HDR, etc and do believe it can add some enjoyment to the game. But none of those are the most important part of a game by a long shot. In fact focusing too much on the technical stuff takes the fun away.
Maybe the next thing to work on should be improving the sound system. Most games have pretty basic audio. Just a bunch of pre-recorded samples panned using simple stereo. The sort of thing that's been done since the 1990s. Oh, sure, a few games might support a home-theatre-type speaker setup, and those usually have okay headphone surround modes, but it's hardly common. I'd love to see more games using Ambisonics for their audio systems, and even better, a standardised back-end that'll take a really high-order Ambisonic stream (64+ channels) and decode it to match an arbitrary speaker setup or headphones with an arbitrary HRTF. Real-time echo to match the level geometry would go great with this. Better surround sound and echo would be a huge boost, but what could be even better is more use of procedural audio. Instead of just playing back recordings of real-world sounds, you generate them from code in real-time. That lets you adjust things on the fly to match what's going on in your game and is sample-rate independent (so it will sound better if you crunch it at at a higher sample-rate). The ideal situations for it are things like vehicles, where the player's inputs will affect the engine and what terrain it drives over will affect the sound the wheels make on the ground. Weather is another good one. Adjust the rain sound to match how heavy it's coming down and what it's falling on. Anything dynamic would benefit from an audio system that is itself dynamic. It'd help bring the world to life and cut down on disk space and memory requirements. Code is tiny.
I agree, we just upped the graphics and left game audio in 90's....sound "rendering", using material acoustic propeties, proper refections off materials based on geometry, comb filetring, hrtf...this is all left out of every engine....eax was the revolution because you actually had effects, that were processed by your sound card....now its just some samples and stereo effect...just basic
@@roklaca3138 Ah, EAX. Yet another case of Creative Labs coming up with a good idea that hardly got any use because they tried to keep it proprietary. I had a couple of cards and a motherboard that supported it over the years. Software-wise, the only game I ever owned that I can recall having an option in the menu for it was Unreal Tournament.
the human eye literally can’t distinguish the difference between 4k & 8k graphics. that’s why it’s dumb to pick the console with the most power. it’s all about the games and what you can play on it.
Well it depends on the size of the screen and how close you are to it but more powerful console can add more features to the games like higher player counts
@@gamerguy9729 that is true. but most people aren’t goin to be 6 inches from their screen. so it becomes indistinguishable. that’s why graphics aren’t really important anymore. the only thing that powerful consoles benefit from is an increase in AI intelligence in games & frame rates. that’s why quality exclusive titles are by far more important. you can’t play smash on an Xbox or Playstation, you can’t play God of War on the Switch. that’s what drives console sells
@@KINGTUTT_ your right games do move consoles my point was that higher resolution can be better especially on larger screens (55”+) but what’s more important is that more features can be added with more power such as battlefield adding more dynamic destruction
This is not a hard concept to grasp yet I see it so often. If people want 80 inch screens in the future, 4k on an 80 inch will be appreciably worse than 8k. The only number that directly relates to the image quality is pixel density, which is a product of screen size and resolution. 1080p on a 6 inch screen has a better image than 4k on a 72 inch screen.
Its called diminishing returns, that why a leap like the PS2 to PS3 is impossible nowadays. For example MGS 2 and MGS 4 are 7 years apart. Comparing a 2010 game with a 2017 game its not like comparing MGS 2 to MGS 4
Visual Improvement each gen requires exponential leap in effort and time, until AI will start taking care of alot of the shading and modelling. Then there will be a big jump again
And what you get with max detail tends to be lighting and post processing effects. Implying what we want isn’t so much more pixel detail as more atmosphere in the picture.
I do care about resolution and frame rate, as long as they are means to appreciate art and gameplay. That's why it will be important to me when I get to see a game like quantum break, that ran at 720p 30fps on Xbox One, doing 1080p 120fps on Series X. It will be a generational improvement even if the only thing to improve aside from resolution and frame rate, are textures due to the much marger memory.
The only thing I can think of for improving graphics are: improving render quality, increasing quality of time close-up, particle effects and maybe better anti-aliasing, otherwise im generally convinced that graphics are only going to go so far before it’s reached a stage where it’s going to resemble real life 100%
wtf are you talking about, real life graphics doesn't mean that it will look like a boring city or something, it could be the world of Harry Potter or Lord of the Ring or literally anything, it just means the lightning is behaving like it should.
This is very true. Most games look the same even so I can barely tell what a game is just by looking at it anymore. I always think art style lets a game pop out more and age better than high performance focused realism and resolution flexing
Personally, I'm getting more and more discouraged by these new games that are supposed to look good but in reality it's rushed a little and gameplay has significant flaws. Of course, not every game has significant flaws but, lots of these games do. The worst part is that, lots of people just buy them anyway, despite it's not really worth its price. I'm not a huge graphics guy, yes. But a game is truly complete when all the main components; gameplay, story (in some), graphics, textures (maybe); are all done great close to equally. If one isn't payed enough attention, it's not going to make a good game. If they put too much effort to the graphics yet the game still has flaws in other areas significantly, they're not going to be successful in terms of ratings and overall quality. It's like making a movie/film where you put most the efforts to the CGI and lighting, but the acting, the story is flawed, it's not going to be a movie/film that's highly rated. Same goes for video games. I start to feel that these huge game companies just try to, kind of, scam the consumers who don't actually know what he or she's really truly paying for. Something similar goes with the console. I wasn't able to own consoles or even good games until my later teenage years. At 18, I've started to realise some of the things I'm saying here. I do personally play more pc games though, but I've play a good couple of years on console games as well (I was very hyped about some silly things).I'm sorry that my comment is long. Please do correct anything I said unknowingly false or not added that is to my point.
In some cases, high resolution is absolutely necessary. In the movie gravity for example, u need fullhd to see the little debris crossing the screen. In ace combat 7, FHD is necessary to see planes from really far, they are small dots firing from the distance
in real air combat, enemy fighters are not even DOTS in the sky. you are just consulting with your Radar and firing at vectors suggested by your IFF and firing calculation computer :P
I've always thought high high end graphics, especially on consoles, were overrated. Don't get me wrong. I like good graphics as much as the next guy. But even back in the NES days I'd rather play a game with engaging physics and good level design than one that has smoother edges and more colors. We have hit diminishing returns by now. You can make pretty much any game about anything and have your characters do anything in 3D. A little more sharpness and speed for a lot more money just isn't worth anything.
@jackthegamer yes and no, you cant make it more realistic than real life... thing is, you dont need to, you may think graphics cant get better, but just look at the presentation of unreal engine 4 at the start of last gen, and compare with some games now like doom eternal. you will see that it did get better. gens normally start slow, give it a couple of years.
*The level of graphics is reaching the critical point where I don't care anymore.*
Last time graphics really impressed was back when Battlefield 3 was released. I have been unfazed ever since. MFS 2020 mildly impressed me, but it was nowhere close the feeling of hype I felt back then.
That was more around 2013 for me.
Ah, welcome to the club then. I'm still impresed by graphics sometimes but I'm more than comfortable with early 10s graphics for realism.
2007-2013 PS3 era on 1080p tv and nothing ever really topped it anymore, sure there were improvements with graphics. But to say Ratchet and Clank looks really different? No. BFIII and Bioshock Infinite indeed showed great improvements but since then I never found any improvement that was really major, a change that changes the games. Just focus on making every game atleast 60 fps 24/7 minimun before we pursue more graphics and resolution upgrades.
Yeah exactly. For me TLOU2 and God of War 2018 is pretty much the pinnacle. I don’t care about ray tracing so far, just because something looks more realistic doesn’t mean it looks better. The main selling point for me in a PS5 is the load times.
We all know when graphics were perfected. PS1 Hagrid.
Hayride.
Nah fam, the saboteur on ps3
30fps black and white nazi killing
A cultured man indeed.
@callmekevin’s love affair
Reddit user detected
I really wish AAA games hadn’t ruined realism to mean having no style, it’s a huge loss that there’s no games that take a Rango-esque direction with realistic textures but with character/setting designs that take creative liberties and risks. Now is the time to experiment with realism for new and exciting styles rather than having it move painfully slowly towards a goal that nobody needs or even wants anymore.
Little Big Planet seems to fit your description with Rango like realistic textures but exaggerated models abd styles.
Cuz we all end up buying those triple a games :(
Oddworld Soulstorm actually fits what you described very well. Beyond that though it feels generally unjustified to me to imply that AAA games have no style today. As a recent example people were amazed by Ghost of Tsushima's visuals not because it was realistic but rather because of its beautiful art style. In Ratchet & Clank Rift Apart we have seen many modern physically accurate rendering techniques like ray tracing to achieve visuals that almost look like a Pixar animation.
@@weaverquest those are far in between compared to the sea of "muh hyper-realistic human faces" tittles... we need more videogames that look like How to Train your Dragon
There's Deus Ex Mankind Divided, it's definitely far better than CP2077 in terms of performance which is to do with it not being crazy large or overpopulated, it's dense like it but its scale is so many times smaller.
2 reasons:
1: pushing for 60fps requires twice the power compared to capping a game at 30. this overhead could, instead, be used to make a game look better. this also applies to 4k - resolution doesn't make a game's 'graphics' better.
2: asset creation. we've reached the point where hand-made models in games hold a game back from looking truly realistic. unless we move toward using photogrammetry for all models in a game, then this is a hard limitation that will be hard to overcome.
Is photogrammetry photo realism?
@@CassandraPantaristi close to it
Eventually games are going to have to be 95% auto-generated to have an Open-World AAA game that looks fantastic. Assets vaguely auto-created, environments vaguel auto-generated, animations auto-generated, etc. It will just be twenty omega-brained 125 I.Q. individuals managing an engine with a director or two making majour decisions on how the actual gameplay goes.
@Mr. Rich B.O.B Yeah if you want 1 game every 10 years the maybe. Maybe the lazy one is the ignorant person that wrote the comment Im replying to.
@@haruhirogrimgar6047 You mean what Ubisoft does for all their new game’s?
"Is the game any good?"
"Omg so good, the ray tracing is spectacular, you can see the cars windows reflection IN THE SKYSCRAPER reflections!"
"Cool, but is the game any good?"
"Its amazing, its runs at a constant 60fps"
"Sweet, but is the game any good?"
"Its brilliant! It runs at a native 4k"
"...but... is the game any good?"
"Yeah it was alright, ending was a bit shit, I preferred the first one on ps2"
This sounded like Zero Punctuation lol
@@vizard350z wow what a compliment
Is it so wrong to want to make your game look good? Obviously they're trying to make the gameplay good aswell, but should they just make the game look like shit on purpose? It's two completely different groups of people that work on graphics vs gameplay.
@@iamishin7675 the common answer to your argument it's indie games.
But I won't go that way.
Yet no, there should be a balance between looking good, playing good and actually being fun.
This games are entertainment after all.
You just described last of us part 2
Now is the perfect time for video game history to have its "impressionism" time period whiles we come to the peak " Renaissance" level.
Well explained, as we reach hyperrealism, we will soon become bored with it..
Which is why dead cells was so successful..
One of the reasons games like Minecraft and Among Us are so popular. It’s easy, fun, and relaxing. I don’t always want to see a hyper realistic person get his head exploded.
Thanks for all the likes :) ×× Merry Christmas
@@ALXMARTIN *among us death animations have left the chat(
It’s not the amount of pixels on screen, it’s how fast it takes those pixels take to show up on screen that I care about.
Dont forget about how fast the pixels move
@@griffin7670 his point but worse.
What if it’s only two pixels, but they show up on screen faster than the speed of light?
Then you should consider getting a pc
And how masterfully the developers used those pixels, I'll take a low resolution beautiful video game made with love and care over what we get from a lot of AAA developers.
"A photo in low resolution is more realistic than a 4K AAA game image".
Are you saying a pathetic 720p image looks better than 4k raytraced minecraft? smh my head.
@@seano1723 WRONG. any healthy person knows that minecraft look like more realistic than real life when you enable shaders, but the point is: When you see a beautiful game image, you know that isn´t real, but when you see a low resolution / horible real life image, your brain speak to you "Lmao, this is real image". This is the thing!
@@thehappiestyokai5031 yeah you do have a point
@@thehappiestyokai5031 I feel you. Every CCTV footage and UFO photo looks like it was taken in the 1880's.
@@thehappiestyokai5031 Perfect example is skater xl edits where they put it in low res to make it look like a oldschool camera or like forza horizon 4 drift edits with a vhs style to it
I feel like the “next gen” of graphics is going to be stylization instead of realism. Sure, cool reflections are cool, but at some point people are going to realize that the game doesn’t need to be realistic to look good.
Sure they are, lets hope they do
i think tf2 and portal styled games are the future
You haven't seen the unreal 5 demo have you?
Nintendo
Honestly, Physics upgrades are much more interesting that amount polys on screens. If the game play is fun enough and story interesting enough, how pretty a game is low priority and low importance.
Imagine another Burnout game lmao
@@shnubdawg7730 didn't they release a burnout spiritual successor like a few months ago? I don't remember the name though
@@kin-3877 Dangerous Driving, I appreciate what they’re trying to do but it doesn’t have the charm I guess.
@@shnubdawg7730 honestly the trailer just looked like they wanted a quick buck
It is a sad thing to say, but physics are just getting worse. 'Member when Nvidia PhysX was a selling point both of the games and the 'cards to run 'em? I 'member.
Just an example of a video game series that is progressing in it's numbering but degrading in it's physics: borderlands. Borderlands 2 had AWESOME fluid and cloth physics, prolly the modafuckin' best I've ever seen and played around with (aside from physics of meself, talkin' about the lil' brudda ifyagetwhatimsayin). Say ur' playin good 'ole 'orderlands frikkin two, right? An' say u got yaself a acid-type-a gun, like a shotty or sum shit like dat. And u shoot da modafuckin' piece of cloth just right there on the wall, jigglin' around all real-looking and shieet. An' guess what happuns next, huh? Just take a freakin' guess. Roite, mate - a big ole' puddle o' acid is mysteriously materialized outta thin air, slapped all across dat piece o' cloth, an' it slides across the waves of the cloth that were launched by the impact of the shot of ya trusty shotty, an' it drips down on the ground, where it continues it's way as a stream o' acid now, mergin' an' joinin' with sum udder piece' o acid from somewhere else and creatin' a lil' puddle of it's own! Holy fahkin' shit mate, how cool was that!
Now check out borderlands friggin THREE. If good 'ole me is correct, and mah eyez aren't playin' a trick on me, and dey clearly communicate a picture of a big fat all crazy lookin' number three on the box art to ole' me brain, that meanz that this is the next game in the series, oll korrect? Dat means dat this is s'pposed to look-an'-play better than what was be4ore, rite? Well shit mate, ya wanna check ya fookin' knickers, cuz u just' got 'em in a bunch, boyo. No cloth, no fluid/liquid/runny-kinda-thingies 'ere, mate. 'Stead o' all the fancy-lookin' realistic-type-a shit that was in the game, ya' kno', BEFORE dis' one roit hea', u got wot mate? Roit, u got JACK fahkin SHIT! What a fookin' 'ssapointmen', mate!
It's almost as if photorealism is a graphical design based on a benchmark, not a style. why do the persona/catherine games stand out? stellar art direction and graphics design.
same with Breath of the Wild. Good graphics, sure, but much like its predecessor Wind Waker it will be timeless because of its *style in design.*
@@TemplarBlonic Also a reason that twilight princess looks like absolute garbage now, even with the "remake"
@@MrMoon-hy6pn I wouldn’t say “absolute” as it’s nowhere near as bad as other games, but it did age, unfortunately.
@@TemplarBlonic It definitely helped Windwakers case that the HD remake makes the game look even better and timeless. But I played that version more so maybe that's why I dont like the original's graphics all too much. Then you look at Twilight Princesses remake and, it looks better, I guess?
Well, twilight Princess remake did adjust the saturation a bit, but the world still looks gray and brown most of the time. I did enjoy the twilight areas though, looked really neat, but they don’t appear as often past a certain point.
I would like to see more realtime/dynamic destruction in games.
thats a lot of work and sadly the money isnt there in the eyes of devs.
@@ThatOneCatNyx yeah fr maybe next gen hand candle it but it might be hard to do In a massive game like GTA
Real-time raytracing is a big leap towards this goal. Having dynamic environments which aren't restrained to mapped textures for lighting.
People say "oh but RTX only looks a just lil better", but they're missing out on the implications and the future possibilities of this tech.
The problem is the rendering distance.
@@ThatOneCatNyx We already have Red Faction
My TV only has 720p, so in the end does any of this even matter.
Nope.
You can't even really appreciate high framerates with an old tv.
The best next-gen has to offer is reduced loading times, which is pretty fetch, but not $500 fetch.
@@kjj26k I disagree, most if not all tvs are at least 60hz right? and most games on ps4 and xbox 1 run at 30 fps so I think someone getting a ps5 or series x would be able to appreciate that.
I feel your Avatar picture fits this situation
@@tavonlewis2629 That's framerate though, pixel density doesn't necessarily go hand in hand
You wouldn’t benefit from full HD (1080p) or 4K games, but you could still benefit from better lighting (ray-tracing). Depending on your TV and game/console, you could run 60FPS games. If your TV is old/sucks and runs at 30FPS, but your game/console runs at 60FPS, you’re limited by your TV at 30FPS.
There comes a point where artistic quality matters a lot more than technical constraints. Throwing pixels at a problem doesn't always make it better. And unlike in the past where polygon counts or texture resolutions were the problem even with a few characters very very up close and personal.
Nowadays this isn't the case. Throwing up a hundred thousand polygons and a hundred million pixels of textures is very doable. The problem is that the process to create those textures and polygons is still have a human artist or a procedural algorithm do it. So the explosion of GPU computing power has increased the technical capabilities of the machines but not the artistic skill of the designers.
Further still, technical limitations have stagnated.
A gaming computer ten years ago had a quad core processor with hyperthreading and turboboost to 3 GHz.
A gaming computer today has an Octo Core Processor with hyperthreading and turboboost to 5 GHz.
That's a very real performance improvement. And there is a lot more happening behind the scenes from architecture and pipelining changes. But it's definitely abandoned any semblance of rapid exponential growth. We might expect that if computing power doubles across the board every 20 months, that it would have 16 cores, 12 GHz turbo, and an architecture that delivers 4x the original performance on the same specs.
For example: team fort 2
Grafix are, not any great by modern AAA standardzzzzzz, but it still looks gud. Bucuz artstyle (and hats) except lime green, fuck lime green
Too long didn’t read
Skyrim is a perfect example of art over graphics. Textures and models looked ass even at launch but goddamn there was nothing as beautiful as staring at the land from a mountain top.
yeah but he's talking about why that isn't happening. Good aesthetics and art direction aren't necessarily correlated to graphics, but he's definitely right about the fact that most people are simple with little to no artistic taste and are just drawn to what looks shiny and professional, and that is why the major move amongst big companies is towards higher graphics.
BIOSHOCK
I think ultimately all the "low hanging fruit" has been picked. Its more about specialization (can we make hair look more realistic, can we make reflections more realistic etc) then overall, global graphics quality.
Then there is diminishing returns, doubling the amount of polygons does not make as much of a difference today as it did in the year 2000.
However, one thing that does get me excited in games, and I wish developers paid more attention to, is AI. I can't wait until NPC's are realistic rather than just taking another arrow in the knee.
Best comment, totally agree...
I think the problem is that AI or anything remotely cpu related won't change because it isn't what sells games to the average joe who doesn't know anything about computers.
@@steven.2602 AI will sell if they know how to sell it. The average joe usually knows nothing about the computer he buys other than that “it’s fast” and knows nothing about what truly goes into the food he orders other than that “it’s tasty”. Point I’m trying to make is that if the end product is good enough, and utilizes AI well enough, then the AI will advertise itself. Imagine an RPG’s conversations are just so dynamic because the AI is good? All they have to say is “These realistic conversations come from advanced AI.” And bam, “I don’t know what AI is but I know it does that!” - Says the consumer. Then you got the sale.
@@steven.2602 AI is what the average joe would actually care the most about besides graphics of course.
All the sports games have the potential to be game of the year if the AI was clever enough to set out battle plans and act like the real-life players would. Imagine the quick thinking or athleticism or even unique playstyle and adaptability of actual pros infused into their AI self.
As someone that never plays those lazy cash grab games, even I would be excited to play that.
Sure, computers can adapt your playstyle in like chess, but having co-op within a team of AI players all with their unique character traits and adaptability would be nuts. That would really make Esports cool.
@@icebox1954 Not even the big majority of gamers don't want better A.I,much less the average joe.
I was reading a book about game design,the author m5entioned that his team designed a prototype game with a really smart A.I.So he said that they brought some gamers to test it and all of them said that the enemies were cheating,that was unfair and other similar claims,but the A.I was only set in the average difficulty,and they only started to like when it was put on low.
A big majority of gamers and all the average joe likes to have the game rewarding them all the time,smart A.I would kill this.
I don’t get the obsession with 4K honestly, I’m at the point where graphics look cool but I’m down with whatever if it’s fun.
I agree
Nowadays it feels like making a game look "realistic" is more important than making a game fun. I'd much rather play a fun game that looks like garbage instead of whatever interactive movie comes out next.
@@cynicalgold9992 same honestly
@@cynicalgold9992 100%, the actual game is the priority. Obra dinn didn't look amazing but the game was great
I still think Saints Row 2 is among the best looking games ever.
Cinematic trailers and misleading early demos have spoiled us. They've set unrealistic expectations in us as consumers that we keep reaching for. Which makes us unsatisfied to a degree with the actual product.
Yeah graphics that match cinematic trailers is still a couple generations away.
What Microsoft flight simulator has opened up is the idea of racing games being a free for all on any road in the world….the servers will pick 15-20 unique locations a day to have people flock to a drive around with others.
It’s coming . A driving game where u can drive anywhere in the world
i just want an open world adventure game that looks like How to Train your Dragon... is that soo much to ask ?
@@Dan_Kanerva I think that's more likely to happen now than ever before. Have you seen the new Ratchet & Clank
? Stylized animation video games that look like movies have been achieved for the most part.
@@faresmhaya i will check it up
@@faresmhaya We're still probably at least a generation of graphical improvements away from a close approximation of How to Train Your Dragon, but yeah we're definitely getting closer.
Graphics programmers need some more time to develop real time optimizations for ray tracing to make it more performant and believable in the general case and accessible to consumer grade hardware, but we're not too far off. We're already seeing some pretty cool optimizations like how Lumen is handled, and similar competing algorithms.
Just bumping up ray count + length just a little bit more, and improving accuracy of light transport path estimations to find where the relevant light influences are faster would greatly improve visual quality of ray traced GI.
Everytime I hear “Raytracing” being loosely thrown around, my mind immediately wanders to “blast processing”
Ray tracing is a real rendering technique though, been around for 20 years. Problem is even back in 2005 when I was rendering simple scenes with it, shit took hours to render and simply was a shortcut to make your scene look pretty.
@@ls.c.5682 There's so much in this video and in the comments that will age like milk. Unlikely that ray tracing will be out of reach forever, when we are so close to realizing it. Of course, you can shift around your definition of "true" in regards to ray tracing in that statement and always be correct, but ray tracing similar in quality to older and current ray traced movies will most likely be realized in not too far a future. Same in regards to the video, a bunch of haphazard statements that kind of feel like they could be true, without actual substance. Fact is, you could apply these arguments to many points in time. Graphics seemed to "stagnate" at 2d sprite graphics for a loong time, then a jump to 3d happened, and that technology of course improved rapidly. Problem with these arguments is that hindsight is 20/20, we live zoomed in, very close, at the present, and progress might seem slow. But in a decade or two, people will look back at Red Dead Redemption 2 and Ratchet & Clank Rift apart, the way we look back at Half Life & Super Mario 64.
@@ls.c.5682 Couldn't agree more
16 times the details
@@ls.c.5682 50 years ago people were saying talkimg to other peoples faces in real time trought a phone would be "forever out of reach" because is impossible to do so in any hardware... Look at us now . We will have to be patient
I don't think it was intentional, but this video made me wish for a ray-traced version of Banjo-Kazooie
Okay I might need to try this game
although 'new graphics' shouldn't be a selling point, ray-tracing really changes up the atmosphere of some of these games.
You can kinda do that right now, if you are willing to use a ~gasp~ emulator, just look up Marty McFlys RTGI. Not totally raytraced but it's close enough
Don't have much of a desire to play the game, but I got that exact same feeling from the video 😂
just wait a couple decades and you will probably be able to do it with emulators.
It's a shame nobody talks about the OP god cat that is Spider-Cat
Why do I see your comments everywhere I go?
@@lucasferre4047 Was thinking the same thing.
I thought Avery and I would run in different circles, as Monsieur Z and Upper Echelon Gamers are the only right-wing channels I watch.
@@diegoarmando5489 I used to watch Monsieur Z until I realized he was a secret fascist
@@Venom_9390 I know he is. I just like alternate history. And I indirectly support neocon and neoliberal trash all the time, so what's one small-time RUclips fascist?
@@diegoarmando5489 I love alt history to. I just don't support people who would gladly have me killed for existing
I hope the 2020s are a boom in stylized games. Every game has the crazy graphics, but a signature style like persona is gonna be great
RDR2 was the only time Next gen blew my mind in recent years
Even the first RDR from 2010 is still visually impressive. Rockstar doesn't make shit, and they can stand the test of time.
@@jebbroham1776 pretty much because it takes them 8-10 years to pump out a new game. They take their sweet time and let their current games mature (however we need a new GTA already) If only EA and Activision could learn this rather than trying to pump out a game every year- 2 years
I give GOW 1st place then RDR2, because GOW gameplay is more fun
@@GUY-on-Earth No one fucking cares, we're talking about graphics, not fun.
Fucking Flappy Bird is more fun that GOW lmao
@@taicunmusic that hostility huh
red dead 2 graphics looked so good due to what they did with existing technology as much as the capability of new technology. you can add all the pixels you like. making scenery look like a work of art takes other skills.
AMEN 🤠
@Spyegle yeah but that’s not his point at all. He’s saying the artistic value of RDR2 is what makes the game look so good. Sure, it uses lots of post processing and different effects to achieve its visual fidelity, and this might be cheap to some people, but it’s the way they use these affects to achieve the vision or art style that they artists are going for. The Last of Us 2 is another example of this. The graphical fidelity is obviously fantastic, but it’s not the best ever made. However, the art style of the game brings it to another level. A lot of games are missing this (in my opinion) and are created with less artistic intent than games like RDR2 and TLOU2. Like I said, this is just all my opinion though.
@Spyegle You have to remember that before RDR2 came out, R* was busy milking GTA V for 5 years. A game that was initially built on PS3 era graphics and then upgraded for PS4 and PC. So it makes sense that most people would praise RDR2 for "never achieved before graphics and visuals"; because as far as R* is concerned, It was literally their first real attempt at PS4 era tech.
@Spyegle very true. I plugged in my normal ps4 into a 4k TV one day and omgosh, I was freaking mind-blown. I didn't even want to go to work, I just wanted to stay in the game world and do evil Arthur stuff.
@Spyegle bro its cause tlou2 came out 2 years later lol
Man his description of “average joe” is the a perfect description of me. Meanwhile according to about 50% of people I know, I’m a “gamer”
I mean i buy more then 2 games a year but i fully admit not knowing what specs mean. And that when i watch a series of trailers I'm more likely to look into a pretty shiny game. I dont really see whats wrong with that tho lmao
@@frameturtle lol I’m in the same boat
@@suburbanboi2404 (hopefully not expensive to)
Being a 'gamer' just means you're a specific type of consumer. Nothing more.
Being known as a gamer must be though
Art direction is all that matters in making a game “look good”
ye[
Let‘s not pretend that hardware limitations don‘t matter. An N64 game is never going to be able to compete with modern graphics. Art direction is also important but you can do a lot more with it today because of better hardware.
This could be your advertisement! True, BUT the hardware limitation of yesteryear made devs have to get creative to find ways around the limits. Those moves resulted in some interesting (good) outcomes
@@newdivide9882 I agree but only when it comes to 2D games mostly.
But you need graphics to do that.
I remember growing up playing Kingdom Hearts, thinking "Someday, the whole game is gonna look just as good as the cutscenes"
And now, finally, we're there, but somehow, there's more to be desired. Perfection is never meant to be reached.
Moving the goalposts is just human, right? We're always going further than we thought possible. Then we're collectively dissatisfied with that too, and aim even higher.
We reached the Moon, now we're preparing for a mission to Mars. It's what keeps our technology growing.
People becoming spoiled, hate is always mainstream
I don't even know HOW they can make KH look better at this point
@@gatst7680 put it on pc. Ohh wait they already did that
@@pongchannel. I meant more style then frame rate and resolution, but ye
Also ray tracing in computer graphics dates back to the mid 1980s however back then it took several hours to render each individual frame so ray tracing was mainly used in experimental and artistically abstract 3D animation tech demos at the time! :)
“Next gen” spends too much time in realism and not enough time in fun gameplay, creative world building, interesting characters and so om
Yeah man but that's because, like he said, people don't praise that sort of stuff, average person is a simpleton who just wants things wrapped in a nice professional package.
@@neo-filthyfrank1347 so sad but true..
Demon's Souls is a clear example of why you are wrong, it's a great looking game with great gameplay, in fact most people think it's better than the original.
@@Danuxsy sure, and Blade Runner 2049 is an excellent movie, a real masterpiece I'm certain
@@neo-filthyfrank1347 Bruh, I'm not wrong. People are LOVING Demon's Souls Remake.
4K is funny to me. Like, people are talking about the new tech and how "wow it can actually run 4K at good framerates" and I'm over here perfectly happy with my 1080p giggling at the idea of how good it's gonna run for me.
I can't justify buying a new monitor when my existing one still works fine. Even if I did, a 3.8K monitor would be a whole metre wide (my 1080p monitor is half a metre), which would look stupid and barely fit on my desk. If this one does die on me, I'll probably go for something with a higher refresh-rate, rather than a higher resolution.
I've tried out 4k and I can't see the difference between it and 1440p unless I glue my head to the screen
@@ARTEMISXIX It's even worse for me when I take my eyeglasses off, everything looks like 240p RUclips compression style.
@@brokemono I can relate to that so much. What's worse is that my main glasses broke a few months ago and I've been using some from all the way back to high-school, and with these most things look 480p YT compression style at best, which is ironic because with my shit internet connection I have to watch all videos at 360p most of the time.
@@Roxor128 I think in terms of monitors manufacturers have been noticing this trend. Which is why we've gotten much more 160-240hz stuff now. Also, ips-monitors are getting better suited for gaming by the day! Lower latency than ever. But yeah. I can't justify to upgrade my 1080p 144hz either. The extra pixels or even higher refreshrates aren't worth it to me yet.
I honestly was more immersed in games with pixelated graphics than in thos high resolution titles, i think there was more space for my imagination to kick in..
Do you like indie games
i disagree because in my opinion people that say i liked pixilated graphics cues i could imagine it better are basically saying back then they had bad graphics.
so are you sujesting for them to go back to the pixlated art style if so why? progress is good to have in video games.
@@supersaiyaman11589 Pixelated graphics aren't bad, I've seen pixelated games that look way better than some hyper realistic 3d games. It seems like in your vision "good graphics" are only these which look realistic, but that's not true in my opinion, games can look good without being realistic, take for example games like Cuphead or Gris, they are 2d games that aren't realistic, but still look good because of their unique art style. Saying that you want more Pixelated games isn't saying that progress is bad or that we should go back to the past... is just saying that you like games with a pixelated art style, and that's totally fine, just like how it's totally fine to think that realistic 3d games are better. Anyways, my point is that it's okay to think that realistc games are better, but you shouldn't say that someone is against progression just because they like pixelated graphics.
@@banana-uo3be Here I am, a game developer, making pixel games.
The explanation of Raytracing/Pathtracing was fair enough. Ironically, you'd think going with just typical raytracing and lowering your expectations to something like an ad from the 90's would be fine. That can work fairly real time with enough work and these new acceleration cores popping up!
The unfortunate reality is that the industry is less worried about trying new possibilities with it (for example, you can now do a hall of mirrors with zero tricks) and more about the catchy new thing that'll make the game look like REAL LIFE.
just wait until developers start playing around with it. raytracing is just another tool, in a couple of years people will be blown away by some random new game that was able to show something that was impossible this generation. it ALWAYS happens. i still remember people talking about how the ps4 was underpowered and most games still looked like high res ps3.
Graphics is the most important part, games today is just a bridge to full blown virtual reality with real-life graphics.
You don't know how ray tracing works. A hall of mirrors would completely tank framerate.
@@aolson1111 Yes it would, under the circumstance you make recursion high. Low recursion would not do this though.
Also best not to call out the one who did implement one in his spare time
Banjo Kazoopie
dip
We need banjo threeie
@@idipped2521 100%
"Kazooie is always pregnant"
-Playtonic Games
kapooie
This graphics race sooner or later would be the demise of the gaming industry, it's diminishing returns are obvious, they need find another thing to focus
Agree there saturating the market with similar types of games as well, Atari and Sega made that mistake.
The demise is from dumb normies buying trash games
2015-2018 We were seeing graphical improvement with each game and then for some reason they just rush them now.
This I like games that goes for an art style. They have a vision and they know they have to fulfill it. And 99.9 percent of the time, it works.
You tryin to play bo3 my boy.
Honestly Cell-Shaded games are just the safest way to go. They can be a decade+ old and still look good.
Sea of Thieves is the best example of this, stylized and not realistic, but very beautiful and well put together (graphics-wise).
they rush them because idiots will pay more for a sooner, incomplete product
@@haruhirogrimgar6047 Honestly I'm just more worried of the death of stylised games over game "experinces" where it's more mainstream and realistic, which sucks, I love gam s with effort in them that don't need a graphic gimmick and honestly triple a games feel like a sinking ship over the last few years
We've reached a level where graphics can be and sometimes are incredibly life like, but in order to push graphics into another level, it's going to take extra time and money, in an industry that's already squeezing every second out of its employees and every penny from its customers. While the ability to make a massive leap in graphics is definitely there, it's probably not gonna happen for a few years
I think it’s also important to mention the resources needed to actually take advantage of new hardware. There’s a reason why only the most expensive and longest worked on AAA games seem to look truly next gen. The accessibility of being on the cutting edge of graphics is so out of reach for any normal studio, even the big ones. There’s a reason why RDR2 is still one of the best looking games despite coming out 3 years ago and not having any ray tracing and also being on base PS4’s. The bottleneck of good graphics used to be hardware, now it’s the work that’s needed to take advantage of hardware.
This is why handheld hybrid consoles like the switch has a more secure future than brick consoles do. They are running out of things they can offer that justifies the couple extra hundred dollars and not having the option to play where ever.
Not even close. Maybe for kids. Adults don’t get to walk around playing portable video games near as much as they sit in front of the tv.
Not really. Brick consoles can always have new features & functions added. PS3 added blu-ray playing, for example. Consoles are more than just graphics & horsepower.
Besides, portability isn't really a big factor for most people, since sitting in front of a TV is ingrained & expected for gaming, and many even prefer it; why play on a tiny portable screen when you could play on a big widescreen TV? I really feel like you're over-emphasizing the actual, in-practice significance of portability in consoles.
@@freeminded7 Depends on country and culture. Traffic is horrendous here since i live in a big city and 99% of the time people are playing on their phone while stuck in public transportation and I see occassional Switches. It's automatic everyone carries a phone charger or a powerbank to work. I'm a civil engineer and during lunch or break time at the work site my fellow engineers(mid to late 20s) and I are on our phones playing after eating.
The switch Isnt just a handheld, it, s also a budget tier home console for games that are not really cutting edge but still damn fun. Sides the real threat I'm talking about is the switches eventual successors in the later half of this decade.
Brick consoles have been around since the late 90's, and now they all of the sudden dont have a secure future because of a new portable console? So what about the gameboy or the ds, or the vita? Did they shake the future of brick consoles too?
It's diminishing returns, once you get to a centimeter scale detail, you'll need to smash your face against geometry to even appreciate that shit.
Yep I just prefer good game over fancy game
Kind of funny that, we've had cm- detail since the 1990s, the difference is easier to mark at the width of a hair, that's really the limit of whatever we'll ever need.
@@robadc but not in real time, that's the key
@@IparIzar We did though
Raster images could get us way below cm level by that period. Smooth geometry caught up not long after, and complex hard surfaces have caught up in the 2010s
@@robadc Raster images don't matter in a conversation about 3d models.
I was actually thinking about kangaroo Jack today and how disappointed I was that the kangaroo didn’t talk the whole movie and they advertised it as a talking kangaroo.
I wasn't the only one.
So that wasn't a fever dream?
I feel that games will probably head towards having a certain style. As the leeps to realism get smaller, the wow factor of seeing more realistic graphics will also decrease. And in order to better distinguish themselves from other games and standout, they could try to get a certain look might not look realistic but will still look good. A lot of Nintendo games are like this, they don't look realistic generally but they still look good and it's easy to recognize. I could completely be wrong of course, it's not like I study this stuff or anything. Just an idiot saying what he thinks.
I strongly agree. Look at animated movies. We have to tech to make every character look real, but goofy style like the Minions or any Pixar movie is more popular
That's why Nintendo outsells X Box and Playstation usually
agreed, game are reaching peak realism to the point where i don't really care, and the unique looking ones catch my eye more
@@chingamfong making animated characters look too real can cause an uncanny valley effect (see the initial version of the sonic movie) so it's not really a good idea
The Last Guardian on the PS4 was quite something when it came to that. It wasn’t photorealistic at all, but it was absolutely gorgeous
Something that made me really appreciate the power of lighting in games was playing Halo remastered and changing it back and forth from old graphics to new. The most impactful change in that game was the lighting.
@jackthegamer “maybe what we want is atmosphere” 💥
@jackthegamer and that is lightning my friend.
When graphics went from legend of Zelda link's awakening to ocarina of time, that was the biggest jump in graphics that we've seen in a long time.
I think ff6 to ff7 is a beter comparison
@@bakaneko6639 ocarina had better graphics imo than ff7
Comparing a handheld to a console game. Fair comparison.
For all those young people out there I wish I could share the amazement from playing the then new cutting edge Super Mario World on the SNES and then playing the first real 3d platformer Mario 64 only a couple years later. The best generational leap ever in gaming
I remember when N64 first got released and how absolutely blown away I was by the graphics. I even remember thinking how video games couldn't possibly get better than that.
I remember being impressed by loading screens on the Dreamcast and thinking "wow the graphics are so sick we need loading screens."
@@AttackMyClone I remember thinking the Dreamcast was the first time home consoles beat the arcades.
Ok Boo..r*Slapped*
The irony is that the 2d Mario games have aged much better than the 3d ones imo
I don't think I'm prepared for another Kyogre attack
Already too much water here in hoenn.
Don't worry, here comes Groudon.
@@Ditidos _Rayquaza has entered chat_ Oh crud.
You think I'm not ready for that max Special Attack, STAB boosted, Rain boosted 150 Base Power Water Spout from Kyogre ? I came prepared with a water immunity of my own and we call it : bitch, I left my room like 3 times the last couple of weeks and that was to pick up the trash and go to the groceries. I am ready, nothing's waiting for me outside, this solitary hell is all I have, so Kyogre, I am waiting for you
@Stellvia Hoenheim He used Kyogre in his previous videos as a derived way to talk about the virus without naming it to avoid RUclips going after him
Textures and resolutions are all well and good. Developments in game lighting have even been impressive. But a lot of it feels like a distraction when game AI seems to have stagnated.
Fall guys, among us and nintendo prove that casuals are the majority of the gaming industry and they dont care about graphics as much as hardcore gamers
@jackthegamer Raytracing might be the last impressive leap.
@@TheAbsol7448 for now until quantum computing. Also more physical stuff but y'know the average person is bored by that. Aka me. Physics boring.
i thought casuals care about presentation not gameplay
You know i play war thunder and the graphics aren't as good as in battlefield V but it more fun tho the grind is worst lol
@@CrafterboeyMiner I'd be very interested to see Minecraft with a quantum computing based world generation system.
Anyone remembers killzone shadowfall’s presentation? That shit holds up even today!
😂😂 fr. I never forgave Sony after that 💯. Hurt me as a consumer to see how they really moving.
@@Belizianboi13 to be fair, in game that first Forrest level really did look bad ass when you wete playing, but once you got to the more dreary sections it sort of trailed off graphically
Where is the new Killzone? for the new consoles?
@@misterPAINMAKER killzone is dead my friend
@@tesmat1243 why?
Never understood wanting a game that looks like real life. Games are to escape life. If we ever get to neural gaming, id rather be in a visually different world than this.
Well it entirely depends on the game, right? If it's an RPG then photorealism can be very immersive. You'd be "escaping life" into a new "real world" that is more interesting than your own. If on the other hand it's a fast paced action game, a simpler artistic style with better performance is preferable.
@@ChrisRWitt thats kind of my whole thing. I hate that they sacrifice mechanics and gameplay simply for visuals. If they cant get the gameplay to be anything great while also looking good, id rather it just played good. Otherwise you see what happens today. Wheres the replay ability of half of triple a games released today, because they focused so much on how the game looked and screwed off with gameplay or story.
Also it's pretty much impossible to expect making a truly realistic game, we'd need to use Quantum Gaming Systems or maybe Neuromorphic? QGS could handle the load of a game like CP2077 because it uses Qubits instead of Bits to feul the computing power but unfortunately, the Quantum Computers are still in labs and going through development, we've made progress but the Computers haven't done anything to really be better than a Classical Computer so it'll take time until we know how to make a QGS.
For real, its like saying we should use completely realistic cameras for movies. The movies would just look weird ( like imagine using an apple camera to make a mainstream movie) and as you said, movies are something we use to escape reality, escape realism. Same with video games.
@@artistanthony1007 quantum computers are only good for one thing math
I feel like this was inevitable. We might be seeing a trend in a relatively new industry. Video games got created, and that was the first big revolution. Then suddenly BOOM good graphics were a thing. Then the third boom, hyper realistic graphics. I feel like it'll just take a little time before we have our fourth boom, where a new technology is created to revolutionize graphics yet again.
Likely to be AR or VR, but with insane levels of realism that we cannot yet imagine. Perhaps to the point where everyone actually looks real and you forget that you’re in a game? Who knows.
@@lebimas VR uses the same technologies for graphics, look at Half-Life Alyx
I think we will have other senses involved in the future, but I don't think we will have more graphical improvements.
@@helloworld5219 Definitely more focus on haptic feedback for sure. PS5 is already putting more into it with their controllers, I can imagine in the next decade those gloves or vests that let you feel the game will seem a lot less silly. Also VR will definitely innovate in that sense, there’s already full body tracking suits
The new technology is gonna be AI.
People have an environment that looks ultra realistic, but doesnt act like it. Were gonna need more physics and shit in the future
As long as it's 60 FPS, I couldn't really care what it looked like.
Me in a nutshell
Same!
I'd take a solid frame rate over horse balls that shrink in cold weather any day
Even thirty in many things. Farming simulator doesn't need 60.
@@pfeilspitze meh, 60 should be the standard for every game, it doesn't matter how slow the game play is, input lag feels awful, as well as choppy animations and blurry movement
Not going to lie. Marbles at night graphics blew my mind
It's funny because all those tech demos look like exactly like the ones for old CGI where everything seemed so empty with one or two objects to show off the technology, but like a modern version. History repeats itself as we await that level of full on ray tracing realism on characters and special effects.
One of the most addicting games I’ve played in a while is Deep Rock Galactic. Cartoony and stable.
Rockin stone brotha .For Carrrl!
Art style and graphics are different things. Take a look at How to Train Your Dragon 3. Very cartoony. But pretty much no movie has more realistic graphics. ":Graphics " describes fidelity, NOT depiction of realism
Sony and Microsoft: Making new 'innovative' graphical leaps to justify their new console.
Among Us: succeeding hard because of fun gameplay, graphics look like clipart.
haha among us please like
K but like, Among Us is some really well made clip art.
@@archduke0000 you're acting as if "flavor of the month" games aren't huge right now with how common streaming has become. Fortnite was a "flavor of the month game" for a few years.
Tyra it's weird it's almost like passionate devs who make fun and interesting experiences garner a metric ton of success. Even if for a short period of time
@I C okay but why tho?
I dunno man, we're definitely pushing at a material ceiling of graphics, also I imagine it's going to be hard to convince people that they even want 4K (I currently don't). Also don't forget financial constraints, and even the initiative demanded from the developers to constantly update in new ways on the previous models and ideas. Good video otherwise got me thinking and I appreciate that quite a lot actually.
We are nowhere near the ceiling. We can't even render 20 year old Pixar films in real time.
I think the video is right about the 4k hype though. To those who are uneducated on 4k (most of the population and me before I built a PC 2 years ago), you'd assume 4k is the best thing to get. One of my friends that builds PCs as a hobby was my consultant when I built my last one and he told me the screen size I had that at 1080p or 2k monitor with a 144 refresh was a way better deal than a 4k which is usually capped at 60 unless you really put out some money. Wound up getting a 1080 at 144 and don't regret it at all. Games hardly look different, but the smoothness is amazing. Different from watching a movie capped at 60 frames though.
How well would an initiative meant to teach people that graphics in games don’t matter as much as the gameplay go? Especially if it was Nintendo who tried push the idea.
EmpLemon said it best:
"Graphics today are the best we have ever seen, yet gamers are more depressed than ever."
Exactly.. even in VR, the games I enjoy the most aren't the best looking (except for saints and sinners, damm beautiful aand fun that game).
It's cool when things are beautiful, but at the basis is the experience.
That's why minecraft + shaders is awesome, the game is already good and the shaders add to the experience.
Prepare for the nuclear-levels of disappointment brought on by Cyberpunk 2077.
@@SentMyOwnWay I really hope that game doesn't bomb, I really am waiting in anticipation for that game. I really want it to be great. This is really the only game that I'm really hyped for.
I honestly can't enjoy mario due to the bad graphics... But it's a fun game!
Finally someone says it. I think these consoles are rushed and im not really impressed so far with graphics or how to play games
I personally think the consoles themselves aren’t rushed, the games are.
@@wade-potato6200 depends, do we want a console supporting better graphics, or a game utilizing the console itself better,
@@jazzhands8525
I mean...
Both?
We can have both, we have had both, it just takes time.
No game releasing this year or the next has been built entirely for next-gen.
@@kjj26k yee, but I meant like jump wise, because it's either wait a while longer for better graphical leap but yea you're right
people said the same thing about hte ps4. how it was underpowered, and how games didnt really look that much better than ps3 games... now look at ghost of tsushima or the last of us 2. there's no denying they would be impossible to make on last gen hardware. just give them time. every generation is the same. it normally takes a couple of years until we see developers really starting to get used to the tools.
Remember when we just turned on our console and just played? Me too. Now its lag, resolution, upload, download, ping, jitter, servers, 4k, 4k upscaled, TV input lag, controller input lag, pixels, game mode, standard mode, storage, etc etc etc etc
spes always existed if you payed attention to them
Or, you could just play on PC.
@@raidev_ nah. I just plugged in Nintendo or Sega mega drive in and played.
@@garethwigglesworth8187 yeah and now you can still plug your ps5, switch or xbox (except you need internet connection for the xbox) and play
i don't see your point
@@raidev_ the point is there are too many options.
I'm going to say this, i started and stoped caring about graphics with the PS3. They started hyping it and i felt dissapointed by other stuff.
This year i have been playing many games on my backlog like Deus Ex and Return to Castle Wolfenstein and i had a better time than with many games that came on the last 5 years.
sure, but can you say that's the case for the majority of people? my favorite game of all time is vagrant story, to me it looks good enough, but i just love everything in it... however i wont delude myself thinking others would too if they gave it a chance.
deus ex(the original) was an amazing game when it came out, however, its far from being perfect, it also looked like trash, even back then it looked bad.
you may think that graphics dont matter, but belive me when i say this, to ALOT of people, how a game looks is just as important as how good it plays. you(and alot of others) may disagree, but there's no denying that it matters to them. besides, lets not kid ourselves, graphics have mattered since the very beggining of the industry, just go watch a colleco vision comercial.
My favourite games right now are Metro Exodus and Control, both for their fucking crazy good visuals with ray tracing, but also their gameplay of course.
There's only so much pores you can render at 4K before it gets boring
nah I think we should keep trying to improve anything, it may take longer now that Moore's Law is breaking down but the future must come, and eventually we will see graphics that are very close to reality.
@@neo-filthyfrank1347 The point is, they are already pretty close to reality.
@@ihx4111 That's not the point at all wtf are you saying, the whole point is you're starting to run into diminishing returns, it's not getting close to reality at all.
@@neo-filthyfrank1347 In terms of fidelity, it is. There are already tech demos that look almost indistinguishable from reality. That's my point. From a technical standpoint, we are really far. But visually, I don't think so.
@@ihx4111 No I think it's going to take awhile visually too, even the best footage I saw in the video I still wouldn't call close to indistinguishable from reality, unless you got other examples.
I like the point on frames; they're so incredibly good in my experiences...but it can't be advertised easily so console companies usually focus on "muh graphics" and still run most things at 30fps.
No dissing to 30fps, nothing wrong with it per se. It's just that 60, 90, 120, 144, etc. is just so much better.
3:09 I didn't know an 8-bit-ish version of The Girl From Ipanema was a thing, but I dig it.
Huh?
He uses that song a lot in his videos. I think he really likes it.
Oh that was the song! I recognized the melody but couldn't remember.
@Jordan Lam thank god I can sing that in Portuguese
Ipanema is the name of a woman's sandals brand, I own 2 wedges
am i the only one whose reverted to playing mostly 2d games? rimworld, star sector, cataclysm, prison architect, europa universalis IV, factorio, all being played on my RTX 2070 while the next assassins creed or total war game goes ignored.
You just have to add project zomboid and you have all my all time favorites. I don't know if many people reverted back to 2D games, but I sure did
@@helkindown i was into PZ for years until i found cataclysm DDA. with the right texture pack and audio pack its probably the best game ive ever played. just gotta get the balance right through settings.
Total war games suck dick now, its too arcadey and the meta its just making doomstacks
@@maximomanzano9165 totally agree. the metagame makes the game. thats why i wish someone would mix the metagame of EUIV with the real time massive battles of total war
I cannot say I reverted since I'm too young for that, but yeah, I generally prefer 2D games, although I do pick up 3D games from time to time. But those almost never have a realistic aesthetic.
I love being random Joe and just finding out a few months ago that PC are powerful af, I have so much to learn lmao
"He bought a PS4 so he could watch Kangaroo Jack in 4K."
If anyone actually did this, I'm going to assume they are on a government watchlist.
this comment reminds me of the days where people bought PS2 because it was the cheapest DVD player.
Wow Tobey, quarantine did a number on you
Yes supreme leader
Kim, are you trying to be the new Justin Y.?
@@fredrickvontater5433 how else will he build up his pr?
I adore how consistently you can make ‘highbrow’ content so accessible and entertaining
Nice pfp
People be scrambling for resolutions and I'm here still playing Half Life 2, Metal Gear Rising and Halo CE
I'm still playing on my PS2.
@@dirtyharry1844 im still playing on my Wii in 2021, shakedown hawaii is amazing
Artistic style will be more relevant as time goes on, back to the main characteristic of the 16 bit era desu kawaii
yse
When we see true level of hardware utilization I think we are going to be pretty impressed. Look at the difference between early gen ps4 and late gen ps4. The leap was drastic.
That's the thing, It takes a lot of time to just notice the diferences beetween generations
Was it? Assassin’s Creed Unity came out in 2014 (1 year after PS4) and it was way better than PS3 stuff and it’s still on par with what comes out today, at least on a superficial level.
Because console developers have spent so much time trying to make graphics realistic to our world that they stopped creating new, undiscovered worlds. It's those unseen worlds that make graphics stand out.
Or you're a PC gamer, and you feel like consoles are just now getting to where you've already been. For years.
@@iskeptical5698 I'm strictly speaking on base settings. We all know until someone releases a console you can upgrade like a PC, to quote Slick Rick, "There is no competition"
pc will always lead the industry and consoles will always be behind. its just how the industry works. pc does the innovation and consoles bring it to the masses later
@@Thesandchief I disagree. Behind the scenes, console makers are trying to make powerful, groundbreaking hardware, at a price that's lower than $1000. Only problem is: you can't upgrade consoles like a pc! If Sony or Microsoft create a super powerful CPU, they have to wait for the next console (or console revision) to put it in, while Nvidia can put it on the market a lot faster, and at a higher price.
@@bananaman7433 you seem like a very reasonable person, I agree
You can still make "new worlds" using realistic artstyles. What do you think films have been doing for decades?
I’ve always said , going back to PS1, when the cut scene graphics become the actual gameplay graphics, that’s when I believe graphics have improved lol
The Order 1886
But this is exactly what is happening now, the graphic quality is so high that in most of the recent games the cutscenes are just camera angles..
To be honest, this days a get more impressed with art style, than graphic quality.
May Cyberpunk have incredible graphics but so does a ton of other games, yet, i been constantly looking at pixel art games like death trash, or carrion...
It seems like technology has hit a plateau in terms of visual quality. While we've seen advancements with 4K and 8K resolutions, the majority of content still sticks to 1080p. In the realm of gaming, although textures and lighting have improved, the leap isn't as significant as the shift from 480p to 720p and then to 1080p. Interestingly, for many professional gamers, prioritizing low settings for enhanced visibility and higher frames per second is the norm.
We’ve actually been doing ray tracing in 3D rendering since the late 1970s and early 1980s but the main difference is that back then it actually took several hours just to render one frame of a high poly 3D object in an abstract computer generated world! It also was a process that pretty much required a massive custom engineered graphics super computer to pull of so you would also need a PHD in computer science in order to design the hardware and it’s architecture in order to pull off the graphical effects you are designing the hardware to be best at! :)
My friend had a raytracing program on his Atari 800, we'd set up a few 3D objects (cyclinder, sphere, pyramid) and let it run OVERNIGHT, to get ONE frame. Good times.
@@adreanmarantz2103
Yes you can do that today on a high end Texas Instruments calculator or Commodore Amega back in the mid to late 1980s while your Atari computer would of needed quite a lot of RAM to render an image like that so it could actually hold the full image output in it’s RAM and display it on your monitor! :)
@PixelShroom
Rendering a 3D scene with ray tracing back then was like one frame every 10 minutes! :)
Nows the time for 2D art to be pushed to its limits or something i guess
I mean, it could.
But the amount of time, effort, and money involved it can be considered an endlessly stretching goalpost if worst comes to worst.
@@MatthewCobalt Yeh thats the sad reality if a game decides to go that route
Nah man, 4D is the way to go!
I've always wondered if it were possible to see all of the iconic 2d art styles used in a videogame.
(for more than a 2hr puzzler/...for lack of a better term, walking-sim)
Ori the Will of the Wisps is 3D but it is fucking beautiful
Hollow Knight is the pinnacle of 2D
Replaying Half Life in 2020 still makes me feels special inside!
Basically: we hit the point of diminishing returns right on the late end of the GameCube/PS2/original Xbox era. Making things more detailed and shiny no longer has a big impact compared to literally every other artistic decision you can make.
Honestly not a big deal. It's a industry standard. It's not like it has to stand out or be stylish,if it's good it's blood. A lot of my enjoyment is just sitting there looking at the graphics
Back in 2004 I built my first PC to play Half-Life 2. After getting heavily into gaming for a few years, I took a full-time job and had to put games on the backburner. But I always told myself, as soon as games become photorealistic I'm going to build a bad-ass PC and get back into them. HL2 was so close, I figured it would be 3, maybe 5 years before we hit that mark. But it's been 17 years since then and I feel like graphics are barely any better. We're no longer improving at the pace we were and graphics are absolutely stagnating. Unless we make some massive breakthrough in computing technology, I doubt I'll see photorealism for another 20 years.
the last game that had graphics that really impressed me was Return of the Obra Dinn. Obra Dinn was in black and white and I could see the edges on the polygons without really even having to try. Shit could probably have run on the PS2 without much fuss but the game looked great cause it had an interesting art direction.
oh~ I missed out on that one! Get ahold of me so we can Watch Party!
Change the title to “Dad gets mad that games are complex and wants to take a nap and his children watch his descent into madness”
Downward spiral.
@@archduke0000 I corrected it thank you
What’s funny about Moore’s law, is that new and better hardware doesn’t decrease in price. Only the hardware it replaced.
Honestly, I grew up around late 6th gen and through the 7th gen, I really don’t mind graphics nowadays, I’m already mostly pleased with many PC games running on medium quality.
I only care about having high frame rates. The game can look old, but as long as it runs smoothly then all is good!
True, although for me I don’t think 30 frame rate is a killer for me personally, for old games I agree
@@riggidynail7228 Yeah the 30 frame rate is good enough and like you said most of us can manage with that.
@@Mestari1Gaming can't play 30 fps it looks like it's lagging
1440p is currently the sweetspot.
uw has a much greater impact on how good the game looks while not being anywhere as demanding as 4k.
anything greater than 60 fps is a blessing in fst paced games like shooters.
Me still playing Red Dead 2:
Wait a second, wasn't I just on my couch and naked like 10 seconds ago?
WTF am I doing in New Hanover in 1899???
“Why Tyler’s Graphics seem to have become, macabre.”
Lol half way through this video I got an ad saying "4k is here, and this pc can run it"
I actually quite like 4K, high FPS, HDR, etc and do believe it can add some enjoyment to the game. But none of those are the most important part of a game by a long shot. In fact focusing too much on the technical stuff takes the fun away.
Maybe the next thing to work on should be improving the sound system. Most games have pretty basic audio. Just a bunch of pre-recorded samples panned using simple stereo. The sort of thing that's been done since the 1990s. Oh, sure, a few games might support a home-theatre-type speaker setup, and those usually have okay headphone surround modes, but it's hardly common. I'd love to see more games using Ambisonics for their audio systems, and even better, a standardised back-end that'll take a really high-order Ambisonic stream (64+ channels) and decode it to match an arbitrary speaker setup or headphones with an arbitrary HRTF. Real-time echo to match the level geometry would go great with this.
Better surround sound and echo would be a huge boost, but what could be even better is more use of procedural audio. Instead of just playing back recordings of real-world sounds, you generate them from code in real-time. That lets you adjust things on the fly to match what's going on in your game and is sample-rate independent (so it will sound better if you crunch it at at a higher sample-rate). The ideal situations for it are things like vehicles, where the player's inputs will affect the engine and what terrain it drives over will affect the sound the wheels make on the ground. Weather is another good one. Adjust the rain sound to match how heavy it's coming down and what it's falling on. Anything dynamic would benefit from an audio system that is itself dynamic. It'd help bring the world to life and cut down on disk space and memory requirements. Code is tiny.
I agree, we just upped the graphics and left game audio in 90's....sound "rendering", using material acoustic propeties, proper refections off materials based on geometry, comb filetring, hrtf...this is all left out of every engine....eax was the revolution because you actually had effects, that were processed by your sound card....now its just some samples and stereo effect...just basic
RDR2 is the masterpiece
@@Kanal7Indonesia yep.. wish i had a pc capable of running it
@@roklaca3138 ps4 is cheap now bro :D
@@roklaca3138 Ah, EAX. Yet another case of Creative Labs coming up with a good idea that hardly got any use because they tried to keep it proprietary. I had a couple of cards and a motherboard that supported it over the years. Software-wise, the only game I ever owned that I can recall having an option in the menu for it was Unreal Tournament.
the human eye literally can’t distinguish the difference between 4k & 8k graphics. that’s why it’s dumb to pick the console with the most power. it’s all about the games and what you can play on it.
Well it depends on the size of the screen and how close you are to it but more powerful console can add more features to the games like higher player counts
@@gamerguy9729 that is true. but most people aren’t goin to be 6 inches from their screen. so it becomes indistinguishable. that’s why graphics aren’t really important anymore. the only thing that powerful consoles benefit from is an increase in AI intelligence in games & frame rates. that’s why quality exclusive titles are by far more important. you can’t play smash on an Xbox or Playstation, you can’t play God of War on the Switch. that’s what drives console sells
you are absolutely wrong with the one rich guy with a 300 inch screen
@@KINGTUTT_ your right games do
move consoles my point was that higher resolution can be better especially on larger screens (55”+) but what’s more important is that more features can be added with more power such as battlefield adding more dynamic destruction
This is not a hard concept to grasp yet I see it so often. If people want 80 inch screens in the future, 4k on an 80 inch will be appreciably worse than 8k. The only number that directly relates to the image quality is pixel density, which is a product of screen size and resolution. 1080p on a 6 inch screen has a better image than 4k on a 72 inch screen.
We reached HD in 05-06 and we are still HD in 22. We still have the same features with Blueray, streaming, and long loading times. We are stagnant.
Its called diminishing returns, that why a leap like the PS2 to PS3 is impossible nowadays.
For example MGS 2 and MGS 4 are 7 years apart.
Comparing a 2010 game with a 2017 game its not like comparing MGS 2 to MGS 4
Visual Improvement each gen requires exponential leap in effort and time, until AI will start taking care of alot of the shading and modelling. Then there will be a big jump again
*a lot
Two words, not one. Think of it like this: a few, a little, a bunch, a _whole_ bunch, a lot, a _whole_ lot.
1440p Max Settings > 4K High/Mid settings all day everyday.
And what you get with max detail tends to be lighting and post processing effects. Implying what we want isn’t so much more pixel detail as more atmosphere in the picture.
100% agree
I do care about resolution and frame rate, as long as they are means to appreciate art and gameplay.
That's why it will be important to me when I get to see a game like quantum break, that ran at 720p 30fps on Xbox One, doing 1080p 120fps on Series X. It will be a generational improvement even if the only thing to improve aside from resolution and frame rate, are textures due to the much marger memory.
The only thing I can think of for improving graphics are: improving render quality, increasing quality of time close-up, particle effects and maybe better anti-aliasing, otherwise im generally convinced that graphics are only going to go so far before it’s reached a stage where it’s going to resemble real life 100%
Imagine wanting real life graphics... I'm already depressed about real life
wtf are you talking about, real life graphics doesn't mean that it will look like a boring city or something, it could be the world of Harry Potter or Lord of the Ring or literally anything, it just means the lightning is behaving like it should.
We already have 8k resolution too, so you are wrong in every sense
@@helloworld5219 this comment make no sense XD
10:10 ohhhh yes 37 years later a marble madness secuel. It looks really neat.
This is very true. Most games look the same even so I can barely tell what a game is just by looking at it anymore. I always think art style lets a game pop out more and age better than high performance focused realism and resolution flexing
Personally, I'm getting more and more discouraged by these new games that are supposed to look good but in reality it's rushed a little and gameplay has significant flaws. Of course, not every game has significant flaws but, lots of these games do. The worst part is that, lots of people just buy them anyway, despite it's not really worth its price. I'm not a huge graphics guy, yes. But a game is truly complete when all the main components; gameplay, story (in some), graphics, textures (maybe); are all done great close to equally. If one isn't payed enough attention, it's not going to make a good game. If they put too much effort to the graphics yet the game still has flaws in other areas significantly, they're not going to be successful in terms of ratings and overall quality. It's like making a movie/film where you put most the efforts to the CGI and lighting, but the acting, the story is flawed, it's not going to be a movie/film that's highly rated. Same goes for video games. I start to feel that these huge game companies just try to, kind of, scam the consumers who don't actually know what he or she's really truly paying for. Something similar goes with the console. I wasn't able to own consoles or even good games until my later teenage years. At 18, I've started to realise some of the things I'm saying here. I do personally play more pc games though, but I've play a good couple of years on console games as well (I was very hyped about some silly things).I'm sorry that my comment is long. Please do correct anything I said unknowingly false or not added that is to my point.
In some cases, high resolution is absolutely necessary. In the movie gravity for example, u need fullhd to see the little debris crossing the screen.
In ace combat 7, FHD is necessary to see planes from really far, they are small dots firing from the distance
in real air combat, enemy fighters are not even DOTS in the sky. you are just consulting with your Radar and firing at vectors suggested by your IFF and firing calculation computer :P
I've always thought high high end graphics, especially on consoles, were overrated. Don't get me wrong. I like good graphics as much as the next guy. But even back in the NES days I'd rather play a game with engaging physics and good level design than one that has smoother edges and more colors. We have hit diminishing returns by now. You can make pretty much any game about anything and have your characters do anything in 3D. A little more sharpness and speed for a lot more money just isn't worth anything.
@jackthegamer yes and no, you cant make it more realistic than real life... thing is, you dont need to, you may think graphics cant get better, but just look at the presentation of unreal engine 4 at the start of last gen, and compare with some games now like doom eternal. you will see that it did get better.
gens normally start slow, give it a couple of years.