Maybe we'll talk about leaves when I'm done with the procedural building series. Got a cool geo-node setup for that lined up with leaves that blow in the wind and can start to rot :)
This is the type of tutorial I like to watch. 7 minutes, not mentioning every single hotkey, and quick useful technique. Please do more like this. I understand that some beginners may like long, detailed tutorials, but as a semi-advanced user who knows most of the hotkeys, I can't waste time watching 2 hour tutorials that explain them all again. Thank you so much for making an awesome tree tutorial.
I absolutely adore short content like this. Just enough information to give me the basics of a technique, not so much that I reach for the fast-forward repeatedly. Editing is the path to enlightenment!
This video is excellent. Not only did I learn how to make a cool tree but now I know about the Simple Displacement modifier and how useful and cool it can be.
If you don't mind paying money the The Grove is amazing. It does a decent job and grows entire forests almost instantly. The branches even shade each other out so you really get realistic trees. I had a family member get it for my birthday and it is totally worth the money. It comes with about 40 realistic tree bark textures. Lot's of features. But this method is amazing too. I think more tutorials where the basic toolset of mods are needed, kinda like the kiss principle. So much can be done with the basic tools. I'm constantly figuring out new combinations.
I love how the thumbnail says "slightly better tree". the irony of how hard but how unimportant sometimes trees can be made me laugh... It absolutely made me click tho because i wanna know what this slightly better tree looks like and how to do it! Love the video. Great work!
Fantastic. I have some time into Blender already, and this is the sort of workflow I need to build. Meaning using all these modifiers I've ignored ! Cheers
SO GOOD really love your style and I feel like you nail the legth. long for the complicated goods and short tutorials for stuff that doesn't need that mutch explaining. keep it upp man
really really creative! I've modelled some desert trees for Operation: Black Mesa and have found much greater success using the skin modifier and just doing it all by hand over using the sapling addon. surprisingly it's very difficult to get the desired level of control with sapling, although the math behind it is brilliant, i feel like i need to be a rocket scientist to really understand what's going on with it. with some patience though, you can get some really good results just modelling it out by hand and in a fraction of the time and energy you'd waste screwing around with sapling. also you can optimize it as a game-ready asset to your pleasing. I also found i could get some really good branches by baking branches onto flat planes, with just a few loop cuts on these planes to give them some shape and twist them, and just populate those "twisty branch planes" across my tree as particles using weight paint to control where the particles appear. I even went so far as to use this skin modifier technique to create veins on the leaves, create a few variety of leaves to spread across the branches, and make a few varieties of branches. This way, it's extremely optimized for in-game without bogging anything down, and extremely modular because you can reuse just like 2 texture sheets for a large variety of trees. I had the most fun with gambel oak trees, you'll see them once we release the game who knows when ;)
Dude this is fantastic! Thank you for sharing us how you do trees, I had no idea this was a thing. :) This was a great tip and a fun video to watch, please keep it up. ♥ Def gonna help me out with more ideas to do trees which I look forward to. ^ ^
Lovely tutorial, but can you also explain a bit how you made the base of the tree. That ground patch with grass and dirt looks super realistic also and a bit faded out, really cool!!
Oh, its just a piece of ground i photoscanned outside :D Look into meshroom - its free. The fadeout it a gradient texture with object coordinates set to radial. Used it as an alpha input.
was wondering in what ways you would apply the modifiers? bc I was trying to apply an texture but you need to unwrap the skin modifier to do that don't u? but when I apply the modifiers it starts to look different
Interesting iterative process. My most optimized "hero tree" budget is 15K including trunk, branches, and instanced leaves, and I'm trying to cut it down to under 10K with geo nodes. Your modifier-stack tree is already 40K with a Remesh trunk. What is odd (to me, who's new to Blender modifier) your trunk went up to 90K with Remesh off. Is that intended? Anyhow, your tutorial style is on point. Concise, well-paced creative journey. Thanks.
i am very much hoping you will redo your procedural building tutorial for Blender 3.0 since they removed the point instance. love your videos, very well done.
I've used this method before, but what i want to know, Is there a way to generate a proper UV map from it? Since it's all based off of a single line the UVs dont work when exported into a game engine. Im sure there is a way to get them, but I am lacking on the knowledge of how to do so.
Don't know what you mean, but problematic rotations usually arise from unapplied rotations. Select your object in objectmode, press ctrl+a and apply rotations - then try again.
wundervoll, ich wollte deinen baum kaufen, leider geht das nicht mit paypal, was ich sehr sehr schade finde. kann aus zeitgründen nicht in die selbstmachanleitung gehn. vielleicht kannst du ja deine arbeit, auch mit blättern zum baum dazu, in die paypal möglichkeit tun? liebe grüße aus salzburg-Tara♥ wonderful, i wanted to buy your tree, unfortunately that doesn't work with paypal, which i think is very, very unfortunate. cannot go into the do-it-yourself instructions for lack of time. maybe you can do your work with the paypal option, also with scrolling to the tree? greetings from salzburg-Tara ♥
Great, but to twisted like for a generic tree :) Unless it is Elm tree, they tend to twist a lot when grow compare to other species. And not much "procedural" ;-), I was hoping for something way more automatic magic trick to see here :P
Maybe we'll talk about leaves when I'm done with the procedural building series. Got a cool geo-node setup for that lined up with leaves that blow in the wind and can start to rot :)
Wonderful, can't wait to see it 😎
ye i can't wait to see it
oh heck yes
Hiya! Could you please turn on 'PayPal' on Gumroad? :) Since their update you need to turn the PayPal option on manually in order to make it show up.
@@gerritmeulendijks3506 Oh, I didn't know that. It should work now :)
This is the type of tutorial I like to watch. 7 minutes, not mentioning every single hotkey, and quick useful technique.
Please do more like this. I understand that some beginners may like long, detailed tutorials, but as a semi-advanced user who knows most of the hotkeys, I can't waste time watching 2 hour tutorials that explain them all again.
Thank you so much for making an awesome tree tutorial.
I know your pain I watch those videos in 1.25 very boring
so true
Owie
RUclips compression really did me dirty on that opener animation
hehehheeheh
I absolutely adore short content like this. Just enough information to give me the basics of a technique, not so much that I reach for the fast-forward repeatedly. Editing is the path to enlightenment!
0:51 Man love that line 😆😆😆
Brilliant!
And loved the pace too.
Can't wait to see geo-nodes controlled to grow, shrink, randomize, etc.. :)
Great stuff as usual
This video is excellent. Not only did I learn how to make a cool tree but now I know about the Simple Displacement modifier and how useful and cool it can be.
I think this is the first good tutorial that I've seen in months.
If you don't mind paying money the The Grove is amazing. It does a decent job and grows entire forests almost instantly. The branches even shade each other out so you really get realistic trees. I had a family member get it for my birthday and it is totally worth the money. It comes with about 40 realistic tree bark textures. Lot's of features. But this method is amazing too.
I think more tutorials where the basic toolset of mods are needed, kinda like the kiss principle. So much can be done with the basic tools. I'm constantly figuring out new combinations.
Great pacing, great personality, great all-around tutorial!
I love how the thumbnail says "slightly better tree". the irony of how hard but how unimportant sometimes trees can be made me laugh... It absolutely made me click tho because i wanna know what this slightly better tree looks like and how to do it! Love the video. Great work!
Great! Always good to see new ways of creating something out of nothing, as you often have to do in modelling, I find. Thanks!
Thank you for this demonstration. I can't get enough of videos showing useful ways to model procedurally. I'll watch more!!
I was expecting a geo-nodes tutorial, but this is really cool too
Very useful tutorial! You had me at "propeller tree swastika". 😂 Subscribed!
Fantastic. I have some time into Blender already, and this is the sort of workflow I need to build. Meaning using all these modifiers I've ignored ! Cheers
A very original and creative way to create trees ... and very fun! Thank you! 👍🏻👍🏻
Short and dense tutorials. Now that is what i have been looking for. Thank you for this and i hope to see much more from your tutorials.
SO GOOD really love your style and I feel like you nail the legth. long for the complicated goods and short tutorials for stuff that doesn't need that mutch explaining. keep it upp man
Very nice, flexible solutions for specific problems are always great
I enjoyed the way you explain everything. Kudos.
This is the tutorial I have been finding, thanks bro 0:53
Your voice is so soothing with the right combination of funny and serious.
My voice sound like shit compared to this
I think everybody thinks that about their own voice :) I can hardly watch my own videos ^^
really really creative! I've modelled some desert trees for Operation: Black Mesa and have found much greater success using the skin modifier and just doing it all by hand over using the sapling addon. surprisingly it's very difficult to get the desired level of control with sapling, although the math behind it is brilliant, i feel like i need to be a rocket scientist to really understand what's going on with it. with some patience though, you can get some really good results just modelling it out by hand and in a fraction of the time and energy you'd waste screwing around with sapling. also you can optimize it as a game-ready asset to your pleasing. I also found i could get some really good branches by baking branches onto flat planes, with just a few loop cuts on these planes to give them some shape and twist them, and just populate those "twisty branch planes" across my tree as particles using weight paint to control where the particles appear. I even went so far as to use this skin modifier technique to create veins on the leaves, create a few variety of leaves to spread across the branches, and make a few varieties of branches.
This way, it's extremely optimized for in-game without bogging anything down, and extremely modular because you can reuse just like 2 texture sheets for a large variety of trees.
I had the most fun with gambel oak trees, you'll see them once we release the game who knows when ;)
Thats was really cool, and has inspired me to look more into modifiers again
I think you murdered MTREE today 😂
GOOD JOB !👍
Oh boy, finally! It's like people using those tree generators have never seen a tree before :D thanks for cool tips!
short and on the point; also, quite a funky looking tree! youve got a new subscriber :)
Wow this is amazing and great for making a large amount of trees
Bro this channel is a gold mine 🤠
You are a brilliant person
Dude this is fantastic! Thank you for sharing us how you do trees, I had no idea this was a thing. :) This was a great tip and a fun video to watch, please keep it up. ♥ Def gonna help me out with more ideas to do trees which I look forward to. ^ ^
holy moly ! broo that it , that's what I needed .TNX man!
I've just realised where I've heard your voice, Thomas Middleditch as nightcrawler
Wow very cool technique, thanks for sharing!
this experiment is successful keep uploading in this format.....
That was sooo good. Love your work
Loved ths method, I used to do something similar but with less modifiers and more tradicional modeling hahaah
Cool! Do you have a tutorial on how you did the material for the tree? :)
Lovely tutorial, but can you also explain a bit how you made the base of the tree. That ground patch with grass and dirt looks super realistic also and a bit faded out, really cool!!
Oh, its just a piece of ground i photoscanned outside :D Look into meshroom - its free.
The fadeout it a gradient texture with object coordinates set to radial. Used it as an alpha input.
@@Kammerbild Thanks so much for the info :)
Great little tutorial. subbed :)
A wonderful tutorial. Thank you for it.
This process seems to be disturbed in blender 3.0 as it doesn’t function quite the same.
Is this a 2.93 tut?
was wondering in what ways you would apply the modifiers? bc I was trying to apply an texture but you need to unwrap the skin modifier to do that don't u? but when I apply the modifiers it starts to look different
Interesting iterative process. My most optimized "hero tree" budget is 15K including trunk, branches, and instanced leaves, and I'm trying to cut it down to under 10K with geo nodes. Your modifier-stack tree is already 40K with a Remesh trunk. What is odd (to me, who's new to Blender modifier) your trunk went up to 90K with Remesh off. Is that intended?
Anyhow, your tutorial style is on point. Concise, well-paced creative journey. Thanks.
This was too nice
Im so sorry noob question but how did u added more vertex to that single vertex after collapsing the cube?
i want nothing more than the oh no tree
i am very much hoping you will redo your procedural building tutorial for Blender 3.0 since they removed the point instance. love your videos, very well done.
This is excellent. Cheers.
Damn displacing with noise is genius. I'm pretty sure that would be impossible in Grasshopper
Sir i have one question...that remesh modifier adds too much vertices?? Or something i did it wrong?
6:07 that's my blender experience in a nutshell
Genial el video!
🐙
I've used this method before, but what i want to know, Is there a way to generate a proper UV map from it? Since it's all based off of a single line the UVs dont work when exported into a game engine. Im sure there is a way to get them, but I am lacking on the knowledge of how to do so.
So good!
My array modifiyer is making my tree go vertically and not horizontally, any idea why?
Don't know what you mean, but problematic rotations usually arise from unapplied rotations. Select your object in objectmode, press ctrl+a and apply rotations - then try again.
Thanks
Hi, can you make a coconut tree tutorial please?
Duuuude! Keep going! Thanks!
2.08 "but I dislike this tree propeller swastika we have created" xD dying here bro
Thank you so much for the tutorial
Lovely!
thanks mate!!!
Uh scaling doesn’t seem to make the branch thinner or the other thing thicker, even with proportional editing
You do not scale with S, but with ctrl+A
Great stuff!
how about combining every modifier possible just to make a simple tree and see how funky it could get
nice! how did you UV unwrapped it?
It's just a 3D projection. Generated coordinates :)
Very good!!! THXX
this is great thanks!
You are amazing!
You earned the sub with the propeller tree swastika remark. Fucking notification bell too.
wundervoll, ich wollte deinen baum kaufen, leider geht das nicht mit paypal, was ich sehr sehr schade finde. kann aus zeitgründen nicht in die selbstmachanleitung gehn. vielleicht kannst du ja deine arbeit, auch mit blättern zum baum dazu, in die paypal möglichkeit tun? liebe grüße aus salzburg-Tara♥
wonderful, i wanted to buy your tree, unfortunately that doesn't work with paypal, which i think is very, very unfortunate. cannot go into the do-it-yourself instructions for lack of time. maybe you can do your work with the paypal option, also with scrolling to the tree? greetings from salzburg-Tara ♥
This is great, but i still think speedtree is unbeatable
propeller tree swastika. hahahahahahaahaha
great video.
simple, but effective. Nice. Your english is great...even little jokes come through. Deutsch?
the german talking about how he likes the swastika monkaS
This would be interesting to see if you can get it into UnrealEngine 5 and "Nanite" it....Laurie
Great, but to twisted like for a generic tree :) Unless it is Elm tree, they tend to twist a lot when grow compare to other species. And not much "procedural" ;-), I was hoping for something way more automatic magic trick to see here :P
Do you create for second life?
3:37 somehow i feel insulted, haha
1:58 Sorry, but that's not ironic.
forgive me
@@Kammerbild You're forgiven, sir
waste of time