Super Geometry Dash Gem Hunt 64 (By Me)

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  • Опубликовано: 28 май 2024
  • I made a "bad" flash game inside of Geometry Dash. Here's a full playthrough of it along with some dev commentary, and a discussion about why people might not have liked it.
    Level ID: 98076904
    GD Username: Colon
    🎵 Level Music:
    NSMB- The Mushroom Waltz by Jester667 (104854)
    super mario mix by dill11 (22019)
    Super Mario Land Medley by megawolf77 (285813)
    Mario's pwnd Slide by m477zorz (29483)
    🎵 Other Music:
    The Secret Cave (The Tower level 3)
    Forest from Super Mario Bros. Wonder
    📙 Chapters:
    0:00 - Intro
    1:05 - Why I made it
    1:30 - Easy stages (1-6)
    4:06 - Should it be 7 moons?
    5:05 - Medium stages (9-10)
    5:56 - Hard stages (11-14)
    8:00 - Boss stage (15)
    8:48 - Ending + coins
    9:49 - What game inspired this?
    🎨 Character art by Loafee! / loafeebuns
    🎨 Shrine background by NetBa! / netba_art
    ------------------------------------
    🎮 Second Channel - @GDSemicolon
    🐦 Twitter - / therealgdcolon
    💻 Website - gdcolon.com
    If you're reading this, remember to rate 5
  • ИгрыИгры

Комментарии • 2,9 тыс.

  • @GDColon
    @GDColon  5 месяцев назад +1703

    UPDATE: As of writing this, the level was regraded to 9 moons. Everyone wins now!

    • @konker4243
      @konker4243 5 месяцев назад +65

      Man I just beat it this morning 💀 it was a really fun level though

    • @polishlithuaniainanutshell5146
      @polishlithuaniainanutshell5146 5 месяцев назад +5

      kool

    • @azulmodz
      @azulmodz 5 месяцев назад +4

      ok coolio first

    • @CorbinGarcia
      @CorbinGarcia 5 месяцев назад +10

      i havent played the level yet but from what i see from this video it looks very fun and fits the old rating

    • @FijiAura_GD
      @FijiAura_GD 5 месяцев назад +7

      When you update the gd save explorer, can you make it so you can edit the values of diamonds and diamond shards, plus mana orbs. Nothing else, as i am NOT paying $5 for megahack.

  • @randomentertainment3302
    @randomentertainment3302 5 месяцев назад +4120

    The problem is that almost no one understood the reference, which isn’t too surprising, but damn some people seem to genuinely think that this is GD Cologne’s peak level design

    • @GDColon
      @GDColon  5 месяцев назад +1312

      i feel old :(

    • @dootdoodle569
      @dootdoodle569 5 месяцев назад +342

      i’m sure i’m younger than a handful of the games this level is parodying and i still got the reference, people are uncultured smh

    • @MadgamerX
      @MadgamerX 5 месяцев назад +69

      @@GDColonhe feels old :c

    • @christopherschwab7571
      @christopherschwab7571 5 месяцев назад +51

      It wasn't really that, they just got the wrong idea of the reference. They probably thought it was just based on the full game.

    • @XFSEO
      @XFSEO 5 месяцев назад +8

      @@GDColon You’re not alone

  • @martingaray197
    @martingaray197 5 месяцев назад +91

    I didn't expect to comment on this video because I'm horrible at writing in English, but I found it necessary to tell you, thank you.
    This level is an ode to newground games and the like, from the coins scattered around, the sounds, the platform you have to walk on because it doesn't take you. All of this reminds me of my childhood-early adolescence, and the hours I spent with those games. I enjoyed it too much, don't let your happiness be ruined by people who didn't understand the concept.
    PS: the detail of the unregistered hypercam 2 is pure gold, I love it.
    PS2: How I hated you in the lava level for having to make the way back afterwards, but frustration and taking out even the creator's dead is part of the Newgrounds game experience

    • @martingaray197
      @martingaray197 5 месяцев назад +7

      btw i was thinking in a game called "super yoko adventure" o something like this (copyright magic) but it was watch mario starcatcher 2 and having a trip to my childhood, I remember perfectly how much I hated those platforms but how much fun I had in computer classes when they gave us time to play. Thank you for this beautiful memory in the form of GD level
      (we are so old)

    • @marciplakias4210
      @marciplakias4210 3 месяца назад +1

      your great

    • @UpdateFreak33
      @UpdateFreak33 Месяц назад +1

      this should get hearted

    • @liampowered1820
      @liampowered1820 26 дней назад

      Your not bad at english at all

  • @AeonAir
    @AeonAir 5 месяцев назад +518

    This is one of my favorites in 2.2 so far. Im in love with platformer levels, but they definitely feel too short. This is awesome

    • @Nexylve
      @Nexylve 5 месяцев назад +12

      Agreed, Playing old mario and sonic flash games was the best part of my childhood. and this level captured most of the things really well, especially the low quality unregistered hypercam that was found on a lot of old youtube videos back in the day. Never expected a level like this on Geometry Dash.

    • @StubMyToe
      @StubMyToe 5 месяцев назад +4

      stop capping gayon

    • @Leneuinst
      @Leneuinst 4 месяца назад +2

      It is cool so far.

    • @fuckfurries553
      @fuckfurries553 4 месяца назад +2

      Cap

    • @derpbot9067
      @derpbot9067 4 месяца назад

      yoooo it's Aeon! how ya doin

  • @bruex2277
    @bruex2277 5 месяцев назад +957

    I agree with the comment on the demon thing. Most platformer demons feel a lot easier than normal demons.
    I think it's because of checkpoints. If you put a checkpoint after each room, it means the player can just forget about the previous part after they complete it.
    But in normal demons, the player must memorize the whole level and beat it in one go.

    • @curiouscreator8806
      @curiouscreator8806 5 месяцев назад +37

      If I were to make a platformer extreme demon, I'd go as far as to make the player heckin' suffer, and by that, I mean that I will put absolutely no checkpoints in the level if I were to make a platformer extreme demon to give the player a true challenge. Ever since there was only one platformer demon, I always thought platformer extreme demons would not have checkpoints. After hearing about I Wanna Be The Guy, I was expecting absolutely no checkpoints, and... there were checkpoints.
      I'd rather make a platformer extreme without checkpoints than with checkpoints. Just saying.

    • @laserslime
      @laserslime 5 месяцев назад +78

      The problem with removing checkpoints is that it would just raise the difficulty in a very frustrating way. I really hope that people will manage to push the difficulty of plattformer without getting rid of checkpoints.

    • @Neodel
      @Neodel 5 месяцев назад +8

      @@laserslime I mean some games like just shapes and beats have a justified use of checkpoints, normal levels have checkpoints but bosses don't, it could be something like that

    • @petrilinsqui9816
      @petrilinsqui9816 5 месяцев назад +49

      I think that the inflated demon difficulty is mainly because of everyone being:
      - Much worse at plataformer levels compared to normal ones
      - People judging difficulty by the amount of time taken and not considering the fact that everyone is bad rn
      In terms of checkpoints being detrimental to demons, i think people will just learn how to integrate checkpoints into levels whilst still making them hard and fun. It has been less than a month since the update, everyone still has a lot to learn

    • @MrBrineplays_
      @MrBrineplays_ 5 месяцев назад

      ​@@Neodeljsab... Hey that gives me an idea what gd level I'll make next

  • @MoldyGD
    @MoldyGD 5 месяцев назад +409

    Me and some friends had so much fun playing through this in call!!! The difficulty got harder progressively and I really don’t see any issues. It sucks that so many people dislike this, especially for something as little as the moon rating. Maybe it’s worth a little more than 7 moons but that didn’t ruin the experience for me at all!
    Edit: I also perhaps would’ve liked some sort of progress indicator. Being 10 levels deep and not knowing how much more was left was a little scary 👀

    • @neochrispogi
      @neochrispogi 5 месяцев назад

      Hi moldy i love your videos!

    • @neochrispogi
      @neochrispogi 5 месяцев назад

      Also moldy theres this channel impersonating you called @Moldy_GD

    • @Shemiryy
      @Shemiryy 5 месяцев назад

      okay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! got it.

    • @MUSA_SMSW_OFFICAL
      @MUSA_SMSW_OFFICAL 5 месяцев назад +1

      Hi moldy! Hi colon! You guys are some of my favorite RUclipsrs! I’m glad to be here!

    • @officialAmpersand
      @officialAmpersand 5 месяцев назад

      I agree, i thought there would be 10 levels but it just kept going and going and going...

  • @robiginal6458
    @robiginal6458 5 месяцев назад +58

    I absolutley understood that the level was an homage to old flash games. The platforms not moving you with them was one of my favourite details.

  • @H3llKeeper1
    @H3llKeeper1 3 месяца назад +6

    How can you NOT love this? As a meatboy deathless vet and classic doom enjoyer i really love the style this level's going for, little options menu and (most importantly imo) the gameplay! It's super fun collecting coins and dodging (SYNCED WITH MUSIC BTW IT'S SOOO COOL) projectiles! This is the most fun had in platformer so far, and hearing your voice like this in the video makes me really sad. I guess Stormfy was right after all.
    So thank you Colon, off to a great start! Can't wait to see more from you!
    (oh by the way on level 15 you can try speedrun your way to the platform if you don't want to wait)

    • @Hellothe414
      @Hellothe414 3 месяца назад +1

      :( people in this generation rn man, not having as much as having to play flash games

  • @terramarc
    @terramarc 5 месяцев назад +301

    Can’t believe there wasn’t one FIRE IN THE HOLE besides the normal face at the end. You really held back for a gd player, colon

    • @gloomysdays
      @gloomysdays 5 месяцев назад +21

      im gonna be real fire in the hole is not funny at all
      LEAVE ME ALONE 😭😭😭😭

    • @bilingualfish4246
      @bilingualfish4246 5 месяцев назад

      @@gloomysdays THANK YOU for saying that. Fire in the hole and lobotomy levels are like the gd community's excuse for sucumming to brainrot

    • @MirageZephyr
      @MirageZephyr 5 месяцев назад +39

      @@gloomysdays fire in the hole

    • @EHMM
      @EHMM 5 месяцев назад

      @@gloomysdays FIRE IN THE HOLE!!!!!!!!

    • @umbra_xi6547
      @umbra_xi6547 5 месяцев назад +19

      @@gloomysdays fire in the hole

  • @Tiza
    @Tiza 5 месяцев назад +334

    Man, the level is more than good. I think it maintains the essence of the old Flash game style very well and the level design is super entertaining. Forget what people say, you have talent!

    • @dirp_dcb9531
      @dirp_dcb9531 5 месяцев назад +8

      I’m really glad many people are getting the old flash game vibe

    • @brandonduong3582
      @brandonduong3582 5 месяцев назад +5

      bro shut up the gameplay is so annoying

    • @Da_FB
      @Da_FB 5 месяцев назад +4

      Its rlly nostalgic

    • @CalebIthink
      @CalebIthink 5 месяцев назад +5

      @@brandonduong3582 skill issue

    • @von_daphnel
      @von_daphnel 5 месяцев назад +4

      @@brandonduong3582 skill issue

  • @SomeonePT_
    @SomeonePT_ 2 месяца назад +4

    The trowback this level gave actually hit hard. As soon as I saw the newgrounds loading screen i knew i was in for a good one. The gameplay is frustrating and I love it for that.
    Thanks Colon, this is such a good tribute to old flash games.

  • @silverstar6880
    @silverstar6880 4 месяца назад +3

    I'm so glad someone knows about Super Mario 63! And the level felt amazing when I played it. Great job!

  • @ihopxe4058
    @ihopxe4058 5 месяцев назад +809

    tbh my only real problem is that this level is NOT 7 moons in any way. Robtop was crazy not making it a demon

    • @GDColon
      @GDColon  5 месяцев назад +558

      Platformer difficulties are all over the place right now. But I'm confident that we'll all eventually figure something out

    • @alexgaming4156
      @alexgaming4156 5 месяцев назад +42

      No way it’s gd cologne

    • @minecrafter7850
      @minecrafter7850 5 месяцев назад +39

      Yeah. I definitely agree. Although, colon doesn’t deserve the hate. It’s all RobTop’s fault.
      Edit: Well, it is kinda colon’s fault, but not entirely. He didn’t know about platformer difficulty before.

    • @OrangeyGuy
      @OrangeyGuy 5 месяцев назад +2

      @@GDColonhi

    • @golden_rod
      @golden_rod 5 месяцев назад +3

      @@GDColon we won't
      until 2.3 probably

  • @nate981
    @nate981 5 месяцев назад +390

    My issue with the level was that later on almost all of the stages were based on moving objects(and having to move your character along with the platforms was not very fun). Having to worry about like 4 or 5 different moving obstacles at the same time was where it fell short to me.

    • @mite3959
      @mite3959 5 месяцев назад

      That's more of a skill issue ngl, no offense, but git gud at Platformers in general if you want to have a chance with >5* levels (granted they're rated how they deserve). I recommend just combing the Platformer Games section of CoolMath Games or some other website like that

    • @Exshem
      @Exshem 5 месяцев назад +28

      Obviously we are not yet fully accustomed to platformer mode, considering we've been an autoscroller for a decade.

    • @GDColon
      @GDColon  5 месяцев назад +104

      Personally I like that kind of gameplay, I feel like it's the most logical step for any platformer that doesn't have enemies/fighting since you don't want it to be TOO static and boring. Just you vs a somewhat harsh environment. If you can rest after every small move the stakes are way lower

    • @officialbeefy
      @officialbeefy 5 месяцев назад +48

      @@GDColonStill, having too many moving objects can make the overall experience feel stressful and very confusing. It’s better to mix it in with several different obstacles, or perhaps even using less moving objects, in my opinion.

    • @SomeCowguy
      @SomeCowguy 5 месяцев назад +12

      @@GDColon then the star rating should be higher, because that level causes me more pain than speedtek

  • @din0br074
    @din0br074 4 месяца назад +1

    The level really was a good nostalgia trip. I have tons of fond memories playing those crappy bootleg Mario games on my old busted up laptop and your level perfectly captured them in all of their janky glory. keep up the good work 👍

  • @ToxicSoul03
    @ToxicSoul03 4 месяца назад +1

    this level is so cute. Like I loved this and enjoyed it a lot. It has such a nice charm! I’m glad you made it

  • @UnknownPlayer7755
    @UnknownPlayer7755 5 месяцев назад +230

    the only issue i have with this level is when you hold jump when directly under a block, it shatters your eardrums.

    • @ok-fm8tu
      @ok-fm8tu 5 месяцев назад +29

      thats not just only in this level, its in many other levels

    • @Earththeplanet572
      @Earththeplanet572 5 месяцев назад +14

      Infinite jump generator

    • @Unnamed922
      @Unnamed922 5 месяцев назад

      You just have sensitive eardrums stfu lmao

    • @mite3959
      @mite3959 5 месяцев назад +19

      Many old Platformers have goofy features like this so it's fitting lol

    • @hexagon250
      @hexagon250 5 месяцев назад +4

      why would you do that in the first place

  • @JoshuaoGD
    @JoshuaoGD 5 месяцев назад +95

    The way the boss died is so funny to me. Just the slap on the head with the box. Really good level! :)

  • @Funnyguy2763
    @Funnyguy2763 4 месяца назад +57

    The fact that alot of people hate that level, it's actually good

  • @penguin380
    @penguin380 4 месяца назад +6

    I have to say I really liked the final level boss laser beam. It was like you said very similar to The Binding of Isaac, and I felt that was a really cool way to create a callback/reference. Overall all the love letters to original series and flash games were so cleverly put, and honestly, I love it! Very fun level for sure!

  • @SnowyFrost-x3
    @SnowyFrost-x3 5 месяцев назад +246

    I really like this level because it proves that a level can be hard with checkpoints, I feel like removing checkpoints in a Platformer Demon would just be artificially increasing the difficulty and would just be to make it harder, difficult things and annoying things are separate after all.

    • @StopDropDash
      @StopDropDash 5 месяцев назад +9

      I mean loss of progress is technically artificial quality but it’s also the reason geometry dash is so successfull, starting over making late level % deaths be the thing to explode the game

    • @StopDropDash
      @StopDropDash 5 месяцев назад +3

      But yes in platformer checkpoints are kinda necessary

    • @SnowyFrost-x3
      @SnowyFrost-x3 5 месяцев назад +3

      ​@@StopDropDash That's fair, plus since updates fell and the difficulty of custom levels increased so I see why people see checkpoints in Platformer demons as making it too easy, I feel like that thought will probably lessen as time goes on and better Platformer demons are released

    • @ViIvaNunner
      @ViIvaNunner 4 месяца назад +4

      honestly my main problem with a lot of the platformer levels ive played so far has ben long stretches with no checkpoints. its plain annoying to have to redo like two sections youve already beat just to get an attempt at the next bit. it works for the regular mode cause thats basically the whole point and practise mode is there to help when youre stuck on a section; but unless the level specifically wants you to do a perfect run; be it just how the level is or if its just for a coin; it just doesnt work for platformers. especially since not just having one button leaves a lot more difficulty on the execution

  • @R3ALITIY
    @R3ALITIY 5 месяцев назад +196

    I’m reliving my childhood with this video. As someone who actually played terrible and sometimes great flash games I’m going to enjoy playing this level I can’t wait to make a video on it.

  • @Moon_Sushie
    @Moon_Sushie 4 месяца назад

    thanks for unlocking some childhood memories when you mentioned mario starcatcher 2. I remember getting mad at the moving platform stuff as a kid and now seeing what the name is I might go revisit the game if it's been saved. Amazing level. Many people already pointed out the problem with it being the lack of understanding the reference but to those who do it's a cool level

  • @KubaPuppy
    @KubaPuppy Месяц назад

    When I played it for the first time I loved how every level/checkpoint was a single screen, I want to make a level like this but I still need to learn a BUNCH of 2.2 stuff. The level is very creative, Loved the level and I hope you make more kinds of levels like this

  • @gdjustian
    @gdjustian 5 месяцев назад +149

    I love how faithful you kept it to the original source while keeping the gameplay fun. It probably took me a good 15 minutes first try and I had fun. I love how you gradually brung up the difficulty instead of throwing the player right into it. Like others mentioned, the hate comments I feel came from the fact that it got rated -- let alone rated 7 moons --but ignoring that detail and just playing the level for what it is truly is an experience if you understand all the little references.

  • @FireJojoBoy
    @FireJojoBoy 5 месяцев назад +265

    It's really fun seeing creators actually not caring and just having fun for once! This level has a lot of personality

  • @Laidbacknoob
    @Laidbacknoob 4 месяца назад +1

    DUDE THIS LEVEL SLAPS!!! Im in LOVE with this level.. PLEASE make another in this style but make it a bit harder and add more coins.
    I have a few ideas such as adding a tower mode or making a speed runner mode just an idea. LOVE THE LEVEL KEEP UP THE GOOD WORK! :))

  • @nicolaslopez7264
    @nicolaslopez7264 4 месяца назад +2

    Bro, I was doing random list today, and I came across this, surprisingly for most of you, I loved it, every bit of it, I didn’t read that it was made by GDCologne, but that just makes it better.

  • @cyaniire6924
    @cyaniire6924 5 месяцев назад +123

    This level has really put forth the incredibly massive skill issue everyone has with platformer levels right now lmao. When I first saw the comments, my first thought was "oh no. are there no checkpoints for each level or what." Nope! It's just that people aren't used to spending more than a minute on levels and actually enjoy them.
    Hopefully this will change with time though. Nice level :)

    • @cyaniire6924
      @cyaniire6924 5 месяцев назад +3

      Oops, rip my heart. :(

    • @themustardman219
      @themustardman219 5 месяцев назад +6

      For me it's just hard to deal with the slightly slippery movement of platformer mode on mobile

    • @jacobweiser9732
      @jacobweiser9732 5 месяцев назад +2

      ​@@themustardman219yeah, platformer mode on mobile is pretty buggy, hopefully rob will smoothen it out in 2.21

    • @cubex6342
      @cubex6342 5 месяцев назад +4

      "not used to spending more than a minute on levels"
      My brother in christ have you heard of extremes?

    • @denadeniil1567
      @denadeniil1567 5 месяцев назад

      @@cubex6342 He talks about star/moon grinders

  • @mite3959
    @mite3959 5 месяцев назад +276

    DO NOT CHANGE A THING!!! As someone who _actually_ plays Platformers outside of GD, I love this level's:
    1) Level Design - Each level felt unique with gimmicks and fun to play through!
    2) Pacing - I love the short, challenging level format present in so many Platformers, and this is no exception. I never got bored of a lengthy level or disappointed at a short one!
    3) Aesthetic - You *nailed* the Flash game design PERFECTLY. It felt so nostalgic and beautiful!
    4) Inspiration - Flash Platformers were my childhood, and I still play them to this day, so this level is 100% approved by me!
    5) Difficulty Balancing - I'm pretty bad at platformers, yet it only took me 40 minutes or so (WHICH IS FINE FOR A PLATFORMER LIKE THIS). GD players are just really bad at Platformers, like back in the day with levels like The Nightmare. Trust me, this will be a similar situation where people a few years later will laugh at how we thought it was 10 stars when it was really 7 or 8.
    Edit: Another possible theory I have is that people view Platformer mode as SMM levels (as intended) rather than seeing the potential of them being like the Platformer Flash games (which I am most familiar with). Your level works as the First World of a fairly average-difficulty game, but people complain that it's long because it's a whole world. In normal GD, length usually equates to difficulty because you have to restart, but here, the overall difficulty is much lower due to the checkpoint system. People just have to get over the fact that it's not a conventional SMM level but rather one of those short yet fun Platformer games!
    Edit 2: I'd say I'm pretty equal between GD skill and Platformer skill, so FYI, it takes me about the same time to beat 7* levels in normal GD so yeah lol, it's a perfectly balanced level!
    Edit 3: I also want to state how I feel about the level system too. Most people are going to use Platformer mode like SMM, but I've always played those Platformer Games that have a cool gimmick and use it throughout a couple dozen levels and I just LOVE this format! PLEASE make more levels with this format (and feel free to use higher quality graphics) because those games are SO MUCH FUN!!!

    • @50Steaks68
      @50Steaks68 5 месяцев назад +12

      The biggest difference between this and flash games? Upon exiting, your ENTIRE PROGRESS IS RESET.

    • @daridon2483
      @daridon2483 5 месяцев назад +8

      @@50Steaks68 That's a thing that robtop should change in 2.21. Add an option to the persistant triggers and checkpoints so they are kept upon exiting the level, and make the "restart with no checkpoint" the true restart which resets these values

    • @femboyyandereking
      @femboyyandereking 5 месяцев назад +2

      I do not have the time to spare and read all of that.

    • @50Steaks68
      @50Steaks68 5 месяцев назад +3

      @@daridon2483 agreed, but the option for permanent checkpoints must ABSOLUTELY be toggled on by default.

    • @rapidfirefox9115
      @rapidfirefox9115 5 месяцев назад

      what does smm stand for

  • @galaxythefox7432
    @galaxythefox7432 3 месяца назад +1

    I played different (but still similar) flash games when I was a little kid, and I absolutely love the aesthetic of this level. The player not moving with the platform is an amazing touch btw, I love that :)👍

  • @poojajain4915
    @poojajain4915 Месяц назад +1

    2:59 Colon: Something thats not worth complaining.
    Also Colon: WHY IS THERE NO INDICATION THAT YOU WILL DIE THERE!?!?

  • @netba_art
    @netba_art 5 месяцев назад +527

    this level was a blast to play, the last levels definitely got a little annoying but I think it's just to say how well you captured those old platformer flash games. really charming and well done on it!

    • @minecrafter7850
      @minecrafter7850 5 месяцев назад +7

      Yeah. I think that’s the point. Colon did it well!

  • @Unreadablefx
    @Unreadablefx 5 месяцев назад +5

    Jeez those replies are something else. I think the fact that most of the people playing gd right now have never touched a platformer game ever plays a part in it. There's a massive difference between the first time I started playing celeste and the time I started beating grandmaster maps for example lol. I think that kinda explains why people find your level way more difficult than it actually is (i genuinely think this level could be a 6 star.), and people just need time to get used to this sort of gameplay tbh. I am sure longer platformer levels will slowly become the norm in a few months.
    Nice level btw! I don't usually think about the way I play these types of levels, but your level got me thinking in a fun way!

    • @sparkist7441
      @sparkist7441 5 месяцев назад +4

      Yea most gd players are literally being introduced to platformer gameplay with this update. Having a level like this this early into the update is prolly the reason for all the hate comments lol

  • @jimmy50908
    @jimmy50908 4 месяца назад +1

    I played this as one of the first community-made platformer levels before I knew about your channel. I thought it was a really cool level because it was long enough to have lots of different mechanics, but not so that it became boring; each stage felt unique. It was also really satisfying to complete it because it took me a long time to do so but was still fun & frustrating in a good way that geometry dash always gives me.

  • @khobzaaaa
    @khobzaaaa 4 месяца назад +4

    it KILLS me how bad people are at this to say this is a demon

  • @sad_cube
    @sad_cube 5 месяцев назад +29

    I think the biggest problem with platformer levels is that you get rewarded ONLY if you beat the entire thing. And since you cant leave the level and come back later to a checkpoint they have to be shorter to not be frustrating. With normal levels full clear is short, so you can stop and come back at any point, but with platformers if you leave not only you are not rewarded you also have to once again spend a lot of time to get to the part you got stuck on

  • @mustard_bread
    @mustard_bread 5 месяцев назад +24

    I love how well used the “Box That Kills Stretched Monster” trigger. Nice work!

    • @nicholasstanton9575
      @nicholasstanton9575 3 месяца назад

      Ez reference to the crate that floats up and down trigger

  • @Frostlith
    @Frostlith 3 месяца назад

    This level was fukin amazing, I didn't even know you made it. Good job man

  • @Adever12
    @Adever12 4 месяца назад +8

    I played the level, and it was quite fun! Also now that 2.2 came out with the random trigger, I’m going to recreate your random level video but bigger :)

    • @ItzFlowerGMD
      @ItzFlowerGMD 3 месяца назад

      donation and no comments? how?

    • @Adever12
      @Adever12 3 месяца назад

      @@ItzFlowerGMD my comment got buried lol

    • @ItzFlowerGMD
      @ItzFlowerGMD 3 месяца назад

      ​@@Adever12 sad

  • @AmaviGD
    @AmaviGD 5 месяцев назад +108

    This level is like post-irony, i like it

  • @Pixelcraftian
    @Pixelcraftian 5 месяцев назад +110

    I loved this stage, got stuck on Level 9 and accidentally exited on Level 10. Still a wonderful 10 levels I got through, might try my hand at it again :)
    Please make another one, these are incredible lol

    • @mite3959
      @mite3959 5 месяцев назад +2

      Yoooo Pixelcraftian!!!
      Glad to see you here!

  • @NothingNothing12
    @NothingNothing12 4 месяца назад

    I really love the level that you made (even thought I can't beat it yes I know I'm quite bad at plat.) The block design was nostalgia and I like that the moving platforms don't move you because then it will be to free. I also like that THE LEVEL HAS CHECKPOINTS LIKE YOU DON'T LOSE YOUR PROGESS FULLY. Anyway great level Colon.

  • @lpgb3141
    @lpgb3141 4 месяца назад

    You're level is awesome and I enjoyed every last second of it (except for the 10000 trials for the 3rd coin lol). It directly went to my fav list. Would love a part 2. Don't listen to much to people's complaint and continue to create what you like

  • @TerrariaPaul
    @TerrariaPaul 5 месяцев назад +10

    8:38 dont tell me i was the only one waiting for FIRE IN THE HOLE

  • @efranckor_27
    @efranckor_27 5 месяцев назад +183

    didn't tried it yet and as you said, it is better to play it for what it is, more than for the moons (otherwise you will be mad bc is not demon). Love the passion putted on the references, and the end was peak cinema.

  • @yoerikelchtermans475
    @yoerikelchtermans475 4 месяца назад

    Im so excited to see what more you will make as platformer levels if this one is just to learn the new editor

  • @KeeganPlays
    @KeeganPlays 5 месяцев назад +6

    I made a comment similar to this on your community post, but after watching this vid, it made me want to say it again:
    Colon, you did great on this. I may have some bias having grown up on flash games myself, but really, it was fun, it was challenging, and felt like a true nostalgia blast!
    Thank you for the effort you put into this community, and dont let the negative comments get you down! 'v'
    (Also, just wanna say, I really appreciated those Super Mario 63 and VVVVVV mentions. Feels like nobody nowadays knows those games DX)

  • @advance64bro
    @advance64bro 5 месяцев назад +24

    I highly suggest adding checkpoints to some of the major chokepoints.
    This level is amazing and I felt broken when seeing people hate this great level, it captures the old flash appearance well, and the hypercam is a really nice touch!
    Great level GD colonge!

  • @or_mine_6263
    @or_mine_6263 5 месяцев назад +75

    I actually liked this level when I played it, I found it very charming and nostalgic. I think the majority didn't understanded the purpose of the level :((

    • @daridon2483
      @daridon2483 5 месяцев назад

      The hate probably came from people having the wrong perspective on platformers
      People think of platformers as just short and difficulty levels (kind of like challenges), which works yes, but super gd gem hunt proves it can be full-on games too. Thing is, people look at this lasting longer than usual and it just throws them off, especially considering the rating.
      Honestly robtop should add more options to show time length on the level menu. Like instead of just "Platformer" make it "Plat. Challenge" (short, like The tower XXII), "Plat. Adventure" (medium, like forsaken city) and "Plat. Game" (long, like super gd)

    • @nsiti4724
      @nsiti4724 4 месяца назад

      I'm sure almost everyone understood the level reference but the problem is that almost everyone hates it because the gameplay is terrible
      It may be very nice and all but it is horrible zzzzzz

  • @Riverskeleton2006
    @Riverskeleton2006 4 месяца назад

    Personally I loved this level (starting with the low quality and the unregistered hypercam 2) some levels were hard but fun to try and try as well, keep doing levels like this:)

  • @qwertyquop
    @qwertyquop 5 месяцев назад

    i only saw the beginning where you introduced the level as something a majority of people disliked, but once i played it later i absolutely got the reference! it was so honestly really nice to have something call back to those times, so the gameplay gets a pass from me
    super mario star catcher two :D
    although my favorite mario flash game has to be super mario flash and its sequel

  • @Funky_Mode
    @Funky_Mode 5 месяцев назад +212

    This level did not deserve all the hate. I loved it!

    • @quxro_
      @quxro_ 5 месяцев назад +23

      well i hated it! 🔥🔥

    • @codenatex2690
      @codenatex2690 5 месяцев назад +5

      Okay E2zt that's your opinion :/

    • @CalebIthink
      @CalebIthink 5 месяцев назад +7

      @@quxro_ skill issue

    • @Neptune._.
      @Neptune._. 5 месяцев назад +3

      @@quxro_ your pfp tells me everything 😂

    • @muchDOGE_
      @muchDOGE_ 5 месяцев назад +1

      This guy is dillusional

  • @Steamworker_Evolair
    @Steamworker_Evolair 4 месяца назад +4

    Idk why everyone was complaining about the level being too long, it really isn't. Just got done playing it, and honestly it felt like the perfect length. Didn't really find it to be too hard either (Granted, i am the kind of psychopath who likes playing modded celeste so it's very probable my difficulty gadge is just permanently out of whack lol [EDIT: Ok i wrote this out before watching the video, yeah i was very much referring to strawberry Jam in particular. In a weird twist of fate, Treehive (the level shown in the example) is probably my favorite level from the hack so far (although admittedly I'm still partway through the advanced level set, so that's still liable to change), so, uh, what are the odds lol]). Only level i had trouble on was 13, but that was just on me for choking right at the end, once i realized that the pillars marked where the fireballs were it was smoother sailing from there. I believe i had about 110-ish deaths when i finished, and half of those were from 13

  • @xd3athclawx554
    @xd3athclawx554 4 месяца назад

    I will admit that the whole premise, regardless of gameplay is very cool, and is nice to see pulled off so well. I liked the platforms and how they didnt slide you with their momentum, yeah you have to move yourself with the platform but it also allows for more precise movement on moving stuff which is nice. I had a bit of a skill/luck issue with dying to the last input in later levels multiple times in a row, but that's on me.
    What I had a problem with was just some of the gameplay itself. There was a couple times where you had to dodge fireballs whilst on a moving platform which required either some luck or extremely tight timing and placement of your icon. I would've also liked the bosses laser attack to either be a bit slower firing, or have some more noticeable clue its going to fire but have it be more randomly firing. Felt very easy to complete after realising how often and how long it fired. (except that one part with the moving platform that you had to purposely miss once to have an easier time. But realistically these are all small details on the whole thing. Also would've preferred it be 10 moons, but I can see where 9 came from.
    There are a few platformer mode issues I have such as no practice mode (possibly able to switch between different checkpoints too) and being able to quit out of a platformer level and come back to it on the latest checkpoint you unlocked (although I can see why this isn't a thing it does make longer platformer levels kinda artificially harder seeing as it took me like 3 hrs to beat IWBTG but I had to do that straight without breaks.)

  • @xianlucax
    @xianlucax 5 месяцев назад +17

    i grew up with flash games and instantly knew what the level was going to be when i saw the name lmao
    loved the level, you really nailed the early 2000s flash game vibe and it generally felt very fair and just fun to play

  • @bobthegreattest
    @bobthegreattest 5 месяцев назад +105

    This level was brutal for a 7*. I spent way too much time on this level only to give up on level 14. It was a good level though just lured me and other people into a level that was much harder than it looked

    • @Brizzle12341
      @Brizzle12341 5 месяцев назад +9

      I get where you're coming from but I feel like is level is AT MOST a 9*, sure it's fairly long and there's a few levels that are pretty tough, but the two or three hard sections don't instantly skyrocket the level to a demon tbh.

    • @bobthegreattest
      @bobthegreattest 5 месяцев назад +5

      @littlebrizzle552 I agree with you. I was most definitely not worthy of a demon though, as you said as although the gameplay is hard on some places, it doesn't exceed insane at any point

    • @nicholasstanton9575
      @nicholasstanton9575 4 месяца назад

      Guys stop critisizing

    • @kinggamereon653
      @kinggamereon653 3 месяца назад

      how did you make it through room 13 and quit at 14? 13 took me like 60 attempts, 14 took 2

    • @TTHMskibob
      @TTHMskibob 3 месяца назад

      Why does it get hate? Well yeah, it's ugly, but it's purposely ugly to match the atmosphere of an old mario game! And the gameplay is very fun!

  • @NY_Gaming185
    @NY_Gaming185 4 месяца назад

    Seems super fun and I would love to play it. I feel you with the old fan-made Mario Games on Newgrounds, I always used to play them. This level will really help with skill and levels im starting to build.

  • @noobgamingbg2280
    @noobgamingbg2280 4 месяца назад +1

    Even though I've never played games like Mario, I still find the them fun and creative good job cologne pls make more levels like this 😊

  • @rotar-5078
    @rotar-5078 5 месяцев назад +3

    9:50 YESSS I KNEW IT, mostly bc of the non-stick platforms
    man, you really managed to capture the vibe of that flash game in the level
    maybe it's a bit too long, but i still loved playing it through

  • @vortex6328
    @vortex6328 5 месяцев назад +17

    This level was a nice nostalgia trip! And also made me realize that having unrestricted internet access as a kid was the best/worst thing to happen to me 😅

  • @karuma6635
    @karuma6635 4 месяца назад

    i found this level in the trending tab and was super happy to see all the sm starcather 2 refrences, one of my favroite mario flash games as a kid!

  • @wyattbarrera1138
    @wyattbarrera1138 5 месяцев назад +1

    You shouldn’t be sorry it’s a level that bring back the memories and isn’t one that you complete first try. I love it!

  • @maxito9984
    @maxito9984 5 месяцев назад +5

    tbh, when i first played the level i understood immediately what it was trying to reference, so i didn't care about the design and instead laughed about the hypercam and noticed how well you recreated the look of those old flash games, 10/10 level i liked it a lot

  • @ukasz4416
    @ukasz4416 5 месяцев назад +18

    As a kid, I loved playing those old mario games, especially Super Mario Starcatcher 2, making the level feel like a return to the past, to my childhood. Good job getting that authenticity to old flash games, I love it

  • @amazingmrpig6369
    @amazingmrpig6369 4 месяца назад +5

    0:12
    “Hi, hello”
    Somethings missing..

  • @kiettuan2256
    @kiettuan2256 4 месяца назад

    I thought level 10 was the toughest I have to beat but oh man level 15 drove me crazy, I couldn't find out a way to beat this level until my friend found out that I need to wait for the platform. The level is hard but really fun, thank you for making this level

  • @JoSephGD
    @JoSephGD 5 месяцев назад +17

    I agree with the mindset that this level's difficulty is inconsistent with the levels that surround it. However, much of the issues with longer levels in platformer mode is the lack of a togglable "save and quit" feature, which would allow players to continue from the last checkpoint they reached upon re-entering the level. Due to the lack of it, levels have to be designed in a way where most players of their target skill level have to be able to beat it in one sitting, and most creators took the route of making short levels to compensate for the lack of this basic feature.

    • @mite3959
      @mite3959 5 месяцев назад

      Yeah lol, imagine Mastergame without that 😅

    • @cubex6342
      @cubex6342 5 месяцев назад

      Yes, this exactly

    • @barra352
      @barra352 5 месяцев назад

      That was my biggest concern about the platform mode and it seems it is becoming a big problem about those levels. Makes me wish that 2.2 should've been delayed honestly.

    • @user-id5du7cz5x
      @user-id5du7cz5x 5 месяцев назад

      The last official platformer level (“The Secret Hollows”) in particular NEEDS this feature. Having to complete that bossfight at the end of an already long level in one sitting is just, ugh. I really wish you could just decide to finish off the bossfight later

    • @GGsquared
      @GGsquared 5 месяцев назад

      The fact that practice mode isn’t even available for platformer levels yet makes it even worse. You just have to jump into it blind

  • @belxinfiltration1076
    @belxinfiltration1076 5 месяцев назад +3

    BRO WHAT?When I found this level, I didn't even notice that you built it. I passed this level for 50 MINUTES because I suck in platform mode and on the last 5 levels I sat and was like, "the author is just scum, whoever it is, he's going to die in agony!" lmao, I can't understand why this level is rated as "harder" and not "easy demon". But in any case, the level turned out to be interesting, I did not give up on it and went through it to the end. Keep making levels, it turns out cool, I would like to play your other levels

  • @Deez.hugenuts
    @Deez.hugenuts 5 месяцев назад

    This level looks amazing nice one colon

  • @Voriqo
    @Voriqo 4 месяца назад

    I gonna be totally honest now… i love your level, it looks so fun and i would love to play it

  • @gamma204
    @gamma204 5 месяцев назад +16

    It's kinda good, no "Fire in the hall", no effect spam, no normal face. It's better than than the 2.2 recent tab

    • @BenjaminM.21
      @BenjaminM.21 5 месяцев назад +1

      I agree. Like, what is wrong if you want to replicate the old games. People only liked it because of the fire in the whole issue

    • @Quasarel
      @Quasarel 5 месяцев назад

      I'd argue It's bad exactly for all those reasons that you listed

    • @BenjaminM.21
      @BenjaminM.21 5 месяцев назад +1

      @@Quasarel so, if he added the stuff, his level would never get rated

    • @Hyban123
      @Hyban123 5 месяцев назад

      Setting the bar very high here

    • @gamma204
      @gamma204 5 месяцев назад +1

      @@BenjaminM.21 yeah true

  • @dinoplant1372
    @dinoplant1372 5 месяцев назад +6

    4:06 .I feel like the reason why people hate platformer levels that are long is because of a lost of progress when they quit. In a normal level if you die at the end you have to restart or just quit the level and lose nothing, but in platformer, if you die at the end, you first get mad, then want to quit, then realize if you quit you have to do everything again and lose checkpoints, then you have a good run and die again. It is losing checkpoints that make dying and quit not an option.

    • @Rabek44
      @Rabek44 5 месяцев назад +2

      this is why i think checkpoints should never be in platformer demons, it makes it feel more punishing to quit and less rewarding to win and kinda ruins the demon difficulty in general, demons should be something you need skill for, not something can just grind the whole day until you get lucky

    • @dinoplant1372
      @dinoplant1372 4 месяца назад

      I totally agree

  • @AcanadianGamer_imdumblo7
    @AcanadianGamer_imdumblo7 4 месяца назад

    This looks so cool! I don't think I could play it cuz I'm not that good, but the mechanics and the visuals are also cool

  • @jbritain
    @jbritain 5 месяцев назад +1

    I don't know how anyone could think this was intended to be polished and good considering the insightful commentary you've made on other levels lmao

  • @homson2137
    @homson2137 5 месяцев назад +8

    10:33 bro just want to make lobotomy level

  • @nehuensio
    @nehuensio 5 месяцев назад +4

    this level makes me realize that there's a lot of potential for levels based in flash games, maybe we can do something like a koopa's revenge or something, it would be very good

  • @hruben222ruben5
    @hruben222ruben5 4 месяца назад

    I love these level retrospectives people are making on their creations. One of the best gd trends

  • @Ampheon181
    @Ampheon181 4 месяца назад +2

    The compilation of bitesized challenges was a great choice. The length of a level shouldn't have too much sway on its rating if it has good checkpoints imo. The level of difficulty was just right for 7-9 moons.

  • @RandomDootBoi
    @RandomDootBoi 5 месяцев назад +5

    i honestly think this is a really good level with work put into it and i see what you mean by the old games that can be good and can be back and i love how it is mario themed and i love mario themed games, its a really good level and if people don’t like it dont let them stop you from building what you want to build:)

  • @liamjones8249
    @liamjones8249 5 месяцев назад +7

    10:48 FIRE IN THE HOLE

  • @therealilikecats
    @therealilikecats 4 месяца назад +2

    6:32 I think Bloons is the best Flash game. It created Ninja Kiwi’s most popular gaming series to exist.

  • @Zack207
    @Zack207 4 месяца назад

    This level actually looks awesome. I don't usually play much online levels since I'm a very casual geometry dash player, the most interesting thing I've done is 100%ed all of the robtop stuff, but I'm gonna probably play this one. Level design looks really good, I love the theme of it, and hearing that you kept speedrunning in mind is really cool as a speedrunner of Mario Odyssey and a couple other games. Sorry to hear it got a lot of unreasonable hate :(

  • @NetheriteMiner
    @NetheriteMiner 5 месяцев назад +5

    I didn't really have a problem with the star difficulty - I knew that platformer difficulties would be wacky for a long time - my problem was with the sudden jump in difficulty as you go through, it feels like around level 9 or 10 and beyond are demon difficulty and everything before it is 5, which is why it averages out to 7 stars in the final product. Maybe I just have a skill issue, but I would have liked a steadier difficulty increase.

  • @SpaceAnaster
    @SpaceAnaster 5 месяцев назад +5

    5:24 why did this actually sync with the music

  • @kristoffarkas9052
    @kristoffarkas9052 4 месяца назад

    I was looking for fun levels yesterday, when I this one. I did'nt know that you were the one who made😅 I really enjoyed it.

  • @wj11jam78
    @wj11jam78 4 месяца назад

    I loved this level, and I didn't even realise you made it. You replicated the "flash game made by a 15 year old in 2 days" feeling really well. Though I did get a bit tired towards the end.
    I think the reason people don't like long levels is that, in other platformers (like celeste), if you get bored you can just quit out and come back later. While in geometry dash, if you get bored and quit, you lose all your progress. Perhaps in 2.3 we could get some sort of mid-level save system. For now, creators could use password systems like old NES games (megaman for instance). I think mastergame use this.
    I definitely agree that demon platformers are way too easy. In my opinion, speedtek doesn't even really deserve demon difficulty. Insane at most. But its rated hard demon!

  • @NoShytSherlock
    @NoShytSherlock 5 месяцев назад +21

    Dear gd cologne, your level is not bad at all, but the real issue is that it kinda breaks Newton’s first law of physics that states:
    “An object at rest remains at rest, or if in motion, remains in motion at a constant velocity unless acted on by a net external force”.
    So, In our case, in other words, the f*cking platform you made should stick with my icon’s ass.
    Thank you 😃
    (I love gd cologne)
    (You are not a furry)

  • @GeoBlitzy
    @GeoBlitzy 5 месяцев назад +3

    One of the best apology videos i’ve watched

    • @sizzled1273
      @sizzled1273 3 месяца назад +1

      Bro I was just scrolling how did I find u 💀

  • @purpluxed
    @purpluxed 4 месяца назад

    this was a great level, i was playing it while streaming it to my partner. as we both love mario games this was definitely a fun level to play

  • @PancakeCamilo
    @PancakeCamilo 5 месяцев назад

    one of the best level in this update so far, really unique and brings be back to my younger years I love it

  • @tyronium2
    @tyronium2 5 месяцев назад +4

    i loved this level, i did think the 7 star rating was too low but i played it for the experience and it was awesome

  • @TheRealCoolElho
    @TheRealCoolElho 5 месяцев назад +6

    3:46 no, it’s not. My thumb rests on the bottom right corner 👍

  • @gabhwz
    @gabhwz 4 месяца назад +1

    at first I HATED this level, however, when I came across your video and understood that it had a lot of references, I started to love the level :P

  • @Lappy_
    @Lappy_ 5 месяцев назад +1

    From when you showed the first level I thought "Oh hey this is like mario starcatcher 2" so i might be a bit biased but I love your approach with this one!
    I also played hundreds of those bad flash games and the aura is captured perfectly here, the moving platforms that dont work and the random mechanics are awesome. I think a lot of people in this community don't really appreciate levels that appeal to what their general "rated level" standard is, which is probably why it got a decent amount of hate. "Unfair moving platforms? Random difficulty spikes? Well thats not what I think should be in a rated level which means its bad."
    But in reality its a lot more subjective then that, the same reasons people hate this are the same reasons I love it, the broken platforms weren't some oversight of the level, it IS the level. Its like if you criticized ORBIT by Mindcap (and friends) for having too many orb jumps, people just missed the point lol. I hope you are not discouraged by those comments you got about the level being bad, because geometry dash could use more unique experiences like this one, even if a lot of people don't realize it yet.

  • @evolatile3871
    @evolatile3871 4 месяца назад +3

    The biggest problem I had was the heavy reliance on moving platforms, none of which had any physics for friction. Meaning you would die because you couldn't keep yourself on the platform. This became a detrimental problem in levels 10 and 11. I stopped at 11 cause it was annoying the hell out of me.
    If you added friction physics to the moving platforms, later levels would be so much more manageable.
    However, I picked up on the style immediately, and it is a pretty level.

  • @delta1454
    @delta1454 5 месяцев назад +4

    Very cool video thank you cologne

  • @xSimonTan
    @xSimonTan 4 месяца назад

    This level is great. I always imagined that people would make newgrounds parodies with platformer mode once 2.2 was released, so I was very happy to see this level

  • @Distortedchick73
    @Distortedchick73 3 месяца назад

    This level is an absolute throwback and i love it

  • @totolgueimer
    @totolgueimer 5 месяцев назад +5

    3:09 It looks like a Mario Star Catcher level

    • @totolgueimer
      @totolgueimer 5 месяцев назад +2

      9:53 WHAT?!!!!

    • @SPAMTON249
      @SPAMTON249 4 месяца назад

      You didnt predict it you edited☠️

    • @totolgueimer
      @totolgueimer 4 месяца назад

      @@SPAMTON249 i misspelled it, originally i said Mario Star Collector