MEGA Mod Showcase - Spyro: Enter the Dragonfly

Поделиться
HTML-код
  • Опубликовано: 8 июл 2024
  • Here's a compilation of all FIVE episodes of the Mod Showcase series seamlessly put together into one video. Learn of numerous changes, fixes, and additions to my Spyro: Enter the Dragonfly mod releasing later this year! This mod fixes hundreds of bugs, restores dozens of pieces of unused and cut content, and polishes & adds quality of life features to many aspects of the game.
  • РазвлеченияРазвлечения

Комментарии • 89

  • @MrFO1
    @MrFO1  25 дней назад +41

    Here's a compilation of all FIVE episodes of the Mod Showcase series seamlessly put together into one video. This mod will be releasing before the end of the year so if anyone has any wanted features or suggestions of any kind leave them below!

    • @MultiOwyn
      @MultiOwyn 22 дня назад +3

      I have some suggestions and features.
      Riptocs with the metal shields can be defeated with Electric Breath
      Sparx's unused extra hit point restored (Purple Color references that)
      Inventory made to be fully functional (PlayStation 2 example: Hold R1 and press the Left or Right Directional buttons to cycle through key items)
      Super Flame explosions have an area of effect to defeat foes and destroy objects (like in the original Spyro 2 & 3)
      Super Flame fireballs can perforate and penetrate through multiple vases and baskets, can still break them (like in the original Spyro 2 & 3)
      For Platform Pandemonium, Thiefy Fu's advice changed: "Use your Lightning Breath and to zap all the electric triggers, the first set will carry you to the next set of platforms way over there, and once you've lowered the Wizard's platform, use your Wing Shield to reflect his magic bolts back into him, and I bet it'll take bouncing two of his own magic bolts back into him to beat him! Watch your health bar at the top left corner!"
      For Platform Panic, Farmer John's advice updated with the added line: "Mind your health bar when you're confronting the Space Riptoc as he'll fight back with his laser."
      Supercharge can defeat large enemies (including the T-Rex 1000s as they're abnormally strong giant metal enemies), except for Wizard Riptocs.
      Honey Tank challenge's time limit extended to 4 minutes
      Moneybags selling challenge-related key items to Spyro for small modest reasonable prices; Tank Key (to operate the tank), Spitfire Key (to operate the Spitfire), Speedway License (permit to participate in Speedways), Slide License (permit to participate in Slide challenges), Platform Puzzle License (permit to participate in Platform Puzzles), Special Challenge License (permit to enter challenge areas unique to specific worlds - UFO cow rescue, Drum Song, Manta Ray catching, & Tower of Terror).

    • @angelcat2865
      @angelcat2865 22 дня назад +2

      I don't know if you'll be able too but I would love to buy this on Steam. If that's possible.

    • @Joe-ug2mb
      @Joe-ug2mb 22 дня назад +4

      I'm screeing with joy. perhaps more moneybags involvement if at all possible? not necessarily him in person but just to make his presence more apparent in the world?

    • @KyuubiCore
      @KyuubiCore 22 дня назад +2

      Thank you for literally doing gods work I legitimately can't wait to play this mod and finally play this game properly!
      The one and only fix request I have if it's in any way possible to fix the sudden camera jerks when Spyro jumps or switches the animation from jump to glide as seen on 45:45 (unless this was already somewhat fixed like it appears on 49:25)
      That was always my major reason why I couldn't play the game as it made me sick XD

    • @MrFO1
      @MrFO1  22 дня назад +2

      @@KyuubiCoreUnfortunately that would be a issue with the internal code which is something I don’t have complete access to and therefore cannot edit. If we had the complete final source code of the game and engine a lot of mechanical tweaks like that would be looked into - maybe one day if those things show up. Hundreds upon hundreds of fixes and additions not shown in this video have been done but there’s still a level of jank and inconsistency to aspects of the game we cannot modify - I still see it as the definitive version of the game for sure

  • @NpCarlosteam
    @NpCarlosteam 23 дня назад +24

    This jewel is getting more and more shiny Mr. FO1

  • @brentenjs550
    @brentenjs550 22 дня назад +16

    This is incredible. I always wondered if anyone could go in and fix the game and what it would look like the way it was intended.

  • @Willllow
    @Willllow 21 день назад +4

    I'm glad you started the video with the most important fix, those intangible topiaries made the game literally unplayable 🙏

  • @LuckyCharmKitty
    @LuckyCharmKitty 21 день назад +4

    Ive always wanted to see the game remade into what it was supposed to be

  • @GalaxianSR
    @GalaxianSR 22 дня назад +10

    I had no idea this was in the making, this is so awesome! Seeing the game function properly and polished is surreal. Great work!

  • @samuelsoto5855
    @samuelsoto5855 23 дня назад +10

    Wow mr f01, this is amazing showing the entire mod showcase of fixes tweaks, improvements, changes, restore cut contents, and adding back missing stuffs. I'm very proud of you.♥️😄👍

    • @MrFO1
      @MrFO1  23 дня назад +3

      @@samuelsoto5855 Thank you :) there’s many changes not shown off in these videos that will have to be seen by players when it releases, many things were overhauled in big or small parts.

  • @espialobo94
    @espialobo94 22 дня назад +9

    everytime is better, thanks for this updates man great job

  • @pencilstreak9
    @pencilstreak9 22 дня назад +6

    Jesus, you basically rebuilt the game. Great work!

  • @DoofenSpyroDragon16
    @DoofenSpyroDragon16 20 дней назад +1

    Beautiful work!! You really brought this game to life with even all the smallest details you’ve fixed, some I didn’t even notice!! Amazing!

  • @victoriasmfh8475
    @victoriasmfh8475 5 дней назад

    Im so so so excited for this. ETD was my favorite Spyro game by far

  • @broreece
    @broreece 22 дня назад +4

    Such a cool project, one of my most nostalgic games. Will defo play this.

  • @jamesmann3867
    @jamesmann3867 21 день назад +5

    Maybe it's just me but i always thought the misplaced voices were hilarious, like there's a texan or southern accent then suddenly "ok! Come back any time!" In a rather posh voice

    • @MrFO1
      @MrFO1  21 день назад +1

      @@jamesmann3867 That is only a issue in the PS2 and GameCube PAL builds, those lines have no audio in the NTSC versions because they seemingly never recorded those actors saying them.

  • @Tormer
    @Tormer 23 дня назад +6

    It is great to see more features about this upcoming mod, which fixes many bugs of the original game too.
    Considering the mod will be released before the end of the year and it is still on development, would it be possible to add brand new enemies, bosses and a new map in this mod?

    • @MrFO1
      @MrFO1  23 дня назад +7

      @@Tormer Currently, there’s a lot of things that are possible that weren’t just a couple of months ago - such as taking a minigame enemy and adding it to a level or taking any asset and moving it to a level it never appears in normally. New levels will be possible but in a very limited capacity I’m sure. But creating brand new assets is not possible yet and probably won’t be as these file types were custom made and have a lot of very specific data and nodes to get just one asset working.

    • @Tormer
      @Tormer 22 дня назад +4

      @@MrFO1 ok, thanks for your response! Adding a minigame enemy to another level is cool by the way 😊

    • @AB1138-
      @AB1138- 8 дней назад

      I had to stop watching... bc I am totally going to try this mod later & I don't recognize tons of stuff. But this seems very noteworthy, good job

  • @gnbman
    @gnbman 21 день назад +1

    Great work as always

  • @sparkus4229
    @sparkus4229 21 день назад +1

    You did such a great job! 🤩

  • @deoxysandmew2162
    @deoxysandmew2162 22 дня назад +1

    Insane work bro!

  • @ThaThree
    @ThaThree 23 дня назад +7

    When are you releasing this? I feel like playing it like this will let me play it "how I remember" rather than be disappointed

    • @MrFO1
      @MrFO1  23 дня назад +7

      Before the end of the year ;) there will be a trailer announcing the release date when ready.

    • @ThaThree
      @ThaThree 23 дня назад

      @@MrFO1 looking forward to it!

  • @jamesebrown2043
    @jamesebrown2043 23 дня назад +4

    46:52 🎸

  • @Alan2004
    @Alan2004 23 дня назад +10

    Shame this mod isn't playable on modded wii/wii u :(

    • @MrFO1
      @MrFO1  23 дня назад +17

      It’s built on the PS2 version of the game not the GameCube version. The GameCube builds have many more issues than the PS2 ones and their file formats are much less understood than what’s been reverse engineered for the PS2 side of things.

    • @Joe-ug2mb
      @Joe-ug2mb 22 дня назад

      @@MrFO1 if this raises any capitol (prob through donations) would you consider continuing working on it for GC versions? or just want to move onto other things? (which is fine too)

    • @jeroenboth167
      @jeroenboth167 22 дня назад +4

      @@MrFO1I love that it’s build on the PS2 version as I have a PS2, am I allowed to ask if the final mod version will work on physical PS2 hardware? 🙂

    • @MrFO1
      @MrFO1  22 дня назад +5

      @@Joe-ug2mb I suppose I’d consider porting some of the changes to the GameCube version but not everything would be possible yet like all the audio related changes, everything else is relatively easy though it still wouldn’t be everything.

    • @MrFO1
      @MrFO1  22 дня назад +6

      @@jeroenboth167 I originally planned for it to be played on actual hardware just like emulator but it freezes when on actual hardware. Which is likely due to memory issues considering everuthing I’ve added, so it’ll have to be played on an emulator which is free and can run on pretty much any computer.

  • @FreezyTD
    @FreezyTD 11 дней назад

    something I would like in the mod, put an animation of spyro spitting the superflame's fireball, the same one of him spitting fire, and it also works underwater

    • @MrFO1
      @MrFO1  11 дней назад

      @@FreezyTD I’ve wanted there to be a animation for Super Flame though I don’t think adding the standard breath animation is possible without having the source code.

  • @Spruntaecklepleag
    @Spruntaecklepleag 7 дней назад

    This is awesome! You may have fixed this already, but on the topic of tweaking SFX timing like at 46:35, I remember the riptoc wizard's SFXs used to continue playing for a few seconds after it dies and the model disappears.

    • @MrFO1
      @MrFO1  7 дней назад

      @@Spruntaecklepleag Sadly, that’s more of a sound system problem than one I can fix. Audio in the game continues playing regardless if character’s animations end or they die, there’s no function to stop a sound from playing so unfortunately that’s not fixable unless I tweak their aim SFX file significantly.

    • @Spruntaecklepleag
      @Spruntaecklepleag 7 дней назад

      @@MrFO1 Ah that makes sense. What you’ve been able to mod is incredible though! Looking forward to the release!

  • @LonikQ
    @LonikQ 23 дня назад +4

    Considering that this will be based on the ps2 version, will boosting PCSX2’s emulated cpu boost the FPS aswell like on Dolphin?

    • @MrFO1
      @MrFO1  23 дня назад +4

      Yep, PCSX2 allows players to play this at a steady and consistent 60 FPS.

    • @LonikQ
      @LonikQ 23 дня назад

      @@MrFO1 Ah okay thanks!

    • @Alan2004
      @Alan2004 22 дня назад

      ​@@MrFO1how?

  • @kirtheweasel
    @kirtheweasel 21 день назад +2

    Now we don't need Spyro 4 from Toys for Bob 😂

  • @RealPisces
    @RealPisces 23 дня назад +1

    I had a revelation at one point that the credits scene is literally a still frame taken from the start screen when booting up the game and I thought perhaps spyro and sparx aren't meant to be there (sparx especially considering the game logo is covered by him).

    • @MrFO1
      @MrFO1  23 дня назад +6

      @@RealPisces I think the Credits screen is more so a last minute addition instead of them making something unique for it. I could remove Spyro & Sparx from it but they were definitely intentionally put there in that specific frame of animation. Besides that, I’ve updated the credits with many uncredited staff names and fixed various inconsistencies with the text & even restored unused font colors for the 100% Credits ending (yes there’s 2 versions).
      And, Platform Panic’s revised music has already been added - 30:26. & all other music files have been replaced with their master disc versions (which are identical but lack conversion bugs and various issues).

    • @RealPisces
      @RealPisces 23 дня назад

      @@MrFO1I saw that right as I added that. Great work as always!

    • @MrFO1
      @MrFO1  23 дня назад +6

      @@RealPisces Thank you :) Keep in mind there’s hundreds upon hundreds of small and large tweaks and additions not shown in these videos, hoping there’s surprises people notice when playing.

    • @DoofenSpyroDragon16
      @DoofenSpyroDragon16 20 дней назад

      Ooh! Does that mean you fixed Banzai Speedway’s music loop? Or the fact that if you leave Spyro in the dialogue box in Dragonfly Dojo and Platform Peril, he clips through the ground after several hours? (It was the only way I could have the music on in tinge background without the game crashing and it was hysterical seeing Spyro clipped halfway through the floor like it was made of quicksand 😂)
      Ramble aside, I’m excited!

    • @MrFO1
      @MrFO1  20 дней назад

      @@DoofenSpyroDragon16 I don’t recall an issue with Banzai Speedway’s music looping but the silence at the start and ends of tracks have been made consistent as some had large pauses.
      As for Spyro clipping through the ground in conversations I’ve never had that occur as I’ve never sat there for hours but I’m unsure what would even cause that and it probably wouldn’t be fixable.

  • @JavertRA
    @JavertRA 15 дней назад

    Looking good! Though Ripto appears to be having a seizure...

    • @MrFO1
      @MrFO1  15 дней назад

      @@JavertRA Lol, that’s because he has no talking animation - so I had to improvise as he just constantly idles in the default game.

    • @JavertRA
      @JavertRA 15 дней назад

      @MrFO1 It all looks excellent though!

  • @DoubustuNoSekai
    @DoubustuNoSekai 19 дней назад

    Any chance of adding in some of the music that didnt make it into game. In cases were 1 song plays in 2 or more areas of the game?

    • @MrFO1
      @MrFO1  19 дней назад

      The only area that would apply to is Luau Island’s drum minigame as it uses an early version of Jurassic Jungle’s track - yet I was never able to decide what song fits it best as it would just be me making a guess instead of the intention of Check Six.

  • @aarondoesyt3194
    @aarondoesyt3194 День назад

    Will it be possible to add the superflame underwater? One of my pet peeves is that it doesn't work underwater in Cloud 9 and Luau Island like it does in Sunny Beach in Spyro 2 for example

    • @MrFO1
      @MrFO1  День назад

      @@aarondoesyt3194 That would likely require the full source code of the game to add considering most of the data for Super Flame is controlled internally, I wouldn’t be able to edit that.

  • @MikeDragon
    @MikeDragon 8 дней назад

    I'm guessing this fixes mod won't be made available for the Game Cube version of the game as well?

    • @MrFO1
      @MrFO1  8 дней назад +2

      @@MikeDragon Probably not. It’s not a simple porting process and the GameCube version has a different file layout and different un-researched file types. Not to mention the GameCube ports have well over 100 optimization bugs or changes that weren’t supposed to happen in the porting process.

    • @MikeDragon
      @MikeDragon 8 дней назад

      @@MrFO1 I understand. :( Thank you for answering!

  • @adamxt5966
    @adamxt5966 17 дней назад

    The ps2 emulator doesn't seem to display gems properly they look dull for some reason. Is there going to be a fix for that?

    • @MrFO1
      @MrFO1  17 дней назад

      @@adamxt5966 You’re right, they don’t display properly. Newer builds of PCSX2 fix that but also have numerous new issues with the game that are far more severe & bizarre - just gotta deal with it for now.

  • @Wallyuwu
    @Wallyuwu 21 день назад +1

    Amazing how an extremely dissapointing game ruined to Universal wanting to rush before a christmas day, now being made 100 times better with delicate touch, attention to detail, careful modding/programming, and actually making our childhood memories sound more real than the mess it was.
    If I may add, if you want more interaction between spyro and npcs, you can try to integrate AI voice between characters, add more text with memes or anything else that makes the game memorable.~
    Thank you for the dedication on making this mess of a game more playable!

  • @RetroMediaMan96
    @RetroMediaMan96 23 дня назад +1

    How about a new game plus, where it unlocks all abilities at the start.

    • @MrFO1
      @MrFO1  23 дня назад +6

      @@RetroMediaMan96 Hmm… referring to all Dragon Rune abilities? If so there’s a debug cheat that does just that which is accessible to any player if they use the combo I’ve added.

    • @DoofenSpyroDragon16
      @DoofenSpyroDragon16 20 дней назад

      Kinda like the all abilities cheat in Spyro 2 (still bummed that was removed from Reignited 😢)

  • @Castcoder
    @Castcoder 23 дня назад

    25:06 the sound effects added to passing through the underwater arches seem very unfitting for something that looks "old". It'd be fine for a futuristic-looking switch, but not for ancient arches. The sound is also quiet and unnoticeable. Unsure how much control you have over what sound is played, but I think the player needs even more feedback when most players will pass through those on accident, or unintentionally, in order to clue them that the arch is the reason for the sound.

    • @MrFO1
      @MrFO1  23 дня назад +4

      The sound used is the same sound used for the buttons in Luau Island so it’s familiar to the player for activating an object. Each area in the game has just over 1 MB total sound size limit. Adding new sounds has been done when needed and possible, as there’s a very strict limit that the game nearly hits by default in multiple levels. If I had free rein what sounds I could add and update, I’d be able to add many high quality versions of SFX back into the game but it isn’t possible.

    • @MOVGAMES.
      @MOVGAMES. 22 дня назад +1

      Yeah the audio bandwidth is very thin, so it's very limiting on what can be done (some levels are essentially at the limit by default). I was ready to rebuild and implement a bunch of the sfx in HQ but those hopes were quickly dashed.

  • @beatles123
    @beatles123 12 дней назад

    spyrp's charge still looks slow. is it just me?

    • @MrFO1
      @MrFO1  12 дней назад

      @@beatles123 The speed increase is less visibly noticeable and more so noticeable by playing the game.

  • @Eza_yuta
    @Eza_yuta 21 день назад +2

    What biggest problem for me about this game is the ugly graphics. If only they were just using the simplier and less advanced graphics of PS1 perhaps I could play it.
    Change the moves is not enough. We have to give them different colourings and lightings. The game looks are just gloomy and eerie, everything look like polished plastics.
    Maybe we should make it just how Minecraft graphics mods work, make everything look cleaner and alive.

    • @gircakes2
      @gircakes2 13 дней назад +1

      I disagree. I think the spyro model in this game is the best one in the entire series.

    • @aarondoesyt3194
      @aarondoesyt3194 День назад

      @@gircakes2 Absolutely, the graphics aren't too bad it's the NPC character models that aren't rendered properly because Equinoxe weren't given the right tools and there was language barriers between them and Check Six