The 300 series also prevents someone from hopping into the ship while you're loading boxes unlike the Stalker/Titan series. You drop that loading ramp and, if you're not careful, someone nearby can dart in. I've done it more than once.
That's why it's good practice to lift off a few feet, then walk around your ship to check for stowaways. If there is someone there, you can practice the joys of self-destruct+eject and watch them die in a fiery hellball. It's worth a claim imo.
The fact that the 325-a comes with 4 size 2 missiles on the wings PLUS 4 size 3 missiles in the underbelly missille bay is a major difference! Those 4 extra size 3’s pack a wallop and that is a huge bonus in my opinion.
Great video. This helped me jump over to the 325a from a Titan. There's just so much more utility in the 325a especially with the new survival mechanics in play today. I really did not like how little I could haul with the Titan, and when packed, I couldn't pick up box missions. The 325a is just so much hotter looking too.
Amazing review. I love how you cover the similarities, overlaps and unique features. I've owned all three Avenger variants and 3/4 of the 300-series ships. I settled on the 325a once I saw the cargo support after the rework. I feel that the ability to carry spare parts (power plant, cooler, quantum drive (maybe)) along with some cargo makes it more independent in the case of a component failure.
Perhaps in the Avenger they could put some arms storage under the bed or something, even make the bed fold away when not in use. I think some ship designs, especially smaller ones, could effectively gain more space for more storage and utilities by making beds, tables, extra passenger seats, showers, etc. able to fold out/stow away when not in use.
I'm really hoping the Avenger line comes with a little more modularity like what was originally concepted when the Avenger was just one ship. Not having the ability to rip out any of the prisoner pods is a deal breaker for me because how often are we really going to need that many prisoner pods. I would like to see the Avenger Stalker have modules that you could plug in to turn it into a mini dropship like jumpseats, weapons rack, equipment lockers, toilet/shower, a mixture of prisoner pods and other modules, or even nothing at all for hauling. In any case, great comparison video, Law.
CIG needs to very soon start answering the hard questions on functional specifics of the whole Modularity idea just in general, let alone the individual applications in hulls like the Avengers, Cutlasses, and Vanguards. I can't dismiss my persistent cynicism re. their evasiveness on the particular matter of implied multi-purpose adaptability, for ships they've already been selling as "one-trick ponies". (I.e., they seemingly think they'll "lose sales" to folks who just want one ship convertible for 2 or 3 roles, rather than currently needing 2-3 separate ships. They apparently fail to consider folks like me, who won't buy ANY of the "series" ships in question, until they give definitive info on this aspect.) My more optimistic assumption, would be that practical Ship Modularity is only a subsidiary implementation of the elusive Object Container Streaming tech. (They've claimed that reason for deferring the Endeavor to "Last on the List".) I hope the OCS hurdle is indeed the only real holdup. But either way, in the meantime they'd better frankly address the versatility question re. a lot of the ships they've already sold, not to mention any forthcoming new ones. With smaller "field-upgradeable sub-components" lately such a heavily-touted feature, they've now really got no excuse for further stonewalling on the obvious implications for larger hull items.
@boatrat74 I'd love to be able to disagree with your analysis ....... I only wish i could. Bought my Stalker 2015 IRC, suggestions of coming modularity were definitely a consideration. Since then as you stated CIG seem to have perfected and doubled down on the "one trick pony" strategy. As a result am as cynical about the chances or Stalker modularity as you are m8.
@@boatrat You gotta understand the impact of having a final word on big features like that only for them to not show up as people expected, if the communication on that feature is so minimum, that means it's too far away to say anything without having a Hello Games vibe applied.
I recently acquired a 325a to go along with the Avenger Titan that I upgraded to, and I've had some opportunity to fly them side by side. The big handling difference I noticed was that the Avenger has a pronounced tendency to bounce, and keep bouncing, when landed on bare ground as opposed to a landing pad. This bouncing can be pronounced enough to cause damage to the cargo ramp when it's lowered. If the Avenger's cargo ramp malfunctions, there's no way to bring mission boxes on board or take them off...the cockpit ladder on the Avenger does not permit carrying a box. That's one reason I'm currently favoring the 325a.
Awesome comparison, you bring a whole different angle and give the ship much more character than a pure stats review. I had always been a huge space penguin fan but I recently tried out a 325a and I'm not sure I can bring myself to let it go. I'm not a fancy person which always turned me off of Origin ships, but the 325a is a serious daily driver
Really cool footage, I can fly around for hours and never see such sights sometimes. I have a Titan and a 350R so neither of these ships but I enjoyed the info in this vid.
Excellent points, but I would add that the 300 series has additional redundancy in the form of multiple engine thrusters, while the Avenger only has one.
This was an amazing video. Other than telling org mates about it (which I intend on doing) how can we get you more views? I want your channel to be successful mate.
I've a Warlock but it was promised that Avengers could swap out the equipment in the rear. Hopefully that still holds true so that I can can turn my Warlock into either a Titan or Stalker if needs must. I do like the 300 series, nice ships, but still holding onto my space penguin! :D
I have both of those ships. I bought them as escorts for my trucking company and decided to get the stalker as a dual purpose ship to allow me to do some bounty hunting during down times. The 325 is beautiful but it felt fragile to me when I got into combat. It may have just been my skill with it was lacking but that was also quite a while ago. I should give it another flight and test it out soon.
I loved my 300i, but traded it for a 315p which I like more. I use it for small cargo runs, deliveries, and joy riding. Once the tractor is working it'll be a go salvage ship. I have the Cutlass for medium cargo runs and fights, but I want a small fighter. Just starting research, but I do love the Origin designs.
WOW! New player here. Sounds like these two ships are complementary to each other. Whoever has a need for one will likely need the other in some way, I guess the answer here is buy which ever of the two you need more immediately but aim at getting both in the long run.
I personally think the Avenger should have something like a "Lite" version, the size of the old Avenger, with slightly less armor/shields, little cargo space, but more manouverability and speed. Just make it cheaper, and then call it differently...
I will take the 325a over a Gladius or Penguin every day (used those too) the rockets hit the sweet spot for clearing ground AA turrets, looks luxurious from the inside but it is all business from outside. Using the Origin ship configurator is an added bonus, just pick ur loadout and start with it right away!
Thanks for the info! For now it seems like the 325 is winning the race and a really good starter ship. The only thing I don't like about the 325 is the luxury. It seems really odd to have all that luxury look in military version, it should look more rough. the 300 touring, sure that should be equal to a luxury car in space. All in all, the versions should have a bit more distinctive look and feel that fit the version. This is more copy paste thing when it comes to looks but its not the first time when it comes to different variants in SC.
It is made by origin, known for their luxury ship designs. And it is a civilian superiority fighter. If you know about Star Citizen's lore and how the UEE allowed civilians to own combat ships in order to help fight back the vanduuls, you would know.
Has anyone else had an issue putting boxes for courier missions in the 325a belly bay? Every time i put a box in it gets kicked out as I close the bay door.
Those cargo plate/maglock things are pretty odd in some ships, incidentally. This raises questions in both directions. To take Origin ships as a specific example, none of the 300 series have ANY cargo plates, even in their belly bays. Meanwhile, the 600i that I've got (touring variant, but outside of the central module they're identical across all variants. - probably because it's indeed meant to be a replaceable module)... Well, first interesting observation is that the 600i's cargo plates are all wall mounted, as opposed to the floor mounted units in most ships. (the vehicle lift in the explorer module being an exception.) The second, is that the cargo space common to both versions (and only cargo space in the touring version) is in the two side compartments at the rear of the ship - which then lead to the component rooms. However, the designated capacity of this area according to the game is 16 SCU. Yet, when you load up 16 SCU and take a look, you see each of the two compartments has 5 cargo pads. Sure enough, when full, each pad holds 2 boxes. (1 SCU per box). Except there's 5 pads per side, and that makes 20 SCU. (5x2x2) And sure enough, one pad on each side is empty, even when the ship is 'full'. (1x2x2 = 4; 20-4 = 16. Hence the discrepancy.) To say that this is... Odd, is something of an understatement. But above all it shows that the game stats and internal elements of ships are not always a perfect match. To continue with the 600i it in fact also looks as though each cargo pad is large enough to store 3 boxes, not 2. That means the touring variant would get 30 SCU if it looked to be at the capacity the interior is designed for, yet currently only gets 16. Meanwhile, the explorer module holds a further 24 SCU currently (hence the 40 total - 16 being what the ship has anyway without the module's internal space.) However, it too has wall mounted panels of the same shape and design, and they too look as though they could fit 3 units, not the present 2. (meaning 36 SCU) Not to mention that the lift appears to have cargo plates, but they don't count against the capacity total. (to be fair though, that lift is intended to secure a ground vehicle.) From this, we can infer that internal design and actual ingame cargo space stats are not always a perfect match. If they were, the 600 series would have something like 30 SCU for one variant and at least 66 for the other, yet they actually have 16 and 40... Clearly the floor plates in the Avenger seem to be a sign of the same issue. (of course, when it comes to unsecured cargo, a 600i has so much empty space I wouldn't be surprised if you could cram somewhere on the order of 200 or 300 SCU onboard, easily. But... If unsecured cargo is hazardous enough, that's going to be one hell of a risk to take...)
Well thought out observations and your assessment is correct, many stats are in flux and remain in flux. Cargo capacity in the 600 specifically I have noticed also. Possibly gives room for increasing the cargo in the future?
Ok IDK but could some of that be because the bays necessitate space on the outside to walk past the cargo on certain vehicles rather than others? They may have originally "maglock" textured the whole area they originally intended to utilize as cargo but then realized you couldn't get around the cargo (A la freelancer MIS portside path around the cargo bay being impassible while the starboard side gap is when fully loaded even though the gaps seem the same size). I would think that possibly they were a perfect grid originally but they downsized the actual storage area for pathing reasons but then didn't retexture the displayed cargo area to be smaller afterwards. Having said all of that, that doesn't seem par for the course for CIG and their borderline absurd obsession with detail so I doubt it. Just a thought though especially with the freelancer MIS as an example of exactly that being a plausible explanation of a bugged version of that process. Can you pass an Avenger Titan's cargo when fully loaded?
Yeah, you make a good point there. But indeed CIG doesn't seem to like issues like that. Plus, this doesn't seem to be the case for the empty pads in the 600i The reduction from 3 units to 2 is arguable given the height of the wall pads. But the two pads that are being kept completely empty are in a location where it wouldn't be any worse than the other pads for them to have cargo. So it really doesn't look like a design oversight in that case. The Avenger is a bit more likely, since with the prison cell modules in place you can't really get through. I guess it's pretty difficult when you have to ensure the ship's internal design and it's stats actually match up, since changing the stats is easy, but changing the interior requires a major amount of work... Still, I'm curious if they're intending to fix these things or if they've decided they're just going to leave it...
@@KuraIthys I guess I could go either way. HArdly seems like a priority fix especially since i'd like the came to come out in time for my daughter to play in high school (she's 9 months old) but also I like the exacting nature of the universe. Let the modders fix it lol
You know what you should name that ship? The Set, for those who do not get this it is Egyptian mythology referring to the Egyptian god Set who was the god of chaos and he hunted his nephew Horus and his mother Isis, Horus is also known as the avenger god and Set did stalk him till he became an adult hence Avenger Stalker = Set
I'm still curious about storing vehicles in the 300 series. Currently there's a few issues with that, not just in terms of the raw size of the vehicle, but the behaviour of the gravlev ones. (basically, the way gravlev vehicles hover, even when turned off, makes them much harder to store in a ship than their physical size would suggest.) The 325 (and 350) have the smallest cargo space, so they're the least likely to fit a vehicle under any conditions... But even so, the Tumbril Rangers are reportedly about 2 metres long, and somewhat less wide. Since we know the smaller cargo bay in the 300 series can store 4 SCU and the layout suggests this is in a 2x2x1 configuration... That puts the expected size of the bay (given standard SCU figures) of around 2.5x2.5x1.25 metres. This is very roughly confirmed by walking around the bay in 3rd person and comparing the scale of the character model with that of the bay. (I currently have access to the 315, 325 and 350, so I've done this fairly often. I don't officially own a 325a, but after some investigation I found it's the designated loaner for owning a 600i, and you get it because of the restrictions on using larger ships in certain Arena Commander modes. - though for whatever reason you still get it in the PU as well.) We don't truly know how big a Ranger actually is, but it's still within the realms of possibility it will fit in the smaller cargo bay of the 325a and 350r. There's also the issue with bikes and grav bikes in general, that they'd be able to be stored in far more situations if you could store them sideways. For instance, if you have 315p, you go from being able to store something like a 7.5x2.5 metre vehicle provided it has a height of less than 1.25 metres, to being able to store a 2.5 metre high vehicle that's 7.5 metres long, provided it's width when placed sideways in a storage configuration is under 1.25 metres. I'm willing to bet that in principle something like an Origin X1 fits within these boundaries when stored sideways, so it's going to be interesting to see whether they allow that or not. Though, that's still only going to fit in a 315p even if they do... But, that's fascinating regardless... Still, as it stands now, no 300 series ship can carry a vehicle. Whether that will ever change remains to be seen.
I've actually done some experimentation into this and you can see more of it in my 300i VS Titan video. The issue with the 300 series in general when it comes to storing a vehicle isn't length or width, its height. I can get a grey cat bug onto the cargo platform, but there isn't enough room to retract it back into the ship. Which means that you can't quantum travel while carrying it, so in essence has very limited use. And the Gravlev bikes are too big to fit onto any cargo platform other than the 315p's.
mmh. I figured as much, as I suggested above. (height 1.25 metres isn't much.) But, as I noted, if the vehicle is narrow, as most of the bike-like vehicles are, then they could in principle be stored sideways (if the game allowed it. - which it currently doesn't.) You'd never get a 4-wheeled vehicle on it's side, and even if you did, what would you gain out of it? (a greycat is wider than it is tall, it would seem, looking at it, so that gains you nothing.) But we see with the bikes that some of them at least are clearly less wide than they are tall. Which makes sense, because that applies to real motorbikes as well. You might find with the windscreen in place a typical bike has a height of something like 1.4 metres and a length of 3-4 metres, yet even accounting for the handlebar the width is probably under 60 cm. Or take a more extreme example; rather than a motorbike, take a pushbike. With handlebars the width is still going to be about 50-60 cm, but the height is closer to 1.2 metres, and the length is 2-3 metres. Yet if you could remove the handlebars, you'd have something with a width of under 10 cm. Packed in that way with the handlebars removed, a 315p could be used to haul somewhere in the region of 30 bicycles. And even with the issues caused by the handlebars you'd still easily get a half dozen or so in a space that size if you know how to pack them. Motorbikes are bigger, but not that much bigger. If we're talking real-world motorbikes I'd still expect to be able to get about 4 to 6 of them into the cargo hold of a 315p... And that's the question I have here with some of these vehicles... Clearly as it stands now, nothing really fits. But if you can get more creative with the packing, several of the bikes would fit that currently don't. (or which, given current logic, wouldn't. - like the x1 that isn't ingame yet, or possibly even the Ranger, despite it's small size.) Really, we know the existing answer already - the 300 series can't carry a vehicle. The question is, would changes to the cargo loading mechanics have any effect on the answer? Especially for things like bikes, which are taller than they are wide.
It's not clear how the components of the 325a will be accessible. Not being able to repair important systems in space could be a significant disadvantage.
Makes sense to me. A Manufacturer such as Origin (comparable to BMW irl) seems to like the idea of forcing the customers to get back to the dealership for every kind of minor repair. Good Point!
Great video, but just another reminder that the Vanguard needs a buff to its firepower. Either upping the S5 mount to an S6, or replacing the fixed S2s to S3s, or just switching out the single S5 for two. Edit: holy heck that heart was unexpected, thanks
I foresee the vanguard and the reworked Redeemer filling a very important niche in taking down rabbiting larger ships. At afterburner speeds, a big ship can just uncouple and turn around and pop smaller ships with the big guns since they lose maneuverability above SCM speeds. The Vanguard can still chase and tank those bigger guns better than say an arrow or even a sabre while throwing out enough DPS to threaten the bigger ship
Personally, the Vanguard (inb4 AI crewmates and AI turret blades) is my top tier ship goal in the game. It seems pretty good for almost any mission or purpose fairly well while only requiring 1(2 with turret) people
It’s still meant to fill a heavy fighter role, and as is it’s almost matched by much smaller fighters. The power creep effects the Hornet too, but as is the Vanguard should be upped in terms of firepower to fill its intended role.
@@viscounttudon68 I wholeheartedly agree. I wonder about armor when its implemented. I definitely think it's gun placement is among the best in a game. I also think the new autogimbal served to nerf it relatively too, though I am a scrub at shooting so I approve of the autogimbal
John Boyd I agree. The gun placement is fantastic, and once armor is implemented I expect the Vanguard will be even tankier. But as we’ve both said, upgraded firepower would really stick it in the heavy fighter role - justification for the size and weight as well, and enough of a buff to make even big ships think twice before getting on its bad side.
I honestly expect that the Connie is gonna get a lot of tank buffed on it. I think it's a little silly how easy they are to pop with even a light fighter. I think they should give larger shields better damage reduction against smaller weapons rather than flat-out buffing shield strength. IDK though. I know I just lean towards bigger ships needing more to take down than they do currently.
I'd like to change the stalker to carry 3 bounties, replace one cage with a weapon rack and just remove the other two for space. Think that is optimal imo.
i wouldnt think so...I have the Titan and it has double the storage the 325a has. Other than the slight armor advantage and some pretty interior i wouldnt justify the upgrade. Its a more profitable ship (Titan) unless you can make more doing a lot of dog fight/bounty stuff which right now isnt as lucrative as buying/selling certain items from what i can tell. Keep the Titan, save up and get another ship later is my opinion and what I plan on doing. I'd eventually like to have a 2+ person ship like a Cutlass or Freelancer but as a solo player (for now) I have no justification other than the increased cargo capacity of a medium sized ship.
can you do a video on the razor lx, 350r, and the m50. noone has done a video with all 3 of these. wondering which is fastest ingame. I know its between the 350 and the lx.
I'm working on a video that's about the top fastest ships in SC. It does have all 3 of the ships that you mentioned in it, and it'll have a couple more as well.
I forgot to ask...you mentioned loose cargo while running missions on wrecked ships...something about salvaging weapons and ship parts. Is this a feature thats in game now? Like if i wanted to upgrade my Titan's armament or salvage something and sell it (if possible) to an NPC trader... ANd if so, HOW do i salvage? Would i need a hack/salvage/etc skill or a certain tool? How does it fit into the cargo? Is it phyiscally there or does it go into 'available items' for your build outs?
I am really torn on upgrading my titan to a 325A. On the one hand, I like the Titan's SCU capacity. On the other, I think the 325 is a better combat ship and is faster at quantum. Finally, it really bugs me that the Titan doesn't have a weapons rack (that I'm aware of) or a head which is silly but really bugs me immersion-wise. On top of that, I already have a Cutlass Black which is mostly better than both in most ways. What ship, anyone, do you think complements a cutlass black best as a secondary ship? Or, conversely, what do you think the best use of ~$165 worth of store credit for ships to get started? Flight ready or not? I feel a Hull A probably makes you the most money for its price of any ship announced so far
Honestly, since you already have a great multi role ship like the Cutlass, I wouldn't worrying over, or even bother with a small multi role ship. But what to replace it with? I guess that really depends on what you're interested in doing, what you're plans for the ship are, and what role you see yourself fulfilling in the game world. Personally I'd take the 150 and invest it in a freelancer MAX. That way you have a good cargo hauler and transport ship.
@@lawofthewestgaming Taurus is same price point and comes out this year. Isn't it slightly more cargo hauling? I have a CCU buyback available for the Cutlass Blue and retaliator base at that price point as well
@@johnboyd9713 If you're looking in that segment the Taurus is a great buy, and you get great loaners with it too, it'd be a great use of your $165. The Cutlass is my favorite ship but it's much too fragile now. I hate the way the freelancer cockpit is but it just owns the cutlass in the current patch. Maybe once the turret blades, stealth mechanics and tractor beams are implemented the Cutlass will be back, but I think it will still need to be a lot tougher. I really don't get why the placeholder HP values are so low on Drake ships, it just makes for a very frustrating experience.
@@brentvanzanen6353 You raise a valid point that I think applies to all medium ships. A single arrow should be incapable of taking down a constellation by itself. I think all of the medium ships are entirely too squishy for as slow and as big of a target as they are. Armor may fix this, but the shields should just regenerate faster than a light fighter should be able to damage it on a medium ship (unless they load up distortion weapons.) A gang of three light fighters should be able to destroy or cripple a medium ship, but a single light fighter is ridiculous. Right now, why bring a vanguard when a 325 is more than adequate in almost every use case? Combine eventual interdiction with the shoddy tankiness of any medium ship as well as the effectiveness of missile countermeasures and the deck is stacked against medium ships pretty heavily A pirate gang should be custom built (in loadout and composition) and required for taking down medium ships because A) it reduces the overall number of people getting ganked at any given time since more pirates are required for the ganking and B) makes it so that pirates have to choose their targets rather than currently being able to engage almost any ship at will. I am all for emergent PVP and gameplay, but the onus should be on the pirates to tailor their ships to their intended target rather than a lone stock 325 or buccaneer being able to engage everything from a mustang alpha to a connie. Look at the hull series. I think it should be easier to strip off cargo arms or individual containers than it is to flat out destroy the ship. That gives an advantage in safety to interior cargo haulers but the Hull series can haul more. As of now, both should be really easy targets for pirates since they can just blow em up. The other option is to make trading MUCH more lucrative so you can afford escorts, but that only works if there is a reason to engage the escorts rather than just zerging the escorted ship first
Haha. Wish I could swing by, Shake your hand, buy you guys a beer, (or a red bull If you don’t drink alcohol) and chat crap about some ideas I have for making some videos.
Jonfrederick Lilley constant issues with the cockpit canopy opening randomly and sometimes being ejected from the craft. It’s happened to me several times to me and it gets frustrating. The random canopy opening is common for me with all other ships that have an opening canopy. The 300i is more luxurious and feels better to play in. Still get the same amount of SCU unless you get the 315p that gets 12 SCU.
Jonfrederick Lilley I have to add that the 300i has a farther travel distance without refueling. The only disadvantage is that the weapons are fixed. But weapon can be upgraded. It’s not much different that the avenger in performance. It’s like comparing a Nissan GTR to an Audi R8
Just got into the game and i decided to trade out my mustang omega (Free with the purchase of an AMD card years ago) for the 325A. Just ticked far more boxes for me and offers more flexibility.
I will stick to the 325a, With the Stalker you may be asked to bounty hunt a drug runner who has been trading “viagra” ...... that’s a bed and an hardened criminal in the back of your ship ! ! ! Remember “In space no one can hear you scream !”
The real question is: Are you Boba Fett or Lando Calrissian?
The 300 series also prevents someone from hopping into the ship while you're loading boxes unlike the Stalker/Titan series. You drop that loading ramp and, if you're not careful, someone nearby can dart in. I've done it more than once.
That's why it's good practice to lift off a few feet, then walk around your ship to check for stowaways. If there is someone there, you can practice the joys of self-destruct+eject and watch them die in a fiery hellball. It's worth a claim imo.
Great comparison, but for me "All hail the space penguin!"
I went 325a
Rook Gaming I went both. When in doubt, go both.
Awesome video . I have upgraded my Titan for a 325a and im not disappointed :) . I love the 325a so much
The fact that the 325-a comes with 4 size 2 missiles on the wings PLUS 4 size 3 missiles in the underbelly missille bay is a major difference! Those 4 extra size 3’s pack a wallop and that is a huge bonus in my opinion.
This was the comparison I was looking for. Thank you.
Great video. This helped me jump over to the 325a from a Titan. There's just so much more utility in the 325a especially with the new survival mechanics in play today. I really did not like how little I could haul with the Titan, and when packed, I couldn't pick up box missions. The 325a is just so much hotter looking too.
Amazing review. I love how you cover the similarities, overlaps and unique features. I've owned all three Avenger variants and 3/4 of the 300-series ships. I settled on the 325a once I saw the cargo support after the rework. I feel that the ability to carry spare parts (power plant, cooler, quantum drive (maybe)) along with some cargo makes it more independent in the case of a component failure.
I see great potential in the stalker for slave trading...
That titan doesn't have all that fancy stuff in it but it is tough and effective.
Great video! Thanks for helping clear up differences.
Perhaps in the Avenger they could put some arms storage under the bed or something, even make the bed fold away when not in use. I think some ship designs, especially smaller ones, could effectively gain more space for more storage and utilities by making beds, tables, extra passenger seats, showers, etc. able to fold out/stow away when not in use.
Loving the comparison videos.
One thing: it'd be nice to display the stats; fuel, scm, cargo, hard points, etc, of the ships you're comparing.
I'm really hoping the Avenger line comes with a little more modularity like what was originally concepted when the Avenger was just one ship. Not having the ability to rip out any of the prisoner pods is a deal breaker for me because how often are we really going to need that many prisoner pods. I would like to see the Avenger Stalker have modules that you could plug in to turn it into a mini dropship like jumpseats, weapons rack, equipment lockers, toilet/shower, a mixture of prisoner pods and other modules, or even nothing at all for hauling. In any case, great comparison video, Law.
CIG needs to very soon start answering the hard questions on functional specifics of the whole Modularity idea just in general, let alone the individual applications in hulls like the Avengers, Cutlasses, and Vanguards. I can't dismiss my persistent cynicism re. their evasiveness on the particular matter of implied multi-purpose adaptability, for ships they've already been selling as "one-trick ponies". (I.e., they seemingly think they'll "lose sales" to folks who just want one ship convertible for 2 or 3 roles, rather than currently needing 2-3 separate ships. They apparently fail to consider folks like me, who won't buy ANY of the "series" ships in question, until they give definitive info on this aspect.)
My more optimistic assumption, would be that practical Ship Modularity is only a subsidiary implementation of the elusive Object Container Streaming tech. (They've claimed that reason for deferring the Endeavor to "Last on the List".) I hope the OCS hurdle is indeed the only real holdup. But either way, in the meantime they'd better frankly address the versatility question re. a lot of the ships they've already sold, not to mention any forthcoming new ones. With smaller "field-upgradeable sub-components" lately such a heavily-touted feature, they've now really got no excuse for further stonewalling on the obvious implications for larger hull items.
@boatrat74
I'd love to be able to disagree with your analysis ....... I only wish i could. Bought my Stalker 2015 IRC, suggestions of coming modularity were definitely a consideration. Since then as you stated CIG seem to have perfected and doubled down on the "one trick pony" strategy. As a result am as cynical about the chances or Stalker modularity as you are m8.
@@boatrat You gotta understand the impact of having a final word on big features like that only for them to not show up as people expected, if the communication on that feature is so minimum, that means it's too far away to say anything without having a Hello Games vibe applied.
I recently acquired a 325a to go along with the Avenger Titan that I upgraded to, and I've had some opportunity to fly them side by side.
The big handling difference I noticed was that the Avenger has a pronounced tendency to bounce, and keep bouncing, when landed on bare ground as opposed to a landing pad. This bouncing can be pronounced enough to cause damage to the cargo ramp when it's lowered. If the Avenger's cargo ramp malfunctions, there's no way to bring mission boxes on board or take them off...the cockpit ladder on the Avenger does not permit carrying a box. That's one reason I'm currently favoring the 325a.
Great review, I have the 325a, but now I want the Stalker too. 😀
Love your videos. Thank you.
Awesome comparison, you bring a whole different angle and give the ship much more character than a pure stats review. I had always been a huge space penguin fan but I recently tried out a 325a and I'm not sure I can bring myself to let it go. I'm not a fancy person which always turned me off of Origin ships, but the 325a is a serious daily driver
Great video as usual. You really have a great narrative style/speaking voice, I expect it will take you pretty far if you wanted.
Really cool footage, I can fly around for hours and never see such sights sometimes. I have a Titan and a 350R so neither of these ships but I enjoyed the info in this vid.
Excellent points, but I would add that the 300 series has additional redundancy in the form of multiple engine thrusters, while the Avenger only has one.
This was an amazing video. Other than telling org mates about it (which I intend on doing) how can we get you more views? I want your channel to be successful mate.
Thank you, both for your support and your kind words. Just keep spreading the word!
I've a Warlock but it was promised that Avengers could swap out the equipment in the rear. Hopefully that still holds true so that I can can turn my Warlock into either a Titan or Stalker if needs must. I do like the 300 series, nice ships, but still holding onto my space penguin! :D
I go into a lot more detail on this very subject in my 300i vs Titan Video.
I have both of those ships. I bought them as escorts for my trucking company and decided to get the stalker as a dual purpose ship to allow me to do some bounty hunting during down times. The 325 is beautiful but it felt fragile to me when I got into combat. It may have just been my skill with it was lacking but that was also quite a while ago. I should give it another flight and test it out soon.
325a v. Titan renegade is more of an apples to apples
I loved my 300i, but traded it for a 315p which I like more. I use it for small cargo runs, deliveries, and joy riding. Once the tractor is working it'll be a go salvage ship. I have the Cutlass for medium cargo runs and fights, but I want a small fighter. Just starting research, but I do love the Origin designs.
WOW! New player here. Sounds like these two ships are complementary to each other. Whoever has a need for one will likely need the other in some way, I guess the answer here is buy which ever of the two you need more immediately but aim at getting both in the long run.
I personally think the Avenger should have something like a "Lite" version, the size of the old Avenger, with slightly less armor/shields, little cargo space, but more manouverability and speed. Just make it cheaper, and then call it differently...
An avenger should be the ONLY starter ship for new players. The aurora and mustang are garbage
Yeah I wish the avenger could swap 3 of the cells for a staging / tactical area. Then it would be more of a bounty hunter ship.
I will take the 325a over a Gladius or Penguin every day (used those too) the rockets hit the sweet spot for clearing ground AA turrets, looks luxurious from the inside but it is all business from outside. Using the Origin ship configurator is an added bonus, just pick ur loadout and start with it right away!
with the new naming system someone is gonna name their ship pingu.
i wish the 325 had the ability to drag a body on that cargo platform. Did you notice the 300 series clock keeps track of you in-game time?
I did, love the little details like that!
I've bought and CCUed several 325As. But just the other day I got my "keeper"
Was it Orange? i can't let my Orange one go lol
Well presented and great production value. You should have way more subs than you do Law.
Hummm High-class privateer... I like it! I'll take my 325a in red, please!
Thanks for the info! For now it seems like the 325 is winning the race and a really good starter ship. The only thing I don't like about the 325 is the luxury. It seems really odd to have all that luxury look in military version, it should look more rough. the 300 touring, sure that should be equal to a luxury car in space. All in all, the versions should have a bit more distinctive look and feel that fit the version. This is more copy paste thing when it comes to looks but its not the first time when it comes to different variants in SC.
It is made by origin, known for their luxury ship designs. And it is a civilian superiority fighter. If you know about Star Citizen's lore and how the UEE allowed civilians to own combat ships in order to help fight back the vanduuls, you would know.
The most lucrative feature?
Style obviously!
Has anyone else had an issue putting boxes for courier missions in the 325a belly bay? Every time i put a box in it gets kicked out as I close the bay door.
I encountered that same problem, for now I just bring the box with me into the cabin.
@@lawofthewestgaming oh nice. Does it let you climb the ladder into the ship while holding the box?
Do all the avengers have the same statistics with exception of what is in the cargo hold?
Yes. The weapons and components are same. The sizes and count that is.
They're actually all different with regards to top speed, boost ability, Pitch, yaw and roll speeds and in their X,Y, and Z acceleration rates.
3rd highest performance? In what way is the 315 or 300 better?
Third highest IN performance, meaning that, in terms of performance, it only comes in second to the 350R.
Those cargo plate/maglock things are pretty odd in some ships, incidentally.
This raises questions in both directions.
To take Origin ships as a specific example, none of the 300 series have ANY cargo plates, even in their belly bays.
Meanwhile, the 600i that I've got (touring variant, but outside of the central module they're identical across all variants. - probably because it's indeed meant to be a replaceable module)...
Well, first interesting observation is that the 600i's cargo plates are all wall mounted, as opposed to the floor mounted units in most ships. (the vehicle lift in the explorer module being an exception.)
The second, is that the cargo space common to both versions (and only cargo space in the touring version) is in the two side compartments at the rear of the ship - which then lead to the component rooms.
However, the designated capacity of this area according to the game is 16 SCU.
Yet, when you load up 16 SCU and take a look, you see each of the two compartments has 5 cargo pads.
Sure enough, when full, each pad holds 2 boxes. (1 SCU per box).
Except there's 5 pads per side, and that makes 20 SCU.
(5x2x2)
And sure enough, one pad on each side is empty, even when the ship is 'full'.
(1x2x2 = 4; 20-4 = 16. Hence the discrepancy.)
To say that this is... Odd, is something of an understatement.
But above all it shows that the game stats and internal elements of ships are not always a perfect match.
To continue with the 600i it in fact also looks as though each cargo pad is large enough to store 3 boxes, not 2.
That means the touring variant would get 30 SCU if it looked to be at the capacity the interior is designed for, yet currently only gets 16.
Meanwhile, the explorer module holds a further 24 SCU currently (hence the 40 total - 16 being what the ship has anyway without the module's internal space.)
However, it too has wall mounted panels of the same shape and design, and they too look as though they could fit 3 units, not the present 2.
(meaning 36 SCU)
Not to mention that the lift appears to have cargo plates, but they don't count against the capacity total. (to be fair though, that lift is intended to secure a ground vehicle.)
From this, we can infer that internal design and actual ingame cargo space stats are not always a perfect match.
If they were, the 600 series would have something like 30 SCU for one variant and at least 66 for the other, yet they actually have 16 and 40...
Clearly the floor plates in the Avenger seem to be a sign of the same issue.
(of course, when it comes to unsecured cargo, a 600i has so much empty space I wouldn't be surprised if you could cram somewhere on the order of 200 or 300 SCU onboard, easily. But... If unsecured cargo is hazardous enough, that's going to be one hell of a risk to take...)
Well thought out observations and your assessment is correct, many stats are in flux and remain in flux. Cargo capacity in the 600 specifically I have noticed also. Possibly gives room for increasing the cargo in the future?
Ok IDK but could some of that be because the bays necessitate space on the outside to walk past the cargo on certain vehicles rather than others? They may have originally "maglock" textured the whole area they originally intended to utilize as cargo but then realized you couldn't get around the cargo (A la freelancer MIS portside path around the cargo bay being impassible while the starboard side gap is when fully loaded even though the gaps seem the same size). I would think that possibly they were a perfect grid originally but they downsized the actual storage area for pathing reasons but then didn't retexture the displayed cargo area to be smaller afterwards.
Having said all of that, that doesn't seem par for the course for CIG and their borderline absurd obsession with detail so I doubt it. Just a thought though especially with the freelancer MIS as an example of exactly that being a plausible explanation of a bugged version of that process.
Can you pass an Avenger Titan's cargo when fully loaded?
Yeah, you make a good point there. But indeed CIG doesn't seem to like issues like that.
Plus, this doesn't seem to be the case for the empty pads in the 600i
The reduction from 3 units to 2 is arguable given the height of the wall pads.
But the two pads that are being kept completely empty are in a location where it wouldn't be any worse than the other pads for them to have cargo.
So it really doesn't look like a design oversight in that case.
The Avenger is a bit more likely, since with the prison cell modules in place you can't really get through.
I guess it's pretty difficult when you have to ensure the ship's internal design and it's stats actually match up, since changing the stats is easy, but changing the interior requires a major amount of work...
Still, I'm curious if they're intending to fix these things or if they've decided they're just going to leave it...
@@KuraIthys I guess I could go either way. HArdly seems like a priority fix especially since i'd like the came to come out in time for my daughter to play in high school (she's 9 months old) but also I like the exacting nature of the universe. Let the modders fix it lol
I thought he Avenger Stalker had a locker but it's not functional. But if it doesn't you can just strip the armor and guns off your prisoners.
Do you stalk me?! LOL I just got the Avenger Stalker. This is perfect.
You know what you should name that ship? The Set, for those who do not get this it is Egyptian mythology referring to the Egyptian god Set who was the god of chaos and he hunted his nephew Horus and his mother Isis, Horus is also known as the avenger god and Set did stalk him till he became an adult hence Avenger Stalker = Set
I'm still curious about storing vehicles in the 300 series.
Currently there's a few issues with that, not just in terms of the raw size of the vehicle, but the behaviour of the gravlev ones.
(basically, the way gravlev vehicles hover, even when turned off, makes them much harder to store in a ship than their physical size would suggest.)
The 325 (and 350) have the smallest cargo space, so they're the least likely to fit a vehicle under any conditions...
But even so, the Tumbril Rangers are reportedly about 2 metres long, and somewhat less wide.
Since we know the smaller cargo bay in the 300 series can store 4 SCU and the layout suggests this is in a 2x2x1 configuration...
That puts the expected size of the bay (given standard SCU figures) of around 2.5x2.5x1.25 metres.
This is very roughly confirmed by walking around the bay in 3rd person and comparing the scale of the character model with that of the bay.
(I currently have access to the 315, 325 and 350, so I've done this fairly often. I don't officially own a 325a, but after some investigation I found it's the designated loaner for owning a 600i, and you get it because of the restrictions on using larger ships in certain Arena Commander modes. - though for whatever reason you still get it in the PU as well.)
We don't truly know how big a Ranger actually is, but it's still within the realms of possibility it will fit in the smaller cargo bay of the 325a and 350r.
There's also the issue with bikes and grav bikes in general, that they'd be able to be stored in far more situations if you could store them sideways.
For instance, if you have 315p, you go from being able to store something like a 7.5x2.5 metre vehicle provided it has a height of less than 1.25 metres, to being able to store a 2.5 metre high vehicle that's 7.5 metres long, provided it's width when placed sideways in a storage configuration is under 1.25 metres.
I'm willing to bet that in principle something like an Origin X1 fits within these boundaries when stored sideways, so it's going to be interesting to see whether they allow that or not.
Though, that's still only going to fit in a 315p even if they do...
But, that's fascinating regardless...
Still, as it stands now, no 300 series ship can carry a vehicle.
Whether that will ever change remains to be seen.
I've actually done some experimentation into this and you can see more of it in my 300i VS Titan video. The issue with the 300 series in general when it comes to storing a vehicle isn't length or width, its height. I can get a grey cat bug onto the cargo platform, but there isn't enough room to retract it back into the ship. Which means that you can't quantum travel while carrying it, so in essence has very limited use. And the Gravlev bikes are too big to fit onto any cargo platform other than the 315p's.
mmh. I figured as much, as I suggested above. (height 1.25 metres isn't much.)
But, as I noted, if the vehicle is narrow, as most of the bike-like vehicles are, then they could in principle be stored sideways (if the game allowed it. - which it currently doesn't.)
You'd never get a 4-wheeled vehicle on it's side, and even if you did, what would you gain out of it?
(a greycat is wider than it is tall, it would seem, looking at it, so that gains you nothing.)
But we see with the bikes that some of them at least are clearly less wide than they are tall.
Which makes sense, because that applies to real motorbikes as well.
You might find with the windscreen in place a typical bike has a height of something like 1.4 metres and a length of 3-4 metres, yet even accounting for the handlebar the width is probably under 60 cm.
Or take a more extreme example; rather than a motorbike, take a pushbike.
With handlebars the width is still going to be about 50-60 cm, but the height is closer to 1.2 metres, and the length is 2-3 metres.
Yet if you could remove the handlebars, you'd have something with a width of under 10 cm.
Packed in that way with the handlebars removed, a 315p could be used to haul somewhere in the region of 30 bicycles.
And even with the issues caused by the handlebars you'd still easily get a half dozen or so in a space that size if you know how to pack them.
Motorbikes are bigger, but not that much bigger.
If we're talking real-world motorbikes I'd still expect to be able to get about 4 to 6 of them into the cargo hold of a 315p...
And that's the question I have here with some of these vehicles...
Clearly as it stands now, nothing really fits.
But if you can get more creative with the packing, several of the bikes would fit that currently don't. (or which, given current logic, wouldn't. - like the x1 that isn't ingame yet, or possibly even the Ranger, despite it's small size.)
Really, we know the existing answer already - the 300 series can't carry a vehicle.
The question is, would changes to the cargo loading mechanics have any effect on the answer? Especially for things like bikes, which are taller than they are wide.
For me. Choosing this ship over the Avenger Titan would be a no brainer if it could carry a land vehicle for planetary exploration. Ugh...
I think criminals should have to remain in those cells until they are turned in up to whatever their sentence would have been timwise.
It's not clear how the components of the 325a will be accessible. Not being able to repair important systems in space could be a significant disadvantage.
Makes sense to me. A Manufacturer such as Origin (comparable to BMW irl) seems to like the idea of forcing the customers to get back to the dealership for every kind of minor repair. Good Point!
I agree, this is a really good point. Good catch!
Great video, but just another reminder that the Vanguard needs a buff to its firepower. Either upping the S5 mount to an S6, or replacing the fixed S2s to S3s, or just switching out the single S5 for two.
Edit: holy heck that heart was unexpected, thanks
I foresee the vanguard and the reworked Redeemer filling a very important niche in taking down rabbiting larger ships. At afterburner speeds, a big ship can just uncouple and turn around and pop smaller ships with the big guns since they lose maneuverability above SCM speeds. The Vanguard can still chase and tank those bigger guns better than say an arrow or even a sabre while throwing out enough DPS to threaten the bigger ship
Personally, the Vanguard (inb4 AI crewmates and AI turret blades) is my top tier ship goal in the game. It seems pretty good for almost any mission or purpose fairly well while only requiring 1(2 with turret) people
It’s still meant to fill a heavy fighter role, and as is it’s almost matched by much smaller fighters. The power creep effects the Hornet too, but as is the Vanguard should be upped in terms of firepower to fill its intended role.
@@viscounttudon68 I wholeheartedly agree. I wonder about armor when its implemented. I definitely think it's gun placement is among the best in a game. I also think the new autogimbal served to nerf it relatively too, though I am a scrub at shooting so I approve of the autogimbal
John Boyd I agree. The gun placement is fantastic, and once armor is implemented I expect the Vanguard will be even tankier. But as we’ve both said, upgraded firepower would really stick it in the heavy fighter role - justification for the size and weight as well, and enough of a buff to make even big ships think twice before getting on its bad side.
Great video thanks.
let's call the "sun" roof a star roof. :-) good video!
o7
I've blown up constellations with my titan. In short order also. very effective ship.
I honestly expect that the Connie is gonna get a lot of tank buffed on it. I think it's a little silly how easy they are to pop with even a light fighter. I think they should give larger shields better damage reduction against smaller weapons rather than flat-out buffing shield strength. IDK though. I know I just lean towards bigger ships needing more to take down than they do currently.
Lol that is nothing, the connie is getting a buff, everybody knows it has been severe overpowered for its size
Great videos! Thanks and keep 'em coming.
So what about the 325A vs the Avenger Titan?
This is my question! I adore the titan but the 325a looks pretty good
Great Video Law thank you ,have you ever thought about doing some videos like this for Elite Dangerous?
Love the information, love the narration!
I'd like to change the stalker to carry 3 bounties, replace one cage with a weapon rack and just remove the other two for space. Think that is optimal imo.
The Avenger, the right arm of the free verse.
cost effective wise the pinguin is the better pick, theres a good reason why they been using it for hundreds of years before the hornet was introduced
Nice Comparison sir....
o7
Is it worth upgrading my titan to a 325a?
i don't think so
i wouldnt think so...I have the Titan and it has double the storage the 325a has. Other than the slight armor advantage and some pretty interior i wouldnt justify the upgrade.
Its a more profitable ship (Titan) unless you can make more doing a lot of dog fight/bounty stuff which right now isnt as lucrative as buying/selling certain items from what i can tell.
Keep the Titan, save up and get another ship later is my opinion and what I plan on doing. I'd eventually like to have a 2+ person ship like a Cutlass or Freelancer but as a solo player (for now) I have no justification other than the increased cargo capacity of a medium sized ship.
Is it confirmed that this locker is also usable for storing armor? Seems like quite small.
thx LAWoW
can you do a video on the razor lx, 350r, and the m50. noone has done a video with all 3 of these. wondering which is fastest ingame. I know its between the 350 and the lx.
I'm working on a video that's about the top fastest ships in SC. It does have all 3 of the ships that you mentioned in it, and it'll have a couple more as well.
I forgot to ask...you mentioned loose cargo while running missions on wrecked ships...something about salvaging weapons and ship parts. Is this a feature thats in game now? Like if i wanted to upgrade my Titan's armament or salvage something and sell it (if possible) to an NPC trader... ANd if so, HOW do i salvage? Would i need a hack/salvage/etc skill or a certain tool? How does it fit into the cargo? Is it phyiscally there or does it go into 'available items' for your build outs?
I am really torn on upgrading my titan to a 325A. On the one hand, I like the Titan's SCU capacity. On the other, I think the 325 is a better combat ship and is faster at quantum. Finally, it really bugs me that the Titan doesn't have a weapons rack (that I'm aware of) or a head which is silly but really bugs me immersion-wise. On top of that, I already have a Cutlass Black which is mostly better than both in most ways.
What ship, anyone, do you think complements a cutlass black best as a secondary ship?
Or, conversely, what do you think the best use of ~$165 worth of store credit for ships to get started? Flight ready or not?
I feel a Hull A probably makes you the most money for its price of any ship announced so far
Honestly, since you already have a great multi role ship like the Cutlass, I wouldn't worrying over, or even bother with a small multi role ship. But what to replace it with? I guess that really depends on what you're interested in doing, what you're plans for the ship are, and what role you see yourself fulfilling in the game world. Personally I'd take the 150 and invest it in a freelancer MAX. That way you have a good cargo hauler and transport ship.
@@lawofthewestgaming Taurus is same price point and comes out this year. Isn't it slightly more cargo hauling? I have a CCU buyback available for the Cutlass Blue and retaliator base at that price point as well
If I had the money I'd spring for a corsair since I think that is very viable as both a single pilot and multicrew ship
@@johnboyd9713 If you're looking in that segment the Taurus is a great buy, and you get great loaners with it too, it'd be a great use of your $165. The Cutlass is my favorite ship but it's much too fragile now. I hate the way the freelancer cockpit is but it just owns the cutlass in the current patch. Maybe once the turret blades, stealth mechanics and tractor beams are implemented the Cutlass will be back, but I think it will still need to be a lot tougher. I really don't get why the placeholder HP values are so low on Drake ships, it just makes for a very frustrating experience.
@@brentvanzanen6353 You raise a valid point that I think applies to all medium ships. A single arrow should be incapable of taking down a constellation by itself. I think all of the medium ships are entirely too squishy for as slow and as big of a target as they are. Armor may fix this, but the shields should just regenerate faster than a light fighter should be able to damage it on a medium ship (unless they load up distortion weapons.) A gang of three light fighters should be able to destroy or cripple a medium ship, but a single light fighter is ridiculous. Right now, why bring a vanguard when a 325 is more than adequate in almost every use case?
Combine eventual interdiction with the shoddy tankiness of any medium ship as well as the effectiveness of missile countermeasures and the deck is stacked against medium ships pretty heavily
A pirate gang should be custom built (in loadout and composition) and required for taking down medium ships because A) it reduces the overall number of people getting ganked at any given time since more pirates are required for the ganking and B) makes it so that pirates have to choose their targets rather than currently being able to engage almost any ship at will. I am all for emergent PVP and gameplay, but the onus should be on the pirates to tailor their ships to their intended target rather than a lone stock 325 or buccaneer being able to engage everything from a mustang alpha to a connie.
Look at the hull series. I think it should be easier to strip off cargo arms or individual containers than it is to flat out destroy the ship. That gives an advantage in safety to interior cargo haulers but the Hull series can haul more. As of now, both should be really easy targets for pirates since they can just blow em up.
The other option is to make trading MUCH more lucrative so you can afford escorts, but that only works if there is a reason to engage the escorts rather than just zerging the escorted ship first
So, no difference in agility in 3.5.1? The 325a has more missiles too.
Could you do one with the M50, as an interceptor or fighter?
Correct me if I am wrong, but I don't believe the 300 series gives you access to your components, how do you repair/replace damaged components?
Just buy a new ship obviously :P
I was so torn I bought both!
Wait! Actually I backed the game twice.
I presume you skipped the Cutlass Blue until it's updated?
- Buccaneer for no bed?
Well Cutlass blue dosnt really compare to the stalker and 325a in this comparison
@@severodriguez1185 Based upon what? It's an Interdictor.
@@Ferenczy1966 I know but it's like comparing a 315 to a constellation Aquila or Mercury star runner
@@Ferenczy1966 they just aren't in the same weight class and the Cutlass blue is better in every single way because of its drastic price difference
Speaking of the devil.. there he is! Ya need to swing by
Hey, good to hear from you. Definitely need to swing by, I some some interesting ideas to share with you.
@@lawofthewestgaming Please do!
Haha. Wish I could swing by, Shake your hand, buy you guys a beer, (or a red bull If you don’t drink alcohol) and chat crap about some ideas I have for making some videos.
It's called a spaceroof
The Titan has cargo space....???
Tough call
Don't take any chances, buy em both. ; )
excellent!
I've had both ships. I prefer the 300 series over the avenger series.
why?
Jonfrederick Lilley constant issues with the cockpit canopy opening randomly and sometimes being ejected from the craft. It’s happened to me several times to me and it gets frustrating. The random canopy opening is common for me with all other ships that have an opening canopy. The 300i is more luxurious and feels better to play in. Still get the same amount of SCU unless you get the 315p that gets 12 SCU.
Jonfrederick Lilley I have to add that the 300i has a farther travel distance without refueling. The only disadvantage is that the weapons are fixed. But weapon can be upgraded. It’s not much different that the avenger in performance. It’s like comparing a Nissan GTR to an Audi R8
300 series can fit in my 890 so easy choice...
Am I the only one who thinks the 325a's silhouette looks dumb with that pointless triangle fin?
Yes
Just got into the game and i decided to trade out my mustang omega (Free with the purchase of an AMD card years ago) for the 325A. Just ticked far more boxes for me and offers more flexibility.
I wish we had all the bounty hunting gameplay already :-\ just kill ships in space is not that fun.
super
I will stick to the 325a, With the Stalker you may be asked to bounty hunt a drug runner who has been trading “viagra” ...... that’s a bed and an hardened criminal in the back of your ship ! ! ! Remember “In space no one can hear you scream !”
Crusader C2 v Caterpillar would be nice.
meh, the 325a needs a nerf. Size 2's on the wings and size 3 on the nose. the fact that it has bigger guns than some (war) ships is silly....
Size 4 on the nose. Git gud son. Luxury in SC doesn't mean weak.
@@CMDR_Birb it doesn't have a size 4, it has 1 size 3 and 2 size 2s
@@servethesun Wrong