Heritage for the Future is Broken
HTML-код
- Опубликовано: 26 авг 2024
- tired of these kinds of videos? too bad
inspired by the Smash is Broken series by Heeew - / @heeew
Some replays taken from:
BNOC - www.fightcade....
Edel_X - www.fightcade....
skriibz - www.fightcade....
Pathetic - www.fightcade.....
Mewtastic - www.fightcade....
Vyon - www.fightcade....
PetshopFromFortnite - www.fightcade....
follow me on twitter - / realmrmixtape
become a channel member - / @mrmixtape
Tracks used were all from HFTF's OST. In order:
Ranking
Jotaro's Theme
Midler's Theme
Polnareff's Theme
Hol Horse's Theme
Vanilla Ice's Theme
Pet Shop's Theme
Kakyoin's Theme
Staff Roll - Игры
Gotta say, “the best of the three finishers can be punished on hit” is a singularly terrifying statement.
Yup
Nah... that time stop glitch was lore accurate.
Ok not my favorite format but I'm fine with videos like this. However one bit of criticism I can offer is check how long some text is on screen. I had to constantly rewind and pause the video multiple times to read some sentences that appeared and disappeared instantly
Minor correction, TS glitch actually doesn't increase damage, but instead stops the health refill inbetween rounds. Despite the health bar showing otherwise, if you pulled it off perfectly, your opponent will only have 1 HP during the time stop. For some reason, some characters are also not affected by this, like both Kaks (he needs it), S.Dio, Mariah (smh she's top tier pls ban)
tbf sdio has so much unused meter he could reverse ts glitch the opponent in most situations if theyre low enough
@@spidor2560 Wait it stops both players refills? Holy shit counterplay
@@forcrit2562 yeah you can fuck up the other persons ts glitch on dio/jot
When your game is so broken, even low tiers have unblockable TODs.
(Cries in Mariah)
@@zakutenakazumiya1516 i mean she has a tod from lvl 3 on its just not unblockable and costs 3 meter which is not much for hftf
UMVC3, almost
Funny thing is this isn’t even the worst. HNK is far more broken, where the anti-juggle mechanic designed to prevent infinites instead allows everyone to bounce their opponent like a basketball to TOD them. It’s actually kinda funny to watch matches, where there’s one interaction followed by about one minute of intense button mashing as the guy tries to keep his opponent in the combo.
Even Kahn, who has like 5 good moves (one is meant for whiffing) can do a touch of death. Dash 2a into 2a is a frame perfect infinite. It's also the longest infinite in the game, if you start it late enough into the match you're going to win by time out. Meanwhile hol horse has multiple different infinite touch of death routes.
"[fighting game I've never played] is Broken" is a video i will click on every single time
But the videos are sorta aimed at people that never played them lol
The original Melee is Broken was aimed at Smash 4 and Ultimate players, and I feel like the format is usually aimed at people joining the FGC now
The sky is blue, the water is wet, and HFTF is broken
REAL
the first two are statistically incorrect
@@ConsarnitTokkori you know who else is statistically incorrect?
alessi's stand on normals?
My champion...
If I had a nickel for every time a RUclips video by a content creator which was uploaded within the past 48 hours as of writing this comment referred to a beloved fighting game as a kusoge, I would have two nickels.
Whose the other wanna watch that too
@@travismartin336 AsumSaus, he made a video about melee
@@travismartin336 AsumSaus in his recent "A video about Melee" video
Which isn't a lot, but its odd it happened twice.
Wait AsumSaus posted a video know what I’m watching next
Im so tired of seeing this format done by people who don't know the game they're talking about beyond surface level so this was a much needed change
I agree, but it's funny you say that since the origin of this format (melee is broken) was made with very surface level knowledge lol.
@@MrNapkino possible. But it's an old enough game to where what's broken is seriously broken. Pretty much everything in that video (I rewatched it just to be sure) made me go "okay that sounds really dumb/bad" (except luigi's nair and Roy's up air, which didn't seem that big of a deal to me, but I lack direct experience with the game, so it's hard to say). Half the time I watch another "X is broken" it just lists character strengths instead of actually broken, either because the game is just a lot more balanced than something like melee (which I really hope for lol) or because the person doesn't know the game that well. I think in both cases it kind of transpires from the video and makes it a lot less interesting
@@stealthy9156 Heeew mentionned Luigi's NAir because it's the most complained tool Luigi has and Heeew mains/mained Luigi at the time
@@stealthy9156 There's a lot of stuff brought up in the video that isn't even close to broken in the context of melee's meta, like all the funny low tier jank, battlefield ledge, captain falcon/ganon side b not grabbing ledge, etc.
That plus several meta-defining and broken things not being brought up at all pretty much confirms very surface level knowledge of the game for me. And the low level of gameplay shown in the video isn't doing him any favors here either.
I somewhat agree, cause Melee is Broken was about showing mechanics/jank that weren't in later Smash entries and that newer community members wouldn't know about.
You don't need to be an expert, but you do have to know enough to actually bring up interesting mechanics that you wouldn't just assume are there.
Melee is Broken worked as a video because Heeew was comparing it to the later Smash entries, it didn't need to be an indepth breakdown or to come from an expert player because that was never the point. He was explaining weird Melee mechanics to the audience of (at the time) Smash 4 players.
What I think makes a bad video is where they either list mechanics that are in other entries/fighters and that you'd assume would be there, if they just list general character strengths/weaknesses rather than keeping it on janky properties, or spending forever just listing how the game works. Those are really fucking boring.
Legit couldn't imagine anyone else doing this video at this point. Great job.
You know bro had a field day with this one. That whole game is straight busted. Jank everywhere.
Also I feel like if he were to do an "SVC Chaos is broken" video, Red Arremer would be a whole segment
That would be Zero, the only other character apart from Geese to be top tier
@@forcrit2562 Zero himself needs an entire video dedicated to him. Literally top tier (or at worst high tier) in every crossover game he's playable in.
My favorite youtuber AND my favorite video format? oh HELL yea
This is too long. This video doesn't have the same artistry as other "game is broken" videos do
@@jackalvonstone250MVC2 is broken also doesnt lol
I was just about to comment on how much I love these types of videos, also I was already expecting petshop and kakoyin at the end.
Kakyoin is terrifying, Vice is vile, Polnareff is suffocating, but the damn bird's existence makes me wanna puke
Lore accurate then
DIO with the Time Stop Glitch is disgusting.
5:20 Power, well actually, Overheat Geyser, but with classic cars.
5:21
XD
Tandom be feeling like a death jingle sometimes 😂
huzzah! i love these kinds of videos, thank you for making one about one of my top 5 favorite fgs (in a sense of general enjoyment rather than actual quality)
"tired of these kinds of videos?"
No. Who would be? These are always great lol
If anything, I want MORE of these videos.
Hard agree
True
love that this vid came out when i wanna learn more about the game, currently practicing hol horse
I thought about making a Heeew esque “___ is broken” video for this game but I was too lazy, thanks for making it instead
This was great! Albeit a little fast, i found it difficult to keep up.
Those videos serve like a tutorial to abuse everything
The video we were all truly waiting for
Despite there not being any audio narration, you still made a great video talking about how broken HFTF is. You go into great detail about it all
Iggy is better than Petshop but you are not ready for that conversation
Real
Canonically
@@-AirKat- nono, I mean in Game. Iggy has the highest Skill cap of any character and is as strong if not more than Petshop.
I actually am ready for that conversation, Iggy is fun af in that game
@@BridgetGX yeah. But it amazes me how no one notices that Iggy counters the other top tier characters. He is a better Petshop, he can't fly but he can use active stand.
I swear this needs to be re-released this game too good
I mostly play casually, but this is my favorite fighting game ever. Being broken isn't always a bad thing, because it means insane shenanigans can happen and that's what's so much fun about this game.
4:53 It's not actually the moves doing more damage, it's health not being refilled in between rounds because time stopped health movement
Yoo. I been following your vids for quite a while, and I always loved these kind of vids. Was very nice to see this!
I love this games it needs to be in a modern collection
01:12 Ha. Even in an actually busted game with legitimately broken stuff, (a variant of) custom combos *still* manage to be one of the more overpowered things. Oh Capcom.
Glad to see you give this format a go, i never get tired of these
It might have just been Fightcade itself, but I also remember doing Hol's Trace of Bullets super and spinning the control stick enough to end up crashing the game.
Also shit man I never knew Mariah lost magentism levels even if she *techs* a throw, she really is suffering
Entertaining vid! You might hold on text a little longer or just more consistently, some stuff was really hard to catch. Good stuff tho!
4:57 Correction - In the glitched Time Stop, healthbars haven't filled for *either* character, meaning any single hit will kill them after the time stop ends. This also applies to the time stoppER if the stoppee has their own timestop.
This video isnt long enough
The amount of videos I’ve watched recently about HFTF being a broken mess is honestly hilarious
still praying for all the passive stand players when they have to fight vice
My guess as to what causes the time stop glitch is that it stops the health regen between rounds, so you're essentially just leaving them on a pretty small sliver of health. I'm guessing that either "taking damage" part ends up disabling the rest of the heal, or it's only programmed to "heal" for a certain time, which is over by the time the time stop ends.
Just want to say the HFTF videos got me to try out the game. I'm not at the point of actually playing with others but poking at the single player stuff has been neat.
I like this format, actually makes me focus on the video instead of multitasking entertainment
Breh, the subtitles move a bit too quickly in some spots... Jus saying
Peak….
YESSSSSSSSS MY LIFE BLOOD.
I liked this video and also videos like this, and your channel, but one piece of constructive criticism I'd like to leave: A lot of the text could be on the screen for longer. I'm by no means a slow reader but a lot of the text goes by too fast to both read it and pay attention to what's going on on the screen, to the point where I was conditioned to just focus on text because I was worried I would miss something, resulting in me not really watching the video and I would have to rewind to see what the text was talking about.
A good example is at 12:12 there is a line of text that is on the screen for less than a second. I'm sure its difficult to edit a video and know how long text needs to be on the screen and there is certainly a bias of how easy it is to read the text if you are the one writing it, but when you are watching a video for the first time fresh, the brain is doing double duty comprehending both the text and video and putting them both together. (a mental stack, if you will)
Although I suppose it's fitting that a HFTF video runs mental mixups on the viewer given the insane pressure in the game.
Its videos like this that make me appreciative of HFTF's soundtrack. It still slaps 20+ years later
15:43
STANCE Master Kakyion Noriaki!
There was an HD version and I'm so mad it's never been re-released on newer consoles or even pc
Every time I watch a video or stream on this game, I want to try it out a little more each time. I just might have to add this one to the list of fighters I'll play based on animes I've never watched, lol
This really put into perspective how WILD Kak is.
Dios voice in this game is so excellent.
Absolutely loved the video, however if i can suggest maybe having the text stay on screen longer. Some sections like pet shops were very hard to read since text only stayed on screen for a second.
Might as well ask, do you know about any community revisions for this game or not? Quite a few games have gotten community revisions this year with stuff like Sonic the Fighters: Community Edition v2 and Don Don Never Dies: Judgement Day so I'm curious if this game is getting that treatment.
I believe there was a balance romhack being worked on. Not entirely sure if it still is, but the idea is definitely there.
@@MrMixtape Is it a full revision or is it to put the fun back into the banned/bad moves/characters? It could make the ban rules more concise or remove the bans all together.
there is a rainbow hack that makes the game even more broken for funsies, a balance rom, various spritemods that desync the game in online play, the community has some really talented romhackers, even though one of them (garybutternubs) is retired afaik.
15:13 JP: Set up a bird sanctuary budget...
The reason why youngseph rekka is punishable is because the first hit of 5s ender is the launcher. What's even crazier is that first hit is UNTEACHABLE and if you watch guys like lamar davis play, can lead to an aja setup.
and also why it knocks down is because every launcher becomes a knockdown after 9-10 hits, you can surprisingly use DIO's 5c as a good okizame after tandem
Ikr why would they code the knockdown on the first hit😂 Isn't BPol has the same move on his 623x but fortunately the knockdown is on the final hit
AFAIK the only reason the best finisher of JY's rekka does a hard knockdown after a combo is because at that point, it triggers the built in infinite prevention that is very strangely coded - if triggered, it changes the resulting attack to become a hard knockdown to stop your combo. The way it knows to trigger the infinite prevention is coded on a move to move basis. IIRC it depends on if your combo either plainly uses a move that's coded to trigger it, or if the combo starts with it, I don't remember. It's a wack thing to play around, but kinda cool that people figured out that you just need to do certain combos to set up the rekka knockdown always, a weird kind of knowledge check
To clarify, a move used within a combo triggers a flag that makes combo drop after a certain amount of hits, (about 8?) and only a specific set of moves are coded to flag the combo with IPS. (infinite prevention system) I think the code, apart from being enabled on certain moves, is controlled by RNG. It's really quite interesting. And yes, there are combo loops with no IPS flagged moves. I just find it interesting that there's a character whose bread and butter combos require you to set up the finisher to trigger IPS, and it's completely consistent.
9:24 don't forget that you can cancel his taunt into this 2 frame counter for easy damage (and psychological damage) at round start :)
Ngl i woke up to this and was very confused, mistaking it for another video. your video is a lot more in depth and longer (love that it's longer), but I'd recommend to anyone interested to watch Archers video of the same name.
Recently found your channel, love the vids, especially these hftf ones. Keep up thw good work
Aw hell yeah
HFTF being broken is common knowledge at this point but I'll still click theae videos when they pop up
Ah. A Classic format.
uh yeah... Pretty well known and we fuckin' LOVE IT
Ngl a beast wars game in this style would slap
Looks fun
Another video for the x game is broken list!
Might want to check the editing or pacing a little, there's multiple moments where the video transitions so fast to the next part that you don't have time to read all the texts, 12:12 being the most egregious (Line of text up for a fraction of a second).
I've been playing Hftf for a good 5 years and I can say with confidence: your video is incredibly amazing
Maybe the next Capcom collection will have this game with it. Hopefully along with Alpha 2 Gold, Alpha 3 max and the EX series.
EMERALD SPLASH IS INVINCIBLE
YEAHHHH NEW MR MIXTAPE
question: when did Kakyoin start being agreed to be better than pet shop
I ask because even in the mid 00's before I had ever heard of JJBA or ever seen a fighting game besides maybe a tekken machine at a pizza hut, I had heard distant internet rumblings of Pet Shop being "the most OP character in any fighting game" or something like that
Every now and then I see these videos, how come you never treated All Star Battle R ?
In Europe it's still pretty much played if you like Jojo.
The characters are pretty unique even for a fairly large roaster.
no wonder vanilla ice is first place in the score screen when you boot up HFTF for the first time
he's fucking insane
Bit of feedback on the vid, some text go away way too fast i had to watch the entire vid without paying attention to the game because i would miss the text
No one can deflect the emerald splash 😔
I had a dream that they found jotaro shooting star in the game files
Great video but I can't read that fast
Also you forgot to mention, when Anubis counters every type of other opponent's attack, he becomes invincible
I admit that I actually like watching Petshop, even though that character is so fucking stupid. Incredible zoning, incredible rushdown, AND incredible movement should never be on the same character.
Honestly, same. I find him more fun to watch than kyak, even though both are banned characters.
Kakyoin in Stardust Crusaders: my only Ws are against an old man and a baby....
Kakyoin in Heritage for the future: KAKATTE KOI!
Pet Shop got his ass kicked by Kakyoin!
As broken as this game is, it's incredibly fun to watch. If capcom ever does a followup, I doubt they will exclude characters from parts 4 till present however....which means the roster will be pretty massive.
GuileWin-coded and I love it
amazing
I always thought the time stop glitch wasn't dramatically increasing damage, it was freezing the enemy's health bar at 0 and thus making it so a single hit instantly killed them, since the super freezes the enemy's health bar until it finishes.
This Kakyojin should've fought dio in stardust crusaders
15:40 Noriaki Kakyoin has joined the chat
STANCE Master Kakyion Noriaki
Your text captions go away too soon. They're difficult to read without pausing.
I havent played this in a good 11-12 years and that was a single run as old Joseph before i even knew what this series was. Are there really two A buttons?
No, AA is just used in super notation to indicate that you need to press two buttons to use them
Never forget how Kakyoin never hit an emerald splash but it’s one of the best projectiles in the game LOL
I gotta put some more time in this game
OH ON GOD?
Rubber Soul's counter: 9:12
I understand
Do
You
UNDERSTANDDDDDDDDDDDD?
I'm surprised that you didn't add the one thing about Kakyoin that to be legal, he has to be blind, but even then, he's still great 😂
I theorize that the reason that Kakyoin was made so strong is because the devs knew they had to do him dirty in the story mode so they threw him a bone
gotta say, i miss the time when we got broken games
While the info in these kinds of vids is always interesting, the original smash videos were better about not giving you too much to read at once, so you could quickly get back to watching the video. As these kinds of videos get wordier and more complex i gotta rewind a lot or read really freakin fast throughout. Personally I think sf4 is broken (not one of your vids) was really bad about this.
Sorry to complain, otherwise this is really informative
Didn't I watch this video already?
Coreect me of I wrong, about Youngseph's rekka, there's a video about combos, knockdowns and infinite prevention system by Gary Butternubs.
Basically, the number of hits in a combo dictates the knockdown, knockdowns have stages, the value of 8 (usually the first hit of a combo) launches the opponent, allowing for a tech and the height of the launch will be reduced as the numbers goes down, all the way to the 0 value that forces the enemy to flop to the ground instantly, creating a hard knockdown.
Youngseph's rekka on their own only creates techable knockdown because the combo value is still somewhere, maybe around 2, but adding some hits beforehand will maximize the knockdown stage into the stage 0, forcing the hard knockdown.
Fun fact: The Time Stop Glitch doesn't actually increase your damage drastically. What's really going on is that the opponent's health hasn't gone back up all of the way. Visually, the game shows that your health fully recovers before the "Fight!" graphic shows up, but the Time Stop prevents your health from going up or down until after the Time Stop is over. If you want proof of this, perform the glitch, but don't kill your opponent. Just let the Time Stop drain your meter. Once time resumes, the opponent should only have a small amount of health left. I forgot which video I saw that confirmed this, but I'll link it in the replies of this comment when I find it.
So, I couldn't find the proper video, but if you look closely at 1:14 in this video, you'll see that Jotaro immediately activates Time Stop and blocks DIO's attack. At the same time, Jotaro's health goes down despite not taking any damage himself. That's because Jotaro's health stopped recovering thanks to the initial Time Stop. ruclips.net/video/3Hh1XU3GE2Y/видео.htmlsi=UlW_4eq_ppFGF5Wc