Street Fighter, but instead of being people who fight and are possibly on a street, it’s literal streets fighting. As for what the roster look like, I dunno, I’m not that specific type of nerd, just slap the Monopoly properties in and be done with it
The idea that two arcades could have different versions of the same bootleg that even the devs took inspiration from is like hearing Polybius or Killswitch was real
@@janematthews9087 While it is in fact a fake creepypasta, "cursed videogame that will make you insane" isn't a very good description of it. The creepypasta is actually about someone buying a copy of an extremely rare indie game with 2 game modes (a normal puzzle adventure mode and a nearly impossible platforming mode where your character is always invisible) which deletes itself from your pc after you beat either of the modes, the protagonist of the story tries in vain to beat the harder mode (in order to be the first person to document what happens in it) but eventually he just gives up and beats the easier mode (which was already well documented), later on he breaks down crying after realizing that his copy might have been the last one in existance and he might have just fucked up the last chance anyone had at discovering the secrets hidden within the entire other half of the game.
There's also Tr4sh, Silly Melee, and I think there was one for Smash Ultimate but I don't remember. All of them follow the premise of "if everyone's super, no one will be"
I just wish Gold mode is a thing in future Smash versions. Everyone would fight faster and stronger than before, combined with character-specific Gold mode quirks.
Rainbow edition is the grandaddy of the Capcom's VS genre, it has ludricous speed, exaggerated special moves, jumps that went over the standard screen height, and character switching mid-fight
I have a distinct memory of seeing a Rainbow Edition cabinet at a pizza parlor and being genuinely baffled at what i was seeing. They had a regular SF2 TE cabinet for forever and then one day i see ryu and guile throwing multiple homing projectiles mid-jump. Felt unreal, to say the least.
James Goddard: It's NOT a rumour, there is only ONE defining thing that James had to quote about Rainbow that affected his love for Champion Edition... THE SPEED!! He told Capcom that CE felt like playing underwater after playing rainbow, and that updating SF2 with a sped up version would keep fans engaged especially in US. Whilst this theory worked with Turbo, Norikata was never a fan of the increased speed as he felt it disturbed the flow of the game. This is why when SSF2 was being created, he slowed the speed down again. Once the negative feedback started pouring in due to this decision, the Speed select was implemented into many of their games from that point onwards.
Correcting that a bit: that means "bus station Street Fighter" because supposedly that's where you'd find such bootlegs (as traveling by bus was seen as low-class). Although I heard that was a bit of an urban legend, and those machines were found on small arcade parlors, dive bars, roadside restaurants, all sorts of more modest places.
@@rodrigogirao8344 At least in my city every large bus station in the 90's has an arcade filled with bootleg machines, and the Street fighter rainbow were very popular at the time.
Aqui na rodoviária da minha cidade no interior de São Paulo tinha essa d3$gr@ç@. Eu era criança e sempre acompanhava minha mãe que levava meu pai pra pegar ônibus pro trabalho. Havia um bar de um chinês na rodoviária que tinha uma máquina com essa versão, e ficava me perguntando que golpe era esse do Ryu, que soltava tanto Hadouken, já que no meu SNES não era assim. E sempre olhava de longe pq só tinha os bebum com as primas e minha mãe obviamente não deixava chegar perto kkkkkkk essa história de street fighter de rodoviária é real, pelo menos no meu caso
Insane how the slow tracking projectiles ended up becoming a real thing in other games like in DBFZ with Piccolo. Also, I think I heard a rumor that Capcom got inspired by Rainbow Edition to give Dhalism Yoga Teleport but I dunno how true that is.
Slow fireballs became a thing in so many fighting games in the now present day, & in street fighters going forward many characters with fireballs have varying speeds depending on if you choose to do light, medium, heavy or EX fireball Slow fireballs/projectiles are very much now known today as "fuck neutral" skips, especially if they're very prominent on screen & have major priority and can't be stuffed out easily, like using it on wakeup & following behind slow fireballs to get in !
It's kind of interesting to think about how many interesting fighting game concepts debuted in what is essentially an intentionally wacky romhack. Looking beyond the scope of SF2, this could technically be considered one of the first tag team fighters, if not the very first. The fast walking speed is reminiscent of running mechanics that would be incorporated in later fighting game series. The general powercreep, incredibly fast pace and huge combos makes one vaguely think of anime fighter design, albeit with tiny healthpools that don't accommodate this kind of gameplay. Like it's definitely cursed, but also kind of ahead of its time in many ways.
Producer Okamura said in his own RUclips video that the developers had looked into the program of Rainbow Edition, and they were impressed by how the hackers achieved increasing the game speed, which they actually employed in Hyper Fighting.
the thing that sticks out the most in my mind about the version of Rainbow Edition that i would often see here was that Shotos could create a wall of Hadokens whenever they did a DP. It might have been just Ryu tho. Also Zangief could shoot out a Yoga Flame when doing lariat which is funny, bc thats something Mecha Zangief could eventually do in the Capcom Marvel fighters
That's the version I remember playing. I also remember Sagat's Tiger Uppercut created a Yoga Flame too. The voice clips for tiger uppercut and yoga flame would blend together to make "Tiger Flame", making it almost sound convincing.
Everyone calls it "Rainbow Edition" because of the colors on the title screen but that honestly looks more like it should be called "Colombia Edition" lol
@@ultralowspekken It was in fact a glitch, which later inspired the addition of the fire hadoken on SSF2. It mostly happened on arcade machines. On the SNES version which I played a lot at the time, I don't recall ever seen it.
I remember playing this version in the laundry mat and being destroyed by ryu with that spam hadoken by chip damage. I never played ryu till this day and made it my life work to main ken and destroy ryu lol
There's an arcade bar in my area with a cabinet of SF2 and the sheer mix of delight and horror i had when i realized that shit was a physical cabinet for rainbow edition was tremendous
I would REALLY consider changing the thumbnail to be better. It doesn't remotely do service to what you can do in the romhack. Edit: Okay, now that's a lot nicer.
I remember some years ago going with my father and a cousin to drive some go-karts, they had an arcade machine that could change it's games, and my dad went with SF2, since we played it when I was 5. He moped the floor with me bc I didn't know it was rainbow edition, and that specific version made Shoryukens spawn fireballs, he spammed it.
It really cool to see a creator shine light on more obscure game in the fight game screen. More importantly, is this the infamous version DSP got his first win on?
I came across one of these Rainbow Edition cabinets back in '94 or '95 at a Sizzler on Guam...i honestly thought i was tripping bc Bison kept morphing and Ryu had 10 zig-zagging fireballs on screen. Thank you for this. Now i can show my cousins and maybe they'll see that i wasn't crazy. Lol
You should play The King of Fighters 2002 Magic Plus. That bootleg is legendary in latin america, to the point that many people like it more than the official game because of all the broken stuff you can do.
I remember there was this burger shop on a hill in a location that was hard to get to when I was 13-14 had this game. It was completely insane and some of the kids on the block were so good at it. It was right across from a skate park or something like that, had to put your coins on the glass and let everyone know you wanted a go on that one :D
There's a bit of history missing about the inception of the bootleg sf2CE roms. Like in the video, it was said that sf2 hyper fighting was made in response to rainbow edition and the other romhacks. but also, it's said that Capcom had no desire to release an update to CE despite the gap in anything sf2 related releasing between it and turbo, during this time, both mk1 and 2 had released and been mega hits in the US, fatal fury had come out, samsho, etc. and fans wanted a new street fighter and were growing tired of CE. thus came the rainbow edition, which was both novel and also was more readily available, as Capcom apparently also had issues getting boards and cabinets shipped outside of japan compared to the demand, it's even said that they were warning operators that they would void their warrantees if they converted their WW/CE cabs into the romhacks.
I used to vacation at this spot in N.C. and the bait shop at pier had a arcade cabinet with rainbow on it. It blew my mind super hard fireballs everywhere and the characters would switch on you
I was at the arcade when the owner installed the bootleg roms back in 1992 and we were all blown away being able to play as the bosses. But the biggest change was the speed. The original SF2/Champ editions play really slow, and the rainbow edition really got the adrenaline flowing with its much faster speed.
When I was a kid, I swear I was playing a crazy version of street fighter 2 but didn't know if I was or not. I remember just mashing the arcade machine and doing upper cuts while doing fireballs. 35 years later, I now know I wasn't just dreaming of playing this version.
I remember going away with my family and found an arcade that had this version tucked in the back."You can do all your specials in the air!" I'd say. For years my friends called me a lier , not that I blamed them. I must of sounded crazy explaining this mess.
One of these bootlegs (Koryu or Subdue the Dragon or whichever one it was) had a mechanic that let you cancel blockstun or hurtstun with a special move. If you've seen that one Maximillion video that had Sagat and Balrog trading blows, you'll know what I'm talking about.
I remember as a kid, playing the Rainbow version with the double fireballs in my Uncle's grocery store. Thank you for bringing back those memories. God bless you
its was confirmed that Rainbow edition was why Turbo was made. the high speeds in Rainbow showed that the game was playable at higher speed and that the fans loved it.
i remember when this first hit arcades. there was actually more the 1 version of this as well. where people did different things. it was so fucking fun i couldnt get off of it. it was so stupid and OVERPOWERED that is was fucking fun. i miss the old arcade days. al ot of real arcades wouldnt put it in but you could find it at liquor stores and pizza places.
I played this in an arcade in Pakistan and was so blown away. I had a feeling it was bootleg but there was no official word. Was happy to find a rom a decade later to enjoy some nostalgia
I played once to the ultra rainbow : each time computer was about to lose, it switched to Ryu. Then, Ryu was defeated again, and I had to fight the exact same opponent.
Here in Brazil we call this "Street Fighter de Rodoviária", which means "Bus Station Street Fighter" That's because we used to have a lot of Rainbow Edition cabinets in bus stations back in the day lol
In Brazil, we have the slang: "Apelação" which means more or less "Exaggeration" or "going to far". We kids in my city called this version of SF "Apelation edition".
MY GOD! I remember playing this as a kid but I had no idea what it was. It was at an arcade machine at the pizza shop in front of my building. People thought I used to make $h!t up as a teen because no one could find it and the pizza shop moved. Pressing "Start" to change characters, and Zangief with his lariat fireballs. DAMNNNN thank you for this.
I heard a Capcom US exec tell Capcom of Japan: "Look, if we can do our own variant, but with professionally balancing the game, we could sell a ton". Capcom of Japan agreed
The rainbow edition i played as a kid had no charge on skills and air specials. Guile could absolutely fill the screen with sonic booms and fly with flip kits, it was wild.
I never played the one with homing fireballs. All the other versions cited in the video I either saw or played. The most common one around my area was the one where medium fireballs went diagonally up and the heavy fireball went diagonally down. There was one where every character could teleport, by doing the dragon punch command with 3 punches, this one was the one with multiple fireballs. This was before any character could teleport on the official version of the game. That was introduced in Super Street Fighter, I believe.
I played a version of the rainbow bootleg where doing a HP Shoryuken went FULL SCREEN HORIZONTALLY *AND* released a torrent of fireballs. It was ridiculous. I also played that bootleg that you showed from an old a-cho clip with the double hadoukens coming out. That version also had all projectile characters firing projectiles that went up and down in a kind of sine/cosine wave. You could also fire one that went 30 degrees up and another that went 30 degrees down. We had an active arcade scene around Rainbow Edition simply because of how effed up it was. It was lots of fun.
I remember seeing Rainbow in 1993 at a laundromat near my house, when I was nine years old. Let me put it like this: Street Fighter II Rainbow was a hood classic here in South Central Los Angeles back in the day
We had an SF2 machine in an arcade I used to work in which was periodically updated with with different versions. One version put it went by the name of the Black Belt edition. It didn't last too long as the kids soon got bored and stopped playing it. I remember with Ken's dragon punch there were so many fireballs you could win before the timer counted down.
Super Street Fighter II Turbo HD Remix... I used to play the old Snes SF's as well, but SSFII:THDR was my go to for PS3 for a long time. I got really good at it too. Pretty decent with most characters, but Cammy was my expert mode killer. I could do it with Ryu, Guile, and Chun-li as well, but not as efficiently as I would with Cammy. Could rename her bulldozer, it wouldn't be wrong, the way she flattens the field. It got so bad at one point, one of my friends who would play the game as well, would put down his controller in protest if I picked Cammy right away. He was like "Naw bruh, I ain't doing that. Pick someone else, anyone else, leave that weapon alone." So I would use Ryu, Guile, or Chun-legs. He was usually trying to win with Deejay, of course Ken, and T.Hawk. Also Akuma, but then I would pull out Cammy as a counter.
I remember when this came out in the arcades, it was insane and we couldn't stop laughing about it. They also bootleg hacked the OG SF2 too. When they came out with Street Fighter 2 Turbo as a response, everyone was underwhelmed lol
I'm pretty sure in "my" rainbow edition guile's booms didn't home in opponents, but they went up and down and were so slow you could fill the screen with them. I think there was no need for charge. And Claw had like an infinite rolling attack which was also ridiculous. Good times.
I saw Rainbow in the wild twice when I was a kid. Once at a small independent arcade near where I lived in southern California, and once in a large arcade in a hotel in the Bahamas.
I recall seeing a few different hacks of the arcade version, there was one where light uppercuts cruised the screen like fast fireballs with little to no upward movement, fireballs getting a specific direction based on punch, enabling anti-air fireballs or jumping and going air to ground, and more. I remember one arcade in mid 90's had 5 different and distinct versions. Might be able to make a similar mod for modern versions, maybe.
I 100% played two different versions of rainbow: one as a child in a random arcade that also had street fighter ONE (awful game). This version had the homing projectiles. The second version was the one with the double hadouken, in a weird race track venue behind my grandma’s home.
I remember seeing this ONCE on a arcade machine in a chip shop somewhere.. I remember telling everyone about it..I remember thinking it was broken but cool, but after that one time I saw it and play it.. i NEVER saw it again.. always wondered what happened to it.. and here it is..
9:40 I've played this version before, at an airport in France if you'd believe it. I had never played a Street Fighter game before 4 and I'd never heard of the rainbow edition at that time, so combined with the place I found it, you can imagine that I was EXTRA confused at what I was seeing. I wonder if that machine is still there, it was several years ago but I don't foresee myself passing through that airport again any time soon.
so ive played around in the fightcade playable rainbow bootoeg, and i think there may be some elements you missed. for example, while ken's tatsu is punishable on most hits, on hits in a lot of spacings against ryu specifically, it gets all hits and is more likely than not to stun and from there (depending on semi-random damage) TOD. ken heavy tatsu clips through guile so this really only works against ryu, but this leads to an interesting matchup dynamic where of the three best characters, guile beats ken, ken beats ryu, and ryu beats guile. Then of course from there character switching comes into play, and beyond that any tournament play that hasnt banned air stalling is likely to have that factor in, but to me that seems to be the crux of would-be high level play for this game, just pure fireball wars with tatsus and plasma all over the place.
The one game in which "just switch characters" is actually helpful match-up advice.
Shang Tsung is angry and wants his shtick back.
Every street has its fighters
or conversely, every fighter has their streets
Every fighter has their street.
Street Fighter, but instead of being people who fight and are possibly on a street, it’s literal streets fighting. As for what the roster look like, I dunno, I’m not that specific type of nerd, just slap the Monopoly properties in and be done with it
@@lancesmith8298 street fighter 1 being named fighting street in one of the ports makes this way funnier.
@@diobrando-qv3uvComing this summer, the sequel to Fighting Street we’ve all been waiting for:
Catch These Hands Avenue
The idea that two arcades could have different versions of the same bootleg that even the devs took inspiration from is like hearing Polybius or Killswitch was real
"Every copy of Super Mario 64 is personalized" but real.
what’s killswitch?
@@Thrashguy2000I think it's a creepy pasta about a cursed videogame that will make you insane or something.
It's not real, in any case.
Every copy of Rainbow Edition is personalized.
@@janematthews9087 While it is in fact a fake creepypasta, "cursed videogame that will make you insane" isn't a very good description of it.
The creepypasta is actually about someone buying a copy of an extremely rare indie game with 2 game modes (a normal puzzle adventure mode and a nearly impossible platforming mode where your character is always invisible) which deletes itself from your pc after you beat either of the modes, the protagonist of the story tries in vain to beat the harder mode (in order to be the first person to document what happens in it) but eventually he just gives up and beats the easier mode (which was already well documented), later on he breaks down crying after realizing that his copy might have been the last one in existance and he might have just fucked up the last chance anyone had at discovering the secrets hidden within the entire other half of the game.
I think the theory that blanka's diagonal ball comes from this has extra merit since it's named the rainbow ball
Actually, the one called rainbow ball is the one that follows a parabolic arc. The diagonal upward one is just his light up-ball.
For a Rainbow Edition-like game in Smash, Brawl Minus took a lot of the same philosophies of absurd buffs to heart.
There's also Tr4sh, Silly Melee, and I think there was one for Smash Ultimate but I don't remember.
All of them follow the premise of "if everyone's super, no one will be"
@@LloydTheZephyrianCHAO5, though it actually started in Smash 4 as CH4OS, an even crazier version of Tr4sh.
Project M was sooo good though lol
also silly melee, ch4os and 5hit5how
I just wish Gold mode is a thing in future Smash versions. Everyone would fight faster and stronger than before, combined with character-specific Gold mode quirks.
Theres a rainbow edition machine at the pizza place by where i work. This video might be what finally convinces me to give it a spin.
well.... How was it?
@@Tha-mountainit’s only been 2 hours I doubt they played it yet
@@Magic_Ice oh
How was it?
...
Rainbow edition is the grandaddy of the Capcom's VS genre, it has ludricous speed, exaggerated special moves, jumps that went over the standard screen height, and character switching mid-fight
I have a distinct memory of seeing a Rainbow Edition cabinet at a pizza parlor and being genuinely baffled at what i was seeing. They had a regular SF2 TE cabinet for forever and then one day i see ryu and guile throwing multiple homing projectiles mid-jump. Felt unreal, to say the least.
We used to play Rainbow (unknowingly) on a small island off the coast of Western Australia on holidays
Crazy game. Cool how it's part of SF2 history -
James Goddard: It's NOT a rumour, there is only ONE defining thing that James had to quote about Rainbow that affected his love for Champion Edition... THE SPEED!! He told Capcom that CE felt like playing underwater after playing rainbow, and that updating SF2 with a sped up version would keep fans engaged especially in US. Whilst this theory worked with Turbo, Norikata was never a fan of the increased speed as he felt it disturbed the flow of the game. This is why when SSF2 was being created, he slowed the speed down again. Once the negative feedback started pouring in due to this decision, the Speed select was implemented into many of their games from that point onwards.
Obligatory: If everyone is broken, no one is
This one's literal, just swap character to your opponent's. Truly balanced
@@ultralowspekken Shang Tsung is angry and wants his shtick back.
@@UselessKnowbodyevery match is a Shang Tsung mirror match
Which can make for a fun game. See: Marvel.
in Brazil this was named ``street fighter de rodoviaria`` because these machines was in the most of the highway on early 2000`s
Correcting that a bit: that means "bus station Street Fighter" because supposedly that's where you'd find such bootlegs (as traveling by bus was seen as low-class). Although I heard that was a bit of an urban legend, and those machines were found on small arcade parlors, dive bars, roadside restaurants, all sorts of more modest places.
@@rodrigogirao8344 I fucking don't know how to translate rodoviária but I tried
@@rodrigogirao8344 At least in my city every large bus station in the 90's has an arcade filled with bootleg machines, and the Street fighter rainbow were very popular at the time.
Tinha um desses junto de um monte de máquina de arcade na praça da igreja do meu bairro joguei pra caralho kkkkk
Aqui na rodoviária da minha cidade no interior de São Paulo tinha essa d3$gr@ç@. Eu era criança e sempre acompanhava minha mãe que levava meu pai pra pegar ônibus pro trabalho. Havia um bar de um chinês na rodoviária que tinha uma máquina com essa versão, e ficava me perguntando que golpe era esse do Ryu, que soltava tanto Hadouken, já que no meu SNES não era assim. E sempre olhava de longe pq só tinha os bebum com as primas e minha mãe obviamente não deixava chegar perto kkkkkkk essa história de street fighter de rodoviária é real, pelo menos no meu caso
I think that story about Godard trying Rainbow Edition is true? I believe he spoke about it directly in Polygon's Street Fighter II oral history
Insane how the slow tracking projectiles ended up becoming a real thing in other games like in DBFZ with Piccolo. Also, I think I heard a rumor that Capcom got inspired by Rainbow Edition to give Dhalism Yoga Teleport but I dunno how true that is.
Yoga teleport came from.a.glitch in sf1 where dhalsim.would vanish from.the screen
@@MrERLonerDhalsim wasn't in SF1.
Some of those rainbow editions had warp mechnic for every characters, so there might be some truth here.
Slow fireballs became a thing in so many fighting games in the now present day, & in street fighters going forward many characters with fireballs have varying speeds depending on if you choose to do light, medium, heavy or EX fireball
Slow fireballs/projectiles are very much now known today as "fuck neutral" skips, especially if they're very prominent on screen & have major priority and can't be stuffed out easily, like using it on wakeup & following behind slow fireballs to get in !
@@MrERLoner2?
It's kind of interesting to think about how many interesting fighting game concepts debuted in what is essentially an intentionally wacky romhack. Looking beyond the scope of SF2, this could technically be considered one of the first tag team fighters, if not the very first. The fast walking speed is reminiscent of running mechanics that would be incorporated in later fighting game series. The general powercreep, incredibly fast pace and huge combos makes one vaguely think of anime fighter design, albeit with tiny healthpools that don't accommodate this kind of gameplay.
Like it's definitely cursed, but also kind of ahead of its time in many ways.
I stumbled upon a Rainbow SF machine when I was a kid, and I got the screen full of double Hadokens against my friend 😂
MrMixtape tackling the most obscure franchise of them all
Love me some bus station street fighter
FINALLY, a video that goes over rainbow edition's absurd jank and not just the whole SFII Turbo story
Imagine you’re absolutely stomping your opponent in a money match and they last minute just decide to switch to fucking Akuma or something
Producer Okamura said in his own RUclips video that the developers had looked into the program of Rainbow Edition, and they were impressed by how the hackers achieved increasing the game speed, which they actually employed in Hyper Fighting.
Fun fact: In Brazil, rainbow edition is known as "Street fighter de rodoviária" that would translate to "Bus station street fighter".
You jump to buffer your spd
I jump to spd
We are not the same
The original Borstch Dinamite
the thing that sticks out the most in my mind about the version of Rainbow Edition that i would often see here was that Shotos could create a wall of Hadokens whenever they did a DP. It might have been just Ryu tho. Also Zangief could shoot out a Yoga Flame when doing lariat which is funny, bc thats something Mecha Zangief could eventually do in the Capcom Marvel fighters
That's the version I remember playing. I also remember Sagat's Tiger Uppercut created a Yoga Flame too. The voice clips for tiger uppercut and yoga flame would blend together to make "Tiger Flame", making it almost sound convincing.
I played the one in this video and that one you talked about. That one was pretty busted because DPs went super effing far too right.
Everyone calls it "Rainbow Edition" because of the colors on the title screen but that honestly looks more like it should be called "Colombia Edition" lol
Yeah I also noticed that really seems to be the Colombian flag, I wonder how many of the different versions came from there.
3:24 this is the first time I've seen the World Warrior Red Hadoken Glitch in action.
Is it a glitch? Wasn't it just a feature that activates randomly?
@@ultralowspekken It was in fact a glitch, which later inspired the addition of the fire hadoken on SSF2. It mostly happened on arcade machines. On the SNES version which I played a lot at the time, I don't recall ever seen it.
The throw range is so fucked up
I remember playing this version in the laundry mat and being destroyed by ryu with that spam hadoken by chip damage. I never played ryu till this day and made it my life work to main ken and destroy ryu lol
There's an arcade bar in my area with a cabinet of SF2 and the sheer mix of delight and horror i had when i realized that shit was a physical cabinet for rainbow edition was tremendous
in one of the Rainbow edition variation, Ken's Tatsu always dizzies, it doesn't cross up like the one in this video
You forgot the most important of Rainbow Edition thumbnails, 8 hadokens on the screen unrealistically filling up the screen
If you check the thumbnail again I think he listened to your advice specifically lol
@@TheChilaxicle No longer miffed
I would REALLY consider changing the thumbnail to be better. It doesn't remotely do service to what you can do in the romhack.
Edit: Okay, now that's a lot nicer.
"Tired of Guile's booms? Switch to Dhalsim and now you can rush his ass down like nothing else."
Rushdown Dhalsim is frightening
I remember some years ago going with my father and a cousin to drive some go-karts, they had an arcade machine that could change it's games, and my dad went with SF2, since we played it when I was 5.
He moped the floor with me bc I didn't know it was rainbow edition, and that specific version made Shoryukens spawn fireballs, he spammed it.
I thought this version was just an imagined childhood memory, but it's real. I didn't imagine it. 😢
I'm mad I laughed at grounded runsies.
It seems that capcom still took inspiration to this day with Guile's super 2/V-trugger
It really cool to see a creator shine light on more obscure game in the fight game screen.
More importantly, is this the infamous version DSP got his first win on?
That was ps1 scuffed superturbo port
I came across one of these Rainbow Edition cabinets back in '94 or '95 at a Sizzler on Guam...i honestly thought i was tripping bc Bison kept morphing and Ryu had 10 zig-zagging fireballs on screen. Thank you for this. Now i can show my cousins and maybe they'll see that i wasn't crazy. Lol
tl;dr: Rainbow makes everything gay as fuck and that's awesome.
Entirely new meaning to “equal rights, equal fights”
Rainbow Edition is broken
YA DON’T SAAAAAY!
Why is mixtape so good with the song choice
You should play The King of Fighters 2002 Magic Plus. That bootleg is legendary in latin america, to the point that many people like it more than the official game because of all the broken stuff you can do.
bro i fuckin laughed so hard when he said that street fighter was a "small game"
I remember playing a version in actual arcade where Shoryu's create a wall of fireballs
I remember there was this burger shop on a hill in a location that was hard to get to when I was 13-14 had this game. It was completely insane and some of the kids on the block were so good at it. It was right across from a skate park or something like that, had to put your coins on the glass and let everyone know you wanted a go on that one :D
There's a bit of history missing about the inception of the bootleg sf2CE roms.
Like in the video, it was said that sf2 hyper fighting was made in response to rainbow edition and the other romhacks. but also, it's said that Capcom had no desire to release an update to CE despite the gap in anything sf2 related releasing between it and turbo, during this time, both mk1 and 2 had released and been mega hits in the US, fatal fury had come out, samsho, etc. and fans wanted a new street fighter and were growing tired of CE.
thus came the rainbow edition, which was both novel and also was more readily available, as Capcom apparently also had issues getting boards and cabinets shipped outside of japan compared to the demand, it's even said that they were warning operators that they would void their warrantees if they converted their WW/CE cabs into the romhacks.
I knew i wasnt going crazy or getting the Mandela effects. I swore these things existed and in the arcades
So we got guile v trigger but like broken as fuck
The start had me making sure it wasn't April first.
When this game came to the Turkish arcades, everyone was picking Balrog for the Dash or Zangief for off-screening lariats and safe piledrivers.
I used to vacation at this spot in N.C. and the bait shop at pier had a arcade cabinet with rainbow on it. It blew my mind super hard fireballs everywhere and the characters would switch on you
Saw it in a Quebec arcade in late ‘93 without understanding just what it was.
Realized it much later, but still glad I didn’t drop any quarters in it.
I was at the arcade when the owner installed the bootleg roms back in 1992 and we were all blown away being able to play as the bosses. But the biggest change was the speed. The original SF2/Champ editions play really slow, and the rainbow edition really got the adrenaline flowing with its much faster speed.
When it comes to these bootlegs the one I think of the most is Koryu, the one where a Shoryuken summons a vertical wall of Hadoukens.
When I was a kid, I swear I was playing a crazy version of street fighter 2 but didn't know if I was or not. I remember just mashing the arcade machine and doing upper cuts while doing fireballs. 35 years later, I now know I wasn't just dreaming of playing this version.
a lot of people don't realize you can teleport in rainbow edition by holding HP+HK for a second and then letting go when standing still
Rainbow edition were at local donut shops and arcades. Those days were awesome, leave your backpacks at the door and put your quarter up.
Ah yes, Street Fighter de rodoviária, where the genre peaked.
Grounded runsies lmao
I remember going away with my family and found an arcade that had this version tucked in the back."You can do all your specials in the air!" I'd say. For years my friends called me a lier , not that I blamed them. I must of sounded crazy explaining this mess.
One of these bootlegs (Koryu or Subdue the Dragon or whichever one it was) had a mechanic that let you cancel blockstun or hurtstun with a special move.
If you've seen that one Maximillion video that had Sagat and Balrog trading blows, you'll know what I'm talking about.
I remember as a kid, playing the Rainbow version with the double fireballs in my Uncle's grocery store. Thank you for bringing back those memories. God bless you
its was confirmed that Rainbow edition was why Turbo was made. the high speeds in Rainbow showed that the game was playable at higher speed and that the fans loved it.
i remember when this first hit arcades. there was actually more the 1 version of this as well. where people did different things. it was so fucking fun i couldnt get off of it. it was so stupid and OVERPOWERED that is was fucking fun. i miss the old arcade days. al ot of real arcades wouldnt put it in but you could find it at liquor stores and pizza places.
I played this in an arcade in Pakistan and was so blown away. I had a feeling it was bootleg but there was no official word. Was happy to find a rom a decade later to enjoy some nostalgia
I playes this as a kid at a video rental store. I told friends and they said I was crazy. Glad to know I didn't just imagine all of that.
The scene where they just kept disappearing upwards had me in tears
I played once to the ultra rainbow : each time computer was about to lose, it switched to Ryu. Then, Ryu was defeated again, and I had to fight the exact same opponent.
Here in Brazil we call this "Street Fighter de Rodoviária", which means "Bus Station Street Fighter"
That's because we used to have a lot of Rainbow Edition cabinets in bus stations back in the day lol
I still wonder if the rumor that rainbow SF was the inspiration for hyper fighters like Marvel vs Capcom is true
In Brazil, we have the slang: "Apelação" which means more or less "Exaggeration" or "going to far". We kids in my city called this version of SF "Apelation edition".
guile's v trigger in 5 was basically making his projectiles rainbow edition with no limit to them and no charge required
MY GOD! I remember playing this as a kid but I had no idea what it was. It was at an arcade machine at the pizza shop in front of my building. People thought I used to make $h!t up as a teen because no one could find it and the pizza shop moved. Pressing "Start" to change characters, and Zangief with his lariat fireballs. DAMNNNN thank you for this.
"Fuck it, we ball" is truly the best way to balance a video game
I heard a Capcom US exec tell Capcom of Japan: "Look, if we can do our own variant, but with professionally balancing the game, we could sell a ton". Capcom of Japan agreed
The rainbow edition i played as a kid had no charge on skills and air specials. Guile could absolutely fill the screen with sonic booms and fly with flip kits, it was wild.
Was called street fighter character change at my local arcade. The craziest version ever.
I never played the one with homing fireballs. All the other versions cited in the video I either saw or played. The most common one around my area was the one where medium fireballs went diagonally up and the heavy fireball went diagonally down. There was one where every character could teleport, by doing the dragon punch command with 3 punches, this one was the one with multiple fireballs. This was before any character could teleport on the official version of the game. That was introduced in Super Street Fighter, I believe.
This is what I imagine what anime fighters look like to people who don't play fighting games.
I played a version of the rainbow bootleg where doing a HP Shoryuken went FULL SCREEN HORIZONTALLY *AND* released a torrent of fireballs. It was ridiculous.
I also played that bootleg that you showed from an old a-cho clip with the double hadoukens coming out. That version also had all projectile characters firing projectiles that went up and down in a kind of sine/cosine wave. You could also fire one that went 30 degrees up and another that went 30 degrees down.
We had an active arcade scene around Rainbow Edition simply because of how effed up it was. It was lots of fun.
Saying rainbow edition is broken is like saying pizza has calories
This is literally M.U.G.E.N seven to eight years before M.U.G.E.N, and I love it so much.
I remember seeing Rainbow in 1993 at a laundromat near my house, when I was nine years old. Let me put it like this: Street Fighter II Rainbow was a hood classic here in South Central Los Angeles back in the day
As a kid i was blown away when i saw this for the first time.
3:41 "You're too fast" - Sonic the Hedgehog
We had an SF2 machine in an arcade I used to work in which was periodically updated with with different versions. One version put it went by the name of the Black Belt edition. It didn't last too long as the kids soon got bored and stopped playing it. I remember with Ken's dragon punch there were so many fireballs you could win before the timer counted down.
Super Street Fighter II Turbo HD Remix... I used to play the old Snes SF's as well, but SSFII:THDR was my go to for PS3 for a long time.
I got really good at it too. Pretty decent with most characters, but Cammy was my expert mode killer. I could do it with Ryu, Guile, and Chun-li as well, but not as efficiently as I would with Cammy. Could rename her bulldozer, it wouldn't be wrong, the way she flattens the field.
It got so bad at one point, one of my friends who would play the game as well, would put down his controller in protest if I picked Cammy right away. He was like "Naw bruh, I ain't doing that. Pick someone else, anyone else, leave that weapon alone."
So I would use Ryu, Guile, or Chun-legs.
He was usually trying to win with Deejay, of course Ken, and T.Hawk. Also Akuma, but then I would pull out Cammy as a counter.
I remember when this came out in the arcades, it was insane and we couldn't stop laughing about it. They also bootleg hacked the OG SF2 too. When they came out with Street Fighter 2 Turbo as a response, everyone was underwhelmed lol
What do you mean SF2 wasn't well known?? It was like the biggest game in the planet for a while
that was clearly a joke
The infamous “ StreetFighter de Rodoviária “ 😂
I'm pretty sure in "my" rainbow edition guile's booms didn't home in opponents, but they went up and down and were so slow you could fill the screen with them. I think there was no need for charge. And Claw had like an infinite rolling attack which was also ridiculous. Good times.
I saw Rainbow in the wild twice when I was a kid. Once at a small independent arcade near where I lived in southern California, and once in a large arcade in a hotel in the Bahamas.
As a kid, I hated these modded machines. My dollar in quarters would be gone quicker than this video
Fun fact: Ballz3D also let you change characters in the middle of a round
No way this was in our arcade. No shit . They changed cabinet and we thought a new official game version was released . Damn.
I recall seeing a few different hacks of the arcade version, there was one where light uppercuts cruised the screen like fast fireballs with little to no upward movement, fireballs getting a specific direction based on punch, enabling anti-air fireballs or jumping and going air to ground, and more. I remember one arcade in mid 90's had 5 different and distinct versions. Might be able to make a similar mod for modern versions, maybe.
I 100% played two different versions of rainbow: one as a child in a random arcade that also had street fighter ONE (awful game). This version had the homing projectiles.
The second version was the one with the double hadouken, in a weird race track venue behind my grandma’s home.
I remember seeing this ONCE on a arcade machine in a chip shop somewhere.. I remember telling everyone about it..I remember thinking it was broken but cool, but after that one time I saw it and play it.. i NEVER saw it again.. always wondered what happened to it.. and here it is..
9:40 I've played this version before, at an airport in France if you'd believe it. I had never played a Street Fighter game before 4 and I'd never heard of the rainbow edition at that time, so combined with the place I found it, you can imagine that I was EXTRA confused at what I was seeing. I wonder if that machine is still there, it was several years ago but I don't foresee myself passing through that airport again any time soon.
I think more games should follow the design philosophy of "fuck it, we ball", because the few games that do tend to be wild fun.
so ive played around in the fightcade playable rainbow bootoeg, and i think there may be some elements you missed. for example, while ken's tatsu is punishable on most hits, on hits in a lot of spacings against ryu specifically, it gets all hits and is more likely than not to stun and from there (depending on semi-random damage) TOD. ken heavy tatsu clips through guile so this really only works against ryu, but this leads to an interesting matchup dynamic where of the three best characters, guile beats ken, ken beats ryu, and ryu beats guile. Then of course from there character switching comes into play, and beyond that any tournament play that hasnt banned air stalling is likely to have that factor in, but to me that seems to be the crux of would-be high level play for this game, just pure fireball wars with tatsus and plasma all over the place.