And Ogre was just the beginning of Tekken’s weirdness... A few games later, the main hero purposefully starts WWIII in order to create enough pain and suffering to awaken an ancient Egyptian crystal chicken dragon, which has an orb in its chest that’s thought to be the source of the Devil Gene that gives him a goth makeover and lets him shoot lasers out of a third eye on his forehead.
@@rjfrost7090 Actually, by Tekken 6 Jin stopped being the "main hero" and Lars, the Leon from RE4 lookalike who is apparently an illegitimate son of Heihachi, is supposed to be the protagonist. The idea being plucky young Jin has been corrupted by the absolute powers of capitalism and the magic gene in his body that gives him a goth makeover and lets him shoot lasers out of a third eye on his forehead.
@@Joe90h He actually wasn't corrupted at all, he just went fully "ends justify the means" and decided to kick off a world war in order to safe the world from Deathchicken as otherwise Deathchicken might've woken up at a different time without people who can punch holes in... all kind of things tbh and could've ended the world. Not to mention that during Tekken 7 he actually allied with Lars again - for now.
@@rjfrost7090 The crystal chicken was only capable of being killed by someone with the Devil Gene, which he had no intention of passing on, so he wanted to wake it up early and kill it while he still had the chance. He hoped that doing so would rid himself of the Devil Gene, but that part didn't end up happening. Despite being the hero of the previous games, he was (rightly so) framed as the villain for most of that game in order to make room for the new protagonist. However, no one liked the new protagonist, so they're setting him up to be the hero once again.
You know, they could have leaned into it, and it might have almost worked - that Dante is an impossibly cool badass et cetera when he's stabbing and shooting things, but that he can't handle actual emotional pain, and so his voice cracks because he's not cool any more. ...But then it would have been an entirely different game.
To give Crocomire credit, I shit myself in terror when he burst out of that wall the first time. I was eight, I screamed in terror for a full five seconds, then stared at the lifeless skull for another thirty waiting for it to do something terrible to me. So... in essence, thank you Crocomire for the light trauma I recived as a child.
Armogohma in Twilight Princess is an excellent example. It's not _that_ hard in its first phase, but after you "kill" it, it has a second phase that just runs away while comedic music plays.
One would think so. However, despite these appearing 1st and 2nd chronologically to the player, the small version is Armogohma's original or 1st form while the gargantuan, armored form is *her* 2nd form or phase, warped by the shard's dark magic. This may or not fit the category on technicality.
@ZeldaTheSwordsman Not exactly how they put it in their description, I had no way of knowing. Just another prime example though. Don't you despise it when people fabricate from the loosest possible if even connection just to justify a list? It's like saying holding in your farts protects the ozone. Ridiculous if but to make the barest of points.
@@blastvortex Who cares which form is Armogohma's "original" form? You fight it in the empowered form first, and the weak form appears after that. Boss forms are always ennumerated in the order in which the player encounters them, so the weak form is second.
Honestly I love Crocomire's second "phase" because it plays with our expectations. Like the player expects a skeletal second phase but realistically a creature with no skin or organs would just be dead. Freaking funny I tell you!
Legitimate question though, how did something that was literally nothing but bones manage to swim through lava, get to the other side, and still have the strength to smash through a wall?
Personally, I think Crocomire shouldn't have been on this list due to his 'Second Form' being more of a JumpScare and not a Fightable continuation of said Boss...
18:20 Crocamire's second form was actually given a twice as hard feel to it in the game, "M.U.G.E.N." That's right. Someone within the M.U.G.E.N. community decided to make Crocomire's second phase brutal, crawling at what seems to be an unrealistically/unfathomably/unnecessarily fast pace. If you're considering making a "7 Boss Battles Made More Difficult by Fans", Crocamire might be a good pick.
Wasn’t sure what boss you’d use for Kingdom Hearts. There’s also: Jafar- After besting his magic, you basically ignore his second form while you beat up a bird carrying a bubble. Ursula- Her first form forces you to cast the correct combination of spells on her cauldron to make her vulnerable. Phase 2, you swim around the outside while your party does all the heavy lifting on her HP.
Ursula phase 2 took an obnoxiously long time, because Donald was never helping out in healing the party. Heck, Goofy even uses healing items to help the party more than Donald did.
I love that Luke recognizes that king allant's true form is inside of something that LOOKS like a true boss form. Because it looked darn similar to chrono trigger's lavos.
If I had a nickel for every Souls game I’ve played where the final boss was a two-phased one where an actually engaging fight against an old man with magical powers was followed by a much worse fight against a weird slug, I would have two nickels. Which isn’t a lot, but it’s weird that it happened twice.
I mean, technically Old King Allant and King Allant are two completely different characters. Old King Allant is actually not King Allant at all, but a demon created by the True King Allant, who is the slug monster. In fact, the Old King Allant boss is usually refered to as the 'False King' because of this, with the slub monster referred to as the 'True King'
I just refuse to believe anyone had trouble with the bosses in breath of the wild hahaha They're all designed to be fought in any order..so they're all early game easy, with very simple puzzle mechanics using your tools, it's like come on, we all beat ocarina and majora as little children and this is easier The dlc managed to be a little trickier But if he's beating elden and Sekiro than botw is like tic tac toe by comparison
see also the SA-X from metroid fusion. goes from a small, fast moving, hard hitting target that needs to be frozen constantly for you to actually stand a chance, into a giant that can only stomp on you.
And you can easily avoid all damage from its second form by standing by the door where you need to go through after beating it. It can clip through walls to attack you when it jumps but it can't jump onto anything so it can't reach you. It is stuck on the floor and you can fire directly at it when it pounces at you to kill it since your beam can also now clip through walls thanks to the wave beam upgrade. Additionally it only takes one to three charged shots to take its second form down when you need a dozen hits on its normal form.
The most extreme example of this I've seen was Mr. Burns at the end of the Simpson's arcade game. He's in a big mech suit & after you do enough damage to break the mech suit, defeating Mr. Burns takes one hit.
The Harvester in Dragon Age Origins is the hardest boss in the game, a giant AoE damage dealing tank of corpses immune to a lot of damages...that turns into a frog face thing that dies easily
Oogey's second form is actually genuinely difficult on the game's higher difficulties. A lot actually happens in the fight, and not all of it will be on screen at a time. It's not at all uncommon for one rogue fireball to catch you and make you repeat that entire section.
Yeah the first phase isn’t brutal at all just tedious. The second phase is actually harder with the rouge fireballs and heartless that appear but especially all the times you’ll probably fall off and have to start over.
This was always how I felt about the Red Queen in American McGee's Alice....she was totally stationary as opposed to the Puppet Queen's constant movement. Yeah, she was big & ugly & if she hit you it sucked, but you could _literally_ hop circles around her. The False Queen was a much bigger threat in my opinion, being relatively as mobile as you.
Seconding -- she could be a bitch to fight, but never as much as that one stupid tentacle of hers. (You could probably technically say this about the Jabberwock too, if you count disabling his wings as a second form -- he's a horrible bastard to fight no matter what, but it does get a LOT easier once he can no longer FLY, the *bleep*head.)
Its a shame Gohma or to be more accurate Armogohma from "the Legend of Zelda: Twilight Princess" didn't make it in that list! At first you have to fight that big-ass spider, which survives being smashed multiple times by a giant hammer, just so it turns out, that its second form is a tiny spider, who's only skill besides from running away, is being followed by even smaller spiders...
In fairness that one's a second phase in name only. It's not the boss assuming a supposedly more powerful form to get rid of you, it's the thoroughly beaten boss trying desperately to survive and escape
@@astuteanansi4935 yeah, thats exactly what I mean! It literally does nothing dangerous and is at one hand the weakest second form I've ever seen and so weak, it feels more like a joke by Nintendo! (especially when comparing it with Stallords secound phase in one of the previous dungeons...)
Medusa from kid Icarus uprising didn’t make the list either you see you’re supposed to buy a ginormous really hard to beat woman with snakes for hair but our final phase it’s just a floating head with an eye that is easy to dodge projectiles it is taken out like two hits over exaggerating but still
That's rather similar to Zero from Kirby's Dream Land 3, who detaches its pupil after you kill it. The pupil has no attacks other than contact damage, and it has much less health than its previous form.
The final Boss of "The Surge": The first form is a giant monster that spams AOE attacks but after you cut off its power it turns into a human like boss that is way easyer to handle.
The beauty of Crocomire was it's the first legit jump scare I ever had in a video game. It was a good thing I didn't have to fight him again as his reappearance made me jump a few inches from my seat and throw my controller into the air where it fell to the ground. At least my best friend got amusement from it. 😅
For me a great example is in Ocarina of Time with Twinrova. The first phase is much more difficult since you have to deal with two enemies while worrying about the shield being aimed at one of them which lock on doesn't neccesarily help with. It's not really difficult but more just frustrating. The second phase however you just need to make sure you avoid ice when your shield has fire stored or vice versa.
I was wondering if Twinrova would pop up, and I completely agree. A number of times it was better to not target the one blasting you, turtle and wildly spraying the beam in the vicinity of the other witch.
The spray and pray joke really got a good laugh out of me. One boss I definitely found a lot easier in their next phase was the Gorog from Star Wars the force unleashed 2. The main challenge was just getting close enough to the guy to blast him with our Godly force powers. Steller video! Cant wait to see more!
I love your videos, just had to put that out there. Never do I get tired or “7 whatchamastuff that wiggly wobbly thingamajig”. The format speaks to me and you guys are awesome :)
I think one of the best bits is that it almost always leaves room for a commenter edition (or three) on the "wiggly wobbly thingamajig" which at least partially solves the problem of always pulling from the same games.
I got another one~ The second phase of fighting Zorah Magdaros for the second time in Monster Hunter World. The first phase is already easy enough where you just wail on some magma rock but at least you can still get heavily damaged and die but in the second part, you just have to fire some cannons at the stationary kaijuu. Even if Zorah's very slow attack hits you, it only takes a small amount of HP.
Reminds me of the inverse of that old joke: "Man that boss is so hard I haven't beat him yet.... Yeah man I agree that second phase was rough.... Wait 2nd what?"
I have a theory. Crockomire wasn’t made for the cave because he fell in there by mistake and never made it out. When he saw Samus, he either thought that her suit would help him, since he could see it handling the environment, or he was afraid she was going to kill him. In either case, he likely just wanted to get back to a safe environment.
I always felt bad for it. It looks sad and it sounds kind of panicked while you're attacking it, then you see and hear it dying in obvious agony after the tunnel floor collapses. Then when it reappears, it actually opens the way for you, leaving its skeleton as a reminder you horribly killed an animal just as trapped as you are.
@@brotbrotsen1100 that liquid seems like a really horrible way to go me. It was a trapped animal, it was probably really hungry too, it's hard to blame it. And the fight wasn't difficult enough to make you mad at it, that helps keep my sympathy levels up, too.
True Ogre was pretty easy in TTT2 as well, which is insane when you consider how hard Kazuya/Heihachi and Jun/Unknown are, which he’s sandwiched between.
The real problem with True Ogre is that the AI never figured out how to use the move set, especially in Tekken 3. The combination of flying and knock-back projectiles is extremely powerful, at least when used by players.
@@TidalShadow True (no pun intended), True Ogre is a piece of cake when fought in Arcade but I mained him in TTT2 because of how absurdly powerful he is, his moveset is not done justice by the AI
The "scariest" thing that can happen with Oogie's second form is you falling off while doing some of the dark spots at the top of him and having to make your way all the way back up LOL
Master Kohga of the Yiga Clan is another one from BotW that definitely gets easier the more you hit them. As soon as his shield is down, you can smack him with one of his giant balls (stop laughing), and his "final form" is him accidentally killing himself.
I’m surprised that Mettaton wasn’t on here. In both occasions of Mettaton’s transformations he goes from invulnerable to vulnerable. And in the case of Mettaton NEO, very vulnerable.
@@humantwister9209 Uhhh how is it *not* a second phase??? Also, I don't know if you meant this in general or not, the title does say 2nd forms and not phases.
The first "phase" doesn't count as a phase and if we are counting it because it's a form it isn't extremely tough because it's very easy to get to the next phase. Plus, NEO starts out in his "second" form.
The Bowser fight from Mario Party DS; the first two phases consist of you waiting for the block formation to bring the vulnerable bowser cube down to punching level, whereas the last phase let's you simply stand directly in front of it, where you'll be out of harms way and able to punch to your heart's content
Probably doesn’t count, but Sundowner from MGR has a first form that requires tactics and skill, whilst the second is just beating him up until his tiny healthpool he has disappears
10.21 my headcannon for Oogoe Boogie is that he forgot that houses dont have joints when he did the merger and didn't know how to undo the process. He's just putting on a brave face while you attack him and trying to make it look like it was all intentional
I'm tempted to say that the "Dreamer/Nightmare" final boss of Remnant: From the Ashes is one of these but really the entirety of that fight was so easy compared to... well, most of the rest of the game, that it made me paranoid about genuinely having beaten it for a second. Do we have a video about those kinds of bosses yet?
Lucky. There was apparently a glitch early on that made the whole mechanic of the fight with the invulnerability not work right. I found out about this after I looked up why the final boss was so NAILS ON A CHALKBOARD difficult. It was insanity. Turns out I was just getting screwed. So that was fun.
They definetly changed that fight at some point at least for multiplayer. I played the game pretty soona fter release with two friends and we absolutely got our asses kicked pretty hard. At that point in time only one person was dragged into the shadow world thingy and thus only one person got the damage buff while the other two were waiting outside dodging attacks as best as they could. It was not easy dealing enough damage as one person for nightmare to open up. They fixed it pretty quickly though and now it really is not an issue anymore. But then again compared to riphide everything is pretty simple in that game. If you try a no death run and got that fellow early on earth you might as well reset the run. That guy is unreasonably strong for how early you can encounter him.
Alraune, Bayonetta 2. She was much harder and faster when she was humanoid sized. Her huge second form is easier to hit and also easier to block and dodge because her attacks are more telegraphed. Still a fun boss fight though
I know Braska's final Aeon and Yu Yevon from FFX are considered two separate boss fights, but given that the only thing between the two of them is a short cutscene, I honestly think that you could club them together as a potential entry for this list.
No More Heroes 2's final boss is pretty tough in it's first form, and then you trigger it's second form where he takes a super steroid, hulks out and will absolutely kick your teeth in. Beat THAT and you fight his third form which can best be described as a parade float of a really lame OC. It's so stupid that Henry, who was helping you up until this point bails on the fight because it's too stupid for him to be seen fighting and you have to fight it alone. This is his final form and is an absolute joke compared to the other 2 forms.
Armogohma from Zelda: Twilight princess. Goes from a giant armoured spider that needs to be whacked with humongous statue fists to an eyeball on legs that can be taken out with one arrow. They play up the comedy too, by playing the victory fanfare and interrupting it, having a gormless expression of surprise on Link's face, and a really goofy remix of the boss theme.
It makes sense to have it that way sometimes. In OoT Ganon's first form is when he's in his fortress and would be atvthe height of his power and Zelda is imprisoned. By the second phase, his castle has been destroyed and Zelda is free so it's two pats of the Treforest against one; hence the easier fight. Even Navi has an easier time fighting him the second time.
@@sinteleon I was writing on a badly scratched phone so i couldn't see the numerous spelling errors! "two pats of the Treforest" should be 'Two parts of the triforce' for example!
especially when that boss fight gets laughably easy once you use revalis gale and poor a hundred ancient arrows down it's throat using a x5 savage lynel bow
I like that for Mundus, and that awkward Trish scene, the player was using the Sparda skin so that it made sense, since, ya know, Trish is based on Dante's mother in appearance.
Can you do a video titled 7 times your best friend or friend was a boss or the final boss? Two suggestions for this list is Riku from Kingdom Hearts and Pixy from Ace Combat 0 The Belkan War.
I like how his initial comment about a boss's HP should represent their total life and not the hp until second phase but they show a boss that only has one hp bar.
The epitome of this in my mind is Badassaurus Rex from Borderlands 2's Mister Torgue's Campaign of Carnage, exclusively when you fight it as the final boss of the story. The giant flame spitting robot dinosaur reflects your bullets, has hard to hit crit spots that are basically the only way to safely damage him, has resistance to most elemental damage types and has multiple devastating attacks including firing a whole nuke at you. Comparatively when you kill him, Piston the Cheater pops out from the Badassaurus to put up an incredibly weak fight before you easily beat him and he is then dubbed the ultimate coward.
Final Fantasy x had Evrae, a dragon you had to fight on your air ship that returns for a second round as a zombie. Turns out healing items and magic hurt zombies though, so...... yeah.
@@CodaBlair that, or cast (full)life on it, its hillarious fighting it then realising, oh, wait, its a zombie... I wonder if **chuck phoenix down, laugh** Also, zombie strike vs Jecht is hillarious if you time it right. Arguably Yu yevon is far easier, but its only if you see Jecht as part of Yu Yevon in the first place, permanent auto life isn't really necessary if you're a high enough level xD
I swear every final fantasy game I've played has one undead boss that can get one shot by phoenix down, I only think to use it half the time though pretty sure that one's on me.
There’s also Persona 5’s Ichiryusai Madarame, whose second phase is losing all his strengths and resistances, letting you easily rip him to shreds. His first phase is a lot more difficult, especially for people who aren’t prepared. One part of his body heals from Phys damage while two others absorb magic and one last portion can buff the others and debuff you.
I died on the second phase, but not the first, because it was the first time in the game you don't want to target all of the enemies with the same elemental attack since the immune ones reflect it.
Dame Demona from Yo Kai Watch 2 is a perfect example of this! From turning your friend's strength into minions and doing insane damage to easy attacks and debuffs.
Dracula is similar in Smash Bros Ultimate. First phase can only be damaged in the head, which is annoying, but the second phase can be hit everywhere making it much easier to damage and defeat him
Another example is Mario and Luigi: partners in time. Elder princess shroob is a relentless boss and one of the most difficult in the franchise. When defeated you think you've won but then their spirit posseses bowser, in which you just have to dodge a couple of attacks as the boss slowly kills itself.
I’d say it’s worse when the second phase’s OST is better Take sundowner for example, the lyrics kick in in phase 2 and skyrocket the song from 6/10 to 9/10, but the second phase is somehow shorter than the Planck length
@@godricktheminecrafted3113 absolutely... the additional boss at the end of Persona 5 Royal has an instrumental track and then a vocals version of the track, but the vocals kick in right as the strategic part of the fight gets wayyyyy easier. It's a weird choice, but I guess the narrative payoff was crucial (especially for the mood of the "final final" boss phase leaning more into tragedy than triumph).
I have to say that Maruki from Persona 5 Royal was seriously this. His first mode is legitimately a difficult boss battle, but his second mode only seems dangerous but loses all threat once you realize that he's not actually capable of reducing your characters to below 1 HP.
I'm surprised you guys left out Dr. Nefarious in Up Your Arsenal. He's a very tough fight (especially in Challenge Mode) in the first phase. The second phase, though? Unless you really want the challenge and use the Splitter Rifle, you'd actually have to be _trying_ to lose in that one.
Good call! Nefarious spent that whole game a laughing stock until that fight. That's when you realized the *insane* arsenal he has. Missile bombardments, sweeping machine guns, mind lasers, and a crazy big health bar! How can someone so incompetent be so nasty? Phase two, he's in a big robot that shoots missiles and you just hit the fire button until he dies.
I was going to mention that one. My best guess is that they added an additional, easier final boss so that players who chose to "go back" to get any extra skill points/titanium bolts etc could then access the "Challenge Mode" NG+ more easily than having to fight the harder, proper final boss all over again like with the preceding games.
Some of the bosses in Sekiro have a second phase, but the only one that I would say is easier is Genichiro. Being able to reverse his lightning attacks makes the fight much easier. His health bar just melts at that point.
Yeah I agree on Genichirio. Another FromSoft one that isn't necessarily a "weak" second phase but is considerably easier imo is Ornstein and Smough. To the me the challenge of that boss is the 2v1 aspect, after that the hard part is done.
The most embrassing aspect of Dark Beast Ganon is that Ganon gains this form by "giving up on reincarnation", meaning he sacrifices the abilitly to apear in future Zelda games set after BOTW and gives Link his only permanent W- for that.
@@phantomnite I think he's like the Ocarina of Time Ganon instead of ghostly, Eye of Sauron, Ganon. But I don't know much about anything Zelda outside of Botw.
Of course it's the same, but I meant he's got his Bod back (underneath Hyrule castle?) So there really isnt any need for reincarnation, I guess. Dude's incarnated now. Back to his long-haired, scowling self.
@@bustinarant well, hes been reincarnating for years but zeldas lore is very complicated and fans speculated that Gannon in btow 2 is the same as in Twilight princess and ocarina of time . They theorize that he didnt actually die and they've been keeping him alive for years.
I'd ask about bosses with hard first and last phases but barely anything of substance in between, but the only example I can think of is Octostomp from Splatoon 2
The fight against Rasknitt and Deathrattler from the fourth act of Vermintide 2's campaign comes to mind. An unprepared team will quickly be killed by Deathrattler, on account of the fact that it can shoot you from across the entire arena, quickly incapacitating you on higher difficulties. This is, of course, without mentioning the fact that enemies also keep randomly spawning throughout the fight, meaning that even if you do find cover, you might not be entirely safe. A team that does manage to bring it down, however, will quickly find that Rasknitt is a complete pushover whose main ability is to teleport between the corners of the arena. Truly, an amazing display of his mastery over the Warp. Such lethal magic is absolutely unheard of.
Rasknitt has got a surprising number of wins over me whenever I play with randos though. It's surprisingly difficult to get people to understand "pick a corner and stay there". They all seem to think they have time to run from one end of the arena to the other and get overwhelmed by mobs and Rasknitt's attacks on the way. When I play with friends he has zero chance though.
The Emperor Ing in Metroid Prime 2 goes from stationary squid-face boss fight with lots of annoying moves to stationary shell/orb with even smaller tentacles and one form of attack that can be owned by a couple power bombs (which you have plenty of by this point). Weak phazon-sauce, my dude. That said, phase 3 is the true pinnacle of the battle and shell form is
I think I remember one that I thought was going to be on this list and the the person that I thought would be in this list is undine from undertale she is a hard boss but in the second fase she literaly melts trying to form back wich made her atacks slower making the second fase a brease.
Darkbeast Ganon is definitely one of Breath of the Wild's few weaknesses, since you literally have to fight at range and on horseback, it's basically impossible to get hit by most of its attacks since the beam doesn't aim at you even if you're stood still, and since you can only deal damage using the Bow of Light, your own weapons and preparations and Champion Abilities weirdly become a non-factor despite everything in the game revolving around doing prep, including the first phase.
Yeah, it should have a shadow of the colossus type boss, where you climb him to reach his weak spots, but he also summons a lot of monsters on the floor
I've always been a fan, but after recently discovering the Oxventure videos and weekend shows I've got a whole new level of love for you guys! Seeing any of you on screen just genuinely puts a smile on my face :) I love you all and i pray you stay well ❤️❤️❤️
#5 reminded me: in the early versions of D&D, many types of Undead monsters make you lose a level JUST FROM THEIR NORMAL ATTACK! and the meanest types, the Vampire and the LIch, can drain TWO levels with a bite or a scratch! #7 i've found the Crocomire can be beaten using a charged-up ice beam. it actually drives him back several steps per hit.
Fully charged beam weapons are often some of the most powerful strikes you can make in the game. There's a few things missiles are useful for, but super missiles and charge beam are the boss killers.
so about that, that spider thing is actually phase 5 for ganon, the mechs burn off the first four phases that you already beat as a separate boss battle to gain control over said mech and one or two of those elemental phases could be considered to be harder than the spider depending on the player
My favorite example of this is Tubba Blubba from Paper Mario. He starts off invincible, then you find his heart which is a pretty tough boss fight, and then the heart and body combine into!!!!! a pushover
The Moonshine Mob from Cuphead. The final phase is just a weak snail that can be taken down in a few hits and is easy to dodge. The only thing dangerous about him is that he's a kaizo trap - tricking the player into thinking that the level is over and lowering their guard.
I don't really consider King Allant to be Old King Allant's second form, because they're actually different people. It's not that Old King Allant transforms into King Allant after beating him, it's just that Old King Allant is a demon that impersonated the true King Allant after King Allant transformed into the slug.
@@TimTE01 But this is actual lore. King Allant sent a demonic entity to mimic him at the top of the Boletarian Castle, once he realized he couldn't really show his face.
Aww man, that's one of my childhood memories, playing Tekken with my friend and True Ogre is the most memorable character for me who I mained once it was unlocked.
First off, that "You died" fanfare from the Castlevania clip nearly brought back childhood trauma from playing that game back on the NES. Secondly, pretty much every final boss of the Metroid and Metroid Prime series has a weaksauce second form. Although in those cases the second form also comes with a massively powerful weapon for Samus that makes the second form incredibly weaksauce. So I'm not sure if that counts.
I wouldn't count the final "form " of the final boss in Metroid Dread a proper boss fight though, it's more of an interactive cutscene, no different from quicktime events.
The music playing during the fight reminded me of the music that played during certain parts of the few NES Macventure I played as a young lad...it has overtones of bits of Shadowgate, Deja Vu, but reminds me much more of the sounds of Uninvited (and I still get a shiver every time I imagine that cover art...pure, unadulterated nightmare fuel (even moreso than the illustrations in the Scary Stories to Tell in the Dark bools).
That little noise as Giant Ganon foot hits you is comical. Gotta give some props to Crocomire though, very obviously is just some big lizard trapped down in a lava pit, but manages to attack you as a skeleton by sheer force of will.
The wombo combo of the dark beast Ganon phase followed by being placed just outside the boss fight again after beating the game was definitely the least satisfying part of BotW.
I honestly don't remember having trouble with form 1 like they describe. I literally just grabbed a Lynel club and spun till he died. Both phases were disappointing.
dudes i just wanna say i love ur somewhat sarcastic way of talking in the videos lol. not that i love the channel itself, just like the way u present it xD
Sundowner from Metal Gear Rising: Revengeance. The first form is pretty difficult if you aren’t good at lining up your slices, to the point where you can kill Sundowner without getting him to stage 2. Once at stage two it gets even worse as his tiny health pool means that by the time you get to this stage you could probably beat him in around 10 seconds. Even with the helicopter that flies around it really wasn’t hard to beat him.
Nah you gotta be kidding, second phase is literally the hardest thing in that game, try getting him into phase 2 without damaging him and holy fuck you got a fight!
Mundus' second form looks like a 3D render left to run over the weekend had gone horribly awry, but they were pushed for time and just said "it's fine, ship it"
I’m sorry, how does the castle sized boar made of hatred and malice incarnate do considerably less damage than the house sized boar from Twilight Princess?!
@@TransmitHim One is literally the size of a castle, while the other is the size of a small house. One is made of pure malice, which has been shown to be something between water and smoke, while the other is made of flesh, blood, and bone. The castle sized boar should crush Link flat if he gets hit by one of the hooves.
Great work, keep it up. Spoiler: I’d argue Sephiroth from FFVII fits the criteria, after a long fight he returns to his human-ish appearance and is killed as a formality.
While the second phase has way more downtime than the first, it is an absolute hellstorm of projectiles, ground slams, and explosions when he's not coughing up a lung.
Kuroki from Sifu aboslutely fits into this category. She goes from being the first enemy in the game where you really have to worry about lows, insane chip damage, and long range combos to someone you can defeat by pressing space bar and then right click over and over until she dies
Nobody ever talks about the legend of spyro trilogy so I'm not surprised Gaul from the eternal night didn't make this list. But he is worthy of it, the ridiculous difficulty and tedium of one hit ko's make him difficult, until the second phase, when he gets tornados and lasers,which are easy,and you get the most op breath in the game, and your green magic bar back
The final boss of Tales of Symphonia is MUCH bigger in his second phase and thus much easier to hit, and his attacks are easier the second time around to avoid. The first phase is an absolute pain in the ass, but the second phase is basically a cakewalk in comparison.
In no small part that's kind of the point. The armor he uses is made up of his character flaws, so what he thinks is girding him against harm is actually weakening him. Kinda comes out of nowhere the first time you play unless you were paying close attention or were hopped-up on meth, but later playthroughs make a lot more sense.
Bit niche but "Seven force" from Sega Mega drive classic "Gunstar heroes." He has seven hard phases but then one of them is just.... a giant floating gun. That misses all over the place and takes forever to reload.
The hidden final boss in Octopath Traveler has two phases which the first phase can be insanely cheap with attacks that can result in a plethora of statuses even if you use the correct classes and optimize the party you use for this phase. The second phase while having some of the best final boss music ever was kind of a joke especially if you knew about the Olberic Warmaster cheese where if you equip with the class perks that makes him deal 9999+ damage and deals more damage the more he's hurt. It's ideal to go into that phase with him at 1 hp and have your other party members with the class perk to protect severely hurt part members and just feed him boost recovery items to just keep spamming the Warmaster divine skill. This makes me really want to replay Octopath Traveler now.
I wrote a fighting game in the 90s that addressed these issues, both nerfing and enhancing, glad to know people noticed the illogic and fun of next-stage. In the game that was never published that I wrote, enhancements and nerfing were relative to the number of rounds allowed in a fight because most characters transformed in later rounds. Also, most got extra abilities when their health bar was low.
You know, I found Hades' second phase in a game that you'll never guess easier than his first. Those lasers were easy to evade, it was just a waiting game.
I have another one for you. In ratchet and clank: up your arsenal (third game in the series), when you first fight dr nefarious, it's a mildly challenging battle that takes a decently long time to win. In the second and final phase, the only way you could possibly be hit is if you stop moving. Just keep your aim on his machine and strafe while adjusting your height, and you will win without taking a single hit
In Paper Mario there's a boss called Tubba Blubba who had his heart cut out to become invincible and his heart is the boss of that chapter in the game. It's a huge difficulty spike with the heart having twice as much health and doing twice as much damage as the previous boss. But after you beat it, it runs away and rejoins Tubba Blubba's body for a brief second phase where he has like 10 hp, which is the amount Mario had when starting the game three chapters ago.
While it could be argued that it doesn't count as "phases", Skeletron Prime from Terraria comes to mind as a boss that gets easier the more you hurt him. As you destroy his various different appendages, he will launch less and less attacks at you.
And Ogre was just the beginning of Tekken’s weirdness... A few games later, the main hero purposefully starts WWIII in order to create enough pain and suffering to awaken an ancient Egyptian crystal chicken dragon, which has an orb in its chest that’s thought to be the source of the Devil Gene that gives him a goth makeover and lets him shoot lasers out of a third eye on his forehead.
How have I come to a moment in my life where this is not the strangest thing I have read?
But why though? And how is this guy the hero?
@@rjfrost7090 Actually, by Tekken 6 Jin stopped being the "main hero" and Lars, the Leon from RE4 lookalike who is apparently an illegitimate son of Heihachi, is supposed to be the protagonist. The idea being plucky young Jin has been corrupted by the absolute powers of capitalism and the magic gene in his body that gives him a goth makeover and lets him shoot lasers out of a third eye on his forehead.
@@Joe90h He actually wasn't corrupted at all, he just went fully "ends justify the means" and decided to kick off a world war in order to safe the world from Deathchicken as otherwise Deathchicken might've woken up at a different time without people who can punch holes in... all kind of things tbh and could've ended the world.
Not to mention that during Tekken 7 he actually allied with Lars again - for now.
@@rjfrost7090 The crystal chicken was only capable of being killed by someone with the Devil Gene, which he had no intention of passing on, so he wanted to wake it up early and kill it while he still had the chance. He hoped that doing so would rid himself of the Devil Gene, but that part didn't end up happening.
Despite being the hero of the previous games, he was (rightly so) framed as the villain for most of that game in order to make room for the new protagonist. However, no one liked the new protagonist, so they're setting him up to be the hero once again.
We're never going to be over Dante shouting, "I should've been the one to fill your dark soul with LIIIIGHT!!!" 🤣 Any excuse to use that clip.
You know, they could have leaned into it, and it might have almost worked - that Dante is an impossibly cool badass et cetera when he's stabbing and shooting things, but that he can't handle actual emotional pain, and so his voice cracks because he's not cool any more. ...But then it would have been an entirely different game.
It's so cheesy and weird
Also Trish is like a carbon copy of his mom so
@@lukeundisclosed212 Oedipus....
using light mode on discord
To give Crocomire credit, I shit myself in terror when he burst out of that wall the first time. I was eight, I screamed in terror for a full five seconds, then stared at the lifeless skull for another thirty waiting for it to do something terrible to me.
So... in essence, thank you Crocomire for the light trauma I recived as a child.
Armogohma in Twilight Princess is an excellent example. It's not _that_ hard in its first phase, but after you "kill" it, it has a second phase that just runs away while comedic music plays.
One would think so. However, despite these appearing 1st and 2nd chronologically to the player, the small version is Armogohma's original or 1st form while the gargantuan, armored form is *her* 2nd form or phase, warped by the shard's dark magic. This may or not fit the category on technicality.
@@blastvortex I mean, they put Allant in the list even though the "first form" is actually a separate being impersonating him.
@ZeldaTheSwordsman Not exactly how they put it in their description, I had no way of knowing. Just another prime example though. Don't you despise it when people fabricate from the loosest possible if even connection just to justify a list? It's like saying holding in your farts protects the ozone. Ridiculous if but to make the barest of points.
@@blastvortex Who cares which form is Armogohma's "original" form? You fight it in the empowered form first, and the weak form appears after that. Boss forms are always ennumerated in the order in which the player encounters them, so the weak form is second.
@Telogor Great argument. And someone voted for you. How happy you must be. I'm happy too. Let's run with it.
Honestly I love Crocomire's second "phase" because it plays with our expectations.
Like the player expects a skeletal second phase but realistically a creature with no skin or organs would just be dead. Freaking funny I tell you!
Legitimate question though, how did something that was literally nothing but bones manage to swim through lava, get to the other side, and still have the strength to smash through a wall?
@@azuredragoon2054 Sheer spite.
@@FuryMcpurey just said, Crocomire pulled up just out of an extreme grudge and went let me get rid of this spike wall for you
Personally, I think Crocomire shouldn't have been on this list due to his 'Second Form' being more of a JumpScare and not a Fightable continuation of said Boss...
Whatever you say female Speedwagon..
18:20
Crocamire's second form was actually given a twice as hard feel to it in the game, "M.U.G.E.N." That's right. Someone within the M.U.G.E.N. community decided to make Crocomire's second phase brutal, crawling at what seems to be an unrealistically/unfathomably/unnecessarily fast pace. If you're considering making a "7 Boss Battles Made More Difficult by Fans", Crocamire might be a good pick.
Wasn’t sure what boss you’d use for Kingdom Hearts.
There’s also: Jafar- After besting his magic, you basically ignore his second form while you beat up a bird carrying a bubble.
Ursula- Her first form forces you to cast the correct combination of spells on her cauldron to make her vulnerable. Phase 2, you swim around the outside while your party does all the heavy lifting on her HP.
Honestly, Ursula phase 2 was a massive pain since you had to rely on the awful swimming setup
Ursula phase 2 kills the party too quickly to rely on them
Ursula phase 2 took an obnoxiously long time, because Donald was never helping out in healing the party. Heck, Goofy even uses healing items to help the party more than Donald did.
@@williamfalls Did you configure the party a.i. properly?
Well in any case, Ursula Phase 2 is harder.
@@KeybladeMasterAndy To my memory, I did. Donald was just stingier back in KH1.
I love that Luke recognizes that king allant's true form is inside of something that LOOKS like a true boss form. Because it looked darn similar to chrono trigger's lavos.
the old one is even WORSE at fighting than slug king allant, you actually kill it offscreen after king allant
Yet that was only Lavos' shell, and you had to fight his vaguely humanoid core inside!
wait, my bad it's in a cutscene, not offscreen
If I had a nickel for every Souls game I’ve played where the final boss was a two-phased one where an actually engaging fight against an old man with magical powers was followed by a much worse fight against a weird slug, I would have two nickels.
Which isn’t a lot, but it’s weird that it happened twice.
Old men are almost always the final bosses in souls borne games and they are always great (I’m counting Gael as a final boss)
@@yushakader4991 It’s the slug that’s the klincher here.
When are we gonna fight old women, if not weird snails?
@@michaelandreipalon359 the world is not yet progressive enough for that I'm afraid 😔
When was the second time?
I mean, technically Old King Allant and King Allant are two completely different characters. Old King Allant is actually not King Allant at all, but a demon created by the True King Allant, who is the slug monster. In fact, the Old King Allant boss is usually refered to as the 'False King' because of this, with the slub monster referred to as the 'True King'
Thank you, I was about to comment this exactly.
I just refuse to believe anyone had trouble with the bosses in breath of the wild hahaha
They're all designed to be fought in any order..so they're all early game easy, with very simple puzzle mechanics using your tools, it's like come on, we all beat ocarina and majora as little children and this is easier
The dlc managed to be a little trickier
But if he's beating elden and Sekiro than botw is like tic tac toe by comparison
🤓
see also the SA-X from metroid fusion. goes from a small, fast moving, hard hitting target that needs to be frozen constantly for you to actually stand a chance, into a giant that can only stomp on you.
And you can easily avoid all damage from its second form by standing by the door where you need to go through after beating it. It can clip through walls to attack you when it jumps but it can't jump onto anything so it can't reach you. It is stuck on the floor and you can fire directly at it when it pounces at you to kill it since your beam can also now clip through walls thanks to the wave beam upgrade. Additionally it only takes one to three charged shots to take its second form down when you need a dozen hits on its normal form.
Mutated SA-X is nightmare fuel but doesn't do much.
The most extreme example of this I've seen was Mr. Burns at the end of the Simpson's arcade game.
He's in a big mech suit & after you do enough damage to break the mech suit, defeating Mr. Burns takes one hit.
The Harvester in Dragon Age Origins is the hardest boss in the game, a giant AoE damage dealing tank of corpses immune to a lot of damages...that turns into a frog face thing that dies easily
I hated that thing. I pretty much soloed it with my mage because the rest of the party died in 5 seconds XD
Oogey's second form is actually genuinely difficult on the game's higher difficulties. A lot actually happens in the fight, and not all of it will be on screen at a time. It's not at all uncommon for one rogue fireball to catch you and make you repeat that entire section.
Or the entire climb, depending on where it knocks you down from/to.
Yeah the first phase isn’t brutal at all just tedious. The second phase is actually harder with the rouge fireballs and heartless that appear but especially all the times you’ll probably fall off and have to start over.
This was always how I felt about the Red Queen in American McGee's Alice....she was totally stationary as opposed to the Puppet Queen's constant movement. Yeah, she was big & ugly & if she hit you it sucked, but you could _literally_ hop circles around her. The False Queen was a much bigger threat in my opinion, being relatively as mobile as you.
And the Musket.
Seconding -- she could be a bitch to fight, but never as much as that one stupid tentacle of hers. (You could probably technically say this about the Jabberwock too, if you count disabling his wings as a second form -- he's a horrible bastard to fight no matter what, but it does get a LOT easier once he can no longer FLY, the *bleep*head.)
Its a shame Gohma or to be more accurate Armogohma from "the Legend of Zelda: Twilight Princess" didn't make it in that list!
At first you have to fight that big-ass spider, which survives being smashed multiple times by a giant hammer, just so it turns out, that its second form is a tiny spider, who's only skill besides from running away, is being followed by even smaller spiders...
In fairness that one's a second phase in name only. It's not the boss assuming a supposedly more powerful form to get rid of you, it's the thoroughly beaten boss trying desperately to survive and escape
@@astuteanansi4935 yeah, thats exactly what I mean! It literally does nothing dangerous and is at one hand the weakest second form I've ever seen and so weak, it feels more like a joke by Nintendo! (especially when comparing it with Stallords secound phase in one of the previous dungeons...)
Medusa from kid Icarus uprising didn’t make the list either you see you’re supposed to buy a ginormous really hard to beat woman with snakes for hair but our final phase it’s just a floating head with an eye that is easy to dodge projectiles it is taken out like two hits over exaggerating but still
That's rather similar to Zero from Kirby's Dream Land 3, who detaches its pupil after you kill it. The pupil has no attacks other than contact damage, and it has much less health than its previous form.
Yep. And you can even one-shot it with a bomb arrow or the ball and chain...
The final Boss of "The Surge":
The first form is a giant monster that spams AOE attacks but after you cut off its power it turns into a human like boss that is way easyer to handle.
The beauty of Crocomire was it's the first legit jump scare I ever had in a video game. It was a good thing I didn't have to fight him again as his reappearance made me jump a few inches from my seat and throw my controller into the air where it fell to the ground. At least my best friend got amusement from it. 😅
Luke: (In a hushed tone) “It’s piglet” also ogre is literally just blanka with good posture and armour
not gonna lie. I expected Peppa lol
@@tycol322 I was expecting Porky
I was expecting a Gamorrean.
And no electric powers. And doesn't roll into a ball...
So... just green.
I'm now curious to know why Luke's afraid of Piglet.
Even though it was likely just a joke for the video.
One thing I love about Crocomire is that his skeleton stays in the background of this area for the rest of the game. Nice touch.
For me a great example is in Ocarina of Time with Twinrova. The first phase is much more difficult since you have to deal with two enemies while worrying about the shield being aimed at one of them which lock on doesn't neccesarily help with. It's not really difficult but more just frustrating. The second phase however you just need to make sure you avoid ice when your shield has fire stored or vice versa.
Excuse me. Twinrova's randomness can be very difficult on speed runs.
@@Gabronthe Actually I had found a pattern with Twinrova's blasts, at least on the 3ds version.
I was wondering if Twinrova would pop up, and I completely agree. A number of times it was better to not target the one blasting you, turtle and wildly spraying the beam in the vicinity of the other witch.
@@JulianCommodus That's all I ever did. I thought you had to because of the fire and ice thing.
The spray and pray joke really got a good laugh out of me. One boss I definitely found a lot easier in their next phase was the Gorog from Star Wars the force unleashed 2. The main challenge was just getting close enough to the guy to blast him with our Godly force powers. Steller video! Cant wait to see more!
I love your videos, just had to put that out there. Never do I get tired or “7 whatchamastuff that wiggly wobbly thingamajig”. The format speaks to me and you guys are awesome :)
I think one of the best bits is that it almost always leaves room for a commenter edition (or three) on the "wiggly wobbly thingamajig" which at least partially solves the problem of always pulling from the same games.
I got another one~
The second phase of fighting Zorah Magdaros for the second time in Monster Hunter World. The first phase is already easy enough where you just wail on some magma rock but at least you can still get heavily damaged and die but in the second part, you just have to fire some cannons at the stationary kaijuu. Even if Zorah's very slow attack hits you, it only takes a small amount of HP.
Reminds me of the inverse of that old joke:
"Man that boss is so hard I haven't beat him yet.... Yeah man I agree that second phase was rough.... Wait 2nd what?"
Boy isn't that just everyone who fought Malenia
@JN-so6wt, "Why can't I rest? What do you mean 'You can't rest when an enemy is near.'?!?"
I have a theory. Crockomire wasn’t made for the cave because he fell in there by mistake and never made it out. When he saw Samus, he either thought that her suit would help him, since he could see it handling the environment, or he was afraid she was going to kill him. In either case, he likely just wanted to get back to a safe environment.
I always felt bad for it. It looks sad and it sounds kind of panicked while you're attacking it, then you see and hear it dying in obvious agony after the tunnel floor collapses. Then when it reappears, it actually opens the way for you, leaving its skeleton as a reminder you horribly killed an animal just as trapped as you are.
@@RockModeNickwhy horribly? He attacked samus, where you supposed to let it kill us?
@@brotbrotsen1100 that liquid seems like a really horrible way to go me. It was a trapped animal, it was probably really hungry too, it's hard to blame it. And the fight wasn't difficult enough to make you mad at it, that helps keep my sympathy levels up, too.
True Ogre was pretty easy in TTT2 as well, which is insane when you consider how hard Kazuya/Heihachi and Jun/Unknown are, which he’s sandwiched between.
Heihachi/Jinpachi.
And part of the difference in difficulty jump is probably because he doesn't have a partner.
The real problem with True Ogre is that the AI never figured out how to use the move set, especially in Tekken 3. The combination of flying and knock-back projectiles is extremely powerful, at least when used by players.
@@TidalShadow True (no pun intended), True Ogre is a piece of cake when fought in Arcade but I mained him in TTT2 because of how absurdly powerful he is, his moveset is not done justice by the AI
The "scariest" thing that can happen with Oogie's second form is you falling off while doing some of the dark spots at the top of him and having to make your way all the way back up LOL
Master Kohga of the Yiga Clan is another one from BotW that definitely gets easier the more you hit them. As soon as his shield is down, you can smack him with one of his giant balls (stop laughing), and his "final form" is him accidentally killing himself.
He is super fun to play in age of calamity though.
I’m surprised that Mettaton wasn’t on here. In both occasions of Mettaton’s transformations he goes from invulnerable to vulnerable. And in the case of Mettaton NEO, very vulnerable.
Glad someone brought this up, I was wondering where mettaton NEO was
Well, you gotta remember in genocide you're op
I wouldn't say mettaton counts, it's not really a second phase
@@humantwister9209 Uhhh how is it *not* a second phase??? Also, I don't know if you meant this in general or not, the title does say 2nd forms and not phases.
The first "phase" doesn't count as a phase and if we are counting it because it's a form it isn't extremely tough because it's very easy to get to the next phase. Plus, NEO starts out in his "second" form.
The Bowser fight from Mario Party DS; the first two phases consist of you waiting for the block formation to bring the vulnerable bowser cube down to punching level, whereas the last phase let's you simply stand directly in front of it, where you'll be out of harms way and able to punch to your heart's content
Probably doesn’t count, but Sundowner from MGR has a first form that requires tactics and skill, whilst the second is just beating him up until his tiny healthpool he has disappears
You can bypass a lot of that skill by using the tactic of running behind him and hitting him in the back, where his shield isn’t.
@@SorowFame "I'M F--ING INVINCIBLE"
--Man with a shield covering like 40% of his front side
However if you don't turn him to second phase you don't hear his awesome song
10.21 my headcannon for Oogoe Boogie is that he forgot that houses dont have joints when he did the merger and didn't know how to undo the process. He's just putting on a brave face while you attack him and trying to make it look like it was all intentional
Considering how much of an idiot he is in KH2, that would be very on brand for him
I'm tempted to say that the "Dreamer/Nightmare" final boss of Remnant: From the Ashes is one of these but really the entirety of that fight was so easy compared to... well, most of the rest of the game, that it made me paranoid about genuinely having beaten it for a second. Do we have a video about those kinds of bosses yet?
Lucky. There was apparently a glitch early on that made the whole mechanic of the fight with the invulnerability not work right. I found out about this after I looked up why the final boss was so NAILS ON A CHALKBOARD difficult. It was insanity. Turns out I was just getting screwed. So that was fun.
They definetly changed that fight at some point at least for multiplayer.
I played the game pretty soona fter release with two friends and we absolutely got our asses kicked pretty hard. At that point in time only one person was dragged into the shadow world thingy and thus only one person got the damage buff while the other two were waiting outside dodging attacks as best as they could.
It was not easy dealing enough damage as one person for nightmare to open up. They fixed it pretty quickly though and now it really is not an issue anymore.
But then again compared to riphide everything is pretty simple in that game. If you try a no death run and got that fellow early on earth you might as well reset the run. That guy is unreasonably strong for how early you can encounter him.
Alraune, Bayonetta 2. She was much harder and faster when she was humanoid sized. Her huge second form is easier to hit and also easier to block and dodge because her attacks are more telegraphed. Still a fun boss fight though
Agreed. I preferred first form since it felt like fighting another witch but I do like the 2nd phases design
The amount of damage Ogre did to your health bar in all of 12 seconds? Is astounding
I know Braska's final Aeon and Yu Yevon from FFX are considered two separate boss fights, but given that the only thing between the two of them is a short cutscene, I honestly think that you could club them together as a potential entry for this list.
Fun fact:
"Quadruple Death Beam"
Is Jane Douglas's middle name.😱
Always love a Super Metroid mention in an entry!
No More Heroes 2's final boss is pretty tough in it's first form, and then you trigger it's second form where he takes a super steroid, hulks out and will absolutely kick your teeth in. Beat THAT and you fight his third form which can best be described as a parade float of a really lame OC. It's so stupid that Henry, who was helping you up until this point bails on the fight because it's too stupid for him to be seen fighting and you have to fight it alone. This is his final form and is an absolute joke compared to the other 2 forms.
Perhaps the whole point?
@@jamesbrice3267 I mean even so, it fits this list perfectly. Hard early phases but an easy last phase.
Armogohma from Zelda: Twilight princess. Goes from a giant armoured spider that needs to be whacked with humongous statue fists to an eyeball on legs that can be taken out with one arrow. They play up the comedy too, by playing the victory fanfare and interrupting it, having a gormless expression of surprise on Link's face, and a really goofy remix of the boss theme.
Poor Ganondorf/Ganon. I had a similar experience in Ocarina of Time, where finding Ganondorf to be more challenging than Ganon.
That seems to be a constant with Zelda final bosses, isn't it?
It makes sense to have it that way sometimes. In OoT Ganon's first form is when he's in his fortress and would be atvthe height of his power and Zelda is imprisoned. By the second phase, his castle has been destroyed and Zelda is free so it's two pats of the Treforest against one; hence the easier fight. Even Navi has an easier time fighting him the second time.
The thing is, Ganondorf actually has intellect and skill to back up all that power. Ganon is just hugely wasted uncontrolled power.
@@sinteleon I was writing on a badly scratched phone so i couldn't see the numerous spelling errors! "two pats of the Treforest" should be 'Two parts of the triforce' for example!
especially when that boss fight gets laughably easy once you use revalis gale and poor a hundred ancient arrows down it's throat using a x5 savage lynel bow
I like that for Mundus, and that awkward Trish scene, the player was using the Sparda skin so that it made sense, since, ya know, Trish is based on Dante's mother in appearance.
Can you do a video titled 7 times your best friend or friend was a boss or the final boss? Two suggestions for this list is Riku from Kingdom Hearts and Pixy from Ace Combat 0 The Belkan War.
It doesn’t really count, but you do kill Zeke Dunbar in the evil ending of Infamous 2. Worst thing is, he has magic cancer.
Double Dragon. Your co-op partner becomes the final boss, all over the girl you were supposed to rescue.
@@STRAKAZulu …you mean your twin brother?
Nishiki in Yakuza 1/Kiwami.
You're forgetting nearly every Kirby game ever made
I like how his initial comment about a boss's HP should represent their total life and not the hp until second phase but they show a boss that only has one hp bar.
The epitome of this in my mind is Badassaurus Rex from Borderlands 2's Mister Torgue's Campaign of Carnage, exclusively when you fight it as the final boss of the story.
The giant flame spitting robot dinosaur reflects your bullets, has hard to hit crit spots that are basically the only way to safely damage him, has resistance to most elemental damage types and has multiple devastating attacks including firing a whole nuke at you.
Comparatively when you kill him, Piston the Cheater pops out from the Badassaurus to put up an incredibly weak fight before you easily beat him and he is then dubbed the ultimate coward.
FYI the "lava" cave from Super Metroid is actually Acid.
Final Fantasy x had Evrae, a dragon you had to fight on your air ship that returns for a second round as a zombie. Turns out healing items and magic hurt zombies though, so...... yeah.
Is that like the one ghost boss in one of the games you beat by using a phoenix down on it?
@@CodaBlair In that it can be easily beaten the same that time? Yes.
@@CodaBlair that, or cast (full)life on it, its hillarious fighting it then realising, oh, wait, its a zombie... I wonder if **chuck phoenix down, laugh**
Also, zombie strike vs Jecht is hillarious if you time it right.
Arguably Yu yevon is far easier, but its only if you see Jecht as part of Yu Yevon in the first place, permanent auto life isn't really necessary if you're a high enough level xD
I swear every final fantasy game I've played has one undead boss that can get one shot by phoenix down, I only think to use it half the time though pretty sure that one's on me.
So? Use a phonix down?
There’s also Persona 5’s Ichiryusai Madarame, whose second phase is losing all his strengths and resistances, letting you easily rip him to shreds. His first phase is a lot more difficult, especially for people who aren’t prepared. One part of his body heals from Phys damage while two others absorb magic and one last portion can buff the others and debuff you.
I died on the second phase, but not the first, because it was the first time in the game you don't want to target all of the enemies with the same elemental attack since the immune ones reflect it.
Luke being afraid of Piglet is now my #1 favorite joke the whole collection of channels has ever done.
Dame Demona from Yo Kai Watch 2 is a perfect example of this! From turning your friend's strength into minions and doing insane damage to easy attacks and debuffs.
How yeah !! Her first form was hell for me simply because of level steal, i was happily surprised she didn't kept this technique while evolving lol.
Dracula is similar in Smash Bros Ultimate. First phase can only be damaged in the head, which is annoying, but the second phase can be hit everywhere making it much easier to damage and defeat him
Another example is Mario and Luigi: partners in time. Elder princess shroob is a relentless boss and one of the most difficult in the franchise. When defeated you think you've won but then their spirit posseses bowser, in which you just have to dodge a couple of attacks as the boss slowly kills itself.
In super Mario galaxy (1 or 2 idk), there’s a bowser fight that in the second phase just turns into ground pounding small planets into his face.
It is criminal how good the music in that second phase is when you're not going to hear more than 30 seconds of it.
You missed Yu Yevon from FFX where it auto casts life on you making it impossible to lose.
I don't think he is casting it but I get your point
What's worse is when the first phase ost is better than the second phase
I’d say it’s worse when the second phase’s OST is better
Take sundowner for example, the lyrics kick in in phase 2 and skyrocket the song from 6/10 to 9/10, but the second phase is somehow shorter than the Planck length
@@godricktheminecrafted3113 sometimes I wish he really was invincible so I could listen to the whole song before he trips off the building
@@Pumparump628 i recommend cutting off all his shields and then switch to the wooden stick for phase 2
@@godricktheminecrafted3113 absolutely... the additional boss at the end of Persona 5 Royal has an instrumental track and then a vocals version of the track, but the vocals kick in right as the strategic part of the fight gets wayyyyy easier. It's a weird choice, but I guess the narrative payoff was crucial (especially for the mood of the "final final" boss phase leaning more into tragedy than triumph).
I have to say that Maruki from Persona 5 Royal was seriously this. His first mode is legitimately a difficult boss battle, but his second mode only seems dangerous but loses all threat once you realize that he's not actually capable of reducing your characters to below 1 HP.
I'm surprised you guys left out Dr. Nefarious in Up Your Arsenal.
He's a very tough fight (especially in Challenge Mode) in the first phase. The second phase, though? Unless you really want the challenge and use the Splitter Rifle, you'd actually have to be _trying_ to lose in that one.
Good call! Nefarious spent that whole game a laughing stock until that fight. That's when you realized the *insane* arsenal he has. Missile bombardments, sweeping machine guns, mind lasers, and a crazy big health bar! How can someone so incompetent be so nasty?
Phase two, he's in a big robot that shoots missiles and you just hit the fire button until he dies.
I was going to mention that one. My best guess is that they added an additional, easier final boss so that players who chose to "go back" to get any extra skill points/titanium bolts etc could then access the "Challenge Mode" NG+ more easily than having to fight the harder, proper final boss all over again like with the preceding games.
Some of the bosses in Sekiro have a second phase, but the only one that I would say is easier is Genichiro. Being able to reverse his lightning attacks makes the fight much easier. His health bar just melts at that point.
Yeah I agree on Genichirio. Another FromSoft one that isn't necessarily a "weak" second phase but is considerably easier imo is Ornstein and Smough. To the me the challenge of that boss is the 2v1 aspect, after that the hard part is done.
I'd say easier yes...
But nothing in Sekiro is "weak"
The most embrassing aspect of Dark Beast Ganon is that Ganon gains this form by "giving up on reincarnation", meaning he sacrifices the abilitly to apear in future Zelda games set after BOTW and gives Link his only permanent W- for that.
Well Gannon Is back for botw 2 but in a skinny human form
@@phantomnite I think he's like the Ocarina of Time Ganon instead of ghostly, Eye of Sauron, Ganon.
But I don't know much about anything Zelda outside of Botw.
@@bustinarant yeah. It's the same Gannon.
Of course it's the same, but I meant he's got his Bod back (underneath Hyrule castle?)
So there really isnt any need for reincarnation, I guess. Dude's incarnated now. Back to his long-haired, scowling self.
@@bustinarant well, hes been reincarnating for years but zeldas lore is very complicated and fans speculated that Gannon in btow 2 is the same as in Twilight princess and ocarina of time . They theorize that he didnt actually die and they've been keeping him alive for years.
I'd ask about bosses with hard first and last phases but barely anything of substance in between, but the only example I can think of is Octostomp from Splatoon 2
The fight against Rasknitt and Deathrattler from the fourth act of Vermintide 2's campaign comes to mind.
An unprepared team will quickly be killed by Deathrattler, on account of the fact that it can shoot you from across the entire arena, quickly incapacitating you on higher difficulties. This is, of course, without mentioning the fact that enemies also keep randomly spawning throughout the fight, meaning that even if you do find cover, you might not be entirely safe.
A team that does manage to bring it down, however, will quickly find that Rasknitt is a complete pushover whose main ability is to teleport between the corners of the arena. Truly, an amazing display of his mastery over the Warp. Such lethal magic is absolutely unheard of.
Rasknitt has got a surprising number of wins over me whenever I play with randos though. It's surprisingly difficult to get people to understand "pick a corner and stay there". They all seem to think they have time to run from one end of the arena to the other and get overwhelmed by mobs and Rasknitt's attacks on the way. When I play with friends he has zero chance though.
I started this video and told myself, "If Calamity Ganon isn't on this list, OX need to do better research." Then he was the first one lol.
The Emperor Ing in Metroid Prime 2 goes from stationary squid-face boss fight with lots of annoying moves to stationary shell/orb with even smaller tentacles and one form of attack that can be owned by a couple power bombs (which you have plenty of by this point). Weak phazon-sauce, my dude.
That said, phase 3 is the true pinnacle of the battle and shell form is
I think I remember one that I thought was going to be on this list and the the person that I thought would be in this list is undine from undertale she is a hard boss but in the second fase she literaly melts trying to form back wich made her atacks slower making the second fase a brease.
Darkbeast Ganon is definitely one of Breath of the Wild's few weaknesses, since you literally have to fight at range and on horseback, it's basically impossible to get hit by most of its attacks since the beam doesn't aim at you even if you're stood still, and since you can only deal damage using the Bow of Light, your own weapons and preparations and Champion Abilities weirdly become a non-factor despite everything in the game revolving around doing prep, including the first phase.
I've been on board with the explanation that Dark Beast is an interactive cut-scene, not a real full fight.
This was literally the first boss I thought of when I saw the title of the video. An anticlimactic end to an otherwise excellent game.
Yeah, it should have a shadow of the colossus type boss, where you climb him to reach his weak spots, but he also summons a lot of monsters on the floor
@@patrickserrats6919 I think it was PointCrow who had mods where the final battle had a bunch of monsters in the final fight.
I'm actually okay with it, the real final boss is Calamity Ganon, Dark Beast Ganon is just a bit of razzle dazzle to send you off with a bang
I've always been a fan, but after recently discovering the Oxventure videos and weekend shows I've got a whole new level of love for you guys! Seeing any of you on screen just genuinely puts a smile on my face :) I love you all and i pray you stay well ❤️❤️❤️
#5 reminded me:
in the early versions of D&D, many types of Undead monsters make you lose a level JUST FROM THEIR NORMAL ATTACK!
and the meanest types, the Vampire and the LIch, can drain TWO levels with a bite or a scratch!
#7
i've found the Crocomire can be beaten using a charged-up ice beam. it actually drives him back several steps per hit.
Fully charged beam weapons are often some of the most powerful strikes you can make in the game. There's a few things missiles are useful for, but super missiles and charge beam are the boss killers.
so about that, that spider thing is actually phase 5 for ganon, the mechs burn off the first four phases that you already beat as a separate boss battle to gain control over said mech and one or two of those elemental phases could be considered to be harder than the spider depending on the player
My favorite example of this is Tubba Blubba from Paper Mario. He starts off invincible, then you find his heart which is a pretty tough boss fight, and then the heart and body combine into!!!!! a pushover
Yup a big plush toy
Paper Mario is such an underappreciated game.
The Moonshine Mob from Cuphead. The final phase is just a weak snail that can be taken down in a few hits and is easy to dodge. The only thing dangerous about him is that he's a kaizo trap - tricking the player into thinking that the level is over and lowering their guard.
I don't really consider King Allant to be Old King Allant's second form, because they're actually different people. It's not that Old King Allant transforms into King Allant after beating him, it's just that Old King Allant is a demon that impersonated the true King Allant after King Allant transformed into the slug.
Please don’t try to explain a Souls game…
@@TimTE01 But this is actual lore. King Allant sent a demonic entity to mimic him at the top of the Boletarian Castle, once he realized he couldn't really show his face.
Aww man, that's one of my childhood memories, playing Tekken with my friend and True Ogre is the most memorable character for me who I mained once it was unlocked.
First off, that "You died" fanfare from the Castlevania clip nearly brought back childhood trauma from playing that game back on the NES.
Secondly, pretty much every final boss of the Metroid and Metroid Prime series has a weaksauce second form. Although in those cases the second form also comes with a massively powerful weapon for Samus that makes the second form incredibly weaksauce. So I'm not sure if that counts.
I wouldn't count the final "form " of the final boss in Metroid Dread a proper boss fight though, it's more of an interactive cutscene, no different from quicktime events.
The music playing during the fight reminded me of the music that played during certain parts of the few NES Macventure I played as a young lad...it has overtones of bits of Shadowgate, Deja Vu, but reminds me much more of the sounds of Uninvited (and I still get a shiver every time I imagine that cover art...pure, unadulterated nightmare fuel (even moreso than the illustrations in the Scary Stories to Tell in the Dark bools).
That little noise as Giant Ganon foot hits you is comical.
Gotta give some props to Crocomire though, very obviously is just some big lizard trapped down in a lava pit, but manages to attack you as a skeleton by sheer force of will.
The wombo combo of the dark beast Ganon phase followed by being placed just outside the boss fight again after beating the game was definitely the least satisfying part of BotW.
I honestly don't remember having trouble with form 1 like they describe. I literally just grabbed a Lynel club and spun till he died. Both phases were disappointing.
@@jon5470 I just remember nuking him with thunder any time he tried a rampage and then stabbing him a lot while he was stunned.
@@jon5470 yeah by the time I got around to fighting him I was way overpowered, which made the whole thing pretty anticlimactic
I love laughing about games. Your team is extremely good at this. I just let the playlist run at times & only pay attention to hit the thumb.
Oooh, yeah Calamity Ganon is nightmare fuel, but as soon as you get the light bow...
dudes i just wanna say i love ur somewhat sarcastic way of talking in the videos lol. not that i love the channel itself, just like the way u present it xD
Sundowner from Metal Gear Rising: Revengeance. The first form is pretty difficult if you aren’t good at lining up your slices, to the point where you can kill Sundowner without getting him to stage 2. Once at stage two it gets even worse as his tiny health pool means that by the time you get to this stage you could probably beat him in around 10 seconds. Even with the helicopter that flies around it really wasn’t hard to beat him.
Nah you gotta be kidding, second phase is literally the hardest thing in that game, try getting him into phase 2 without damaging him and holy fuck you got a fight!
6:01 “I SAID, ITS A PANDORA’S BOX” *then gestures ‘ZIP IT’ * Priceless
The crocomire "2nd phase" isn't meant to be a true 2nd form. It's just a jumpscare that's meant to shock you and make you scared.
Mundus' second form looks like a 3D render left to run over the weekend had gone horribly awry, but they were pushed for time and just said "it's fine, ship it"
I’m sorry, how does the castle sized boar made of hatred and malice incarnate do considerably less damage than the house sized boar from Twilight Princess?!
I ‘unno. Plot? 🤷
It's really the same amount of boar, just distributed more widely thus having less impact with its hits.
@@TransmitHim It most definitely is not the same amount of boar.
@@decimation9780 It is! So many hollow sections for cost-saving these days.
@@TransmitHim One is literally the size of a castle, while the other is the size of a small house. One is made of pure malice, which has been shown to be something between water and smoke, while the other is made of flesh, blood, and bone. The castle sized boar should crush Link flat if he gets hit by one of the hooves.
Great work, keep it up.
Spoiler:
I’d argue Sephiroth from FFVII fits the criteria, after a long fight he returns to his human-ish appearance and is killed as a formality.
Oh wow you've managed to avoid a "well akshully it's a playable cutscene" comment.
Sad not to see Skul: the Hero Slayer on here. The boss spends most of the second phase dying, leaving plenty of time for you finish the fight.
Indies take a while to show up.
While the second phase has way more downtime than the first, it is an absolute hellstorm of projectiles, ground slams, and explosions when he's not coughing up a lung.
Kuroki from Sifu aboslutely fits into this category. She goes from being the first enemy in the game where you really have to worry about lows, insane chip damage, and long range combos to someone you can defeat by pressing space bar and then right click over and over until she dies
Crocomire does not look terrifying, he is adorable and I love him
I felt terrible dunking poor panicked Crocomire into the boiling acid.
Nobody ever talks about the legend of spyro trilogy so I'm not surprised Gaul from the eternal night didn't make this list.
But he is worthy of it, the ridiculous difficulty and tedium of one hit ko's make him difficult, until the second phase, when he gets tornados and lasers,which are easy,and you get the most op breath in the game, and your green magic bar back
The final boss of Tales of Symphonia is MUCH bigger in his second phase and thus much easier to hit, and his attacks are easier the second time around to avoid.
The first phase is an absolute pain in the ass, but the second phase is basically a cakewalk in comparison.
In no small part that's kind of the point. The armor he uses is made up of his character flaws, so what he thinks is girding him against harm is actually weakening him. Kinda comes out of nowhere the first time you play unless you were paying close attention or were hopped-up on meth, but later playthroughs make a lot more sense.
Bit niche but "Seven force" from Sega Mega drive classic "Gunstar heroes." He has seven hard phases but then one of them is just.... a giant floating gun. That misses all over the place and takes forever to reload.
The hidden final boss in Octopath Traveler has two phases which the first phase can be insanely cheap with attacks that can result in a plethora of statuses even if you use the correct classes and optimize the party you use for this phase. The second phase while having some of the best final boss music ever was kind of a joke especially if you knew about the Olberic Warmaster cheese where if you equip with the class perks that makes him deal 9999+ damage and deals more damage the more he's hurt. It's ideal to go into that phase with him at 1 hp and have your other party members with the class perk to protect severely hurt part members and just feed him boost recovery items to just keep spamming the Warmaster divine skill. This makes me really want to replay Octopath Traveler now.
I wrote a fighting game in the 90s that addressed these issues, both nerfing and enhancing, glad to know people noticed the illogic and fun of next-stage. In the game that was never published that I wrote, enhancements and nerfing were relative to the number of rounds allowed in a fight because most characters transformed in later rounds. Also, most got extra abilities when their health bar was low.
I feel Cuphead has a bad habit with their final bosses. Both the devil and chef saltbaker all end in a whimper then a challenge.
Ain't that the complete opposite?
You guys are gradually creating a tongue-in-cheek video encyclopedia of video games
You know, I found Hades' second phase in a game that you'll never guess easier than his first. Those lasers were easy to evade, it was just a waiting game.
Yeah but if you max the boss improvements it becomes hell.
I have another one for you. In ratchet and clank: up your arsenal (third game in the series), when you first fight dr nefarious, it's a mildly challenging battle that takes a decently long time to win. In the second and final phase, the only way you could possibly be hit is if you stop moving. Just keep your aim on his machine and strafe while adjusting your height, and you will win without taking a single hit
Technically sundowner from metal gear rising revengeance also has an even easier second phase
Finally someone mention him XD
In Paper Mario there's a boss called Tubba Blubba who had his heart cut out to become invincible and his heart is the boss of that chapter in the game. It's a huge difficulty spike with the heart having twice as much health and doing twice as much damage as the previous boss. But after you beat it, it runs away and rejoins Tubba Blubba's body for a brief second phase where he has like 10 hp, which is the amount Mario had when starting the game three chapters ago.
While it could be argued that it doesn't count as "phases", Skeletron Prime from Terraria comes to mind as a boss that gets easier the more you hurt him. As you destroy his various different appendages, he will launch less and less attacks at you.
Unless you're on Master Mode, but that mode gives all bosses massively increased stats as they get hurt anyway.