My favourite is the dark souls 3 gwynevere painting knight. There's your 1st silver knight of the game in a huge room looking away from you perfect for a backstab so you approach. Then, just before being in range to backstab, an archer behind launches a beach umbrella at you. What make it perfect is the knight could have shot you at any point in the approach but instead waits for the perfect comedic timing.
I remember my first encounter with that. I got the backstab, but was so surprised I panic-rolled out of there and got ganked to smitherins by the dogs and slaves in the stairs and the silver knight got the finishing blow.😅😂
The best part is that most people think stupid knight. Should pay attention. The same way the knight is hypnotized by her chest, we to are by the opportunity to backstab the knight.
I absolutely adore that Nightjar on the kite. I saw him as I was ascending the castle and suspected *something* was afoot, but when he lept towards me with that "whoooooooo!" I just froze in panic and died immediately. It was such an absurd moment that I could only laugh, and I still get a chuckle every time I see him
It adds insult to injury when the toasty guy pops up in mortal kombat when I’m getting my ass handed to me… sucks even worse when he pops up as I’m getting my ass handed to me in a whole other game.
It warms my soul that the "whooo" starts as a common loon call (the bird sound you hear in so many films [where it absolutely does not belong] to give that feeling of eerie desolation)
Lmao I just started playing Sekiro and I got to that part and heard that sound. I don't know why I didn't react when I heard the sound but I thought I was safe and then I get smacked and yell in fright and my wife was behind me like "you literally heard him coming. How'd you still get scared?!"
I love that elden ring continues the tradition of rolling balls except this time they said “what if the balls could comically follow you around wherever you go”
yeah, theyre pretty funny, thought I was safe since it certainly looked like a innanimate object that would be set off by enemies, but nope! the ball itself was an enemy, then I stabbed the giant steel ball that was chasing me to death with a magic icicle, ahhh good times
I remember when someone invaded me in the archer part of the ringed city. He spent 20 min waiting for me to come down so he could get me trying to hide from them. I then realized I had a seed that made enemies hostile to invaders... was so great
Those seeds and their equivalents are the source of at least 30% of my most favourite memories in gaming, ever. Dark Souls 2 in particular was an endless font of seed-based hilarity.
And then FromSoft didn't put the Seed in Elden Ring because I'm sure some no-life invaders were complaining it wasn't fair somehow, and were then given a finger that lets them teleport.
Shout out to almost all NPC invasions in DS2. Especially Maldron. Man disguises himself as a chair in Brume Tower, then after getting caught, leads you towards an area with enemies abound and curse aura about. And after failing with that, he disguises himself as a white phantom and emotes at you with a wave, then if he earns your trust, backstabs you, and if that doesn't kill you, leads you towards another covetous demon. Or the hex mage in Eleum Loyce who after killing you, throws a "thank you" stone.
So is Poor Ellen playfully being made fun of again 😆 At least though the baby bit in newer part of monsters you could only run from was self-deprecation when she corrected herself by changing great poise to great noise 😂🤣 😊
These are all excellent contenders and there are so many more... The Guardian Ape staying dead just long enough for you to really believe it. That one staircase in the Ringed City where you can't even talk to an NPC without being smashed by two of the largest enemies you've ever seen. Making us fight the Maneater on a ledge about two steps wide. And then bringing a second one in. That second shark giant jumping down to attack you in the well.
I'd forgotten about the second shark in the well. I'm not to that point in the game (doing the DLC after Micolash, but I still have The One Reborn to fight before that area) so I'd briefly forgotten about those 2.
That second shark absolutely should've been on the list. He's manufactured to be an absolute prank. The fact that he's already very hard, and then half way through his health bar he starts running off, a behaviour none of the other shark giants have, only to have an enemy you can only see with extreme camera movement presumably drop down on you as you follow the retreating other shark. And now you've got to fight both of them. The only way it would be more of a joke is if the reward was less useful.
Speaking of Bloodborne DLC. How about the blood river with the blood lickers and all the burst fire machine guns... Then you make a wrong turn and a hunter with a literal minigun is shooting at you. I don't count Old Yharnam, Djura is easy enough to dodge. Call of Fromsoft
@@DarksteelHeart Very true. I had a rough time in Old Yharnam. I didn't realize where Djura's ladder was and that I could have climbed up, shot him off the tower, and then gone down to fight his ally below. I did the stupid thing and fought his ally while also having to dodge around the gatling gun attacks. It was rough and I was a bit annoyed afterward when I saw where the ladder was. It's out of the other hunter's aggro range, I think, so unless the other would have climbed up after me, I could have taken Djura out first.
The alluring skulls in dark sousl 2 and 3 are hilarious and dickish in their mockery. The item is "A skull of unknown ownership. Smashing it releases traces of souls, which can attract nearby foes." Turns out you can be that foe. I relized it in the Shrine of Amana in DS2. The area has movement slowing water, fast enemies, and homing ranged magic attacks. Near the end theres this little ramp with an item on the top, heading to it moves you out of cover and into the range of the mages and other enemies. So you put yourself in danger to get this item, sitting as if on a pedastal, only to get an alluring skull for all the risk. Who really gets lured here?!
Dude this is completely wrong. Like so, so, so completely wrong. Alluring skulls can attracts foes and their magic spells. So if you actually use them correctly, they will screw up the homing capabilities of those spells. That's precisely why they are located in that spot.
@@Gladgrampa This is just the location i realized it. Not only is this at the end of the section with the mages, but its not the only time they do this, and it doesnt always have relavent magic tracking benefits.
I think my favorite that could have been on this list is the naked merciless watcher in the chalice dungeons of bloodborne. By this point you have likely seen a clothed variant and you know by this point that they are generic fat slow enemies. How ever this time, you head down the stairs to kill it for the lever, and all of a sudden this naked obese ogre thing just rolls into a ball like sonic and rolls over you at mach 9
"It'll turn you holier than the pope." Strong contender for my favorite quote. Also, a giant ball of skeletons is an absolutely hilarious idea. I was hit with laughter when I first saw it pop up
@@matthewarney1068 It's not even a picture, it's just a data receipt. The pictures aren't the NFTs, the blockchain can't hold images, only text. Owning an NFT isn't owning anything but a bit of data saying that you own that data.
But they haven’t had their spirit broken completely yet. Have them go back to playing more Dark Souls, but this time just for fun, they play blindfolded
Shoutout to NPC-invader Holy Knight Aurheim! So I was strolling through Frozen Eleum Loyce, and a pop up tells me Mr Aurheim is invading me. Oh well, nothing I can do about that. Anyways I see a chest at the end of an empty corridor . I periodically look back to check for an ambush. Nothing. Then, as I open the chest, HK Auheim backstab-kills me. I make my way back to the chest and wonder how Aurheim got behind me, since there was no hiding place and the corridor was to long to run up. Standing in front of the chest again, I turn around. And a barrel moving towards me freezes. God I laughed my ass off. But I gotta admit the Bloodborne log is a work of art. My absolute favourite
he is not nearly as bad as maldron the assassin in the same dlc/cfown of iron king, he literally acts like a toxic scumbag online invader and trys to runs into places with enemies to gank you/uses a scummy weapon set
How could you forget about the Guardian Ape? We all remember the soul crushing feeling we felt when we saw what we thought was a brutally difficult boss we finally managed to take down get back up and start attacking you with a giant rusted sword and its own severed head.
The bloodstain is actually what made me stay on the lift lol I thought there was something forward that was gonna attack me so I was just standing there with my shield up lmao
That segment on the spike trap in Bloodborne is delivered so perfectly. Luke's completely sincere tone is wonderful, and, I think, contributes a lot to my feeling that the whole thing is _deeply_ sarcastic. It's like, it's so sarcastic it's wrapped back around to sincerity, or something. Freaking amazing.
Maldron the Assassin from Dark Souls 2 has got to be the best troll FromSoft ever made. He disguises himself as a white phantom so he can catch you off guard and backstab you. If you call his bluff and attack him he runs off to a cave filled with annoying enemies and a Covetous Demon. This is only ONE of the things this guy does.
My favourite is the NPC Invader in Eleum Loyce who disguises themself as a pot next to a chest and backstabs you when you open it. The fact that I was invaded and couldn’t find the invader made me think they would try something like this so I couldn’t help but laugh when it happened.
First time I died to that log trap sorta scared me for a second. But then my brain got an idea I stepped around it and lured one of the nearby enemies into it. He fell for it, I laughed at his demise and completely forgot the damn thing swings back which it did, killing me instantly I laughed even harder for being so stupid in that moment
I gotta say, even for a Souls game that crab was weird as hell. I've seen tons of videos of people trying to figure out if the crab holds some kind of secret and trying to get the crab to follow them to certain rooms etc. Turns out it's just a crab.
It's like that one starting gift in Dark Souls (it's a piece of jewelry or something) that's completely pointless. Fans have spent so much time trying to find the meaning for it and it turns out Miyazaki just put it there for fun and there is not special meaning to it. A lot of art is like that in general. Critics and historians will ponder the significance of certain objects in an artwork and usually it's because the artist wanted something to fill in the space there or something like that.
@@uninconnu5844 I have no idea of the name. I just know there's a basically useless item as a starting gift and it really serves no purpose but fans kept digging for one until he said it was just for fun/lore.
as someone whose entire knowledge of the souls games is reliant on Outside Extra and etc.....i couldn't help burst out laughing when that log trap broke off and rolled over the character. Even better, i daresay the character gave a bow toward the screen right before getting hit and knocked off the edge? The laughter continued during the Nightjar attack from the kites. There's no winning in these games, ever!
haha they really arent THAT hard as theyre hyped up to be. i mean ive been playing them since demons came out, like 12 years, but most friends whove got into it get the hang of it in an hour, and all beat them, especially BB/Sekiro. its very worth it to play, dont let the infamy keep ya away, some of the most rewarding accomplishments. i played up to NG+4/5 on 1/3, and still play BB and Sekiro also i love that they said 'spoilers for DS1/3, BB, Sekiro" haha, 2 is just SO bad and theres nothing memorable about it but bad hitboxes, janky bosses, terrible restrictive controls, bad level design.. the B team tried their best and the DLC have some cool moments but its just a high bar to maintain and the one game rushed out without the core team and Miyazaki is very obvious
@@KaladinVegapunk I'll agree 2 has some issues but has most content builds and of course best dlcs (except reindeer bang town) also 9 days till next goty hypeee
One of my favorites was in DS2 SotFS when it's established that wooden chests can be mimics but for the majority of the game, steel chests aren't. Despite it being my fourth FromSoft game, I let my guard down and stopped checking them and proceeded to get eaten by the one in Brightstone Cove. The slow animation of opening the chest where you can see it's teeth makes it even better XD Luckily I had enough health that it didn't kill me, but I did get a really good laugh at that.
The one in majula can be a pain if you forget about it because in new game+ the chest on the way to forest of giants becomes a mimic as well. Ive burned like 46 bonfire aesthetics in majula farming the basement skeletons for effigies the skeletons are now worth like 3500 souls each or more! Im afraid to actually check the chest to see if its got teeth now tho
@@jennaherman3859 oh no i watched people streaming through the castle. They'd SEE the mimic. Get behind it thinking that'd keep them safe, give it a big old whack upside the lid and get grabbed and eaten since that's still in it's grab range. It's comedy gold.
The log bit was brilliant. Laughed out loud at that one. For my money, the most infuriating dick move in dark souls is the Throne Watcher and Defender fight in DS2. It's already a tough as nails fight, but when you finally kill one of them, you see the other go kneel over the dead body and... oh no this is a revive isnt it
The entry about the Mimic in Sens Fortress brought back traumatic memories of my first Mimic encounter in DS2. Chests in DS2 don't have chains, so I had spent hours and hours religiously whacking every chest I found trying not to break them by accident and by the time I reached Earthen Peak I had just about convinced myself that there were no Mimics in this game, so I ran up to the next chest I found and opened it without checking. Mega chomp. I subsequently learned how to identify Mimics by their shiny latches right sharpish.
Oh, also in DS2, in the Forest of Fallen Giants there's a huge sword jutting out of the ruins over the sea with a very attractive shiny just begging to be collected. So of course, one short jog and item collection later you turn around to find that 5 soldiers have dropped down onto it from the upper level and are just waiting for the opportunity to send you plummeting to your doom.
@@VulpesObscura wasn’t an issue my first play through cuz I already had a halberds so I just swung like maniac, they all fell off or died then I dropped my controller happy I survived….. button clicked in and back stepped me off into death
Ah yes, the most dangerous creature: A crab. Having been somehow killed by mudcrabs in _Skyrim_ more than once, despite how I should be able to overpower them with no problem, I can confirm this. What's worse is that they can walk straight.
They’re no joke when you start the game, I am always caught off guard when I fight then at the start of the game, used to being able to just kill them with one punch.
I think the best thing about the crab here is that it has no limit to the distance it can keep chasing you. You can just keep leading it on wherever you want (and it isn't blocked by something).
My favorite such moment in DS3 is also in the Catacombs. You know, that time you see a suspiciously rickety bridge, think "Hm, that's probably a trap of some kind, I'll look for a way around" and suddenly find yourself swarmed and subsequently chased by a humongous horde of skeletons
Fun fact: You can mash the shoulder buttons to break yourself out of most grab attacks, including mimics. You even take less damage while mashing. This is an intended mechanic as your character has special animations for breaking grapples.
If I remember right, in ds1 almost every grab attack could be struggled for at least reduced damage. When it comes to ds3 tho, most of the time it's useless and the struggle animation is a way to indicate you can spam.
If you look closely at the Skeleton balls, you can see that the skeletons' arms are moving the ball instead of it rolling. I always found that detail pretty cool and creepy
The undead from Dark Souls 2 in Hunstmans Copse. When he sees you, he'll run around the map, leading you to ambushes if you chase after him. And he'll keep running around even after you've dealt with all of the ambushes. His running animation is hilarious. All it needs is that Benny Hill music and its perfect.
He does usually drop a pretty decent item for me though. Just male sure to tag thos poison buttsrflies or you're probably getting a touch of poisin for chasing him!
The ghosts in Dark Souls 2's Shaded Woods - by that point you're completely used to seeing player ghosts pop up around you, and then they start attacking you! There's also a white phantom in Eleum Loyce that does friendly emotes at you and follows you, and then the next fight you get in stabs you in the back and then gloats over your body.
And then you can't lock onto the shades, which just makes it worse. To be fair, though, that white phantom was sketchy from the start: he still got me, but I knew he was sketchy
@@rasalahuge1322 If you've been to Eleum Loyce and gotten the Eye of the Priestess you can see and lock on to the white phantoms. I found this out because I ended up with the million SM before heading that way (had farmed another area heavily for certain drops). So I got into EL before that part of the Shaded Woods which made the area pretty trivial.
You forgot one from Sekiro. When you “kill” the Guardian Ape with his own sword in his neck, get the message that you did a shinobi execution and everything and you breath a sigh of relief. …Only for his corpse to pick up his head AND the sword and start wailing on you. How is that NOT a dick move?
My first arrival to the ringed city was slightly different, i had an invader stand in the centre of those ghost archers trying to lure me in, this got me suspicious so i decided to use a seed of a giant and the invader was quickly shot down so i could go on my merry way, by which i mean crawling through the spaces of them reloading to shoot me down.
There is a reason we call it Sen's Funhouse. There is also Painted World or Ariandel's collapsing snow ledges and witch tree in DS3, or the Doors of Pharros in DS2 capitalizing on your desire for look and setting a bunch of traps that use up precious Pharros Lockstones making you regret going there
Patches should probably have his own list. I, like Luke, avoided him pushing me into the swamp in the Nightmare Frontier (only because I got lost and then blundered into the ending area with the shortcut and thusly bypassed like half that area). "Holier than the Pope" is one I've got to remember. I love you guys using Mergo's Wet Nurse's theme for the Bloodborne part; I love that music so much. I didn't know the log would detach from the chains like that, so I about died laughing there. Thanks to Luke's streams, I just walked around the traps and didn't trigger them. I did, however, walk across the planks covering that small well/hole in the ground a bit further along in the area. I either forgot or didn't notice, so I jumped and swore when I got dumped down it. Thankfully I didn't get killed by it. "That's enough Sekiro for today" has been my general approach to all the Soulsborne games of late. I'll play a bit and then decide that I've had enough for now. That's in part so I don't feel burned out come Elden Ring, but also because I'm at slightly annoying parts in all the games and just don't want to deal with whatever nonsense I'm headed toward (the Yahar'gul gank squad of 3 hunters, followed by the One Reborn, and then the damned Winter Lanterns of the Nightmare of Mensis...yay). I'm embarrassed to admit I fall for the ol' loot lust trap a bit too frequently. I chased after a Crystal Lizard in the ruins before the Crystal Sage and I got jumped by a guy hiding behind the wall. I actually stopped and thought about it before I chased it, because I figured it was a trap. I still did it, so it goes to show where my priorities are, lol. "Why are you ticking?" I'd forgotten about that bit somehow, but it's a classic moment.
@Krzysztof Przybylski Not at all, lol. I finally got Ebrietas. I'm at the second Yahar'gul lamp and am about to do the rest of the area and The One Reborn. I also still have the DLC. I'm taking my time so I don't get burned out before Elden Ring. I'm dreading the Nightmare of Mensis, which is why I'm also putting it off. I went and did some DS3, clearing the Crystal Sage and am about to do the Cathedral of the Deep next.
@@krzysztofprzybylski2750 I'd been screwing up by having a bolt gem on the saw cleaver and that gem took away the damage I got from the skill and strength scaling. I kept the gem on to farm up echoes to restock my vials and buy up some bolt paper (only 3 insight, so I didn't spend it in the insight fountain). I changed that bolt gem to something else and then went after her again. I died pretty quickly but I also dealt more damage. The second attempt was when I got her. I stayed in close on her left or just behind her and wailed on her with the saw cleaver + bolt paper. I also got extremely lucky. I avoided getting blood spewed on me and she didn't bring out the stupid space laser attack. I don't know if it's because I didn't give her time or what, but that's been the only fight that I've lasted long in when the laser didn't come into play. I'd have tried Damian again if that hadn't worked. He was my bro for Rom and I used him for 2 Ebrietas attempts. The first time he died quickly and did fuckall to help. The second time I actually died before he did. He was awesome at keeping her busy and dealing ranged damage on her. Then I died and that's when I learned I needed to respec the gems on the cleaver. I had the tonitrus as backup if the cleaver + bolt paper hadn't worked.
The Four Kings boss fight is probably the only boss fight where you get killed before the fight even starts. Oops need a ring I guess go kill a dog or something
Then u wear the ring and accidentally hit the edge of one of those platform while falling down, dying yet again and losing your souls. Additionally, the Four Kings actually consist of five Kings, which further adds to the deadpan comedy.
Dumb me managing to down as soon as I entered Capra Demon boss fight. I remember getting super mad because I couldn't even try to fight, I would just die past the entrance 🤦🏻♀️😂
Here's a simple one but no less evil, in dark souls 1 the sprint button lets you slide down a ladder quickly but in dark souls 2 it makes you jump off. Especially evil considering it's something you'd do at a ladder that would take ages to climb down otherwise, there by making your death a certainty!
I remember dying from the ladder that way and losing up to 10k souls early game. Not sure if you knew but you can still slide down in ds2 but you have to push the left analog stick while holding sprint
I encountered the ticking old man when I had two buddies with me and I walked up to him alone, grabbed the item, then turned around to see the two of them watching at a safe distance. One of them bowed as my game faded out
I know it's OLD From Software and (I think?) not technically soulsborne, but what about in one of the King's Field games, where there's a trap chest which poisons you, but the item inside is just an antidote to the poison? Comedy gold.
Dark Souls 2 Stone Sword Surprise Squad. See an item at the end of a giant statue's sword, so you run up to get only to be greeted by a crack squad of hollow soldiers that dropped from above on the way back.
There's also the moment when I was sprinting through the poisonous hell that is the black gulch, fell off the edge, and ended up getting murdered in a cave by two giants dual wielding clubs
@@campbell9825 those giants drop the forgotten key you need to open the door above them and back in the pit in majula and somewhere else but i cant remember where all of a sudden
I feel like we should also mention by far the Souls games most iconic beginners trap that originated in Demon's Souls and has been persistent in every game since. That is to say getting one shot by a dragon early into the game.
The hole in the Tower of Latria is my favorite. Everything about it is genius. Building you up into a rhythm of checking doors, turning it into a mindless habit, and then putting a random hole in the ground. It’s amazing. Nothing kills you, there’s no bs trap that knocks you down, you’re voluntarily walking off the edge of a cliff. You have no one to blame but yourself.
My favorite was in the dungeon with those jailers that poke you with a brand. Pretty early on you kill a couple of skeletons then there is a nice loot item. While picking up the item a skeleton runs up to you from off screen and knocks you down to a lower level. Good times. DS 3
13:20 Honestly, I thought that trap was very well placed on Fromsoft's part. Straight forward and some people may notice in time that the ticking sound is the same as the time bombs they were throwing at you just outside the door.
Personally, I'm always partial to the ol' double blind corner guys at the start of bloodborne. You see an item in a conspicuous area and are probably able to spot the guy waiting around the corner, then not 20 feet away you walk past a normal lamppost and another guy jumps out from some architecture, immediately playing you for a fool. It's my favorite part in watching someone new play the game
Obv mimics are one of the best trolls in history. I felt so betrayed the first time I found one in DS1. Played through with a buddy who has never played before and waited with glee to see him get eaten by one too. 😂
DS2, Undead Crypt. Light the torch, as you’ve been trained to do the entire game. I love lighting torches! Except, now a bunch of Lightning chucking npcs spawn in all over the entire crypt, including right behind you. Bonus! Infinitely spawning hollows that ring bells to summon a bunch of Mages to attack you all at once. The final room setup is laughable in how petty it is. The bell is directly below the stairs, so you have to jump down and kill the hollow quickly, but avoid hitting the bell itself. Then another hollow comes walking from outside behind a pillar. Great. THEN, a final hollow comes out of the ground next to the bell!
Good thing the statues that spawn the mages can be broken …. Until you get to the fog wall and they placed the statues on the ceilings so you have to kill the hollows. Oh and also the fucking gank right at the fog wall with a DRAGONRIDER. Thankfully he doesn’t respond.
I second these! Plus with the torch thing, isn't there one of those non-hostile hollows carrying a torch a room or two before Agdayne (the NPC who aggros if you have torch)? It's the same kind as the one who follows you and helps you out in No-Man's Wharf by scaring the monsters away, so you could easily assume they'll be helpful again, only to have them turn all the grave wardens hostile!
@@MsKornkitty Same. I didn'teven know until after when I watch a playthrough of that area. I just run pass everyone including the big knights at the end.
Not overly difficult to handle, but the lost bastille in DS2 SOTFS edition. There's a well where you pull a lever and up comes a cage of suicide bombing enemies that dive at you and explode.
In the same location there are a ton of bomb enemies in the same room as the advanced spells salesman, should you attack them, there’s a high potential to aggro him or get him caught in the explosion.
@@gamepassghost oh yeah i forgot the room with Straid. Luckily he's not a super important NPC for most new players since he mainly trades in hexes and boss weapons. Luckily invincible until you use the fragrant branch as well. The well just seems cheeky because the first well you encounter nets an estus shard. So you see a well and you're like "ooooh what do we have here?... oh, death, nice"
@@zacharyzurawski5516 so true. I put way too much faith in the boss weapons after using quelaags furysword for a big chunk of the original dark souls so i was rushing to get to him. Yeah the well is a pain for sure, i found the gutter a little heavy handed with how obscure some of the routes were but then havel’s armour arrived. Cool payoff vs work in that part.
I remember playing Dark Souls 2 and near the beginning you go through several rooms, however, one of the doors just leads to nothing but a straight drop. It killed me but I laughed so hard! 🤣
Brume tower has several doors like that including one of the witch things to have to spike while being crushed by the giant things spewing lava out of their shoulders!
There are a couple in Dark Souls 2. In the Catacombs, there are these massive Knights using metal doors as shields and standing in both doorways and corridors in the dark, holding the "doors" in front of them. Or in Aldia's estate there's a 'dead' skeleton dragon in the entry hall which, if you complete all the criteria, will the next time you go there come alive and throw it's skull at you. Or in the poisoned mines, there are numerous poison filled sinkholes with interconnected tunnels with loot - except for one halfway through the area, which is just a dead drop. Or in one DLC you will get an invasion message that a mad warrior has invaded you. He's really tough and after you beat him and go on around the corner, you realize *there are 12 of them, all counting as one invasion.* There's more, but I can't remember all of them.
The foggy area of the Shaded Woods in DS2 = Dick Move City. It's where I go whenever I have the sudden urge to be backstabbed by ghosts whom I cannot see nor lock on to
That place sucks. But, if you hug the left wall, there’s a good chance nothing will attack you. Even getting the Cloranthy +1 isn’t so bad. The only trouble I have is finding the spellscasting speed ring in the middle of the area. I usually skip that.
Genius list! Makes me think about that dumb tree in DS1. I got past all the basilisks, nailed all the annoyingly blind drops from branches, and got one-punched to death by a giant mushroom. It was a laugh or cry moment, so I just gave in and had a hysterical laughing fit..
Also, DS2 Scholar of the First Sin, the Pursuer showing up bloody everywhere is sort of funny even if I did spend parts of the game bravely running away from the jerk.
Do the three little pigs in the what is more or less what is your Firelink Shrine area in Dark Souls 2 count, because accidentally aggro'ing them is...hilarious. I ran away once, thought they had stopped following me, went to let the blacksmith into his smithy, and they rolled right in and killed me mid-convo. (I love this list video to bits. So much trauma brought back by one video. Especially the Ringed City, eugh.)
@@shadeslayer8631 Yeah, but to anyone who hasn't played DS2 (which let's be real, it's not the favorite of Souls games), saying it's like Firelink is easier to say. But yes, you're right; it's Majula.
@@arellajardin8188 I love majula, it’s gorgeous, it’s open and overall it just feels like a home, haven’t really had many hub areas in many games that feel like a place you want to love in but Majula?? I’d love to actually live in a place like that, have a home like that on a cliff, would be epic af
Though they were shown at the beginning of the video, the Anor Londo archers are cruel pieces of shit. I attempted to run up to them thinking that I could just quickly knock them off the oh-so-tiny ledge we were on. Then as I got close enough, I discovered the horrific truth of *what* enemy type they really were.
Eh, I like the Catacombs of Carthus. But I also like S P O O K Y S C A R Y S K E L E T O N S so it's like I'm a pig in some kind of thing that a pig likes.
@@MidlifeCrisisJoe I love all of the skeleton levels in the FS games. Their gameplay varies from annoying to shit but that doesnt matter becasue we are in the B O N E Z O N E!!!!!!!!!!!!!!!
Catacombs has two other good qualities: Breaking the bridge and watching all the skeletons/an invader fall to their doom + starting a massive monster mash between the demon, mimic and skeletons scattered about on the lower floor.
7:03 I was mad the first time, but laughed the second time I started striding back in with confidence after the trigger and dodge Then the chains snapped "Congratulations you cheeky a**holes..."
DS2 SOTFS having the three little pigs is Majula, the hub area where you’re supposed to be safe Also, just the whole Black Gulch area where you constantly have poison spat at you from statues, giant worms and Hand monsters coming out of tar pits and just as you think the worse is done, you have to deal with an NPC invader which you can’t really avoid because you can basically be invaded at any time regardless is you’d just used a human effigy or not And the second bonfire that you can rest at is blocked by a petrified statue so you better have a fragrant branch of yore in your inventory And after all that, you got to deal with The Rotten and Aldia popping out of his bonfire lol
Honestly the fragrant branch of yore stuff was a nightmare for me. Had to use the wiki for that part. Also that whole area, it’s accessed by a mostly blind drop from a mostly pitch black area. Screw it all. 😂
@@TheAntiSanta ahh I just wanted to make it clear I only played the SOTFS edition. I know there’s differences between it and the base edition and I didn’t wanna claim it was the same in that one lol
Surprised that the Graveyard in DS1 wasn't on here. That's likely the place most folk have suffered through, coming fresh off the crow and thinking "Graveyards are full of super easy to kill skelies! Should be fiiiiiine!" Then suddenly, MASSIVE F OFF SKELETON WITH HORDES OF SMALLER UNDYING SKELETONS
This brought back vivid memories of suffering through sen's fortress for the first time during a particularly hot summer day while sat in front of a fan on full blast.
Dark Souls 2 has a ton of ingenious dick moves that I hope show up on a follow-up video down the road. :D There’s the breakable chests for everyone used to attacking to test for mimics, the repeatedly spawning undead that summon a horde of pyromancers in the Undead Crypt, and - like, the entirety of Shrine of Amana… But the chef’s kiss was when the Shaded Woods introduced enemies that look the same as the player phantoms you’ve seen everywhere for the last two Soulsborne games - that is, until they stab you in the back.
Sen's Fortress lift has never gotten me. My first time getting to it I noticed the blood on the lift and thought it was trap (like arrows that would hit you once you reached the top or something) so I got off the lift as soon as it reached the top.
I still think the two bridge archers in DS1 Anor Londo are classic. I know everyone knows about it but that just goes to show what a memorable moment that is!
Bed of Chaos in Dark Souls 1. The whole fight is essentially a parkour map that allows for zero mistakes. Probably the source of the most instant kills I've endured during my playthroughs
Dark Souls 2, the Lost Bastille. What appears to be an empty, small, open room with a chest and a pit. As you head to loot the chest, bam! Pursuer. And he shows up all over Lost Bastille. It's a real dick move, dropping that jerk into a small room and expecting you to kill him.
I'm so happy that even though the Outside channels have overlooked DS2 a lot, many viewers aren't and are pointing out many times DS2 pulled off moves more dick than some in this list!
Oh boy, don't even get me started on Tomb of Giants, in Dark Souls 1, and that stupid giant skeleton hidden on a corner, who kicks you out of the path towards a precipice...
3:18 "no more dangerous place than sen's fortress?" Excuse me ma'am, but i think blighttown and ariamis would like to have a word with you. And sidenote on 14:20. Ball vulnerable? Dont you mean... vulnera'ball'? :D
I recently started playing dark souls for the first time and the first path my eyes noticed was the path filled with skeletons in a graveyard so naturally I killed them without fear, till I looked back and saw that they ain't dying so I chose to run till I found a GIANT SKELETON which *ONE SHOT* me so I decided to chose a different route which led me to some ghosts that I can't damage... I gave up on playing it blind and decided to RUclips a play through
That nonsense is why I don't play a FromSoftware game blind. I try to avoid boss fights and big moments, but I don't want to screw up convoluted questlines and some areas are confusing to the point of being a big annoyance and I don't have the patience for that bs. It's why I'm nervous about Elden Ring. It's the first FS game that I'm going into when everyone else also is (I was late to the party for all the other games). Thankfully I play open-world games pretty slowly and methodically, so by the time I've reached a problem area/NPC loads of people will have gotten there before me.
So I had a similar experince, only I somehow made it to the tomb of giants. Didn't find the way up again and spent a very sad day learning to hate those bonedogs
@@SolaScientia the only nonsense is you not looking both ways before crossing the street. If you weren’t so convinced you were right you would have gone the other way.
Mine was quite similar the first time and then drastically different and resulted in me giving up on it for a couple years. So I refuse to look at faqs and walk throughs the first time. I paid I want to play not see someone else do it. And I too went the skeleton route with similar outcomes. Then I went the new londo ruins route and that didn’t work. Then I somehow engaged in jolly cooperation without knowing it and this guy ran me through passed the bell gargoyles and into another area either darkroot or blighttown. Then he logged out. And I was stuck way further in the game with zero knowledge, no homeward bones(not that I knew what they were yet), no idea where to go or how to get back and I just kept dying until I quit. Couple years later I tried again, remembered going left and up right away and now the three souls are among my favourites. It’s super rewarding if you stick it out and accomplish something. And so much better if you can do it solo yet more fun as jolly cooperation. Just terrific games.
@@aelechko So? I don't always like playing a game blind. It depends on the game. I did play a tiny bit of Dark Souls way back on Steam and I did play it blind. I still instinctively headed up the stairs toward the Taurus Demon area instead of down to the skeletons. I figured it was bad news just from the vibe I got. Me not playing blind is less to do with figuring out which way to head first and more to do with keeping NPCs alive and otherwise not screwing up the convoluted questlines as I mentioned previously. And I am actually slowly getting through Sekiro mostly blind, so it's not every single FS game, but basically all of them.
In my most recent playthrough of DS3 I got invaded in the Catacombs right near the first skele-ball. The invader attacked me at the bottom of the stairs and we did battle... then backed off to opposite sides of the landing to let the ball pass before resuming our duel. This happened several times before the invader decided to run deeper into the level to ambush me (I ended up using a shortcut to bypass him, then killed him when he tried to find me).
I'm kinda surprised they didn't talk about the pressure plate traps in the research hall in the old hunters dlc, I died to that trap one too many times lmao
I'm surprised DS2's Shulva didn't get a look in here -Arrow traps in the floor -Stairs that turn into spikes when you go back up them -Chest with a crossbow in it
I feel like the 3 Little Pigs in Majula (Dark Souls 2) should be in here. All of the hub areas are safe with only this exception, not including when you aggro an NPC. Those pigs, when you walk up to them, will charge at you. They're tiny, so they're kind of cute, but pack a wallop that rivals end game enemies. But their cuteness from being small makes them much harder to hit.
@@kkasdfaskdgfnasghkkl Within a short walk doesn't mean they're "in the area". Only in DS2 will there be outright hostile enemies IN YOUR HUB AREA, those being the pigs and the skeletons in the basement.
Dark Souls 2, Shaded woods. You find a tree that makes funny sounds when you whack it, making you think you found a cute easter egg only to be greeted by practically invisible backstabbing horde of ghost-folks who took advantage of you playing around with the woodwork and murder you.
A lack of Dark Souls 2 means no Frigid Outskirts. Surprise mass spawns of murderhorses in the middle of a blizzard where you can barely tell which way you're going...
I think the village in dark souls 2 thats full to the brim with giant f**k off spiders that attach to the backs of people and control them like giant creepy puppets is my pick. I'm not even an arachnophobe, and that place was a nightmare for me.
So many: Old monk in Demon Souls, where the game can summon a Player; Dragon bridge in Demon Souls or the NPC, that kills other NPCs; Dragon Bridge in Dark Souls, Ash lake behind two fake walls; the spear you have to break to fight in Dark Souls 2, the first covenant, or the pursuer. And Patches!
Eh. I get why people don't like NFTs or those that are hyped about them, but I'm also already over the obvious "kool kids klub" signaling everyone's doing bashing people over them. Like, yeah, they're stupid. You're not smart for pointing out a stupid thing.
@@MidlifeCrisisJoe They're not simply "stupid." They're genuinely harmful, in more ways than one. If you have an hour or so, look up the video "Line Goes Up." It's very well researched.
Can we talk about the entrance to the duke's archives in ds1. You fight this massively armoured boar in a tight corridor, probably taking all your health and estus when, around the corner, there is a second, identical boar. Like dark souls is saying ! "You think you did well in that fight? Okay smart guy, do it again..."
At 13:15 Luke does a perfect impression of Gus Fring, when he visits Hector Salamanca, in Breaking Bad. 6:53 Lukes best Alan Partridge impression👌🤣 Good impressions, Luke.
My favourite is the dark souls 3 gwynevere painting knight. There's your 1st silver knight of the game in a huge room looking away from you perfect for a backstab so you approach. Then, just before being in range to backstab, an archer behind launches a beach umbrella at you. What make it perfect is the knight could have shot you at any point in the approach but instead waits for the perfect comedic timing.
A beach umbrella with a homing device inside. 🤣
I remember my first encounter with that. I got the backstab, but was so surprised I panic-rolled out of there and got ganked to smitherins by the dogs and slaves in the stairs and the silver knight got the finishing blow.😅😂
It's a race for s here ngl. If you have the ring that removes movement noises you can catch the knights off guard.
The best part is that most people think stupid knight. Should pay attention. The same way the knight is hypnotized by her chest, we to are by the opportunity to backstab the knight.
Dude right I got blasted my first time at that xD
I absolutely adore that Nightjar on the kite. I saw him as I was ascending the castle and suspected *something* was afoot, but when he lept towards me with that "whoooooooo!" I just froze in panic and died immediately. It was such an absurd moment that I could only laugh, and I still get a chuckle every time I see him
It adds insult to injury when the toasty guy pops up in mortal kombat when I’m getting my ass handed to me… sucks even worse when he pops up as I’m getting my ass handed to me in a whole other game.
Rick Flair would be so proud
It warms my soul that the "whooo" starts as a common loon call (the bird sound you hear in so many films [where it absolutely does not belong] to give that feeling of eerie desolation)
Lmao I just started playing Sekiro and I got to that part and heard that sound. I don't know why I didn't react when I heard the sound but I thought I was safe and then I get smacked and yell in fright and my wife was behind me like "you literally heard him coming. How'd you still get scared?!"
He got me too but I didn’t see him I was just like wtf is that noise lmfao
I love that elden ring continues the tradition of rolling balls except this time they said “what if the balls could comically follow you around wherever you go”
yeah, theyre pretty funny, thought I was safe since it certainly looked like a innanimate object that would be set off by enemies, but nope! the ball itself was an enemy, then I stabbed the giant steel ball that was chasing me to death with a magic icicle, ahhh good times
So happy this comment is here!
Even up the stairs
I think one thing also comparable are those f... lawn mowers ^^
"Ah! Stupid iron ball! You only work in 2D! Ill just dodge around you!"
Ball: *starts playing Tokyo Drift OST*
I remember when someone invaded me in the archer part of the ringed city. He spent 20 min waiting for me to come down so he could get me trying to hide from them. I then realized I had a seed that made enemies hostile to invaders... was so great
One of the few times it is actually useful.
can confirm. i was the seed.
Whoa easy there Satan
Those seeds and their equivalents are the source of at least 30% of my most favourite memories in gaming, ever. Dark Souls 2 in particular was an endless font of seed-based hilarity.
And then FromSoft didn't put the Seed in Elden Ring because I'm sure some no-life invaders were complaining it wasn't fair somehow, and were then given a finger that lets them teleport.
Shout out to almost all NPC invasions in DS2. Especially Maldron. Man disguises himself as a chair in Brume Tower, then after getting caught, leads you towards an area with enemies abound and curse aura about. And after failing with that, he disguises himself as a white phantom and emotes at you with a wave, then if he earns your trust, backstabs you, and if that doesn't kill you, leads you towards another covetous demon. Or the hex mage in Eleum Loyce who after killing you, throws a "thank you" stone.
Invaded by dark spirit Forlorn
@@rohitchaoji literally the worst timing every time frfr
@@grayearly3116 I'll never forget getting invaded while being chased by a 7 unit gank in Lost Bastille
Don't forget he has impossible tracking and animation cancelling that players can't replicate. Dark Souls 2 is truly the Dark Souls of unfair
@@Walamonga1313"the dark souls of unfair"
never have i wanted to strangle someone through the screen more.
The forbidden wood log detaching like that is just *chef's kiss*
Congrats on the heart
So is Poor Ellen playfully being made fun of again 😆 At least though the baby bit in newer part of monsters you could only run from was self-deprecation when she corrected herself by changing great poise to great noise 😂🤣 😊
Was not expecting to see the log detach.......hahahahahaha
That log trap is pretty much a call back to Home Alone 1 and 2 and I couldn't be happier
"LoOoOg"
-Clash royale
These are all excellent contenders and there are so many more...
The Guardian Ape staying dead just long enough for you to really believe it.
That one staircase in the Ringed City where you can't even talk to an NPC without being smashed by two of the largest enemies you've ever seen.
Making us fight the Maneater on a ledge about two steps wide. And then bringing a second one in.
That second shark giant jumping down to attack you in the well.
Also that NPC in the Ringed City has one of the longest monologues in the entire game, they knew what they were doing...
I'd forgotten about the second shark in the well. I'm not to that point in the game (doing the DLC after Micolash, but I still have The One Reborn to fight before that area) so I'd briefly forgotten about those 2.
That second shark absolutely should've been on the list. He's manufactured to be an absolute prank. The fact that he's already very hard, and then half way through his health bar he starts running off, a behaviour none of the other shark giants have, only to have an enemy you can only see with extreme camera movement presumably drop down on you as you follow the retreating other shark. And now you've got to fight both of them. The only way it would be more of a joke is if the reward was less useful.
Speaking of Bloodborne DLC.
How about the blood river with the blood lickers and all the burst fire machine guns... Then you make a wrong turn and a hunter with a literal minigun is shooting at you.
I don't count Old Yharnam, Djura is easy enough to dodge.
Call of Fromsoft
@@DarksteelHeart Very true. I had a rough time in Old Yharnam. I didn't realize where Djura's ladder was and that I could have climbed up, shot him off the tower, and then gone down to fight his ally below. I did the stupid thing and fought his ally while also having to dodge around the gatling gun attacks. It was rough and I was a bit annoyed afterward when I saw where the ladder was. It's out of the other hunter's aggro range, I think, so unless the other would have climbed up after me, I could have taken Djura out first.
The alluring skulls in dark sousl 2 and 3 are hilarious and dickish in their mockery. The item is "A skull of unknown ownership.
Smashing it releases traces of souls, which can attract nearby foes." Turns out you can be that foe. I relized it in the Shrine of Amana in DS2. The area has movement slowing water, fast enemies, and homing ranged magic attacks. Near the end theres this little ramp with an item on the top, heading to it moves you out of cover and into the range of the mages and other enemies. So you put yourself in danger to get this item, sitting as if on a pedastal, only to get an alluring skull for all the risk. Who really gets lured here?!
I just got that item and i was like: really?
So I realize this is weeks later, but that's actually kinda meant to be a hint. Alluring skulls screw up the tracking on the spells trying to kill you
Dude this is completely wrong. Like so, so, so completely wrong. Alluring skulls can attracts foes and their magic spells. So if you actually use them correctly, they will screw up the homing capabilities of those spells. That's precisely why they are located in that spot.
@@Gladgrampa This is just the location i realized it. Not only is this at the end of the section with the mages, but its not the only time they do this, and it doesnt always have relavent magic tracking benefits.
They and equivalents are in all the games, you usually find them where you would be wise to use them.
I think my favorite that could have been on this list is the naked merciless watcher in the chalice dungeons of bloodborne. By this point you have likely seen a clothed variant and you know by this point that they are generic fat slow enemies. How ever this time, you head down the stairs to kill it for the lever, and all of a sudden this naked obese ogre thing just rolls into a ball like sonic and rolls over you at mach 9
Fun thing they only added him to make fun of all the panicrolling DS-Virgins
Probably the inspiration for the god-awful Godskin noble.
"It'll turn you holier than the pope." Strong contender for my favorite quote.
Also, a giant ball of skeletons is an absolutely hilarious idea. I was hit with laughter when I first saw it pop up
Heavy on the NFT jokes this time. Excellent, I’m glad I can trust you not to try to scam me with them. Respect.
There were 2.....
@@Oppositesleeper it’s more that they were one right after the other that I noticed
Yeah I'd rather not invest in a picture and expect it to gain value or even hold value
@@matthewarney1068 It's not even a picture, it's just a data receipt. The pictures aren't the NFTs, the blockchain can't hold images, only text. Owning an NFT isn't owning anything but a bit of data saying that you own that data.
@@Veelofar sounds like a lot of work to say I'm screwed, I don't try and understand the mind of a millennial
Ellen’s thinly veiled frustration and Luke’s resignation and increasingly dead eyes were the real art in this video.
But they haven’t had their spirit broken completely yet. Have them go back to playing more Dark Souls, but this time just for fun, they play blindfolded
@@barnabusdoyle4930 … You are an evil, evil person. And I respect that.
@@barnabusdoyle4930 at least they dont have to witness the painstaking failure
This is my favorite comment on this video.
Thats what happens to those who can't git gud. The hollow.
Shoutout to NPC-invader Holy Knight Aurheim! So I was strolling through Frozen Eleum Loyce, and a pop up tells me Mr Aurheim is invading me. Oh well, nothing I can do about that. Anyways I see a chest at the end of an empty corridor . I periodically look back to check for an ambush. Nothing. Then, as I open the chest, HK Auheim backstab-kills me.
I make my way back to the chest and wonder how Aurheim got behind me, since there was no hiding place and the corridor was to long to run up. Standing in front of the chest again, I turn around. And a barrel moving towards me freezes. God I laughed my ass off.
But I gotta admit the Bloodborne log is a work of art. My absolute favourite
I love this community 😂
These are the comments!
The NPC invaders in DS2 are so good, the fact they have personalities is amazing
Oh man, I forgot about the guy in the barrel. You know … he really was a dick.
@@fgfh10004 Jester Thomas, my eternal friend and rival. He just has to take a second to show off his fresh fit any time he spawns in.
he is not nearly as bad as maldron the assassin in the same dlc/cfown of iron king, he literally acts like a toxic scumbag online invader and trys to runs into places with enemies to gank you/uses a scummy weapon set
How could you forget about the Guardian Ape? We all remember the soul crushing feeling we felt when we saw what we thought was a brutally difficult boss we finally managed to take down get back up and start attacking you with a giant rusted sword and its own severed head.
But was that something you’d find funny later on?
@@omnimon2230 The second ape dropping down in the middle o the later battle was definitely funny after the fact lmao
The bloodstain is actually what made me stay on the lift lol I thought there was something forward that was gonna attack me so I was just standing there with my shield up lmao
That segment on the spike trap in Bloodborne is delivered so perfectly. Luke's completely sincere tone is wonderful, and, I think, contributes a lot to my feeling that the whole thing is _deeply_ sarcastic. It's like, it's so sarcastic it's wrapped back around to sincerity, or something. Freaking amazing.
Maldron the Assassin from Dark Souls 2 has got to be the best troll FromSoft ever made. He disguises himself as a white phantom so he can catch you off guard and backstab you. If you call his bluff and attack him he runs off to a cave filled with annoying enemies and a Covetous Demon.
This is only ONE of the things this guy does.
That was some truly brilliant AI work. I saw a forum post that said about him, "it's like being invaded by an _actual_ s***head!"
doesn’t he also follow you around as a vase or something in the other dlc? I do love Maldron
he also shows up in the crown of iron king and tries to bait you down that tower with all the op enemies
@@shinyrayquaza9 Aye but on my last playthrough the dumb bastard got ‘imself killed by falling down it. Didn’t show his face again after that
@@Darkheart1413 I seed of giant tree'd him
I can see how salty Luke and Ellen are about the NFT jerks.
And they’re absolutely right to be.
You too can "own" this video - just send me £6000, and I'll permanently store a record saying you sent me money - that's like ownership, right?
Me, an empath: I'm sensing that Luke and Ellen don't think NFT's are a good idea...
@@MrTheCheesecaker I think anyone with two halves of a brancell to rub together think NFT's are bad ideas.
@@TamTroll some people legitimately don't know anything about them so think they're a good idea but when it's explained they realize how bad they are
They've both had music stolen from them to be used at NFTs, so yeah EXTREMELY justified in their anger
My favourite is the NPC Invader in Eleum Loyce who disguises themself as a pot next to a chest and backstabs you when you open it. The fact that I was invaded and couldn’t find the invader made me think they would try something like this so I couldn’t help but laugh when it happened.
Maldron the Assassin. DS2's most loathed NPC. He's the reason the Seed From A Giant Tree is a thing.
First time I died to that log trap sorta scared me for a second. But then my brain got an idea
I stepped around it and lured one of the nearby enemies into it. He fell for it, I laughed at his demise and completely forgot the damn thing swings back which it did, killing me instantly
I laughed even harder for being so stupid in that moment
I gotta say, even for a Souls game that crab was weird as hell. I've seen tons of videos of people trying to figure out if the crab holds some kind of secret and trying to get the crab to follow them to certain rooms etc.
Turns out it's just a crab.
It's like that one starting gift in Dark Souls (it's a piece of jewelry or something) that's completely pointless. Fans have spent so much time trying to find the meaning for it and it turns out Miyazaki just put it there for fun and there is not special meaning to it.
A lot of art is like that in general. Critics and historians will ponder the significance of certain objects in an artwork and usually it's because the artist wanted something to fill in the space there or something like that.
He is not a crab.
🦀hE’S a gOoD crAbO🦀
@@SolaScientia You mean the Witch ring ?
@@uninconnu5844 I have no idea of the name. I just know there's a basically useless item as a starting gift and it really serves no purpose but fans kept digging for one until he said it was just for fun/lore.
@@SolaScientia Oh, yeah, I forgot this one even existed. It's the Pendant, and it's only use is being traded with Snuggly
as someone whose entire knowledge of the souls games is reliant on Outside Extra and etc.....i couldn't help burst out laughing when that log trap broke off and rolled over the character. Even better, i daresay the character gave a bow toward the screen right before getting hit and knocked off the edge?
The laughter continued during the Nightjar attack from the kites. There's no winning in these games, ever!
Log Trap Part 2 actually did give me a chuckle.
"are you feeling happy and victorious..............NOT ANYMORE B1TCH!"
haha they really arent THAT hard as theyre hyped up to be. i mean ive been playing them since demons came out, like 12 years, but most friends whove got into it get the hang of it in an hour, and all beat them, especially BB/Sekiro. its very worth it to play, dont let the infamy keep ya away, some of the most rewarding accomplishments. i played up to NG+4/5 on 1/3, and still play BB and Sekiro
also i love that they said 'spoilers for DS1/3, BB, Sekiro" haha, 2 is just SO bad and theres nothing memorable about it but bad hitboxes, janky bosses, terrible restrictive controls, bad level design.. the B team tried their best and the DLC have some cool moments but its just a high bar to maintain and the one game rushed out without the core team and Miyazaki is very obvious
@@KaladinVegapunk That and Luke is still playing it. I guess he hasn't come across any dick move moments he thought worthy of the list.
@@KaladinVegapunk I'll agree 2 has some issues but has most content builds and of course best dlcs (except reindeer bang town) also 9 days till next goty hypeee
Best part of the skeleton ball is that it actually moves faster when you are in its path of travel .
😂
One of my favorites was in DS2 SotFS when it's established that wooden chests can be mimics but for the majority of the game, steel chests aren't. Despite it being my fourth FromSoft game, I let my guard down and stopped checking them and proceeded to get eaten by the one in Brightstone Cove. The slow animation of opening the chest where you can see it's teeth makes it even better XD Luckily I had enough health that it didn't kill me, but I did get a really good laugh at that.
The one in majula can be a pain if you forget about it because in new game+ the chest on the way to forest of giants becomes a mimic as well. Ive burned like 46 bonfire aesthetics in majula farming the basement skeletons for effigies the skeletons are now worth like 3500 souls each or more!
Im afraid to actually check the chest to see if its got teeth now tho
Also from Dark souls 2, those huge soldiers with turtle shells, who, when you move to try and backstab them, just instantly fall over backward on you.
And in the castle everyone realizes you can be grabbed when you stab the mimic chests from behind, trying to get the drop on them.
@@Avrysatos un aimed pyromancy spells can reveal them and keep you far enough away to be safe.
@@jennaherman3859 oh no i watched people streaming through the castle. They'd SEE the mimic. Get behind it thinking that'd keep them safe, give it a big old whack upside the lid and get grabbed and eaten since that's still in it's grab range.
It's comedy gold.
The log bit was brilliant. Laughed out loud at that one.
For my money, the most infuriating dick move in dark souls is the Throne Watcher and Defender fight in DS2. It's already a tough as nails fight, but when you finally kill one of them, you see the other go kneel over the dead body and... oh no this is a revive isnt it
The entry about the Mimic in Sens Fortress brought back traumatic memories of my first Mimic encounter in DS2. Chests in DS2 don't have chains, so I had spent hours and hours religiously whacking every chest I found trying not to break them by accident and by the time I reached Earthen Peak I had just about convinced myself that there were no Mimics in this game, so I ran up to the next chest I found and opened it without checking. Mega chomp. I subsequently learned how to identify Mimics by their shiny latches right sharpish.
Easier to just wait a few seconds, they open their mouth and show slight teeth if u wait like 8 seconds or just hit each chest once
Same exact thing happened to me
@@jseigle_ The moment my character opened the lid and all I saw was teeth still haunts my dreams.
Oh, also in DS2, in the Forest of Fallen Giants there's a huge sword jutting out of the ruins over the sea with a very attractive shiny just begging to be collected. So of course, one short jog and item collection later you turn around to find that 5 soldiers have dropped down onto it from the upper level and are just waiting for the opportunity to send you plummeting to your doom.
@@VulpesObscura wasn’t an issue my first play through cuz I already had a halberds so I just swung like maniac, they all fell off or died then I dropped my controller happy I survived….. button clicked in and back stepped me off into death
Ah yes, the most dangerous creature: A crab. Having been somehow killed by mudcrabs in _Skyrim_ more than once, despite how I should be able to overpower them with no problem, I can confirm this. What's worse is that they can walk straight.
They’re no joke when you start the game, I am always caught off guard when I fight then at the start of the game, used to being able to just kill them with one punch.
I think the best thing about the crab here is that it has no limit to the distance it can keep chasing you. You can just keep leading it on wherever you want (and it isn't blocked by something).
In ds3 the scuttle proper
A crab that walks straight gives me the same level of anxiety as figuring out in person that roaches fly.😳
@@Serrifin Especially if you visit Solsthiem early, Old Salty will fuck you up.
My favorite such moment in DS3 is also in the Catacombs. You know, that time you see a suspiciously rickety bridge, think "Hm, that's probably a trap of some kind, I'll look for a way around" and suddenly find yourself swarmed and subsequently chased by a humongous horde of skeletons
But then you can use the suspicious bridge to drop them down the abyss! ... ...
...
Yeah, I didn't trust it either
@@Poldovico despite having used said trap to kill those skeletons on many occasions I'm still terrified every time I walk across it.
OMG
Fun fact: You can mash the shoulder buttons to break yourself out of most grab attacks, including mimics. You even take less damage while mashing. This is an intended mechanic as your character has special animations for breaking grapples.
What's the shoulder button?
@@adolfhipsteryolocaust3443 r1/l1 or rb/lb basically the main hand action and the off hand action buttons, the ones you use to attack and defend.
If I remember right, in ds1 almost every grab attack could be struggled for at least reduced damage. When it comes to ds3 tho, most of the time it's useless and the struggle animation is a way to indicate you can spam.
@@CurvyKirby2.- well ds3 is objectively the worst game in the series so it's hardly surprising.
@@S.A.F.T.I How is it worse?
If you look closely at the Skeleton balls, you can see that the skeletons' arms are moving the ball instead of it rolling.
I always found that detail pretty cool and creepy
The undead from Dark Souls 2 in Hunstmans Copse. When he sees you, he'll run around the map, leading you to ambushes if you chase after him. And he'll keep running around even after you've dealt with all of the ambushes. His running animation is hilarious. All it needs is that Benny Hill music and its perfect.
He does usually drop a pretty decent item for me though. Just male sure to tag thos poison buttsrflies or you're probably getting a touch of poisin for chasing him!
The ghosts in Dark Souls 2's Shaded Woods - by that point you're completely used to seeing player ghosts pop up around you, and then they start attacking you!
There's also a white phantom in Eleum Loyce that does friendly emotes at you and follows you, and then the next fight you get in stabs you in the back and then gloats over your body.
And then you can't lock onto the shades, which just makes it worse. To be fair, though, that white phantom was sketchy from the start: he still got me, but I knew he was sketchy
@@rasalahuge1322 i know what you mean, i was too busy fleeing from the invader and those horrible, horrible hedgehogs to think too much about it
@@rasalahuge1322 If you've been to Eleum Loyce and gotten the Eye of the Priestess you can see and lock on to the white phantoms. I found this out because I ended up with the million SM before heading that way (had farmed another area heavily for certain drops). So I got into EL before that part of the Shaded Woods which made the area pretty trivial.
I second both of these!! Good old Maldron is a legend
@@JMcMillen I had no idea the eye of the priestess had that effect on the ghosts, that's so cool!!
You forgot one from Sekiro. When you “kill” the Guardian Ape with his own sword in his neck, get the message that you did a shinobi execution and everything and you breath a sigh of relief.
…Only for his corpse to pick up his head AND the sword and start wailing on you. How is that NOT a dick move?
My first time experiencing this today was some bullshit to say the least.
Or sister friede in ds3 we’re you beat her 2 phases get her soul and the foe vanquished thing only for her to turn into black flame friede
@@Digital_Donuts if you have the spear you can actually skip part 2
Ishin Ashina got me good, I thought its gonna be a pure sword clash but the dude got gun. They should've him Assault Riffle instead! 🙃🙃🙃
Dick move yes, but we're not laughing 6 months later on 😁
My first arrival to the ringed city was slightly different, i had an invader stand in the centre of those ghost archers trying to lure me in, this got me suspicious so i decided to use a seed of a giant and the invader was quickly shot down so i could go on my merry way, by which i mean crawling through the spaces of them reloading to shoot me down.
There is a reason we call it Sen's Funhouse. There is also Painted World or Ariandel's collapsing snow ledges and witch tree in DS3, or the Doors of Pharros in DS2 capitalizing on your desire for look and setting a bunch of traps that use up precious Pharros Lockstones making you regret going there
Patches should probably have his own list. I, like Luke, avoided him pushing me into the swamp in the Nightmare Frontier (only because I got lost and then blundered into the ending area with the shortcut and thusly bypassed like half that area).
"Holier than the Pope" is one I've got to remember. I love you guys using Mergo's Wet Nurse's theme for the Bloodborne part; I love that music so much. I didn't know the log would detach from the chains like that, so I about died laughing there. Thanks to Luke's streams, I just walked around the traps and didn't trigger them. I did, however, walk across the planks covering that small well/hole in the ground a bit further along in the area. I either forgot or didn't notice, so I jumped and swore when I got dumped down it. Thankfully I didn't get killed by it.
"That's enough Sekiro for today" has been my general approach to all the Soulsborne games of late. I'll play a bit and then decide that I've had enough for now. That's in part so I don't feel burned out come Elden Ring, but also because I'm at slightly annoying parts in all the games and just don't want to deal with whatever nonsense I'm headed toward (the Yahar'gul gank squad of 3 hunters, followed by the One Reborn, and then the damned Winter Lanterns of the Nightmare of Mensis...yay).
I'm embarrassed to admit I fall for the ol' loot lust trap a bit too frequently. I chased after a Crystal Lizard in the ruins before the Crystal Sage and I got jumped by a guy hiding behind the wall. I actually stopped and thought about it before I chased it, because I figured it was a trap. I still did it, so it goes to show where my priorities are, lol.
"Why are you ticking?" I'd forgotten about that bit somehow, but it's a classic moment.
So you're finally done with Bloodborne?
@Krzysztof Przybylski Not at all, lol. I finally got Ebrietas. I'm at the second Yahar'gul lamp and am about to do the rest of the area and The One Reborn. I also still have the DLC. I'm taking my time so I don't get burned out before Elden Ring. I'm dreading the Nightmare of Mensis, which is why I'm also putting it off. I went and did some DS3, clearing the Crystal Sage and am about to do the Cathedral of the Deep next.
@@SolaScientia nice! How did you get Ebrietas? She was the toughest in my experience. I finally just lucked out I think
@@krzysztofprzybylski2750 I'd been screwing up by having a bolt gem on the saw cleaver and that gem took away the damage I got from the skill and strength scaling. I kept the gem on to farm up echoes to restock my vials and buy up some bolt paper (only 3 insight, so I didn't spend it in the insight fountain). I changed that bolt gem to something else and then went after her again. I died pretty quickly but I also dealt more damage. The second attempt was when I got her. I stayed in close on her left or just behind her and wailed on her with the saw cleaver + bolt paper. I also got extremely lucky. I avoided getting blood spewed on me and she didn't bring out the stupid space laser attack. I don't know if it's because I didn't give her time or what, but that's been the only fight that I've lasted long in when the laser didn't come into play.
I'd have tried Damian again if that hadn't worked. He was my bro for Rom and I used him for 2 Ebrietas attempts. The first time he died quickly and did fuckall to help. The second time I actually died before he did. He was awesome at keeping her busy and dealing ranged damage on her. Then I died and that's when I learned I needed to respec the gems on the cleaver. I had the tonitrus as backup if the cleaver + bolt paper hadn't worked.
I think bloodborne and demon's souls are the only games were falling for patches trick doesn't actively help you
The Four Kings boss fight is probably the only boss fight where you get killed before the fight even starts. Oops need a ring I guess go kill a dog or something
Then u wear the ring and accidentally hit the edge of one of those platform while falling down, dying yet again and losing your souls.
Additionally, the Four Kings actually consist of five Kings, which further adds to the deadpan comedy.
@@SungurEge If you kill three kings, then wait long enough with the fourth one, another three will appear. These kings really can't count.
Dumb me managing to down as soon as I entered Capra Demon boss fight. I remember getting super mad because I couldn't even try to fight, I would just die past the entrance 🤦🏻♀️😂
Here's a simple one but no less evil, in dark souls 1 the sprint button lets you slide down a ladder quickly but in dark souls 2 it makes you jump off. Especially evil considering it's something you'd do at a ladder that would take ages to climb down otherwise, there by making your death a certainty!
I remember dying from the ladder that way and losing up to 10k souls early game. Not sure if you knew but you can still slide down in ds2 but you have to push the left analog stick while holding sprint
If you hold the button, you'll slide. I don't think it's meant to be a dick move, it's a just a change of controls
I encountered the ticking old man when I had two buddies with me and I walked up to him alone, grabbed the item, then turned around to see the two of them watching at a safe distance. One of them bowed as my game faded out
A gentleman
4:11 That string of facial expressions kills me. I feel like those sum up the Dark Souls series as a whole
I know it's OLD From Software and (I think?) not technically soulsborne, but what about in one of the King's Field games, where there's a trap chest which poisons you, but the item inside is just an antidote to the poison? Comedy gold.
Oh that's great!
Hilarious writing and Luke’s delivery was perfect. “Must be nice 😒”
Dark Souls 2 Stone Sword Surprise Squad.
See an item at the end of a giant statue's sword, so you run up to get only to be greeted by a crack squad of hollow soldiers that dropped from above on the way back.
There's also the moment when I was sprinting through the poisonous hell that is the black gulch, fell off the edge, and ended up getting murdered in a cave by two giants dual wielding clubs
@@campbell9825 those giants drop the forgotten key you need to open the door above them and back in the pit in majula and somewhere else but i cant remember where all of a sudden
@@jennaherman3859 yeah I think I ended up beating them but it wasn't fun
@@campbell9825 i used poison knives. About 8 each and they died and they only come out the tunnel just so far
I feel like we should also mention by far the Souls games most iconic beginners trap that originated in Demon's Souls and has been persistent in every game since. That is to say getting one shot by a dragon early into the game.
The hole in the Tower of Latria is my favorite. Everything about it is genius. Building you up into a rhythm of checking doors, turning it into a mindless habit, and then putting a random hole in the ground. It’s amazing. Nothing kills you, there’s no bs trap that knocks you down, you’re voluntarily walking off the edge of a cliff. You have no one to blame but yourself.
My favorite was in the dungeon with those jailers that poke you with a brand. Pretty early on you kill a couple of skeletons then there is a nice loot item. While picking up the item a skeleton runs up to you from off screen and knocks you down to a lower level. Good times. DS 3
Unlock an annoying memory
13:20 Honestly, I thought that trap was very well placed on Fromsoft's part. Straight forward and some people may notice in time that the ticking sound is the same as the time bombs they were throwing at you just outside the door.
Personally, I'm always partial to the ol' double blind corner guys at the start of bloodborne. You see an item in a conspicuous area and are probably able to spot the guy waiting around the corner, then not 20 feet away you walk past a normal lamppost and another guy jumps out from some architecture, immediately playing you for a fool. It's my favorite part in watching someone new play the game
Obv mimics are one of the best trolls in history. I felt so betrayed the first time I found one in DS1.
Played through with a buddy who has never played before and waited with glee to see him get eaten by one too. 😂
you're a true friend
how about that one time, in ds3, where the mimic suddenly is on all fours and has a different moveset?!?! like wtf!
Best laugh I got from soulsborne was watching my friend speed run Sekiro and getting sniped midair by the great snake.
DS2, Undead Crypt. Light the torch, as you’ve been trained to do the entire game. I love lighting torches! Except, now a bunch of Lightning chucking npcs spawn in all over the entire crypt, including right behind you.
Bonus! Infinitely spawning hollows that ring bells to summon a bunch of Mages to attack you all at once. The final room setup is laughable in how petty it is. The bell is directly below the stairs, so you have to jump down and kill the hollow quickly, but avoid hitting the bell itself. Then another hollow comes walking from outside behind a pillar. Great. THEN, a final hollow comes out of the ground next to the bell!
Hahahh i cant attest to that. Did it myself. Ignored all player signs. I feel your pain.
Ach. The bells! The bells! It took me far too long to figure out what was happening.
Good thing the statues that spawn the mages can be broken …. Until you get to the fog wall and they placed the statues on the ceilings so you have to kill the hollows. Oh and also the fucking gank right at the fog wall with a DRAGONRIDER. Thankfully he doesn’t respond.
I second these! Plus with the torch thing, isn't there one of those non-hostile hollows carrying a torch a room or two before Agdayne (the NPC who aggros if you have torch)? It's the same kind as the one who follows you and helps you out in No-Man's Wharf by scaring the monsters away, so you could easily assume they'll be helpful again, only to have them turn all the grave wardens hostile!
@@MsKornkitty Same. I didn'teven know until after when I watch a playthrough of that area. I just run pass everyone including the big knights at the end.
Not overly difficult to handle, but the lost bastille in DS2 SOTFS edition. There's a well where you pull a lever and up comes a cage of suicide bombing enemies that dive at you and explode.
In the same location there are a ton of bomb enemies in the same room as the advanced spells salesman, should you attack them, there’s a high potential to aggro him or get him caught in the explosion.
@@gamepassghost oh yeah i forgot the room with Straid. Luckily he's not a super important NPC for most new players since he mainly trades in hexes and boss weapons. Luckily invincible until you use the fragrant branch as well. The well just seems cheeky because the first well you encounter nets an estus shard. So you see a well and you're like "ooooh what do we have here?... oh, death, nice"
@@gamepassghost That's the reason most people don't attack them. They are harmless if you ignore them.
@@JMcMillen agreed. My heart rate was through the roof crawling past them though.
@@zacharyzurawski5516 so true. I put way too much faith in the boss weapons after using quelaags furysword for a big chunk of the original dark souls so i was rushing to get to him.
Yeah the well is a pain for sure, i found the gutter a little heavy handed with how obscure some of the routes were but then havel’s armour arrived. Cool payoff vs work in that part.
I just went through Sen's Fortress. I fell (metaphorically and literally) for every single trap.
Dont you dare go hollow friend! And maybe wait a bit before going after the titanite demon, there’s a couple nasty surprises.
Welcome to the house of fun
I remember playing Dark Souls 2 and near the beginning you go through several rooms, however, one of the doors just leads to nothing but a straight drop. It killed me but I laughed so hard! 🤣
The one a little before the Three Sentinels fight, right? Don't remember the name, but certainly remember the door to nowhere
Brume tower has several doors like that including one of the witch things to have to spike while being crushed by the giant things spewing lava out of their shoulders!
I was looking for a comment on this that shit killed me last week LMAO
It's actually a shortcut back to the sentinels boss.
@@ed1726 It's a useful shortcut, but I have missed the jump by centimeters about 1 in 3 times.
There are a couple in Dark Souls 2. In the Catacombs, there are these massive Knights using metal doors as shields and standing in both doorways and corridors in the dark, holding the "doors" in front of them. Or in Aldia's estate there's a 'dead' skeleton dragon in the entry hall which, if you complete all the criteria, will the next time you go there come alive and throw it's skull at you. Or in the poisoned mines, there are numerous poison filled sinkholes with interconnected tunnels with loot - except for one halfway through the area, which is just a dead drop. Or in one DLC you will get an invasion message that a mad warrior has invaded you. He's really tough and after you beat him and go on around the corner, you realize *there are 12 of them, all counting as one invasion.* There's more, but I can't remember all of them.
or in catacombs in ds2, if you let the skeleton with the torch live he will make the npc angry and attack you :D
The foggy area of the Shaded Woods in DS2 = Dick Move City. It's where I go whenever I have the sudden urge to be backstabbed by ghosts whom I cannot see nor lock on to
That place sucks. But, if you hug the left wall, there’s a good chance nothing will attack you. Even getting the Cloranthy +1 isn’t so bad. The only trouble I have is finding the spellscasting speed ring in the middle of the area. I usually skip that.
Genius list!
Makes me think about that dumb tree in DS1. I got past all the basilisks, nailed all the annoyingly blind drops from branches, and got one-punched to death by a giant mushroom. It was a laugh or cry moment, so I just gave in and had a hysterical laughing fit..
Also, DS2 Scholar of the First Sin, the Pursuer showing up bloody everywhere is sort of funny even if I did spend parts of the game bravely running away from the jerk.
I still don’t know why a mushroom needs to hit as hard as any boss in the entire series.
Do the three little pigs in the what is more or less what is your Firelink Shrine area in Dark Souls 2 count, because accidentally aggro'ing them is...hilarious. I ran away once, thought they had stopped following me, went to let the blacksmith into his smithy, and they rolled right in and killed me mid-convo.
(I love this list video to bits. So much trauma brought back by one video. Especially the Ringed City, eugh.)
Majula my friend it’s called majula
@@shadeslayer8631 Best hub location in Soulsborne. Except for the pigs.
@@shadeslayer8631 Yeah, but to anyone who hasn't played DS2 (which let's be real, it's not the favorite of Souls games), saying it's like Firelink is easier to say. But yes, you're right; it's Majula.
@@arellajardin8188 I love majula, it’s gorgeous, it’s open and overall it just feels like a home, haven’t really had many hub areas in many games that feel like a place you want to love in but Majula?? I’d love to actually live in a place like that, have a home like that on a cliff, would be epic af
Majula, and yeah the 3 OP little piggies are funny as!
The first time I came across that falling sludge from DS1, I literally screamed in fear so loud that my mom came to check on me
Though they were shown at the beginning of the video, the Anor Londo archers are cruel pieces of shit.
I attempted to run up to them thinking that I could just quickly knock them off the oh-so-tiny ledge we were on.
Then as I got close enough, I discovered the horrific truth of *what* enemy type they really were.
The skeleton ball made me laugh pretty hard and was the only redeeming quality of the Catacombs of Carthus
Yeah, died twice thanks to that thing lol. Gotta admit, Dark Souls Devs really did up their game with that one
Eh, I like the Catacombs of Carthus. But I also like S P O O K Y S C A R Y S K E L E T O N S so it's like I'm a pig in some kind of thing that a pig likes.
@@MidlifeCrisisJoe I love all of the skeleton levels in the FS games. Their gameplay varies from annoying to shit but that doesnt matter becasue we are in the B O N E Z O N E!!!!!!!!!!!!!!!
Catacombs has two other good qualities: Breaking the bridge and watching all the skeletons/an invader fall to their doom + starting a massive monster mash between the demon, mimic and skeletons scattered about on the lower floor.
@@conspiracypanda1200 the bridge is good for farming XP and I never even noticed the chest/mimic till after I beat the demon lol
The script for this feels like it was written by someone really enjoying their work and I love it!
7:03 I was mad the first time, but laughed the second time
I started striding back in with confidence after the trigger and dodge
Then the chains snapped
"Congratulations you cheeky a**holes..."
At 3:59 is some of the best acting I've ever seen! Almost made me spit my coffee out
when it comes to hilarious traps and maneuvers Dark Souls 2 has definitively earned a spot on this list
DS2 SOTFS having the three little pigs is Majula, the hub area where you’re supposed to be safe
Also, just the whole Black Gulch area where you constantly have poison spat at you from statues, giant worms and Hand monsters coming out of tar pits and just as you think the worse is done, you have to deal with an NPC invader which you can’t really avoid because you can basically be invaded at any time regardless is you’d just used a human effigy or not
And the second bonfire that you can rest at is blocked by a petrified statue so you better have a fragrant branch of yore in your inventory
And after all that, you got to deal with The Rotten and Aldia popping out of his bonfire lol
Pigs are there in normal DS2, as well.
Honestly the fragrant branch of yore stuff was a nightmare for me. Had to use the wiki for that part.
Also that whole area, it’s accessed by a mostly blind drop from a mostly pitch black area. Screw it all. 😂
@@TheAntiSanta ahh I just wanted to make it clear I only played the SOTFS edition. I know there’s differences between it and the base edition and I didn’t wanna claim it was the same in that one lol
God, those pigs are so good, and so troll-y. Love 'em.
The real trick is that if you kill the pigs enough, they start coming back...bigger.
Surprised that the Graveyard in DS1 wasn't on here. That's likely the place most folk have suffered through, coming fresh off the crow and thinking "Graveyards are full of super easy to kill skelies! Should be fiiiiiine!"
Then suddenly, MASSIVE F OFF SKELETON WITH HORDES OF SMALLER UNDYING SKELETONS
I had a different think... that stupid underground area where to progress you have to fall through holes in the floor you can't even see!
I will admit, the two from Bloodborne did make me laugh when you presented them.
These guys have been hosting this show for years. They earned a huge level of success from their hard work.
This brought back vivid memories of suffering through sen's fortress for the first time during a particularly hot summer day while sat in front of a fan on full blast.
Dark Souls 2 has a ton of ingenious dick moves that I hope show up on a follow-up video down the road. :D
There’s the breakable chests for everyone used to attacking to test for mimics, the repeatedly spawning undead that summon a horde of pyromancers in the Undead Crypt, and - like, the entirety of Shrine of Amana…
But the chef’s kiss was when the Shaded Woods introduced enemies that look the same as the player phantoms you’ve seen everywhere for the last two Soulsborne games - that is, until they stab you in the back.
Maldron the Assassin
"WHY IS EVERYONE STABBING ME IN THE BACK?"
In Majula where you rescue the pyromancy woman. Locking you in that cell and throwing a bunch of enemies at you.
@@akmal94ibrahim Ooh! Or the bit with Pate and Creighton where no matter who you side with, they still blow you up for no good reason!
@@varunchaturvedi2581
cuz it's easy
...and it does a lotta damage
“Why are you ticking?”
He asks the bomb.
Sen's Fortress lift has never gotten me. My first time getting to it I noticed the blood on the lift and thought it was trap (like arrows that would hit you once you reached the top or something) so I got off the lift as soon as it reached the top.
Thankfully same here. Once I got off the lift, I decided to give a peek as to what was above me and I'm like, boi that was close
I still think the two bridge archers in DS1 Anor Londo are classic. I know everyone knows about it but that just goes to show what a memorable moment that is!
Bed of Chaos in Dark Souls 1. The whole fight is essentially a parkour map that allows for zero mistakes. Probably the source of the most instant kills I've endured during my playthroughs
Dark Souls 2, the Lost Bastille. What appears to be an empty, small, open room with a chest and a pit. As you head to loot the chest, bam! Pursuer. And he shows up all over Lost Bastille. It's a real dick move, dropping that jerk into a small room and expecting you to kill him.
I'm so happy that even though the Outside channels have overlooked DS2 a lot, many viewers aren't and are pointing out many times DS2 pulled off moves more dick than some in this list!
True. But DS2 can be more infuriating to play because of all the issues it had. I'm glad they skipped to playing DS3.
@@akmal94ibrahim DS3?More like Cash Grab 3
@@akmal94ibrahim but it had no issues
@@theonewhoismany8072 DS3 isn't a cash grab in any way
Ds2 was king of dick moves with enemy ai and placement of enemies
Team Oxtra swearing, what a rare treat!
Oh boy, don't even get me started on Tomb of Giants, in Dark Souls 1, and that stupid giant skeleton hidden on a corner, who kicks you out of the path towards a precipice...
3:18 "no more dangerous place than sen's fortress?"
Excuse me ma'am, but i think blighttown and ariamis would like to have a word with you.
And sidenote on 14:20. Ball vulnerable? Dont you mean... vulnera'ball'? :D
I recently started playing dark souls for the first time and the first path my eyes noticed was the path filled with skeletons in a graveyard so naturally I killed them without fear, till I looked back and saw that they ain't dying so I chose to run till I found a GIANT SKELETON which *ONE SHOT* me so I decided to chose a different route which led me to some ghosts that I can't damage... I gave up on playing it blind and decided to RUclips a play through
That nonsense is why I don't play a FromSoftware game blind. I try to avoid boss fights and big moments, but I don't want to screw up convoluted questlines and some areas are confusing to the point of being a big annoyance and I don't have the patience for that bs. It's why I'm nervous about Elden Ring. It's the first FS game that I'm going into when everyone else also is (I was late to the party for all the other games). Thankfully I play open-world games pretty slowly and methodically, so by the time I've reached a problem area/NPC loads of people will have gotten there before me.
So I had a similar experince, only I somehow made it to the tomb of giants. Didn't find the way up again and spent a very sad day learning to hate those bonedogs
@@SolaScientia the only nonsense is you not looking both ways before crossing the street. If you weren’t so convinced you were right you would have gone the other way.
Mine was quite similar the first time and then drastically different and resulted in me giving up on it for a couple years.
So I refuse to look at faqs and walk throughs the first time. I paid I want to play not see someone else do it. And I too went the skeleton route with similar outcomes. Then I went the new londo ruins route and that didn’t work. Then I somehow engaged in jolly cooperation without knowing it and this guy ran me through passed the bell gargoyles and into another area either darkroot or blighttown. Then he logged out. And I was stuck way further in the game with zero knowledge, no homeward bones(not that I knew what they were yet), no idea where to go or how to get back and I just kept dying until I quit. Couple years later I tried again, remembered going left and up right away and now the three souls are among my favourites.
It’s super rewarding if you stick it out and accomplish something. And so much better if you can do it solo yet more fun as jolly cooperation. Just terrific games.
@@aelechko So? I don't always like playing a game blind. It depends on the game. I did play a tiny bit of Dark Souls way back on Steam and I did play it blind. I still instinctively headed up the stairs toward the Taurus Demon area instead of down to the skeletons. I figured it was bad news just from the vibe I got. Me not playing blind is less to do with figuring out which way to head first and more to do with keeping NPCs alive and otherwise not screwing up the convoluted questlines as I mentioned previously.
And I am actually slowly getting through Sekiro mostly blind, so it's not every single FS game, but basically all of them.
Ellen giggling at the word “ball” makes all of the pain and suffering worth it.
And even funnier 😝.
The cannon in bloodborne was definitely one for me.
In my most recent playthrough of DS3 I got invaded in the Catacombs right near the first skele-ball. The invader attacked me at the bottom of the stairs and we did battle... then backed off to opposite sides of the landing to let the ball pass before resuming our duel. This happened several times before the invader decided to run deeper into the level to ambush me (I ended up using a shortcut to bypass him, then killed him when he tried to find me).
I'm kinda surprised they didn't talk about the pressure plate traps in the research hall in the old hunters dlc, I died to that trap one too many times lmao
I'm surprised DS2's Shulva didn't get a look in here
-Arrow traps in the floor
-Stairs that turn into spikes when you go back up them
-Chest with a crossbow in it
And the dragon that breathed fire over the bridge.
I feel like the 3 Little Pigs in Majula (Dark Souls 2) should be in here. All of the hub areas are safe with only this exception, not including when you aggro an NPC. Those pigs, when you walk up to them, will charge at you. They're tiny, so they're kind of cute, but pack a wallop that rivals end game enemies. But their cuteness from being small makes them much harder to hit.
The only Safe hub is the nexus from demons souls and hunters dream every other location has enemies within 10 second walk distance ds1 2 and 3
@@kkasdfaskdgfnasghkkl Within a short walk doesn't mean they're "in the area". Only in DS2 will there be outright hostile enemies IN YOUR HUB AREA, those being the pigs and the skeletons in the basement.
The Snacher in Bloodborne that dumps you in Hypogean Gaol is comedic gold.
13:16 "Last chance to look at me Hector"
Dark Souls 2, Shaded woods.
You find a tree that makes funny sounds when you whack it, making you think you found a cute easter egg only to be greeted by practically invisible backstabbing horde of ghost-folks who took advantage of you playing around with the woodwork and murder you.
At this point dunking on NFTs has become a more functional system of decentralised value exchange than NFTs are.
The man that goes "woooooooo" is still the best. He always look like set scenery and loving what he's doing!
A lack of Dark Souls 2 means no Frigid Outskirts. Surprise mass spawns of murderhorses in the middle of a blizzard where you can barely tell which way you're going...
I think the village in dark souls 2 thats full to the brim with giant f**k off spiders that attach to the backs of people and control them like giant creepy puppets is my pick. I'm not even an arachnophobe, and that place was a nightmare for me.
I love the red crystal lizard in that area! Such a great troll.
So many: Old monk in Demon Souls, where the game can summon a Player; Dragon bridge in Demon Souls or the NPC, that kills other NPCs; Dragon Bridge in Dark Souls, Ash lake behind two fake walls; the spear you have to break to fight in Dark Souls 2, the first covenant, or the pursuer.
And Patches!
The back stab at the beginning of the skeleton ball part was incredibly smooth
The line about NFTs was actual GOLD. Whoever wrote the script for this episode did an amazing job! Love you both. 💜
Eh. I get why people don't like NFTs or those that are hyped about them, but I'm also already over the obvious "kool kids klub" signaling everyone's doing bashing people over them. Like, yeah, they're stupid. You're not smart for pointing out a stupid thing.
@@MidlifeCrisisJoe They're not simply "stupid." They're genuinely harmful, in more ways than one. If you have an hour or so, look up the video "Line Goes Up." It's very well researched.
It's funny but calling it ' gold', is a huge stretch.
Can we talk about the entrance to the duke's archives in ds1. You fight this massively armoured boar in a tight corridor, probably taking all your health and estus when, around the corner, there is a second, identical boar. Like dark souls is saying ! "You think you did well in that fight? Okay smart guy, do it again..."
If you're wondering why Maldron the Assassin wasn't on this list, it's because Maldron deserves his own video as a list.
At 13:15 Luke does a perfect impression of Gus Fring, when he visits Hector Salamanca, in Breaking Bad.
6:53 Lukes best Alan Partridge impression👌🤣
Good impressions, Luke.