Asuras Wrath - the antithesis of the saying "violence never solves anything" where our titular hero punches the very concept of existence into submission
fun thing about the FF11 boss, that specific boss not only made people ill from over exertion but it also set a new standard for future boss content never being longer than like an hour or two, the fact it went so long before being nerfed was crazy
I mean, the fundamental problem is that the Game Devs never intended that boss to be beaten, so it shouldn't even count. They kept removing ways people had beaten this boss because they weren't *_exactly_* how they intended the boss to be beaten.
@@oopsallbarrys5280 I remember that one, it was the much talked about 18hr long boss fight that got the game devs in trouble (again) because of impossible boss fights which they never intended for the players to prevail over.
Shoutout to Yakuza where if you're playing the game and reach the final boss, you can expect 3 hours of cutscenes and revaluations after the fact lol. I don't think I've ever beaten a Yakuza game before midnight lol
I think it was Yakuza 3, took that many hours before you can start playing it, and the first thing it gets you to do is buy something from a konbini. Did not continue.
@@MarkDeSade100 100%. I've also made the mistake of thinking I could wrap it up quickly, and it never works out lol. And nobody wants to pause a boss fight until the next day
Yeah no, once you feel the ending coming, you gotta reserve a whole day. LOVE the franchise, but yeah. Sometimes it feels like they wish they’d made a TV show instead, with each game as a season.
FF bosses are the standard for long ass fights even the Dark King in Mystic Quest takes a while to defeat if you're not using the healing overflow glitch
@@dawsondebell1603 oh ok, I must admit though the most interesting ff game I’ve seen is the newer one I much prefer it has real time combat and driving that cool car around - I’ve never been a fan of strategy games with turn based battles
I know a few people who had the Adamantoise knock them back so far in FFXV that the battle cancelled out and they had to start from scratch after almost 45 minutes
I remember finding Yiazmat in my first playthrough, saw its healthbar and just went "Nope, I've got a life." and just left the arena. Never went back, never regretted it.
Bruh to unlock him you have to complete the vast majority of optional content in the game. if you had a life how tf did you find him in the first place?
I let my guys auto fight it for the majority of the battle. Other than needing to deal with some cheese that it throws at 1 or 2 health milestones, I didn't even need to be in the room. I do look back with anger at how cheap Yiazmat was though.
Never played FF11, but whoever came up with the idea for Benediction knew EXACTLY what they were doing: breaking the hearts, minds, and souls of everyone playing that boss for that long.
It wasn’t whoever came up with the idea for Bene - it was the WHM’s “2-hour” ability (called that because each job had an ability from lvl 1 that could only be used every 2 hours [later lowered to 1 hour]). The real dick move is giving that (and all other 2-hours at the time) to Absolute Virtue. Now, you CAN keep AV from using those moves. By using them yourself. So a WHM basically has to waste their “oh shit” heal to keep him from using it. [Side note: DRG got REALLY screwed with this fight - even after SE made their old 2-hour a regular ability and gave them a new one, they have to use Call Wyvern to keep AV from using it.]
I remember playing Bayonetta when I was still living with my parents. Sometime in the middle of the fight against Jubileus, my mum asked me whether I was done soon, so we could all eat dinner and then watch her favourite TV show. Oops.
Aww, you mom sounds very sweet to have wanted to wait for you so the family could eat together 😊. Unlucky for you, though, for starting a JRPG boss battle right before dinner, and the final one at that 😅
It has to be intentional since they customized pretty much everything else about that one fight, including the FF victory jingle and battle score theme right after that underwhelming POOF. But, who knows D:
Considering that every boss in the game has a fade out and bursts into coins, and Culex pops out like a regular enemy... Quite underwhelming for the actual boss of the game...
You forgot to mention that Yiazmat starts HALVING YOUR DAMAGE halfway through. You literally cannot do more than 4999 damage after that point per attack (assuming not breaking damage limit like in the video.) So its even longer than first stated
Well, I've got good news for your vocal cords. (Also, commenter's editions are a thing, so you could have just suggested it for that if it hadn't gotten in.)
Isn't that the same one that was even harder in the PS2 version due to the possibility of your teammates, who you could not control, healing the boss to full health?
I had no idea what I was into when I first fought that boss. I was playing the game thinking, oh I'll just beat the game then go to bed. Little did I know I'd be there for a couple hours....
I loved fighting The End! I knew how to kill him early, but I never did because I enjoyed the proper fight so much! Sneaking up behind him with the tranq gun and shaking him down for his camo was awesome.
I had no clue how to track him. I gave up and saved because it was a school night, then didn't get back to it for more than a week, so stumbled upon the alternate victory by accident....
@@frellion6430 you would have to use your map to see where the sniping spots were, and then use your binoculars to see if you could spot any glints of light from his scope, all whilst sticking to cover and never showing yourself. You'd have to go around the long way sometimes to find a vantage point, or crawling along being a rise in the landscape. Once I found him, I'd circle around from one area to the next until I was behind him, snuck up on him and shake him down for the camo. He'd give it up, then drop a flashbang and run for it. You could then trace his steps with the thermal goggles and do the same, only this time shooting him until he was finished. That's how I did it anyway. Loved it.
I'm surprised P3's boss wasn't mentioned because it had like 13 phases. Also the Adamantoise in FFXV can be beaten fairly quickly with one lategame item
Yeah, Nyx was the first boss that came to mind for this list. 13 phases long with fresh healthbars for each, different strengths and weaknesses, and it starts using instant kill moves halfway through the fight.
Yes, thank you. I was also thinking about Nyx as well. Best example of multi-phase boss in JRPGs. I was expecting to go to bed around midnight after beating Nyx but I ended up turning off the PS2 at 3:00 AM at the time because of the length and the following cutscenes. 😅
How about the full gauntlet from Kingdom Hearts II? Starting with fighting a spaceship, fighting a suit of armor on a throne, fighting skyscrapers, fighting on skyscrapes against a man dual wielding lightsabers, then fighting him again but now he's in his zebra-stripe pajamas. It's about 45 minutes of active battle and QTEs.
Yeah that... That was unrelenting. Once you are in that battle, there is no going back, unless you die. Which in this boss is possible at anytime, because some moves can be one hit instant deaths if you are not wearing proper gear.
I used the Ring of Lucii to beat the Adamantoise. Not only does it instantly end the boss fight at about half health, but it turns the mountain-sized turtle into a hilarious glitchy mess of spaghetti limbs. Fun.
@@yuvi3000 It's a magic item you get close to the end of the game with a couple of gimmick spells. The most useful one is a static HP Drain that's channeled over time. It's slow, but it can't be blocked or dodged. It also has the added visual effect of making the enemy you're using it on turn into a noodle monster before they die.
@@eldritchcupcakes3195The 3rd and last spell the ring has is called "Alterna" and it can just ejects most enemies and bosses from a fight giving you a instant win at the cost of your MP and patch 1.06 boosted it even more letting you use it against Adamantoise and Ifirt.
The first time I encountered Hell Wyrm (aka Yiazmat Lite in FFXII), I had just kind of wandered into the arena with no idea what to expect. It was like 1:00 am and I thought, "Well, I'll just fight this until it TPKs me and then at least I'll know what I'm up against when I try for real tomorrow." Turns out, I didn't get TPKed that night, but I didn’t get to go to bed until 4:00am either. Good times.
When i saw FF11 on the list I expected Pandemonium Warden. Multiple groups banded together to take it on and only gave up after 18 hours when players started getting physically sick.
No, I would've been disappointed if it wasn't AV... I remember trying that with my LS a few times to no avail, along with all the furor regarding its difficulty.
Galdera from Octopath Traveler surly deserves an honourable mention. An hour minimum more if you are underleveled. Oh and to actually fight him you have to beat 8 bosses in row. Without being able to save your game.
I'm glad I wasn't the only one that thought of this. 8 full-fledged bosses in a boss rush that can easily take over an hour in and of itself just to open the path to Galdera, and no save points between the two. And unless you already know what you're doing, Galdera's first form can easily take another 45 minutes, with the second form tacking on at least another 15.
Since the game didnt sell well i doubt we'll see one. However kage having an asura skin in SFV means they havent forgotten the game exists and the cyberconnect has said that if someone funded them and they got permission from capcom theyd make a sequel. In fact the true ending with chakravartin in the dlc was originally meant for a 2nd game but because of the low sales they turned it into a dlc instead
Original Yiazmat fight should hold Guinness World Records. I remember having a maxed out party with Zodiac Spear, Tournesol, Excalibur etc and never beating him on the PS2, reached halfway in 3 hours and gave up.
@@ReturnoftheLightning Haha, only meant I had all weapons and equipment. Pretty sure I wasn't following the best method to putting him down but back then I didn't have access to the internet and had to go to internet cafe's to print out guides xD
I'm prety sure Yiazmat did have the world record for the boss with the highest amount of HP in a video game. Sadly he has lost that title to the Black Mage in Maple story, who i'm prety sure is the current holder.
@@BJGvideosSee, I initially didn't know that and thought it was a reference to either John or Hank Green's book of the same name 😅. I didn't know that they had taken that from an old phrase/belief. Given that each language of the game was allowed to personalize the lines and add some of their own references, it wasn't an absurd idea that they could've been talking about the Green's book. Ardyn flat out quotes the Life Alert commercials and Prompto makes several references to memes in the English dub, lol.
As opposed to Minthara in Baldur's Gate 3 which lasted half a turn for me when Lae'zel pushed her off a bridge and she fell into the chasm... I found myself thinking "huh, didn't think that would work" for the 5000th time playing that game
Nooo... you miss out on the sweet early-game armor if you shove her off the edge! It's only a round or two fight completed in a keep-the-armor sorta way.
@@morrigan908I usually knock her out and then recruit later. Be aware that when you take her armour when knocked out she shows up naked later when you go to recruit her (because someone else in your party is wearing her clothes).
Grandia 2 is an awesome game. Yeah the boss fights are long but not this long. No more than 15 minutes if you are at least semi competent and haven't skipped too many opportunities for XP and upgrades.
Oh god, anyone remembers Sephiroths comet attack in the original FF VII? The fight itself already was hard as hell and then he regularly summoned a comet that you watched in real time pass through the solar system to hit you. I think I finished tenth grade while waiting until it was finally my turn again.
But the method for ending that fight in one move with W-Summon paired to Knights of the Round may have taken even longer. It is a slog to get both materia, and it is a slog waiting for all four ridiculously long summon cutscenes to finish playing out so the battle can FINALLY end.
@@Ilikecatsismychannelnamethat is why I ponder how the third Remake entry will tap into that battle. May have additional options? Or same strategy? 🤔Hmm
@@IlikecatsismychannelnameI beat Ruby by using W-Summon with Hades+Quadra Magic (paralyzed Ruby so he couldn't cast Ultima) with KotR, with mime on every character. I was there for a while.
I mean, they are long animations sure, but I always enjoy the spectacle... plus they're end game moves; i think it helped to display the power of the characters and the difficulty and time involved with getting KoTR
Uuuuuugh! IKR!? That was my first FF7 playthrough. The second time I did every side quest and hunted every secret just so I'd be at a level where I could sponge multiple comet blasts. The result? I ended up at 99 with max materia and Ultimate weapons and Limit Breaks. A total of five attacks from my characters finished Sephiroth off and he never got a single comet off.
I don't remember the Jubileus fight taking very long. However, that Yiazmat fight was nasty. Fortunately, I figured out some way to set up my characters' auto actions to fight without me being present with the exception of some janky move occurring at 50% or 25% hit points. I think that it occurred around an hour or so in, and I resorted to setting a timer to remind me to come monitor fight progress for the latter portion. Super annoying.
The level itself is long due to the intro and the cutscenes. Fight itself is pretty short especially if you use the kilgore spam glitch to power through her health bars
Saw the title, immediately thought of Absolute Virtue. I remember hearing people were needing to literally take the fight in shifts, tagging people in and out so they could sleep!
My personal favorite was the Phantom fight from the original Kingdom Hearts. I was still in middle school at the time and by the end of it my older brother, who had been watching football had come over to watch me play. I remember how exciting and stressful it was near the end. He's a boss that can instantly kill you if you screw up and that last tiny bit of his health bar was absolutely terrifying.
Ansem from kingdom hearts. It’s so long, especially in the original with the unskippable cutscenes. And if you die at any point, you are sent straight back to the beach to the very start. No checkpoints no nothing. You have to do what’s essentially a mini world in one go
With all the Final Fantasy bosses on this list, I'm surprised the superboss Penance from Final Fantasy X International / HD Remaster didn't make the list. You have to micromanage the fight making sure Penance never has both limbs alive, otherwise they will instant Game Over your party (Not Insta-Kill, you can revive from that. Instant GAME OVER)
yeah, and that's not factoring that you have to grind out the Sphere Grid, get the ultimate weapons/custom weapons/armor, and go beat the other Dark Aeons first
Yup. Unless you were hilariously leveled up and very very good at Dragoon additions. If you managed to do damage fast enough you could actually skip phases. Still a slog though.
Only if you don't know what you're doing... which was most of us back then XD. He had 8 "forms" but only 3 were actual combat forms. Knowing what I do now about the game, I think I beat him in ~30 minutes or less. I practically skipped one of the steps with Power Up(Meru)->Power Down (MF)-> Psyche Bomb X. It helped Meru had all of the Matk stacked on her.
Surprised that Nyx Avatar wasn't mentioned. You know, the boss with FOURTEEN phases and the ability to charm characters to make them heal her back to full. It's damn near impossible for the fight to take less than 2 hours.
It deserves to be in that list, but it took me 1 hour to beat on my initial P3P file and 1 hour as well on P3 fes. Vanilla P5 final boss also took me an hour.
@@KitsuneVoidsinger yeah exactly, I was playing return to castle wolfenstein and in my opinion the game goes from basic stealth shooter to just a dawn horror level with black magic and orcs, that's where I got this idea from
I'm very slowly making my way through Neir: Automata (I get motion sickness headaches so I can usually only play for about an hour). I was not prepared for it to go from modern JRPG to bullet-hell 😂 It shifts into so many perspectives and I love it.
Or like Drakengard, where it had been a hack-n-slash/aerial combat dungeon crawling romp for most of the game until the last part where it becomes a simon says based rhythm game to test your ultimate ansselary gaming skills... 'to a world without song'
An honorable mention should go to Twilight Princess. The final boss, Ganondorf, has FOUR phases. The Zelda shadow puppet phase, the beast Ganon phase, the horseback phase, and finally the one-on-one combat phase. Plus, there's cutscenes in between phases as well as after. Depending on how good you are at the game, it can drag out for a while lol Oh, and the penultimate boss Zant technically has even more phases, but no in between cutscenes, so it does end up a bit shorter
Final Fantasy XVI Titan was one such battle. I kept waiting for it to end, But it was phase after phase after phase. I honestly felt like I was playing Asura's Wrath.
Fun runner-up for ffxi is pandemonium warden. In its original form, it had around 18 different forms. That was the furthest anybody got with it, and it took 18 hours to do so before they gave up.
It's criminal that they don't have any EQ raid boss. I remember Plane of AIr (renamed Plane of Sky) being a two day raid JUST to get up to the boss. Not to mention Inny in Plane of Hate or CT in Plane of Fear being all day raids
How did persona 3 not make the list? The nyx fight with lots of boss phases and the last phase where nyx charm one party member and heal the boss to FULL hp
Nyx Avatar was also my immediate thought after reading the title. Guess he's been a bit overused when it comes to long bosses so he was kept off the list.
Fun tidbit about the FF 12 boss fight. Friend of mine had the AI system set up so that he ended up making (and eating) a sandwich during the fight so that he was effectively playing it one handed.
The Okumara space battle from Persona 5 should absolutely be on this list. I laughed at the 30 minute timer the first time it started, but it was the 30 minute timer that had the last laugh
@@SAK11RA It was worse in Royal. I'd played vanilla a few times and lost to the timer once (twice?), but after I knew what I was doing I could take down Okumura in about 12 minutes. In Royal they added cognitive Haru which added at least 4 minutes to the fight.
Honorable mention to Henry from No More Heroes. He’s not a flashy multi-stage multi health bar boss like the others on this list, but he takes around 1000 hits to die on the highest difficulty and you can bet he’ll make you fight for every single one of those hits.
That's not even mentioning the fact that if you don't pay attention to a certain attack sign, you're gonna get hit by an OHKO and start it all over again. Never did Bitter difficulty again after just getting through it once.
Sudeki (2004), has one of the longest boss fights I've ever experienced. About three quarters in you're tasked with storming an Aklorian stronghold, and at the end you face a new monster called a behemoth. This creature is a massive damage sponge with a one-shot attack, the battle has multiple stages, and if you die at at any point you start from the very beginning. Took me over an hour to beat the first time
Not only did they release a video to show how to fight Absolute Virtue, they then patched that method out. The creator of the fight even said that you're meant to take 18 hours to fight it. Which, combined with how many people were hospitalized spending too much time playing the game (it was also extremely rare to spawn, which adds even more time to it) that it actually became pretty famous and lead not only to the nerf, but also the 2 hour time limit, that they even implemented in FF14.
I got an amazinh one, Beatrice from Wild ARMs 3, she has 10 phases in her final battle and some can take forever, you even need to chase her in the world map after one.
My sister and I were playing against the multi stage boss at the end of Spyro: A Hero's Tail, we were struggling a wee bit so my sister's boyfriend confidently took the controller saying he'd sort it...only to die immediately and take us back to the start of the whole fight 😅 Boss fights that have long unskippable cut scenes and/or don't save after each stage if they take ages can get in the bin!
Using Malenia as a “tough boss fight” is a BIT OF AN UNDERSTATEMENT! Also, lost it when THREE FINAL FANTASY GAMES SCROLLED UP THE SCREEN!!! As for the Adamantoise, it took me about an hour and a half to kill the beastie and that was with Noctis above lvl 100 while the rest of the gang was at 99. A far cry from 72 real hours xD
Not just 3 final fantasy games; 3 final fantasy games as well as Super Mario RPG SNES, which I’m pretty sure was influenced somehow by the company that owns final fantasy, if not the devs. Culex is arguably a FF reference in all but name. Wow, FF devs have a reputation when it comes to long boss fights, huh?
@@joshuahunt3032 Well, the fact that there’s a short “wait period” in FFXI and FFXII before anyone actually attacks doesn’t help with the amount of time it takes (at least The Zodiac Age Remaster lets you speed up the game xD). As for FFXV, that’s down to how F*CKING MASSIVE the Adamantoise is in combination with his health pool and it not taking much damage if you hit it in any spot but it’s giant eyeball. Tales of Vesperia PS3/Remaster/Definitive Edition actually has a super boss that can take a long ass time due to it being a mass of different body parts, with many being able to heal/rez the other parts if you don’t kill them fast enough. Add in the amount if HP they all have and it’s an uphill battle right away. I also feel like you could include any version of the Ethereal Queen from the Star Ocean games as she can f-you up EXTREMELY quickly if you let her xD
Really? If you use the tools provided, Melania becomes really underwhelming. After struggling through the Haligtree and hearing horror stories about how hard she was, I went in expecting the worst only to utterly destroy her after only a handful of attempts. Having watched a lot of challenge runs at this point, it seems you have to be restricting yourself to get that difficulty There's a surprising amount of spirit ashes and ashes of war that can basically beat her on their own or by spamming
If you ever do a second one of these, Bravely Default 2 might be a good game to look at for mandatory long boss fights. Adam in particular takes ages, and it’s a long struggle all the way down. Not even a complaint, that’s what makes it a worthy fight.
so happy to see Absolute Virtue on the list. never fought it and its original strength but i heard the stories about it and how any methods got patched out because SE likes you make player suffer
I had to laugh so hard when the list of games included SO many Final Fantasy's XD also adding to that the Titan battle in the newest Final Fantasy 16 is also suuuuper long and epic! XD
Demifiend superboss fight from Digital Devil Saga 1 has to be up here. It's usually a solid 45 min-1 hour on a successful run. Can easily run a few hours with failed attempts.
I remember several boss fights in Lunar (the original Silver Star Story and the sequel Eternal Blue) taking well over an hour even with the best equipment set-up.
1:53 "You do not belong in this world!" "It was not by my hand I was once again given flesh. I was brought here by humans who wished to pay me tribute!" *wineglass throwing intensifies*
Personally, Okumura in Persona 5 (not Royal). It took me literally hours. I admit, I hadn’t prepared sufficiently and definitely spent a lot more time getting ready when I replayed in Royal (although they also changed his challenge for that version)
Both Digital Devil Saga games had a notoriously long-winded optional boss fight that basically instantly murdered your entire team for doing the wrong thing(s) at the wrong time. Or at all. I still don't want to imagine the trial and error the folks who wrote the guide had to go through to figure those out.
When my little brother and I took on the Endless Set List, the first thing we did was pause the game to make sure we weren't tempted to try Bladder of Steel.
Kerafyrm, aka "The Sleeper", from Everquest. Wasn't really meant to be killed but a bunch of people did it anyway. Eventually. After trying for ages and having the zone "crash" due to a "bug" that definitely wasn't the devs pulling the plug when it looked like the raid was gonna be successful. Eventually they reset the thing and the groups tried again and eventually did manage to kill him (it took at least an hour, I think, maybe more than one). But he left no loot and, I think, no corpse, because he was never intended to die - he's supposed to wake up once you've killed the four Warden dragons guarding his tomb and then go on a rampage killing everyone before despawning forever (literally forever) on that server.
Asuras Wrath also charged $30-50 for the DLC, ie the end of the game. It might be one of the reasons Capcom thought to make the final boss an hour long without cutscenes.
@@BJGvideos7 USD, as I saw when I looked it up just now in the Microsoft store... which is still a pretty far cry från 30-50, wow. No idea where they got that number.
Nyx Avatar from Persona 3. One phase for each arcana (14). Last phase, it can alternate between a shield that reflects everything, unresistable attacks, and an attack that causes random status ailments, including charm that could cause someone to heal Nyx Avatar back to full health.
While not as long as several others on this list, my favourite overly long fight was the coliseum cameo fight in _Tales of the Abyss_ (played with four players). You fight another party of four characters from previous Tales games, who have very high HP and damage, so my friends and I had to coordinate a lot, sometimes pausing to discuss strats and things. And then they apparently can also use healing and reviving skills and items... After winning, the game said the battle time was like 65 minutes but that doesn't count any time spent paused in menus. The music track for that battle is aptly called Everlasting Fight and is a medley of battle musics from the games that include those characters.
No mention of Kerafyrm from EverQuest? It was intended to be an impossible boss, but a group of like 200 players did it. And it still took them 4-ish hours 😅
That adamantoise took me 3 hours to beat with a fully stocked inventory of healing items. I finished on my birthday with 4 hi Potions and no Phoenix Downs left.
Ok guys, two entries from Undertale. 1: Omega (Photoshop) Flowey. It’s a fun and awesome boss, but DAMN does it take forever. 2:ASRIEL DREEMUR. Just like Photoshop Flowey, It’s fun, awesome, and definitely a lot more heartwarming, even if it’s not QUITE as long.
Also in different difficulty levels she can recover, during the fall through the universe. If you don't hold back long enough facing away from any of the planets she can take control away from you, if you are not paying attention.
18:00 Part of what makes Culex so difficult is that you're probably not going into the fight with optimal equipment, and that's because the game *straight up doesn't tell you what the best accessories actually do.* You probably have the Safety Ring from the sunken ship, but it doesn't tell you what its best effects are: it reduces all elemental damage to 0 and protects against all status effects. Same for the Troopa Pin, the Ghost Medal, the Amulet, the Attack Scarf, the B'Tub Ring, etc. All of these accessories have extra effects the game doesn't tell you about that can be a huge help for Culex. The Lazy Shell and Super Suit also prevent all elemental damage and status effects, but those are the best armors in the game so if you have them you're probably using them anyway. IMO no other fight in the game really needs you to understand what these items do - at least the Safety Ring tells you that it protects against instant kills for Jinx. With the right loadout you can beat Culex fairly easily well under the level cap. I think the lowest I've done was Level ~22 with Mario, Geno, and Peach.
In regards to the Adamantoise from FF15 they added a patch or something that allows you to one shot the Giant Turtle with the Ring of Lucius(or whatever its called) and it will suck that huge mountain reptile into a black hole
I thought the patch was to remove that from the game because it was too OP, lol. But in the two or three years I almost exclusively played XV (yes, I seriously love that game), I never had any issues with it ending battles quickly and decisively. The Adamantoise indeed could be cheesed (and thus farmed) within about 15 minutes.
Theres nothing more satisfying than skipping the journey to get to the destination... this is why FF sucks now. No one would remember Ruby Weapon, Yiazmat, Cloud of Darkness, or Ozma if you could've just one shot them easy
Technically Ozma *can* be rushed, it just takes a thousand tries before it works 🥴 He only has 65535 hp after all. The problem is dying before you get there! 😆
definitely wondering that. The game expects you to lose characters, and will deliberately change attack patterns at various HP thresholds to ensure it, but I believe it's theoretically possible to take out in one sitting.
No mention of Jerghinga in the Wonderful 101? Dude goes through like five different segments, one of which is a five minute long, unskippable exposition dump. If it wasn't for unite bomb + attack liner, the wonder-jerghinga phase would take quite a while.
In FF14 a speedrun of Praetorium used to take 45 minutes because of unskippable cutscenes. It wasn't the longest run ever but the fact that you could very possibly do it everyday meant you dedicated and unholy amount of time to that place.
Thank you for the mention of Asura’s Wrath. I recently managed to get an ps3 emulator on my PC and made a start to playing it. It set out a high bar for me for what can be considered to be hype and badass in videogames. Such a peak game.
reminds me of the 3 hours it took me to beat the final boss of Legends of Dragoon. Wich for me came down to an all or nothing final attack. dart on 10hp no heals or revives left 50 mp . boss just lost dragon blocking and dart returned from the void in dragoon form.
Honestly Expected to see the Final Boss of Persona 3 on this list. With a total of 14 different phases, each with a considerable enough health pool and a new moveset, with the boss having the ability to launch Insta-Kill's, hit any possible weakness on your party, and probably worse, charming a healer on your party to get them to reset the bosses Healthbar, and it easily could be THE longest Boss Fight in all if the series. This isn't even mentioning how the final Phase see's a Ludicrous increase in HP, access to her full Moveset, AND the ability to make itself invincible for a few turns.
The Titan from the Dragon Age: Inquisition DLC took up about 20 minutes the only time I managed to beat it, and I'm still upset I didn't record the fight!
Don't forget, Adamantoise was originally planned to take Three Days(!) to beat, even if we apply that to in game days, that's 3 straight hours of 9999 damage every hit! Thank goodness they decided that was a bit too long, and even added a patch so the Ring could one shot it
I must've played MGS3 from start to finish 20+ times, I had no idea you could use the Konami code to reveal The End's position! Also, I remember one time I fought him where I completely ran out of non-lethal ammo on a no-kill run, I resorted to using the handkerchief and KO cigarette (until I ran out of ammo for those too) and ended up CQCing him to sleep. It was LONG.
no idea where he was. I was just running around the forest only saw him 2,3 times, couldn't get him. I used the sound thing and the heat signature thing, still no idea. i got so mad
I've just been playing through Lost Judgment, and one of the bosses Akutsu has a boss fight where first you fight him with a bunch of minions, and then more minions show up, his health bar resets and you fight him again, and then after a cutscene or two you catch up with him in a slightly different location and you fight him plus minions *again*. He's not too hard, but it takes way longer than you would expect when the scene starts. The Judgment games (and Yakuza, I imagine, though I've never played the Yakuza titles) do have their way of *streeeetching* out action sequences when they want to.
It's worth noting that if you set up a full gambit strategy against Yiazmat so that you can essentially AFK you risk fully healing him back from critical health.
I want to see a full Final Fantasy boss or Square Enix boss video, maybe include the process you have to go through to get to it as well. I remember Emerald Weapon in the original FF7 being almost impossible to beat within the time limit, since I never figured out how to breath underwater because the internet didn't work like that back then
I'm surprised you didn't include any final bosses from literally any Shin megami tensei games. Smt 3 nocturne, strange journey, and the final boss of digital devil saga all come to mind.
Asuras Wrath - the antithesis of the saying "violence never solves anything" where our titular hero punches the very concept of existence into submission
When the only tool you have is a hammer, life is full of nails
TBF, I too want to punch whoever this universe’s creator is in the face.
I know! Isn’t it great? 😃
What game is this from
@@Kirkieb Asura’s Wrath
fun thing about the FF11 boss, that specific boss not only made people ill from over exertion but it also set a new standard for future boss content never being longer than like an hour or two, the fact it went so long before being nerfed was crazy
I mean, the fundamental problem is that the Game Devs never intended that boss to be beaten, so it shouldn't even count.
They kept removing ways people had beaten this boss because they weren't *_exactly_* how they intended the boss to be beaten.
And then there was Pandemonium Warden.
They should have mentioned Illidan Stormrage from WoW, he was the same on release IIRC.
@KaiTenSatsuma really that's what they intended?! 😮
@@oopsallbarrys5280 I remember that one, it was the much talked about 18hr long boss fight that got the game devs in trouble (again) because of impossible boss fights which they never intended for the players to prevail over.
Shoutout to Yakuza where if you're playing the game and reach the final boss, you can expect 3 hours of cutscenes and revaluations after the fact lol. I don't think I've ever beaten a Yakuza game before midnight lol
I think it was Yakuza 3, took that many hours before you can start playing it, and the first thing it gets you to do is buy something from a konbini. Did not continue.
The worst thing is when you start one of these boss fights AT midnight, it's happened to me with a few games.
@@MarkDeSade100 100%. I've also made the mistake of thinking I could wrap it up quickly, and it never works out lol. And nobody wants to pause a boss fight until the next day
Yeah no, once you feel the ending coming, you gotta reserve a whole day. LOVE the franchise, but yeah. Sometimes it feels like they wish they’d made a TV show instead, with each game as a season.
Same lol
Congrats to final fantasy for having near half the list
Am I the only person who hasn’t played or has no interest in the final fantasy games?
FF bosses are the standard for long ass fights
even the Dark King in Mystic Quest takes a while to defeat if you're not using the healing overflow glitch
@@therunawaykid6523Congratulations. 🥉
@@therunawaykid6523I didn't really get into the series other than FFX, and Stranger of Paradise
@@dawsondebell1603 oh ok, I must admit though the most interesting ff game I’ve seen is the newer one I much prefer it has real time combat and driving that cool car around - I’ve never been a fan of strategy games with turn based battles
I know a few people who had the Adamantoise knock them back so far in FFXV that the battle cancelled out and they had to start from scratch after almost 45 minutes
Was honestly surprised they never mentioned that possibility given they mentioned Yiazmat's regen
this happened to me, if the fight hadn't been so cheesable I probably would have quit
Happened to me, which was the point where i brought out the Ring of Lucii and just Alterna'ed it to death.
After you get the ring, it only takes like 30 seconds to 15 minutes
Meeee.
I remember finding Yiazmat in my first playthrough, saw its healthbar and just went "Nope, I've got a life." and just left the arena. Never went back, never regretted it.
you should regret it, at least a bit, Yiazmat hunt has the end of the rabanstre's family of moogle story behind!
Bruh to unlock him you have to complete the vast majority of optional content in the game.
if you had a life how tf did you find him in the first place?
I also figured it wasnt worth it
I let my guys auto fight it for the majority of the battle. Other than needing to deal with some cheese that it throws at 1 or 2 health milestones, I didn't even need to be in the room. I do look back with anger at how cheap Yiazmat was though.
Wasn't that bad tbh. If you don't have 3 hours to sit down and play a video game then I envy you; you have a full life and I'm pathetic 😂😂
This video was the right amount of time and didn't ruin my evening plans, well done!
No sense of making a belt made of rolexes…
A waist of time 👀
What are evening plans?
Unlike the bosses
Never played FF11, but whoever came up with the idea for Benediction knew EXACTLY what they were doing: breaking the hearts, minds, and souls of everyone playing that boss for that long.
It wasn’t whoever came up with the idea for Bene - it was the WHM’s “2-hour” ability (called that because each job had an ability from lvl 1 that could only be used every 2 hours [later lowered to 1 hour]).
The real dick move is giving that (and all other 2-hours at the time) to Absolute Virtue.
Now, you CAN keep AV from using those moves. By using them yourself. So a WHM basically has to waste their “oh shit” heal to keep him from using it.
[Side note: DRG got REALLY screwed with this fight - even after SE made their old 2-hour a regular ability and gave them a new one, they have to use Call Wyvern to keep AV from using it.]
I remember playing Bayonetta when I was still living with my parents. Sometime in the middle of the fight against Jubileus, my mum asked me whether I was done soon, so we could all eat dinner and then watch her favourite TV show. Oops.
Aww, you mom sounds very sweet to have wanted to wait for you so the family could eat together 😊. Unlucky for you, though, for starting a JRPG boss battle right before dinner, and the final one at that 😅
ETHARZI
XD
@@BewareTheLilyOfTheValleyBayonetta isn’t a rpg.
@@BornagainvillainIdk man. You take on a role, and play through the story of a game, pretty sure it's an RPG
@@alwayshere6956 every game is an rpg....
That Culex death animation is so hilariously underwhelming it makes TerminalMontage's boss explosions look epic. It has to be deliberate.
It has to be intentional since they customized pretty much everything else about that one fight, including the FF victory jingle and battle score theme right after that underwhelming POOF. But, who knows D:
Considering that every boss in the game has a fade out and bursts into coins, and Culex pops out like a regular enemy... Quite underwhelming for the actual boss of the game...
happened to me 3 times in a row my first playthrough so i came back at level 99
@@Norheath ? The level cap in SMRPG is 30
@@jimj4028 I have no idea why my comment is hear I made this comment in a video about ff15
I love that Squaresoft used actual Final Fantasy music for that boss fight. As if the aesthetic nods weren't obvious enough!
You forgot to mention that Yiazmat starts HALVING YOUR DAMAGE halfway through. You literally cannot do more than 4999 damage after that point per attack (assuming not breaking damage limit like in the video.) So its even longer than first stated
If Yiazmat isn’t in here I’ll scream; it didn’t ruin my evening, it ruined my month, AND I NEVER BEAT IT
Yea!! Fuck that shit
Well, I've got good news for your vocal cords. (Also, commenter's editions are a thing, so you could have just suggested it for that if it hadn't gotten in.)
SAME!!!!!!
Yiazmat was my first thought too. also absolute virtue from 11
I'm one of the many that hasn't beat yiazmat lol.
The final boss from Persona 3 took me hours because of how many times you have to deplete its health bar, and the ridiculously powerful attacks it has
Totally agree and if you're unlucky enough. He'll make one of your character heal him with diarahan and you'll have to restart from the first form.
nyx is a female
@@sylvert2395
Isn't that the same one that was even harder in the PS2 version due to the possibility of your teammates, who you could not control, healing the boss to full health?
yup, same one@@melanycastillo3822
I had no idea what I was into when I first fought that boss. I was playing the game thinking, oh I'll just beat the game then go to bed. Little did I know I'd be there for a couple hours....
I loved fighting The End! I knew how to kill him early, but I never did because I enjoyed the proper fight so much! Sneaking up behind him with the tranq gun and shaking him down for his camo was awesome.
if you know how to track him,it became a lot more shorter
I had no clue how to track him. I gave up and saved because it was a school night, then didn't get back to it for more than a week, so stumbled upon the alternate victory by accident....
@@frellion6430 you would have to use your map to see where the sniping spots were, and then use your binoculars to see if you could spot any glints of light from his scope, all whilst sticking to cover and never showing yourself. You'd have to go around the long way sometimes to find a vantage point, or crawling along being a rise in the landscape. Once I found him, I'd circle around from one area to the next until I was behind him, snuck up on him and shake him down for the camo. He'd give it up, then drop a flashbang and run for it. You could then trace his steps with the thermal goggles and do the same, only this time shooting him until he was finished. That's how I did it anyway. Loved it.
The first time I played it took me around 18 hours, over three days.... absolutely loved it
I just watched for the bird 😂
I'm surprised P3's boss wasn't mentioned because it had like 13 phases. Also the Adamantoise in FFXV can be beaten fairly quickly with one lategame item
Yeah, Nyx was the first boss that came to mind for this list. 13 phases long with fresh healthbars for each, different strengths and weaknesses, and it starts using instant kill moves halfway through the fight.
Oh yeah. I remember having to reset on Nyx cause I ran out of sp, didnt have a single sp restoring item at hand
IIRC, at least one of its phases has charm/confusion skills as well, which can potentially lead to your healer fully restoring that phase's HP.
Yes, thank you. I was also thinking about Nyx as well. Best example of multi-phase boss in JRPGs.
I was expecting to go to bed around midnight after beating Nyx but I ended up turning off the PS2 at 3:00 AM at the time because of the length and the following cutscenes.
😅
That was the first boss that came to mind when I saw the title of this video.
How about the full gauntlet from Kingdom Hearts II? Starting with fighting a spaceship, fighting a suit of armor on a throne, fighting skyscrapers, fighting on skyscrapes against a man dual wielding lightsabers, then fighting him again but now he's in his zebra-stripe pajamas. It's about 45 minutes of active battle and QTEs.
Yeah that... That was unrelenting. Once you are in that battle, there is no going back, unless you die. Which in this boss is possible at anytime, because some moves can be one hit instant deaths if you are not wearing proper gear.
I used the Ring of Lucii to beat the Adamantoise. Not only does it instantly end the boss fight at about half health, but it turns the mountain-sized turtle into a hilarious glitchy mess of spaghetti limbs. Fun.
Oh yeah I can do this as well Sigma. :)
I haven't played the game yet. What does the Ring of Lucii do in this context?
@@yuvi3000 It's a magic item you get close to the end of the game with a couple of gimmick spells. The most useful one is a static HP Drain that's channeled over time. It's slow, but it can't be blocked or dodged.
It also has the added visual effect of making the enemy you're using it on turn into a noodle monster before they die.
Is that intended to be an effect of the ring or did they fuck up the programming? Like what spell could that ring possibly have that does that
@@eldritchcupcakes3195The 3rd and last spell the ring has is called "Alterna" and it can just ejects most enemies and bosses from a fight giving you a instant win at the cost of your MP and patch 1.06 boosted it even more letting you use it against Adamantoise and Ifirt.
The first time I encountered Hell Wyrm (aka Yiazmat Lite in FFXII), I had just kind of wandered into the arena with no idea what to expect. It was like 1:00 am and I thought, "Well, I'll just fight this until it TPKs me and then at least I'll know what I'm up against when I try for real tomorrow." Turns out, I didn't get TPKed that night, but I didn’t get to go to bed until 4:00am either. Good times.
When i saw FF11 on the list I expected Pandemonium Warden. Multiple groups banded together to take it on and only gave up after 18 hours when players started getting physically sick.
No, I would've been disappointed if it wasn't AV... I remember trying that with my LS a few times to no avail, along with all the furor regarding its difficulty.
Galdera from Octopath Traveler surly deserves an honourable mention. An hour minimum more if you are underleveled.
Oh and to actually fight him you have to beat 8 bosses in row. Without being able to save your game.
Yep. Luckily I beat him in one try. So glad I didn't have to go through it multiple times.
That's the only reason I haven't finished the game ^^"
I'm glad I wasn't the only one that thought of this. 8 full-fledged bosses in a boss rush that can easily take over an hour in and of itself just to open the path to Galdera, and no save points between the two. And unless you already know what you're doing, Galdera's first form can easily take another 45 minutes, with the second form tacking on at least another 15.
Thank Alfric for Runelord Tressa.
Galdera should of taken Jubileus' spot.
It's been over 10 years and I'm still hoping for a remaster of Asura's Wrath
I'm surprised they haven't done a "deluxe edition" on the Switch yet
One day...maybe one day.....
I just want a port.
Since the game didnt sell well i doubt we'll see one. However kage having an asura skin in SFV means they havent forgotten the game exists and the cyberconnect has said that if someone funded them and they got permission from capcom theyd make a sequel. In fact the true ending with chakravartin in the dlc was originally meant for a 2nd game but because of the low sales they turned it into a dlc instead
@@everythingsalright1121 Idk a lot of games didn't sell well but their cult popularity got them a second chance. It worked for Radiant Historia.
Original Yiazmat fight should hold Guinness World Records. I remember having a maxed out party with Zodiac Spear, Tournesol, Excalibur etc and never beating him on the PS2, reached halfway in 3 hours and gave up.
He absorbs holy, so I’m afraid that sword Excalibur contributed to the fight being long 😅
@@ReturnoftheLightning Haha, only meant I had all weapons and equipment. Pretty sure I wasn't following the best method to putting him down but back then I didn't have access to the internet and had to go to internet cafe's to print out guides xD
@@ReturnoftheLightning8p
I'm prety sure Yiazmat did have the world record for the boss with the highest amount of HP in a video game.
Sadly he has lost that title to the Black Mage in Maple story, who i'm prety sure is the current holder.
@@aimanghazi7043its more fun doing it your own way, instead of the prescribed method anyway.....
I forgot about Ignis's "the turtle's all the way down" line after you beat Adamantois. Perfection.
"It's turtles all the way down", a reference to the world turtle
@@BJGvideosSee, I initially didn't know that and thought it was a reference to either John or Hank Green's book of the same name 😅. I didn't know that they had taken that from an old phrase/belief. Given that each language of the game was allowed to personalize the lines and add some of their own references, it wasn't an absurd idea that they could've been talking about the Green's book. Ardyn flat out quotes the Life Alert commercials and Prompto makes several references to memes in the English dub, lol.
@@BewareTheLilyOfTheValley Haha nice
@@BewareTheLilyOfTheValley Neither of the Green brothers has had an original thought. Get better taste.
@@MidlifeCrisisJoeThey are laced with paid off beliefs
As opposed to Minthara in Baldur's Gate 3 which lasted half a turn for me when Lae'zel pushed her off a bridge and she fell into the chasm... I found myself thinking "huh, didn't think that would work" for the 5000th time playing that game
You can give her Ragzlin's marching Orders and just take out the bridge's support as she crosses it on her way out.
Nooo... you miss out on the sweet early-game armor if you shove her off the edge! It's only a round or two fight completed in a keep-the-armor sorta way.
@@morrigan908I usually knock her out and then recruit later. Be aware that when you take her armour when knocked out she shows up naked later when you go to recruit her (because someone else in your party is wearing her clothes).
Absolute Virtue was so tough. I fought it after it was nerfed and we barely beat it before the 2 hour time limit. 😅 ahh the memories
I have another couple to add: Grandia 2 and Skies of Arcadia both have long, multipart boss fights that you cannot save between.
Grandia 2 is an awesome game. Yeah the boss fights are long but not this long. No more than 15 minutes if you are at least semi competent and haven't skipped too many opportunities for XP and upgrades.
Oh god, anyone remembers Sephiroths comet attack in the original FF VII? The fight itself already was hard as hell and then he regularly summoned a comet that you watched in real time pass through the solar system to hit you. I think I finished tenth grade while waiting until it was finally my turn again.
But the method for ending that fight in one move with W-Summon paired to Knights of the Round may have taken even longer. It is a slog to get both materia, and it is a slog waiting for all four ridiculously long summon cutscenes to finish playing out so the battle can FINALLY end.
@@Ilikecatsismychannelnamethat is why I ponder how the third Remake entry will tap into that battle. May have additional options? Or same strategy?
🤔Hmm
@@IlikecatsismychannelnameI beat Ruby by using W-Summon with Hades+Quadra Magic (paralyzed Ruby so he couldn't cast Ultima) with KotR, with mime on every character.
I was there for a while.
I mean, they are long animations sure, but I always enjoy the spectacle... plus they're end game moves; i think it helped to display the power of the characters and the difficulty and time involved with getting KoTR
Uuuuuugh! IKR!? That was my first FF7 playthrough. The second time I did every side quest and hunted every secret just so I'd be at a level where I could sponge multiple comet blasts. The result? I ended up at 99 with max materia and Ultimate weapons and Limit Breaks. A total of five attacks from my characters finished Sephiroth off and he never got a single comet off.
I don't remember the Jubileus fight taking very long. However, that Yiazmat fight was nasty. Fortunately, I figured out some way to set up my characters' auto actions to fight without me being present with the exception of some janky move occurring at 50% or 25% hit points. I think that it occurred around an hour or so in, and I resorted to setting a timer to remind me to come monitor fight progress for the latter portion. Super annoying.
Jubileus is 5-10 minutes. I literally farmed it to buy all the outfits
The level itself is long due to the intro and the cutscenes. Fight itself is pretty short especially if you use the kilgore spam glitch to power through her health bars
Saw the title, immediately thought of Absolute Virtue. I remember hearing people were needing to literally take the fight in shifts, tagging people in and out so they could sleep!
0:25 I was genuinely waiting for this moment. Thank you Oxbox!
My personal favorite was the Phantom fight from the original Kingdom Hearts. I was still in middle school at the time and by the end of it my older brother, who had been watching football had come over to watch me play. I remember how exciting and stressful it was near the end. He's a boss that can instantly kill you if you screw up and that last tiny bit of his health bar was absolutely terrifying.
Ansem from kingdom hearts. It’s so long, especially in the original with the unskippable cutscenes. And if you die at any point, you are sent straight back to the beach to the very start. No checkpoints no nothing. You have to do what’s essentially a mini world in one go
Not mentioned in the Absolute Virtue part: The methods Squeenix published on how to defeat it were later also patched out of the game.
And wasnt the 2 hour time limit due to legitimate 48 hour attempts? Or some similarly obscene number
With all the Final Fantasy bosses on this list, I'm surprised the superboss Penance from Final Fantasy X International / HD Remaster didn't make the list. You have to micromanage the fight making sure Penance never has both limbs alive, otherwise they will instant Game Over your party (Not Insta-Kill, you can revive from that. Instant GAME OVER)
To be fair, you _can_ Zanmato him, so technically you can Insta-Kill him too. Just need to rizz up Yojimbo XD
@@consciousnesshiddenyea but they brought up alternative ways to kill The End, but the proper way can be talked about... -Cat Bond
@@tebel7770 That's fair
@@tebel7770 In fairness, the alternate way to kill the end takes longer than any of the other boss fights
yeah, and that's not factoring that you have to grind out the Sphere Grid, get the ultimate weapons/custom weapons/armor, and go beat the other Dark Aeons first
A glorious day when FFXII finally gets some recognition!
I feel like the final boss from Legend of Dragoon deserves a mention here, that fight goes on for like an hour.
I'm glad someone else remembers that boss.
I was going to talk about this too. Wasn't there like 8 forms that thing went through
@@kingcaz1990ah I still have PTSD from that
Yup. Unless you were hilariously leveled up and very very good at Dragoon additions. If you managed to do damage fast enough you could actually skip phases.
Still a slog though.
Only if you don't know what you're doing... which was most of us back then XD. He had 8 "forms" but only 3 were actual combat forms. Knowing what I do now about the game, I think I beat him in ~30 minutes or less. I practically skipped one of the steps with Power Up(Meru)->Power Down (MF)-> Psyche Bomb X. It helped Meru had all of the Matk stacked on her.
Surprised that Nyx Avatar wasn't mentioned. You know, the boss with FOURTEEN phases and the ability to charm characters to make them heal her back to full. It's damn near impossible for the fight to take less than 2 hours.
on lvl 99 not really, it will take 30 mins max. you basically rush some phases or oneshot them.
It deserves to be in that list, but it took me 1 hour to beat on my initial P3P file and 1 hour as well on P3 fes. Vanilla P5 final boss also took me an hour.
If you played Portable or FES,you can use armageddon on the Death Arcana(Last phase)
@@UltimusTerminus 100% deserves to be on the list. Took me like 2-3 hours on a normal playthrough
Here's an idea: moments in gaming where during the game the genre completely changes e.g: a romance game suddenly turns really horror like
So... sucker for love's third chapter? Goes from eldritch romance to survival horror
@@KitsuneVoidsinger yeah exactly, I was playing return to castle wolfenstein and in my opinion the game goes from basic stealth shooter to just a dawn horror level with black magic and orcs, that's where I got this idea from
I'm very slowly making my way through Neir: Automata (I get motion sickness headaches so I can usually only play for about an hour). I was not prepared for it to go from modern JRPG to bullet-hell 😂 It shifts into so many perspectives and I love it.
Reminds me of Queen Vanessa's manor from AHIT.
Or like Drakengard, where it had been a hack-n-slash/aerial combat dungeon crawling romp for most of the game until the last part where it becomes a simon says based rhythm game to test your ultimate ansselary gaming skills... 'to a world without song'
An honorable mention should go to Twilight Princess. The final boss, Ganondorf, has FOUR phases. The Zelda shadow puppet phase, the beast Ganon phase, the horseback phase, and finally the one-on-one combat phase. Plus, there's cutscenes in between phases as well as after. Depending on how good you are at the game, it can drag out for a while lol
Oh, and the penultimate boss Zant technically has even more phases, but no in between cutscenes, so it does end up a bit shorter
Final Fantasy XVI Titan was one such battle. I kept waiting for it to end, But it was phase after phase after phase. I honestly felt like I was playing Asura's Wrath.
Svalrog takes longer than that fight but FFXVI doesn't have super long fights really
Fun runner-up for ffxi is pandemonium warden. In its original form, it had around 18 different forms. That was the furthest anybody got with it, and it took 18 hours to do so before they gave up.
The adamantoise can actually be a VERY short fight if you use the ring on it.
Totally forgot about that. Wasn't there a beta version of Adamantoise that took several days between four players to beat?
@@RecoveryPlayz I have no idea
I believe so that's why that FF game got patched so that its possible to kill that FF15 boss with that Ring in 1 hit.
@@veghesther3204 Yeahh I thought so, I just never usually bring it up because I wasn't sure lmao
Either one of its attacks work better than going at it the normal way.
It's criminal that they don't have any EQ raid boss. I remember Plane of AIr (renamed Plane of Sky) being a two day raid JUST to get up to the boss. Not to mention Inny in Plane of Hate or CT in Plane of Fear being all day raids
Hey they do take viewer suggestions. Maybe they might find your thoughts here, and it could be in the next video
How did persona 3 not make the list? The nyx fight with lots of boss phases and the last phase where nyx charm one party member and heal the boss to FULL hp
Nyx Avatar was also my immediate thought after reading the title. Guess he's been a bit overused when it comes to long bosses so he was kept off the list.
@@shinrailp1416I kinda think these guys just don’t like SMT as a franchise. Demi-Fiend should have been on here too.
Because there are millions and millions and millions and millions and millions of video games.
Gotta cut it off somewhere.
"The charm salt is real" - Atlus official
Forget Demi-Fiend, *what about pre-fix Mot?* 😜
" _HUUUURGH_ "
Just start the battle and go make dinner, come back to being dead and restart 🤣
Fun tidbit about the FF 12 boss fight. Friend of mine had the AI system set up so that he ended up making (and eating) a sandwich during the fight so that he was effectively playing it one handed.
I made peanut butter cookies while the party’s AI fought Hell Wyrm. Good times
The Culex battle kicking off with the epic FF battle jam right out of the somber sound of eerie wind still gives me the shivers.
I know there are longer boss fights, but the final boss from Wild Arms 3 comes to mind. If I remember right, it had 13 stages
I remembered Nega Filgaia. And if you didn't do at mechanic properly in one of her phases she would reset that phase
That sounds familiar. Defeat the bosses elsewhere so it cuts down on using those phases.
The Okumara space battle from Persona 5 should absolutely be on this list. I laughed at the 30 minute timer the first time it started, but it was the 30 minute timer that had the last laugh
That part. Yeah I had to take a break, and figure out a strategy. Timers during a boss battle is the worst idea ever
Atlus is messed up
Okumura was tough don’t get me wrong but it could be much worse
@@SAK11RA It was worse in Royal. I'd played vanilla a few times and lost to the timer once (twice?), but after I knew what I was doing I could take down Okumura in about 12 minutes. In Royal they added cognitive Haru which added at least 4 minutes to the fight.
@@TheBlackSeraph Oh, I thought the previous robots were a lot worse than haru especially the massive corporobo
@@SAK11RA massive corporobo is worse, but cogHaru's inclusion just drags out the timer by several minutes if you're not prepared for her.
Honorable mention to Henry from No More Heroes. He’s not a flashy multi-stage multi health bar boss like the others on this list, but he takes around 1000 hits to die on the highest difficulty and you can bet he’ll make you fight for every single one of those hits.
That's not even mentioning the fact that if you don't pay attention to a certain attack sign, you're gonna get hit by an OHKO and start it all over again. Never did Bitter difficulty again after just getting through it once.
Sudeki (2004), has one of the longest boss fights I've ever experienced. About three quarters in you're tasked with storming an Aklorian stronghold, and at the end you face a new monster called a behemoth. This creature is a massive damage sponge with a one-shot attack, the battle has multiple stages, and if you die at at any point you start from the very beginning. Took me over an hour to beat the first time
The Robot Prototype Tal can fight in Transentia was pretty difficult too if he was under leveled.
Not only did they release a video to show how to fight Absolute Virtue, they then patched that method out. The creator of the fight even said that you're meant to take 18 hours to fight it. Which, combined with how many people were hospitalized spending too much time playing the game (it was also extremely rare to spawn, which adds even more time to it) that it actually became pretty famous and lead not only to the nerf, but also the 2 hour time limit, that they even implemented in FF14.
A fight that long is an insult to your players.
@@Skenjin It honestly feels like they didn't want their players to win, so they'd keep paying the sub and trying.
@@AzureKyleI'm convinced that XI and 1.0 XIV were run by people who just wanted you to suffer.
@@Infindox it's possible
Omg I feel for everyone that played XI
I got an amazinh one, Beatrice from Wild ARMs 3, she has 10 phases in her final battle and some can take forever, you even need to chase her in the world map after one.
Wasn't it nega filgaia that had the phases?
My sister and I were playing against the multi stage boss at the end of Spyro: A Hero's Tail, we were struggling a wee bit so my sister's boyfriend confidently took the controller saying he'd sort it...only to die immediately and take us back to the start of the whole fight 😅 Boss fights that have long unskippable cut scenes and/or don't save after each stage if they take ages can get in the bin!
Using Malenia as a “tough boss fight” is a BIT OF AN UNDERSTATEMENT! Also, lost it when THREE FINAL FANTASY GAMES SCROLLED UP THE SCREEN!!! As for the Adamantoise, it took me about an hour and a half to kill the beastie and that was with Noctis above lvl 100 while the rest of the gang was at 99. A far cry from 72 real hours xD
Not just 3 final fantasy games; 3 final fantasy games as well as Super Mario RPG SNES, which I’m pretty sure was influenced somehow by the company that owns final fantasy, if not the devs. Culex is arguably a FF reference in all but name.
Wow, FF devs have a reputation when it comes to long boss fights, huh?
@@joshuahunt3032 Well, the fact that there’s a short “wait period” in FFXI and FFXII before anyone actually attacks doesn’t help with the amount of time it takes (at least The Zodiac Age Remaster lets you speed up the game xD). As for FFXV, that’s down to how F*CKING MASSIVE the Adamantoise is in combination with his health pool and it not taking much damage if you hit it in any spot but it’s giant eyeball.
Tales of Vesperia PS3/Remaster/Definitive Edition actually has a super boss that can take a long ass time due to it being a mass of different body parts, with many being able to heal/rez the other parts if you don’t kill them fast enough. Add in the amount if HP they all have and it’s an uphill battle right away.
I also feel like you could include any version of the Ethereal Queen from the Star Ocean games as she can f-you up EXTREMELY quickly if you let her xD
Really? If you use the tools provided, Melania becomes really underwhelming.
After struggling through the Haligtree and hearing horror stories about how hard she was, I went in expecting the worst only to utterly destroy her after only a handful of attempts.
Having watched a lot of challenge runs at this point, it seems you have to be restricting yourself to get that difficulty
There's a surprising amount of spirit ashes and ashes of war that can basically beat her on their own or by spamming
@@skilletborne I've already killed her actually. Mind you it was on my second run but she still dieded
If you ever do a second one of these, Bravely Default 2 might be a good game to look at for mandatory long boss fights. Adam in particular takes ages, and it’s a long struggle all the way down. Not even a complaint, that’s what makes it a worthy fight.
Damn I should probably pick that game back up. I stoped shortly after getting the paint asterisk.
I quite enjoyed that game too.
The final boss of the first game took forever. So long that i got bored and never bothered to finish the game.
so happy to see Absolute Virtue on the list. never fought it and its original strength but i heard the stories about it and how any methods got patched out because SE likes you make player suffer
I had to laugh so hard when the list of games included SO many Final Fantasy's XD
also adding to that the Titan battle in the newest Final Fantasy 16 is also suuuuper long and epic! XD
Demifiend superboss fight from Digital Devil Saga 1 has to be up here. It's usually a solid 45 min-1 hour on a successful run. Can easily run a few hours with failed attempts.
Demi-Fiend is in the first DDS.
Its DDS1, also requires you to be in NG+, oh yeah here's for your PTSD "Gaea Rage"
@@Brian-tn4cd 😂 Rude!
(And thanks for correcting the brain fart)
🤦I had nightmares about that
I remember several boss fights in Lunar (the original Silver Star Story and the sequel Eternal Blue) taking well over an hour even with the best equipment set-up.
Lunar was legendary in so many ways. I remember while visiting a friend who owned a Saturn, and we pushed on through the game for the weekend.
It's also good to have a backup controller for Asura's Wrath.
A truly spectacular game and it's a crime there's no PC release or sequel.
1:53 "You do not belong in this world!"
"It was not by my hand I was once again given flesh. I was brought here by humans who wished to pay me tribute!"
*wineglass throwing intensifies*
Personally, Okumura in Persona 5 (not Royal). It took me literally hours. I admit, I hadn’t prepared sufficiently and definitely spent a lot more time getting ready when I replayed in Royal (although they also changed his challenge for that version)
Anybody else get early 2010's vibes from the OXcrew's voices?
Regardless if it's just in my head, I loved it
I thought number 7 was going to be Kerafyrm from Everquest for virtue of him being technically unkillable until some wild crap happened.
Both Digital Devil Saga games had a notoriously long-winded optional boss fight that basically instantly murdered your entire team for doing the wrong thing(s) at the wrong time. Or at all. I still don't want to imagine the trial and error the folks who wrote the guide had to go through to figure those out.
tbf one of those was the second strongest protagonist of the entire series 😆👌
I kind of want to see Rock Band 2's endless setlist+bladder of steel on this. You have to play for hours without a break.
When my little brother and I took on the Endless Set List, the first thing we did was pause the game to make sure we weren't tempted to try Bladder of Steel.
Kerafyrm, aka "The Sleeper", from Everquest. Wasn't really meant to be killed but a bunch of people did it anyway. Eventually. After trying for ages and having the zone "crash" due to a "bug" that definitely wasn't the devs pulling the plug when it looked like the raid was gonna be successful. Eventually they reset the thing and the groups tried again and eventually did manage to kill him (it took at least an hour, I think, maybe more than one). But he left no loot and, I think, no corpse, because he was never intended to die - he's supposed to wake up once you've killed the four Warden dragons guarding his tomb and then go on a rampage killing everyone before despawning forever (literally forever) on that server.
Asuras Wrath also charged $30-50 for the DLC, ie the end of the game. It might be one of the reasons Capcom thought to make the final boss an hour long without cutscenes.
Wait I thought the DLC for that game was like six bucks
@@BJGvideos7 USD, as I saw when I looked it up just now in the Microsoft store... which is still a pretty far cry från 30-50, wow. No idea where they got that number.
Nyx Avatar from Persona 3. One phase for each arcana (14). Last phase, it can alternate between a shield that reflects everything, unresistable attacks, and an attack that causes random status ailments, including charm that could cause someone to heal Nyx Avatar back to full health.
The Adamantoise in FFXV can be cheesed, though. As I recall, you can one-hit kill it using a certain ability from a certain accessory.
You can also hope for your summons to randomly come in an kill him. That’s what I did.
It was a ring if memory serves me right, the ring of Lucii or something
While not as long as several others on this list, my favourite overly long fight was the coliseum cameo fight in _Tales of the Abyss_ (played with four players). You fight another party of four characters from previous Tales games, who have very high HP and damage, so my friends and I had to coordinate a lot, sometimes pausing to discuss strats and things. And then they apparently can also use healing and reviving skills and items... After winning, the game said the battle time was like 65 minutes but that doesn't count any time spent paused in menus. The music track for that battle is aptly called Everlasting Fight and is a medley of battle musics from the games that include those characters.
No mention of Kerafyrm from EverQuest? It was intended to be an impossible boss, but a group of like 200 players did it. And it still took them 4-ish hours 😅
6:25 I have never heard of using the Konami code to find the end until now. 19 years later and this game still surprises me.
That adamantoise took me 3 hours to beat with a fully stocked inventory of healing items. I finished on my birthday with 4 hi Potions and no Phoenix Downs left.
And then there was my who thought: Could I use the ring? Probably no... It actually works. The boss took me less than 5 minutes
@@kademelien9363 BRO WHAT?! I STRUGGLED FOR NOTHING!?! 😭😭💀
Ok guys, two entries from Undertale. 1: Omega (Photoshop) Flowey. It’s a fun and awesome boss, but DAMN does it take forever. 2:ASRIEL DREEMUR. Just like Photoshop Flowey, It’s fun, awesome, and definitely a lot more heartwarming, even if it’s not QUITE as long.
Jubileus will always be the craziest for me. Punching her into the sun blew my mind back then
Also in different difficulty levels she can recover, during the fall through the universe. If you don't hold back long enough facing away from any of the planets she can take control away from you, if you are not paying attention.
18:00 Part of what makes Culex so difficult is that you're probably not going into the fight with optimal equipment, and that's because the game *straight up doesn't tell you what the best accessories actually do.* You probably have the Safety Ring from the sunken ship, but it doesn't tell you what its best effects are: it reduces all elemental damage to 0 and protects against all status effects. Same for the Troopa Pin, the Ghost Medal, the Amulet, the Attack Scarf, the B'Tub Ring, etc. All of these accessories have extra effects the game doesn't tell you about that can be a huge help for Culex. The Lazy Shell and Super Suit also prevent all elemental damage and status effects, but those are the best armors in the game so if you have them you're probably using them anyway.
IMO no other fight in the game really needs you to understand what these items do - at least the Safety Ring tells you that it protects against instant kills for Jinx. With the right loadout you can beat Culex fairly easily well under the level cap. I think the lowest I've done was Level ~22 with Mario, Geno, and Peach.
In regards to the Adamantoise from FF15 they added a patch or something that allows you to one shot the Giant Turtle with the Ring of Lucius(or whatever its called) and it will suck that huge mountain reptile into a black hole
I thought the patch was to remove that from the game because it was too OP, lol. But in the two or three years I almost exclusively played XV (yes, I seriously love that game), I never had any issues with it ending battles quickly and decisively. The Adamantoise indeed could be cheesed (and thus farmed) within about 15 minutes.
Theres nothing more satisfying than skipping the journey to get to the destination... this is why FF sucks now. No one would remember Ruby Weapon, Yiazmat, Cloud of Darkness, or Ozma if you could've just one shot them easy
Technically Ozma *can* be rushed, it just takes a thousand tries before it works 🥴
He only has 65535 hp after all. The problem is dying before you get there! 😆
I immediately knew Final Fantasy was going to make the list multiple times. It's just what comes to mind when I think of long boss fights.
Feels like the titular villain from Trillion: God of Destruction should be on here. That boss takes the entire game!
definitely wondering that. The game expects you to lose characters, and will deliberately change attack patterns at various HP thresholds to ensure it, but I believe it's theoretically possible to take out in one sitting.
No mention of Jerghinga in the Wonderful 101? Dude goes through like five different segments, one of which is a five minute long, unskippable exposition dump.
If it wasn't for unite bomb + attack liner, the wonder-jerghinga phase would take quite a while.
Playing Final Fantasy XI as I watch this video. Still going despite its years :3
I tried to get it to run again but couldn't. I was content hearing the splash screen music again.
The script writer for this was on FIRE! One of my favorites ever!🔥🔥🔥🔥
In FF14 a speedrun of Praetorium used to take 45 minutes because of unskippable cutscenes. It wasn't the longest run ever but the fact that you could very possibly do it everyday meant you dedicated and unholy amount of time to that place.
such devastation
Which is why nobody ever wanted to help with the stupid thing. Worst part, it was required to advance the story.
Ah, happy memories. 😅
Thank you for the mention of Asura’s Wrath. I recently managed to get an ps3 emulator on my PC and made a start to playing it.
It set out a high bar for me for what can be considered to be hype and badass in videogames. Such a peak game.
reminds me of the 3 hours it took me to beat the final boss of Legends of Dragoon. Wich for me came down to an all or nothing final attack. dart on 10hp no heals or revives left 50 mp . boss just lost dragon blocking and dart returned from the void in dragoon form.
Nightbreed!!! Wow I haven’t thought about that movie in ages. Epic shirt Andy.
Honestly Expected to see the Final Boss of Persona 3 on this list. With a total of 14 different phases, each with a considerable enough health pool and a new moveset, with the boss having the ability to launch Insta-Kill's, hit any possible weakness on your party, and probably worse, charming a healer on your party to get them to reset the bosses Healthbar, and it easily could be THE longest Boss Fight in all if the series. This isn't even mentioning how the final Phase see's a Ludicrous increase in HP, access to her full Moveset, AND the ability to make itself invincible for a few turns.
I am pretty sure the turtle in 15 can be taken down in no time if you use the right potions and move set.
The first boss in lbp2 took me 8 years to finish. That's how much 7 year old me was scared by a wooden monkey.
Bruh, Asura's Wrath's fight scenes are just fricking epic.
You should add Micah bell from red dead redemption two, for a short period he is literally invincible to anything and the stand off take forever.
The Titan from the Dragon Age: Inquisition DLC took up about 20 minutes the only time I managed to beat it, and I'm still upset I didn't record the fight!
Don't forget, Adamantoise was originally planned to take Three Days(!) to beat, even if we apply that to in game days, that's 3 straight hours of 9999 damage every hit!
Thank goodness they decided that was a bit too long, and even added a patch so the Ring could one shot it
I must've played MGS3 from start to finish 20+ times, I had no idea you could use the Konami code to reveal The End's position! Also, I remember one time I fought him where I completely ran out of non-lethal ammo on a no-kill run, I resorted to using the handkerchief and KO cigarette (until I ran out of ammo for those too) and ended up CQCing him to sleep. It was LONG.
no idea where he was. I was just running around the forest only saw him 2,3 times, couldn't get him. I used the sound thing and the heat signature thing, still no idea. i got so mad
I've just been playing through Lost Judgment, and one of the bosses Akutsu has a boss fight where first you fight him with a bunch of minions, and then more minions show up, his health bar resets and you fight him again, and then after a cutscene or two you catch up with him in a slightly different location and you fight him plus minions *again*.
He's not too hard, but it takes way longer than you would expect when the scene starts. The Judgment games (and Yakuza, I imagine, though I've never played the Yakuza titles) do have their way of *streeeetching* out action sequences when they want to.
It's worth noting that if you set up a full gambit strategy against Yiazmat so that you can essentially AFK you risk fully healing him back from critical health.
I want to see a full Final Fantasy boss or Square Enix boss video, maybe include the process you have to go through to get to it as well. I remember Emerald Weapon in the original FF7 being almost impossible to beat within the time limit, since I never figured out how to breath underwater because the internet didn't work like that back then
I'm surprised you didn't include any final bosses from literally any Shin megami tensei games. Smt 3 nocturne, strange journey, and the final boss of digital devil saga all come to mind.