This video for some reason taught me that the Armored Cannon Beetle can be killed with non-Red Pikmin. I just, like, sort of saw it all red and glowing inside and thought "Ah, it's a fire hazard, Red Pikmin only, that is the solution to this puzzle that exists"
People who are saying “just call it one cycle”, while technically correct, don’t seem to understand how the RUclips algorithm works. Great video! Pikmin 4 is my favorite in the series so it’s crazy how broken it is. I never use items in combat, for example.
As someone else said, onecycle is probably a better term here, but this is VERY impressive regardless of the terminology. I kinda love that the Smokey Prog is a oneshot because every run I watch, he's an absolute menace.
Exactly what I was thinking. As that's what it is. It's basically saying, "until the enemy gets a turn, everything I do is fair game." One cycle is harder to define in a realtime setting, but it is still a thing.
I liked the contrast between your elaborate and fantastic pileated snagret solution and, “lol I’m not gonna take 70 purple Pikmin to fight the man at legs”
I challenge you and press A to a challenge (one person uses no equip bonus effects on gear while the other can only use bonus effects on gear and must get the 1st one as soon as they can in the entire mario nd lugi series starring with the first one.) And i mean all gear when i refure to gear anything equippeable)
I feel like one cycle is a better term since you're playing defense until an opportunity arises in which you switch to offense. You switch back to defense as soon as the boss shakes, thus restarting the cycle
I mean people did complain about the damage caps in 3 making it feel like an artificial raise in difficulty or something, and now in 4 the game is TOO EASY!!!! though that's for many different reasons. They kinda lost the sauce in terms of managing difficulty I feel like
@@Lockedupmymouthandthrewawa-x6b Yeah I was going to use a bomb in the analogy, but couldn't figure out a good way to word it lol. Yours is more fitting.
As a random juror, I will without hesitation allow your caveats for the blowhole, breaking armor, and even separate phases. HOWEVER, I cannot in good conscious allow the Pikmin 1 Emperor Bulblax! Using the bomb rocks counts as a separate attack! It does its own damage, and is not a separate phase requirement which might be considered separate. The jury has spoken!
i think the way you went about the titan dweevil's treasures is correct, because while they don't show healthbars, they do have health values (6000HP each)
10:00 "Now, you could say this was two separate attacks, and I don't necessarily disagree with you, but in my eyes, we don't really attack the emperor with the bomb rocks. He just kind of eats them himself." 31:43 "You can actually do a really quick kill on [the Shaggy Long-legs] by using bomb rocks and winged pikmin, but again, this doesn't count as a one-shot, because you're doing damage with the bomb rocks first and attacking him second."
ATATATAT! IN THE SHAGGY LONG LEGS FIGHT HE'S THROWING THEM DIRECTLY AT THE SPIDER, MEANWHILE IN THE EMPEROR BULBLAX FIGHT HE PUTS THEM DOWN, NOT _AS_ HYPOCRITICAL AS YOU THINK!!!
Typically in challenge running we'd call this quick kills, not one-cycles. One-cycle is used to describe killing a boss that has a vulnerability phase in just one phase (aka, before it has a chance to become invulnerable) A quick kill is a term usually used to describe a near-instant kill after a boss spawns, by any means necessary. But it's a somewhat ambiguous term. You can stretch the definition if it seems sensible.
a thing to note about the P4 water wraith ice kill: It's impossible to do outside the piklopedia since there would be a cutscene in the way of your inputs
I play a lot of Colossal Caverns and quickly learned every single boss can be one-cycled in Pikmin 2. For MAL, the secret is actually to let him wake up and start moving. He no longer has a damage reduction during that time, and it allows you to get a ton of Pikmin on him before he shakes during his idle animation. Assuming that counts to your rules of course.
What about the Pileated Snagret if you do not use bitter sprays + deathless? I guess my version of "one cycle" is killing a boss without bitter sprays (and preferabbly without the spicy spray) and without any Pikmin deaths. You can let the pileated snagret eat 3 Pikmin and he will die, but you lost 3 Pikmin.
@@Xenorvya PS is a nightmare, to effectively 1-cycle it you literally just have to let it eat 3 Pikmin. The speedrun strategy for it doesn't apply to the rules of this video unfortunately, so Press A's strategy was in fact most effective.
You can one-shot any Pikmin boss if you feed enough illegally-modified spicy spray to a Purple Pikmin, though do keep in mind the severe side effects to his physical and mental health, as well as, of course, Hocotate's law enforcement tracking you down for your crimes against nature
I am pretty sure the recoil damage on the goolix is based on the distance between the nuclei. The pikmin number is only indirectly responsible because it slows the one nuclei down and forces the goolix to stretch more to reach you.
I'm gonna come down on the side of "bomb rock the emperor". That's just a form of preboss setup. The boss has not spawned yet, you did not throw anything at it, you simply engaged in prep before the battle.
Love your videos. With the cannon beetle you said that ''as long as we don't do any damage to the boss''.. then proceeded to damage the emperor with bombs and then attack. Just being picky here, I don't think there is any other way.
So if I was to provide some feedback: Anytime a hard HP gate prevents a oneshot, that segment in and of itself is it's own lifebar that needs oneshot. There's no real difference between the Scornet Maestro saying 'I don't take damage until I get back up and move to the next phase' as the Sirehound doing the exact same thing, except how that information is conveyed on screen (or lack there of). With this in mind you can apply the rule to many of the offending bosses: Meerslug, Phosbat, Scornet, and Shaggy. Shaggy I'd also excuse as a 'Invincibility gated' one shot with his little joint fuzz at the same level as Titan Dweevil's weapons: Each fluff has its own HP pool that needs 1 shot separately. (which yes, I agree with the TD approach of having to oneshot each Critical Node to expose the main HP pool when applicable: Titan Dweevil, Bug Eyed, etc.) Man At Legs can be reliably oneshot using a different strategy, closer to the one you used for Raging where you use the walk cycle for an extended opening that you Bitter at the end of. I think Manny has massive damage reduction while he's 'waking up' that doesn't exist while he's walking around. (more purples would of, also probably worked) Pikmin 1 Beady is -weird- but, you could walk in, throw the dudes, and walk out a job well done so I'd count it. Pikmin 2 Waterwraith phase 2 I'd say you could count as a oneshot because it doesn't have a specific shake off attack, as far as I understand its mechanics: if it's vulnerable, its just alternating the dark state and the wiggle state constantly, so as long as it died before the 'stun' wore off and he starts running again, I'd call that fair as a oneshot. (not dissimilar to the Pikmin 1 beady mentality) Mireclops and Plasma Wraith though, uh yeah, i think they just have toooooo much HP. Mire has that quick kill, but it's still a like, 3 step dance and there's not a whole lot else you could bring to the table to surpass that, and Plasma Wraith is... Plasma, wraith.
I would say Beady Long Legs doesn't count, since in your rules "Kill it before it can do anything" was broken. He definitely reacted to your attack, and he did kill a few pikmin stoomping around. Just my two cents!
I feel like that still counts as a one cycle on Pikmin 1 Beady long legs because the Pikmin remaining on Beady are still a part of the initial attack and while he did shake off some of them the first damage cycle is still active and a second one has not been initiated. If it worked like Pikmin 4's Baldy long legs where the Pikmin automatically climb the legs after being shaken off, then I don't feel it would count as a second damage cycle would be initiated at that point.
Dude this was so cool! I love these styles of videos. But I do have one idea. For the quaggled mireclops, what if after destroying the crystal, you go back to the onion and switch out for 100 winged piks and spicy spray them? That way, pikmin won’t waste time fumbling to get on his bulb head, and you’ll be instantly at max damage? Maybe that would kill fast enough
I would personally argue that the times where the damage is capped in pikmin 3 would count as different cycles. Since you aren't able to take their health down any further for a set period of time, it's practically just a separate health bar like with the other multi-phase fights that you did and still counted as a one shot. So for pikmin 3 I would count taking down each phase in zero-cycles to be considered a 'one-shot' or a 'zero cycle'. I would also do the same for that one boss where you are forced to attack the spots on the legs that damages the boss's health. If you can't damage the boss directly before taking out those spots, then taking out those spots in one shot would be considered single phases. I might be stretching the rules a bit... but it's not the much of a stretch considering you allow multi-phase bosses being one shot in consecutive order to be still considered a 'one-shot'.
Pikmin 3: "Hah! We stopped you from being able to one shot our boss's! Now you have to fight them as we intended" Pikmin 4: "Go off king. Oatchi go brrrr"
People are understandably debating the term "one shot" and the "rules" in the comments, but I want to offer a different perspective that really validates the approach in this video: even though I wasn't sure what "one shot" could mean when I clicked on the video, I already had an intuitive idea from having played the games. Seeing the first example given in the video confirmed that it was the same thing I was thinking of. I think this is because this way of killing a boss, whatever you want to call it, IS something you naturally think about and strive for as a result of playing the game. It's hard to define, but you feel that you want to kill the boss as quickly as possible and without risking losing even a single pikmin. Even though some of these "solutions" start to "bend" the rules, think of it like you're just that player who doesn't want to lose even a single pikmin and wants to go as fast as possible. This video answers the question of how you'd perfectly defeat each of the bosses in that way, even if "one shot" feels a bit off for a term. Within the context of the game I would say these are worthy of a title like "one shot" considering there's no bosses you can ACTUALLY "one shot" A better way to put it I guess is I think the name "one shot" works for most if not all of these because it invokes the FEELING of having one shot the enemy in the player. Sure, using a bomb or bitter spray might feel like extra attacks or moves, but to the player in the game, you're just thrilled the boss didn't get to harm your pikmin in a meaningful way and you didn't have to wait for any cycles (even better than 1 cycle because in most cases the boss dies before it even completes any kind of cycle)
Yeah this is more of a one-cycle challenge than a one-shot challenge. I think if you had framed it that way with the restrictions "If the boss kills or shakes off any of my Pikmin, or if I have to gather up my Pikmin and throw them again, it doesn't count" you would have been golden lol
Idunno, I feel like the bitter spray should count as an attack. Since a continuous stream counts as one attack, if it's weaved into throwing Pikmin it counts, but if it's so far removed like with the Empress Bulblax I think it shouldn't count.
I'd say Beady/Raging/Shaggy/everything-but-Man-At -Legs is a no-go simply because they always enter the scene *with an attack* and your rules at the start were rather explicitly before the boss can do ANYTHING.
might seem like a crazy proposition, but could you do the infinite bomb rock glitch to kill the meerslug in one cycle? you might have to sacrifice A LOT of pikmin, but it’s an interesting idea. there’s a few videos out there about it, but having pikmin dig in a mound for a bomb rock, whistling them after they get out one, then doing it again after they’re out, you can get infinite bomb rocks from one mound.
Ok, scratch that. Don't test this, I already went ahead and did, and unfortunately, it cannot quite one-shot the Sandbelching Meerslug. it hard caps your damage so that it lives at 1HP.
I just realized another great challenge idea for Pikmin 2, you should try and beat it with only Bulbmin, of course this is impossible without the use of mods but that'd be a great video and since you did Puffmin, it'd only make sense to do the secret 6th Pikmin type in that game
Based on what you said and the footage shown in the section on 1's Puffstool, I take it that you are not aware that Pikmin can be thrown onto, and by extension, latch onto its underside when it's flipped over.
If you charge the Shaggy Long Legs with Winged Pikmin, they will attack the main body, skipping the legs… but it takes very little damage when the body is attacked in this way.
Emperor doing an attack is it reacting, so not a one shot. I'd argue beady in 1 doesn't count either, as it has time to react. That said, I still appreciate the attempt to get as close as possible.
I saw a video where beady long legs wouldn't shake off your pikimin until a certain amount were on him. So he's possible to one-cylcle with a single Pikmin.
I'm probably mis-remembering, but I had in my head that the shaggy long legs could essentially be one-shot with winged pikmin as it couldn't really shake them off, so they'd just keep attacking until it went down... I think that might work under your rules, but it has been a while since I faced it, so I could easily just be remembering it wrong.
I feel like Pikmin 1 Beady is like hitting an enemy, inflicting a burn or some other debuff, and the debuff kills the enemy. Still only one hit, but just had some delay.
they really took the skill out of 3 and 4. Auto lock and charge functions took the total control of the game from the player and made it easier and less fun, pikmin 4 is pretty but also very monotonous and felt like I just have to charge every enemy.
I don't know if you count glitches or exploits, but I recall one boss where you can throw Pikmin on it, and then trick out the AI by walking just far enough away that the shaking off animation doesn't trigger, but the Pikmin are still attacking. If I didn't learn that through your videos, then it might have been one of Sample's, maybe.
I never understood why they were so thorough in removing the management/strategy aspects from Pikmin 4. It's not really a "strategy" to use a single attack/item for every fight.
I think the reason the Shaggy Long-Legs isn’t one-shotable but the Mawdad is, is because the Mawdads weak point is under an exoskeleton, which is basically it’s bone that it has to shed from time to time to continue growing so it probably doesn’t feel pain from it breaking. Probably just mild discomfort. But Shaggys weak spots are covered in hair that the pikmin have to pluck out so it probably hurts it thus lowering its health.
i feel like this comment could apply to probably ~70% of video game challenge videos. "Can I Beat Game While Doing Challenge" and the answer is "No, but if I redefine the challenge parameters and make a bunch of exceptions and shift the goalposts then YES!"
Beady is definitely NOT counting as one shot. He shakes then off. You made a rule about this. You said if they have the chance to shake them off, It doesn't count. He shook them off, even though some still were on. This makes me believe that no, you didn't kill him one shot. This doesn't mean its impossible to do. There might be some weird strategy with bomb rocks or something, but I'm just saying I believe that you did not one shot him.
I’ve one cycled the pileated snagret before, in a deathless run. I used 70 or so spicy-ed purples & when it did the weird animation where it just pops it’s head out of the ground, I bitter sprayed it & after the spray was used up I used another before the head could get of the ground & after that I used another spray or if it had a sliver of helth left I just let it finish it’s animation & die.
Seems like it's impossible to kill one without bitter sprays + deathless, unless you get REALLY lucky and stun him with purples as he does the slow get out of ground animation, maybe with the aid of spicy sprays.
Can those Pikmin 4 bosses be killed that easily in their first meeting? I imagine it would be harder with the initial restrictions on items and party size. I wonder how many items you can gather, and how large your party can get, before some of these bosses.
It's kinda crazy how a boss that took me like an hour in real time to beat (Ancient Sirehound) can be completely cheesed if you really want to. Like, if you don't go out of your way to get all the buffs it's still a decently difficult game. But there's also choices for kids or people who just want to continue the story. I still people say its too easy because of that and its like, nobody is forcing you to get those buffs. And there is always the Leafling trial and ENTIRETY OF PIKMIN 1 REMADE if you want a challenge.
If you want my 2 cents. How would I classify a "one shot" in the world of Pikmin. Well each attack in Pikmin from the players perspective is a volley of Pikmin. The number of Pikmin determining the strength of the attack and the variant basically being like changing the type of weapon. So my opinion, a single volley of Pikmin is a single attack. Even if that volley is your entire army of 100 Pikmin. So long as it's a single, unbroken throwing volley. Its a single attack in my book. So if you want to one shot a boss to me, that boss needs to die from you throwing only a single volley of Pikmin. You only get one bite at the apple, so to speak. The Pikmin have to do the rest.
Ancient Sirehound usually has a Pikmin 3 style cap at a third of each health bar where he stops taking damage and gets back up. Does the Piklopedia version of it remove this or does using the overpowered lightning item negate it?
This video for some reason taught me that the Armored Cannon Beetle can be killed with non-Red Pikmin. I just, like, sort of saw it all red and glowing inside and thought "Ah, it's a fire hazard, Red Pikmin only, that is the solution to this puzzle that exists"
Hi Ms Champ!!!
I now see two challenge runners I watch in one comment section. Interestink.
I thought the same thing!
I forgot how long it took me to figure that out. My guess is seeing someone else fight them as well.
Hi Ms gamechamp3000 :D
People who are saying “just call it one cycle”, while technically correct, don’t seem to understand how the RUclips algorithm works.
Great video! Pikmin 4 is my favorite in the series so it’s crazy how broken it is. I never use items in combat, for example.
As someone else said, onecycle is probably a better term here, but this is VERY impressive regardless of the terminology. I kinda love that the Smokey Prog is a oneshot because every run I watch, he's an absolute menace.
one shot? one cycle is probably the better term
Exactly what I was thinking. As that's what it is. It's basically saying, "until the enemy gets a turn, everything I do is fair game." One cycle is harder to define in a realtime setting, but it is still a thing.
In some cases it is more of a pre-cycle, where the boss doesn't even survive long enough to attack.
I agree on that being a better term for this challenge. People know the term 1 shot more then 1 cycle. That's what I think.
Yes, this! Thank you!
I think those are usually just called 0-cycle
I liked the contrast between your elaborate and fantastic pileated snagret solution and, “lol I’m not gonna take 70 purple Pikmin to fight the man at legs”
...huh.
Can't wait for the new one shot competition Mr.Backlogs.
Can't wait for the new one log competition Mr.Backshots.
I knew it.
I challenge you and press A to a challenge (one person uses no equip bonus effects on gear while the other can only use bonus effects on gear and must get the 1st one as soon as they can in the entire mario nd lugi series starring with the first one.) And i mean all gear when i refure to gear anything equippeable)
I feel like one cycle is a better term since you're playing defense until an opportunity arises in which you switch to offense. You switch back to defense as soon as the boss shakes, thus restarting the cycle
Right, but without the bitter sprays in 2 most bosses wouldn't be able to be one-cycled, specifically the Pileated Snagret.
seeing that pikmin 4 montage really does explain why the game limited how many you can take out at once. gosh those poor bossess.
I like how pikmin 3 is like "no you cant just beat them immediately, look at all the boss phases!"
then pikmin 4 is like "eh do whatever you want"
I mean people did complain about the damage caps in 3 making it feel like an artificial raise in difficulty or something, and now in 4 the game is TOO EASY!!!! though that's for many different reasons. They kinda lost the sauce in terms of managing difficulty I feel like
10:07 "Officer it wasn't me who killed him... He's the one who decided to stand right where my bullet was flying!"
better analogy is a mine, "officer I didn't kill him, he just walked into the claymore I put in his bathroom!"
@@Lockedupmymouthandthrewawa-x6b Yeah I was going to use a bomb in the analogy, but couldn't figure out a good way to word it lol. Yours is more fitting.
@@Lockedupmymouthandthrewawa-x6b "He fell on my knife 27 times."
If anyone’s interested. Here’s a more accurate breakdown
One Shot:
Smoky Progg (1)
Calcified Crushblat
Water Wraith (4)
0-Cycle:
Armored Cannon Beetle
Burrowing Snagret (1, 2, 3, 4)
Goolix
Puffstool (1, 4)
Mamuta (1)
Beady Long Legs (2)
Emperor Bulblax (2, 4)
Empress Bulblax (2, 4)
Giant Breadbug (2, 4)
Man-at-Legs (2, 4)
Raging Long Legs
Ranging Bloyster
Segmented Crawbster
Pileated Snagret
Segmented Crawbster
Armored Mawdad
Bug-Eyed Crawmad (3, 4)
Horned Cannon Beetle
Arctic Cannon Beetle
Baldy Long Legs
Crusted Rumpup
Gildemander
Foolix
Groovy Long Legs
Mammoth Snootwhacker
Masterhop
Porquillion
Smoky Progg (4)
Snowfake Fluttertail
Sovereign Bulblax
Toxstool
Ancient Sirehoubs
Inconclusive:
Beady Long Legs (1)
Emperor Bulblax (1)
Titan Dweevil
Not Possible:
Water Wraith (2)
Vehemoth Phosbat
Sandbelching Meerslug
Scornet Maestro
Quaggled Mireclops
Plasm Wraith
Shaggy Long Legs
As a random juror, I will without hesitation allow your caveats for the blowhole, breaking armor, and even separate phases.
HOWEVER, I cannot in good conscious allow the Pikmin 1 Emperor Bulblax! Using the bomb rocks counts as a separate attack! It does its own damage, and is not a separate phase requirement which might be considered separate.
The jury has spoken!
i read this like it was a trial in ace attorney
i think the way you went about the titan dweevil's treasures is correct, because while they don't show healthbars, they do have health values (6000HP each)
I think that with pikmin 3 the bosses should be considered to be in the next faze every time you cap the health bar
10:00 "Now, you could say this was two separate attacks, and I don't necessarily disagree with you, but in my eyes, we don't really attack the emperor with the bomb rocks. He just kind of eats them himself."
31:43 "You can actually do a really quick kill on [the Shaggy Long-legs] by using bomb rocks and winged pikmin, but again, this doesn't count as a one-shot, because you're doing damage with the bomb rocks first and attacking him second."
ATATATAT! IN THE SHAGGY LONG LEGS FIGHT HE'S THROWING THEM DIRECTLY AT THE SPIDER, MEANWHILE IN THE EMPEROR BULBLAX FIGHT HE PUTS THEM DOWN, NOT _AS_ HYPOCRITICAL AS YOU THINK!!!
@@Lockedupmymouthandthrewawa-x6b Good point, thanks. He's still not doing the whole hp bar in one shot, 100 to 0, though.
Typically in challenge running we'd call this quick kills, not one-cycles. One-cycle is used to describe killing a boss that has a vulnerability phase in just one phase (aka, before it has a chance to become invulnerable)
A quick kill is a term usually used to describe a near-instant kill after a boss spawns, by any means necessary. But it's a somewhat ambiguous term. You can stretch the definition if it seems sensible.
time for peak
*Peakmin
Here's hoping you give this a try, it's been a while since I've been properly excited to see a Pikmin challenge attempted.
a thing to note about the P4 water wraith ice kill:
It's impossible to do outside the piklopedia since there would be a cutscene in the way of your inputs
It's actually very much possible and in the current patch. There's no cutscene for the two that spawn in Cavern for a King.
*Looks at title*
Hmm... Why am I suddenly thinking of Lemons?
LEMONS??!
2:20 i was just listening to stickerbrush symphony lol didnt expect it to be in this video
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
One of my favorite musics
@@Cliffordlonghead what
Internet checkpoint
I play a lot of Colossal Caverns and quickly learned every single boss can be one-cycled in Pikmin 2.
For MAL, the secret is actually to let him wake up and start moving. He no longer has a damage reduction during that time, and it allows you to get a ton of Pikmin on him before he shakes during his idle animation. Assuming that counts to your rules of course.
What about the Pileated Snagret if you do not use bitter sprays + deathless? I guess my version of "one cycle" is killing a boss without bitter sprays (and preferabbly without the spicy spray) and without any Pikmin deaths. You can let the pileated snagret eat 3 Pikmin and he will die, but you lost 3 Pikmin.
@@Xenorvya PS is a nightmare, to effectively 1-cycle it you literally just have to let it eat 3 Pikmin.
The speedrun strategy for it doesn't apply to the rules of this video unfortunately, so Press A's strategy was in fact most effective.
@@ryandcb Alright thanks.
You can one-shot any Pikmin boss if you feed enough illegally-modified spicy spray to a Purple Pikmin, though do keep in mind the severe side effects to his physical and mental health, as well as, of course, Hocotate's law enforcement tracking you down for your crimes against nature
Good thing I'm from Koppai, then!
Mmm, I love how he did it with all the games in the series that exist, 1, 2, 3, and 4! I don't think I'm forgetting any...
I am pretty sure the recoil damage on the goolix is based on the distance between the nuclei. The pikmin number is only indirectly responsible because it slows the one nuclei down and forces the goolix to stretch more to reach you.
sure but can you backshot every boss in a pikmin game
what the
probably
🧐
You can with that attitude!
If you aren't a coward, yeah
I'm gonna come down on the side of "bomb rock the emperor". That's just a form of preboss setup. The boss has not spawned yet, you did not throw anything at it, you simply engaged in prep before the battle.
Love your videos. With the cannon beetle you said that ''as long as we don't do any damage to the boss''.. then proceeded to damage the emperor with bombs and then attack. Just being picky here, I don't think there is any other way.
So if I was to provide some feedback:
Anytime a hard HP gate prevents a oneshot, that segment in and of itself is it's own lifebar that needs oneshot. There's no real difference between the Scornet Maestro saying 'I don't take damage until I get back up and move to the next phase' as the Sirehound doing the exact same thing, except how that information is conveyed on screen (or lack there of). With this in mind you can apply the rule to many of the offending bosses: Meerslug, Phosbat, Scornet, and Shaggy.
Shaggy I'd also excuse as a 'Invincibility gated' one shot with his little joint fuzz at the same level as Titan Dweevil's weapons: Each fluff has its own HP pool that needs 1 shot separately. (which yes, I agree with the TD approach of having to oneshot each Critical Node to expose the main HP pool when applicable: Titan Dweevil, Bug Eyed, etc.)
Man At Legs can be reliably oneshot using a different strategy, closer to the one you used for Raging where you use the walk cycle for an extended opening that you Bitter at the end of. I think Manny has massive damage reduction while he's 'waking up' that doesn't exist while he's walking around. (more purples would of, also probably worked)
Pikmin 1 Beady is -weird- but, you could walk in, throw the dudes, and walk out a job well done so I'd count it.
Pikmin 2 Waterwraith phase 2 I'd say you could count as a oneshot because it doesn't have a specific shake off attack, as far as I understand its mechanics: if it's vulnerable, its just alternating the dark state and the wiggle state constantly, so as long as it died before the 'stun' wore off and he starts running again, I'd call that fair as a oneshot. (not dissimilar to the Pikmin 1 beady mentality)
Mireclops and Plasma Wraith though, uh yeah, i think they just have toooooo much HP. Mire has that quick kill, but it's still a like, 3 step dance and there's not a whole lot else you could bring to the table to surpass that, and Plasma Wraith is... Plasma, wraith.
I would say Beady Long Legs doesn't count, since in your rules "Kill it before it can do anything" was broken. He definitely reacted to your attack, and he did kill a few pikmin stoomping around.
Just my two cents!
One cycle would be better, still, great video, love this type of videos where you experiment, keep going
I feel like that still counts as a one cycle on Pikmin 1 Beady long legs because the Pikmin remaining on Beady are still a part of the initial attack and while he did shake off some of them the first damage cycle is still active and a second one has not been initiated. If it worked like Pikmin 4's Baldy long legs where the Pikmin automatically climb the legs after being shaken off, then I don't feel it would count as a second damage cycle would be initiated at that point.
Dude this was so cool! I love these styles of videos. But I do have one idea.
For the quaggled mireclops, what if after destroying the crystal, you go back to the onion and switch out for 100 winged piks and spicy spray them? That way, pikmin won’t waste time fumbling to get on his bulb head, and you’ll be instantly at max damage? Maybe that would kill fast enough
So, pretty sure in addition to being faster, flower pikmin deal more damage, so that might help some of your pikmin 1 bosses
I would personally argue that the times where the damage is capped in pikmin 3 would count as different cycles. Since you aren't able to take their health down any further for a set period of time, it's practically just a separate health bar like with the other multi-phase fights that you did and still counted as a one shot. So for pikmin 3 I would count taking down each phase in zero-cycles to be considered a 'one-shot' or a 'zero cycle'. I would also do the same for that one boss where you are forced to attack the spots on the legs that damages the boss's health. If you can't damage the boss directly before taking out those spots, then taking out those spots in one shot would be considered single phases.
I might be stretching the rules a bit... but it's not the much of a stretch considering you allow multi-phase bosses being one shot in consecutive order to be still considered a 'one-shot'.
I've probably pulled the "they ran into my fist" excuse too.
Pikmin 3: "Hah! We stopped you from being able to one shot our boss's! Now you have to fight them as we intended"
Pikmin 4: "Go off king. Oatchi go brrrr"
People are understandably debating the term "one shot" and the "rules" in the comments, but I want to offer a different perspective that really validates the approach in this video: even though I wasn't sure what "one shot" could mean when I clicked on the video, I already had an intuitive idea from having played the games. Seeing the first example given in the video confirmed that it was the same thing I was thinking of. I think this is because this way of killing a boss, whatever you want to call it, IS something you naturally think about and strive for as a result of playing the game. It's hard to define, but you feel that you want to kill the boss as quickly as possible and without risking losing even a single pikmin. Even though some of these "solutions" start to "bend" the rules, think of it like you're just that player who doesn't want to lose even a single pikmin and wants to go as fast as possible. This video answers the question of how you'd perfectly defeat each of the bosses in that way, even if "one shot" feels a bit off for a term. Within the context of the game I would say these are worthy of a title like "one shot" considering there's no bosses you can ACTUALLY "one shot"
A better way to put it I guess is I think the name "one shot" works for most if not all of these because it invokes the FEELING of having one shot the enemy in the player. Sure, using a bomb or bitter spray might feel like extra attacks or moves, but to the player in the game, you're just thrilled the boss didn't get to harm your pikmin in a meaningful way and you didn't have to wait for any cycles (even better than 1 cycle because in most cases the boss dies before it even completes any kind of cycle)
Yeah this is more of a one-cycle challenge than a one-shot challenge. I think if you had framed it that way with the restrictions "If the boss kills or shakes off any of my Pikmin, or if I have to gather up my Pikmin and throw them again, it doesn't count" you would have been golden lol
Idunno, I feel like the bitter spray should count as an attack. Since a continuous stream counts as one attack, if it's weaved into throwing Pikmin it counts, but if it's so far removed like with the Empress Bulblax I think it shouldn't count.
I'd say Beady/Raging/Shaggy/everything-but-Man-At -Legs is a no-go simply because they always enter the scene *with an attack* and your rules at the start were rather explicitly before the boss can do ANYTHING.
might seem like a crazy proposition, but could you do the infinite bomb rock glitch to kill the meerslug in one cycle? you might have to sacrifice A LOT of pikmin, but it’s an interesting idea. there’s a few videos out there about it, but having pikmin dig in a mound for a bomb rock, whistling them after they get out one, then doing it again after they’re out, you can get infinite bomb rocks from one mound.
Ok, scratch that. Don't test this, I already went ahead and did, and unfortunately, it cannot quite one-shot the Sandbelching Meerslug. it hard caps your damage so that it lives at 1HP.
I just realized another great challenge idea for Pikmin 2, you should try and beat it with only Bulbmin, of course this is impossible without the use of mods but that'd be a great video and since you did Puffmin, it'd only make sense to do the secret 6th Pikmin type in that game
You're nuts.
I like it. Make more of these videos.
Based on what you said and the footage shown in the section on 1's Puffstool, I take it that you are not aware that Pikmin can be thrown onto, and by extension, latch onto its underside when it's flipped over.
If you charge the Shaggy Long Legs with Winged Pikmin, they will attack the main body, skipping the legs… but it takes very little damage when the body is attacked in this way.
I hope your mother is doing well. Your family is constantly in my thoughts. Excited to watch a new video :)
Thank you! Happy to say the surgery was a success and she’s doing okay :)
@pressaTD That's incredible news! Good luck to you all on the recovery. Hoping you and your family can finally have some moments of peace.
with the amount of rule bending needed for some of these to be possible i think a good half of these bosses can’t be one cycled
Honestly an intresting variation of this challenge might be, Can you beat Pikmin without whistling
Emperor doing an attack is it reacting, so not a one shot. I'd argue beady in 1 doesn't count either, as it has time to react. That said, I still appreciate the attempt to get as close as possible.
Loving the content! Keep up the great work
I saw a video where beady long legs wouldn't shake off your pikimin until a certain amount were on him. So he's possible to one-cylcle with a single Pikmin.
You can do WHAT to the segmented crawbster?! My god that thing always gives me headache and I could've just...
I'm probably mis-remembering, but I had in my head that the shaggy long legs could essentially be one-shot with winged pikmin as it couldn't really shake them off, so they'd just keep attacking until it went down... I think that might work under your rules, but it has been a while since I faced it, so I could easily just be remembering it wrong.
great video some pikmin 2 bosses are jank to deal with gg!
I love pikmin content (I have never played any of the games in my life)
Nice to see that even when you one shot him, Pileated Snagret suck, I can't even pronounce his name
I feel like Pikmin 1 Beady is like hitting an enemy, inflicting a burn or some other debuff, and the debuff kills the enemy. Still only one hit, but just had some delay.
I love your channel!!
You can kill the bloyster a lot faster by swapping between olimar and louie when the eyes change color
Calling some of them One Shot is a bit of a strech, but it's fun to see the quickest method to kill every boss.
they really took the skill out of 3 and 4. Auto lock and charge functions took the total control of the game from the player and made it easier and less fun, pikmin 4 is pretty but also very monotonous and felt like I just have to charge every enemy.
13:48 the only conclusive reason that i can think, is that he turns into burnt toast after getting bittered
*Giant BurntToastBug*
You mean one cycle.
I don't know if you count glitches or exploits, but I recall one boss where you can throw Pikmin on it, and then trick out the AI by walking just far enough away that the shaking off animation doesn't trigger, but the Pikmin are still attacking. If I didn't learn that through your videos, then it might have been one of Sample's, maybe.
I don't blame him for this, but I like how Press A still forgot that the Puffy Blowhog is a boss in Pikmin 4.
If this was a Speedrun I would allow the 2nd attack on the water goo... Your first "attack" was just environmental damage
Moss ##### that’s a boss who can literally get every single pikmin killed at the same time
Also, it’s basically impossible to one cycle it
I never understood why they were so thorough in removing the management/strategy aspects from Pikmin 4. It's not really a "strategy" to use a single attack/item for every fight.
I think the reason the Shaggy Long-Legs isn’t one-shotable but the Mawdad is, is because the Mawdads weak point is under an exoskeleton, which is basically it’s bone that it has to shed from time to time to continue growing so it probably doesn’t feel pain from it breaking. Probably just mild discomfort. But Shaggys weak spots are covered in hair that the pikmin have to pluck out so it probably hurts it thus lowering its health.
Yeah pikmin 3 even shows it a lot in several enemies, if they have external hardened armor they dont feel anything at all
i bet rtsr and power within works wonders in this challenge run
“We’re gonna be changing the rule” all bro needed to do what change what the challenge was called lmaooo
i feel like this comment could apply to probably ~70% of video game challenge videos. "Can I Beat Game While Doing Challenge" and the answer is "No, but if I redefine the challenge parameters and make a bunch of exceptions and shift the goalposts then YES!"
He literally just had to call it a One Cycle challenge, because that's what these are, one cycles.
Yooo I knew Pikmin 3 was gonna troll ya 😂
Those damn damage caps!! Lol
Wooo new video lets go!
"Can You One Shot EVERY Boss In EVERY Pikmin Game?"
Yes, if you make up your own rules then bend your own rules as you see fit.
for a moment i thought that was that to trigger lemon....again....sour citrus may have ptsd from the word "one shot"
thank you press A for feeding the Pikmin community with your open mouthed Pikmin
video more about "how can I blur definitions to not fail"
Yo, I love the videos!
Beady is definitely NOT counting as one shot. He shakes then off. You made a rule about this. You said if they have the chance to shake them off, It doesn't count. He shook them off, even though some still were on. This makes me believe that no, you didn't kill him one shot. This doesn't mean its impossible to do. There might be some weird strategy with bomb rocks or something, but I'm just saying I believe that you did not one shot him.
I’ve one cycled the pileated snagret before, in a deathless run.
I used 70 or so spicy-ed purples & when it did the weird animation where it just pops it’s head out of the ground, I bitter sprayed it & after the spray was used up I used another before the head could get of the ground & after that I used another spray or if it had a sliver of helth left I just let it finish it’s animation & die.
Seems like it's impossible to kill one without bitter sprays + deathless, unless you get REALLY lucky and stun him with purples as he does the slow get out of ground animation, maybe with the aid of spicy sprays.
Can those Pikmin 4 bosses be killed that easily in their first meeting? I imagine it would be harder with the initial restrictions on items and party size. I wonder how many items you can gather, and how large your party can get, before some of these bosses.
You can use the turbo button if you play on the switch remakes
Hey I have an idea! Why don’t I give the Segmented Crawbster the Man-at-Legs’ gun!
i probably could, because canonically pikmin are like the size of bottlecaps- just step on em with your grippers
It's kinda crazy how a boss that took me like an hour in real time to beat (Ancient Sirehound) can be completely cheesed if you really want to. Like, if you don't go out of your way to get all the buffs it's still a decently difficult game. But there's also choices for kids or people who just want to continue the story. I still people say its too easy because of that and its like, nobody is forcing you to get those buffs. And there is always the Leafling trial and ENTIRETY OF PIKMIN 1 REMADE if you want a challenge.
Beady and raging long legs weakness is a purple pikmin stump his feet
I'm so glad I'm not the only one who thinks Master Hop is pathetic 😂
Masterhop is so weak that you stopped the montage just to dunk on him.
I struggled to fight masterhop because I didn't use ice pikmin...
on the mireclops can be one shot in P3DX by using red pikmin and when he does his slurp attack throw all the reds
Pikmin 4 certified broke ahh game
If you want my 2 cents. How would I classify a "one shot" in the world of Pikmin. Well each attack in Pikmin from the players perspective is a volley of Pikmin.
The number of Pikmin determining the strength of the attack and the variant basically being like changing the type of weapon.
So my opinion, a single volley of Pikmin is a single attack. Even if that volley is your entire army of 100 Pikmin. So long as it's a single, unbroken throwing volley. Its a single attack in my book.
So if you want to one shot a boss to me, that boss needs to die from you throwing only a single volley of Pikmin. You only get one bite at the apple, so to speak. The Pikmin have to do the rest.
U didn't mention the Puffy Blowhog from Pikmin 4. Also no Jumbo Bulborb, Titan Blowhog, or Blizzarding Blowhog?
Can someone please tell me if there is a way of doing the c stick method to throw faster but on switch
I’m pretty sure the default throwing speed on switch is basically the fast throw on gamecube
14:10 does this remind you of a certain Pikmin RUclipsr
It's not actually an one shot, because there are three attacks🤓
33:23
Yes, but can You SHOT EVERY Boss In EVERY Pikmin Game?
MaYbE YoU cAn using the FPS Gatling Groink gun Mod?
Ancient Sirehound usually has a Pikmin 3 style cap at a third of each health bar where he stops taking damage and gets back up. Does the Piklopedia version of it remove this or does using the overpowered lightning item negate it?
Yeah the lighting item negates it
Pikmin 1 beady counts as one aytack. Pikmin 1 emperor shouldn’t.
what is the song in 0:10 ?
If I'm not mistaken, it's secret of the forest from the chronolo trigger soundtrack.
@@Schmebul0k thnx it was that
Diablo
@@Superohno DEVIL
Man at legs Is possible to be one shot you literally just needed like 2 more pikmin