Xenos Rampant: Alpha Test

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  • Опубликовано: 29 ноя 2022
  • Scooped by the inestimable Jim Owczarski: • "Xenos Rampant" Stumbl...
    Who points out a subtle change that I completely missed - for morale purposes, wounds do not persist. You are only penalized for wounds that you just took. Very interesting.
    Today we look at a fight between a few high-powered elites and a soldier swarm backed up by two vehicles. We also test spotters and mortars, a first for Mr. Wargaming.
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Комментарии • 40

  • @2-pies68
    @2-pies68 Год назад +25

    Round down fractions unless otherwise noted.
    Rulebook - Page 44 - Chapter 3 - Battle Rules - Important rules conventions - 6th bullet point
    Who goes first ?
    Rulebook - Page 95 - Chapter 5 - Scenarios - Setting up a game - 3rd bullet point
    Great video content, I enjoy watching your games.

  • @mmanoraa
    @mmanoraa Год назад +4

    Great video! Made my morning coffee even better. Can't wait to see more Xenos Rampant!

  • @philhelm1318
    @philhelm1318 Год назад +2

    @20:13 I was aching for "Alabama tick" and wasn't disappointed.

  • @wolvermonkey
    @wolvermonkey Год назад +2

    Cool game. I like the use of the dice containers as advertising boards.

  • @tonys4341
    @tonys4341 Год назад +3

    Really liked the Garde Imperiale! And your buildings! I'd have to agree with you about following their guidelines for table size - as others have noted, it did seem like an abrupt end. But I rather like games with fog of war, which includes activations and scenario ending. The nice thing is that the games are so fast, that if a game ends quickly, then just play another!
    If I may be so bold as to make a suggestion, perhaps fielding any groups except elite infantry as ten SP might make more sense in order to increase their attack and shoot values.
    I don't think it came up in your game, but unlike the other Rampant games, your commander also gives +1 to nearby units for all ordered activations, which will reduce turnovers somewhat.
    And I'm reading the "Anti Tank" attribute as only halving armour values for vehicle targets, not infantry.
    Thanks for the video! And I think you're 100% right in your assessment in the earlier XR video - definitely suitable for VSF!

  • @KenOfthewest
    @KenOfthewest Год назад

    Fun to watch, as my copy is in the post! Looking forward to using these for various factions and periods.

  • @thestoicsteve
    @thestoicsteve Год назад

    You give a great demo of an example game, showing what this game enatails ! Will add this to my to-buy list.

  • @theshizzen3988
    @theshizzen3988 Год назад

    Xenos Rampant is such a great game. We recently made it our main system in our gaming group! I like this even better than OPR. Would love more XR Content. Great Job with the Video! Greetings from Germany.

  • @Will_GM_for_Food
    @Will_GM_for_Food Год назад

    I like seeing the figures from Rebel Minis on the table. I have a bunch of their Titan Marines as well, only in my case, I use them as security forces from the Nakatomi Mining Consortium.

  • @fringemusic9296
    @fringemusic9296 Год назад +1

    Cool miniatures, psyched that there's rules to make flying vehicles!

  • @samguest5760
    @samguest5760 Год назад

    Ok you’ve convinced me, gonna get me a copy of this!

  • @dicepersecond
    @dicepersecond Год назад

    Just found this! Nice game, great video! Thumbs up! :)

  • @danielv6906
    @danielv6906 Год назад +3

    Great content as always 😊 For future visitors: the range limitation for allowing Firefight (return fire) is when the active unit is "within the target's own normal range ". This is not stated under the Firefight rule on pg 60 but on the page before it, under "Shooting" (2nd bullet point).

    • @TheJoyofWargaming
      @TheJoyofWargaming  Год назад

      So you can't firefight beyond your maximum effective range?

    • @danielv6906
      @danielv6906 Год назад

      @@TheJoyofWargaming Correct :)

  • @ambrose788
    @ambrose788 Год назад

    This game is right up my alley.

  • @Lucius292
    @Lucius292 Год назад

    i like the rampart games very much. one. two houserules and campaign rules… off we go😊

  • @Lucius292
    @Lucius292 Год назад

    by the way… really nice battle report. nice models and nice table.

  • @notimeforwargames3048
    @notimeforwargames3048 Год назад +13

    Cool ruleset with some interesting mechanics, unfortunately it felt like the game ended right before the climax of the battle as two sides were finally in close range of eachother's units. Definitely should have added a turn or two to this game to see how the real battle would have played out.

    • @Lucius292
      @Lucius292 Год назад

      feeling the same. mission achieved?

  • @2-pies68
    @2-pies68 Год назад +3

    Ref Support Infantry (mortars)
    I think you may have misinterpreted the Support Unit indirect fire rules :-
    The friendly unit spotting for the mortars has to be within 12" of target; and Spotters improve Shoot Value of Support unit to 3+
    Rulebook - Page 31 - Special Rules - Spotters
    If using Indirect fire option range is unchanged (24")
    Rulebook - Page 31 - Options - Indirect fire

    • @elrafa964
      @elrafa964 Год назад

      But still +2 armor because of cover and distance right?

    • @2-pies68
      @2-pies68 Год назад +1

      Extreme range for Support Units is greater than 24" - then Target Armour +1;
      Rulebook - Page 61 - Shooting - Weapon Ranges
      Target in Hard Cover, then Armour +2
      (I would consider targeting the building itself if Target Armour 6+)
      Rulebook - Page 48 - Terrain - Buildings (see penultimate paragraph)

  • @johnscarr70
    @johnscarr70 Год назад +1

    what a handsome tank. Your vehicles added to the visual impact and the feel of the scenario.
    Spotting appears to amount to sidling up to the enemy and jumping up and down, shouting "They're here! I've found them!" rather than discretely relaying a map position. I'm guessing that's an adjustment for 15mm.

    • @TheJoyofWargaming
      @TheJoyofWargaming  Год назад +2

      It's normally 12-inches, but at half scale those 6-inches feel really tight. You need to approach from behind cover, and preferably out of LoS.
      I missed that mortars go from 6+ to hit in direct fire to 3+ when indirect. That is a huge jump in firepower that makes them worth the points, but only conditionally.

    • @johnscarr70
      @johnscarr70 Год назад +1

      @@TheJoyofWargaming thought as much!

  • @notniloc8253
    @notniloc8253 Год назад

    Gonna recommend Jin-roh: The Wolf Brigade if you haven't watched it. It is a movie and it is excellent.

  • @kurtbowker6853
    @kurtbowker6853 Год назад +1

    I thought a unit didn't have to retreat if it was in cover, or can 'retreat' to cover even if that is forward???

  • @charleslatora5750
    @charleslatora5750 Год назад +1

    I need to see more before I decide to get this. I'm an old fashioned miniatures gamer. sword ax mace bow spear. let's get up close and personal. I have mostly stayed away from any gaming with gunpowder and ray guns etc etc...

  • @doccatface6868
    @doccatface6868 Год назад +1

    Jin-Roh is dope.
    Being a child is thinking the ending is sad, being an adult is realizing that the ending is aspirational.

  • @j453
    @j453 Год назад

    I feel like the armor pen should be a scalable stat, "pay more-get more" kinda thing instead of flat 50% reduction.
    Also another great vid, thank you ❤

  • @RavenShinyThings
    @RavenShinyThings Год назад

    where did you get the figures from?

  • @ernestorodriguez3637
    @ernestorodriguez3637 Год назад

    Are those pet birds in the background?!

    • @TheJoyofWargaming
      @TheJoyofWargaming  Год назад +1

      So many birds.
      I've got my minis. The wife has her parrots.
      We make a fine pair.
      Apologies if it is too distracting.

    • @ernestorodriguez3637
      @ernestorodriguez3637 Год назад +1

      @@TheJoyofWargaming it wasn't disturbing it just pleasantly caught my attention my aunt had a parrot he would always tell us to shut up

  • @abillington8759
    @abillington8759 Год назад +5

    Not a huge fan of random game lengths (particularly if paired with failed activations and turn overs), seems like the fighting had only just kicked off and the game was over. Which might be justified sometimes (campaign, narrative, etc) but I think I prefer more condition-oriented game endings. Be interesting to see this game in different scenarios, seems like a decent play.

    • @j453
      @j453 Год назад +1

      I was thinking the same thing, seems too short for a game with failed actions and turn overs.

    • @Hepabytes
      @Hepabytes Год назад +1

      The failed action turn end is just to annoying to get over.