Realistic Skin In Blender Tutorial ( Skin Pores )
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- Опубликовано: 21 авг 2024
- Hello Guys. In This Tutorial I Will Show You How You Can Create Realistic Skin And How To Use Skin Pores Alpha In Blender.
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Expensive tutorial
This is just advertizing, not tutorial at all.
But do the pores stretch?
(Inside joke from Corridor Crew)
😂🤣😂🤣😂🤣😂
;D
that require muscle simulation and advanced rigging
@@phalhappy8612 not muscle sim, pore stretching would be a shader job. I hope blender works towards having more performant tension maps soon, because the current addon just isn't doing it for me.
Perhaps
I did not expect the vertex count, Your number will slow me down. Low performance artist rather use bump/displacement on materials instead.
Well you could bake the bump into the final model once you’re done sculpting in the detail
@@CarnidevRae i think the main point is that going to 25 million vertices will kill his pc, plus baking it will take a bit depending on the power of your computer.
25 million vertices my pc would choke and die
we play around 80 milion in zbrush ;D but you can work with 4mil too np
@@BeyondPixels666 what is your system specs
دهنت سرویس با این لحجت 😂❤
Displacement and Bump Node was invented in 2017
peopel in 2016:
yeah exactly, I just need the tutorial how to use it properly... but this guy is like "skin alpha" and then it's like $15 so fk this shit lmfao
@@lookatmyright Maybe you can combine voronoi and some noise texture with different value of scale to create skin material. But i think the result would not be realistic as we see in this video
Will you have a video to talk about all the important points to sculpt a character correctly? The parts i struggle the most are the cheeks and eyes. Thank You So Much.
Hello . i have video but in zbrush :D
@@BeyondPixels666 Yea i watched that, but i was expecting a video is talking about the face anatomy, thanks anyway :D
@@chexuian440 search angel ganev on youtube ....theres a vdo about human face anatomy best vdo
@@gagndon4838 Thanks for the recommendation :D Are you referring to this one?
ruclips.net/video/GEBnAr4kaxc/видео.html
Thanks for the tips, I took a picture of my forehead, made it greyscale, lightened it up a bit and blurred out the edges in photoshop and stamped once on my model and ta da, all done xD the skin details will take a bit more work but i like to make things from scratch rather than use assets... part of the reason i'm an artist :P lol
I'm pretty new to this and so far I've heard that the less faces you have the better it's for animations and games. Your model has 25 million faces. My question is: for what do you use these models with such high number of faces for? Static shots? Oh and thank you for sharing!
Just for render shot, for animation and game you need to retopo the model and bring back the small detail using normal map you got from previously high poly model
You need to do retopology to a low poly model and bake the details in (for a game)
@@ivangvozdanovic6235 Ah yes, I ended up figuring that out! Thank you Ivan :)
bake them on a normal map
hey! thank you very much!
yw :)
Nice
I have 64GB Ram and Rtx 2070 my PC slows down like crazy when I reach 50M verticles and still not looking good
It's a little bit advance, make sure in low poly and subdivision level 1 you have enough quads for the area that you want to apply pores in higher subdivision level. when you subdivide your model that area will subdivide more and you will have higher quality details.
@@BeyondPixels666 What is the minimum system specs I need work smoothly with high verts
very nice! I'll use it well. thank you
It seems like for the object I am sculpting, when I try to use the alpha clipped skin it barely shows up. It will only show up if I add a lot of depth. Any way around this?
Tey adjusting the scale, maybe your model is too big
@@zillaquazar nah I found out a while ago, it's because you need to add multires
@@stank7200 I'm glad you figured it out, sorry I was wrong
why tf is your model 25m polygons
Thanks for this,,,I love your intro.,, could you do an tutorial on how you did it
Thank you!
50 million triangles? lol my PC would explode.
Hi. But how make those pores on the low poly version?
Sculpting unfortunately needs the high poly count, that level of small detail won't hold up with a low poly count. The alternative method if you don't have a powerful enough computer (the powerful computer part only applies to Blender's Sculpt Mode by comparison Zbrush is shockingly more efficient with its resources) would be to paint them in as a bump map.
UV wrap your head, setup your textures and go into texture paint mode and paint away. You can even use the alphas that CG Sphere uses in texture paint mode to paint your skin pores.
@@chitamule9040 thanks for detailed answer
You would need to bake the high poly version into the low poly.
@@Ebani yep
you have to pay for it? ;(
google free alpha brushes
Is this also compatible with nomad sculpt?
hi sir thanks for share ,im happy to learn as a beginner but i have a question if you see my comment please reply me .
i subdivided my model i have around 7-8 mil. vertz ,brush worked greatly i have great details but i need to learn how topology when i have that much vertz .i watch many tutorials but everyone making it with realy low vertz .Please give me tips sir ,im just stuck in there
hi , you should first sculpt and detail your character in high poly after that you should retopology your high poly model and bake high poly to your low poly mode * ( Retopology Model = Low Poly ) .
Welp, this is not free so this video is not gonna do it for me
not working for me. I subdivided my model by 10 and it still doesn't do anything.
you need atleast 25mil vertex for your model to detail need a little bit memory ;D . and if its not working i think you missed one step . let me show you another tutorial about alpha in blender herE : ruclips.net/video/JJtNfDKHzmo/видео.html
@@BeyondPixels666 I have 16 gigs and my computer would come to a halt with that many vertex groups 🤣 need to get another 32 gigs.
@@crumptees xD
@@BeyondPixels666 What kind of computer specs do you have? I have a pretty good setup but at 25mil vertex it is really slow. Why did you make it so that you need 25mil vertex just get it to work?
@@Daggismaggis you can also work with 7 or 8 mil . will be fine ;D
SUBCRIBE
@CG Sphere how much RAM you got mate?
64
@@BeyondPixels666 me with -64: :///
i did like you but it doesn't work
hi maybe you missed one step , watch this tutorial too ruclips.net/video/JJtNfDKHzmo/видео.html
Not really a tutorial. More like an advertisement.
This doesn't work
have you been a student of kris costa before?
why ? :D
@@BeyondPixels666 sculpting pores not using texturing xyz remind me of him
@@kirk711 y i was
belender lmao
i've also got my face up to 25mil verts, but the pores still don't look as detailed as yours. Could I be missing some options?
just use a roughness map by converting the base color node into black and white with color ramp and then bake it onto a image texture and connect it to the roughness bsdf and edit it manually with custom mask brush that you can make from the "Textures" menu