How To Make Procedural Quality Realistic and Stylized Skin Material Shader| Blender 2.92
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- Опубликовано: 11 сен 2024
- In this blender tutorial, I give a step by step guide on how to create procedural high quality skin material for both realistic and stylized characters. This tutorial can be very easy to follow along. I hope you enjoy it and if you do Subscribe to get more videos and have a go at connecting with me (links are further down).
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I finally found it. I can create good diffuse, then I didn’t know how to get the pores and bumps. You're a legend. Thanks.
No problem bruv. Do me a favor and hit that red subscribe button to show support. Stay blended.
@@DenzelTheGriffin thankyou so much . Can u please make a video on how to use free 3d models to make a room . I m a beginner and i have actually downloaded lots of free 3d material to make a room but i dont know how to work with them simultaneously.
this was 3 years ago??? bro this is an amazing video. like no glazing bru best video ive been trying to make simple skin texture like this and no one comes closer than this tutorial saved my skin (punchline intended)😂
Thank you for posting this.
A few tips for those who are not yet very familiar with Blender:
- when you try to add a Color Ramp, do not look for it in Color group, but in Converter group,
- if you try to add a Color Ramp by typing the name, do not type Color Ramp, but ColorRamp,
- you can add Color Ramp by pressing _Shift A_ then _N_ then _O_
Cheers.
Wow! amazing, such a big difference from what I had before. Looks way more like real skin now, thank you so much :D
You're so welcome Julia!
The first colorramp does nothing except output a single unvarying color depending on where the Factor slider is manually positioned. The colorramp Factor must be driven by a texture (eg. a Noise texture) in order to access the range of colors defined in the ramp. A Noise texture outputs 0 to 1 values, however it tends to be most prominent in the range of about 0.4 to 0.6. So you should have your base skin tone colors in this central range and keep the unusual colors (greens etc) at the ends of the ramp.
Driving the color ramp with a noise texture is giving tremendous results. Thanks for the comment.
Solid base! Thanks a lot this was really helpful.
Glad it helped! now u can make more complex stuff.
Very helpful! Interesting to see the different ways various creators do this.
I'm creating a purplish skin & with this tuto it looks just perfect, thank you so much.
I was having a trouble with the Ctrl + Shift thing but I figured it out within the comments, seems like there are still many add-ons I have to turn on.
Its Mix. .
Pretty effective shader. I've done a few tutorials making procedural skin shaders and this is giving me some of the best result-to-setup outcomes I've had yet. Taking your setup, but driving the albedo/surface color ramp with a noise texture so that it produces almost imperceptible variation, is giving me something that both reads as a single color without reading like a fake, flat single color lol. Fantastic. I used a cloud noise image with some bigger, chunkyish shapes to drive the third bump map texture, using it for skin smoothness/bumpiness. This could be a great base to start bullding details on. Thanks for the video!
this tutorial is awesome. one of the best i have come across on the topic. thank you!
Glad it was helpful!
You do great work, that set up is amazing. If you can, I would like to see particle effects tutorial. (Fire, text, clouds, rain, etc..)
You know I did learn a new way to make procedural flames and sparks. I'll be sure to share that soon and the particle effects, I'll look into that. Subscribe though so you see it when it is released.
If you render your videos to be 1440p youtube will use a compressions method for your videos that will make them appear sharper when uploaded to youtube regardless of how many views you get on your videos.
Also great skin! ' u '
Thanks for that tip. I think I get what you mean.
Thanks alot. I need this for a hand animation for my student application.
Quick, to the point and with just enough explanation of where you can play around with setting to not confuse. Overall great tutorial, thanks man!
Thank you! An acceptable result in so few steps. But I have to support a couple of previous comments - the first color ramp node makes no sense as it outputs a single color. Probably it meant to be preceded with some another texture to give variations.
Great point! Now I honestly don't see the point myself😅 but it was just to add some extra variation but you can replace it if you want🤙🏾
Wow thanks denzel that's exactly what I needed 😁👍
best tutorial!
7:29 is a reminder for myself.
Thankyou brothaaaa
I like the way you are teaching
Simply amazing tutorial! Thank you
at first I thought you were crazy
then i thought you were complicated
then i thought I'm good at this.
nice ! straight to the point, not hard at all and the result is what is expected !!! really great work and thanks for that video
Super!
This is bloody amazing, thank you so much!
very useful for freshers. thanks
you are the best thank you
WOAh nice
great video! It was really helpful in teaching me how to create textures
This is one of the best tutorials I've found. Thank you so much!!! 🥲
Nice setup! Not too complicated, very versatile and configurable. Thank you!
Very good base!, please do a few melanated people's skin tone and body hair. Cycles Render - Thanks.
it's real helpful! Thank u
Such an amazing tutorial! Thanks a lot, it's very helpful!
That means alot to me. Thank you, consider subscribing.
What is the purpose of the first color ramp you create? You say something about "playing with" the color, but all it does is map that color gradient onto an input. Since you *have* no input, the output will always be whatever color you would have gotten with a 50% grey input. Tweaking it with the RGB curve only changes the brightness of the color. You might as well Mix color 3 with color 4 using a Mix node and just take whatever the result is an modulate it with a Brightness/Contrast. You'd be doing the same thing, faster. Better yet... why not just use an RGB input?
Yeah you make a valid point. Do what you think is best🤙🏾
It's really fantastic.
Perfect
I did it! 🙏 Thank you SO muach
Fantastic tutorial, i would love one explaining how to make that shader work along with other bits, like lips, eye areas, thanks
ruclips.net/video/VTQvg8dqkto/видео.html
really very helpful... could you please make a video where a face(head) made using kentool be joined with complete body(make human) 🙏🏻
so useful!! especially for a novice in nodes like me
Glad it was helpful! keep learning🤙🏾
nice!
The 'add' at 5:40 makes way more sense as a multiply
very very helpful, thank you
thank you for the great tutorial !
it's no problem Ali. Do well to subscribe to show more love.
Good information but your recording needs to at a higher resolution.
Thanks a lot ,
excelente, gracias a ti pude hacer la piel a mi personaje. muchas gracias.
what a marvelous tutorial! thanks
Glad you liked it!
Thank you. This is really good and helpful.
You're welcome 😁
thank you
Dope thx
Fantastic
Thank you so much 😀 Hopefully it was helpful. Do well to share it.
Great tutorial. This will be so very helpful. Thank you.
Glad it was helpful!
Thank you so much, really helped alot.
yo. Glad it helped. Subscribe to show some love.
@@DenzelTheGriffin Already done, Thanks again!
Very good and very useful, thank you!
Glad it was helpful!
Thank you!
You're welcome!
Thanks man!!!
Legend 👌👌
so your skin is orange.
when i tried to make darker skin, it came out grey, although i only used actual brown hex colors
What is the first color ramp doing? I didn't think it did anything if there is nothing connected to the factor. Doesn't in need some data to know what color on the color ramp to select?
oooh my light you killed your machine haha , was too much for it xD
thank you, i will use some of it to create a realistic texture to one of my creations , i want to try a few things and see where it takes me, but now i know what not to do haha , that will kill my laptop xD
Edit : there's something wrong with your artstation link , error 404
OMG this is so perfect like real skin
Think you so much
you are welcome🤙🏾
@@DenzelTheGriffin hi I really need help [my english not very good] so my problem is when I export shader or material with alot of nodes or image texture (metallic, rightness…) from blender or materializa to unreal engine 4 it’s not look like what it’s in blender or materializa
I hope my words can be understood
I really need help in this case 🌸🌸
Sorry its coming late.😁
I understand but I'm not sure I can help. I haven't used unreal engine before. But I can suggest that you learn how to bake your textures in blender so you can have image files instead of a complex node tree.
Hope it helps some how.🤙🏾
@@DenzelTheGriffin thank you i will try that
Thank you 🌸🌸
Glad I could help in some way🤙🏾
heyo, about the first color ramp that defines the base skin color, why use a color ramp with a bunch of different color values if there's nothing going into the fac? wouldn't it be easier to use a rgb node because it's pretty much only using one color?
If that approach gets the job done for you, go ahead. There are different methods to get the same result🤙🏾
Hi! i tryied this method and it works really well, only think that im having truble with is that parts of my model get very dark areas wen using this, how can i fix this
Very Good!
🤙🏾
Great tutorial 💖💖
Thanks Gashi. Please subscribe!!!
Muchas gracias por el tutorial
Love this video but I can't read the letters. They are too blurred.
i dont notrmally comment, but wowwwwww thx mate
😅 Glad I helped you break the cycle. Thank you bruv.
Great tutorial thanks a bunch!
the first 2 nodes don't server any purpose, you could get the same result with a simple base color node (rgb node). Please clarify this
Thank youu 💯💯
Any time. Subscribe for more.
its a good video but next time you make on of these just explane more like the shortcuts you used cause every time you used a short cut i got lost again
Thank u so much for showing this! I was struggling to get a realistic looking skin shader and I was like "yeah now I'm able to try this"..so I have a question though..is it possible to save the shading as a file and import it in future shading projects? So that I don't have to repeat all that? Do you know what I mean? Sry English is not my first language :)
Thx Bro, nice work
Always here to help all you have to say is when bruv
Thanks man
not a problem at all
amazing ! sub for that, thanks man
Thanks for the sub! means alot
hey, in the begging when i click shader editor , i cant click on new button to add new shade
why?:(
Thank you so much
You're most welcome
hello, thanks for your tutorial! I have a question, if I use Cycle Render what number Subsurface I should use? in Evee Render is 0.012.
You know why when I apply it to faces, it stretches out the bumps? It only happens to this specific character of mind where it stretches. Any other objects, no. It's getting annoying.
It's probably the UV mapping causing that. Maybe your character's UV's are stretched. Check and see🤙🏾
Thank you very much for the technique it's great but it's so looong to do! I did it, but is it possible to create a preset so that I don't have to redo it each time? If so, how do we do it? I'm 'new' to Blender
You can simply apply the material to a plane or a cube and save it as a blend file. Say skin_base.blend then you can go there and copy it by selecting the plane with the material assigned and hitting Ctrl +C then open your new project with the model you want to apply it to and paste the plane. Then the material will be in your scene and you can select it as the material for your new character. Hope that makes sense 😅
nice
Thanks
thanks
You're welcome!
+10
i followed this tutorial but idk how to add different color to the lips, help
Hello! Maybe I can help you. You need to select the faces corresponding to the lip area and associate a new texture material to them, different from the skin reactant material. Then just follow the procedure with another base color.
Cool vid! How do I create the sphere to edit the skin on?
hit shift+A and add a sphere and hit ctrl+1 to subdivide it. Its just a simple sphere. Hope that helps.
Why not just have 13:01 of still image(clear image) of the material setup? Total pain to follow, lol!
How to add a little bit beard shade in a face ????
Some more nodes I guess. Try adding more nodes similar to the bumps and then using that to create a darker shade around. Hopefully it works 🤙🏾
Hello, Denzel! Is it possible to change the skin color using these same nodes?
Yes you can. Just change the colors on the color ramp to whatever you like and tweak the values to fit you.
2:14 what did you press to connect that? Brand new at blender.
Probably Ctrl + T . sorry about leaving out the shortcuts
Awesome work !
Can I find this shader file somewhere ?
Thanks
I don't have it anywhere currently but I will try to do something about that.
@@DenzelTheGriffin thanks a lot ♡
Tag me when its there plz
T^here is something wrong with the button commands you keep suggesting and I cant do the Ctrl + Shift thing
you need to have node wrangler enabled in the add-ons menu
That's it👌🏾 Just go up to Edit>> preferences>> addons and search node wrangler and enable it 🤙🏾
how you add mix by cntrl + shift and drag right mouse? Please explain.. I think I am missing something
Ensure node wrangler is enabled before attempting that and it should work. If it still doesn't watch the video again and try to watch closer and if you still cant get it to work, let me know and we'll talk more.
@@DenzelTheGriffin Ok thank you very much
Thanks for the question and the answer !! :D
You must be using a addon, because control+T and control+shift and right mouse, does nothing to me...
node wrangler, nevermind, just found out by myself...
Sorry for the late response😅
Yes I'm using the Node Wrangler add on
How do I change the color of the skin?
Use the color ramp we used to add color variation. That controls the base color... Hope it helps🤙🏾
@@DenzelTheGriffin can I use just one single color?
Yeah. Try changing the color ramp that is controlling the base colors to an RGB node and put the color you like...🤙🏾
@@DenzelTheGriffin thank u so much
i have an idea, show us how to create different skin colours in blender
Bro dino skin shader
That is a nice idea.🤔 I will try but it might be a bit complex. Subscribe and keep watching the channel for that video in the near future.