0:19 informative display 0:58 Panels 2:13 Viewport menu 3:08 Right click menu 3:50 What's a pie menu? 4:40 Timeline 4:58 Properties editor 6:35 Outliner 6:56 alot more property tabs 10:25 Lamp object 10:46 Camera object
@@tilation3853Pretty anything is an improvement over how it was before, but it's still far from beautiful and from a functionality stand point compared to other top end 3D programs.
@@ghorshy It's much easier now than it was 5, 10 or more years ago... Only use it for specific modelling tasks which are then exported to C4D vie GOZ though..
@Blender 5:40 For new people, to render what your camera sees Press F12, or in the main menu -> 'Render' -> 'Render Image'. To get it to stop popping up a new image window in the main menu -> 'Render' -> 'Display Mode' -> 'Image Editor'. While I get the process is in a separate video to show other features first, a fundamental that's missing is being able to *see* results in the first few minutes of trying blender, if you go in the render workspace it's just blank with no obvious "render" button, nor does that context tab have one. Then when you do spot the Render menu ,on ms-windows, a default installation makes a new separate window for rendering instead of switching to the render workspace. Just saying the core intent of the software and the learning impact of seeing an output shouldn't be buried 23 videos down, thank you.
Normally I ignore official tutorials by default, but this series is amazing so far. Perfect pacing and depth; I'm not being treated like a child or an expert, and I feel like I have exactly the right amount of information to start exploring and learning on my own while still getting stuff done. Thanks for making this
Official tutorials can be pretty good as a starting point. The Blender, and Source Filmmaker channel are both excellent.... though funnily enough, I never needed the official Blender channel
For my own reference: 0:19 informative display 0:58 Panels 2:13 Viewport menu 3:08 Right click menu 3:50 What's a pie menu? 4:40 Timeline 4:58 Properties editor 6:35 Outliner 6:56 A lot more property tabs 10:25 Lamp object 10:46 Camera object
1:17 create more panel/viewport window 1:40 Ctrl + space to maximize a panel 3:45 pie menu breakdown 7:15 Sky option = determines what shaders will use for render
As someone who has never done any kind of 3D work, I have to say I am completely overwhelmed just six minutes in. You are fire-hosing information into my brain. It's a massive dump of unstructured facts with no motivation, application, integration, or practice. I just learned I can make a new View Layer using a box at top right immediately after learning I can make multiple scenes. But... I'm not totally clear on what a View Layer even is!
The worst way to teach something. So disappointing. All this info would be better divulged by walking us through actually creating something from start to finish.
Thank god there is this playlist. I spend four days listening to many other users who try to explain what is blender basic about. I'm a 3d artist so to transfer knowledge from max maya to blender is easy.... but to hear bad fundamentals tutorial that end up not `100% cover everything, shiesh..... is hard. Thanks blender for this. If all is good, i will definitely start to donate yearly. :) Just shock how much blender grow vs ten years ago.
@@thedragonofthewest5789 Good! I mostly use the software to pose things, but sometimes I make stuff too! Overall I've learned all the controls I need for what I do :)
For the Beginners. I have experience as a general "all rounder" software tech support technician, where I have also learned to teach and explain in simple English so it is clear and understandable to anyone attempting to use software but is struggling with the terminology from even a workbook/tutorial. Over the years, even without knowing the guts of a software application, I have learnt to be able to explain techniques from workbooks in a more simplified way using universal terminology so they will understand. I wrote this up for myself since I am learning Blender and struggled a little with this "tutorial". Thought Id share it since I see in the comments many others did as well. It is in order of presentation although I flipped Outliner/Lighting/Camera into their own section for easier reference:: HOTKEYS: The bottom panel is an information display. It lets you know what each click can do in the context your cursor is at the moment. It also applies to when certain hotkeys are being held down to change the function of certain clicks. For example, if you hold shift you can see the information at the bottom changing. It tells us that without holding "shift", your middle mouse button rotates your perspective but holding "Shift pans your perspective. PANELS / Windows Each section of the UI is divided into "panels" aka "windows/workspaces". These panels are scalable if you click and drag any of the boundaries, and they can also be whatever you'd like them to be - click the drop-down menu in the top-left or bottom-left of the panel to select a different "type" of editor/module. You can also create more panels/windows by right-clicking a panel boundary, selecting "split area" and then left-clicking at a position of the screen you desire. To delete a panel, right-click a boundary, click "join area" then left-click over the panel you'd like to overwrite/delete. If you would ever like to maximize a panel to focus on it, simply "mouse over" an area and press "Ctrl-space". You can also press "ctrl-space to return to the previous panel display. Blender choses default panel spaces/windows you can choose from that set up the appropriate editors for specific workflows. You can find these "workspace" options in the tab menu at the top of the panel or press "Ctrl-Page Up" or "Ctrl-Page Down" and it will jump between the menu display options. LAYOUT Workspace / Viewport (VIEWPORT / LAYOUT-Go watch the Viewport Navigation Video) This is where our 3D "Scene" is displayed. In this editor, you can perform a variety of tasks that interact with your 3D scene and its objects. To perform these tasks, there are two quick menus: MAIN TOOLS MENU (On the left) Select, Cursor. Move, Rotate, Scale, Transform. Annotate. Measure, and Add To activate(view/bring up) the Tools Menu: Long method using mouse: 1. "Left-click AND DRAG out" the arrow on the far left of the screen below the menu image icons (that is to the left of the heading "User Perspective") If you keep dragging it out, it extends further to show text (Labelled) as well as image menu that is handy for beginners.
Hotkeys: 2. "T" for static Tool menu or 3. "Shift-Space" brings up a Popup/Pie-Menu that appears at your cursor. See Pie Menu/Popup Menu ADDITIONAL SETTINGS FOR THE TOOLS MENU (On the Right) "N" hotkey or "Left-click AND DRAG" Just as you do for the Tool Menu to drag it out: "Drag out" the arrow on the top right of the panel/window (below image icons and options) This is simply a more detailed menu structure that shows more specific data that you can edit. So while you have your left-screen Tool menu and have chosen an option on that side, example - Scale. You can then look over to the right menu and make further changes to the Scale and what can be manipulated like just that item, global or parent. There are also further Additional Tool options for your workspace scene like View (Focal length) and Create Landscape View Option: has a feature called 3D cursor, the red-and-white circle on-screen that acts as the "spawning point" for any new objects. It can also be used as a reference for pivoting the screen/scene. To place the cursor into your scene, "shift-right-click" where you want it. To recenter the cursor, "shift-S" to bring up a pie-menu. In that pie-menu option chose "world Origin" OR adjust the location and rotation settings in the Additional Settings Tool Menu on the right side of your screen. PIE-MENUS / POPUP MENU Using Hotkeys - Virtual Menu Navigation A Pie Menu is a "Popup Menu" that appears at your cursor after a hotkey is pressed. You have three options when navigating a pie-menu. Using "Shift-space" as an example, you have the following options: 1. Example press and hold "Shift-space" will bring up/initiate the Tools Menu. You can simply "Let Go" of the hotkey and the pop-up menu will become static where you can then use your mouse as usual to "Left-click" and select the option you like. Or 2. While holding "Shift-space" down, drag your cursor to the option you want, "then" let go of the hotkey to "Active" that option. Or 3. "Right-click" cancels the popup menu. TIMELINE / Video The Timeline Menu is displayed at the bottom of your workspace screen. This controls the playback of an animation. You can zoom in and out with your mouse scroll-wheel or drag the timeline with your middle-mouse button, change the start and end frames for your output and create and manipulate keyframes, the basic video editing features in one handy bottom window. Separate tutorial is available for these features. SCENE MENU A Scene represents your entire 3D scene that includes all the items within it. The Scene Menu is on the far right of the top tab menu and to the left of the Layers Menu. Immediately below, is the scene menu is the Outliner / Scene Collection Window that itemizes everything that is within that Scene. You can select an existing scene or create a new scene from these drop-down menus in this region of the menu-bar. LAYERS MENU The Layers Menu is on the far right of the top tab menu and to the right of the Scene Menu. Similar to the Scene Menu, you can select an existing layer or create a new layer for your scene. OUTLINER / SCENE COLLECTION ITEMS This window lists all the objects/collections within a 3D scene and its view layers. You can double-click each of them and rename them for easier identification within your project. This is explained in another video. Lighting "Left-click" your Lamp Object. The dotted circular thing you see next to your cube. Once you have that selected, you'll have access to its Lamp Properties (looks like a light bulb) in the Outliner window. This is where you can tweak its brightness, the radius of lights, whether or not it casts shadows, and what type of lamp it is. Camera "Left-click" your camera object. The sideways rectangular pyramid shape next to your cube. Once you have that selected, you'll have access to the Camera Properties in the Outliner window. This is where you can teak focal length, perspective type and much more.
PROPERTIES WINDOW (Bottom Far Right - Below Scene Collection items/Outliner) This Window contains several vertical image icon menu options for your scene. It will show the "current object" you have selected as well as the "current tool" you have selected for that object. Note how the image icon for each option reflects what the option represents. Upper Section of Properties Tab: 1. Current Option (Image icon resembles screw-driver/settings) This represents/shows you the options you currently have selected in your active workspace. Like if you have the Scale option in the tool menu, that is what will show here. 2. Render (Image icon resembles a camera) Allows you to change render engines, sampling, specific engine properties and other properties that affect your final image and how it's interpreted from your 3D scene. 3. Output (Image icon resembles a printer) This is where all of your output settings can be tweaked "before" render. In here you set the scene resolution, frame rate, file path, file type and much more. 4. View Layers (Image icon resembles a stack of photos) View Layers are typically used to separate background and character passes. For example, for easy compositing after render. Important to note: This is only the Pass properties, not the Objects, and is only a ONE VIEW LAYER, the one we are currently in. To select a different layer and to change its properties, you need to select "view layer" that is at the top right of the tab menu next to "scene" (above the Outliner window). Here is where you can create a new layer or edit existing layers. In order to specify which collections of objects are rendered out in each view layer, you can check and uncheck collections/items in the Outliner. 5. General Scene (Image icon resembles a 3D cone and world icon) This has other miscellaneous scene properties that affect your scene, such as your active camera, your units, and rigid body settings. 6. World (Image icon resembles a Globe) This is where you edit the properties for the sky and air for your scene. The surface option for your world is where you select the "shade" used for your sky or background color. The volume option allows for volumetric lighting throughout the atmosphere of your scene as a whole, such as fog or mist. Middle Section of Properties Tab: In this section, the property tabs are specific to the object you currently have selected, aka the ACTIVE object. Examples are with the 3D Cube selected. 1. Object Tab (Plane/Flat Square Icon) This contains the basic information such as location, rotation and scale of the object. In here, you can also specify any parent-child relationships, which collections it belongs to and the visibility of the object. 2. Modifiers Tab (Monkey Wrench Icon) Allows for powerful manipulation fo objects using predefined modifiers. Select a modifier from the drop-down menu to add it to the stack of currently used modifiers. You can use as many modifiers as you like and change the order or application of these modifications 3. Particles Tab (Particles shooting out from its main body Icon) In here you can create particle systems and add them to the object you have selected. 4. Physics Tab (Orbiting Planet Icon) This contains several different types of physics simulations and physics manipulators including cloth, rigid body, smoke fluid, collision, and force fields such as wind. 5.Constraints Tab (Two objects wrapped together Icon) This tab is very similar to the Modifiers tab but deals more so with relationships of the objects you have selected with other objects or values than manipulating the object by itself. You can have an object copy the location of another object with the Copy Location Constraint, stay above the ground with the Floor constraint, or point at another object with the Tracking constraints. 6. Mesh Data Tab (Green Triangle Icon) To explain what mesh data is, the reason why our cube is a cube, is because of the mesh data. If you take this object and change the mesh data, its shape would not be the same but its object properties such as location, would remain the same. In here, you can manipulate the Vertex Groups, also known as Weight Maps, Shape keys, also known as Blend Shapes, and your UV maps of your Mesh. Other geometry-specific settings belong here as well. 7. Material Tab (Material Sphere Icon) This is where you control much of how your object is shaded during render. The material you chose here will affect how shiny your object is, what color it is, and how rough it may appear to be. Lower Section of Properties Tab: This is not Object Specific Texture Tab (Checkered Canvas Icon) Textures exist as separate entities that can be referenced for a number of things including the World (Aka Skybox), materials or brushes. Because of this ubiquity, they are in a separate section.
Absolutely stellar tutorial. I have always found Blender to be rather daunting, so I've done a lot of my work in Unity. This tutorial breaks down many of the barriers...and also shows me that Blender and Unity really aren't that different.
I've always been intimidated by software like this especially because my computer was underpowered but I finally spent $2K and built my own PC so I can finally learn how to use Blender. Thank you for the free lessons.
Such a great video for blender adopters and 3d beginner who wants to jump in and learn blender. I wish we had something like this back in the day when I started using blender .
It's always the same dude, back in my day, there were just a few (very expensive) books to learn 3d from. Now, you can learn so much quicker and easily :)
I've been using blender for quite a while- longer than I've been a professional game developer and I absolutely LOVE Blender. Thanks for these great tutorials, guys
Everybody support them!! Donate any if you can!! This kind of education for free is a godsend but still throw them some funds to show appreciation!! And thank you Blender!! Thanks a much!! This program is freaking amazing!!
I have wanted to try blender for a while. But then somehow it got delayed. Then I saw The Spring I was very impressed. And then I heard about the 2.8 release that was more than enough motivation for me.
I’m a little lost and there’s just no way I will remember a fraction of this tutorial. With the greatest of respect, might I suggest a series of short tutorials, each of which has an end result but uses a small, and slowly increasing number of features so that the newbie gets to build up the required knowledge step by step?
go read some books about memory and brain functioning. your brain learns 100X faster when you combine watching with doing. just repeat a few times everything he says in those videos, with Blender opened right next to your internet browser. also : not ejaculating for 3 weeks at least will help good luck
bottom of the screen changes according to pressed hotkey mouse : rotate shift + middle : pan click + drag boundaries : panel scale right click boundary : split area / join area T / shift+space : Tools N : additional quick settings 3d cursor : spawning point for any new objects and can be used as a reference for pivoting hold shift + right click : place around 3d cursor shift + s + 'cursor to world origin': recenter the cursor to navigate pie menu right click : cancel press and hold the hotkey + drag : choice let go of the hotkey before moving cursor + left click : choice
after months of messing around in blender now i finally understand key parts of the menu and more i love the way that you explained them now all the pieces came together in my head haha ( i jumped right into them by creating stuff and being productive so i knew what pieces of them did on a functional lvl but now i understand what they do on a wider scale and more logical ) thank you for this brother ^_^ stay safe i love you !!!
@@daichimax You don't really have to imagine that hard, Max. RUclips is full of half-baked tutorials for everything under the sun. Finding a good instructional video is often the result of what might be called "tutorial mining." You search, get a list, and ninety-nine percent is tailings, one percent relatively good, and about 0.01 percent is cream.
@@rontarrant Thank you for your reply! Just imagine... already have passed more than 20 years since Blender illuminates the world with a free open-source app that can bring possibilities to so many people for creates 3D things... ...but zero motivation for improving their tutorials. Blender look likes only for Pro Dev Community.
Finally after a 100 years of trying to learn this Blender, one gets a sensible video one can absolutely follow with amazing understanding. Thanks, I feel like I am getting somewhere in life :)
I guess it is not easy for people who has no idea what is 3D design software like me, instructor uses lots of terms that I hear them for the first time, it would be amazing if interface overview would have been more simple. It is also the fact that there is not such this alternative for the fundamental tutorials. Thank you.
WOW! I know blender's interface used to be an obstacle to many users but it has evolved into the best interface of any app ever. So proud of open source right now.
Very complete coverage, but this will never sink in. It's like trying to learn the history of the world in chronological order with no context of final aim, I switched to this tutorial because what I was looking at was on an old version and didn't work anymore, I expected this to be better.
It is really genial but ... I am already afraid of using-it, lol ... For a begginer which never used Blender this presentation makes tell himself: OMG I will never use-it it's such complicated. Of course for a professional is a gift ! Ok it's FREE, congratulations, it is great but it is too more complex for my 3D prints. All my best to the team !!!
Thank you for doing this video. I'm not sure why it took me a week to find this but I have been trying to figure out the menus since I found CG Essential's tutorial on planes/meshes. I have had an interest in blender for years but the interface looks SO complicated.
At the first glance it seems overwhelming. But in fact... oh yeah, it is OVERWHELMING. However, don't stop. Just keep going. Step by step. And you will get it. (I'm writing this message to my self lol)
Guys It would be a good thing if when you guys wathc this video press the hotkeys and play with it so your brain can onfirm what the hotkey does and what it is used for.
That's how I'm learning it - watching/pausing/trying it myself. Great way to get a feel for the interface and hotkeys. These videos are perfect for a new user :)
1:19 경계선을 마우스 오른쪽 버튼으로 클릭하고 영역 분할을 클릭한 다음 원하는 화면 위치에서 왼쪽 클릭하여 더 많은 패널을 생성할 수도 있습니다. 2:08 하지만 이 비디오에서는 초점을 맞출 것입니다. 레이아웃 작업 공간의 기본 편집기에서. 2시 40분 T=도구 M=애플패드에 손가락으로 무브,확대,축소 다 가능. 태블렛은 아직 잘 녹음음 N= 오른쪽상세도구
The whole time going through this video, I can't help but think that this is some crazy well done UI. I'm always surprised! I love learning this so far!
Great program. As a newcomer though, this tutorial series is extremely hard to follow! You're dumping a ton of shortcuts and minutiae on the novice user before they've got a reason to use this feature or that feature, and there's no way someone like me can commit this stuff to memory in this order. By contrast, your community channels are better at teaching (Blender Guru's doughnut and coffee series, for example). This feels like a good one to watch after I've watched someone else's tutorials, to fill in any missing knowledge up to the edges or to recap what I've learned.
I do agree, it would be best to show basics like how to move around then to say short cuts, cause as far as I am concerned short cuts are advanced, I want to know how to paint the model or add a new model or something not the short cut to one thing or another. (someone who for some reason hates most shortcuts even though they are useful)
Hey man. Thank you so much for this comment. Because of you, I went and checked out Blender Guru and it was exactly what I was looking for . I might come back to this tutorial series later but like you said, this guy is not exactly getting too much into the reason to use this feature or that feature just yet.
I think it's just right. One of the few "basics" tutorials I don't have to watch on 2x speed or skip around so often, looking for the truly important information and cutting out the noise. It's not like you have to memorize everything, but you can always pause the video or go back when you want to try it out.
@@primalyt123 I didn't. I just followed what he was doing and constantly learned because there was an action and an experience connected to every step, which is how we form memories. A dry reading of parameters can't do that, because you quickly begin to forget Thing 1 when you're told Thing 8, and so on.
Thanks for this subject, because since so much tutorials present spacebar for search and it is a default preference, shortcuts keys tooltips still miss for all newcomers (and even oldcomers like me ;) ) ! A *workaround* : within "Preferences/Keymap/Spacebar Action" choose "Tools" instead of "Search" and shortcuts will appear within menu tooltips like magic ! You still will be able to use [F3] to popup the search window as spacebar did before the change. Hoping this will help few folks, Guy
I am just using this to edit videos at the moment but this has so many feature I am surprised it is free. other companies (adobe, looking at you) would make this into 4-5 apps and charge for each one/ have a subscription for it. This series is helpful as is the fact that this is free.
This interface is finally working for me, after so many years. As a fundamental course, the abundance of mentioning shortcuts is lost on me. Start with the main mouse driven interface and than add only a few of them, but alas, the shortcut mentioned in the video is often another then that in the tool tips. And finally, many shortcuts don’t apply in the Mac version.
@@rpaulseymour Many Mac shortcuts are captured by the OS for other things already (usually CTRL becomes CMD, but it is more involved than that). And using a Magic Mouse from Apple also interferes with the mouse interaction (it's more convenient to use a regular Windows-mouse).
Wow, this is surprisingly similar to what I am used to with pre-2.80 Blender. Much, much cleaner, though! Glad to know I don't need to re-learn everything inside of Blender.
Edit: I found the answer, you have to change the function of just spacebar to play animation in preferences so that Shift+space can be available for the tools menu, unfortunately, I want just space to be search Can someone help me with the Shift+Space shortcut at 2:50 instead of opening the tools menu it plays the animation timeline
OMG. That is SO MUCH information. The human brain can only retain 2 - 3 pieces of information at one time. This needs to be broken up into like, 7 videos, with pause breaks to allow people to play with the hotkeys on their own.
WOW Great way of explaining. Very nice. Ateast I started to understand how to use the keys. I believe that, the tool is called spanner, which is used to tighten the nuts and bolts. The wrench is usually use to tighten pipes and round items. Its just a friendly info.
have to give it to blender, they do what corps could care less doing, MAKING FULL TUTORIAL VIDEOS OF THEIR OWN DAMN SOFTWARE
ANNND IT IS FREE!
Exactly!
ANNNND IT DON'T HAS ADDDDDDDSSSSS
unreal engine does it too and cryengine
i work in unreal because visual coding suits my needs
0:19 informative display
0:58 Panels
2:13 Viewport menu
3:08 Right click menu
3:50 What's a pie menu?
4:40 Timeline
4:58 Properties editor
6:35 Outliner
6:56 alot more property tabs
10:25 Lamp object
10:46 Camera object
Thanks a lot!
The GOAT
thank you!! Was just looking for this :)
How do you mention timelines??
can you plz teach me i wanna make some animation cartoons so how do i make dont know how to use tools
I'm so glad the stigma of Blender's interface being difficult has started to wane.
Totally agree. It is just beautiful!
@@tilation3853Pretty anything is an improvement over how it was before, but it's still far from beautiful and from a functionality stand point compared to other top end 3D programs.
@@d4t4d13b i just started to use zbrush and it's a nightmare
@@ghorshy It's much easier now than it was 5, 10 or more years ago... Only use it for specific modelling tasks which are then exported to C4D vie GOZ though..
@@skyhawk77 So what you meant is "I like C4D's UI better?"
This channel is a like a free college education on Blender.
Bro legit learned more from this... than an actual year of artschool (if your reading this and thinking of going to artschool DONT)
@@GoopyGoblins hey iam new to blender can you tell me how you learned to use this
@@Rohit-xc3tl watch the videos....
Rohit 1 watch BlenderGuru
yeah
@Blender
5:40 For new people, to render what your camera sees Press F12, or in the main menu -> 'Render' -> 'Render Image'. To get it to stop popping up a new image window in the main menu -> 'Render' -> 'Display Mode' -> 'Image Editor'.
While I get the process is in a separate video to show other features first, a fundamental that's missing is being able to *see* results in the first few minutes of trying blender, if you go in the render workspace it's just blank with no obvious "render" button, nor does that context tab have one. Then when you do spot the Render menu ,on ms-windows, a default installation makes a new separate window for rendering instead of switching to the render workspace. Just saying the core intent of the software and the learning impact of seeing an output shouldn't be buried 23 videos down, thank you.
where is this sisplay more? it seems i don't have it under the render menu
Normally I ignore official tutorials by default, but this series is amazing so far. Perfect pacing and depth; I'm not being treated like a child or an expert, and I feel like I have exactly the right amount of information to start exploring and learning on my own while still getting stuff done. Thanks for making this
Exactly how I feel! Awesome tutorial so far.
Couldn't have said it better my self!
Official tutorials can be pretty good as a starting point. The Blender, and Source Filmmaker channel are both excellent.... though funnily enough, I never needed the official Blender channel
I love the fact that this tutorial displays the keys pressed when performing an action. THANK YOU !
For my own reference:
0:19 informative display
0:58 Panels
2:13 Viewport menu
3:08 Right click menu
3:50 What's a pie menu?
4:40 Timeline
4:58 Properties editor
6:35 Outliner
6:56 A lot more property tabs
10:25 Lamp object
10:46 Camera object
i went from playing games to learning blender since i literally have nothing to do due to corona lol
Bro, me too!
@@johnnyblues777 Me three!
same haha, I also learned how to rip tf2 assets, currently working on maps
@@Blackoutdmc me either! I have to learn everything about 3d modeling because of my college project :(
same here
Been using Blender for 5 years and I gotta say each update makes their software more and more easier to use!
1:17 create more panel/viewport window
1:40 Ctrl + space to maximize a panel
3:45 pie menu breakdown
7:15 Sky option = determines what shaders will use for render
As someone who has never done any kind of 3D work, I have to say I am completely overwhelmed just six minutes in. You are fire-hosing information into my brain. It's a massive dump of unstructured facts with no motivation, application, integration, or practice. I just learned I can make a new View Layer using a box at top right immediately after learning I can make multiple scenes. But... I'm not totally clear on what a View Layer even is!
The worst way to teach something. So disappointing. All this info would be better divulged by walking us through actually creating something from start to finish.
You at leasr have a chnce to understand it. I can't even english enought, and try to understand what anyone say in english is really tiring...
😅😅😅
Thank god there is this playlist. I spend four days listening to many other users who try to explain what is blender basic about. I'm a 3d artist so to transfer knowledge from max maya to blender is easy.... but to hear bad fundamentals tutorial that end up not `100% cover everything, shiesh..... is hard. Thanks blender for this. If all is good, i will definitely start to donate yearly. :) Just shock how much blender grow vs ten years ago.
The new UI is a game changer. This really drops the barrier to entry on Blender. Great update, keep up the usability enhancements!
What is UI ?
@@funny11744 ??
soo ui tbh when you play game and you see health and the stam then the magic bar
the map you know that what is ui
@@Pharaonic_Dev I am not a game player.what is UI??
@@funny11744 user interface
Me a week ago: pffffft, blender cant be that hard to use.
Me now: *looking up every posible blender totourial* WHY IS LIFE SO HARD!!!
Me too
@@thedragonofthewest5789 I prefer not to share on the internet but I'm somewhere from 13-16 :P
@@wxtermelonqueen3762ok I respect ur opinion. How is your learning process going?
@@thedragonofthewest5789 Good! I mostly use the software to pose things, but sometimes I make stuff too! Overall I've learned all the controls I need for what I do :)
@@wxtermelonqueen3762 nice. I started recently and Im just tryna learn the controls firstly
control+space, n, shift+( twofinclick) - shift+s(selection to cursor/cursor to selected)
When he says "I hope this is helpful for you" in the end of the video, I am basically already screaming "THANK YOU SO MUCH, you saved me so much time"
im glad blender made these tutorial themselves to teach newer user how this works, thank u blender for not making me quit day 1
For the Beginners. I have experience as a general "all rounder" software tech support technician, where I have also learned to teach and explain in simple English so it is clear and understandable to anyone attempting to use software but is struggling with the terminology from even a workbook/tutorial. Over the years, even without knowing the guts of a software application, I have learnt to be able to explain techniques from workbooks in a more simplified way using universal terminology so they will understand. I wrote this up for myself since I am learning Blender and struggled a little with this "tutorial". Thought Id share it since I see in the comments many others did as well. It is in order of presentation although I flipped Outliner/Lighting/Camera into their own section for easier reference::
HOTKEYS:
The bottom panel is an information display. It lets you know what each click can do in the context your cursor is at the moment. It also applies to when certain hotkeys are being held down to change the function of certain clicks.
For example, if you hold shift you can see the information at the bottom changing. It tells us that without holding "shift", your middle mouse button rotates your perspective but holding "Shift pans your perspective.
PANELS / Windows
Each section of the UI is divided into "panels" aka "windows/workspaces". These panels are scalable if you click and drag any of the boundaries, and they can also be whatever you'd like them to be - click the drop-down menu in the top-left or bottom-left of the panel to select a different "type" of editor/module.
You can also create more panels/windows by right-clicking a panel boundary, selecting "split area" and then left-clicking at a position of the screen you desire.
To delete a panel, right-click a boundary, click "join area" then left-click over the panel you'd like to overwrite/delete.
If you would ever like to maximize a panel to focus on it, simply "mouse over" an area and press "Ctrl-space". You can also press "ctrl-space to return to the previous panel display.
Blender choses default panel spaces/windows you can choose from that set up the appropriate editors for specific workflows. You can find these "workspace" options in the tab menu at the top of the panel or press "Ctrl-Page Up" or "Ctrl-Page Down" and it will jump between the menu display options.
LAYOUT Workspace / Viewport
(VIEWPORT / LAYOUT-Go watch the Viewport Navigation Video)
This is where our 3D "Scene" is displayed.
In this editor, you can perform a variety of tasks that interact with your 3D scene and its objects. To perform these tasks, there are two quick menus:
MAIN TOOLS MENU (On the left)
Select, Cursor.
Move, Rotate, Scale, Transform.
Annotate. Measure, and Add
To activate(view/bring up) the Tools Menu:
Long method using mouse:
1. "Left-click AND DRAG out" the arrow on the far left of the screen below the menu image icons (that is to the left of the heading "User Perspective")
If you keep dragging it out, it extends further to show text (Labelled) as well as image menu that is handy for beginners.
Hotkeys:
2. "T" for static Tool menu or
3. "Shift-Space" brings up a Popup/Pie-Menu that appears at your cursor. See Pie Menu/Popup Menu
ADDITIONAL SETTINGS FOR THE TOOLS MENU (On the Right)
"N" hotkey or "Left-click AND DRAG" Just as you do for the Tool Menu to drag it out: "Drag out" the arrow on the top right of the panel/window (below image icons and options)
This is simply a more detailed menu structure that shows more specific data that you can edit. So while you have your left-screen Tool menu and have chosen an option on that side, example - Scale. You can then look over to the right menu and make further changes to the Scale and what can be manipulated like just that item, global or parent.
There are also further Additional Tool options for your workspace scene like View (Focal length) and Create Landscape
View Option: has a feature called 3D cursor, the red-and-white circle on-screen that acts as the "spawning point" for any new objects. It can also be used as a reference for pivoting the screen/scene.
To place the cursor into your scene, "shift-right-click" where you want it.
To recenter the cursor, "shift-S" to bring up a pie-menu. In that pie-menu option chose "world Origin" OR adjust the location and rotation settings in the Additional Settings Tool Menu on the right side of your screen.
PIE-MENUS / POPUP MENU Using Hotkeys - Virtual Menu Navigation
A Pie Menu is a "Popup Menu" that appears at your cursor after a hotkey is pressed. You have three options when navigating a pie-menu. Using "Shift-space" as an example, you have the following options:
1. Example press and hold "Shift-space" will bring up/initiate the Tools Menu. You can simply "Let Go" of the hotkey and the pop-up menu will become static where you can then use your mouse as usual to "Left-click" and select the option you like. Or
2. While holding "Shift-space" down, drag your cursor to the option you want, "then" let go of the hotkey to "Active" that option. Or
3. "Right-click" cancels the popup menu.
TIMELINE / Video
The Timeline Menu is displayed at the bottom of your workspace screen. This controls the playback of an animation. You can zoom in and out with your mouse scroll-wheel or drag the timeline with your middle-mouse button, change the start and end frames for your output and create and manipulate keyframes, the basic video editing features in one handy bottom window. Separate tutorial is available for these features.
SCENE MENU
A Scene represents your entire 3D scene that includes all the items within it.
The Scene Menu is on the far right of the top tab menu and to the left of the Layers Menu.
Immediately below, is the scene menu is the Outliner / Scene Collection Window that itemizes everything that is within that Scene. You can select an existing scene or create a new scene from these drop-down menus in this region of the menu-bar.
LAYERS MENU
The Layers Menu is on the far right of the top tab menu and to the right of the Scene Menu. Similar to the Scene Menu, you can select an existing layer or create a new layer for your scene.
OUTLINER / SCENE COLLECTION ITEMS
This window lists all the objects/collections within a 3D scene and its view layers. You can double-click each of them and rename them for easier identification within your project. This is explained in another video.
Lighting
"Left-click" your Lamp Object. The dotted circular thing you see next to your cube. Once you have that selected, you'll have access to its Lamp Properties (looks like a light bulb) in the Outliner window.
This is where you can tweak its brightness, the radius of lights, whether or not it casts shadows, and what type of lamp it is.
Camera
"Left-click" your camera object. The sideways rectangular pyramid shape next to your cube. Once you have that selected, you'll have access to the Camera Properties in the Outliner window.
This is where you can teak focal length, perspective type and much more.
PROPERTIES WINDOW
(Bottom Far Right - Below Scene Collection items/Outliner)
This Window contains several vertical image icon menu options for your scene.
It will show the "current object" you have selected as well as the "current tool" you have selected for that object. Note how the image icon for each option reflects what the option represents.
Upper Section of Properties Tab:
1. Current Option (Image icon resembles screw-driver/settings)
This represents/shows you the options you currently have selected in your active workspace. Like if you have the Scale option in the tool menu, that is what will show here.
2. Render (Image icon resembles a camera)
Allows you to change render engines, sampling, specific engine properties and other properties that affect your final image and how it's interpreted from your 3D scene.
3. Output (Image icon resembles a printer)
This is where all of your output settings can be tweaked "before" render. In here you set the scene resolution, frame rate, file path, file type and much more.
4. View Layers (Image icon resembles a stack of photos)
View Layers are typically used to separate background and character passes. For example, for easy compositing after render.
Important to note: This is only the Pass properties, not the Objects, and is only a ONE VIEW LAYER, the one we are currently in. To select a different layer and to change its properties, you need to select "view layer" that is at the top right of the tab menu next to "scene" (above the Outliner window). Here is where you can create a new layer or edit existing layers.
In order to specify which collections of objects are rendered out in each view layer, you can check and uncheck collections/items in the Outliner.
5. General Scene (Image icon resembles a 3D cone and world icon)
This has other miscellaneous scene properties that affect your scene, such as your active camera, your units, and rigid body settings.
6. World (Image icon resembles a Globe)
This is where you edit the properties for the sky and air for your scene.
The surface option for your world is where you select the "shade" used for your sky or background color.
The volume option allows for volumetric lighting throughout the atmosphere of your scene as a whole, such as fog or mist.
Middle Section of Properties Tab:
In this section, the property tabs are specific to the object you currently have selected, aka the ACTIVE object. Examples are with the 3D Cube selected.
1. Object Tab (Plane/Flat Square Icon)
This contains the basic information such as location, rotation and scale of the object. In here, you can also specify any parent-child relationships, which collections it belongs to and the visibility of the object.
2. Modifiers Tab (Monkey Wrench Icon)
Allows for powerful manipulation fo objects using predefined modifiers. Select a modifier from the drop-down menu to add it to the stack of currently used modifiers. You can use as many modifiers as you like and change the order or application of these modifications
3. Particles Tab (Particles shooting out from its main body Icon)
In here you can create particle systems and add them to the object you have selected.
4. Physics Tab (Orbiting Planet Icon)
This contains several different types of physics simulations and physics manipulators including cloth, rigid body, smoke fluid, collision, and force fields such as wind.
5.Constraints Tab (Two objects wrapped together Icon)
This tab is very similar to the Modifiers tab but deals more so with relationships of the objects you have selected with other objects or values than manipulating the object by itself.
You can have an object copy the location of another object with the Copy Location Constraint, stay above the ground with the Floor constraint, or point at another object with the Tracking constraints.
6. Mesh Data Tab (Green Triangle Icon)
To explain what mesh data is, the reason why our cube is a cube, is because of the mesh data. If you take this object and change the mesh data, its shape would not be the same but its object properties such as location, would remain the same.
In here, you can manipulate the Vertex Groups, also known as Weight Maps, Shape keys, also known as Blend Shapes, and your UV maps of your Mesh.
Other geometry-specific settings belong here as well.
7. Material Tab (Material Sphere Icon)
This is where you control much of how your object is shaded during render. The material you chose here will affect how shiny your object is, what color it is, and how rough it may appear to be.
Lower Section of Properties Tab: This is not Object Specific
Texture Tab (Checkered Canvas Icon)
Textures exist as separate entities that can be referenced for a number of things including the World (Aka Skybox), materials or brushes. Because of this ubiquity, they are in a separate section.
Absolutely stellar tutorial. I have always found Blender to be rather daunting, so I've done a lot of my work in Unity. This tutorial breaks down many of the barriers...and also shows me that Blender and Unity really aren't that different.
I've always been intimidated by software like this especially because my computer was underpowered but I finally spent $2K and built my own PC so I can finally learn how to use Blender. Thank you for the free lessons.
OMG, this was exactly what I was looking for. Switching programs is hard when you don't know the interface.
Such a great video for blender adopters and 3d beginner who wants to jump in and learn blender. I wish we had something like this back in the day when I started using blender .
I thought the same thing!!
It's always the same dude, back in my day, there were just a few (very expensive) books to learn 3d from. Now, you can learn so much quicker and easily :)
Great stuff. People should join the blender development fund so we can keep this cool and awesome program going
I've been using blender for quite a while- longer than I've been a professional game developer and I absolutely LOVE Blender. Thanks for these great tutorials, guys
OH MY GOD... I AM IN LOVE OF THIS NEW UI
Very helpful that you subtitle each key that you press even if it if it is not specifically what you are explaining.
Everybody support them!! Donate any if you can!! This kind of education for free is a godsend but still throw them some funds to show appreciation!! And thank you Blender!! Thanks a much!! This program is freaking amazing!!
I have wanted to try blender for a while. But then somehow it got delayed. Then I saw The Spring I was very impressed. And then I heard about the 2.8 release that was more than enough motivation for me.
about 8:04 hope you can choose the order of modifiers via drag and drop someday to save more time
I second that, it would be much, much faster.
Top-feature 2.81: drag and drop :D
Nodes are gonna replace the modifiers, some day
drag-and-drop modifies have been a request for years. if it was simple to add, it would have been added by now.
Wow, great idea.
3ds max user for over twenty years. Installed Blender today, and DO NOT REGRET.
for anybody missing icons in the last third of this video, make sure in your scene collection that you have "Cube" selected!
Thank you, I came down to the comments just to find this info.
:*
Thank you! I spend a long time thrashing around over this!!!
I’m a little lost and there’s just no way I will remember a fraction of this tutorial. With the greatest of respect, might I suggest a series of short tutorials, each of which has an end result but uses a small, and slowly increasing number of features so that the newbie gets to build up the required knowledge step by step?
Look for Grant Abbots Tuts, highly recommend
go read some books about memory and brain functioning.
your brain learns 100X faster when you combine watching with doing.
just repeat a few times everything he says in those videos, with Blender opened right next to your internet browser.
also : not ejaculating for 3 weeks at least will help
good luck
David Copperfield . 3 weeks?? Never going to happen...🙄
@@AntGeezer lmao
do you think pro developers would watch such vids? they need to know every feature cause they dont have all the time to learn slowly
This is a good series -- very clear. I'm a beginner on this application, but been in the business (and taught) for a long time. Great work!
Thank you. I still can't believe that this software is free. You have no idea how appreciative I am.
bottom of the screen changes according to pressed hotkey
mouse : rotate
shift + middle : pan
click + drag boundaries : panel scale
right click boundary : split area / join area
T / shift+space : Tools
N : additional quick settings
3d cursor : spawning point for any new objects and can be used as a reference for pivoting
hold shift + right click : place around 3d cursor
shift + s + 'cursor to world origin': recenter the cursor
to navigate pie menu
right click : cancel
press and hold the hotkey + drag : choice
let go of the hotkey before moving cursor + left click : choice
Learning Blender in 2020 is best thing any 3d aspiring artist can do. I love it.
after months of messing around in blender now i finally understand key parts of the menu and more i love the way that you explained them now all the pieces came together in my head haha ( i jumped right into them by creating stuff and being productive so i knew what pieces of them did on a functional lvl but now i understand what they do on a wider scale and more logical ) thank you for this brother ^_^ stay safe i love you !!!
This is the best video tutorial series I've ever seen for Blender... clear, concise, and well organized.
WOW! ...just I'm imaging it how was before...
@@daichimax You don't really have to imagine that hard, Max. RUclips is full of half-baked tutorials for everything under the sun. Finding a good instructional video is often the result of what might be called "tutorial mining." You search, get a list, and ninety-nine percent is tailings, one percent relatively good, and about 0.01 percent is cream.
@@rontarrant Thank you for your reply! Just imagine... already have passed more than 20 years since Blender illuminates the world with a free open-source app that can bring possibilities to so many people for creates 3D things... ...but zero motivation for improving their tutorials. Blender look likes only for Pro Dev Community.
"I hope this is helpful for you [...] " Are you kidding ? This series of tutorials is the best ever made. Rip Autodesk. You are the best.
Finally after a 100 years of trying to learn this Blender, one gets a sensible video one can absolutely follow with amazing understanding. Thanks, I feel like I am getting somewhere in life :)
I guess it is not easy for people who has no idea what is 3D design software like me, instructor uses lots of terms that I hear them for the first time, it would be amazing if interface overview would have been more simple. It is also the fact that there is not such this alternative for the fundamental tutorials. Thank you.
WOW!
I know blender's interface used to be an obstacle to many users but it has evolved into the best interface of any app ever. So proud of open source right now.
My brain exploted. Mental note: Do not watch too many tutorial videos in a row.
Really? I think I could probably watch at least one mo.. kaPHOOOMMMMPH - SPLATT !
... hate when that happens. :-/
@@c.stevenkane6461 Ikr it's too much information to assimilate
I literally fell in love with Blender.
Very complete coverage, but this will never sink in. It's like trying to learn the history of the world in chronological order with no context of final aim, I switched to this tutorial because what I was looking at was on an old version and didn't work anymore, I expected this to be better.
Today i decided to install 2.80. This software is amazing. I'll difinitely donate some cash to this project asap.
Thanks for describing the meaning behind the new icons in a way that can be understood and remembered.
In the minute 1:20 and in the same place, one can right click and choose from the menu: Vertical Split, or Horizontal Split.
This video serves as a fantastic 20,000 ft, tip of the iceberg overview for what's possible and how blender approaches it. LOVE IT!
Just looking at this software is mind-blowing. I have never seen so many tab's
I like these types of tutorials,the person's voice makes it better to understand.Keep up the good work!
It is really genial but ... I am already afraid of using-it, lol ...
For a begginer which never used Blender this presentation makes tell himself: OMG I will never use-it it's such complicated.
Of course for a professional is a gift !
Ok it's FREE, congratulations, it is great but it is too more complex for my 3D prints.
All my best to the team !!!
Thank you for doing this video. I'm not sure why it took me a week to find this but I have been trying to figure out the menus since I found CG Essential's tutorial on planes/meshes.
I have had an interest in blender for years but the interface looks SO complicated.
At the first glance it seems overwhelming. But in fact... oh yeah, it is OVERWHELMING. However, don't stop. Just keep going. Step by step. And you will get it. (I'm writing this message to my self lol)
Best Blender intro I've seen out of the first 4.
Guys It would be a good thing if when you guys wathc this video press the hotkeys and play with it so your brain can onfirm what the hotkey does and what it is used for.
That's how I'm learning it - watching/pausing/trying it myself. Great way to get a feel for the interface and hotkeys.
These videos are perfect for a new user :)
man thank you so much. i hate it when people tell you to press buttons, but don't explain why.
1:19
경계선을 마우스 오른쪽 버튼으로 클릭하고 영역 분할을 클릭한 다음 원하는 화면 위치에서 왼쪽 클릭하여 더 많은 패널을 생성할 수도 있습니다.
2:08
하지만 이 비디오에서는 초점을 맞출 것입니다. 레이아웃 작업 공간의 기본 편집기에서.
2시 40분
T=도구
M=애플패드에 손가락으로 무브,확대,축소 다 가능. 태블렛은 아직 잘 녹음음
N= 오른쪽상세도구
God bless the blender team. Hope you achieve everything you want in your lives. We all love you!
The whole time going through this video, I can't help but think that this is some crazy well done UI. I'm always surprised! I love learning this so far!
Corona has made people to think more creatively. From playing games to how to make games.
thank you so much for this it has helped so much but sadly I'm gunna have to watch this like five times more to figure it out 😅
Great program. As a newcomer though, this tutorial series is extremely hard to follow! You're dumping a ton of shortcuts and minutiae on the novice user before they've got a reason to use this feature or that feature, and there's no way someone like me can commit this stuff to memory in this order. By contrast, your community channels are better at teaching (Blender Guru's doughnut and coffee series, for example). This feels like a good one to watch after I've watched someone else's tutorials, to fill in any missing knowledge up to the edges or to recap what I've learned.
I do agree, it would be best to show basics like how to move around then to say short cuts, cause as far as I am concerned short cuts are advanced, I want to know how to paint the model or add a new model or something not the short cut to one thing or another. (someone who for some reason hates most shortcuts even though they are useful)
Hey man. Thank you so much for this comment. Because of you, I went and checked out Blender Guru and it was exactly what I was looking for . I might come back to this tutorial series later but like you said, this guy is not exactly getting too much into the reason to use this feature or that feature just yet.
I think it's just right. One of the few "basics" tutorials I don't have to watch on 2x speed or skip around so often, looking for the truly important information and cutting out the noise. It's not like you have to memorize everything, but you can always pause the video or go back when you want to try it out.
issue is, you need this to do blender guru, he doesn't tell you the exact basics like this does.
@@primalyt123 I didn't. I just followed what he was doing and constantly learned because there was an action and an experience connected to every step, which is how we form memories. A dry reading of parameters can't do that, because you quickly begin to forget Thing 1 when you're told Thing 8, and so on.
When free softwares like this gets this good, then its endgame
ok, my notes has taken me one and a half pages of A4, so you explained very well that i could even make them
Extremely useful video for beginner like me.
I learned Way more stuff from tutorials that you depicted on your channel ......I am jolly glad for the help
I love how you made this so good that idiots should be even to understand it... "N as in Number". I love it.
Thanks for this subject, because since so much tutorials present spacebar for search and it is a default preference,
shortcuts keys tooltips still miss for all newcomers (and even oldcomers like me ;) ) !
A *workaround* :
within "Preferences/Keymap/Spacebar Action" choose "Tools" instead of "Search" and shortcuts will appear within menu tooltips like magic !
You still will be able to use [F3] to popup the search window as spacebar did before the change.
Hoping this will help few folks,
Guy
Nice updated tutorial video, learnt some new UI stuff I didn't notice from the beta. Kudos!
I am just using this to edit videos at the moment but this has so many feature I am surprised it is free. other companies (adobe, looking at you) would make this into 4-5 apps and charge for each one/ have a subscription for it. This series is helpful as is the fact that this is free.
This interface is finally working for me, after so many years. As a fundamental course, the abundance of mentioning shortcuts is lost on me. Start with the main mouse driven interface and than add only a few of them, but alas, the shortcut mentioned in the video is often another then that in the tool tips. And finally, many shortcuts don’t apply in the Mac version.
@@rpaulseymour Many Mac shortcuts are captured by the OS for other things already (usually CTRL becomes CMD, but it is more involved than that). And using a Magic Mouse from Apple also interferes with the mouse interaction (it's more convenient to use a regular Windows-mouse).
Blender is incredibly powerful software
These tutorials really help me learn how to use Blender and are very clear! Blender has some really good tutorials!
Wow, this is surprisingly similar to what I am used to with pre-2.80 Blender. Much, much cleaner, though! Glad to know I don't need to re-learn everything inside of Blender.
Finally, the UI is easy, better to adapt to and learn.
Wow, information overload, and that's just navigation ... good video, great detail, but overwhelming still for a complete noob.
I started making a video game, and these are super helpful!
Edit: I found the answer, you have to change the function of just spacebar to play animation in preferences so that Shift+space can be available for the tools menu, unfortunately, I want just space to be search
Can someone help me with the Shift+Space shortcut at 2:50 instead of opening the tools menu it plays the animation timeline
OMG. That is SO MUCH information. The human brain can only retain 2 - 3 pieces of information at one time. This needs to be broken up into like, 7 videos, with pause breaks to allow people to play with the hotkeys on their own.
The new ui is clearly more intuitive, I think it's time to give it a shot
I'm totally new to all of this and my brain hurts but thanks for making tutorials cause I'd be completely lost if you didn't do that
This video helped me discover that I have sensory overload !
The tutorials up until now are more or less helping. I am glad blender made this videos. But I still wish they made some more.
I am going to learn blender. by the start of 2022 I will understand the basics
That was REALLY quite good. Brisk and informative.
Very much easy to understand and helpful due to effective presentation. Blender Community you are very generous, Thanks.
First 10 seconds was a revelation lol thanks!
Thank you so much for introducing us to Blender . It's so informative .
Thanks again and have a nice day
Very good tutorials. I'm learning with a Blender. Because I'm new in Blender editing. I really enjoy it. :)
this is the best explained video ive ever seen
I have been looking for this everywhere
After three hours I managed to put two blocks on top of each other, Back to roblox studio
this sounds like a joke, but it's most probably not. 3 hours is a short time for blender learning imo.
bruh
Im a.d.d as heck, ill zone out for a split second and have to scooch back like 20 times in a row. lol. Thank goodness for rewind.
WOW
Great way of explaining. Very nice. Ateast I started to understand how to use the keys.
I believe that, the tool is called spanner, which is used to tighten the nuts and bolts.
The wrench is usually use to tighten pipes and round items. Its just a friendly info.
Bruh
He teaches much more than blender guru😇
Wish I'd watched these videos before I started.
coming from Creo and Max, this looks great!
This seems suspiciously easy and straight forward...compared to 3d max : ) Also that install took like what...3 seconds?! Thank you for the tutorials!