Corrections: Ice can also be found in snow (on mountains, etc) Magnesium can only be found in the dried up lake beds, when on Pertam Refinery Speed modules do work - they're a dumb idea for the most part, but they do actually work. Instead of a speed module, just build another refinery and module that up (usually, but consider your exact situation, speed modules may still be needed for your particular build)
The production triangle: Time, Power, and Efficiency. You can min/max it for any one of the three or ignore them completely. Which of the three you pick will depend a lot on what your goal is.
wow i think no one ever made a detailed ore guide for SE1 yet congrats haha... on a personnal note for me at least i use pretty much all yields for any ore ( except ) ... the dreaded cobalt.... i use 1 refinery piped and dedicated to refine cobalt ore with full speed modules that crap takes ages to refine and you dont need that much of it so when you find some youll have loads for ages if you get a good haul.... so making grids and other stuff needing cobalt will not be a problem at all ( well given youve made a decent miner ship/rover/drill rig ) :D happy holidays!!!!
I believe you are mistaken about speed modules on refineries. They increase the speed at which material is processed. I typically use 2 power and 2 speed on refineries, giving refine speed of 330%, and much reduced power requirements.
At least in my opinion, extra yield or power modules mean as long as you're willing to wait, you will have more mats period. If you don't care about squeezing every drop of resources, use speed.
...And how is that concluded? You can set up an experiment,place 2 refineries, one with 4 speed module and the other has no module, put enough ores in and wait for 10 minutes, you can see the refinery with 4 speed module turned more ores into ingot. As the result of my test shows ,when refinery speed set to realistic in world setting, in 10 minutes, ref with 4 spd module melt 0.8k uranium ore into 7.64 ingot, and ref with no module melt 0.2k of uranium ore into 1.88 ingot.
@@quantumchief mate, I think you mean assemblers cannot accept yield modules. You can't build 2 plates with the resources of 1. You can 100% put speed modules on refiners. It's the only way to get uranium ore in any kind of reasonable timeframe. My standard refiner setup is 2 yield, 1 speed, and one power efficiency. That way you get a single refiner doing the work of about 3-4.
Corrections:
Ice can also be found in snow (on mountains, etc)
Magnesium can only be found in the dried up lake beds, when on Pertam
Refinery Speed modules do work - they're a dumb idea for the most part, but they do actually work. Instead of a speed module, just build another refinery and module that up (usually, but consider your exact situation, speed modules may still be needed for your particular build)
The production triangle: Time, Power, and Efficiency. You can min/max it for any one of the three or ignore them completely. Which of the three you pick will depend a lot on what your goal is.
i wish they improve the factory mechanics and automations
wow i think no one ever made a detailed ore guide for SE1 yet congrats haha... on a personnal note for me at least i use pretty much all yields for any ore ( except ) ... the dreaded cobalt.... i use 1 refinery piped and dedicated to refine cobalt ore with full speed modules that crap takes ages to refine and you dont need that much of it so when you find some youll have loads for ages if you get a good haul.... so making grids and other stuff needing cobalt will not be a problem at all ( well given youve made a decent miner ship/rover/drill rig ) :D happy holidays!!!!
I think you meant: The Assembler can't benefit from Yield Modules.
Instead of the Refinery not benefiting from Speed Modules.
@@Dagonius. yes
I believe you are mistaken about speed modules on refineries. They increase the speed at which material is processed. I typically use 2 power and 2 speed on refineries, giving refine speed of 330%, and much reduced power requirements.
From my understanding they don’t change a refinery’s processing speed but things may have changed that I’m not aware of
Basic Refineries just given straight-up less yield for stone across the board is BS. I need to go tweek my setup, thank you.
can u explain more about why speed module is completely useless
At least in my opinion, extra yield or power modules mean as long as you're willing to wait, you will have more mats period. If you don't care about squeezing every drop of resources, use speed.
So if you add a speed module to a refinery it won’t change anything, a refinery can’t refine any faster
...And how is that concluded?
You can set up an experiment,place 2 refineries, one with 4 speed module and the other has no module, put enough ores in and wait for 10 minutes, you can see the refinery with 4 speed module turned more ores into ingot.
As the result of my test shows ,when refinery speed set to realistic in world setting, in 10 minutes, ref with 4 spd module melt 0.8k uranium ore into 7.64 ingot, and ref with no module melt 0.2k of uranium ore into 1.88 ingot.
@@G43maiwaifu maybe they have changed stuff I’m not aware of then I’ll have to check it out
@@quantumchief mate, I think you mean assemblers cannot accept yield modules. You can't build 2 plates with the resources of 1. You can 100% put speed modules on refiners. It's the only way to get uranium ore in any kind of reasonable timeframe. My standard refiner setup is 2 yield, 1 speed, and one power efficiency. That way you get a single refiner doing the work of about 3-4.
Is this satire?
I'm 99% sure Triton does have Cobalt. All planets have all resources except for Platinum and Uranium. All moons have all resources except for Uranium.
The ore date was collected straight from the game files
@@quantumchief I literally just started a solar system start, went to Triton and searched for like 5 minutes before i found cobalt.