It's tradition to smash a bottle of champagne on the side of a ship when it leaves dry dock. $5 won't buy much champagne, but it might get you bag of wine. Cheers mate!
Thank You So much! Like i said before you don't have to give me any of your hard earned income, you commenting and enjoying the content is more than enough but i do appreciate it
First of all... Realy nice cinematics on the start :) And secondary the hinge based suspension works great even on small grid rover :) Tried it and I love it :)
Bravo! Lovely to see it come together. ❤ it! For parking brakes, maybe some pistons facing down with maglocks or gear or just blast door. Raise it off ground. Could be handy for access for repairs ships underneath?
Have you considered placing any decoys? Also You could put like a little Crow's nest with a camera on top of your Rover to give you better scouting abilities. Maybe but a small grid on a rotor with a bunch of small grid pistons to give you like a Periscope kind of deal.
why does this feel like that episode from dragon ball where it almost there for like 10 episodes hahah awesome epic jorney bro.. Ps. yeah bridges.. as for the the brake... use space to fully brake and only park when fully stoped bc you keep slipping in parking if ur not still..
Pretty sure with that subgrid wheels script, if you put remote control blocks on each wheel segment, then a single wheel suspension hidden somewhere on the main grid to allow you to toggle parking brake, it should work across all the remote grids as well.
You should change the steering angle of the middle wheels otherwise you will lose far too much power when steering Because you pull the middle wheels over the ground and still have high traction and therefore you use a lot of energy to turn the vehicle
I recommend a script called DAS on workshop, it can let you control subgrid wheels propulsion/steering/brake from main grid cockpit, and ackerman steering. Note that you have to configure every connector with DAS_IGNORE in CustomData or the script thinks the rover has docked on some station and stops working. I once played a nomad world, built a mobile fortress(basically a heavy armor box with a lot of guns), that large enough to have to use subgrid wheels too, spawned a 1000km diameter Pertam to drive it from north pole to south pole and shoot down everything in the way.
btw, will your rover , uh, "bounce" when you place new block on it? It happens to mine one but I think it might be related to different subgrid suspension design
The Phoenix awakens! So cool to finally see it moving. When you're reworking the bridge and living quarters, you could consider adding a periscope for scouting beyond the horizon. If you put a camera on top of several pistons, it could be a huge benefit for planning your routes or seeing enemies while keeping your rover out of firing range. Shifty Shadow introduced me to the concept. ruclips.net/video/UUtmq4051so/видео.htmlsi=R9QgeJJ9grip0E_G Incorporating a Periscope into a sensor and communication cluster on the top of the bridge (or on top of the turret, if you are planning on firing over the bridge) could be functional, and cosmetic to show the scale to your build. You could have a couple satellite dishes and antennas with the periscope, maybe a few transmitters to extend the range of your drones.
I think although it will be ugly, try a cock pit on a wheel segment and then see if you can use the parking brake from the cock pit on the helm, because you can hotkey the parking brake. Not tested, just an idea.
Good idea, that would probably work but i have found a fix, apparently the script im using has an argument i can run to toggle the park brake so all good
Put a remote on each set of wheels. Group the remotes. Add them to a timer block to engage and disengage park brake. Also, add the program block for the wheel script (I assume you are using Whips Subgrid Wheel Control). When the park brake engages, the program block needs to turn off. Emergency brake = parachute. Also, it's good for downhill braking assist. If you are using Whips script, you can increase the braking setting to help stop. ruclips.net/video/52R8VlxnXbk/видео.htmlsi=Y2c3YEQ5QtXBuO_4
Aye that's a sweet ride! love the custom railgun turret 1:13
It's tradition to smash a bottle of champagne on the side of a ship when it leaves dry dock. $5 won't buy much champagne, but it might get you bag of wine. Cheers mate!
Thank You So much! Like i said before you don't have to give me any of your hard earned income, you commenting and enjoying the content is more than enough but i do appreciate it
I believe there is skrips written for this kinda wheels set up that will make driving controls much better!
This beast is going to be a smash hit on the workshop
Yea, hope so lol, just trying to fix my steam so i can upload
First of all... Realy nice cinematics on the start :) And secondary the hinge based suspension works great even on small grid rover :) Tried it and I love it :)
Bravo! Lovely to see it come together. ❤ it!
For parking brakes, maybe some pistons facing down with maglocks or gear or just blast door. Raise it off ground. Could be handy for access for repairs ships underneath?
Love the into mate
Have you considered placing any decoys? Also You could put like a little Crow's nest with a camera on top of your Rover to give you better scouting abilities. Maybe but a small grid on a rotor with a bunch of small grid pistons to give you like a Periscope kind of deal.
I second the idea of a periscope. With a rover that large, efficient route planning will be very important.
Yes its a good idea
why does this feel like that episode from dragon ball where it almost there for like 10 episodes hahah awesome epic jorney bro..
Ps. yeah bridges.. as for the the brake... use space to fully brake and only park when fully stoped bc you keep slipping in parking if ur not still..
I would like to see you make a ship on a similar scale!
I do plan on doing that
Pretty sure with that subgrid wheels script, if you put remote control blocks on each wheel segment, then a single wheel suspension hidden somewhere on the main grid to allow you to toggle parking brake, it should work across all the remote grids as well.
That intro
Awesome.
amazing editing at the begining
It's like a perfect land ship lol
You should change the steering angle of the middle wheels otherwise you will lose far too much power when steering Because you pull the middle wheels over the ground and still have high traction and therefore you use a lot of energy to turn the vehicle
Sorry, I wrote that earlier in the video as I didn't know that you would notice it yourself later in the video
I recommend a script called DAS on workshop, it can let you control subgrid wheels propulsion/steering/brake from main grid cockpit, and ackerman steering.
Note that you have to configure every connector with DAS_IGNORE in CustomData or the script thinks the rover has docked on some station and stops working.
I once played a nomad world, built a mobile fortress(basically a heavy armor box with a lot of guns), that large enough to have to use subgrid wheels too, spawned a 1000km diameter Pertam to drive it from north pole to south pole and shoot down everything in the way.
btw, will your rover , uh, "bounce" when you place new block on it? It happens to mine one but I think it might be related to different subgrid suspension design
In the K menu, group all wheels together, then go to the G menu and select parking break on/off. That should do it. LOL
That doesn't work with the sub grid wheel control script i use but i have found a fix
@@quantumchief fair enough, i usually do that with all rovers as it stops me from ever pressing "P". LOL. Too many times ive hit P and broken a ship.
@@cabbageplays6710 yea I do know what you mean, but at least connectors don’t auto detach with p anymore
@@quantumchief Unless of course you forget to uncheck the box. LOL. I wish that was off as standard, but hey ho. LOL
Consider building small drones (thrusters and camera) that you can use search for good routes and spot enemies from afar 😊
remote control on each wheel segment that then is turning on/off parking break with a timer block.
I needed a cigarette after that intro.
I’m guessing that’s a good thing 😂
If you want to protect your graphics card, use large LCD screens for the bridges And you build faster
Too stiff is indeed always preferable to too soft.
Just a quick question: Have you tried putting all the wheel suspensions into a group and putting the breaks on from the hot par?
So it turns out the script I use to control the wheels have commands you can run on the hot bar which controls the brakes so I found a solution
@quantumchief ahh cool, I loved the intro, all you need was an epic voice over like in the movies, lol
@ yea, unfortunately my North Yorkshire British accent isn’t know for a movie grade voice
if you could somehow put your front group of wheels on a rotor and your rear set on rotors you could really really turn
would love to see this on the workshop somehow
i use a landing gear on a piston with autolock wich works great
Why not use atmo thrust as a breaking system as well.
Toss a few on the front. And overide em full blast when needed
That’s an option but it would use allot of power I guess
The Phoenix awakens! So cool to finally see it moving.
When you're reworking the bridge and living quarters, you could consider adding a periscope for scouting beyond the horizon. If you put a camera on top of several pistons, it could be a huge benefit for planning your routes or seeing enemies while keeping your rover out of firing range. Shifty Shadow introduced me to the concept. ruclips.net/video/UUtmq4051so/видео.htmlsi=R9QgeJJ9grip0E_G
Incorporating a Periscope into a sensor and communication cluster on the top of the bridge (or on top of the turret, if you are planning on firing over the bridge) could be functional, and cosmetic to show the scale to your build. You could have a couple satellite dishes and antennas with the periscope, maybe a few transmitters to extend the range of your drones.
Yea, defiantly a good idea, i currently have a small team of friends working on it, so it will go through an upgrade soon but im just happy it drives
I think although it will be ugly, try a cock pit on a wheel segment and then see if you can use the parking brake from the cock pit on the helm, because you can hotkey the parking brake. Not tested, just an idea.
Good idea, that would probably work but i have found a fix, apparently the script im using has an argument i can run to toggle the park brake so all good
Put a remote on each set of wheels. Group the remotes. Add them to a timer block to engage and disengage park brake. Also, add the program block for the wheel script (I assume you are using Whips Subgrid Wheel Control). When the park brake engages, the program block needs to turn off.
Emergency brake = parachute. Also, it's good for downhill braking assist.
If you are using Whips script, you can increase the braking setting to help stop.
ruclips.net/video/52R8VlxnXbk/видео.htmlsi=Y2c3YEQ5QtXBuO_4
Love the intro movie! So much internal space, love it.
The subgrid script should have a handbrake command.... I sent you a message on discord Sir.
lol, i didnt even know that was a thing. i see it now thanks
@@quantumchiefyour welcome sir