Have you tried to do anything in after effects bigger than 4k recently? It can’t really handle 4k still and beyond that it just falls over. Especially anything with Particular, and the caching system is basically broken.
@user-uq6zt2ni5m that’s crazy if you’re trying to get nice details on a large screen. What I did was use touchdesigner because it’ll do realtime particles based on footage at 5k. With AE I was getting 10 seconds per hour rendered. You can kind of do similar things to TD in unreal, but there are certain things TD can do which unreal with Niagara can’t working with footage, but either unreal or TD would’ve been much much faster. Try some other programs, they make things that take forever in AE much quicker. Obviously not everything, but AE is dead in the water for most things which involve image analysis it seems.
Also topaz is great generally, but there are some areas where you can tell or it can’t do it, particularly with computer generated stuff, and if you’re putting it on a really big screen its often much worse
We did use topaz to upscale the 5k to 10k at the end too as the final screen was huge, but it worked a lot better with TD output than AE output for some reason- I think something to do with the mipmap method being controllable in TD.
It’s mind blowing that simple 2D motion graphics is no way near real-time in software like After Effects, when computers are capable of rendering full blown 3D worlds at 120fps.
It both is and isn’t, since Unreal is not performing the same operations as After Effects and also doesn’t have the same capabilities. 3D software works in a fundamentally different way to raster 2D software. And you’ll notice that when you start to add large image textures or video files into 3D applications (even Unreal), the application can start to chug in a similar way to AE does. 3D is more comparable to 2D vector software in terms of using lightweight mathematical descriptions to describe objects. Which is why you can get huge speed benefits for ‘some’ kinds of operations. There’s a flip side in that certain kinds of operations simply aren’t possible in Unreal, there are benefits of doing things the way that After Effects or Nuke does, that allow you to do operations that aren’t possible for a 3D realtime application (think blend modes, masking, video effects etc). A particular problem After Effects faces is that it’s rasterising everything even when you’re using vector tools (in a similar way to Photoshop). Other software such as cavalry that’s a proper vector canvas can be faster than AE for some tasks. But always when you start to get video into the mix, particularly hi res video, most applications will start to slow down because having to do calculations on millions of pixels for every frame is taxing.
@@kurnikoff yeah I’ve played around with it, it’s good but I wouldn’t consider it a direct replacement for AE. I would only be able to transfer a small portion of workflow if I were to use it. Definitely something to keep an eye on though!
@@btn237 yeah I’m aware of most of what you said. But AE is extremely slow on even high end systems, and my comment was regarding the slow speed of even very simple shapes. It’s basically a relic not taking advantage of what your system is capable of. I think the possibility is there if a company were to want to enter the space and innovate by building something from new. But nobody has because motion design is a niche, especially if the tool were to compete with AE it would need all the VFX capability too which would just be a mammoth task for little return. Compared to new video editing software which seems to come out every week because it’s high demand.
HI, great video as always! For anyone trying to activate the plugin and crashing the engine, make sure you change your Project Settings > Windows > Default RHI to DX12 and Enable SM6, restart the engine and then activate the plugin.
Wow, wow, wow! This definitely takes a good deal of the need to integrate AE for a good few types of projects! Amazing. Finally a real alternative for motion design happening here. Super exciting. Thank you for the Quick Look!
Would love to see more easy to follow Unreal Motion Design tutorials for Unreal beginners. I'm an After Effects professional, but have never gotten into Unreal...yet.
@@JonathanWinbush Great! Also, do you know if there is a way to export it as a animation (FBX for instance) to then be able to export it into another application like UEFN?
So hopefully this will make importing 2D VFX clips and prekeyed footage easier? Like in After Effects? Was always really long winded before and overly complicated! UE keeps on getting better and better!
Bro, thanks again from all my heart to all the effort you put in these videos, been waiting for this update for a long long time. Can't wait to watch your Motion Design tutorial series. You da hero we need my man...
This is so exciting! More and more I have not needed stuff like after effects for 3D. This just sealed the deal lol. I have full creative cloud, but with this it just puts everything in the editor I use the most. What a great upgrade. Also looking forward to those real looking animation sets they showed off. Hope GDC goes well! As always, you rock Winbush!
Just tried the UE 5.4 preview with Motion graphics plugin today and I'm bit confused with the "native" UE5 stuff. I'm realy looking forward to the tutorial series. This is going to be revolutionary for the broadcast graphics industry! :)
What up! What up! I took your Unreal course at SOM about a year ago and learned a lot. I was wondering, will you be modifying/updating the workflows in that course now that Unreal has these motion design specific features?
Great news that it's out and you are planning to create content for UE Motion Design. Really looking forward!! I just installed and found an issue when creating a Text Actor: it looks overexposed or emitting light. I had to reset all materials to default (you know, clicking that back arrow next to keyframe).
Do you know if there are plans for pixel/compositing effects like chromakey, warps, painting etc, that would allow this to become a true AE replacement? Or is the focus mainly staying in 3D/2.5D ? Looks very cool!
You can do keying already in Unreal I did a tutorial not to long ago on it and there are also warp effects in this update but it's not as robust as AE yet. I think it'll get interesting once the plugin devs swoop in like that do in the AE community
@@JonathanWinbush I mean like in c4d if I Animate a mobile model and add object tag there and render it and import in Affer effects. Then in Ae we can easily replace the screen with any image. As well as we also get the camera, So can we do that for Motion design tool for UE to Ae
Hi WINBUSH, new to your channel but I will be following you, this is something I've been excited about ever since I saw it a while back. I have a question are the samples by Andy publicly available or is this something you've got exclusive access to? It would be really nice to be able to play around with them and learn. Thanks!
@@JonathanWinbushGracias, it would be really great if you could find out. I'm trying to replicate a couple of effects you showed in your video, specially the connection between audio and effector, but there is still not enough documentation out there, and my knowledge of Unreal is still lacking a lot to piece some things. I appreciate you 🤗
@@JonathanWinbush I can be a guinea pig. I'm on an iMac pro beast of mahine in 2017. I'll wait for your tutorials. Thanks for leading the way for mograph!
youre Videos r pretty dope! keep up the good work, looking forward to the tutorials. been here since iclone/unreal tutorials! Cant wait to lay my hands on unreal 5.4
Well the cloners are based off the particle system in UE so for now I think C4D still has the advantage but I think if Unreal keeps pace they can easily catch up
@@JonathanWinbush ah, that’s too bad. I always enjoy picking apart simple scenes to learn tools, especially in this case where I’m trying to find the analogs to the C4D workflow I’m very familiar with.
Not so much but Unreal's navigation is actually more intuitive once you get used to it. I used to be the same way now I feel like I wish C4D would navigate like Unreal
How would you get those lovely animations to look less like an super smooth Sports+Broadcast renders? And instead, more cinematic in the way things move within the frame?
@@JonathanWinbush Worths a try. And thanks for sharing, man. Unreal feels to have a steep learning curve with it's UI. We need good, educating tutorials out there :)
this is what after effects should have done a long time ago, an optimal and efficient integration between 2D and 3D. If the companies that develop plugins for AE find their way to Unreal, then AE is as good as dead.
Guys, please bring it to the top, I want the author to tell me how to capture this real-time graphics on another PC, with an alpha channel, is it possible to configure NDI here?
Unreal is no longer just a game engine, it's an entire entertainment creation suite!
100%
@@JonathanWinbush from the man himself! 👊👊
As a C4D and After effects user, I was always scared off by Unreal UI, but this is promising! I’m looking forward your tutorials! Cheers.
Make the switch man, every UI is terrifying for about a month, then it’s not and it’s just stuff you have to find out
Have you tried to do anything in after effects bigger than 4k recently? It can’t really handle 4k still and beyond that it just falls over. Especially anything with Particular, and the caching system is basically broken.
@user-uq6zt2ni5m that’s crazy if you’re trying to get nice details on a large screen. What I did was use touchdesigner because it’ll do realtime particles based on footage at 5k. With AE I was getting 10 seconds per hour rendered. You can kind of do similar things to TD in unreal, but there are certain things TD can do which unreal with Niagara can’t working with footage, but either unreal or TD would’ve been much much faster. Try some other programs, they make things that take forever in AE much quicker. Obviously not everything, but AE is dead in the water for most things which involve image analysis it seems.
Also topaz is great generally, but there are some areas where you can tell or it can’t do it, particularly with computer generated stuff, and if you’re putting it on a really big screen its often much worse
We did use topaz to upscale the 5k to 10k at the end too as the final screen was huge, but it worked a lot better with TD output than AE output for some reason- I think something to do with the mipmap method being controllable in TD.
can you control effectors, and other layers in motion design with OSC and MIDI? if yes, that would be a game changer for creating interactive art!!!
that’s what i’m hoping for too!!
You can control any parameter in Unreal Engine with osc/midi, could be also the case with the Motion design mode.
I honestly did not expect 5.4 out now. What a time we live in.
It’s mind blowing that simple 2D motion graphics is no way near real-time in software like After Effects, when computers are capable of rendering full blown 3D worlds at 120fps.
Cavalry can do complex 2D in pretty much real time :) Give it a go :)
It both is and isn’t, since Unreal is not performing the same operations as After Effects and also doesn’t have the same capabilities.
3D software works in a fundamentally different way to raster 2D software. And you’ll notice that when you start to add large image textures or video files into 3D applications (even Unreal), the application can start to chug in a similar way to AE does.
3D is more comparable to 2D vector software in terms of using lightweight mathematical descriptions to describe objects. Which is why you can get huge speed benefits for ‘some’ kinds of operations.
There’s a flip side in that certain kinds of operations simply aren’t possible in Unreal, there are benefits of doing things the way that After Effects or Nuke does, that allow you to do operations that aren’t possible for a 3D realtime application (think blend modes, masking, video effects etc).
A particular problem After Effects faces is that it’s rasterising everything even when you’re using vector tools (in a similar way to Photoshop). Other software such as cavalry that’s a proper vector canvas can be faster than AE for some tasks.
But always when you start to get video into the mix, particularly hi res video, most applications will start to slow down because having to do calculations on millions of pixels for every frame is taxing.
@@kurnikoff yeah I’ve played around with it, it’s good but I wouldn’t consider it a direct replacement for AE. I would only be able to transfer a small portion of workflow if I were to use it. Definitely something to keep an eye on though!
@@btn237 yeah I’m aware of most of what you said. But AE is extremely slow on even high end systems, and my comment was regarding the slow speed of even very simple shapes. It’s basically a relic not taking advantage of what your system is capable of. I think the possibility is there if a company were to want to enter the space and innovate by building something from new. But nobody has because motion design is a niche, especially if the tool were to compete with AE it would need all the VFX capability too which would just be a mammoth task for little return. Compared to new video editing software which seems to come out every week because it’s high demand.
@@kurnikoff i could not even import an image sequence , seems it can only use its internal vector engine
HI, great video as always!
For anyone trying to activate the plugin and crashing the engine, make sure you change your Project Settings > Windows > Default RHI to DX12 and Enable SM6, restart the engine and then activate the plugin.
Thanks for sharing!
Wow, wow, wow! This definitely takes a good deal of the need to integrate AE for a good few types of projects! Amazing. Finally a real alternative for motion design happening here. Super exciting. Thank you for the Quick Look!
Exciting stuff here! Great vid as always and thanks for pushing this out while traveling 😁
Absolutely fam
Such a good introduction to Motion Design!
Glad you think so!
😮Damn! Can’t wait for your series on this! I feel like this could be the thing that finally gets me away from only using After Effects.
Would love to see more easy to follow Unreal Motion Design tutorials for Unreal beginners. I'm an After Effects professional, but have never gotten into Unreal...yet.
Cool, great video! May I ask how you connect the audio to the effector?
I'll try to get a tutorial on that!
@@JonathanWinbush Great! Also, do you know if there is a way to export it as a animation (FBX for instance) to then be able to export it into another application like UEFN?
@@TheTomasVerse Hmmm I'll have to try and see if there's a way to bake it down maybe
@@JonathanWinbush That would be awesome!
LEEETTTT'SSSS GOOOOOOO!!!!!!!!! AAAHHHH!!! 🔥🔥
Crazy fast release on this one Winbush! can't wait for the rest! 🤙🏾🤙🏾
First thing I wanted to do was go to the comments and yell LEEETTTT'SSSS GOOOOOOO!!!!!!!!! too!!!
I'm just as excited as you! This is so huge!
Really looking forward to playing with this. Opens so many possibilities i needed other software to achieve.
Great news
waiting for the Full course!
This is dope, thanks Winbush and I really excited to see your tutorials on this.
Love it ! Just subbed can’t wait for your tutorials man ! Good job
Thanks so much 🤙🏿
So hopefully this will make importing 2D VFX clips and prekeyed footage easier? Like in After Effects? Was always really long winded before and overly complicated! UE keeps on getting better and better!
WINBUSH!!! So excited for your tutorials! Thank you as always!
You are so welcome!
Thank you, when will the course be available? will it be on this channel?
Yup I'll have it here on my channel for sure!
Bro, thanks again from all my heart to all the effort you put in these videos, been waiting for this update for a long long time. Can't wait to watch your Motion Design tutorial series. You da hero we need my man...
Thanks so much brother 💪🏿
Thank you Mr.Winbush. Hope you doing well :)
You too thanks!
Thanks !!
Absolutely 🤙🏿
Hi Mr Winbush. I was wondering where can i download this sample project from Andy Blondin at 2:05 ?
I don't think he ever made it available online
This is what I've been waiting for. I can't wait for the tuts!!
You are really convincing me to finally download Unreal Engine. I want to stay in the dark but you keep reeling me in 😀
I mean you have nothing to loose right, well except hard drive space lol
This is so exciting! More and more I have not needed stuff like after effects for 3D. This just sealed the deal lol. I have full creative cloud, but with this it just puts everything in the editor I use the most. What a great upgrade. Also looking forward to those real looking animation sets they showed off. Hope GDC goes well! As always, you rock Winbush!
Amazing. I'm just waiting for your tutorials and course.
I'm getting over a cold and client deadlines but I should be freed up again this upcoming week!
Thank you for bringing us the update
This is excited. Looking forward to your tutorials. Huge thanks!
Hope you enjoy!
OMG...so excited about this, cheers for the headsup Mista Winbush
Just tried the UE 5.4 preview with Motion graphics plugin today and I'm bit confused with the "native" UE5 stuff. I'm realy looking forward to the tutorial series. This is going to be revolutionary for the broadcast graphics industry! :)
Looking forward to dump after effects :D when the course will be ready? I would like to know also how avalanche will handle images and video assets?
Will take a bit for the course as some stuff might change since this is in preview
What up! What up!
I took your Unreal course at SOM about a year ago and learned a lot. I was wondering, will you be modifying/updating the workflows in that course now that Unreal has these motion design specific features?
Nah the motion stuff is big enough to where it'd be it's own course but I'm thinking of just doing it on my channel first before anything 🤙🏿
Cool, good to know. Thanks for the reply @@JonathanWinbush 🙌
Great news that it's out and you are planning to create content for UE Motion Design. Really looking forward!!
I just installed and found an issue when creating a Text Actor: it looks overexposed or emitting light. I had to reset all materials to default (you know, clicking that back arrow next to keyframe).
A feature with font's work only with motion design plugin or it's work on 5.4?
Yes they updated hot fonts work in 5.4 I'll be covering that as well
Have a nice flight bro! Thanks for the insight, I've been curious about Avalanche for a minute
Any time!
I needed this in 2015!! ahhhh so cool they finally got around to mograph, glad UE is taking over.
ooooooh super. excited for the tutorials mannn!!!!!
Very cool! Thank you for the video
Thanks so much for sharing as always
Have a nice trip!
I'm quite excited to see more on this!
Thanks Man i cant wait for your tutorials
Do you know if there are plans for pixel/compositing effects like chromakey, warps, painting etc, that would allow this to become a true AE replacement? Or is the focus mainly staying in 3D/2.5D ? Looks very cool!
You can do keying already in Unreal I did a tutorial not to long ago on it and there are also warp effects in this update but it's not as robust as AE yet. I think it'll get interesting once the plugin devs swoop in like that do in the AE community
loving it. I'm diving in right now.
How does the audio drive the cloner Winbush?
I'm back from GDC now so I'll start banging out tutorials on stuff like this
@@JonathanWinbush ahhhh cheers you are a legend
are we are going to be able to build those effectors procedually with nodes?
HELL YES. Appreciate this my man!
Sir, can we add object tag kind of thing in This motion design tool for UE, so that in ae I can replace with my image later? Just like c4d?
I'll be making tutorials next week but do you have an example of what you mean?
@@JonathanWinbush I mean like in c4d if I Animate a mobile model and add object tag there and render it and import in Affer effects. Then in Ae we can easily replace the screen with any image. As well as we also get the camera,
So can we do that for Motion design tool for UE to Ae
Hi WINBUSH, new to your channel but I will be following you, this is something I've been excited about ever since I saw it a while back. I have a question are the samples by Andy publicly available or is this something you've got exclusive access to? It would be really nice to be able to play around with them and learn. Thanks!
I don't think they are public but let me ask him after GDC if he plans on making them public. He's a cool guy I'm sure he'd be down.
@@JonathanWinbushGracias, it would be really great if you could find out. I'm trying to replicate a couple of effects you showed in your video, specially the connection between audio and effector, but there is still not enough documentation out there, and my knowledge of Unreal is still lacking a lot to piece some things. I appreciate you 🤗
would love to see plugins from RedGiant and Boris FX hit Unreal Engine eventually
Definately need all the AE plugins to make their way over
This is amazing! So much to learn!!
Glad it was helpful!
Awesome thanks man safe journey,we will be waiting patiently for you. Peace out
That´s great! Thank a mill Jonathan!
Very cool. Beats Apple's Motion in sheer terms of automated elements.
What Up What UP!!!!!!! I can't believe the day has arrived! Downloading now. What a great day this is gonna be!
“It’s like an avalanche”🎶
Motion pioneer dropping the facts FIRST!
The news today is like a ... large amount of snow falling quickly and unexpectedly 😅
Can you talk about what we need hardware wise for Mac and for PC?
Thanks for the update!
I've only ever used pc but i think it's having issue on Mac in general
@@JonathanWinbush I can be a guinea pig. I'm on an iMac pro beast of mahine in 2017. I'll wait for your tutorials. Thanks for leading the way for mograph!
Only for PC i guess, downloaded everything and installed only to find out its not available for mac
@@Fredtheswedex really...will have to email unreal about that
@@luisgonzalez8415 you the man 🙏
Can I make an effector controlled by an image color or alpha ?
Looks really good.
Amazing! Thank you!
Glad you liked it!
Could this finally be an after effects killer? I don’t follow UE updates so thanks for letting me know man!
I think it can be one day if they keep up with the development of it
Let’s get into the Motion! 🙌
SWEET. Thx WB!
You bet!
youre Videos r pretty dope! keep up the good work, looking forward to the tutorials. been here since iclone/unreal tutorials! Cant wait to lay my hands on unreal 5.4
Appreciate you fam thank you 💪🏾
Great Video! My dream have come true!
Mine too!
@@JonathanWinbush can't wait for the dope tuts!
Amazing! Can we get those awesome example scenes?
i'll ask the team!
Thank you! @@JonathanWinbush
Good stuff Amped!
How it compared to the C4D mograph?
Well the cloners are based off the particle system in UE so for now I think C4D still has the advantage but I think if Unreal keeps pace they can easily catch up
Are those demo scenes included in UE?
@@skyex unfortunately they aren't
@@JonathanWinbush ah, that’s too bad. I always enjoy picking apart simple scenes to learn tools, especially in this case where I’m trying to find the analogs to the C4D workflow I’m very familiar with.
Thanks Winbush! Checking it out....
This update is insane
Great Stuff !!
Is there a way to change the navigation to be more similar to Cinema 4d?
Not so much but Unreal's navigation is actually more intuitive once you get used to it. I used to be the same way now I feel like I wish C4D would navigate like Unreal
The plugin is not listed in the directory.
You are real Hero!:)
Thanks 🙏🏿
C4D inside Unreal Engine 😍
Some of AE's features have been taken over too, I wonder how stable it all works.
why do you say C4D inside? Is there something specifically related to C4D inside Unreal? Or did you just mean "Motion design inside Unreal Engine"?
Id buy a course for this plsssss
How would you get those lovely animations to look less like an super smooth Sports+Broadcast renders? And instead, more cinematic in the way things move within the frame?
Could always work at 24fps then also lighting has a lot to do when making things look cinematic
@@JonathanWinbush Worths a try. And thanks for sharing, man. Unreal feels to have a steep learning curve with it's UI. We need good, educating tutorials out there :)
all I can say is wow
Cool. thanks man.
Can't wait to play with this
thank you for the video :)
My pleasure!
Ayeee!! time to download
That's mind blowing.
you are so powerful, I'm your fans, please make more tutorial for us. We will wait your tutorial forever.
I'm on it!! Thanks 💪🏿
Why do I not find the motion design plugin??? I'm on mac...
Awesome 🍻
Lets Go!!!
looking forward to the tutorials
this is what after effects should have done a long time ago, an optimal and efficient integration between 2D and 3D.
If the companies that develop plugins for AE find their way to Unreal, then AE is as good as dead.
Yea I feel the same I think once the plugin devs get on board it's came over 🤙🏿
Hi Winbush, I have UE 5.3.2 but I could not find 'motion design' in plugins list.
It's a 5.4 feature
@@JonathanWinbush Thanks. Not sure how to get 5.4 preview.
@codeBlock786 in the epic games launcher in the unreal section you can download it the same way you did 5.3 it'll show up when you hit the plus sign
Instant sub🔥
🙏🏿
I might just be able to finally leave AE, thanks for the update!
Guys, please bring it to the top, I want the author to tell me how to capture this real-time graphics on another PC, with an alpha channel, is it possible to configure NDI here?
SUUUPer - great news:)
awesome!!! tks!
You're welcome!
Ok ok but theres any tutors how to Start? I wanna do this but have no idea how to start
Yea I've been posting at least 2 tutorials weekly going over all the features and how to use them
Please Full Tutorial, Thank you aagain.