I believe you may be correct as a bed gives the +10% XP buff, but sitting in chair don’t. And that buff will add up a ton with the sped up time on XP gain. I think it should.
I’m rooting for him because I love it. The vids are so hyper crazy to watch. Actually learn from in the process how things work in game mechanics. But damn fun to watch. When the guys from Breaking Bad as pirates show up it’s on 😂.
I can't even begin to thank you enough for that biome trick, I didnt even notice the different terrains.... I wasted 3 hours last night trying to find a spot with Iron, Helium, Aluminum, and Beryllium.... thanks to you, I found big spots of all 4 and I'm setting up shop. Thank you, thank you, thank you!
If you're on console, use RB and LB to change quantity for selling/crafting/trading large quantity of stuff. They forgot to include this on the menu I guess.
Tip for ergonomics. Put a small storage in the center of each group and have that transfer to your big storage on the other side of your outpost. You can quickly connect all to one container and then only have to transit your outpost once
Or just mid max your ship half way through a play through. Well. I did 9% completed of all content at 12 hours in second playthrough ng+1 I mid maxed it to 45000kgs of cargo. Well 49000. Get all the ship design shit use the best parts and there ya go. Flying dumpster lol
PSA: when people say wait 24hrs it's wrong you need to look at UT. you have to wait 48hrs UT to get shops to reset. some places have different UT to local time. that's why people are confused when someone says wait 24hrs local but they're actually waiting 48hrs UT.
I waited 50 hours UT trying to resupply the shipyard chest creds and it didn't do anything. I stayed on Jemison though, so I'm guessing it's 48 local there?
When is this 48 hrs period starts? Lets imagine: - I waited for 48+ hrs. Every trader is refreshed. - Then i sleep for 12 hors and play 12 in-game hours in a row. (24 in total, but i didnt get any money from traders) - Then sell everything to Trader. Then i wait for 24 UT hours. Will it refresh?
i love the way you run your channel. very quick and efficient. just getting ~30k views per day is enough to make minimum wage and your strategy is definitely consistent
Glad I could help love that you keep refining this method. Btw another little tip there is a store all and take all button when you access the cargo hold.
If you use a transfer container you don’t need to walk up to storage units you can just move resources back and forth to your ship on the landing pad with builder
@@onik7000 build the transfer container at the bottom of the steps for the landing pad. Drop down and manually collect everything from the transfer container as it will pull from all your storage. Then just boost pack up to your ship. This is how I do it on the planets I don't want to build cargo links. Works decently well/fast.
You do not need a massive cargo ship. Just drop the amps on the floor in your ship. It’ll be just one item. Pick it up and walk to the vendor and youre good to go.
This works for pretty well everything. Stack up 10000s of ores in one item on your ship. Need to build at your outpost? Just pick them up walk outside. Build. Go back into ship and drop them. Easy stuff lol.
dam thats convienent i didnt know it would stack them into a single item like that but it makes sense, otherwise it would probably be like an item explosion dropping big stacks of things, although I'm sure you can do that if you try spam dropping a bunch of items one at a time.
@@connorjohnson4402 yeah I got stacks of ever resource in the tens of thousands in the back of my ship. Put a bench down beside your extractor/storage sit on it and wait 24 hours or whatever. Then while sitting on the bench take all the resource from the storage. Rinse and repeat until you got enough.
Your ship capacity does not matter. You can make 1,000,000 amp as long as you manually carry it. Drop the stack and hold E to pick it up, then pick it up before going through any travelling or any doors, then drop and repeat. You can stack up as much as you want without ship capacity mattering
this is what i started to do...i have a 14k cargo and still run out of room. i just go to all my outposts and stock up on 30k+ resources and just drop them on my ship in one of the store rooms...if i run out on my person or in my ship when im crafting..i just to the room and pick some up. limiting cargo space was clever at first...but when you can just drop anything in your ship and its still there no matter how heavy everything is kind of makes it pointless
Yeah this is the strat. You just build the ship platform and you can sprint up there with hundreds of thousands of kilos of weight, you won't die from CO2 just get low hp. You can't "fast travel" but you can board the ship then fly it wherever to go sell everything. From an immersion standpoint it's kind of lame, but for making bank it's pretty nice.
Omg.. so I set out to do everything in this vid.. I've been frustrated to hell, pissed off spitting nails, I've rage quit it.. about a hundred reloads and hard starts.. this has drove me absolutely mental for the last 5 days.. but u know what.. I managed to get it all running.. I'm filthy stinking rich now and have all the ship I could dream of and levelled up like a demon on amp.. thank u Kibbles, this has drove me insane but omg it's so worth it, thank u very much indeed 😁
That freighter ship you built is so cool. I'm about half way through my starship building skill , once I finish that I'm going to make something along those lines.
That little strat for andraphon is exactly how i did it, thought it was really cool how it has the chance to have both biomes split, especially as i saw both separately when trying to find the right spot
Bessel III-b has Aluminum and Iron (haven't tried the method you mentioned to get both in one outpost there) and while it is not venus, one local hour is 54 UT. It also has cobalt and nickel for anyone looking to make some XP as well.
Thank you for the systems heads up. I’ll scan the entire system and take it from there for Survey. Will see how it compares to been looking at that I can’t remember off the top my head since at the office Tau and Naomi system I believe. But I haven’t planted an Outpost as yet. I do believe with better Survey skills the mineral accuracy map becomes more accurate planetwide. Cobalt is harder to find, but will survey Bessel to find out.
@@curt6068 lmao thats not how it works. resource production is units*UT so waiting for 1 hour in venus (100hr UT) will always result in the same amount of resources generated
Spent about 2 hours trying to finally find the spot, but you can get a settlement with Aluminum, Iron, Nickel, and Cobalt (and water, but everywhere has water there), in one spot. It's incredibly good.
You can also make the fast selling exploit in Bessel III-b, so there's even a way to make it an adaptative outpost to give you xp, credits or both (don't need to use the xp exploit if you only need cash, and vice versa). When you find that sweet spot to sell your drugs, build a trading link and containers there. Automate the production of AMP and send it to Bessel vía the link, so you'll have containers full of AMP ready to sell at the very selling point. For xp, use the cobalt+nickel instead, since It gives the same xp. This way there's all you need in the same planet, so you don't need a Big cargo ship, and what's more important, you can do whatever you do about illegal stuff and/or UC reputation since Bessel III-b has no patrols or scanners
I have all the 4 in one outpost in bessel 3b, I make adaptive frames, Isocentered Magnet, and with rest of aluminum and Nickel I make Mag Pressure Tanks, in one sleep I raise a few levels. It's one level for 2 minutes at level 170, by pressing E and mouse left click at the same time very quickly, I have a mechanical keyboard.
Best fix on the ship spawn bug is to go and edit a part then cancel the edit and the ship should appear; every now and then you might get clipping issues
Thanks for this video! After I messed up my early game by stealing a whole bunch of stuff then getting caught and not paying the fines because the dialog choices didn't explain that it'd dock me XP instead, it wasn't until I had -9000XP debt before I realised. It took the whole Ryujin mission arc to get back to 0XP and start leveling again. I'm using this video's method to claw back XP I've lost and get my character level back up to what it should be, and beyond!
Thank you for not calling it “Jamison”. I swear I hear people call it that and I immediately click off the video because they obviously only play because they followed someone else’s walkthrough.
if you don't have reactive gages, don't sit for 24 hours- go to the well, just outside the shop, down there next to trade authority is an electronics store.
This game is £king epic . 30 hours with 8 hours sleep, my eyes are burned out. It's so freaking awesome!! I am space ranger, meth lab, drug runner, boarder, contraband smuggler. No mods I been playing side missions. I think if you rush money, it will ruin the game like money cheats. I've not even talked to Sarah yet 😂😂
Problem is low vendor credits. I'm selling thousands of frames and rheostats at the den for credits at 16k every time before waiting two days. And getting enough exp to go a few levels and still having thousands of one ore left at the end. Went level 71to 85 today just on crafting. But selling it all takes forever.
you cant die from walking overweight, it stops at like 15%, though it starts interrupting your sprint so you have to re apply shift key to run, additionally the more over weight you are the faster your O2 is depleted and you take damage, i was carrying 6000weight and my full O2 and health bar vanished in less than a second of sprint.
Adding to this, your boost pack doesn't seem to care how much you're carrying and can actually propel you faster than sprinting alone, so you can be carrying several tons of resources and just keep bounding along with your boost pack. It works especially well in low gravity, rank 2 of the perk can be enough to stay off the ground almost indefinitely in Mars gravity.
And another way to game the system: the Jedi power personal atmosphere gives you unlimited o2 for a duration of time, I assume it goes for longer and longer each NG+. With that you can recharge your artifact power about as fast as it takes to run out of atmosphere and then run through encumbrance, so effectively you have no weight limit without the stagger/red screen of annoyance.
Quick help here. If you attach a water producer to 1 green house it produces water to that green house and green house produces for each water unit created. Furthermore to save on resources use industrial storage crates under decorations. I use four per green house and connect them like I would any storage unit and they hold 300 each from green house. 4 per green house makes 1200 a piece. And they are way more cost effective and leaves much more space
Just a quick note! Zero Wire is now quantity: 2 required to build the landing platform, with the current update as of Nov 2023! Everything else, perfect, ty Mr. Kibbles.
Just wanna say, this is going to be my goal for today after I get back from work. I’ve been doing the weapon crate glitches for money (probably have about $7-8m worth of weapons at the value vendors buy them at) but I’m just going to farm this from now on. A permanent 35% speed boost and I have Leadership 2 so my companions hold an extra 50kg. That alone…is 500 amp that they can carry…I’m set.
Needless to say, when people say wait 24h is because most of the time they're on New Atlantis and each hour there is 2 hours UNIVERSAL TIME OR UT (Which is the one you should take into account for in every planet), the respawn timer is 48 hours UT
really enjoyed watching this video about 7 times while taking 2 hours to set up this hab haha. this was really a great video and i appreciate the explanation :)
I love that you're not glitching through the map to steal vendor chests or something, you're just out here doing a capitalism and making waaay more per hour. Pretty impressive amount of setup required but this really does let you make stupid, unnecessary amounts of credits without even really resorting to "cheating."
might actually be worth while to just covert most of it into ammo as ammo has no weight and trade auth vendors normally have ~60k credits worth it plus the normal 11k actual credits. you will lose value on buying and then resell (87.5% of it is lost) but you are working with 6x the credits so the trade part of this will be much much faster. seeing as you have a stupid amount of skill points at that point anyway, you should have commerce level 4 which should reduce the total lose of buy > resell transitions to 64.375% (gonna be higher then this due to the game always rounding down, at least displaying as rounding down anyway). the reason you would do this is so you can actually play the game, as you play you can sell your insane ammo stocks to any vendor you happen upon, taking all of their credits and then keep going.
tested commerce because i didn't test it before but the ranks do not stack with each other (so everything i said still applies), your highest rank is the current bonus. kinda a shame they don't stack, it's not like it would be op either.....barely getting anything from the start anyway (12.5%) so even getting like 65% more sell value would only put you at 20.625% of the sell value.
What does this even mean? Credits also have no weight lol. I'll take having 88% more credits and not needing to spec into those perks in the first place.
@@DarkTranqz you are spending extra time getting those extra credits by having to sit at a vendor for hours. also you want the perks anyway, selling for 25% more means you spend 25% less time doing the thing to get credits.
You can adjust your settings in gameplay options to up the vendor credits. 12k vendors now have 25k. It will drop the xp earned, but you can adjust the other to counter that. if your just crafting and not in combat it's great.
For XP, magnets or frames is still better. Much simpler setup. Venus credit exploit is nice though. Also, you do not need to load cargo onto ship. You can't die from encumbrance, just carry on person.
I'm currently making this farm just for the convenience of having an unlimited supply of amps to spam while I run around lol Already have the frame setup for xp dumps. This is just extra.
You can pretty much get insanely rich selling anything in this game. You can do so by just selling everything you're looting in the normal course of gameplay. The limiting factor is always being able to sell the stuff which involves the tedious process of sleeping/waiting to reset vendors so that they actually have money to buy what you're selling.
Subscribed because I love your organization in this video. And also you’ve helped me make a ton of money and exp in this game. You’re iso magnet farm set me up for life, but this drug farm sounds like fun and seems like a much more lucrative farm than the magnet farm. So I found my new goal thanks to this video.
My Containers kept clogging up. So what I found is, that when I empty my containers I will start with the first container in line (the one the extractor sends to) and then move down the row on how I have connected my containers. That way the items won´t shift between containers because I freed up space for the items to move to. For those "manual" outposts I create a long line of containers and run on top of them spamming "e" to pick up the items For the "automatic" outposts (where I dont want to collect ressources manually) I stack the containers on top of each other to build limit
@@mememan3128 connect max 3 producers to one container. Then connect max 3 of those container to one new container and so on, till all of them feed into one container (of each type) then you can add a row of containers to that one. Since you can use items in any container for crafting they are all available to you. If you want automated crafting add the last output container of the producers as input to the crafting stations instead of adding a stack/row of containers.
It seems like if you change your home ship and exit out of the menu the new ship will always appear. Then you can just go back into View/Modify and change your home ship back and it will be there. So far this has worked 100% of the time for me. Staying in the menu and just switching them back and forth usually doesn't work.
Starborn Skill Personal Atmosphere + AMP = non encumbered runs even while overweighted. By the time the skill comes back up you should be ready to hit it again and AMP gets you further.
You can’t die from walking around over-encumbered. Both it and sprinting only ever take you down to 20% HP I think. I might be wrong about the amount, I just know it won’t kill you. Now, truthfully I think it should, because Med Packs are super abundant so there’s no good reason to ever worry about encumbrance or CO2 buildup, but it is what it is.
If you find the pack that grants you -75% oxygen use whilst over encumbered you can literally just play normally however stacked you are 😂. The trade off is no fast travel back to ship and not sprinting. This is a good way around having limited cargo space
There's also a series of magazines that can reduce your overencumbered O2 use by another 30%. The effect seems to cap out around 80% reduction though because even with the effect and both magazines there's still _some_ stamina drain, but it might also be that they stack multiplicatively instead of being flat modifiers.
It might make the video too long to explain. Video length don’t bother me as I just love it all. But he may be conscious of editing the video with so much details of things to explain. He may just make and explain that in a different video though.
So what is every skill needed to make amp? Definitely more than just botany edit : performance research 1 is required in pharmaceuticals which is not mentioned in the video
There's a 72,000 credit chest right under the floor by the ship tech at New Atlantis. There's a "wall" glitch that takes about 3 minutes to do and you need med packs so you don't drown, but it's there and it respawns after 24 hours on Venus. There's also a boatload of ammo and guns at Akila city under a puddle near the bank. I mean some calibers have like 200 rounds and there's like 10 types.
Went to 6 different civilian outpost in V3ens, 2 were hostile, 2 bounty hunters, 1 without no vendor and 1 with a 2600 credit vendor. Haven't seen any 10k credit vendor at all. Also the vendor in Neon city gives you 15 value per amp, was this the same when you did it or its been patched for less credits.
I feel like the transfer container is completely unnecessary since if you're within 250 meters of your ship you can just transfer items to your cargo in the menu. This took me 2 days to finally get it this all set up and running and I just sold my first lot to the trade authority in neon and 11,000 so easily. I still have a bunch more to sell. I can see this will be very helpful. Thanks for the idea.
On console press B to cancel wait , at the same time press y to wait and get up , at the same time if done right you can walk / wait to perform this glitch on console great videos
Modders: We need automatic manufacturing machines for drugs, or any other in game items, spoons?and wholesale purchasers for minimum quantities, and trucking services that will pick up the freight from your factory.
I love the idea of being a secret drug lord in this game. It'd be pretty cool to see like the next step of this for pharmaceutical stations, like how you did it with the industrial workbench constructions. I tried for a while but it's so hard to find out where to get the organic materials like analesgic
You probably start with enough credits to build two extractors for iron and aluminum, a fabricator, and a storage container or two. From there you can just build and sell frames until you make enough money to expand.
So for some reason this isn't really working for me. I built it just as ypu said, with 12 level two greenhouses and I still barely get one large warehouse container of each of the toxins and metabolic stims in 2 full venus wait periods(so 4800 UT). Meaning I get to craft half a dozen stacks at most. Not sure what I'm doing wrong?
If you use a fabricator do you get exp for all it makes? Also transfer container is definite need. Cargo link is also very helpful to send all resources to one central location. And you don’t die if you keep sprinting when out of O2.
@@johnfink9020 yea i noticed that as well, im just hoping the devs will be as pro-active like fromsoft devs for souls games who constantly gave like quality of life updates to elden ring/previous soulsborne games
i landed venus 50 times but i could not find seller guy. is there a trick ? i just do as video show how todo. press M and choose new land coordinate press F and scan far objects and look for dome icon. if there is not any, i again press M and land another place
I'm just curious, does each instance of the word "Starfield" in the description lend your video more weight in the algorithm? It reads goofy as hell, but I get it if that's the case.
BONUS TIP: Don't use benches or chairs, use sleeping bags or beds because they don't have a "sit down/up" animation.
I believe you may be correct as a bed gives the +10% XP buff, but sitting in chair don’t. And that buff will add up a ton with the sped up time on XP gain. I think it should.
@@ardentdfender4116 15% if you get married. Stack it with the 2% from the tea for even more xp
My guy is becoming the Pablo Escobar of the Milky Way 😂
Well the drugs he’s selling are “legal” so… Tylenol? Whoever owns them?
If he switches to Aurora someway then yes totes Escobar
😂😂😂😂
"totes"... @@Brendor77
I’m rooting for him because I love it. The vids are so hyper crazy to watch. Actually learn from in the process how things work in game mechanics. But damn fun to watch. When the guys from Breaking Bad as pirates show up it’s on 😂.
🐐
I can't even begin to thank you enough for that biome trick, I didnt even notice the different terrains.... I wasted 3 hours last night trying to find a spot with Iron, Helium, Aluminum, and Beryllium.... thanks to you, I found big spots of all 4 and I'm setting up shop. Thank you, thank you, thank you!
What planet?
@Calebboyer135 The one in the video he used as an example. Aphoria or something like that.
Andraphon. It’s a moon on a planet in Narion
If you're on console, use RB and LB to change quantity for selling/crafting/trading large quantity of stuff. They forgot to include this on the menu I guess.
Do you know how long I say there giving Sarah a bit of ammo out of my 4000 round pool?
@@samreddig8819why not give her all then trade it back minus 1. She does not use the ammo
Yeah, they need to add "split stack" option. Lol
@@samreddig8819 lol another tip for you then, they only need one ammo to use the gun. This is an old Bethesda trick.
@@Joshywoshy1014Old? Only since Fallout 4.
Tip for ergonomics. Put a small storage in the center of each group and have that transfer to your big storage on the other side of your outpost. You can quickly connect all to one container and then only have to transit your outpost once
Or just mid max your ship half way through a play through. Well. I did 9% completed of all content at 12 hours in second playthrough ng+1 I mid maxed it to 45000kgs of cargo. Well 49000. Get all the ship design shit use the best parts and there ya go. Flying dumpster lol
Get all ship design perks and payload perks lol
PSA: when people say wait 24hrs it's wrong you need to look at UT. you have to wait 48hrs UT to get shops to reset. some places have different UT to local time. that's why people are confused when someone says wait 24hrs local but they're actually waiting 48hrs UT.
I waited 50 hours UT trying to resupply the shipyard chest creds and it didn't do anything. I stayed on Jemison though, so I'm guessing it's 48 local there?
Go to Venus and wait for 8 hours
When is this 48 hrs period starts?
Lets imagine:
- I waited for 48+ hrs. Every trader is refreshed.
- Then i sleep for 12 hors and play 12 in-game hours in a row. (24 in total, but i didnt get any money from traders)
- Then sell everything to Trader. Then i wait for 24 UT hours. Will it refresh?
@@onik7000 it has to be 48hrs UT to refresh vendors, it also refreshes mission boards
i love the way you run your channel. very quick and efficient. just getting ~30k views per day is enough to make minimum wage and your strategy is definitely consistent
Glad I could help love that you keep refining this method.
Btw another little tip there is a store all and take all button when you access the cargo hold.
If you use a transfer container you don’t need to walk up to storage units you can just move resources back and forth to your ship on the landing pad with builder
you cant. You can only move like 150 kilos from that container.
Yea it's pretty atrocious
@@onik7000 build the transfer container at the bottom of the steps for the landing pad. Drop down and manually collect everything from the transfer container as it will pull from all your storage. Then just boost pack up to your ship. This is how I do it on the planets I don't want to build cargo links. Works decently well/fast.
You do not need a massive cargo ship. Just drop the amps on the floor in your ship. It’ll be just one item. Pick it up and walk to the vendor and youre good to go.
This works for pretty well everything. Stack up 10000s of ores in one item on your ship. Need to build at your outpost? Just pick them up walk outside. Build. Go back into ship and drop them. Easy stuff lol.
dam thats convienent i didnt know it would stack them into a single item like that but it makes sense, otherwise it would probably be like an item explosion dropping big stacks of things, although I'm sure you can do that if you try spam dropping a bunch of items one at a time.
@@connorjohnson4402 yeah I got stacks of ever resource in the tens of thousands in the back of my ship. Put a bench down beside your extractor/storage sit on it and wait 24 hours or whatever. Then while sitting on the bench take all the resource from the storage. Rinse and repeat until you got enough.
It does not dissappear after jumping systems?
@@s3vn905nope. Everything dropped inside your ship (excluding the landing bay) will stay right were you left it.
Holy crap! I think it's easier to make actual drugs IRL! Seriously, great video!
Your ship capacity does not matter. You can make 1,000,000 amp as long as you manually carry it. Drop the stack and hold E to pick it up, then pick it up before going through any travelling or any doors, then drop and repeat. You can stack up as much as you want without ship capacity mattering
hmm?
But having a giant ship is so cool
This works since Oblivion, i think. But few people know about it.
this is what i started to do...i have a 14k cargo and still run out of room. i just go to all my outposts and stock up on 30k+ resources and just drop them on my ship in one of the store rooms...if i run out on my person or in my ship when im crafting..i just to the room and pick some up.
limiting cargo space was clever at first...but when you can just drop anything in your ship and its still there no matter how heavy everything is kind of makes it pointless
Yeah this is the strat. You just build the ship platform and you can sprint up there with hundreds of thousands of kilos of weight, you won't die from CO2 just get low hp. You can't "fast travel" but you can board the ship then fly it wherever to go sell everything. From an immersion standpoint it's kind of lame, but for making bank it's pretty nice.
You can press T to put all resources over rather than E on each one.
This man’s videos just keep getting better! Absolutely amazing content my man! Huge fan!
Omg.. so I set out to do everything in this vid.. I've been frustrated to hell, pissed off spitting nails, I've rage quit it.. about a hundred reloads and hard starts.. this has drove me absolutely mental for the last 5 days.. but u know what.. I managed to get it all running.. I'm filthy stinking rich now and have all the ship I could dream of and levelled up like a demon on amp.. thank u Kibbles, this has drove me insane but omg it's so worth it, thank u very much indeed 😁
That freighter ship you built is so cool. I'm about half way through my starship building skill , once I finish that I'm going to make something along those lines.
That little strat for andraphon is exactly how i did it, thought it was really cool how it has the chance to have both biomes split, especially as i saw both separately when trying to find the right spot
Bessel III-b has Aluminum and Iron (haven't tried the method you mentioned to get both in one outpost there) and while it is not venus, one local hour is 54 UT. It also has cobalt and nickel for anyone looking to make some XP as well.
Thank you for the systems heads up. I’ll scan the entire system and take it from there for Survey. Will see how it compares to been looking at that I can’t remember off the top my head since at the office Tau and Naomi system I believe. But I haven’t planted an Outpost as yet. I do believe with better Survey skills the mineral accuracy map becomes more accurate planetwide. Cobalt is harder to find, but will survey Bessel to find out.
@@curt6068 lmao thats not how it works. resource production is units*UT so waiting for 1 hour in venus (100hr UT) will always result in the same amount of resources generated
Spent about 2 hours trying to finally find the spot, but you can get a settlement with Aluminum, Iron, Nickel, and Cobalt (and water, but everywhere has water there), in one spot. It's incredibly good.
You can also make the fast selling exploit in Bessel III-b, so there's even a way to make it an adaptative outpost to give you xp, credits or both (don't need to use the xp exploit if you only need cash, and vice versa).
When you find that sweet spot to sell your drugs, build a trading link and containers there. Automate the production of AMP and send it to Bessel vía the link, so you'll have containers full of AMP ready to sell at the very selling point. For xp, use the cobalt+nickel instead, since It gives the same xp. This way there's all you need in the same planet, so you don't need a Big cargo ship, and what's more important, you can do whatever you do about illegal stuff and/or UC reputation since Bessel III-b has no patrols or scanners
I have all the 4 in one outpost in bessel 3b, I make adaptive frames, Isocentered Magnet, and with rest of aluminum and Nickel I make Mag Pressure Tanks, in one sleep I raise a few levels. It's one level for 2 minutes at level 170, by pressing E and mouse left click at the same time very quickly, I have a mechanical keyboard.
Best fix on the ship spawn bug is to go and edit a part then cancel the edit and the ship should appear; every now and then you might get clipping issues
Thanks for this video! After I messed up my early game by stealing a whole bunch of stuff then getting caught and not paying the fines because the dialog choices didn't explain that it'd dock me XP instead, it wasn't until I had -9000XP debt before I realised. It took the whole Ryujin mission arc to get back to 0XP and start leveling again.
I'm using this video's method to claw back XP I've lost and get my character level back up to what it should be, and beyond!
13:20 is where the actual video starts for botany and Chem crafting. For those that want to skip the bloated set up.
legend
Just subbed for the Starfield content, it's absolute class!
Dudes buying supplies from the mercantile like Jesse Pinkman running through a hardware store.
Thank you for not calling it “Jamison”. I swear I hear people call it that and I immediately click off the video because they obviously only play because they followed someone else’s walkthrough.
"Jesse we need titanium"
if you don't have reactive gages, don't sit for 24 hours- go to the well, just outside the shop, down there next to trade authority is an electronics store.
If you do 2 shifts.. maybe 3 (I can’t remember) at the fishery in Neon, you get the recipe for Aurora.
This game is £king epic .
30 hours with 8 hours sleep, my eyes are burned out.
It's so freaking awesome!!
I am space ranger, meth lab, drug runner, boarder, contraband smuggler.
No mods
I been playing side missions.
I think if you rush money, it will ruin the game like money cheats.
I've not even talked to Sarah yet 😂😂
Problem is low vendor credits. I'm selling thousands of frames and rheostats at the den for credits at 16k every time before waiting two days. And getting enough exp to go a few levels and still having thousands of one ore left at the end. Went level 71to 85 today just on crafting. But selling it all takes forever.
Glad to see your imagination and ideas cause I only got enough time to casually get along these are giving me ideas
When your ship doesn’t appear you can also quick save and reload and it’s on the pad
you cant die from walking overweight, it stops at like 15%, though it starts interrupting your sprint so you have to re apply shift key to run, additionally the more over weight you are the faster your O2 is depleted and you take damage, i was carrying 6000weight and my full O2 and health bar vanished in less than a second of sprint.
Adding to this, your boost pack doesn't seem to care how much you're carrying and can actually propel you faster than sprinting alone, so you can be carrying several tons of resources and just keep bounding along with your boost pack. It works especially well in low gravity, rank 2 of the perk can be enough to stay off the ground almost indefinitely in Mars gravity.
And another way to game the system: the Jedi power personal atmosphere gives you unlimited o2 for a duration of time, I assume it goes for longer and longer each NG+. With that you can recharge your artifact power about as fast as it takes to run out of atmosphere and then run through encumbrance, so effectively you have no weight limit without the stagger/red screen of annoyance.
Quick help here. If you attach a water producer to 1 green house it produces water to that green house and green house produces for each water unit created. Furthermore to save on resources use industrial storage crates under decorations. I use four per green house and connect them like I would any storage unit and they hold 300 each from green house. 4 per green house makes 1200 a piece. And they are way more cost effective and leaves much more space
Just a quick note! Zero Wire is now quantity: 2 required to build the landing platform, with the current update as of Nov 2023!
Everything else, perfect, ty Mr. Kibbles.
Just wanna say, this is going to be my goal for today after I get back from work. I’ve been doing the weapon crate glitches for money (probably have about $7-8m worth of weapons at the value vendors buy them at) but I’m just going to farm this from now on. A permanent 35% speed boost and I have Leadership 2 so my companions hold an extra 50kg. That alone…is 500 amp that they can carry…I’m set.
can someone please help. The warehouses don’t show for me in the build tab?? what can i do???
Needless to say, when people say wait 24h is because most of the time they're on New Atlantis and each hour there is 2 hours UNIVERSAL TIME OR UT (Which is the one you should take into account for in every planet), the respawn timer is 48 hours UT
really enjoyed watching this video about 7 times while taking 2 hours to set up this hab haha. this was really a great video and i appreciate the explanation :)
Wow! great video! Thank you for all the helpful tips. I'm a new subscriber and now a Starfield drug kingpin!
Bro said “making drugs” enough times to have the video demonetized around the same time the FBI shows up at his doorstep
I love that you're not glitching through the map to steal vendor chests or something, you're just out here doing a capitalism and making waaay more per hour. Pretty impressive amount of setup required but this really does let you make stupid, unnecessary amounts of credits without even really resorting to "cheating."
Cry me a river
@@sonicthekid249why so defensive? Some people wanna cheat, some wanna do ridiculous shit legit.
might actually be worth while to just covert most of it into ammo as ammo has no weight and trade auth vendors normally have ~60k credits worth it plus the normal 11k actual credits.
you will lose value on buying and then resell (87.5% of it is lost) but you are working with 6x the credits so the trade part of this will be much much faster.
seeing as you have a stupid amount of skill points at that point anyway, you should have commerce level 4 which should reduce the total lose of buy > resell transitions to 64.375% (gonna be higher then this due to the game always rounding down, at least displaying as rounding down anyway).
the reason you would do this is so you can actually play the game, as you play you can sell your insane ammo stocks to any vendor you happen upon, taking all of their credits and then keep going.
tested commerce because i didn't test it before but the ranks do not stack with each other (so everything i said still applies), your highest rank is the current bonus.
kinda a shame they don't stack, it's not like it would be op either.....barely getting anything from the start anyway (12.5%) so even getting like 65% more sell value would only put you at 20.625% of the sell value.
What does this even mean? Credits also have no weight lol. I'll take having 88% more credits and not needing to spec into those perks in the first place.
@@DarkTranqz
you are spending extra time getting those extra credits by having to sit at a vendor for hours. also you want the perks anyway, selling for 25% more means you spend 25% less time doing the thing to get credits.
Hilarious video! I know you didn't intend for it to be funny, but it is. Absolutely outstanding!
You can adjust your settings in gameplay options to up the vendor credits. 12k vendors now have 25k. It will drop the xp earned, but you can adjust the other to counter that. if your just crafting and not in combat it's great.
For XP, magnets or frames is still better. Much simpler setup. Venus credit exploit is nice though. Also, you do not need to load cargo onto ship. You can't die from encumbrance, just carry on person.
I'm currently making this farm just for the convenience of having an unlimited supply of amps to spam while I run around lol
Already have the frame setup for xp dumps. This is just extra.
It seems I don’t have a “builders” tab when I’m building. Any ideas of why?
You can also adjust settings in gameplay options to increase EXP when crafting the amp and you can also adjust how much money vendors have
You can pretty much get insanely rich selling anything in this game. You can do so by just selling everything you're looting in the normal course of gameplay. The limiting factor is always being able to sell the stuff which involves the tedious process of sleeping/waiting to reset vendors so that they actually have money to buy what you're selling.
Subscribed because I love your organization in this video. And also you’ve helped me make a ton of money and exp in this game. You’re iso magnet farm set me up for life, but this drug farm sounds like fun and seems like a much more lucrative farm than the magnet farm. So I found my new goal thanks to this video.
This game just bevame an Interstellar meets breaking bad simulator.
My Containers kept clogging up.
So what I found is, that when I empty my containers I will start with the first container in line (the one the extractor sends to) and then move down the row on how I have connected my containers. That way the items won´t shift between containers because I freed up space for the items to move to.
For those "manual" outposts I create a long line of containers and run on top of them spamming "e" to pick up the items
For the "automatic" outposts (where I dont want to collect ressources manually) I stack the containers on top of each other to build limit
How do you make it automatic because I've been doing it manually for a while what do I need to do
@@mememan3128 connect max 3 producers to one container. Then connect max 3 of those container to one new container and so on, till all of them feed into one container (of each type)
then you can add a row of containers to that one.
Since you can use items in any container for crafting they are all available to you.
If you want automated crafting add the last output container of the producers as input to the crafting stations instead of adding a stack/row of containers.
It seems like if you change your home ship and exit out of the menu the new ship will always appear. Then you can just go back into View/Modify and change your home ship back and it will be there. So far this has worked 100% of the time for me. Staying in the menu and just switching them back and forth usually doesn't work.
im running into an issue where the outpost will say i have all 3 resources but wont show 1 of them to place the extractor
Starborn Skill Personal Atmosphere + AMP = non encumbered runs even while overweighted. By the time the skill comes back up you should be ready to hit it again and AMP gets you further.
You can’t die from walking around over-encumbered. Both it and sprinting only ever take you down to 20% HP I think. I might be wrong about the amount, I just know it won’t kill you. Now, truthfully I think it should, because Med Packs are super abundant so there’s no good reason to ever worry about encumbrance or CO2 buildup, but it is what it is.
If you find the pack that grants you -75% oxygen use whilst over encumbered you can literally just play normally however stacked you are 😂. The trade off is no fast travel back to ship and not sprinting. This is a good way around having limited cargo space
There's also a series of magazines that can reduce your overencumbered O2 use by another 30%. The effect seems to cap out around 80% reduction though because even with the effect and both magazines there's still _some_ stamina drain, but it might also be that they stack multiplicatively instead of being flat modifiers.
Great video!
I love the idea of my space scoundrel character being an interstellar drug lord haha
A bed not a chair, sleep not wait, sleep gives XP bonus.
Is there a reason you don't use transfer containers in these?
i see you took that comment on your prev vid for that planet i used that planet aswell for that xp vid you made :)
What planet?
Why don't you link your outposts with intersystem comm link? Makes it so your outposts are all connected to your main outpost
It might make the video too long to explain. Video length don’t bother me as I just love it all. But he may be conscious of editing the video with so much details of things to explain. He may just make and explain that in a different video though.
So what is every skill needed to make amp? Definitely more than just botany edit : performance research 1 is required in pharmaceuticals which is not mentioned in the video
I can’t find the section with the simple favricator in it in build mode does it appear with perks?
same
There's a 72,000 credit chest right under the floor by the ship tech at New Atlantis. There's a "wall" glitch that takes about 3 minutes to do and you need med packs so you don't drown, but it's there and it respawns after 24 hours on Venus. There's also a boatload of ammo and guns at Akila city under a puddle near the bank. I mean some calibers have like 200 rounds and there's like 10 types.
Was this patched in the recent patch?
@@juicebox6581 I think so. But if you have the pirated version it still works :)
@@juicebox6581 this and all underground chests have been patched
Went to 6 different civilian outpost in V3ens, 2 were hostile, 2 bounty hunters, 1 without no vendor and 1 with a 2600 credit vendor. Haven't seen any 10k credit vendor at all. Also the vendor in Neon city gives you 15 value per amp, was this the same when you did it or its been patched for less credits.
I feel like the transfer container is completely unnecessary since if you're within 250 meters of your ship you can just transfer items to your cargo in the menu. This took me 2 days to finally get it this all set up and running and I just sold my first lot to the trade authority in neon and 11,000 so easily. I still have a bunch more to sell. I can see this will be very helpful. Thanks for the idea.
Can’t find the Colony on Venus. Any tips?
I don’t have the builder bit with the fabricators or the warehouses?
On xbox if you hold right on thumbstick, right on d pad, and spam click right bumper it shoots up pretty fast
On console press B to cancel wait , at the same time press y to wait and get up , at the same time if done right you can walk / wait to perform this glitch on console
great videos
Modders: We need automatic manufacturing machines for drugs, or any other in game items, spoons?and wholesale purchasers for minimum quantities, and trucking services that will pick up the freight from your factory.
Can use use or hire a player with botny?
26:24 also if you are a member of the crimson fleet you can sell to all the vendors and they have way more money
That's my big regret doing the UC story.
@@fsbroli3I did crimson fleet and then all The UC line, but you can't do it the other way?
My guy, not one thing in this is a glitch. It’s creative use of mechanics. It’s 100% legit.
Bro is competing with Ryujin 💀
I think the civilian outposts changed. I've been to 3 different versions of them, and all only have 5000 credits.
Bro says simple guide and he level 103😂😂
I have Botany, I'mm on Jamison, I've scanned all the plants, but I still can't build a greenhouse, help?
how did you guys do it that amp is first place in the workbench ? In mine its in the middle and this speedy trick wont work ....
I love the idea of being a secret drug lord in this game. It'd be pretty cool to see like the next step of this for pharmaceutical stations, like how you did it with the industrial workbench constructions.
I tried for a while but it's so hard to find out where to get the organic materials like analesgic
@williamfan6646 Google it, there are game guides that have the info where to find whatever you want.
The title alone must be tripping up the algorithm. :)
lol
On Xbox hold d pad right and tap right bumper, that skips production 10 items, makes it much faster for xbox
I’m having a big issue with storage containers not filling up but being linked? It caps at400 for some reason
I just basically started the game- what level should I get to and with how many credits should I have before attempting this?
You probably start with enough credits to build two extractors for iron and aluminum, a fabricator, and a storage container or two.
From there you can just build and sell frames until you make enough money to expand.
So for some reason this isn't really working for me. I built it just as ypu said, with 12 level two greenhouses and I still barely get one large warehouse container of each of the toxins and metabolic stims in 2 full venus wait periods(so 4800 UT). Meaning I get to craft half a dozen stacks at most. Not sure what I'm doing wrong?
4:13 Good luck making those micro movements with a thumb stick lol
It might be possible, I haven't tried it yet.
If you use a fabricator do you get exp for all it makes? Also transfer container is definite need. Cargo link is also very helpful to send all resources to one central location. And you don’t die if you keep sprinting when out of O2.
Oh yeah welcome to drug dealer high where we teach you to monopolize your own chemistry skills to turn it into the very next Pfizer 😂
This is not a space sim but a real life sim
My boy kibbles is breaking bad
interesting , thank you . i personally use bed ,sleep for the xp boost
I wish we had a craft max button on xbox that let u go straight to 99
Right? Thats like a basic mechanic in most games that have crafting. Why is it a missing feature on here?
Rb and ls help a lot lmao
@@davidsteckroth1899 a max craft option would still be a lot faster
@@DuskYokaitheres alot missing on this game. Ammo crafting is number 1.
@@johnfink9020 yea i noticed that as well, im just hoping the devs will be as pro-active like fromsoft devs for souls games who constantly gave like quality of life updates to elden ring/previous soulsborne games
i landed venus 50 times but i could not find seller guy.
is there a trick ? i just do as video show how todo.
press M and choose new land coordinate
press F and scan far objects and look for dome icon.
if there is not any, i again press M and land another place
I’m having the same issue, landed like 50 times as well. No dome on my scanner whatsoever
After make alot of drug, collect it, carry overweight, how to fast travel to vendor and sell or must walk to vendor?
Whats the mass of the drug? Because comm relay are much easier to make and are 17 credits to sell.
But its cooler to be an interstellar Pablo Escobar than comm relay manufacturer.
im on xbox and im not seeing the option to transfer my inventory to the cargo
It won’t let me build a fabricator what’s wrong
so why did you need the titanium outpost?
That intro was the best I'm watching in and closed the window at 5 seconds in and had to come back because it was just to perfect
I'm just curious, does each instance of the word "Starfield" in the description lend your video more weight in the algorithm?
It reads goofy as hell, but I get it if that's the case.
I dont Have a builders Tab in My build mode to create the fabricator do I need a skill to unlock this tab?
What is the argon for? I can’t seem to connect it to anything other than the gas storage? Is that used for the larger greenhouses?