I'm amused several clips that have "PlayStation 1" in the corner are blatantly just more N64 footage and the only PS1 footage is someone letting Zukovsky die which you have to practically do on purpose.
I always wondered why there was ridiculous movement bob in AUF but given the history of this title and it being based on Quake, it starts to make a lot more sense.
TWINE on ps1 was notoriously hard for me as a child to play. I remember getting past the bank level once and then being stuck in Electra's mansion or something trying to sneak past guards
Well it's not hard to tell that it's a lot more unfinished looking than the PS1 and N64 versions despite being in development longer. That and well they couldn't work out how to port this game over to PS2 on time. Lots of things went against this version of the game.
Ah, the elusive PC version of TWINE 😄 It's hard to believe that at one time or another there were five completely different adaptations of that movie in development... PC, PS1, PS2, N64, and GBC. No wonder they cut back!
Oh boy, that's definitely more than what they planned. EA was simply only gonna have the PS2 version be a port of the PC or N64 version, not its own thing.
I'm amused several clips that have "PlayStation 1" in the corner are blatantly just more N64 footage and the only PS1 footage is someone letting Zukovsky die which you have to practically do on purpose.
I always wondered why there was ridiculous movement bob in AUF but given the history of this title and it being based on Quake, it starts to make a lot more sense.
TWINE on ps1 was notoriously hard for me as a child to play. I remember getting past the bank level once and then being stuck in Electra's mansion or something trying to sneak past guards
We might get them unreleased medias someday. We did get Goldeneye 64's remaster after all...
God damn you EA, why did you literally cancel TWINE from the PS2 and PC? god you're so unfair
We got Agent Under Fire because of it, so it all worked out fine.
@@UltimaKeyMaster looks nice, but AUF doesn't look good compared to nightfire from the console, even i like the console version
Well it's not hard to tell that it's a lot more unfinished looking than the PS1 and N64 versions despite being in development longer. That and well they couldn't work out how to port this game over to PS2 on time.
Lots of things went against this version of the game.
@@MediaWindowsMaker I mean...that's a good thing that AUF doesn't look as good, NightFire came second. You'd HOPE a later game looks better.
@@UltimaKeyMaster yeah
excellent stuff. You can feel that Bloch was originally renard and Malprave was probably Elektra.
People have wondered what would the PC / PS2 version what turn out to be.... I guess we'll never know.
Ah, the elusive PC version of TWINE 😄 It's hard to believe that at one time or another there were five completely different adaptations of that movie in development... PC, PS1, PS2, N64, and GBC. No wonder they cut back!
Oh boy, that's definitely more than what they planned.
EA was simply only gonna have the PS2 version be a port of the PC or N64 version, not its own thing.
This is like an actual Agent Under Fire prototype