While Doom 64 gives a few nice retouches to the old game... It just doesn't feel like enough to warrant a play-through of it. Also, the maps are kinda bland.
@@arnox4554 I don't know what's your definition of bland, but certainly Doom 64 didn't have a big arrow on the floor like Doom 2 had or certain map called Nirvana.
@Steve The Turret None of that is true. They've planned all of this in Doom 2016, if you would have paid attention to the lore you would have realized the Dark Lord talks about it how the guy from the older games is the same one in Doom 2016 ... You are just making all that bs up mate.
in this case it's mostly just playing through it with saves several times, haven't really optimized the run too well yet and so I mostly focus on surviving first and then just try to get through as quickly as possible otherwise. Of course watching previous runs helps as well to figure things out.
Wicked run. I've always preferred the overall vibe of doom64 to all the others. It's creepy and ominous all the way. Obviously the new Doom games are superior in every other way but this still holds up
This guy is good. The way he fires at multiple enemies with rockets and finishing them off with a weaker gun, its like the percentages of their HP go down in his brain during runs. He's a computer! Also totally thought you were dead at 17:00 with 9 health. haha
I doubt D3 is pleasant to Zero, like many hardcore classic Doomers. No matter how you cut it, the game is MUCH slower than the frenzy of the originals. The only offshoot that comes even near the old school gameplay is the Phobos mod.
It’s crazy to me how they decided to cut straight to doom 64 from doom 2. Then a couple years later they went back to doom 3. As far as I’ve been able to tell, doom 4 thru doom 63 are still in predevelopment… hugest time skip that I’m aware of in any video game franchise.
"Also skipped the completely free soulsphere at the start of holding area to skip the blinking lights for anyone out there who have problems with that" Man I love Zero Master.
This was a cross between Doom 3 and OG Doom in terms of gameplay as you can see the slower spooky movement Doom 3 is known for and the horde of monsters that appear like OG
Remember that the TAS still has a disadvantage compared to the RTA run, the lag clipping trick can't be used on TASes because emulators still can't emulate lag properly and that glitch allows to skip huge portions of the game in console runs.
Once ZM gets to Doom 3 he's just somehow gonna bhop with the exact same amount of air control and strafe speed as Quake 1 without losing sprint stamina
And here I was fool enough to think that this was an hour-long video of Zero Master deaths. I wanted to feel better about the brick wall Im ramming my skull into in Sunlust.
My top favorite games: 3: doom 1 2: doom 64 1: doom 2 So doom 64 is my 2nd favorite and it is a very very cool game. Doom 2 is first place because of the epic music and the fact that some of the enemies arnt removed (like in doom 64 like the arch vile is gone for example) and also all of the mods you can get for doom 2. Doom 64 is beautiful tho. I must say though, that blasting a pinky in doom 64 with a super shotgun is quite satisfying. Doom 1 is very great, just ya know no super shotty and the enemies but I still like doom 1
What remains for Zero Master to topple? The Lost Episode of this one, No Rest for the Living in Doom 2, and (dare I suggest) Doom 3. Not that Doom 3 is particularly geared for speed running, but I'd certainly watch it if he did.
Hey Zero, first of all, impressive Speedrun! Secondly, what do you think about this version of the Lost Souls compared to the classic and modern ones, and also comparing this version of the Pain Elemental vs the classic and eternal versions? And lastly, how do you compared this Unmaker with Eternal's Unmakyr?
I'm the only one who's a little afraid of this game, like if you play in the lull, it looks like the game becomes a horror game doom 64 is more frightening compared to other dooms, because the others have music, this one just has some strange noises, and some strange rooms
This comment is heavily inspired by @Balut3 's comment "Hey guys, John Romero Here, Just a friendly reminder The longer Zero Master plays Doom, the stronger he becomes.
@@0neDoomedSpaceMarine that would be my guess as well, but still odd to me. In certain places the game looks fairly impressive, but the SSG is a massive zit on the nose.
@@MrCantStopTheRobot They use a lot of clever tricks for that, like applying coloration to different textures and flats to get more variation, and a lot of textures (like many doors and decorative wall textures) are actually just halves which they mirror. They get an all new monster by just making a new imp which they recolor with a palette, and the projectiles the final boss uses are recycled from the torch flames and seeking fireball traps. I think the Doom 64 cartridge only held like 12mb, and consider that the sprites for the monsters are often slightly larger than in the original. You had to do a lot of optimization to get the most out of cartridges back then, because most kinds didn't hold a lot, and higher capacity ones would make the game more expensive for you to manufacture, and more expensive for the consumer to buy, so going pedal to the medal and making something like a 64mb cartridge may make for a net loss. N64 games were already more expensive than other 5th gen console games.
@@0neDoomedSpaceMarine thank you. I knew about some of the shortcuts but I had no idea they cheaped out on the cartridge. GoldenEye and Perfect Dark showed the N64 can do much better... And those games were older! Was Doom64 known for low lag? I wonder if that was the saving grace.
@@MrCantStopTheRobot I think Doom 64 ran pretty well. Perfect Dark used a 32mb cartridge, but Goldeneye actually just used a 12mb cartridge, and it's impressive that they fit such a full 3D game like that in there, considering just how many leftovers from development are hidden in the ROM, stuff you can only see if you poke around in there with a GameShark or with some kind of 3rd party software. I think the most impressive game on the N64 in terms of compression and optimization would be Resident Evil 2, I could go on, but I'd say to just link this instead: en.wikipedia.org/wiki/Resident_Evil_2#Nintendo_64
Fairly underrated Doom game. Glad to see you're enjoying it.
Nice to see you here, decino. :)
While Doom 64 gives a few nice retouches to the old game... It just doesn't feel like enough to warrant a play-through of it. Also, the maps are kinda bland.
@@arnox4554 Disagree.
2 best dooms for me are final doom and doom 2 but doom 64 was fun to
@@arnox4554 I don't know what's your definition of bland, but certainly Doom 64 didn't have a big arrow on the floor like Doom 2 had or certain map called Nirvana.
The longer Zero Master plays DooM, the stronger he becomes
So 55:52 be gone icon of sin ?
Or yet the more eternal the game gets(the doom franchise) the stronger it becomes
No DOOM game is safe from Zero Master, no matter how many numbers it has.
Two words: doom 3
@@asupershotgunguy787 zero master is gonna figure out a way to make Marine Transfer run like doomguy and not need to reload
@@deceseze then again, speed running doom 3 is a big pain
@@asupershotgunguy787 Then again, this is Zero Master.
He'll find a way to make it beg for mercy.
@@NicoTheCinderace true
No cyberdemons were harmed in the making of this video
Steve The Turret
I never understood that decision and also.....please don't shoot me
@Steve The Turret that makes sense but it almost melted my brain
@Steve The Turret None of that is true. They've planned all of this in Doom 2016, if you would have paid attention to the lore you would have realized the Dark Lord talks about it how the guy from the older games is the same one in Doom 2016 ...
You are just making all that bs up mate.
69th like here, nice
My biggest struggle in this game was finding where to go
To be fair thats a problem with all classic doom games
Though i played them so many times that its a non issue to me
Ye true they should say like wher to go and maybe a map
I had that issue on this game more than the og DOOM or 2016 Ive had to look up a few turtorial vids to get through, so far I'm on ep 11
throws TNT evilution out the window
Omg YES
The commitment players have to this game is insane.
Because this game IS insane for its time..hate comments or compliments are temporary but DOOM is eternal..it made fps a thing
Great to see a deathless run. I think that if you enjoy the base game, you'll also like the Lost Levels.
Excellent, as usual. 👍
Classic DOOM
Love watching your runs, after karl mentioned you Ive been watching every run you post
imagine only finding out about this guy because of some sweaty Australian guy lmao
@@Mate_Antal_Zoltan Imagine mocking someone for finding something that you always knew about lmao
I want karl jobst to make more doom content
Do you have any strategy for learning maps or you just grind through them?
in this case it's mostly just playing through it with saves several times, haven't really optimized the run too well yet and so I mostly focus on surviving first and then just try to get through as quickly as possible otherwise. Of course watching previous runs helps as well to figure things out.
When the reply to your comment has more likes than you but it's the creator of the video
I'll allow it
@@myprofilepicturesaysitall2821 haha i know. But i dont care about likes. I realy want to know how he learns games like the back of his hand.
Wicked run. I've always preferred the overall vibe of doom64 to all the others. It's creepy and ominous all the way. Obviously the new Doom games are superior in every other way but this still holds up
I think it holds up the best.
I love the way pinky demons look in this game
Awesome run. This game looks and sounds amazing.
I remember being so excited for the graphics when this came out
Love Doom 64, really happy to see it getting more attention
hate me, but for me doom 64 is my favorite of the classic doom's
Same here
I loved Doom as a kid, but I particularly liked this one a lot. It reminded me of Quake
Damn, some real close calls in this one. I can only imagine what you must have been grumbling to yourself during this. Good stuff, nonetheless.
This guy is good. The way he fires at multiple enemies with rockets and finishing them off with a weaker gun, its like the percentages of their HP go down in his brain during runs. He's a computer! Also totally thought you were dead at 17:00 with 9 health. haha
Well, it's Zero Master, he is a Doom legend.
DOOM 64 is the closest to Hell you will ever get, of all the DOOM games.
Finally a real man playing 'Watch Me Die'
I just started playing this game and I some times get chills down my spine from playing it. No modern game does that to me!
Oh man. I knew this game was a nightmare to speedrun, but that was insane.
Keep being awesome, Zero!
You're speedrunning D64 now?! OH HECK YESSSS FINALLY!
Easily one of the most best soundtracks in video game history, you never hear game music like this ever.
you are a machine, man
As soon as the second part of the DLC to Doom Eternal came out, I will only watch you, Ziro!
The destructive potential of the super shotgun is......staggering.
That Even Simpler run was AMAZING. Twice a near death experience
I love how many stage exits happan right before you get blasted in the face
Zero master: chanel of Doom games
Doom 3: crying on the sidelines
This is the canon Doom 3 lol
I think 3 isnt his style
Draqu has a real good speedrun of Doom 3.
I doubt D3 is pleasant to Zero, like many hardcore classic Doomers. No matter how you cut it, the game is MUCH slower than the frenzy of the originals. The only offshoot that comes even near the old school gameplay is the Phobos mod.
Doom 64 is the real Doom 3.
I'm really glad that my brain can comprehend what happening in this speedrun
Sorry, Zero Master. I had to like this video, despite it having 69 Likes. Forgive me.
mokomothman MM47 you monster 😂
You should run Doom Zero. That would be a blast to watch.
The Living Legend Himself
Doom 64 is as if Doom and Quake had an illegitimate child and shipped it off to be raised by Nintendo.
I remember when I got this new. It was amazing.
Wow doom 64 is really intense!
It’s crazy to me how they decided to cut straight to doom 64 from doom 2. Then a couple years later they went back to doom 3. As far as I’ve been able to tell, doom 4 thru doom 63 are still in predevelopment… hugest time skip that I’m aware of in any video game franchise.
Superb! What a legend.
if zero master can speedrun Doom 64 in less than an hour, he's a LEGEND
Holy moly this gameplay is insane and this game is hard af😅 congrats😊
I love that reloading animation on double barell shotty :D :D
26:40 I never knew about that secret!! Holy shit!!
Amazing!!!
"Also skipped the completely free soulsphere at the start of holding area to skip the blinking lights for anyone out there who have problems with that"
Man I love Zero Master.
This was a cross between Doom 3 and OG Doom in terms of gameplay as you can see the slower spooky movement Doom 3 is known for and the horde of monsters that appear like OG
The title is a click bait! I didn't see Zero Master die! 🤪🤪🤪
This is so dope.
Still love this doom game but damn my anxiety be kicking in when I can't find where to go😂
Remember that the TAS still has a disadvantage compared to the RTA run, the lag clipping trick can't be used on TASes because emulators still can't emulate lag properly and that glitch allows to skip huge portions of the game in console runs.
Damn I didn’t know you could defeat the end boss without the 3 artifacts
Pretty nice run!
Once ZM gets to Doom 3 he's just somehow gonna bhop with the exact same amount of air control and strafe speed as Quake 1 without losing sprint stamina
55.48sec the final boss (the mother of demons at level 28) with only two shoot ? WTF 🤨
At point blank and if all (or most of the) tracers hit then yes Motherdemon can be taken down with only two bfg shots. Same with Cyberdemon.
I feel like more Doom games should be made because Zero Master makes them look like they're just one long level lol
It's really weird watching the shotgun without his animation, good atmosphere tho
And here I was fool enough to think that this was an hour-long video of Zero Master deaths.
I wanted to feel better about the brick wall Im ramming my skull into in Sunlust.
No game teaches you to not fear death quite like Doom, especially on Watch Me Die mode.
Respawn in
3
2
1
Here I come agaaaaaaiiiiin :)
Damn! Get em Chuck Norris. I'm not good at this one . It's special though, it was released on my 16th birthday.
Well played I don’t think I could do that that’s Forsure
Gotta admit, the shotgun has a good beat
WE'RE NOT WORTHY
WE'RE NOT WORTHY
some of the key pick ups I didn't quite understand, thought it was haxx... then I realized it was ZM and I was wrong lol
Well it's about time
My top favorite games:
3: doom 1
2: doom 64
1: doom 2
So doom 64 is my 2nd favorite and it is a very very cool game. Doom 2 is first place because of the epic music and the fact that some of the enemies arnt removed (like in doom 64 like the arch vile is gone for example) and also all of the mods you can get for doom 2. Doom 64 is beautiful tho. I must say though, that blasting a pinky in doom 64 with a super shotgun is quite satisfying. Doom 1 is very great, just ya know no super shotty and the enemies but I still like doom 1
Nice run man, want to do it in brutal mode !
What remains for Zero Master to topple? The Lost Episode of this one, No Rest for the Living in Doom 2, and (dare I suggest) Doom 3. Not that Doom 3 is particularly geared for speed running, but I'd certainly watch it if he did.
This and PSX DooM have the best soundstage and soundtrack of them all.
No
Zero Master
now thats a good name right there
Hey Zero, first of all, impressive Speedrun!
Secondly, what do you think about this version of the Lost Souls compared to the classic and modern ones, and also comparing this version of the Pain Elemental vs the classic and eternal versions?
And lastly, how do you compared this Unmaker with Eternal's Unmakyr?
The sound effecs is like a doom psx
Aubrey Hodges did the audio for both games.
Zero will always be my hero
Could Zero Master be the one to make a deathless run on Okuplot in UV -fast??? 👁👁👁👁👁👁👁👁👁👁
I'm the only one who's a little afraid of this game, like if you play in the lull, it looks like the game becomes a horror game
doom 64 is more frightening compared to other dooms, because the others have music, this one just has some strange noises, and some strange rooms
This Doom game feels more like Quake.
The hell knignts sound like a constipated dad 😆
"Maybe one day I'll do a deathless run without saves" *does it 2 weeks later* good shit my guzy
Doom 64 (2020) is this another Doom64 version than the Original one?
yes, this is the new PC port.
Awesome!
Love this game however it takes a while since the graphics sometimes confuse me but it’s really fun to play nice run too
50:48 what is this weird button switching line triggering tomfoolery?
bad design choices
I still green on finding my way!
Bro how annoyed were you at 0:25 when that pinky was cockblocking you, lmao.
I was like 13 years old when i Beat this Game now i'm 32
In level 2 how did you make it so you dont get crushed when going to get the red key? like I notice the crushers didnt even start moving.
Linedef skip, I bet.
This comment is heavily inspired by @Balut3 's comment
"Hey guys, John Romero Here, Just a friendly reminder The longer Zero Master plays Doom, the stronger he becomes.
Which version u use ? Emulator or night dive studios?
night dive studios/steam
@@ZeroMaster k , thx
@@ousama248
There's also the Retribution version, if it interests you.
Hey i was wondering, did you ever consider attempting to speedrun doom 3? Im intrested in knowing
no plans for that atm, though there'a a chance I'll pick it up some day.
@@ZeroMaster thank you for this answer, i wished to know
Has anyone ever learned why Doom64 didn't have even just THREE sprites for the SSG reload animation?
Storage limitations on the cartridge, probably. Same reason there's no Arch-Vile, Revenant, or Spider Mastermind.
@@0neDoomedSpaceMarine that would be my guess as well, but still odd to me. In certain places the game looks fairly impressive, but the SSG is a massive zit on the nose.
@@MrCantStopTheRobot They use a lot of clever tricks for that, like applying coloration to different textures and flats to get more variation, and a lot of textures (like many doors and decorative wall textures) are actually just halves which they mirror. They get an all new monster by just making a new imp which they recolor with a palette, and the projectiles the final boss uses are recycled from the torch flames and seeking fireball traps.
I think the Doom 64 cartridge only held like 12mb, and consider that the sprites for the monsters are often slightly larger than in the original. You had to do a lot of optimization to get the most out of cartridges back then, because most kinds didn't hold a lot, and higher capacity ones would make the game more expensive for you to manufacture, and more expensive for the consumer to buy, so going pedal to the medal and making something like a 64mb cartridge may make for a net loss. N64 games were already more expensive than other 5th gen console games.
@@0neDoomedSpaceMarine thank you. I knew about some of the shortcuts but I had no idea they cheaped out on the cartridge. GoldenEye and Perfect Dark showed the N64 can do much better... And those games were older!
Was Doom64 known for low lag? I wonder if that was the saving grace.
@@MrCantStopTheRobot I think Doom 64 ran pretty well. Perfect Dark used a 32mb cartridge, but Goldeneye actually just used a 12mb cartridge, and it's impressive that they fit such a full 3D game like that in there, considering just how many leftovers from development are hidden in the ROM, stuff you can only see if you poke around in there with a GameShark or with some kind of 3rd party software.
I think the most impressive game on the N64 in terms of compression and optimization would be Resident Evil 2, I could go on, but I'd say to just link this instead:
en.wikipedia.org/wiki/Resident_Evil_2#Nintendo_64
Are you gonna try and beat Graviton's record? Dude said it took like 18,000 attempts.
When are you posting a run of Chillax? ;)
Do you have any tips for speedrunning the ultimate doom?
1 git gud
2 >not being me
3 tey to remember every time-frame trick mechanic. By practice.
4 profit
DOOMGOD GUY🤘😎🤘
Wish it was submitted to the speedrun.com leaderboards for doom 64 (2020)
1:25 How did he manage to not trigger the crushing ceilings?
I think it might have had something to do with the blue key grab right before it, but I'm not sure anymore.
@@ZeroMasterWeird, Doom 64 always had some random bugs.
Pro Doom RPG when Zero?
Are you using same speed run glitch as WR?
N64 glitches are impossible if that's what you're asking, for PC this is WR.
@@ZeroMaster Thanks that clears it up!