Create Large Scale Industrial Environments in Blender

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  • Опубликовано: 5 окт 2024
  • This video shows you how to create and scale pretty massive industrial type environments, in this case, a warehouse using procedural modeling and geometry nodes in Blender.
    Patreon Link:
    / kevbcg

Комментарии • 46

  • @ragibrahman9594
    @ragibrahman9594 Год назад +14

    “All costco an ikea warehouses start with the default cube". you truly are a wise man

  • @superhusky6860
    @superhusky6860 Год назад +2

    This really helps with geometry nodes.

  • @PIXXO3D
    @PIXXO3D Год назад +2

    Wow, very good stuff. All your uploads are top notch.🎉😊

    • @KevBinge
      @KevBinge  Год назад +2

      Thanks man! You’re awesome yourself, and you upload more 😁.

  • @FlyingBanana78
    @FlyingBanana78 Год назад +2

    Think thats the aisle that i got food poisoning from the food sample lady! Glad to see she isnt there anymore. ;) awesome fun tutorial/tip as always man.

    • @KevBinge
      @KevBinge  Год назад +1

      OMG, you too? Lol! Thanks!!

  • @M4rt1nX
    @M4rt1nX Год назад +2

    Thanks a lot for this one. Extremally valuable as usual.

  • @conorsvfx
    @conorsvfx Год назад +1

    nice geometry nodes tutorial 👍two array modifiers would definitely been easier for the shelves than going to all that trouble but I get that it was just for tutorial purposes

    • @KevBinge
      @KevBinge  Год назад +4

      Pretty much. As it stands, there’s not much you’d need geometry nodes for that stacks of modifiers could t handle, save maybe raycasting and some vector math magic, etc…. This just gets one in the mindset of building systems in a new interface.

  • @jimmeyers8960
    @jimmeyers8960 Год назад +1

    Kev! Missed ya, man. This is great stuff. MOAR.

    • @KevBinge
      @KevBinge  Год назад +2

      Thanks Jim. I got really busy but hopefully I’ll get that chance to make MOAR! Lol

  • @AArmstrongC
    @AArmstrongC Год назад

    "geometry to instances"????? nice! Thanks kev

    • @KevBinge
      @KevBinge  Год назад

      Yeah, it seemed to work there so I went with it lol.

  • @IThinkItsMe
    @IThinkItsMe Год назад +1

    Kev you are amazing. Love from the UK.❤

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks! Love from the US 🩵

  • @derivepi6930
    @derivepi6930 Год назад +2

    It says 2 weeks and since I'm a structural engineer... nope. Not going to tell trade secrets about angle iron (especially the super secret 3 sided channel angle iron with holes) - now do a search for warehouse stacks collapse for geometry simulation nodes - should use the doubled 4 sided angle iron with holes for stability. Keep those random valued pallets light. PS love using mylar balloons instead of columns

    • @KevBinge
      @KevBinge  Год назад +3

      At least I got angle iron somewhat right lol. Thanks 😁😁

  • @Nebulaoblivion
    @Nebulaoblivion Год назад +1

    that sure is a lot of boxes!

    • @KevBinge
      @KevBinge  Год назад +1

      Yeah! I wanted to add other stuff but the day job takes precedence lol.

  • @chipko
    @chipko Год назад

    Oh my
    . You've just made my day 1000x better! Thank you for uploading.. ive not even heard any of your wit after default cube...

    • @KevBinge
      @KevBinge  Год назад +1

      I’m glad to hear that. Thank you!

  • @jester7169
    @jester7169 Год назад +1

    In the beginning was the cube. Although the knowledge of the cube's creator was lost for thousands of years until it found it's home on a planet called earth. I am Optimus prime and I let Kev have this one. Great job Kev on this tutorial.

    • @KevBinge
      @KevBinge  Год назад +1

      Thanks Jester! Always a pleasure when you show up! I hope all is well.

    • @jester7169
      @jester7169 Год назад

      @@KevBinge aww! That's tho thweet! I'm doing okay so far.

  • @ten8u
    @ten8u Год назад

    Thank you for the great tutorial!

  • @pyromaster9095
    @pyromaster9095 Год назад +1

    amazing video! thanks^^

    • @KevBinge
      @KevBinge  Год назад +2

      You’re welcome, and thanks!

  • @samdoyle9048
    @samdoyle9048 Год назад +1

    great tutorial thanks!!!

  • @jeffbb22
    @jeffbb22 Год назад

    AMAZING STUFF

  • @vector_unit
    @vector_unit Год назад

    6:02 And I have all that cylinders for boolean showed up, great. Should I apply the boolean modifier to fix that?
    edit: nvm, figured it out. Those cylinders need to be disabled, not hidden

  • @BoxPossum96
    @BoxPossum96 Год назад

    Architects with paper taking decades to design good structures
    Vs
    One Blendy Boi

    • @KevBinge
      @KevBinge  Год назад

      Not even close lol. Architects always win.

  • @TheRealJerseyJoe
    @TheRealJerseyJoe Год назад

    Great !

  • @a84334656
    @a84334656 Год назад

    Serious question, how do you do this interior ceiling lights!?

    • @KevBinge
      @KevBinge  Год назад +1

      It’s just an array of planes and emission. You could instance lots of area light too.

    • @a84334656
      @a84334656 Год назад

      @@KevBinge thank you!

  • @craigbaker6382
    @craigbaker6382 Год назад +1

    ...I have to confess I am simply not a fan of the final render because of the focus
    ...as in the deep section is waaaaay too blurry.
    Why? It causes me to believe you are hiding something that would have come up had the depth of field been deeper.
    It would look much more realistic if more of what is in the frame were in focus.

    • @KevBinge
      @KevBinge  Год назад +7

      It’s just noisy back there and I didn’t want to have it take longer to render (more samples.) I need my machine for other purposes at the moment. The point of the video is the setup, the render was just a “nice to have” on this one.

  • @NotSoMuchFrankly
    @NotSoMuchFrankly Год назад

    That you think a box is just a cube is so 2025. And I'm going to be stealing "that's so 2025" from you because I am never more ahead of the curve than when I copy someone.
    Also, as a man affecting comic book store guy voice, I, sir, shall not deign to correct you.
    ----------------
    Do more, this was great. Love the style but when the pacing picked up, the time lapse and interface size made it hard to see.

    • @KevBinge
      @KevBinge  Год назад

      Thanks. I’m always struggling with showing small areas vs. timing lol.

    • @NotSoMuchFrankly
      @NotSoMuchFrankly Год назад

      @@KevBinge TY. You could try Ctrl+MM up&down to quickly zoom in and out of any work area and IDK abt timing b/c time lapse uses drop frame but at work, when I had to train people on our software, I'd circle the mouse around what I was talking about while I was talking. If it doesn't work for you🤷‍♂