Great tips thank you! Take my sub! FYI in Episode 3 you can custom make any unattuned armor / weapon slot at any level, so if you're going to do episode 3 any time soon I'd suggest doing that over grinding level 0 mobs hoping for an unattuned drop.
@@Cheeshunter yeah, it's different to how I expected, is good but I would change a few things. Yeah so much to talk about - this game is full of content!
i don't quite understand the alternate account idle thing you said. you said i will have a ton of money later on if i use them for only idling. but the problem is, that you lose money instead of gain while idling. those buckets or whatever you need to afk farm them cost more than you cen sell them for. or am i missing something?
you always gain more than you lose, and some professions like combat you only gain without needing anything except a weapon from that episode requiring a specific level.
@@LittlePankek strange, i tried it with carpentry and over like 12 hours i had less money than before. maybe it got updated or i remembered the wrong numbers. i will try it again tonight to test it
Not all professions idles are equal; combat is decent money, alchemy has been pretty good, but fishing and gathering have been pretty small per day, at least initially. Exp is good though
@@LittlePankek ok so i now tried another profession (cooking) and still lost more money that it cost me idling... not sure which profession should be gaining you money by idling (other than combat). or are you talking about some high level idling?
Trading is already confirmed to be coming. In early access, you never know what will be added, so I think its worth the three hours total to set up your other two accounts. Personally, I hope he adds shared banks. Would love for my gatherer to feed my fisher/alchemist, etc.
@Cheeshunter even if trading. Is added. You can't trade between your two characters since you can't multilog them at same time. They would have to add a bank or make the resource banks account wide for it to be worth it. Otherwise there's no need for multiple accounts
Sort of correct. We don’t know how trading will work at all, and like I said, shared banks could be a thing in the future. I just don’t see a real downside in being prepared now just in case.
Worst tip you gave was using knowledge for money, you can EASILY make money through combat or cooking compared to how quickly you can get a knowledge point. Never spend knowledge points on money.
A full inventory of stew gives around 5 silver profit. Repeating that 4 times gives you 20 silver, and a full, or almost full, knowledge bar. Cashing in that knowledge gives me 4k cooking exp, or 16.5 silver. Both are very close to what I earned by doing the cooking in the first place. Personally, I’ll almost always go for the exp, and late game I’m sure the exp is a no brainer, but early when you are trying to get tools or enchant, they are very similar in value. That’s all I was saying.
Best tip video so far
Thanks, feels good to be the best!
All the tips given are really good. Any new players watching this video should utilize everything mentioned in this video.
Thanks! Glad to be helpful!
Great tips thank you! Take my sub! FYI in Episode 3 you can custom make any unattuned armor / weapon slot at any level, so if you're going to do episode 3 any time soon I'd suggest doing that over grinding level 0 mobs hoping for an unattuned drop.
I figured one of the episodes would have some sort of crafting!
@@Cheeshunter yeah, it's different to how I expected, is good but I would change a few things. Yeah so much to talk about - this game is full of content!
And knowing the Gower brothers, it’s just going to get bigger and better. I can’t wait to see what they have in store!
i don't quite understand the alternate account idle thing you said. you said i will have a ton of money later on if i use them for only idling. but the problem is, that you lose money instead of gain while idling. those buckets or whatever you need to afk farm them cost more than you cen sell them for. or am i missing something?
you always gain more than you lose, and some professions like combat you only gain without needing anything except a weapon from that episode requiring a specific level.
@@LittlePankek strange, i tried it with carpentry and over like 12 hours i had less money than before. maybe it got updated or i remembered the wrong numbers. i will try it again tonight to test it
Not all professions idles are equal; combat is decent money, alchemy has been pretty good, but fishing and gathering have been pretty small per day, at least initially. Exp is good though
@@Cheeshunter yea i'm real curious on the alchemy passive that says something like x% wealth. wonder what that gives
@@LittlePankek ok so i now tried another profession (cooking) and still lost more money that it cost me idling... not sure which profession should be gaining you money by idling (other than combat). or are you talking about some high level idling?
did andrew say you will need 1 character in each faction? because that's really a lot of work lol
I don’t think he’s said anything, but we all just assume that.
Dont think exp boost works on Q btw
Hmm I thought I gained more than it said in the text. I’ll check again next turn in.
@ same, I used the xp boost on mine 3⭐️ and Crenopolis 3⭐️ and didn’t work so maybe it works on Epi 1&2? More testing required I think
Unless you can trade between characters there's no reason to create multiple characters.
Trading is already confirmed to be coming. In early access, you never know what will be added, so I think its worth the three hours total to set up your other two accounts.
Personally, I hope he adds shared banks. Would love for my gatherer to feed my fisher/alchemist, etc.
@Cheeshunter even if trading. Is added. You can't trade between your two characters since you can't multilog them at same time. They would have to add a bank or make the resource banks account wide for it to be worth it. Otherwise there's no need for multiple accounts
Sort of correct. We don’t know how trading will work at all, and like I said, shared banks could be a thing in the future. I just don’t see a real downside in being prepared now just in case.
Worst tip you gave was using knowledge for money, you can EASILY make money through combat or cooking compared to how quickly you can get a knowledge point. Never spend knowledge points on money.
A full inventory of stew gives around 5 silver profit. Repeating that 4 times gives you 20 silver, and a full, or almost full, knowledge bar. Cashing in that knowledge gives me 4k cooking exp, or 16.5 silver. Both are very close to what I earned by doing the cooking in the first place. Personally, I’ll almost always go for the exp, and late game I’m sure the exp is a no brainer, but early when you are trying to get tools or enchant, they are very similar in value. That’s all I was saying.