The off-episode armor part makes sense because when you autoequip armor for an episode it will pull off-episode armor if you don't have anything for that slot.
Great video! When you equip a one handed weapon, is your defence higher seeing as you then have your shield equipped? As opposed to the two hander weapons
Level 280 Guards having their deflection stats in the high 80's and still getting hit for 100 is crazy. Base deflection feels like a mistake, they should lower enemy damage to compensate
so its worth it to keep multiple main weapons for each weakness i assume? how does the faction you choose play into that? does it just give even more bonuses in that damage on a weapon that already has that magic bonus? hopefully that makes sense. i dont know all the different terms yet lol
@@austiniscoolduh I think all your faction does right now is increase the % chance that your weapon will be infused with your faction’s element (if you’re a cryonight, the rapier will have like 75% chance to infuse with the cryo element, but other weapons will have like 50% to infuse. I would save a weapon if you’re going to be going back to old monsters to farm, but otherwise if you’re just progressing, seems like you should just be focusing on the monsters you’re attacking now/later
Does weapon/armour level have some sort of benefit? For example, does a yellow rarity lvl 2 1Hand hammer still deal more damage than a lvl 28 1Hand hammer?
I'm not positive. It looks consistent between level 0 and 30, but I had someone who was 250 guard show me his gear, and the calculations were a bit off. It looked like the first couple of pieces of gear he added didn't give him any benefit, which might mean that there's a flat reduction on it's usefulness at some point.
My guess with off-episode armor is that it slashes your armor's value and also (i)level caps it. Otherwise you could take lvl 500 armor to a brand new episode and it would last you for ages. This would explain the inconsistent calculations, if the difference was due to the items having different levels or ilevels.
@@dickoak But you're not wearing armor from that episode, so your combat level in that episode doesn't matter. You're wearing armor from a different episode, where your combat level is 500.
From what I’ve heard, your class will give the weapons in your class a higher % chance to be infused with its element, but that’s the only thing I’m aware of regarding class
So i don't quite understand, lol. My rapier does 54 dmg. I mostly hit 1-7s even against things weak to the element.. i hate doubme green up arrows against fighting thi gs nearly 8 levels under me and still die a surprising smount with nearly all purple gear. Combat is something i love. But this game has been buggi g the crap out of me with it. Side note, i wish there were bosses or unique loot. Something to actually look forward to seeing drop during the grind lol
I know spreadsheets and math will always win. All I know is that this combat system and progression makes no sense. 125 guard fighting level 100's with gear and 1h green weapon. Fought 10, won 10, lost 0 With no gear Fought 10, won 10 lost 0 Forgot to mention I was getting hit roughly in the same range of damage whether gear or no gear.
Yeah, I can't really get a "feel" for what I'm supposed to think about the combat. I would consider a "successful fight" ending with my character having ½ HP left. Being a few levels below, or 10~ levels above the enemy typically results in my character ending the fight with ¼ HP. Feels weird.
@@dustinjoegre9972 Its ok that you can't understand the most basic and simplest combat system that a 5 year old can program. You don't need to be a math scientist to know that you can do testing on damage rolls and their ranges with gear and without gear to see how it rolls on average when monsters attack you. There is basically no difference in gear and the % is extremely low making gear progression trash. If your fighting even level monsters your entire game is based on did I survive. Test this with any monster your range without gear and notice how in some cases you will survive. Now stay in school lil man you need it if you can't understand this shit.
@@Sammysapphira When you test damage rolls you can test them on any level. I know you got dropped on your head and your clueless gerbil that just clicks on nodes so please exit this comment section and continue to click on trees retard.
This has been my main source of Brighter Shores content. Been loving the guides lately please keep them coming
Thank you! I'll do my best lol
500 subs? Not for long. These are awesome; thanks for making them.
You're welcome! And thank you for the comment, it's very kind, and encouraging
The off-episode armor part makes sense because when you autoequip armor for an episode it will pull off-episode armor if you don't have anything for that slot.
dude. helped me a ton. thank you
Great video! When you equip a one handed weapon, is your defence higher seeing as you then have your shield equipped? As opposed to the two hander weapons
3:30 Bell curve or normal distribution is the proper name.
What I was saying is I don’t know if it’s a bell curve or a triangular distribution, as I wasn’t sure what the triangular distribution was called
Love the analysis! Any idea if shield stats are exclusive to 1h combat?
@@mitoferrin I would assume so, but no concrete evidence for that :(
Level 280 Guards having their deflection stats in the high 80's and still getting hit for 100 is crazy. Base deflection feels like a mistake, they should lower enemy damage to compensate
Nice video. Would be top tier if you have a slide in the beginning outlining what you'll talk about and then do so in a structured manner.
do you know whether shields stats are taken in to account when using a 2h weapon? might be a silly question
I don’t have precise enough data to say :( I would assume you don’t get the shield value when attacking with 2h, but I’m not sure
You do
I can say from 100hrs of gameplay that you only get the extra value of the shield while using 1h weapons
@@MCYodatheGIANT so if both 2h and 1h weapons do same dps from the same bonus, than 1h is net superior?
@@MTXY91 It seems like it yes
so its worth it to keep multiple main weapons for each weakness i assume? how does the faction you choose play into that? does it just give even more bonuses in that damage on a weapon that already has that magic bonus? hopefully that makes sense. i dont know all the different terms yet lol
@@austiniscoolduh I think all your faction does right now is increase the % chance that your weapon will be infused with your faction’s element (if you’re a cryonight, the rapier will have like 75% chance to infuse with the cryo element, but other weapons will have like 50% to infuse.
I would save a weapon if you’re going to be going back to old monsters to farm, but otherwise if you’re just progressing, seems like you should just be focusing on the monsters you’re attacking now/later
Does weapon/armour level have some sort of benefit? For example, does a yellow rarity lvl 2 1Hand hammer still deal more damage than a lvl 28 1Hand hammer?
I think you just gotta look at the strength value (or damage value, not sure what it's called), and whichever is high is going to be better.
Question.
Do you manually input data into your Spreadsheet or Dictate it?
Manually
is the deflect% you get from levels constant or you expect it to decrease higher levels?
I'm not positive. It looks consistent between level 0 and 30, but I had someone who was 250 guard show me his gear, and the calculations were a bit off. It looked like the first couple of pieces of gear he added didn't give him any benefit, which might mean that there's a flat reduction on it's usefulness at some point.
My guess with off-episode armor is that it slashes your armor's value and also (i)level caps it. Otherwise you could take lvl 500 armor to a brand new episode and it would last you for ages. This would explain the inconsistent calculations, if the difference was due to the items having different levels or ilevels.
u cant start an episode with lvl 500 armour lol
@bradmck4581 Why not?
@@Toommm11 you can't equip weapons/armor over your combat level, when you start a new episode the combat level for that episode is at 0
@@dickoak But you're not wearing armor from that episode, so your combat level in that episode doesn't matter. You're wearing armor from a different episode, where your combat level is 500.
i miss the spreadsheet background lol
So which melee weapon is better dps the 1handed or 2handed swords?
I'm fairly confident it's just based on which weapon has the higher attack value
what about what class you are. any data on that, or only what element the weapon is, and class is nothing atm.
From what I’ve heard, your class will give the weapons in your class a higher % chance to be infused with its element, but that’s the only thing I’m aware of regarding class
@@MCYodatheGIANT oh interesting, i didnt get up to infusing yet. i assumed it infuses the same element weapon, just turns from purple to orange.
So i don't quite understand, lol. My rapier does 54 dmg. I mostly hit 1-7s even against things weak to the element.. i hate doubme green up arrows against fighting thi gs nearly 8 levels under me and still die a surprising smount with nearly all purple gear. Combat is something i love. But this game has been buggi g the crap out of me with it. Side note, i wish there were bosses or unique loot. Something to actually look forward to seeing drop during the grind lol
@@richw9056 I agree on both points. There’s a couple quests in the game, but otherwise nothing to do right now besides just gain xp
does this mean that a lvl 500 geared from an episode, would be good.. at least until high 200 on a different one?
If the math scaled like that, yes, but i really have no idea how that scaling works at later levels, just that you do get some benefit
I went in with lvl 100 gear to ep 3 and was dying, so I doubt it. Game is a pointless regrind every episode
thanks!
I pitch my Veggie Stew for 3, go again
Is this a Flesh and Blood reference?
I know spreadsheets and math will always win.
All I know is that this combat system and progression makes no sense.
125 guard fighting level 100's with gear and 1h green weapon.
Fought 10, won 10, lost 0
With no gear Fought 10, won 10 lost 0
Forgot to mention I was getting hit roughly in the same range of damage whether gear or no gear.
Yeah, I can't really get a "feel" for what I'm supposed to think about the combat.
I would consider a "successful fight" ending with my character having ½ HP left. Being a few levels below, or 10~ levels above the enemy typically results in my character ending the fight with ¼ HP. Feels weird.
ur comment makes no sense, it lacks data to make sense,
@@dustinjoegre9972 Its ok that you can't understand the most basic and simplest combat system that a 5 year old can program. You don't need to be a math scientist to know that you can do testing on damage rolls and their ranges with gear and without gear to see how it rolls on average when monsters attack you. There is basically no difference in gear and the % is extremely low making gear progression trash. If your fighting even level monsters your entire game is based on did I survive. Test this with any monster your range without gear and notice how in some cases you will survive. Now stay in school lil man you need it if you can't understand this shit.
"Lvl 125 fighting lvl 100"
No shit? Fight something lvl 125.
@@Sammysapphira When you test damage rolls you can test them on any level. I know you got dropped on your head and your clueless gerbil that just clicks on nodes so please exit this comment section and continue to click on trees retard.