Yes I do, its fine but it could be great in the future, I have "only" played 44hours which I know it rookie numbers , it's not a new runescape even if alot of people thought it would be a new runescape, the devs do update the game and listen to feedback constantly (I know that should be the norm but its always refreshing to see devs listen to the players and build on that).
Still having a good time with it but I've been looking at switching over to RS or even the singleplayer game Black Grimoire. I love the central gameplay mechanics of slowly grinding interlocking skills but the execution here is not good. Crafting level requirements are all over the place, quests mostly not worth doing, unresponsive movement, lacking QoL, overly demanding inventory managements (imo), poor social featues, aggressive AFK timer etc A lot of it can and will be fixed throughout early access but some parts (combat in its entirety, identical gathering skills between episodes) are fundamentally flawed & realistically aren't going to be improved in any meaningful way
It has all the foundations of a great game, but there are 2 conflicting design philosophies that need to be resolved: 1) The Gowers' vision for an episodic game where casual and hardcore players start new content on an equal footing 2) Providing reasons (e.g. QOL unlocks, power, convenience) for hardcore players to have a reason to continue grinding current content without giving them a great advantage over casual and more episodic playstyles The balance will be tricky - locking amazing features behind a grind will make the game less casual friendly. At the same time, without meaningful unlocks, there is little to no reason to continue the grind after you are done with the quests in game. That said, I do remain hopeful that this game will have a bright (hah.) future!
The game came out 33 days ago (Nov 6 to Dec 8). You say you played 3268 hours. My calculator tells me that 3268 hours divided by 33 days equals 99.030. How did you manage to play OVER 99 hours a day? Are you playing on four devicces at the same time 24 hours a day for 33 days? On the same character ? Or 4 different characters?
I've been struggling with keeping engaged after level 20. I almost hit 20 in each stat and went right to idle leveling instead of playing. I wish the grind itself felt just a bit better. I'm not complaining that it reuses resources, while just upgrading the adjective of the resources, but it just feels like there's just a handful of worthy things to do. Maybe that will come with time
steam charts are not abyssmal and I'm playing it not pure tryhard but I'm already close to midgame(a 200 skill and all subquestq done maybe in 1 or 2 weeks). Flavor, game engine, sound design are all there, however the gameplay is really underwhelming for most part. At baseline combat in BS is maybe the worst I've seen ever in an online(and likely offline) game and I expect great strides on that. In the other hands skills are too similar with each others, there are 5 skills that are aimed at gathering stuff, only mining propose an activity with a bit of novelty(the cart stuff). In chapter 4 skills look more diverses and complex which is good, but it doesn't excuse 3 x same weapon crafting skill, almost 5 x same gathering skill, 4x same combat skill and this need to change, it is not acceptable. That being said, they are quick on the updates and the engine seems insanely good. The game has solid chances to bounce back and even dominate at a point.
@@MortarNMetal it's not the same budget at all. They are 5, NW was a very high budget title and btw BS has a better server architecture(despite not being amazon xd). However Amazon can maintain NW because they need the catalogue and have money, if BS doesn't work out it will die.
15:30 that runs afoul of the EU's new "one click" ruling. By forcing the player to provide a reason you are making it, granted very slightly, more difficult to unsubscribe than it is to subscribe. Like you don't have to tell them why you're subscribing, do you?
i have roughly 150+ hours played and kept trying to convince myself it was a good game. The game feels lazy in many parts of leveling grinding the same exact content just reskinned for little to no reward. The also trying to reinvent the wheel with a new combat for each phase just seems like a poor design choice. MY two cents but my entire group who LOVED genfanad couldnt stay playing this game for more than a week
Me and my friends primarily play iron man so we almost never remember about bonds lol. Not to mention you just get gold from a bond potentially. If say I buy a weapon that requires high attack, I can’t wear it until I have the levels for it.
@@1truehero55 true, still takes you time to train it though. I guess if you asked most veteran OSRS players, we still don't really "see" it as P2W. Now modern RS....100% pay to win. Unless once again, you play iron man lol.
There's something here, but the current lack of interactivity in professions makes it feel pointless for me. Just seeing that cooking is entirely just to toss at an NPC for money made me extremely sad. When I heard of the episodic "reset" I thought it'd be interesting, just pick a different class each episode to keep it fresh! Well... there's not much to the combat and it's not even about gear preparation because honestly it didn't feel impactful even when picking their weaknesses. I'll keep an eye out, at least professions feeling more meaningful and connected and maybe gearing can still be worked in. I was completely amazed at all the crafting animations in the kitchen, though. Even when using the same tool, making different things looked different like say, making bacon vs making sausage. It's minor, but I'm still surprised.
@krejdloc There isn't. When I heard of the game having a reset I thought I'd be picking a class, as opposed to the current system where it's classless and it's just a new name for... Auto attacking in that episode.
Do you play Brighter Shores?
Yes I do, its fine but it could be great in the future, I have "only" played 44hours which I know it rookie numbers , it's not a new runescape even if alot of people thought it would be a new runescape, the devs do update the game and listen to feedback constantly (I know that should be the norm but its always refreshing to see devs listen to the players and build on that).
Still having a good time with it but I've been looking at switching over to RS or even the singleplayer game Black Grimoire. I love the central gameplay mechanics of slowly grinding interlocking skills but the execution here is not good. Crafting level requirements are all over the place, quests mostly not worth doing, unresponsive movement, lacking QoL, overly demanding inventory managements (imo), poor social featues, aggressive AFK timer etc
A lot of it can and will be fixed throughout early access but some parts (combat in its entirety, identical gathering skills between episodes) are fundamentally flawed & realistically aren't going to be improved in any meaningful way
Ohhhhh yes :)
I like. Clicking on the rocks
😊
Game as it stand right now is pointless. But the potential makes me grind. I believe in the gower.
It has all the foundations of a great game, but there are 2 conflicting design philosophies that need to be resolved:
1) The Gowers' vision for an episodic game where casual and hardcore players start new content on an equal footing
2) Providing reasons (e.g. QOL unlocks, power, convenience) for hardcore players to have a reason to continue grinding current content without giving them a great advantage over casual and more episodic playstyles
The balance will be tricky - locking amazing features behind a grind will make the game less casual friendly. At the same time, without meaningful unlocks, there is little to no reason to continue the grind after you are done with the quests in game. That said, I do remain hopeful that this game will have a bright (hah.) future!
"This game sucks." (Hours played: 3,268) - Average Brighter Shores Steam review
Was literally the same thing for Throne & Liberty lol.
In their defence time does flow differently when you're playing the game. It's a 1 hour to 1 minute ratio.
The game came out 33 days ago (Nov 6 to Dec 8).
You say you played 3268 hours.
My calculator tells me that 3268 hours divided by 33 days equals 99.030.
How did you manage to play OVER 99 hours a day?
Are you playing on four devicces at the same time 24 hours a day for 33 days?
On the same character ?
Or 4 different characters?
@ the OP above was being satirical lol
It's unique and chill, really like the UI and controls, very intuitive.
If anything, I can say that it is my opinion Brighter Shores has the best soundtrack I've heard in ages.
Loving the game for now, it's innovative enough to try it
I CAN'T GET ENOUGH BRIGHTER SHORES
Was looking forward to this video, you explained a lot of was I was feeling as well.
If this goes on mobile, it’ll be a huge hit
Agreed
I've been struggling with keeping engaged after level 20. I almost hit 20 in each stat and went right to idle leveling instead of playing. I wish the grind itself felt just a bit better. I'm not complaining that it reuses resources, while just upgrading the adjective of the resources, but it just feels like there's just a handful of worthy things to do. Maybe that will come with time
Ya, generally its hard to stay active unless you play with friends.
Playing classic fresh wow atm. Will return in the future. Currently finished hope forest
im 200 hrs in and still hooked
The boys would play this 💯
Feels so oldschool
I adore the vibe of this game man, the music is sooo good, and I am loving the grind.
Great review man!
steam charts are not abyssmal and I'm playing it not pure tryhard but I'm already close to midgame(a 200 skill and all subquestq done maybe in 1 or 2 weeks). Flavor, game engine, sound design are all there, however the gameplay is really underwhelming for most part. At baseline combat in BS is maybe the worst I've seen ever in an online(and likely offline) game and I expect great strides on that. In the other hands skills are too similar with each others, there are 5 skills that are aimed at gathering stuff, only mining propose an activity with a bit of novelty(the cart stuff). In chapter 4 skills look more diverses and complex which is good, but it doesn't excuse 3 x same weapon crafting skill, almost 5 x same gathering skill, 4x same combat skill and this need to change, it is not acceptable.
That being said, they are quick on the updates and the engine seems insanely good. The game has solid chances to bounce back and even dominate at a point.
@@MortarNMetal it's not the same budget at all. They are 5, NW was a very high budget title and btw BS has a better server architecture(despite not being amazon xd). However Amazon can maintain NW because they need the catalogue and have money, if BS doesn't work out it will die.
15:30 that runs afoul of the EU's new "one click" ruling. By forcing the player to provide a reason you are making it, granted very slightly, more difficult to unsubscribe than it is to subscribe. Like you don't have to tell them why you're subscribing, do you?
i have roughly 150+ hours played and kept trying to convince myself it was a good game. The game feels lazy in many parts of leveling grinding the same exact content just reskinned for little to no reward. The also trying to reinvent the wheel with a new combat for each phase just seems like a poor design choice. MY two cents but my entire group who LOVED genfanad couldnt stay playing this game for more than a week
Honestly I miss Genfanad as well…sucks what ultimately happened. 😔
Nah bro. The game is early access. If you don't trust Andrew then just uninstall and go back to pay to win games lil bro
@@beardedrake9983people stay forgetting that it's early access
@@beardedrake9983 those kinds of comments make people look like retards on the internet. Have a great day swiftie.
Imagine thinking the current game is anything like what the game is going to become
Yes
jesus 20 years...
Its a relaxing game, pretty good.
Was also waiting on this video. Found so many great games from this guy.
I don't even want to go into the next area -.-
Great review, thanks for making the video - take my sub!
Tried and will try again when it is out of alpha, boring combat is main turnoff for me
holy crap, runescape is so old... i feel old
I like the game because it's easy as scrooping
You mentioned OSRS dosent have pay to win but forgot about Bonds lol
Me and my friends primarily play iron man so we almost never remember about bonds lol. Not to mention you just get gold from a bond potentially. If say I buy a weapon that requires high attack, I can’t wear it until I have the levels for it.
@@VagrantVideos true but you can also use the gold to say Buy a bunch of bones to power level prayer
@@1truehero55 true, still takes you time to train it though. I guess if you asked most veteran OSRS players, we still don't really "see" it as P2W. Now modern RS....100% pay to win. Unless once again, you play iron man lol.
There's something here, but the current lack of interactivity in professions makes it feel pointless for me. Just seeing that cooking is entirely just to toss at an NPC for money made me extremely sad. When I heard of the episodic "reset" I thought it'd be interesting, just pick a different class each episode to keep it fresh! Well... there's not much to the combat and it's not even about gear preparation because honestly it didn't feel impactful even when picking their weaknesses.
I'll keep an eye out, at least professions feeling more meaningful and connected and maybe gearing can still be worked in.
I was completely amazed at all the crafting animations in the kitchen, though. Even when using the same tool, making different things looked different like say, making bacon vs making sausage. It's minor, but I'm still surprised.
We can pick a different class each episode? How?
@krejdloc There isn't. When I heard of the game having a reset I thought I'd be picking a class, as opposed to the current system where it's classless and it's just a new name for... Auto attacking in that episode.
Brighter Snores
at least try to be original...
The answer is No.