@@sleepydeki Thanks! I think this might be my first pin. I've taken some time to think about how much I'm enjoying the game, and this is what sticks out the most for me: I love how Brighter Shores handles Skilling. Since everything is pretty close in terms of xp gained, even if you're chopping a tree five levels lower than your current max, it makes grinding much more fun for my ADHD-addled, "ooh, shiny!" playstyle. It feels like Runescape did back in 2007, and it looks like I'm never gonna be at a point where I need to spend five minutes teleporting and running to a remote island just to chop down maple trees so I can train Fletching for "only" three hours instead of the thirteen it'd take with oak. Getting 800 maple logs was a pain as a f2p, and it took me a month because I kept getting sick of it after a few trips, and end up mining or trying to fight green dragons or something. So Brighter Shores already has _that_ as a plus over RuneScape, though it loses a point for having bad initials. "This game is RS" sounds way better than saying "This game is BS."
Nice overview :) took me a while to come to terms with the fact that dying had no real penalty, although I guess having to walk back is somewhat annoying - Kay
There is currently not enough armor banking slots to consider the elemental features at the moment. They need to increase the inventory space because there is enough for maybe 2 sets maxed per episode. Not much to play with.
I'd like there to be a preset you could make as well, so you don't have to fiddle with each piece of equipment at a time. Make my Ice, Nature and Lightning armor sets and then switch between them as well as updating them as I go along. Outside of combat obviously.
You're looking at it the wrong way i believe. Get a Complete Set of armour. 8 slots. Now that leaves 8 slots for weapons of that area. That's 4 Melee, and 4 Ranged items per area. You could even go 6 and 2 if that's what you want, etc etc. That seems like plenty of space. When pvp comes, it'll have its own quartermaster slots as well + the new areas to come will have their own slots. 16 is GENEROUS. any more is just catering to bad management skills.
I just fight things 4 levels below me usually works out pretty well for grinding mobs, weapon speed seems to be pretty important so far. I feel like the combat is designed around us having special attacks in the future so it feels a little tough without them. Anything your level no matter the gear seems like a 50/50 fight.
I don't understand how to know what level mobs I should be killing and why does my damage never seem to change even when im using high level weapons. I wish I could understand why I'm 22 guard and a level 16 bird can have my lunch money.
My feelycraft is that gear increases damage and defence not level. Try grinding lower mobs, as your deflection % for Necromae damage may not be high enough to get your lunch money back from birds
You're a bit a noob understandably. Your high level gear is not as "high level" as you think. It needs to be your level + have high rarity to be good at your level. And, if it's anything like Runescape, gear stats matter more the higher combat level you have. I definitely feel a difference when getting upgrades. Also look at mob weaknesses and what they attack with to pick better gear.
@@sleepydeki im level 24 i have an epic helm and everything else is legendary besides my chest piece but its low level legendary. like level 5-8 the epic helm is level 16 legendary
Vipers are easy. You can safe-spot by standing on them, lmao. Just let your health auto-regen and step off to stab 'em again.
@@SuperiorPosterior I’m too lazy to do this, but great point! You’ve earned yourself a pin 📌
@@sleepydeki Thanks! I think this might be my first pin.
I've taken some time to think about how much I'm enjoying the game, and this is what sticks out the most for me:
I love how Brighter Shores handles Skilling. Since everything is pretty close in terms of xp gained, even if you're chopping a tree five levels lower than your current max, it makes grinding much more fun for my ADHD-addled, "ooh, shiny!" playstyle. It feels like Runescape did back in 2007, and it looks like I'm never gonna be at a point where I need to spend five minutes teleporting and running to a remote island just to chop down maple trees so I can train Fletching for "only" three hours instead of the thirteen it'd take with oak.
Getting 800 maple logs was a pain as a f2p, and it took me a month because I kept getting sick of it after a few trips, and end up mining or trying to fight green dragons or something. So Brighter Shores already has _that_ as a plus over RuneScape, though it loses a point for having bad initials. "This game is RS" sounds way better than saying "This game is BS."
they fixed it today
@@t4k3y0ur5hirtoff 🥲
Nice overview :) took me a while to come to terms with the fact that dying had no real penalty, although I guess having to walk back is somewhat annoying - Kay
Shields are always active. Shield with 1h is only decorative. It's a WILD decision.
W H A T
Shield while using a 2h?😂 theyve made so many nonsensical decisions
So my 1h are weaker and attack slower than my 2h and doesn't even give bonus defense stats?
That can't be a design decision...?! What would be the point of having 1H & 2H in the game? - Kay
Never considered attack speed like that but I absolutely should, appreciate the tip!
I forgot to mention this but - USE YOUR HEALTH POTS (the 10% ones are dogshit, but the 20% ones are worth using) :)
I've noticed that after using a potion, use your weapon again to save time instead of allowing auto retaliate to activate.
Attack speed appears as the cycle flash on the weapon used.
There is currently not enough armor banking slots to consider the elemental features at the moment. They need to increase the inventory space because there is enough for maybe 2 sets maxed per episode. Not much to play with.
1000% agree, this is such a based take
I'd like there to be a preset you could make as well, so you don't have to fiddle with each piece of equipment at a time. Make my Ice, Nature and Lightning armor sets and then switch between them as well as updating them as I go along. Outside of combat obviously.
You're looking at it the wrong way i believe. Get a Complete Set of armour. 8 slots. Now that leaves 8 slots for weapons of that area. That's 4 Melee, and 4 Ranged items per area. You could even go 6 and 2 if that's what you want, etc etc. That seems like plenty of space.
When pvp comes, it'll have its own quartermaster slots as well + the new areas to come will have their own slots. 16 is GENEROUS. any more is just catering to bad management skills.
Great vid!
I just fight things 4 levels below me usually works out pretty well for grinding mobs, weapon speed seems to be pretty important so far. I feel like the combat is designed around us having special attacks in the future so it feels a little tough without them. Anything your level no matter the gear seems like a 50/50 fight.
Yep that's pretty much what I've been doing too! Thanks for watching :)
I don't understand how to know what level mobs I should be killing and why does my damage never seem to change even when im using high level weapons. I wish I could understand why I'm 22 guard and a level 16 bird can have my lunch money.
same, it feels terrible
My feelycraft is that gear increases damage and defence not level. Try grinding lower mobs, as your deflection % for Necromae damage may not be high enough to get your lunch money back from birds
You're a bit a noob understandably. Your high level gear is not as "high level" as you think. It needs to be your level + have high rarity to be good at your level. And, if it's anything like Runescape, gear stats matter more the higher combat level you have. I definitely feel a difference when getting upgrades. Also look at mob weaknesses and what they attack with to pick better gear.
@@xaero96 Stats matter more in OSRS, Gear matters more in Brighter Shores
@@sleepydeki im level 24 i have an epic helm and everything else is legendary besides my chest piece but its low level legendary. like level 5-8 the epic helm is level 16 legendary
My question is how does the impact translate to the element. Like itll say 40 impact and 50% fire. Does that mean 50% of the 40 is fire?
I believe the % is the chance to hit with the element
Never died before, people just don't know or care to use health potions. Skill issue
lmao bro is teaching the most basic things in gaming everyone knows and this game combat system is like none
omg AdventureQuest. I wonder what my house is worth now