The Ultimate Fire Emblem Game

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  • Опубликовано: 13 июл 2024
  • ▷ Playlist: tinyurl.com/yy9eq8ug
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    🎥 Join Me: tinyurl.com/yxnb64y4
    💰 Patreon: tinyurl.com/m235fe2
    🎮 Twitch: tinyurl.com/ha72w8v
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    Videos Used:
    Multiple Videos From Justonegamer’s Channel: tinyurl.com/ly54bzj
    Multiple Videos From Phoenixmaster1’s Channel: tinyurl.com/y9fnapcy
    Multiple Videos From Shadowofchaos725’s Channel: tinyurl.com/y8s7v7uo
    Fire Emblem: The Sacred Stones Critical Hit Collection 60 FPS - By MikeTheMetsKing: tinyurl.com/y7n2v58r
    13 New Upcoming 2D Games 2017 & 2018 | NINTENDO SWITCH - By F Game Killer: tinyurl.com/yaascm6f
    FE6 HM 0% growths chapter 2 (with commentary) - By DD151: tinyurl.com/ydgj5pg9
    Bloodlines 2.0 Public Beta TRAILER AND RELEASE DATE - By Ghast Station: tinyurl.com/ybuatmna
    Heroes 3 OST - Puzzle Map Mystery - By ivohhh tinyurl.com/y9cqwwxo
    ----
    I have used artwork I found on various message boards online. If you recognize your art and want to be credited for your work, I am more than happy to oblige, but it’s really difficult for me to find the sources of some of this artwork because they are posted all over the internet, so feel free to PM me either via RUclips or send me a mail at mangsandzerul@gmail.com to request credit, and I will glady give it to you!
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    The Ultimate Fire Emblem Game
    #fireemblem #nintendo #gaming
  • ИгрыИгры

Комментарии • 1,2 тыс.

  • @Mangs1337
    @Mangs1337  6 лет назад +863

    I put a ton of work into this. Enjoy :)

    • @subwayfootlong788
      @subwayfootlong788 6 лет назад +6

      Mangs Are you streaming today? Last Friday you didn't stream so I hope you're streaming today.

    • @maccheesey2746
      @maccheesey2746 6 лет назад +2

      Sucks

    • @kmjohnny
      @kmjohnny 6 лет назад +4

      What would be the target platform?

    • @bluebabii9975
      @bluebabii9975 6 лет назад +4

      Mangs if this game becomes a reality, how much will it be?

    • @torgor6320
      @torgor6320 6 лет назад +5

      will it have Dorcas, disguised as the traveler Scrado?

  • @thedragongirl27
    @thedragongirl27 6 лет назад +413

    Mangs REAL ultimate fire emblem game:
    all long blonde haired boobie girls in prison cells

    • @lillrice27
      @lillrice27 6 лет назад +14

      The Dragon Girl 27 **cough cough** Louise **cough cough** Clarine

    • @thedragongirl27
      @thedragongirl27 6 лет назад +6

      GamerSeah27 - Roblox, Minecraft, Pokemon, and more! Clair

    • @lillrice27
      @lillrice27 6 лет назад +1

      The Dragon Girl 27 oops

    • @zad_rasera
      @zad_rasera 6 лет назад +7

      LUCIUS!

    • @corn4618
      @corn4618 4 года назад +1

      Dont forget them to be half naked

  • @glaceo3544
    @glaceo3544 6 лет назад +762

    "im going to keep it simple"
    *adds like 50 different features from different games*

    • @RhydderchZX
      @RhydderchZX 6 лет назад +18

      Wrote a quite lengthy comment to that effect, perfect summary though

    • @sagem.4841
      @sagem.4841 6 лет назад +12

      Well if we *want* it to be simple

    • @Elyseon
      @Elyseon 5 лет назад +16

      "I'm going to give villains an actual motivation instead of evil empire 276372735" Proceeds to make the beginnings of evil empire 276372736 with greed as sole motivator.

    • @Xarjet
      @Xarjet 4 года назад +3

      3 Generations with several choices impacting events in the following gens... AND branching paths
      "simple"
      sure

    • @dddmemaybe
      @dddmemaybe 3 года назад +2

      It's a lot to develop for one game but, I like everything you put in here Mangs. There is one thing here I find bad and would implement differently however, the bloodtypes. Parents in your game here would give over growths-rates to their kin units already, so having a second growth carry-over(+/- 5/10%) is redundant when you can just clearly give out specifically chosen stats that form a functional character out of the two parent's archetypes. I would set the kid out with a growth and bases characteristic to match a personal skill that relates to each of their parents if we want something cool and complicated. For example(sorry for soft-rant dump): An archer with high speed/skill and a healer with high magic/res seems like an awful combination for growth mixing. Buuut, you could make them start as a fairly standard magic/speed healer that unlocks a bloodline skill on class-up that let's them use their magic stat to deal light-type magic damage(just like light type damage for priests on class-up) when using bows that are under a certain weight limit.

  • @sarinman5315
    @sarinman5315 6 лет назад +406

    *Mangs proceeds to make the entire game a giant shitpost*

  • @Theepicman131
    @Theepicman131 6 лет назад +557

    my history teacher actually recreated some world war 1 maps in advanced wars and had us play them in class.

    • @cid3303
      @cid3303 6 лет назад +82

      THAT IS LIT!

    • @arnekrug939
      @arnekrug939 5 лет назад +53

      That sound cool but at the same time a bit difficult. You could propably replay WW2 or the early Cold War with the units and technology but WW1 was very different in warfare when compared to WW2.
      Also how would you implement trenches in AW?

    • @JohnnyJohnJohnson
      @JohnnyJohnJohnson 5 лет назад +9

      That's one cool teacher.

    • @joaquinriosrodriguez7316
      @joaquinriosrodriguez7316 4 года назад +7

      @@arnekrug939 like special terrain? I mean, a terrain used only to gain defensive advantage. You know, avoid, defense and the reduction of movement

    • @arnekrug939
      @arnekrug939 4 года назад +9

      @@joaquinriosrodriguez7316 Yes, but the tiles in AW represent whole cities, harbours etc. A trench wouldn't fit in the scale.

  • @EvaristoH
    @EvaristoH 6 лет назад +375

    Ok but imagine the co-op mode where both players must agree to a trade to make it happen:
    Mangs: "Mekkah! Lend me your javelin I really need it right now!!!"
    Mekkah: "ok"
    **2 turns later**
    Mekkah: "can i have my javelin back now"
    Mangs: "No."
    Mekkah: "i lent that to you"
    Mangs: "NO!"
    Mekkah: "GIVE ME BACK MY JAVELIN"
    Mangs: "NO!!!!" **moves character away, inevitably gets it killed by the enemy and the javelin is lost forever**
    Mekkah: "rip"

  • @blademastergames8074
    @blademastergames8074 6 лет назад +340

    My only critique.
    Fire emblem isn't Fire Emblem without at least one evil dragon.

    • @Mangs1337
      @Mangs1337  6 лет назад +104

      I wasn't saying there would not be an evil dragon, just that it would not threaten the Fate of the world ;)

    • @blademastergames8074
      @blademastergames8074 6 лет назад +22

      Fair point, I accept!
      So when is IntSys hiring you as game design lead for FE17? I need something like this.

    • @julianchrobak-prince1915
      @julianchrobak-prince1915 6 лет назад +6

      Thracia 776?

    • @reddokun
      @reddokun 6 лет назад +8

      Sacred Stones! ... Although not the main antagonist.

    • @blademastergames8074
      @blademastergames8074 6 лет назад +2

      There was one in SS, he was just the underling in that one.

  • @thomaspearce9222
    @thomaspearce9222 6 лет назад +228

    TL:DR Genealagy of the radiant fates

  • @hheecckk526
    @hheecckk526 6 лет назад +128

    I want the next fire emblem game to tell me every time i use the warp staff in a terrible way

  • @ando3087
    @ando3087 6 лет назад +133

    8:30
    *destroys armor*
    *activates skill that reduces defense*
    I agree

  • @BIackViper
    @BIackViper 6 лет назад +74

    Holy shit this game is AMBITIOUS and AMAZING.
    Looks like it would take forever to make, though. The only way I'd see of this working is by having the team release the main campaign without most of the extra stuff, eventually finishing and releasing the rest of the game as free dlc.
    This would be *huge.*

  • @unstablepc5913
    @unstablepc5913 6 лет назад +67

    Here's my idea, though extremely ambitious:
    Echoes like world map with turns. More enemy armies movement. You can divide your army into smaller armies, but each army must have one "Leader". Example: In SD, the player owned leaders would be Hardin, Ogma, Marth, Minerva and Wendell. Each turn on the world map, you can move each army. If an army's leader is killed, the AI takes control of the army.
    When two armies meet, you start playing classic FE, but with the following conditions:
    Rout: You destroy the enemy army.
    Survive X turns: Allows 1 world map turn until combat resumes.
    Retreat: Have characters escape by having them reach certain tiles.
    Kill enemy commander: The enemy army becomes a lot dumber and might flee.
    If another army reaches two fighting armies, it can join the fight.
    Armies have upkeep, but you can gain money through the control of certain locations.

    • @Uraylo
      @Uraylo 6 лет назад +5

      Unstable PC A "wars" mode?

    • @DolphinDingus
      @DolphinDingus 6 лет назад +5

      Unstable PC That is a cool idea... only thing, "route" is a path or road, "rout" is the verb that you want.

    • @unstablepc5913
      @unstablepc5913 6 лет назад +2

      @DolphinDingus Thanks!

    • @TheGamingShadowCat
      @TheGamingShadowCat 4 года назад +3

      So basically, Total War: Warhammer 2 campaign mode?

  • @Emboarbof
    @Emboarbof 6 лет назад +357

    It's safe to say that, over the years I've accumulated a fair bit of -Fire Emblem- Maths experience.

  • @blueblade6174
    @blueblade6174 6 лет назад +342

    Oh, but you forgot 1 very important thing in your story Mangs: what is the Fire Emblem and what is it's purpose?

    • @Mangs1337
      @Mangs1337  6 лет назад +312

      Its some stupid stone in a palace somewhere that will be referenced maybe once.

    • @pafunciobatista8244
      @pafunciobatista8244 6 лет назад +72

      Sooo, the same as it is in FE 4

    • @jorgemiretehydra
      @jorgemiretehydra 6 лет назад +50

      What about making it the coat of arms for the big houses?

    • @ButIamAStick
      @ButIamAStick 6 лет назад +13

      Jorge Mirete The Mains Lords port the Fire Emblem as coat of arms? That is brilliant, i love it

    • @naooho9392
      @naooho9392 6 лет назад +8

      That actually makes a lot of sense, but then it would have to be 5 houses right?

  • @weirddood2309
    @weirddood2309 6 лет назад +72

    This game is a nightmare for every game developer

    • @pnyup1
      @pnyup1 6 лет назад +12

      Weird Dood Right? It would be impossible to make.

    • @zephyr7k
      @zephyr7k 6 лет назад +23

      The only thing that sounds truly nightmarish to me is the Campaign Creation with custom characters. That's nasty to develop. The others would be large scale but certainly doable.

  • @valens5869
    @valens5869 6 лет назад +35

    I gotta say, you almost lost me on a couple points but after you spelled them out they really came together. Well done. I can honestly say I'd love to see this become a reality.

    • @valens5869
      @valens5869 6 лет назад +1

      Nah I actually liked it. All except the icon on the map. That would be irritating

  • @willelliot4001
    @willelliot4001 6 лет назад +8

    Main characters: Eliwood who starts with a mount, girl Roy, Erika and Ephraim are Roy’s kids. Very original

  • @absoul112
    @absoul112 6 лет назад +68

    Mangs if you ever make your own game, you can have my money. I'd buy it, and tell friends about non-stop. Also I take it since they weren't mentioned, no knives or daggers (which makes sense if they don't debuff stats and are still weak). one idea that popped into my head was a boss mode where the player could use some of the bosses as playable units.

    • @sagem.4841
      @sagem.4841 6 лет назад +2

      absoul112 or boss *rush* 😮

    • @eb.3764
      @eb.3764 6 лет назад +1

      absoul112 DAGGERS are so good

    • @bojackhorseman4176
      @bojackhorseman4176 6 лет назад +1

      Gheb FE all over again?

    • @torormseth
      @torormseth 6 лет назад

      Batta the Beast solo run please

    • @hylianmage413
      @hylianmage413 6 лет назад +1

      I remember one of my favorite parts about Sacred Stones being that you could unlock a bunch of the villains by playing through its post-story content.

  • @nolanporfirio7822
    @nolanporfirio7822 6 лет назад +13

    Oh wow a 'rich people are bad' story? Yes, the one thing we've always needed in Fire Emblem is Communism.

  • @jacobtherault2224
    @jacobtherault2224 6 лет назад +112

    "Would you buy it"
    Shut up mangs.
    And take my money. All of it. Its yours. I need this game.

  • @TheChainOfGame
    @TheChainOfGame 6 лет назад +72

    Holy shit it's the big video.
    I know where my next 30 minutes are going.

  • @Noelle-M4
    @Noelle-M4 6 лет назад +99

    Damn Mangs, I would play the SHIT out of this game

  • @MegaScytheman
    @MegaScytheman 6 лет назад +10

    I think an ironman mode would be REALLY good for people to get the full experience, what with resetting being so common

  • @MidoCounters
    @MidoCounters 6 лет назад +22

    You put a lot of heart into this. This video really comes from someone who loves this game and wants to see it at its best. If this were to be real, I’d buy instantly. It sounds like game of the year material to me. Every idea sounds like a lot of fun.

  • @NicksgamertagXP
    @NicksgamertagXP 6 лет назад +8

    Make Dorcas a super secret hidden character like Stefan and have him appear in every generation.

  • @BknMoonStudios
    @BknMoonStudios 6 лет назад +12

    HACCAN as an artist? Solid choice, Mangs.
    He's done official artwork for the Trails in the Sky trilogy, Mushihimesama Futari and *_MANY_* book covers. He is a veteran and knows what he's doing.

  • @Starwars-Fanboy
    @Starwars-Fanboy 6 лет назад +6

    I think a survival mini-game would be great in fire emblem . You could pick a certain number of units like in the gba arena but every unit would start with an infinite use iron weapon for every usable weapon type and you can buy items in shops on the map for killing enemys but those items have durability and the game lasts until your last unit dies

  • @XenofluxRaiden
    @XenofluxRaiden 6 лет назад +85

    I really like your ideas. I don't agree with ever rating someone in a turn-based strategy game though. Valkyria Chronicles has a system in which you get a rating for speed and it turns the game into running through tanks and machine gunners to touch a flag as fast as possible. It's the worst part of the game in all honesty. Below a certain turn count I think, works well though.
    I love the Xcom rating system.
    How many Soldiers Died?
    Did you get the job done in time?
    And that's it.
    As for the ability to create maps. I would prefer a custom AAA level art style over creatable maps.
    Sandbox is a brilliant idea.
    Thanks for giving me something to watch while i'm sick. It's interesting to see what you would want in a game.

    • @flameduel
      @flameduel 6 лет назад +1

      I agree with that last statement, I hate that I am sick too XD

    • @ddshocktrooper5604
      @ddshocktrooper5604 6 лет назад

      Do agree that the fact Valkyria Chronicles pointed out you could go that fast changed it from an intense strategy game into Alicia Rush chronicles. If it never gave me B ranks for going at my pace I never would've realised you could do cheese strats instead of safe tactics. Honestly the high end play should've been ironman (no medics, no restarts) rather than rushing for top rankings. Playing that game safely is way harder than playing it fast.

    • @606hunter1
      @606hunter1 5 лет назад

      The new valkyria chronicles is a lot deeper with the strategy. It's still about getting things done quickly but you focus on efficiency of clearing a path. Check it out if you like valkyria chronicles because it has a lot of improvements on the other games

  • @jaydencardinal643
    @jaydencardinal643 6 лет назад +7

    To add replay ability I would add two factions that will both help you but later you'll have to chose one giving you different bosses and allies throughout the generations such as you can chose a mages guild who seek to reclaim a lost tower that has been worn down over time and is now abandoned. Now it's in the territory of a more tribal group that's close to nature and the are now fighting over the territory that's just one of my ideas.

  • @lopodoesthings
    @lopodoesthings 6 лет назад +46

    HOLY SHIT MANGS STAHP
    I was literally thinking of making a hack with many of those features

  • @blueskull5027
    @blueskull5027 6 лет назад +6

    What I would do is find Kaga and say “direct this game for me”

  • @xDeasyman
    @xDeasyman 6 лет назад +41

    Now that we've seen your perfect FE game I realy like to know your perfect FE remake...
    And 1 litle sugestion from my side. When characters change their class they should get new Artworks dependend on the class they changed to.

    • @Thememejima
      @Thememejima 6 лет назад +1

      That is a great suggestion imo

  • @blueblade6174
    @blueblade6174 6 лет назад +73

    I would most certainly buy your game if it became real. A lot of your ideas are similar to mine, and I find your story quite interesting. 3rd generation? I would throw my money at you in an instant. I think my favourite of your ideas are the bonus exp, automatic promotion at lv 21 and FE4 classes. You can't go wrong with those.

    • @custom-r
      @custom-r 6 лет назад

      3rd Gen Units?! Oh heck yes. Day one buy.

  • @zhiyuanchen6211
    @zhiyuanchen6211 6 лет назад +30

    Here are some ideas on top of Mangs' suggestions:
    1. Each character shouldn't just have a set of personal battle tactics, but also commanding abilities. It works a little bit like the CO zone in AWDS, but there are clear divisions in determining which individual soldier belongs to which commander. The characters themselves don't only have a field of expertise in which weapon, but also in style of warfare. For example, I'd like to see someone who excels in adverse terrain, but struggles in open areas. It's about time that we had some semblance of guerrilla warfare.
    2. More large-scale set-piece battles like Radiant Dawn, with a more intelligent AI to overcome. Also, I'd like to see different battle objectives; for example, what about feinting a siege of an enemy castle, with the actual goal being to eliminate the reinforcements that come in this direction instead? What about a giant sabotage mission that involves burning all the bridges for enemy supply convoys?
    3. What about introducing siege and mechanical weaponry to the game? The balance issues would have to be sorted out though.
    4. Resource management should become a science, and not just on weapon usage. All units and weaponry should incur maintenance and construction costs, with income being a top priority. Also, extended warfare should really take into account food resources, to prevent a single strategic movement from going on and on without end. Weapon and economic technology research can also be considered, as well as overall battle bonuses from military theory development.
    5. How about the player being able to choose the location of battle, as well as the time of day? This will play well to each player having individualized fighting styles.

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 5 лет назад +1

      Zhiyuan Chen maybe siege weapons like cannons have really limited ammo(like about 3-10) have about 15/20 might and 100 hit at point blank range, but lose 10 hit and 2 might per extra tile fired and crossbows exist, also one thing, the siege weapons have either pitiful movement or no movement, they also reduce the mounters speed by 5

  • @ffsdsad1
    @ffsdsad1 6 лет назад +6

    Weight and constitution was one of the important mechanics in FE imo. Hated the idea of some frail unit waving around a friggin Devil Axe like a damn piece of paper.

  • @overlorddystroy4044
    @overlorddystroy4044 6 лет назад +8

    When you said co-op mode i paused, wrote this comment and screamed because YES. I've wanted this for YEARS.

    • @fangiscool1
      @fangiscool1 6 лет назад

      On Path of Radiance, you can use any gamecube controllers plugged in at the same time. I did a local co-op using this.

  • @applecinnamon
    @applecinnamon 6 лет назад +76

    Great video, very nicely done (really enjoying this type of content, by the way). I also agree with the majority of the choices you made (soundtrack and animations from Awakening for example, definitely two of the strongest points of this game): weapon durability, support conversations that give *actual* bonuses, personal skills à la FFX (I'm thinking about the Sphere Grid)... I'm sold. I'm not sure about the 3 gen span storyline (and growth less mode seems *brutal* , i wasn't familiar with it), but as for the rest I'd play the hell out of this game.

  • @nathanm5533
    @nathanm5533 6 лет назад +33

    Beautiful video, the work shows, excellent work, your vision seems like it would be a good game.

    • @nathanm5533
      @nathanm5533 6 лет назад

      Tidal Yacht the weapon triangle, is it gping to be the GBA magic triangle, or just light and dark get a bonus over anima magic?

  • @VideoGameLedgen
    @VideoGameLedgen 4 года назад +17

    The voice acting thing is really funny now seeing as Three Houses ended up having litterally 0 non-voiced dialogue outside of minor things in shops, which have voice clips anyway.

  • @thebasicgamer4716
    @thebasicgamer4716 3 года назад +3

    3:56 Nintendo: Hey, that's a great idea! Let's have every single piece of dialogue voiced.
    Staff member: But, what about budget? That's going to take a lot of--
    Nintendo: Well, if you make every cutscene run at 15 fps, then that will get you within the budget and still have every line voiced.
    Staff member: But, we don't want--
    Nintendo: It's final. I don't want to hear another word out of you.
    And so Fire Emblem: Three Houses was born.

  • @Iceblade269
    @Iceblade269 6 лет назад +7

    I think that an avatar system like Fates should be incorporated, however you’ll have choices to pick from similar to the emotions in Golden Sun. This would allow you to truly be put into the franchise rather than simply have a Gary Stu drive the story

  • @biggerboss5775
    @biggerboss5775 6 лет назад +19

    Watching mangs at 6am is a blessing

  • @luigiye6243
    @luigiye6243 3 года назад +2

    I really love the sandbox system in 21:00, and lorewise it can be considered the outher realm in Awakening it can extend exponentially the longevity of the game, the problem of personalized campaign is that it the players will change the character for "who them are" to "who them the player want to be"

  • @kookies2022
    @kookies2022 3 года назад +2

    Mangs: *Wants full game voice acting*
    Fire Emblem 3H: Allow me to introduce myself

  • @berserkersam9118
    @berserkersam9118 6 лет назад +20

    Would I buy it? Mangs asks, ABSOLUTELY! Just one little request? PUT A TRUCKLOAD OF BERSERKERS, WARRIORS, AND AXE CAVALIERS. Why? Because Dart, Hawkeye, Lex, Garcia, and Harr are all awesome and FE has been stingy with both cavaliers and axe infantry in general with the past few games.

  • @ZER0lPT
    @ZER0lPT 6 лет назад +5

    Even though I think the multiple generation input would be nice I would prefer a game where you start with a fairly young crew with a Jagen helping them and then have a timeskip and continue with the story with the same crew as before but older. Kinda like what happened in the beginning of Echoes but not as young and helpless.

  • @DomesticHausCat
    @DomesticHausCat 4 года назад +2

    The perfect FE game for me:
    -Structured like FE4, with two generations, big maps, the same arena mechanics, repairable weapons, op as **** holy weapons on your team and the enemies', personal wealth and equipment.
    -When you seize a castle, you then do an indoor castle map, similar to your average seize maps in FE games. But, you can switch from the indoor map to the main big map you are on. And you will have to continue to play on the big map and the individual seize maps at the same time. You may also seize multiple castles simultaneously, to have essentially multiple seize maps and the big overall map going on. Your main castle will always be under attack and it has its own customizable seize map. You can adjust its design akin to Mario Maker, hire guards and set up traps to your leisure. Of course if the home castle is seized, it is game over for the whole chapter regardless of the amount of castles you seized.
    -An inventory that can hold up to 10 weapons/items for each character
    -Full voice acting and good supports (like the Blue Lions supports.) Plus info conversations like from the Radiance games, but with characters other than the main Lord as well.
    -Clever secrets like in FE4
    -Reaver weapons, greatlances and great axes, knives, shurikens, crossbows, effective weapons on horses and armor knights for swords, axes and lances, gauntlets, devil axes, rapiers and maces all return in this game.
    -The class system and teaching system from Three Houses returns. You automatically do one exploration event, one seminar and two teaching events per chapter. You may also feed students, and do other monastery activities from Three Houses including a hot spring activity. Every "Monastery" intractable area is different, depending on which castle you are at in the story. But they will all have the same activities, plus different quests and a bonus activity only available in that castle. The battle quests will be achievable as bonus objectives on the big overal maps.
    -All characters start with proficiency in one to two weapons based on their class. And a proficiency with a bonus weapon or magic type based on their character kind of like their bonus abilities in Fates and Three Houses. Characters will have an F rank in weapons/magic if they cannot use them. They will be able to use a weapon/magic type once they are taught in class and gain a rank of E.
    -Bows can have 3 range or more like it is done in Three Houses.
    -Bonus abilities will be given to every character like in Fates and Three Houses. Holy blood will be given to certain characters and work as it does in FE4. Characters will be able to sell holy weapons and other characters with the same holy blood may use those weapons. Holy blood characters will have crest abilities like in Three Houses.
    -Weapon triangle is back, it is like the one in FE4, but it also grants +2 damage and -2 damage respectively.
    -AS is calculated as it is in the Radiance games, but you only need 3 more speed to double. Weight disparity for weapons is as it is in Three Houses.
    -FE4 CANTO
    -NO CON
    -Shove and rescue return, as does the build stat.
    -Move has a chance of increasing each level up like in Thracia, but it is only 5% for most characters. One to two characters will have a 10% chance and dancers will have a 15% chance.
    -Abilities and Combat Arts that are finely tuned to be well balanced
    -Great story with morally ambiguous villains and "heroes." Arguments can be made that either side could be good or bad.
    -Great music.
    -Graphic style is sprite based like in the Jugdral games, but to the best graphical and artistic detail modern day artists can make it.
    -Animations as dynamic as they are in Echoes, as badass as they are in the gba games and varied greatly in how each class will move each attack.

  • @camilaherrera-ramirez2704
    @camilaherrera-ramirez2704 6 лет назад +9

    Ok Mangs. This comment will probably be pretty long because with this video, I think it's now the best moment to share my ideas for the ultimate Fire Emblem game for me:
    Game mechanics:
    - traditional gameplay will still be present.
    -the return of rescue and I would like it exactly how you described it.
    -weapon weight and con. The weight system will be like the Tellius games, where weight is couteracted by strength.
    -shoving and maybe smite (doubling the shove effect) as a skill for certain classes. Dependent on constitution.
    -i also want the leadership 🌟 to return and be implemented in the gameplay purely for story reasons.
    -A special weapon for the Jagen that unables him/her to crit and double.
    -A staff that makes physical fighters (sword, axe, lance, bow) unable to attack like the silence staff, similar to the curse effect in the Zelda games, because I always thought it was unfair that only magic users are penalised as such. The probability of the staff hitting the target is calculated by defense instead of Res.
    -The weapon triangle needs to be like you said it.
    -Archers cannot attack at melee, but can counterattack at melee like untransformed Laguz in Radiant Dawn.
    -classic weapon durability.
    -Forging and base camp like you describe it.
    - The special game modes (0% growth rates, randomisation, etc).
    The support system:
    -The main character can support with everyone (except for maybe the Gotoh of the game).
    -Like in Echoes and Genealogy, stat boosts, support bonuses and possible weapons will depend on the pair supporting each other.
    -The compendium idea sounds really interesting and would add much replay value.
    Skills:
    -Personal skills
    -Skills are unlocked via level ups, thought some specific characters can have skills of their own (ex.: healer w/paragon or Jagen w/blossom).
    -The skill tree sounds interesting.
    All of the miscellaneous features will be present.
    I'm aware that to some, this comment may look like a massive copy-paste, but this is honestly how I would feel about my ultimate Fire Emblem experience being like. I can't even remember when I started this comment as I wrote it while watching the video multiple times and I hope that some of the new things that I added (if there are any, tbh) can be interesting not just for you, but for other people reading.😊

    • @camilaherrera-ramirez2704
      @camilaherrera-ramirez2704 6 лет назад

      Thanks Mangs!!😊
      I just have more ideas to share now:
      -The final boss and other story important villains should be immune to skills like Astra and Lethality, debuffs and also crits in order to feel legitimately challenging. The final boss should also be able to always hit the target, regardless of evasion.
      -Unwanted supports can be removed manually instead of killing a unit to do so.
      -The commands option from Echoes (charge, gather, improvise and retreat).
      Edit: Merry Christmas Mangs!

  • @mauvedragontiddies9244
    @mauvedragontiddies9244 6 лет назад +36

    Man, I already have a lot of plans for my own Fire Emblem hack but some of the ideas that you had regarding the Jagen and main lord relationship are the same as mine, so now it doesn't feel that original anymore.

  • @pnyup1
    @pnyup1 6 лет назад +10

    Little bit of a long comment, but it’s mostly about the story elements of your idea and how they would actually be implemented if you got this holy grail off the ground.
    If you had unlimited funds like you said, then all of this is possible and more. Why not ten generations? People love that shit. There’s something about ancient grudges, bloodlines and conflicts that span multiple generations that people just eat up. I know I love it, at the very least.
    The problem arises in that planning, writing and executing an interactive story with branching paths and multiple endings is a ridiculously large amount if work. With every branching path, you not only have to write a new ending, but you have to write a new EVERYTHING leading up to that ending. Dialogue, encounters, supports, map design, ect: it all needs to be different or people will call bullshit and throw you under the bus for it.
    Go down one generation? Manageable, so long as you keep the branching story fairly compact. But even then, the paths will still feel the same unless you write everything differently for every path.
    But go down three generations? Each with branching paths? On a budget in the videogame industry?
    Impossible. The best case is that it implements a 2 or 3 branch pathway through a set story, where the choices only affect the ending and very minute aspects of the story. The characters and their children would either have to be set in stone, or play no role in the story outside of fighting in the army. Anything else and the variables become overwhelming.
    In the end, the writers and producers would force you to cut content to make it manageable, and the result would be a neutered mess similar to “branching” stories like Mass Effect and Fallout. Meaning, a few unique endings that may touch on everything but feels hollow in the end.
    Personally, I would rather have a working game devoid of the waifus and anime tropes that are killing my favorite series. I don’t need any branching paths. I don’t need children. I don’t need an Avatar (please god let the pain end).
    I’m a simple man with simple desires.
    I just want a ragtag group of heroes, a triangle of weapons, and maybe a dragon to kill at the end.
    Great video!

  • @stickfigure8416
    @stickfigure8416 6 лет назад +2

    Great to see this video drop!
    It's always awesome to see fans pitch in and give their perspective on how to improve the overall quality of the games.
    I've even been doing this myself for a while, trying to design a not only great but innovative title in the series, with varied degrees of success yet no allusions to actually make it a real project. So I'd like to give my two cents on Mangs' ideas as well as adding more material of my own to share with the commenters:
    -Maps: I thought of a system to either substitute or complement the bonus exp system: how about adding side-objectives which you could check at any point on the map menu, things like "intercept an enemy messenger" or "defeat X" (X being a powerful enemy which isn't required to beat the map), which upon completion would reward you with different goodies (cash, weapons, materials...) and even alter the flow of battle (for example, intercepting the enemy messenger would delay the arrival of reinforcements or prevent them completely).
    -Weapons: I don't think Mangs mentioned this, so how about the ability to repair broken weapons? Of course, for a hefty fee in cash and materials which would scale depending on the weapon and forging bonuses, so whether use the resources to repair a weapon or invest into a different one would be at the player's discretion.
    -Skills: On addition to Personal Skills, I'd like to introduce Partner Skills: these are skills which the unit themselves cannot use, period. However, whenever a unit marries, their partner gets access to that unit's partner skill when within 5 spaces from eachother and viceversa. I do think this adds a lot to the marriage mechanic, which I'll expand upon next point.
    -Supports: I'd add extra conditions that units have to accomplish in order to upgrade from an A to an S rank. I think this could add a lot to the mechanic of building a relationship other than just talk to eachother a couple times.
    Here's an example: the introverted mage Pheris has fallen in love with his fellow retainer, the pegasus knight Valerica, but cannot work the courage to confess. If he manages to perform well in the coming fights (like attaining a certain number of kills), he could become confident enough to confess his feelings and earn her heart.
    I'm sure many would find this a drag and inconvenient, and prefer the more streamlined version of the recent titles, but my objective with this was to make players work a bit harder to earn their happy endings.
    -Inheritance: I'm not really a fan of multi-generational stories, so I'd do away with that for the most part. But hey, it's Mangs' game, if he feels it's right, I won't knock it until I've tried it.
    Personally, in my game, the story would span across only one generation of characters. If child units are in demand, I'd consider adding a smaller campaign as postgame or DLC focusing on the children of the game's main roster. Purely as an extra.
    -Game modes: this was quite the interesting topic, I've never even thought about it.
    Something I have thought about to allow players to customize the difficulty of their playthrough would be a "Manage Level" option available on the base. This feature would allow players to regulate the party's stats (individually or all at once) by use of a slider between MIN (minimum, a unit's base stats) and MAX (maximum, a unit's stats at their current highest level). This would allow players to undo any excess grinding at their leisure, with story chapters and paralogues having a "recommended rating" attached to gauge how prepared your units are to tackle it (when your units' rating matches the chapter's rating you'd have a decently difficult chapter). Alongside an option to "accumulate" levels instead of leveling up automatically, would allow the player to replicate the feel of a 0% Growth run.
    Mangs' proposal streamlines all of this quite a bit but locks the playthrough on the chosen settings, so which system is preferrable is up to the player, I'd say.
    -New mechanics: I've thought about adding a MORALE mechanic into Fire Emblem. The idea dawned on me as I was looking for a way to expand on the biorrythm mechanic of the Tellius saga. The morale system would work by earning and losing points through certain actions and events. For example: failing to stall enemy reinforcements would give the enemy a boost in their morale, getting a lucky crit would boost the unit's morale as well as that of those units who were close enough to see it. Having high or low morale would impact your hit and avoid rates, and very high or very low values would even affect damage dealt and recieved and crit rates. The death of a unit would incurr a severe penalty to the party's morale, especially to those units who were particularily close to the deceased. This could make battles evolve, affecting even enemy AI: enemies with much higher morale than your units would be more likely to act recklessly as they'd feel they have the upper hand (and they would, given the bonuses), while if enemies have lower morale they'd be more likely to run away to heal, even prioritizing that over killing a vulnerable unit.
    I feel like this system could make battles feel more alive if done correctly.
    -Story: Mangs' story sounds pretty baller to me, it's definitely more fleshed out than the one I've been trying to write. If I have any criticism, obviously subjective, would be the hyper-realistic feel of it, whereas I tend to prefer more fantasy-type stories with a higher presence of magic and mysticism.
    My story is centered around six main characters, with one being the protagonist, who are known as the "Lords of Misterra" (what would be the game's subtitle). The story would progress through different paths as the player, through the protagonist, builds and breaks alliances with the other five. Essentially, I've discarded the multi-generational approach in favor of a story with multiple branching paths and endings, to the point when it's even possible to lose the main character.
    Something I've been working hard on while constructing the main story is the lore. I want the lore of my game's continent to be hidden away within the world. From what I've heard, it's similar to what Dark Souls does, although I haven't had the pleasure of playing those games myself. To complement this, I want my game to have a heavy exploration element to it, an expansion on what Echoes did with the dungeons.
    As Mangs did, I won't go in depth unless he makes a separate video about his story.
    REVIEW: I'd play the shit out of this! Not only it sounds great in concept, but the level of replay ability it offers is staggering. Some of the proposals sound overly ambitious in my opinion, but would definitely build up to become the best Fire Emblem game to date.

  • @that1dude341
    @that1dude341 6 лет назад +21

    I'm not one to comment, but amazing work Mangs. Not only a damn good video, but an inspirational one at that. Keep at it.

  • @matthewhogan1323
    @matthewhogan1323 6 лет назад +3

    This sounds like a really complicated game, yet still sounds so good

  • @josurecio5945
    @josurecio5945 6 лет назад +14

    Please Mangs, could you, maybe, tell us more about the story?
    I'm so intrigued now.
    PS: Now that you have drawn this awesome game idea into my mind I'm afraid of being disappointed by the next official one when it truly comes.
    PS2: I only disagree with you in the Weapon Durability department (though if you implemented a Weapon Repair system I wouldn't mind it, like, for example, when the weapon breaks it remains in your inventory as a "Broken Item", and you can then take it to the forge to repair it though it would be a bit less strong each time it's repaired from a Broken state, but if you were to repair the weapon before it completely breaks it would remain as potent as ever), for the rest I think you just took the best from each game.
    Great work, stay awesome. =)

  • @zwan6740
    @zwan6740 6 лет назад +3

    I absolutely LOVE the idea of a Roman Empire-like Fire Emblem game. I want it to exist so badly now.

  • @hadeskid123
    @hadeskid123 6 лет назад +2

    My idea is more for the multiplayer aspect, what if when you choose the Co-op story it would be in entirely different story involving different armies that are controlled by separate players. I think that this could be very Civ-like where each player would represent a house, and these players could choose to work with or against each other. Maybe one player could get to a certain location on the map first and get access to either a better unit or weapon. Maybe for the actual story it could be one house is immensely powerful and it's the job of the smaller houses to restore peace and equality or to conquer and take their place. I personally think that this would be very well implemented with a sandbox mode where you can make your own units and maps.

  • @AcornPlays
    @AcornPlays 6 лет назад +29

    Haven't even watched the video yet but I'm really excited for it and good job for all the effort you put in Mangs :D

  • @coltonzuspan3285
    @coltonzuspan3285 6 лет назад +5

    ....So basically, Genealogy of the Holy War + Path of Radiance + Shadows of Valentia + Roman influence + features from Thracia 776, Awakening and Fates? ....I'd play this.

  • @hakkesho12
    @hakkesho12 6 лет назад +1

    It's no surprise that you're a veteran cuz your passion for this series comes through in all of the thought/detail you put in. I like how you pull out the best mechanics from nearly every installment and even incorporate ideas from other tactical/jrpgs too

  • @omegazero5884
    @omegazero5884 3 года назад +2

    one thing I would add is after your first playthrough an option on subsequent playthroughs to skip to a specific generation kinda what Fates did where you could immediately skip to the choice of route but using an already existing save so if someone wants to do a specific section they don't have to go through 2 different campaigns if they want to fidget around with the final generation. Along with that having a sort of loyalty system where character's children depending on how much you use their parents may appear earlier or later on (example: You only manage to pair up Nowi near the end of the 1st generation so now since their was very little loyalty from Nowi since she wasn't a huge part of the war Nah won't show up till half way through the 2nd generation) this way there is at the very least a smallish penalty for pairing up people late into a campaing

  • @Pepsiman2701
    @Pepsiman2701 6 лет назад +13

    0:23 and the first mistake already huh

  • @rezonpokemon3854
    @rezonpokemon3854 6 лет назад +30

    I agree with mostly everything execpt for the change in battle animations, all they need to do is to improve the 3d engine (persona 5 anyone?thats a massive chage from P4),nothing to fancy, just improve. And the removal of the pair up mechanic of awakening. For me, its fun and watching both characters fight with each other is fun and enjoyable (got to love that panne and lon'qu pair up muder qrit action). Other than that ,i like the idea. Especially the 3rd generations.

  • @Mikrowelliger
    @Mikrowelliger 6 лет назад +1

    As far as skils go, I really like the way XCom 2 did it, where each class has a skill tree with 2-3 skills to choose from each tier but every unit would also have skills that are not usually present in their particular class. Maybe make it random when you recruit the character. So your Pegasus knight could end up with Sol or Rally Defense.
    Also instead of being locked into a tier of skills, you could also spend a new "skillpoint" on a previous tier.
    So to use your Hero as an example, you could have Luna and Sol in one tier and then maybe sword / axe mastery in the next. But once you reach the tier with the mastery skills you could also pick Luna if you picked Sol beforehand.

  • @shikitohnoreal7199
    @shikitohnoreal7199 6 лет назад +6

    The way Mangs would actually develop a FE game is make all the female units hot blondes,so that the playable avatar character can bang them,with included H-Scenes.Oh,and luck would be the only stat.

  • @paddle_my_mad_laddle
    @paddle_my_mad_laddle 6 лет назад +5

    There should be a mode titled Mekkah mode that turns the entire game into 144p quality

  • @shyangate8172
    @shyangate8172 6 лет назад +4

    I absolutely love the idea of a Roman inspired FE game. I also enjoyed the Pirate and Renaissance ideas a lot too.

  • @cjw8497
    @cjw8497 5 лет назад +2

    Here's an idea for a mode:
    Conquest mode makes the game go from chapter to chapter, with no world map. This makes grinding impossible.
    Normal mode would make it like Awakening and Sacred stones where you have a world map with enemies and shops around.

  • @MogofWar
    @MogofWar 6 лет назад +5

    For late in Gen 3, have the revenants of your main team in Gen 1 be your Dreadlords boss...

  • @octavioadrianmorangonzalez6903
    @octavioadrianmorangonzalez6903 6 лет назад +3

    The idea of making supports more meaningful by unlocking rare weapons, skills or bonuses is a really interesting!

  • @wiicrazy2000
    @wiicrazy2000 6 лет назад +3

    Holy fuck, great job mangs. You really thought this out.
    The only problem I have with your dream Fire Emblem game is I would be simply overwhelmed, I’m already indecisive in the fire emblem games already out, so this would be a nightmare to get started. Once the game gets rolling though I would ease into it, and probably play it another 15 times.

  • @evolieevee5799
    @evolieevee5799 6 лет назад +5

    I sometimes also think about this subject. Many of the sugestions you said are fantastic.
    Amazing video!

  • @ninjavanish2361
    @ninjavanish2361 6 лет назад +4

    Amazing description and an amazing idea. This will become an amazing Fire Emblem game that could bring many people and fans for this epic and historic legacy. Let's hope to tell the tale of Mangs' amazed idealism to many generations.

  • @RhydderchZX
    @RhydderchZX 6 лет назад +9

    I hope fire emblem 16 takes the idea of picking apart all the good things about their franchise and really delivers a fantastic game, the switch already has some stellar titles like mario oddysey and xenoblade 2 so I have high set a high expectation bar for FE16. While I'm not really impressed by your"ultimate" fire emblem game I would definitely buy it and I gotta say that your love and dedication for the franchise does leave a strong impression in me, really good video and a must watch for any true fire emblem fan, consider it shared liked and all that stuff.

  • @boodabear5575
    @boodabear5575 6 лет назад +5

    What if IS was secretly having Mangs directing the new game for the switch, and Mangs was just giving us a taste of what it'd be like if he "was" working on it? Eh I'm just thinking too much into it.
    This is an amazing FE concept Mangs! IS should hire you to direct a game.

  • @kiwikarp9509
    @kiwikarp9509 6 лет назад +1

    I love your idea for support conversations! The main reason I don't bother with turn counts in Sacred Stones is because I want to unlock support conversations, and that requires units to stand next to each other for several turns. The support system you mentioned fixes that and adds another layer to it! I hope that makes it into a Fire Emblem game someday!

  • @groynin
    @groynin 6 лет назад +1

    About the multiplayer, you could go complete chaos and do like that:
    You will have your full team of 9-14 characters, and then you and your friends will "divide" the characters that each one will control, let's say you have 3 friends, so each one can only control ~3 characters. Maybe you can play against other people too, but the thing is, each team takes they turn AT THE SAME TIME, so let's say in your phase you have a limit of X seconds (let's say 30 seconds per character you can control) to move all your characters and do action, you would either have to strategize during the turn or enemy phase to "who move where and do what", or everyone would move at will and make it chaotic. Also adding the hit chances and stuff will definitely make things unpredictable, like a real army vs army combat. Maybe you could have even more friends too.
    Also I was thinking "one-offs" maps, as in balanced, specially designed for multiplayer maps, but with a lot of care and some modifications you could add a campaing/co-op mode too.

  • @Plasmaster
    @Plasmaster 6 лет назад +4

    Mangs. You have to make this real. A few things though, the custom character thing, while an interesting idea, makes it very easy for players to make OP units, so I think introducing something to prevent that would be a good idea. I was thinking having a limited pool of points to draw from that players can then apply to their custom unit as growth rates, with higher growth rates costing more points. I absolutely love most all of your ideas you touched on in this video. I think having a survival mode would be fun too, I've always wanted to play a Fire Emblem game where you play with units on a large map and just try to survive for as long as you can. The map could be different each time you played it and every ten waves or so you'd get a short reprieve and treasure chests would appear next to some of your units so you can acquire new weapons, staves, vulneraries, stat boost items, etc. You could also have fog/darkness come and go, and the kinds of enemies you face could change as well. During the day you face armies of enemy soldiers, and at night monsters and terrors come out of the woodwork.

  • @cherry6968
    @cherry6968 6 лет назад +12

    This is a really well made and thoughtful Video ! I agree on many points, like the weapon triangle effect, online mode, 3 generations etc. ! And I am a sucker for roman history too so I also agree on the story idea ! :D
    Also: SANDBOX MODE WOOP WOOP ! ^-^ I was happy to see mine and Aimi's customade Portraits in there !

    • @cherry6968
      @cherry6968 6 лет назад

      I was talking about how strong the normal weapon triangle bteween Lances, swords and axes should affect the combat, but I do think I prefer the trinitiy of magic from RD (:

  • @johnbeastyboy5144
    @johnbeastyboy5144 6 лет назад +1

    The one thing I would like to see is a rage system for when a unit dies, his/her supported unit would gain certain stats for that battle. Example: if one of the Christmas cavaliers die the other would gain 3 strength and 4 speed but lose 4 skill and 3 defense and hence make the unit more careless in attempt for more damage. So it would resemble war when a friend dies, you would try to avenge them with being more risky.

  • @MegaScytheman
    @MegaScytheman 6 лет назад +2

    an official campaign maker would be AMAZING

  • @dankmememedia
    @dankmememedia 6 лет назад +3

    I would add D rank support that would be short introduction conversations between the characters setting up their C to S supports

  • @steffanocavero5872
    @steffanocavero5872 6 лет назад +4

    That sounds *AMAZING*, but a tad overwhelming I feel. You have enough features for 2, hell, even 3 games.
    Still, if such a game existed, I would explode with happiness.

  • @thewingedserpent5823
    @thewingedserpent5823 4 года назад +2

    "Fully voiced supports isn't going to happen". Well, he isn't a fortune teller

  • @powerflood9424
    @powerflood9424 6 лет назад +1

    This is a dream game! Hands down day one purchase for me. The co-op mechanic is the most appealing to me. That mechanic would make Fire Emblem 4's giant maps much more manageable because you could handle one objective while your buds handle the other. It could also help build relationships because there could be times where your friend has to be able to take a point of the enemy's defense, or take out a very powerful enemy general or use there troops to cover your own as you try to escape or regroup.
    Also, you could have it so that some leaders work well with others. For example, Eliwood and Hector would give bonuses to each other's units along with giving boosts to one another, making supports even more important. It also would make perfect sense in a Fire Emblem/Roman Empire sense because from what I remember of Shakespeare's play, Julius Caesar and Marc Antony were like brothers and had very powerful armies.

  • @TheRenji696
    @TheRenji696 5 лет назад +3

    Intelligent Systems heard you wanted a leadership score. Now Byleth has a teacher rank.
    Branching promotions? Certificates
    You want the story to have 4 houses? Too close. They named it 3 houses

    • @randomguyonyt6060
      @randomguyonyt6060 4 года назад

      Also theres a support that gives you a special sword.

  • @cross2531
    @cross2531 6 лет назад +8

    A massive undertaking doesn't even begin to describe what all you've laid out would mean for developers, but if it works... ohhhhh boy!
    ALSO, there's a particular idea I have that (imo) would add even more depth to gameplay considering permadeath in Fire Emblem (I'm a little surprised you didn't tackle that here, tsk tsk Mangs jkjk): emotions (i.e anger, stress, excitement, etc.)
    These would vary and affect any unit in the game, be capable of stacking/wearing off, and coming in different intensities, sometimes remaining permanently for the rest of the game depending on the kind. These would be in the form of (de/)buffs to stats as well as overall hit rate, crit rate, etc., and would be triggered by a variety of different events; story points, certain support/base conversations, receiving near-fatal attacks during combat, etc. The emotions felt by each particular playable unit could be predicted by a small list in the unit's info outlining character traits/habits, and the like.
    An important trigger for these would be FALLEN UNITS. Units in question would leave an area marked on the map (perhaps a 5 tile radius around the tile where they fell) which would act differently during casual/classic modes...
    CLASSIC: Any units who are already in or enter any turns thereafter the zone have their emotions affected accordingly. If the unit near the fallen is closely related to that unit (i.e is a brother or sister), and/or had a support conversation level/base conversation prior to it their emotions would also be affected accordingly. Special dialogue would also play.
    CASUAL: Same as Classic except the effects of the emotions are halfed/nerfed in some way, and only affects units nearby the fallen the turn that fallen unit was defeated.
    Even after the battles, most units would receive some sort of small hit to their stats, and even still, units that had some sort of connection to those fallen units but weren't near/passing by at the time would also feel the burn, perhaps even suffering different emotions than if they had.
    Is that too complicated? I hope not... I kinda want permadeath to mean MORE than just a line said and then forgotten or changes to story dialogue; I want to see it proactively affect characters not just story-wise but in combat as well. But hey, that's just me XDDD.

  • @tanookiplayer
    @tanookiplayer 6 лет назад +1

    I love the idea of having the game span about three generations. An idea that I would like to see is probably during inbetween chapters having a war room like menu and sending a few units out for a recon/scouting mission. The units that you send won't be available for the next chapter. Once the recon/scouting mission is completed you could get rewards like new weapons, items or a new unit to add into your army. If you sent out a thief during these missions you could possibly get new information which could open up a new gaiden chapter or alternate the story.

  • @amayadracoyt
    @amayadracoyt 6 лет назад

    I have been watching your videos for a while now and they never cease to amaze me! Amazing work!

  • @chriscole7608
    @chriscole7608 6 лет назад +9

    I was honestly surprised that this wasn't a shitpost

  • @Pikaman20008
    @Pikaman20008 3 года назад +3

    Says he’s gonna make a simple and realistic game, ends up essentially making 2 games in one. This couldn’t happen in a million years.

  • @cjw8497
    @cjw8497 5 лет назад +2

    Everything you mentioned was great. Some stuff seems like it would never happen all in the same game, but I could see a lot of these ideas popping up over multiple games.

  • @XellosNi
    @XellosNi 6 лет назад +2

    I would admit a Fire Emblem plot based on the triumvirate would be pretty cool.
    Hell, the main character being an underdog heir eventually becoming the Emperor (ala Augustus Ceasar) would be badass.

  • @sneakretster
    @sneakretster 6 лет назад +23

    My god this would be one **amazing** game Mangs, and let me tell you I would play the crap out of it!!! I love all of the ideas you've compiled together with this game since it has a lot of things I've been wanting IS to put into an FE game ever since I became a fan of the series back when Awakening came out. (I've played the GBA titles too, so I've delved pretty deep into the series for someone so new)
    I'm especially in love with the sandbox mode since I have a ton of fun coming up with characters and I'd love to insert them into a FE game! And Paragon mode sounds pretty nice now, it would be really fun for extra playthroughs of the game since I love to grind and doubling that up would be a **godsend**...
    The story you have in your mind honestly sounds better than anything that most of the FE games and most RPGs in general couldn't top in quality, and I wish IS would kinda steer in that direction rather than pull a Fates 2.0 with FE Switch.
    My only problem with the whole thing is the bit about second seal; awakening resetting character levels when you used second seals was what made grinding possible and easy, unlike in Fates where they required those stupid eternal seals that cost an arm and a leg for just five levels and kept making it harder and harder to level up. So when I ran into players online that had teams with complete maxed out stats, I was automatically fucked.
    But one feature I would die to have in FE would be a "Dynamic Unit system" in which units that are, say, mounted could de-mount their horses and become infantry units in order to avoid weakness-hitting weapons, but incurred a stat penalty (obviously move) and/or use up a turn to do so.
    Fliers could shift into "Cavaliers" and also into infantry, Generals/Barons could lose the armor weight and become lighter to help move through sand or just keep up, but at the penalty of being more spongy for the rest of the battle. Just an idea.
    But, again, I LOVE the ideas and I hope they're noticed!!!

    • @Sonic0330
      @Sonic0330 6 лет назад +1

      (Dante Reyna) The demounting and with cavaliers and Pegasus knights sounds awesome! I love the knight idea too! Make it to where it halves your defense or something and doubles your speed. Just an idea

  • @stickybubblegum1790
    @stickybubblegum1790 6 лет назад +4

    Wow, this video blew me away. The real question is, how would it be marketed? Three separate games for each generation (akin to Fates)? Maybe 2 games where you could transfer save files (Tellius)? Or one big package that would cost a little extra then your average FE game. Loved your vid Mangs :D

  • @JaDX243
    @JaDX243 6 лет назад +1

    3:05 these writers are so spectacular that mangs is the one who is amazed and would do well to count on

  • @cesarelizondoramos3432
    @cesarelizondoramos3432 6 лет назад +1

    Your Co-op mode could be implemented by giving each player a "noble house" to control with is own lord that has his "comand stars"

  • @arcturus64
    @arcturus64 6 лет назад +3

    If it's made by mangs what could possibly go wrong? * mangs is a good American citizen flashbacks *

  • @hype832
    @hype832 6 лет назад +56

    Expected you to circlejerk Mystery of the Emblem and Binding Blade, was pleasantly surprised.
    Leadership stars are pretty nifty, move stars would be fun too, and I absolutely would love 3 generations. Have to admit, not a fan of 10ish support conversations for every character. Fives a good number, like in FE6, and they should focus on quality, making every support add something, even if they are comical in nature. Also, not every character needs S ranks. No S rank supports at all tbh. I like the GBA support system, as it allows for pairings of romance, bromance, platonic (ance?), and more. More Igrene&Astolfo, less Dorcas&Vaida. Hell, another Taureono&Rolf type support would be awesome. 8-4 doing localization again would be a blessing (it's not Archanean Bias I swear). I personally prefer Echoes Soundtrack to be the best, but Awakening's composer would do a fine job. For an artist, can we get Sachiko Wada to come back? Honestly also surprised you didn't ask for Kaga to come back.

    • @DaRockeet
      @DaRockeet 6 лет назад +2

      Tidal Yacht Gotta love 🅱️erwick

    • @FelixFalora
      @FelixFalora 6 лет назад +2

      ForsetiHype Considering he wants to do a Genealogy story with three generations, there would be plenty of implied S-Ranks.

  • @dagroth123
    @dagroth123 6 лет назад +1

    this is exactly the kind of opinion I, a game designer, am looking for. i know these kind of videos may be tiring to create but, know that it helps every one of my kin from asking, a lot of the same questions.

  • @callanharvey6264
    @callanharvey6264 6 лет назад +1

    growthless mode+paragon mode
    *GENIUS*