Animating the Trammel of Archimedes with Blender Rigid Body Constraints

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  • Опубликовано: 23 авг 2024

Комментарии • 11

  • @user-or9se7qt3d
    @user-or9se7qt3d 2 года назад

    Super scenario, neat demonstration, high useful. Thanks for your job

    • @EngMorph
      @EngMorph  2 года назад

      Glad it was helpful to you. Thank you for appreciating our work. Keep Learning!

  • @markharrington5826
    @markharrington5826 Год назад +1

    Beautiful I loved every minute of this Who is the music by I liked that as well

    • @EngMorph
      @EngMorph  Год назад

      Thank you for appreciating our work. The track is from RUclips.

  • @imadsaddik
    @imadsaddik Год назад +1

    Thanks my friend. I have learnt so many things in this video. Can you share with me the source files, I want to animate these assemblies using bones to see if it's feasible or not.

    • @EngMorph
      @EngMorph  Год назад

      Thank you for appreciating our work. Share your mail id we will send you the model.

  • @JulioCaesarTM
    @JulioCaesarTM Год назад +1

    Great Video, But I can't get it to continue for like a 1000 frames, any ideas?
    I tried animating the gravity, at 80+ frames but it doesn't work.

    • @EngMorph
      @EngMorph  Год назад

      Thank you very much for appreciating our work. To get animation to be working for more frames, may be you have to add more keyframes to animate the gravity at different intervals.

    • @JulioCaesarTM
      @JulioCaesarTM Год назад +1

      Thanks, I actually did later get it to work.

  • @frodev728
    @frodev728 2 года назад +1

    please don’t mark your videos as “made for kids”. They’re not made for kids, and it means us big grown-up kids can’t save them to playlists 😕

    • @EngMorph
      @EngMorph  2 года назад

      Considered🤣👍